Hmm, kind of a humourous challenge. :P

Post/Author/DateTimePost
#1

xaktsaroth

May 05, 2005 15:06:59
(big thanks to PhoenixInferno for the sexy new name!)

This started as a one-upsmanship between a friend and myself and has grown into a thread for all the favourite videogame/anime/movie/pop-culture characters. With its growing popularity(over 31,000 views! Whoo!), I've decided to index the thread for easy viewing.

Feel free to contribute to the thread, however, I recommend the format of my builds, as it's very easy to read and sets everything out all nice and stuff. Anybody who's listed and wants to update their post to a more offical format, feel free to do so.

Also, the following rules.

Level 20 builds only. Epic builds make the DM cry.
Must be 100% 3.5 legal, WoTC first party sources strongly preferred.
Have fun. :P

Lastly, if you've ever played one of these characters in a real game, let us know how it went.

Xaktsaroth:

Bowser, from the Super Mario Bros. Series.

Raziel, from the Legacy of Kain/Soul Reaver Series.

Megaman X and Rush, from the Megaman and Megaman X Series.

Grooveygorilla:

Nightcrawler, from the X-men Comics.

Allenchan:

Ghost Rider, from the Ghost Rider Comics.

Dracophile:

Spiderman, from the Amazing Spiderman Comics.

Neo, from the movie trilogy, The Matrix.

Odnasept:

Metroid's, from Metroid II: The Return of Samus.

Tempest Stormwind:

Marv(Part 1/Part 2), from the movie: Sin City

DisposableHero_:

Voldo, from the Soul Calibur Series.

Taki, from the Soul Calibur Series.

Naruto Builds, from the anime, Naruto.

Jedrious:

Optimus Primal(pre-transmetal), from the Beast Wars/Beast Machines Series.

Cheetor, from the Beast Wars/Beast Machines Series.

Venom Skin

Kurama Youko:

Ryu, from Breath of Fire 3/4 Series

Ray, Fist of the North Star

Jedi Consular and Jedi Guardian, from Star Wars.

Harry:

Neo Reloaded, from the Matrix Series.

Lyinginbedmon:

Roronoa Zolo, Monkey D. Luffy, and Sanji, from the anime, One Piece.

Impeesa:

Cloud Strife, from FF7 and the movie, Advent Children.

HaikenEdge:

Kyo Kusanagi, from the King of Fighters Series

Zemyla:

Zuuma, from The Slayers novels.

the_taken:

Gannondorf, from The Legend of Zelda: Ocarina of Time.

Samurai Jack, from Samurai Jack.

Aya Brea, from Parasite Eve.

Archimedes314:

John Preston, from the movie, Equilibrium.

Crovaxan:

Psylocke, from The Uncanny X-men.

thegreatbuddha:

King, from Tekken 5

Michael Jackson, from Moonwalker

reel_big_gish:

Robo, from Chrono Trigger

Hyfigh:

Mario, from Super Mario Bros.

JanusJones:

The Power Rangers, from Mighty Morphin' Power Rangers.

Rhonin the Big:

Ryu, Balrog, and Chun-Li, among others, from the Street Fighter Series.

PhoenixInferno:

Captain America, from Marvel Comics.

Flay Crimsonwind:

Hiei Jaganashi, from The Jagan Eye.

Yusuke Urameshi, the Third Spirit Detective, from Yu Yu Hakusho.

Hirochicken:

Son Goku, from the Dragonball Series.

Amazing_Triangle:

MacGyver, from MacGyver

Dethro:

Wolverine, from The Uncanny Xmen.
#2

morandirnailo

May 05, 2005 15:17:33
Actually, I think Warforged Lycanthropes would be funny...Beastform Transformers!! :D

Mor
#3

Tempest_Stormwind

May 05, 2005 15:20:40
Look at the very last link in my sig, the uber character.

If such a thing like THAT is possible, then what hope do we have?

(I actually share your friend's perspective.)
#4

xaktsaroth

May 05, 2005 15:22:24
Actually, I think Warforged Lycanthropes would be funny...Beastform Transformers!! :D

Mor

Oh. My. God.

I used to love that show, I'm surprised I didn't think of it.

Can a Warforged have a living template added to them though? I know in their descriptions they're affected by spells that target living creatures and objects, but does that include templates? I hope so.

