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| #1repeekluosApr 28, 2008 22:40:38 | Thanks in advance for reading this. In my game, there is a group of high level adventurers that have taken on the task of protecting their home country/planet. Whenever large scale evil threatens the planet, they are there to protect and serve. Once these adventurers reached a high level, they got sick of having nations vie for their power in political struggles. They decided the best way to end this, was fake their own deaths in a dungeon crawl. Not wanting to give up protecting their realm, they took on secret identities and emerged a year later as “The Spectrum”. Developing a costume theme to hide who they actually are, they now patrol vast landscapes, and foil the plans of evil doers world wide. Cheesy, yes. It is supposed to be The characters all have very good Stats. The Array is: 18, 16, 16, 14, 12 and 10. I am currently AFB, but will try to update when I get them back. House Rules: Good Stat Block, Paizo, Energy Channeling, Skills and Races. Any help optimizing these guys would be great! The Spectrum is made up by: Team Leader, The Indigo Blade. (Human Female) Show I was thinking a skillful Intelligent leader type that is somewhat more martial than caster, but with some casting ability. I don’t want to go full gish, but more of a Jack of all Trades type. I think: Beguiler-6, Swiftblade-10, Warblade-4 Should work somewhat well. CL 16, IL 12. Stats for all characters are pre equipment. All characters will have very similar equipment, minus armor and signature weapons. Str-14+2 Dex-16+3 Con-16+3 Int-20+5 Wis-10 Cha-12+1 Feats: Able Learner, Dodge, Mobility, Combat Expertise, Spring Attack, Practiced Spellcaster, Arcane Strike, Bounding Assault, Martial Maneuver (Shadow Hand Something), Martial Stance (Assassins Stance), Shadowblade . WB Bonus: Improved Initiative. |
| #2Demetri_KnighthawkApr 29, 2008 3:37:16 | you need to overlap functions. Yes, you have 1 team of six each with a main function, now you nead each of those 6 have another minor function so you can work as 2 teams of three. A suggestion I would have as secondary roles are: golden as second leader, charcoal as second medic, emerald as second face, indigo as second sneak, alabaster as second mage (if he had a day to prep spells) and somehow I couldnt work in the bruiser. ![]() |
| #3repeekluosApr 29, 2008 13:56:16 | Secondary Bruiser would be AW. Clerics are still really good at that. What about the builds though. I know without level by level details I cant expect much help, but unfortunately I wont have my books for another couple of days I was hoping to rely on some of the forums knowledge to jog my fading memory.... |
| #4phaenixApr 29, 2008 15:58:40 | The Golden Crescendo could probably use a level or two in Marshal. And either he or one of the other characters with Warblade levels might want some White Raven Tactics. Have two (or all three!) of them pick it up for that teamwork-flavored cheese. |
| #5repeekluosApr 29, 2008 17:21:33 | The Golden Crescendo could probably use a level or two in Marshal. And either he or one of the other characters with Warblade levels might want some White Raven Tactics. Have two (or all three!) of them pick it up for that teamwork-flavored cheese. Good call on the marshal. I can’t believe I forgot that. I haven’t added any maneuvers because I don’t have a BotNS right now, but White Raven fun will be had. |
| #6Demetri_KnighthawkApr 30, 2008 5:53:34 | For the crimson character I would guide you to the minatures handbook's Warhulk, a 10 level prestige class entered at +5 BAB and large size. Asside from many of the benifits I forget at the moment, is the main benifit of its strength, Rather than recive a +1BAB per level, the character instead gains +2 bonus to strength per level. So instead of having +15/+10/+5 to hit as a BAB, you have +5 BAB +10 str bonus that means slower single attacks for much more damage than before. ther eare other benifits to the class like hurling objects and mighty swings that work like cleave. From there you could go to hulking hurler for some sickening damage with certain power selections like allowing you to throw your medium weight allowance as a weapon. |