Help with a charger build

Post/Author/DateTimePost
#1

taerg_nor

Feb 05, 2009 17:46:09
Hi, i need some info on how to gain benefits from moving really fast, mainly (if not only) things that are proportional to your movespeed, for instance:

What i'm looking for: Mark of minauros gives +2 to att for every 10 ft. you move before attacking.

Not looking for: Skirmish gives +Xd6 damage if you move at least 10 feet, X is fixed not proportional, if i could move 20 feet and gain 2Xd6 damage that would still be proportional but you can't.

Also interested in ways of multiplying damage, for example, Spirited charge, deadly charge, Valiant weapon, etc

Btw, does anybody know the source of Valiant Weapon and Horseshoes of zephyr (or whatever they are called, the ones that double your movement speed), i thought they were in Arms and Equipement but coulnd't find it there today (im not too thorough when looking for something specific).

Finally i'm especially interested to find some way of gaining damage from move speed like +2 damage/every 10 feet you move, thx ppl.
#2

Grumman

Feb 06, 2009 2:49:22
The Valourous weapon enhancement is from Faerun, in the Unapproachable East book.

The Cavalier PrC gives you a limited use ability that increases the multiplier from Spirited Charge.

Desert Wind Dodge gives you +1 AC and +1 fire damage with attacks if you move more than 10 feet, while Expeditious Dodge gives you +2 AC if you move more than 40 feet.

Improved Skirmish increases your skirmish damage by 2d6/+2AC if you move more than 20 feet.
#3

taerg_nor

Feb 06, 2009 4:02:48
Thx for the Valorous Weapon thing, but the other things you mentioned is exactly what i said i didn't need :P, Expeditious Dodge, Desert Wind Dodge and Improved Skirmish give a fixed bonus... im looking for does X for every Y feet that you move
#4

emy

Feb 06, 2009 4:36:35
Tornado Throw?

I believe that's the one Chuck E Cheese used.