*hums the Beasties theme song*

Edit: Tempest, that thread made my eyes bleed. My poor brain. I'm going to have to sit down and try a few of these ideas. With all the combinations in your thread, I'm starting to think anything is possible. 0_o.
#5

morandirnailo

May 05, 2005 17:51:55
Hmm...I dunno, I'll have to check into that. I know the Lycanthrope template is only supposed to affect Humanoids and Giants, but that was written before Eberron with it's "living construct" type was around. Unfortunately I don't have the ECS; is there anything in the Warforged description about templates that affect humanoids? If so, you're golden, otherwise, it's DM fiat...I personally would allow it, just because it'd look cool. I mean, it's basically just a conditional Polymorph anyway...should work.

Mor
#6

zombiegleemax

May 05, 2005 18:10:23
How would you go about creating an anime style magical girl though? Like Sailor Moon? She's Cleric-like in all of her healing abilities and focus on destroying evil, but they aren't really spells. More like spell-like abilities. Or maybe supernatural abilities.
#7

zombiegleemax

May 05, 2005 18:18:54
I never finished this build but basically, half blue goblin/half dire badger monk...

Sonic the hedgemonk....

there wasnt a hedgehog build in the MM so i used dire badger...

I think i had his base speed at like 135 or something, cant remember, but take spring attack, and whatnot, and there ya go

plus he has some psionics, so add a speed power into it...

there ya go, hope it helps
#8

groovygorilla

May 05, 2005 18:43:32
Nightcrawler-style teleport & full attack
Race:

Ranger2
Rogue2
Warlock3
Fighter2
DaggerspellMage4
TelflammarShadowlord4
and any +3BAB Class

@level17
BAB +13 F 9 R 15 W 8

needs: Chaotic (for Warlock) Neutral (for Daggerspell and Shadowlord)
'Flee the Scene' @12th lvl for shadowlord
Practiced Spellcaster(My DM let me use this with Warlock)
Two Weapon Fighting
Weapon Focus - Dagger
Dodge
Mobility
Spring Attack
Blind-Fight

Whadda ya think?
#9

zombiegleemax

May 05, 2005 18:53:03
What about a 30 year old, unemployed DnD Fanatic who lives in his parents basement and wears clothes two sizes too small for his obese form as a result of having no money left for clothes after purchasing all three of all the DnD minatures, books, and manuals?

Not that I'm like that. *pulls shirt down over massive belly*

What about the other extreme?
Someone like a person with no abilities, but not a commoner. Like, a professor at a highschool with nothing but a liberal arts degree? He has no levels of anything. Like...think mundane...the person has none of the regular classes, and the npc classs don't work.

I dunnow. Meh.

I mean, it's easy to see how one could make such an argument; with such general terms and no logical boundaries, it is possible to make anything. Yet, if there were definitive boundaries set, then perhaps the attenuation of the relationship between a real object and a dnd model of that object could be made more obvious.
#10

allenchan

May 05, 2005 20:33:39
Ghost Rider!

Lumi (mm3)

Apply bone creature template (BoVD)

take levels in kensai and make your head +1 Flaming.

EWP spiked chain

Wear black leather and look mean.
#11

morandirnailo

May 05, 2005 21:09:34
What about the other extreme?
Someone like a person with no abilities, but not a commoner. Like, a professor at a highschool with nothing but a liberal arts degree? He has no levels of anything. Like...think mundane...the person has none of the regular classes, and the npc classs don't work.

Why wouldn't Expert work? He'd have tons of Knowledge skills, Profession: Teacher, stuff like that...Call him an Expert 4 (one for each year of college, yeah I know it's cheesy but he'd have more than 4 ranks in any given skill methinks).

Mor
#12

allenchan

May 05, 2005 21:13:49
What about a 30 year old, unemployed DnD Fanatic who lives in his parents basement and wears clothes two sizes too small for his obese form as a result of having no money left for clothes after purchasing all three of all the DnD minatures, books, and manuals?

Commoner 1 with the feats Willing Deformity and Deformity (Obese)
#13

odnasept

May 06, 2005 14:17:15
Shouldn't the Power Ranger build have Ranger in it somewhere?

