#1spikes01kMar 14, 2008 16:50:44 Hello CO board. I am looking to do a parshal optimization of my Item Familiar.
Here is my buildCharacter Name: Fuzz Race: Human Alignment: C/G Move: 30ft Weight: 240<br />
Class/Level: Barbarian/15<br />
Mod Rage Mod HP: 218 Initiative: +4<br />
<br />
Str: 25 +7 31 +10<br />
Dex: 14 +2 <br />
Con: 18 +4<br />
Int: 12 +1<br />
Wis: 12 +1<br />
Cha: 12 +1<br />
Com: 15 +2<br />
<br />
B.A.B.: +15<br />
<br />
Variants/Class Abilities: <br />
Mighty Whirling Frenzy +6 Str, +3 AC & Ref Save, Improved Evasion 4/day 7 rounds<br />
Limited Pounce: Two attacks at full bonus -2<br />
DR/3<br />
City Dweller: Traded Ride for Tumble<br />
Trap Sense +5<br />
Improved Uncanny Dodge<br />
Evasion (Ring)<br />
<br />
AC Shield Armor Dex Nat Defl Total Rage Touch/Rage<br />
10 4 10 2 1 27 30 17/20<br />
Haste: 28 31 18/21<br />
Spell Effect: <br />
<br />
Saves Base Stat Resist Total Rage Haste<br />
Fort 9 4 2 15<br />
Ref 5 2 2 9 12 10/14<br />
Will 5 1 2 8<br />
Spell Effect: <br />
<br />
Feats/Flaws (***) for current level<br />
Flaw- Shacky: -2 ranged attacks<br />
Flaw- No Shield Prof<br />
B-Improved Bull Rush<br />
B-Power Attack<br />
H-Improved Toughness<br />
1-Cleave<br />
T-Exotic WP Jovar<br />
3-Shock Trooper<br />
6-Leap Attack<br />
T-WF Jovar<br />
9-Improved Critical<br />
RPB-Leadership <br />
T-Improved Sunder<br />
12-Combat Brute<br />
15- Item Familiar: Sword ***<br />
18- Item Familiar: Armor<br />
Weapon<br />
Alerness<br />
<br />
Skills (Used) Stat Rank Weapon Total ACP Other<br />
cc Balance (Dex) 2 5 7<br />
Climb (Str) 6/9 6 12/15<br />
*Craft: Armor (Int) 1 18 19<br />
Craft: Weapon (Int) 1 18 19<br />
Handle Animal (Cha) 1 0 1<br />
Intimidate (Cha) 1 0 1<br />
Jump (Str) 6/9 18 31/34 +7<br />
Listen (Wis) 1 18 19<br />
*Prof: Sailor (Wis) 1 9 9<br />
Survival (Wis) 1 8 9 +2**<br />
-Swim (Str) 6/9 6 12/15<br />
Tumble (Dex) 2 18 22 +2<br />
Free Skill: (*), Tool Bonus: (**)<br />
<br />
Skill Tricks (Once per encounter) Skill points used <br />
Extreme Leap: Make horizontal Jump of 10ft and gain additional 10ft of movement as a swift action.<br />
Twisted Charge: When Charging you can make one 90 degree turn.<br />
Back on Feet: As an imidiate action you may jump back to your feet, you do not provoke.<br />
<br />
Equipment Location: ( ) Amount Total Weight<br />
Howerd’s Handy Haversack Rust/Acid Proof 1 5<br />
Mithral Full Plate (magic, light weight, reinforced) 1 23<br />
Master Work Potion Belt 1 1 2<br />
Master Work Potion Belt 2 1 2<br />
Vials of Holy Water (Belt1) 2 2<br />
Alchemist’s Fire (Belt1) 3 3<br />
Cold Iron Dagger (Ankle Sheath ) 1 1<br />
Cure Moderate (Belt 1) 1 ---<br />
Cure Light Wounds (Belt 1) 1 ---<br />
Potion of Flying 1 ---<br />
Restful Crystal-Armor (Backpack/ex night) 1 ---<br />
Ender Elements-Armor (On armor/ex night) 1 ---<br />
Master Work Long Sword (Backpack) 1 4<br />
Master Work Fishing Tool (Backpack) 1 1<br />
Explorers Outfits (Backpack) 5 40<br />
Rope: 50ft (Backpack) 1 25<br />
Soap: 10 lbs 1 10<br />
Total Weight 36<br />
Total Weight In backpack 80<br />
Carrying Capacity: Light: 173/400 Medium: 174/800 Heavy: 520/1200<br />
<br />
<br />
