| Post/Author/DateTime | Post |
|---|---|
| #1luminaarcainiaMar 02, 2011 0:20:53 | I've gotten myself Completely Confused on a single issue. I'm making a Level 10 character. Factotum10//Rogue1/warblade4/chameleon5. And I have NO idea how to get my end base BaB/Fort/Ref/Will out of it. |
| #2KruskMar 02, 2011 9:54:01 | Look at the increase gained with each class level. In your instance Level 1 Factotum gives +0 BAB, +0 Fort, +2 Ref, and +0 Will. Level 1 Rogue gives the exact same. Your bab and saves at level 1 are +0 BAB, +0 Fort, +2 Ref, and +0 Will. For level 2. Level 2 Factotum gives +1 BAB, +0 Fort, +1 Ref, and +0 Will. Level 1 Warblade gives +1 BAB, +2 Fort, +0 Ref, and +0 Will. Add this to your level 1 stuff, to get your level 2 BAB and saves. In total: +1 BAB, +2 Fort, +3 Ref, +0 Will. For Level 3. Level 3 Factotum gives +1 BAB, +1 Fort, +0 Ref, +1Will Level 2 Warblade gives +1 BAB, +1 Fort, +0 Ref, +0 Will Add this to your previous levels stuff, giving you a total of: +2 BAB, +3 Fort, +3 Ref, +1 Will. Expand from this the rest. Yes it is possible to game the system getting super advanced progressions for your saves and a full BAB. Depending on your DM this is mandatory, or discouraged.
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| #3daxxiMar 03, 2011 14:03:06 | If you're in a gestalt campaign, you should be convincing your DM to use fractional BAB/Saves. Even if you aren't in a gestalt campaign, you should be... but it's almost mandatory in a gestalt campaign. |
| #4KruskMar 04, 2011 11:48:28 | If you're in a gestalt campaign, you should be convincing your DM to use fractional BAB/Saves. Even if you aren't in a gestalt campaign, you should be... but it's almost mandatory in a gestalt campaign. + A lot. |
| #5hodgie25Mar 05, 2011 20:23:34 | I just started a gestalt campaign. I'm a barbarian cleric. I own and just use enlarge person and bulls strength. Hooray gestalts! |