As for Magical Girls, since their powers are generally linked to some sort of magic item/artifact, there are many ways one could handle them. The item could provide temporary enhancement bonuses, manifest another sort of magic item (like the Sailor Senshi Fuku) which provides spell-like abilities and the like, actually Alter Self or Polymorph the character into their superheroic state, or any combination of the above. Perhaps my persynal favourite idea is having new low-level PCs find items that temporarily transform them back into high-level PCs who were lost in an earlier campaign....

-Odnasept
#14

vanigo

May 06, 2005 15:28:20
Simple. Supergenious astrophysicist or something who'd lose a fight with a cat. You can't be on top of your field unless you've got lots of points in relevant skills, which means you've got to be a reasonably high level so the max skill ranks is high enough, which means, even with 1/2 BAB and lousy physical stats, you know how to hold your own in a scrap.
(I explicitly do not mention Stephen Hawking, because his str and/or dex is drained to 0. He could have a +20 BAB and it wouldn't do him a bit of good.)
#15

hiqkid

May 06, 2005 23:27:08
Meh...

Now, if I was going to do power rangers D20, I'd have to adapt the mecha d20 rules (Available in SRD) to D&D.

Those rules have all kinds of things, including rules for multiple mechas who combine into one big one... Now, where have I heard that before....? :D
#16

phaedrusxy

May 06, 2005 23:36:47
Simple. Supergenious astrophysicist or something who'd lose a fight with a cat.

Give him a crappy Con and Str, multiclass alot into classes that grant +0 BAB (Commoner + Expert + Bard (with a Cha below 10), for example :D ), and take Flaws from Unearthed Arcana to lower his attack bonus even more. ;)

Edit: Like this:

Rogue1/HumanParagon3/Expert1/Commoner1/Bard1/CloisteredCleric1

Feats: Able Learner, Skill Focus (Knowledge skill for his field)
Flaws: Those that decrease combat ability.
Relevant Skill: 11 ranks +6 Int +3 Skill Focus +2 Synergy = 22

Stats: Int 22 (starting 18+2leveling+2Paragon), Con 8, Str 8, Cha 8, Wis 8, Dex 8

BAB +2
Attack: No more than +1, and that's not including flaws.
#17

zombiegleemax

May 07, 2005 1:31:33
If we're going to do Mecha then I want an Evangelion, an SDF, and a Quin Mantha. :D
#18

zombiegleemax

May 07, 2005 1:53:01
Hmmm, try bouncing these off your friend.

Eric Draven (as seen in the movie "The Crow")
Thulsa Doom (as seen in the movie "Conan: The Barbarian")
Big Head (as seen in the comic series "The Mask")
#19

gothic_rose

May 07, 2005 9:03:12
How would you go about creating an anime style magical girl though? Like Sailor Moon? She's Cleric-like in all of her healing abilities and focus on destroying evil, but they aren't really spells. More like spell-like abilities. Or maybe supernatural abilities.

Sailor Moon is a Warlock/Favored Soul with a Rod that has a buncha nifty effects.
#20

zombiegleemax

May 07, 2005 11:22:50
Something along these lines I've been wondering about for a while now: how would you go about turning Morgon of Hed (from the Riddle-master trilogy) into a D+D character?
He's obviously some kind of gish, because he fights pretty effectively with a sword (greatsword I think), but can also teleport, read (and sometimes control) peoples minds, and change shape. He also knows pretty much everything. Unfortunately, thats about all the magic he can do, which makes it kind of hard.
#21

Tempest_Stormwind

May 07, 2005 12:49:15
Something along these lines I've been wondering about for a while now: how would you go about turning Morgon of Hed (from the Riddle-master trilogy) into a D+D character?
He's obviously some kind of gish, because he fights pretty effectively with a sword (greatsword I think), but can also teleport, read (and sometimes control) peoples minds, and change shape. He also knows pretty much everything. Unfortunately, thats about all the magic he can do, which makes it kind of hard.

I've never read Riddle-master, but that sounds suspiciously like a wilder (XPH) or perhaps a psychic warrior.
#22

vanigo

May 07, 2005 15:18:43
Give him a crappy Con and Str, multiclass alot into classes that grant +0 BAB (Commoner + Expert + Bard (with a Cha below 10), for example :D ), and take Flaws from Unearthed Arcana to lower his attack bonus even more. ;)

Edit: Like this:

Rogue1/HumanParagon3/Expert1/Commoner1/Bard1/CloisteredCleric1

Feats: Able Learner, Skill Focus (Knowledge skill for his field)
Flaws: Those that decrease combat ability.
Relevant Skill: 11 ranks +6 Int +3 Skill Focus +2 Synergy = 22

Stats: Int 22 (starting 18+2leveling+2Paragon), Con 8, Str 8, Cha 8, Wis 8, Dex 8

BAB +2
Attack: No more than +1, and that's not including flaws.

