Help with Arcane Hierophant

Post/Author/DateTimePost
#1

parinho7

Nov 20, 2009 9:49:32
I am going to make a Wizard(4)/Druid(3)/Arcane Hierophant(8) do you have any suggestion for feats and spell selection?
I am going to have a fleshraker as my companion familiar. What i am going to do mainly is to buff it and lay back until it is an emergency.
So is there any spell like prismatic shpere to protect me from attackers until i get that?
I'd also like to know any spell combinaiton that are useful, i've found the quicken true strike+blinding spittle and i think it's good against non-casters and a big help for our rogue. Are there any other good combinations? I saw somewhere about quicken feeblemind and an other spell that does wisdom damage but i can't recall the other spell, does anyone know about that?
#2

tdsaw111

Nov 21, 2009 0:55:34
Touch of Idiocy? I believe it does 1d6 to INT, WIS, CHA. May be wrong. It is late.
#3

frostwolf

Nov 21, 2009 6:44:35
Natural Bond and practiced caster twice. 

 I'd honestly find some way to early enter on the Wizard side. something like Druid-3/Wiz-2 into Mystic Theurge untill you have the BAB for Arcane Hierophant for 10, then back into MT till 20.

Focused Specialist Wizard may be something to look into something too.

See if you can swap out your wizard feats to pick from the fighter's bonus list. This variant is in the UA. Basicly trading scribe scroll for Imp. Initiative.

#4

dawnmor

Nov 30, 2009 22:42:59
I am going to make a Wizard(4)/Druid(3)/Arcane Hierophant(8) do you have any suggestion for feats and spell selection?
I am going to have a fleshraker as my companion familiar. What i am going to do mainly is to buff it and lay back until it is an emergency.
So is there any spell like prismatic shpere to protect me from attackers until i get that?
I'd also like to know any spell combinaiton that are useful, i've found the quicken true strike+blinding spittle and i think it's good against non-casters and a big help for our rogue. Are there any other good combinations? I saw somewhere about quicken feeblemind and an other spell that does wisdom damage but i can't recall the other spell, does anyone know about that?



You know, from a RP perspective a Sorcerer 4/Druid 3/AH 10/MT3.

Wizard is better for metamagic.  So I would go a Venerable, Dragonwrought Kobold Sorcerer 4/Druid 3/AH 10/XXX 3.  You can do a Sorcerer 2, specially sense Kobold has the fun little deal of getting the RITES, to allow for a +2 CL for sorcerers.  Either way your best bet is to take Transmutation spells.

NOW!, if you willing!!, you can ALWAYS!, do a Dwarf Wizard specialist (Focused specialist, (Transmutation), end result is you have pretty much taken out every school of magic you can learn spells from in order to get the 2 most POWERFULLEST! schools there are.  Conjurer/Transmutation.  Of course your more of a Transmuter though and that School has insane ability boosts.

So with that said........Dwarf Wizard specialist (Focused specialist, Transmuter) 3/Druid 3/Monk 1 (Wis and Dex to AC), AH 10/XXX 3.  I think your messed up either way because you cant get 9th lvl spells on both sides unless you found loop holes and such or your planning on going past lvl 20.

I would personally forgo Druid.........Pick up a half fiend templated character, Warlock/Wizard (Metamagic Magic missle out of the butt), and use that spell till your of it use for it.  Then use eldritch blast.  EB is a nice thing to use when your tired of using Magic missle.  Essentially with one first lvl spell metamagiced up.  Can do over 500 damage, specially if your fully buffed with divine spells like Divine power and such.

#5

tytalus

Dec 01, 2009 3:27:59

You know, from a RP perspective a Sorcerer 4/Druid 3/AH 10/MT3.



This ends up with 9th level spells on neither side, unless you are a kobold.


Wizard is better for metamagic.  So I would go a Venerable, Dragonwrought Kobold Sorcerer 4/Druid 3/AH 10/XXX 3.  You can do a Sorcerer 2, specially sense Kobold has the fun little deal of getting the RITES, to allow for a +2 CL for sorcerers.



No. The rites only give you +1 sorcerer progression, not +2, so that alone doesn't work. Serious cheese can get more through White Dragonspawn (+1, DLCS) and Loredrake (+2, DM), but I can't recommend either one unless you are in a suitable group.

Note also that you can't take the progression-boosting rite before level 6, so Sorcerer2/Druid3 is not enough to gain the ability to cast 2nd-level spells to qualify for AH as you implied.

Finally, regardless of rites and cheese options, Sorcerer2/Druid3 doesn't qualify for AH since it doesn't meet the BAB requirement.


NOW!, if you willing!!, you can ALWAYS!, do a Dwarf Wizard specialist (Focused specialist, (Transmutation), end result is you have pretty much taken out every school of magic you can learn spells from in order to get the 2 most POWERFULLEST! schools there are.  Conjurer/Transmutation.  Of course your more of a Transmuter though and that School has insane ability boosts.

So with that said........Dwarf Wizard specialist (Focused specialist, Transmuter) 3/Druid 3/Monk 1 (Wis and Dex to AC), AH 10/XXX 3.  I think your messed up either way because you cant get 9th lvl spells on both sides unless you found loop holes and such or your planning on going past lvl 20.



LOL on the "most POWERFULLEST!" (not that you are wrong, though)!

A level of monk is a terrible idea in this case: you are slowing down your casting progression (i.e., your most valuable asset) for both classes this way, and all you get is something that is easily duplicated with 17k gold (monk's belt + wilding clasp).


I would personally forgo Druid.........Pick up a half fiend templated character, Warlock/Wizard (Metamagic Magic missle out of the butt), and use that spell till your of it use for it.  Then use eldritch blast.  EB is a nice thing to use when your tired of using Magic missle.  Essentially with one first lvl spell metamagiced up.  Can do over 500 damage, specially if your fully buffed with divine spells like Divine power and such.



You realize this has nothing to do with the OP's request anymore?

Also, the template comes with a whopping +4 LA, drastically slowing down your progression in both wizard and warlock classes. Half-fiend also requires you to be evil, which tends to pose a problem for traditional groups.

You can't have it all, as you implied: either you focus on your magic missiles, in which case you virtually must have levels of Force Missile Mage (DC) (if you don't want to be rendered useless by low-levels spells like Shield) and ideally War Mage (DL) to boost your damage as well, or you focus on your eldritch blast (Hellfire Warlock, Binder level). If you do both at once, you will do piddly damage with ineffective MMs and even less with your Eldritch Blast. Add in a whopping +4 LA and you are all but useless in both. If you really want to be both a somewhat competent wizard and a warlock, your only option is Eldritch Theurge (CM), but then it's very, very difficult (and untimately sub-optimal) to still focus on Magic Missiles.