Help With Sorcerer Spells

Post/Author/DateTimePost
#1

mod5000

May 25, 2008 3:10:19
Going to playing a sorcerer in a game soon, and would like suggestions on the spell list from those who know better than I. Rude to come in without something, so here's why I've got so far. Please throw suggestions, and I'll update this post.

Format:
Level. Spell level: Spells known, Spell Level: Spell known (Spell taken out->Spell known)
*Required for feat/PrC purposes, unchangeable

1. 0: Detect Magic, Read Magic, Prestidigitation, Mage Hand 1: Sleep, Grease
2. 0: Ghost Sound
3. 1: Cause Fear*
4. 0: Mending 2: Scare*
5. 1: Color Spray* 2: Glitterdust
6. 0: Caltrops 3: Fly
7. 1: Benign Transposition 2: Wings of Cover 3: Major Image
8. 0: Dancing Lights 4: Wings of Flurry
9. 2: Cloud of Bewilderment 3: Dispel Magic 4: Polymorph
10. 0: XYZ 5: Arcane Fusion
11. 2: XYZ 3: XYZ 4: Stunning Breath [Drac] 5: Dispelling Breath
12. 6: Brilliant Blade (Dispel Magic->Dragon Breath)
13. 4: Fear 5: XYZ 6:XYZ
14. 7: XYZ (5)
15. 5: XYZ 6: XYZ 7: XYZ
16. 8: XYZ (6)
17. 7: XYZ 8: XYZ
18. 9: XYZ (7)
19. 8: XYZ 9: XYZ
20. 9: XYZ

Have a few breath-modifying spells in there since I'll be using Draconic Breath (CA) (cone of fire), and I've heard that those are fairly uber (thanks, RT for the "Whaddya-mean-Wizards-are-stronger? Sorceror").
#2

trailfoot

May 25, 2008 19:29:12
Overland Flight, maybe, unless something else covers that role. Greater Teleport's always fun too. Looks like you've got your quota of combat spells, though maybe a Will-based removal spell would help.