No. First of all, Cleric, cloistered or not, is inappropriate for (for example) a cosmologist for flavor reasons. Secondly, spellcasting is a gigantic no-no. Thirdly, commoner is going to cost him a bunch of skill points, and he's going to want as many as he can get. Fourth, Rogue shouln't be his first level; he needs the knowledge skills and whatnot as class skills at first.
#23

xaktsaroth

May 08, 2005 13:35:39
Hmmm, no ones come in and said this was a stupid idea yet. *knocks on wood*

I don't have the ECS handy, but it said something along the lines of Warforged are affect by spells that affected both living creatures and objects.

In my mind, if it can be affected by a spell that can only target a living creature, then one would assume that the creature is a living creature, though possibly not in a form we understand as living. If I was DM, I'd let my players apply a living template to a Warforged, as long as they could come up with a reasonable backstory as to how they happened to be.

For a Power Ranger, I've attemped a few builds and my reasoning leads me to believe that the most effective build, while still holding the flavour, would be a monk with that Striking Steel feat(I can't remember the name, ECS not handy) that lets the monk use a longsword as a monk weapon.

I completely support the Sonic build, actually, I laughed out loud when I read it, at least now I don't feel as stupid as I did when I first started this thread. At least a few more people out there are as crazy as I am. :P

I'll post a build next time I post. I got a few ideas nearly finalized that I think will bring a few chuckles. :P
#24

xaktsaroth

May 11, 2005 14:26:21
Hmm, ok 2 questions, I've hit a brick wall. :P

If you use a spell to increase your size, can that be used for qualifing for the size requirement of certain PrC's?(like, Hulking Hurler?)

If this is even allowed, I'd imagine that they'd lose their class abilities once they came back to their normal size, but that's not entirily bad, as the character I'm making would benefit from that.

Secondly, I was thinking of characters I couldn't make and Spiderman creeped into my skull.

You can get boots for the spider climbing thing, but how are you going to simulate his web firing ability?

Secondly, what classes would he be? I was thinking something along the lines of monk/thief-acrobat, but I'm not sure.

Any ideas?
#25

zombiegleemax

May 11, 2005 14:52:57
Secondly, I was thinking of characters I couldn't make and Spiderman creeped into my skull.

Well, there are several thousand incarnations of spider man to choose from, so it might be best to pick one spidey first, because abilities may vary (e.g. the spidey from the really old cartoons with the classic theme song could spin his web into a shield or parachute and do other blatantly impossible things with it, like swing from building to building while remaining above the skyscraper line). I would definitely incorperate monk though, any spidey that upholds the power and responsibility mantra (I don't know if all the comic book ones do) likely has a lawful outlook on life, and the acrobatics, unarmed striking, evasion, and slow fall (cause spidey has had some nasty spills over the years) all fit.

For the wall crawling I'd just use Spider Climb + Permanency rather than making it any item, seeing has how the wall crawling was never dependant on spidey having all his gear. Web shooters are tougher, a use activated web item is always a good place to start, though you'll have to tack on a few more abilities before it is all the way there.
#26

phaedrusxy

May 11, 2005 15:05:13
No. First of all, Cleric, cloistered or not, is inappropriate for (for example) a cosmologist for flavor reasons. Secondly, spellcasting is a gigantic no-no. Thirdly, commoner is going to cost him a bunch of skill points, and he's going to want as many as he can get. Fourth, Rogue shouln't be his first level; he needs the knowledge skills and whatnot as class skills at first.

He can't cast any spells, as his spellcasting stats are both too low to allow it (Cha and Wis 8). I'd say the flavor of Cloistered Cleric could be made to work quite easily, minus the spellcasting. Scientists are often single-minded, driven, and passionate about their belief in "rational thought, science, etc". Kind of like clerics without deities, that are devoted to a belief system instead. :P In ages past, the people devoted to the study of "Natural Philosophy" were often monks, which in D&D terms would be a spell-less cloistered cleric I think.

