| Post/Author/DateTime | Post |
|---|---|
| #1thaosyr23Mar 15, 2009 10:24:02 | We're starting a 5th lvl nautical campaign soon and I've got no idea what to do. Rest of the group is: Albino Anthro Sperm Whale warblade with a harpoon some kind of druid poison dusk wizard I was thinking some kind of archer so I looked through all the guides and most of them seem to get really good around 15 or so. I seriously doubt this game will get beyond 10. there will probably be quite a bit of ship to ship combat, so i'd like to have good range and damage, maybe going along the psionic shot feats or something. all books allowed, LA buyoff is allowed |
| #2keithioMar 15, 2009 10:51:06 | Scout3/Ranger1/Scout1/Ranger1 is a very solid level 6 archer. Take improved skirmish at level 6 and swift hunter at level 5, both are feats from complete scoundrel. Also take other archery related feats. Not sure what you should use the LA buy off for, definately something though. |
| #3hijaxxMar 15, 2009 11:41:01 | Maybe an anthro hawk? only la +2 (which can be bought off), and you get +4 dex and +6 wis (nice stats for archer guy). |
| #4phaedrusxyMar 15, 2009 13:08:24 | Albino Anthro Sperm Whale warblade with a harpoon Is his name Moby Dick? ![]() |
| #5casualgathererMar 15, 2009 15:13:30 | Is his name Moby Dick? Only if he walks around with the harpoon in his head the entire game. I would definatly take Ranger 2. if you want a feat heavy archer, go fighter, and focus on things like manyshot and rapid shot for lots of attacks. If you want extra damage, Skirmish is much better than sneak attack for an archer, since scout is made with archery in mind. |
| #6farodinMar 15, 2009 15:43:36 | I'm not so sure about the scout swift hunter idea. It's very nice on land, but the range is not that large for ship to ship combat, and it might be harder to move for skirmish damage than you'd like. If you could somehow get a fly speed, this would be no problem whatsoever though. It shouldn't be too hard in your campaign, some of the anthro races grant it iirc. Otherwise some template could work too. Added benefit, besides staying out of melee range and great mobility at sea and on land, is that flying above people makes you ignore cover they would otherwise gain from being behind a ship's rail. Edit: swim speed could work too, but fly is much better. |