Help with Eternal Blade build idea

Post/Author/DateTimePost
#1

gryfter

Jun 10, 2009 16:59:30
Basic Premise:

Bind Green Lady for turn/rebuke 1/5 turns
Destruction Devotion - every hit oppenent gets -2 AC or NA (burns a turn)
High crit weapon and blood in the water for cumulative +to hit
Avalanche of Blades

Destruction devotion basically cuts in half Avalanches penalty, and it goes down to only -1 per consecutive attack if you crit (which also builds damage). So your turn looks like this:

Charge/Attack - get them flatfooted or flanked
Avalanche of blades to destroy most/all armor
Island in Time
Avalanche of blades a completely armorless target for destruction
#2

Senevri

Jun 10, 2009 17:19:48
Clever. I like.
Do you have a way to avoid nat ones, though?

AoB is kind of messy, as in it 90% of time is worse than Raging Mongoose.

Are they comboable? Not sure.

Flanking + Vexing Flanker is probably the biggest up one can get with limiter resources (+4).

A warblade with Clarion Commander + Vexing Flanker can basically just _decide_ to get +4 to hit. Also, WB has some nice flanking-related abilities by default.
#3

gryfter

Jun 10, 2009 20:54:56
Clever. I like.
Do you have a way to avoid nat ones, though?

AoB is kind of messy, as in it 90% of time is worse than Raging Mongoose.

Are they comboable? Not sure.

Hmm...Interesting. So perhaps I should go down the TWF tree instead of weapon focus/spec/mastery? And duel wield kukris? I'd lose the AC of a shield...but:


Turn 1: Activate destruction devotion, charge/attack.
Turn 2: Raging Mongoose for a guaranteed 11+ attacks (6 at highest BAB) to strip away up to 22 AC.
Turn 2.1: Activate Island of time
Turn 2.2: Avalanche a near armorless foe, only loosing 2 (or 1 on a crit) to hit per attack. That is, if they arn't out of armor already...then it would be the normal -4 (-3 on crit)


Perhaps a better way to go, no?
#4

gryfter

Jun 11, 2009 14:39:23
I'm still looking for ideas on how to increase my +to hit, either permanently or temporarily.

help please.
#5

xakypshalorn

Jun 11, 2009 16:24:55
Well, I do have a question. Are you planning to have a cohort or specific party members that can take advantage of the reduced AC? Because the truth is, just for the sake of your attacks on a round by round basis, a simple casting of wraithstrike (or extended for two rounds) would give the same benefit as landing a ton of attacks with this could.
#6

lormador

Jun 11, 2009 20:35:15
It should be pretty simple to take advantage of a reduced AC though, right? Summoned creatures with lots of attacks, casters willing/able to use rays, rogue dudes with lots of SA dice but unimpressive BA... most parties can do these things, right?