When you only need to max one or two skills (scientists are generally super-specialized), you don't necessarily need classes with large amounts of skillpoints. Especially when you have a huge Int score to compensate. Many scientists also lack "common sense", or so I've been told. ;) This could be represtented as a low wisdom and lack of skill points outside their speciality.

I was thinking that rogues got Knowledge as a class skill. Oops. So make the Cloistered Cleric the first class level. I mainly just used classes that got +0 BAB at first level and weak hit points, since part of the criteria was that they'd "lose a fight to a cat".

However, this whole thing is pandering to the typical weak, nerdy scientist stereotype pretty badly. I'm working on finishing up a PhD in Biophysics right now, but I'm not really your stereotypical puny geek. I played football in middle and high school, took karate, lifted weights, and could hold my own in a fight. I was also popular, was the class president, etc, etc. I'm not saying that weak, nerdy, stereotypical scientists don't exist, but we're not all like that. ;)
#27

zombiegleemax

May 11, 2005 16:16:39
Alucard, of Hellsing fame.

I'm sure you could manage, but you would be so far into epic it's not even funny.
#28

zombiegleemax

May 11, 2005 19:46:17
How about Unicron, the planet devouring uber-Transformer? Hmmmm?
#29

lord_zeb_02

May 11, 2005 20:14:45
How about Unicron, the planet devouring uber-Transformer? Hmmmm?

Warforged Wu Jen that casts Giant Size.

or

same as above, epic levels, hand crafted epic spell "Planet Size" ;)

or

Greater Deity (he's more gawd than man...er, machine)
#30

gothic_rose

May 11, 2005 20:27:15
How about Unicron, the planet devouring uber-Transformer? Hmmmm?

The DM :D
#31

zombiegleemax

May 11, 2005 22:41:17
In 2nd Ed. all you needed for Spiderman was a Rogue with Boots of Striding and Springing and Cloak of the Arachnid for most of his abilities.(though web slingin would be something else to add to it) Had a DM NPC do that to the Paladin in our part....the Paladin had a tought time explaining that one.

Me personally....Superman...that's a toughy.
#32

crazysamaritan

May 11, 2005 23:46:28
not really... couple levels of fighter, then the krypton template....

In terms of adjucating levels.... Warlock, 250' blast shape, cone blast shape, cold essence, and flavor rule that he doesn't get wings from the fell flight.

Get a high str and con. Oh, and improved flight, so you have perfect speed.

If you want, you could try adding to your base speed with barbarian, or the quick trait, or non-magical ranger, (or all three) or treat flee the scene as the same thing. Oh, and the feat like roll with it, that adds 2 to your existing DR, requires toughness.

But I'd have a +5 to 10 LA krypton race... depending on how accurate I wanted to be.
#33

Tempest_Stormwind

May 11, 2005 23:59:41
Alucard: Depends on how many seals he's had lifted (I haven't seen the official translation; I don't know if that's what they call it there. It's what he requests Integra to lift (or lifts himself, in the case of the lowest level one) before every mission, where each one that he lifts makes him less and less human-like). Without any, he's actually weaker than a D&D vampire in terms of supernatural abilities (he's undoubtably a fighter or urban ranger otherwise, though likely one with high Intelligence (he's smart, fights tactically -- including unsettling opponents' minds -- and he is a skilled character) and Charisma (I don't need to explain this if you've seen the anime or the manga)). With all four seals lifted, you're probably going to need deific rules to explain him. In his base form, it's probably a modified ranged combat style ranger (allow for guns instead of stock archery; this does odd things to Manyshot) with levels in Order of the Bow initiate geared for guns (he undoubtably has Precise Shot (demonstrated by his conversion of Celes/Seras/whatever her name is properly Anglicanized), and Close Combat Shot). Two-weapon Fighting wouldn't be a bad call either.

Unicron: Well, we run into the quintessential transformer crisis -- it's hard to get a shapeshifting machine. The closest we've gotten so far is applying Effigy to a Lycanthrope, but even that cuts out the whole transformation. I'd just say he's probably a super-advanced Titan (maximum hit dice) with a modification of Effigy on him and a permanant Giant Size (note: I've played with it behaving on a scale, so creatures already of Huge size or larger actually do exceed Colossal+).

