| Post/Author/DateTime | Post |
|---|---|
| #1gooddanielsonMar 22, 2009 22:34:25 | I'm in a group with a rogue, a cleric, and a sorcerer, with no upfront fighter. Only the information in the SRD is allowed, and no psionics. We have a 25 point buy. A pathfinder trait is allowing me a starting gold of 900 I'm thinking of building a drunkard dwarven barbarian, but am up for other ideas as long as it will be fun to play outside of combat as well. We probably won't get past level 16. I like the idea of a spiked chain tripper. This is my idea so far, anything is up for change. 14 STR, 14 DEX, 16 CON, 14 INT, 9 WIS, 6 Cha. Planning on puttin one point in wis then straight STR 1. Combat expertise 3. Improved Trip 6. Exotic weapon: Spiked chain 9. Dodge 12. Mobility 15. Spring Attack 18. Whirlwind The downside I see is no power attack, but I see myself more protecting the wizard and cleric and helping the rogue flank than killing the enemies all myself. Any ideas would be appreciated, and like stated before, I don't have to be a dwarf barb, it just seems like it could be fun. |
| #2carnivoreMar 23, 2009 5:11:17 | have you looked here: CO Project: Core, Low-Powered Team .... many good ideas from there :D |
| #3GrummanMar 23, 2009 5:44:30 | Play a druid, and get two tanks for the price of one? |
| #4jameswilliamogleMar 23, 2009 6:55:56 | In straight Core, I would mix up Barbarian and Fighter like: Barbarian 2 / Fighter 18 If you're feeling frisky, go ahead and shoot for Horizon Walker or Dwarven Defender (I don't really recomend either, though). The way you have your build setup, it looks like you're going for a Spiked Chain build (which is just fine ). In this case, I'd still do Barbarian / Fighter w/ the following order of feats:Combat Expertise, Imp Trip, Combat Reflexes, EWP:Spiked Chain, Power Attack, Imp Bull Rush, Imp Overrun, Imp Disarm, Imp Initiative, Cleave, WF, WSpec, GWF, GWSpec The main thing that a Fighter has going for them in core is that all the feats allows them to take a TON of combat maneuver feats, all of which really opens up options in core. It all depends on flavor, too. If you can count on getting a Dwarven Thrower in the later levels, a TWF build can do decently, too (dual-wielding Dwarven Warhammers with 8 attacks per round, thrown to hit enemies up to 60' away if necessary). |
| #5gooddanielsonMar 25, 2009 21:23:49 | Funny you mention druid, I found out there's a trait for the module we're playing that lets you get a true +2 caster level (spells, everything) so I was thinking 1 druid, 2 monk (improved unarmed, improved grapple, evasion, and combat reflexes), then straight druid, only losing the last wild shape. Seem like a good idea? |
| #6sofawallMar 25, 2009 21:50:36 | Wait, not just +2 caster level, but +2 like from a prestige class, where you benefit for spells per day/known and caster level? Well, TAKE IT! Monk is great, it gives you a ton of good stuff in the first two levels (you didn't mention awesome saves or wis to AC, and we all know how much Druid love wis.) Your build is what I'd use. |
| #7gooddanielsonMar 25, 2009 22:01:55 | Yah, like prestige classes, so basically gaining a druid level and monk level at same time for level 2 and 3, I'm thinking since low states using a halfling w/ 16 dex so +5 on throwing weapons to get through til wild shape and using a riding dog for a companion and teaching it mounted combat. I've never played a druid so it should be an interesting leraning experience. |