Magic Items Location: (*) <br />
___________ Head<br />
___________ Face<br />
Necklace of Health +2 Throat<br />
Cloak of Resistance +2 Shoulder<br />
Natural Armor +1, Bolt Vest Teleport 60ft 1/day command/swift Torso<br />
+1 Armor Arms<br />
Shield Gloves: Shield Spell Continues, (can be dispel) Hands<br />
Belt of Giant Strength: +4; Belt of Battle: 3 Charges (Swift)<br />
1 Charge: Move, 2 Charge: Standard, +2 Initiative Waist<br />
Speed: Haste 10/day, Striding: +10ft +5 jump, Battle Charger: Charge standard Feet<br />
Subsidence, Evasion Ring 1<br />
Freedom of Movement Ring 2<br />
Hewerds Handy Haversack Non<br />
Life Stone Non<br />
Ender Elements-Armor (On armor) Non<br />
<br />
<br />
Weapon (Bonded Weapon): +1 Jovar: Abyssal Blood Iron, Full Master Working, <br />
+1 Damage, Alchemical Reservoir, Hilt Knife, Hardening, Everbright<br />
HP: 40 Hardness: 27 Spell<br />
<br />
Armor: Mithral Full Plate: +1, Nimbleness, Extreme Nimbleness: No ACP, Called,<br />
Fortification: +1AC, Vital Coverage: +2 AC vs. Critical &10% more weight, <br />
Light Weight: 20% less weight, Reinforced: +5hp, <br />
durable: immune to acid and rust, Hardening, <br />
AC: 10 Max Dex: +5 Armor Check Penalty: 0 Hit Points: 55 Hardness: 37 <br />
Arcane Spell Failure Chance: 15% Movement: 20<br />
<br />
Arms: Bonded Leaf Wrap, +1 bracer’s effect<br />
<br />
Weapon: Normal Frenzy 1 Frenzy 2<br />
Jovar +1, Cold Iron 24/18/14 27/22/17 25/25/19/15<br />
(+4 Confirm Critical)<br />
MW Silver Jovar 24/18/14 27/22/17 25/25/19/15<br />
MW Scimitar 23/17/13 26/21/16 24/24/18/14<br />
MW Cold Iron Dagger 23/17/13 26/21/16 24/24/18/14<br />
Claws +1 wounding 23/17/13 26/21/16 24/24/18/14<br />
Short Bow 15/10/5 12/7/2 12/7/2<br />
<br />
Weapon (Charge): Normal Frenzy 1 Frenzy 2<br />
Jovar +1 Cold Iron 26 29 27/27<br />
(+4 Confirm Critical)<br />
MW Silver Jovar 26 29 27/27<br />
MW Skimitar 25 28 26/26<br />
ABI Jovar 25 28 26/26<br />
Claws +1 wounding 25 28 26/26<br />
<br />
Spell Effect: +1 (Inter Faith Blessing)<br />
<br />
Full Shock Trooper: -17 AC<br />
<br />
Power Attack/ Leap Attack or Brute Combatant : Effect: -15 Hit <br />
One Handed: +15 (30) damage Leap: 30 (60) damage Brute: 22 (44) damage<br />
Two Handed: +30 (60) damage Leap/Brute: +45 (90) damage<br />
Jovar: 2D6+41/46 4D6+(61/78) damage Leap/Brute: 2D6+55/61 4D6+(112/122) damage<br />
<br />
Power Attack/Leap Attack/ Brute Combatant: <br />
One Handed: 37 (74) damage<br />
Two Handed: 60 (120) damage<br />
Jovar: 2D6 71/76 4D6+(142/152) damage<br />
<br />
Weapon Damage Critical Type<br />
Jovar +1, Cold Iron 2D6+11/16 (22/32) 15-20/x2 Slashing<br />
MW Silver Jovar 1D6+10/15 (20/30) 15-20/x2 Slashing<br />
MW Skimitar 1D6+10/15 (20/30) 18-20/x2 Slashing<br />
Claws +1 wounding 1D4+7/10 (14/20) 20/x2 Slash/Piercing<br />
Short Bow 1D6 20/x3 Piercing<br />
Spell Bonuses: +1 (Inter Faith Blessing)<br />
Two Handed:<br />
One Handed:<br />
<br />
Hit Dice: Level<br />
1st: 12+5<br />
2nd: 9+5<br />
3rd: 10+5<br />
4th: 12+5<br />
5th: 3+5<br />
6th: 11+5<br />
7th: 9+5<br />
8th: 4+5<br />
9th: 9+5<br />
10th: 12+5<br />
11th: 10+5<br />
12th: 11+5<br />
13th: 9+5<br />
14th: 12+5<br />
15th: 10+5