All of these characters are easily statted in BESM, by the way. I don't suggest playing that system, though, since it's really just advanced description rules with no idea how to work mechanically.
#34

vanigo

May 12, 2005 0:00:33
He can't cast any spells, as his spellcasting stats are both too low to allow it (Cha and Wis 8).

Until he turns 53.
I'd say the flavor of Cloistered Cleric could be made to work quite easily, minus the spellcasting. Scientists are often single-minded, driven, and passionate about their belief in "rational thought, science, etc". Kind of like clerics without deities, that are devoted to a belief system instead. :P In ages past, the people devoted to the study of "Natural Philosophy" were often monks, which in D&D terms would be a spell-less cloistered cleric I think.

I suppose that works.

How do you justify sneak attack? Bardic music? Also, my copy of UA appears to be AWOL, but don't Cloistered Clerics get turn undead?

Anyway, as for other things you can't do, how about the Final Fantasy dragoon? You can create a spear-fighter who jumps a lot, but you can't really replicate jumping so high you don't come down until next turn. Not consistantly, anyway. Or how about Mario?
#35

Tempest_Stormwind

May 12, 2005 0:43:19
Anyway, as for other things you can't do, how about the Final Fantasy dragoon? You can create a spear-fighter who jumps a lot, but you can't really replicate jumping so high you don't come down until next turn. Not consistantly, anyway. Or how about Mario?

Heheheee.... way ahead of you. :D

And yes, he CAN jump so high he doesn't come down until his next turn. Any character can, really -- it just involves a long enough running start, in any direction. The fact that I frequently choose a few hundred feet up a wall, tree, monster, or whatever is a nice side effect of the build in that thread.
#36

zombiegleemax

May 12, 2005 1:11:42
I was going to go with the Vampire Lord template from the retired Elite Opponents article, enough levels of Warlock to get Dark Discorporation, a permanent contingent modified True Resurrection (modified because it returns him to his vampire form, contingent because it requires Integra to release his control restrictions, I'm assuming permanent, because he's used it a few times). Not to mention all those other cool powers he has.

Yes, I've seen his stat block in the Hellsing campaign setting, but those are BESM rules, which I have never taken the time to figure out.
#37

zombiegleemax

May 12, 2005 3:45:57
The Krypton Template would be worth seeing... :D Well how'z about Blink...from the Exiles?

Oh and how do ya get the excess part of your sig in a spoiler block???
#38

xaktsaroth

May 12, 2005 16:23:13
Alucard: Depends on how many seals he's had lifted (I haven't seen the official translation; I don't know if that's what they call it there. It's what he requests Integra to lift (or lifts himself, in the case of the lowest level one) before every mission, where each one that he lifts makes him less and less human-like). Without any, he's actually weaker than a D&D vampire in terms of supernatural abilities (he's undoubtably a fighter or urban ranger otherwise, though likely one with high Intelligence (he's smart, fights tactically -- including unsettling opponents' minds -- and he is a skilled character) and Charisma (I don't need to explain this if you've seen the anime or the manga)). With all four seals lifted, you're probably going to need deific rules to explain him. In his base form, it's probably a modified ranged combat style ranger (allow for guns instead of stock archery; this does odd things to Manyshot) with levels in Order of the Bow initiate geared for guns (he undoubtably has Precise Shot (demonstrated by his conversion of Celes/Seras/whatever her name is properly Anglicanized), and Close Combat Shot). Two-weapon Fighting wouldn't be a bad call either.

Unicron: Well, we run into the quintessential transformer crisis -- it's hard to get a shapeshifting machine. The closest we've gotten so far is applying Effigy to a Lycanthrope, but even that cuts out the whole transformation. I'd just say he's probably a super-advanced Titan (maximum hit dice) with a modification of Effigy on him and a permanant Giant Size (note: I've played with it behaving on a scale, so creatures already of Huge size or larger actually do exceed Colossal+).

All of these characters are easily statted in BESM, by the way. I don't suggest playing that system, though, since it's really just advanced description rules with no idea how to work mechanically.

Unicron should also have Swallow whole. :P

Still working on the Spiderman thing, only thing I can think of is a pair of gloves that let him cast 'web' at will, but I dunno how to emulate the 'rope' aspect of it, not unless he can rig gloves to fire a solid stream of liquid rope. :P

Still fishing for my size question a couple pages back. :P
#39

Tempest_Stormwind

May 12, 2005 17:03:54
Unicron should also have Swallow whole. :P

Still working on the Spiderman thing, only thing I can think of is a pair of gloves that let him cast 'web' at will, but I dunno how to emulate the 'rope' aspect of it, not unless he can rig gloves to fire a solid stream of liquid rope. :P

Still fishing for my size question a couple pages back. :P

Gloves that use the old Mind's Eye psionic power Ectoplasmic Strand. It's pretty much identical to Spidey's rope webs. It wasn't officially updated but BlueLikeYou updated all of the Mind's Eye powers on his own in a thread on the psi boards.
#40

vanigo

May 12, 2005 17:23:48
Heheheee.... way ahead of you. :D

And yes, he CAN jump so high he doesn't come down until his next turn. Any character can, really -- it just involves a long enough running start, in any direction. The fact that I frequently choose a few hundred feet up a wall, tree, monster, or whatever is a nice side effect of the build in that thread.

Sure, but you have to be trying to get that effect, and there's no reason you'd want to. For a traditional dragoon, not coming down until next turn is an integral part of the attack.

How about someone who uses telekinesis for everything?
#41

zombiegleemax

May 12, 2005 17:35:16
How would you go about creating an anime style magical girl though? Like Sailor Moon? She's Cleric-like in all of her healing abilities and focus on destroying evil, but they aren't really spells. More like spell-like abilities. Or maybe supernatural abilities.

Warlock.

Call your Eldritch Blast a "Moon Beam" and the rest writes itself.
#42

zombiegleemax

May 12, 2005 18:06:55
Hmmm, try bouncing these off your friend.

Eric Draven (as seen in the movie "The Crow")

From the D20 Modern Menace Manual (yes, compatible with DnD). This is available in SRD form if you search:

REVENANT (TEMPLATE)
A revenant appears much as it did in life. Although the
decay and stench of a dead body are lacking, its skin has a
deathly pallor. Its body typically shows subtle or obvious
signs of its manner of death. A revenant understands
that it is dead and seeks to hide this fact from
anyone who might see it, so it rarely moves about in the
daylight and avoids brightly illuminated areas. Those who
knew the revenant in life usually recognize it. The revenant
retains its memories and habits, but it seems colder and
more emotionally distant than it once was. Astute observers
might also note that the revenant is nimbler than it once
was.
Template Traits
“Revenant” is an acquired template that can be added to any corporeal living creature that has both an Intelligence score and a Charisma score greater than 6 (referred to hereafter as the “base creature”). The creature’s type changes to undead. It uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as base creature +2.
Hit Dice: Change to d12.
Speed: The base creature’s speeds increase by +10 feet each.
Defense: The base creature’s natural armor bonus improves by +4.
Special Qualities: A revenant retains all the special qualities of the base creature and gains the additional special qualities described below.
Revenant Regeneration (Ex): The base creature loses the regeneration and fast healing special qualities if it had them and gains revenant regeneration instead. Only damage that matches the revenant’s special vulnerability (see below) actually reduces its hit points. However, damage of other sorts does have an effect. Track the creature’s nonvulnerability damage separately from its hit points. When that damage equals or exceeds its actual current hit point total, it falls prone and is immobile and helpless for 2d6 rounds.
During this time, any further damage dealt to it heals instantly. When this time elapses, the revenant arises to fight again, and its nonvulnerability damage tally is wiped clean. Note that damage matching the revenant’s special vulnerability reduces its revenant regeneration damage threshold by reducing its actual hit points.
Special Vulnerability (Ex): Each revenant has a special vulnerability related to the way it died. Any attack that deals the kind of damage that caused the revenant’s original death deals damage to the creature normally. Should the revenant reach 0 hit points from such damage, it is destroyed. Possible damage types include acid, electricity, fire, cold, sonic/concussion, slashing, piercing, bludgeoning, and ballistic.
A revenant that died from poison, starvation, suffocation, or some other cause that does not cause hit point damage is instead vulnerable to some danger that frightened it in life or some means of death that it meted out to others. Choose one of the damage types above for its special vulnerability on that basis.
If the revenant was killed by an attack that dealt multiple types of damage, only one of those damage types counts as its special vulnerability. If the revenant is subjected to another such mixed-damage attack, it takes hit point damage only from the type to which it is vulnerable.
Turn Resistance (Ex): A revenant is treated as an undead with Hit Dice equal to the base creature’s Hit Dice +3 for the purpose of turn or rebuke attempts. This turn resistance increases by an additional +2 when it sees a creature upon which it wishes to take revenge and decreases by –2 while it is within sight of its vulnerability fear (see below). These modifiers stack.
Undead: Revenants have the traits and immunities common to undead.
Vulnerability Fear (Ex): A revenant is terrified of any specific items directly associated with its cause of death. Only something directly associated with the revenant’s death can cause this fear; the creature cannot be deceived by illusions or duplicates. When the revenant sees the item it fears, it must succeed at a Will saving throw (DC 15) or be shaken for 24 hours. Success leaves it shaken for only 1d4 rounds. If that item is used to deal damage to the revenant that matches its special vulnerability, the revenant must succeed at a Will saving throw (DC 20) or be panicked for 1 minute and shaken for 24 hours thereafter. Success indicates that the revenant is shaken for 1 minute. The time that a revenant is shaken or panicked from this effect does not stack.
Allegiances: Revenge becomes the revenant’s sole purpose. Any allegiances that would interfere with that goal are sublimated or abandoned (GM’s choice).
Saves: Same as the base creature, modified by new ability scores.
Ability Scores: A revenant gains the following ability score increases: Str +4, Dex +6, Cha +4. As an undead creature, a revenant has no Constitution score and uses its Charisma modifier for all Constitution and Constitution-based checks.
Skills: A revenant gains a +8 species bonus on Balance, Climb, Escape Artist, Hide, Intimidate, Jump, Listen, Move Silently, Sense Motive, Spot, and Tumble checks. It can use Tumble as though it had ranks in the skill, even if it was untrained in life. A human revenant retains the extra skill points afforded to all humans.
Feats: A revenant receives Combat Reflexes, Improved Initiative, Lightning Reflexes, Quick Draw, Quick Reload, and Run as bonus feats, assuming the base creature meets the prerequisites and doesn’t already have these feats. A human revenant keeps the extra feat it gained as a 1st-level human character.
Advancement: By character class.

D20 Modern actually has most of the suggestions in this thread covered. It was designed to let you run any kind of game you want. In fact, I'm surprised I don't see more D20 Modern templates and things in some of these optimized builds on the board.
#43

zombiegleemax

May 12, 2005 18:28:28
I've got a tough one. From the anime series Naruto...

Hatake Kakashi, Uchiha Sasuke, or Uchiha Itachi...

Or any other character with the sharingan. Some aspects of it aren't too hard, the three pupil sharingan's ability to read movements allowing imporved reactions is easily replicated by the Defensive Precognition power, and Mangekyou Sharingan probably boils down to a heightened phantasmal killer at will that burns some wisdom when its used. But I'm stuck on the basically unlimited ability to copy ninjutsu, genjutsu, and taijutsu. Mirror Move (here) could likely cover the taijutsu section, but otherwise, they are effectively sorcerers who add any spell they see to their list of spells known. Anyway, I'm stumped on those three...
#44

Tempest_Stormwind

May 12, 2005 18:55:38
Sure, but you have to be trying to get that effect, and there's no reason you'd want to. For a traditional dragoon, not coming down until next turn is an integral part of the attack.

How about someone who uses telekinesis for everything?

The reason you'd want to is to run up a wall first and then leap on a target from a higher vantage (as you can still leap an ungodly distance from the top of the relevant wall-like object). And for a traditional FF lancer, I don't see the delay as integral; more like the height and the armor -- both of which this guy uses.

By the way, for the telekinesis:
http://boards1.wizards.com/showthread.php?t=409126
#45

vanigo

May 12, 2005 19:00:45
The reason you'd want to is to run up a wall first and then leap on a target from a higher vantage (as you can still leap an ungodly distance from the top of the relevant wall-like object). And for a traditional FF lancer, I don't see the delay as integral; more like the height and the armor -- both of which this guy uses.

Does he gain any particular benefit from the added height? I didn't read all that carefully.

By the way, for the telekinesis:
http://boards1.wizards.com/showthread.php?t=409126

Well, that's certainly a lot of telekinesis, but not to the exclusion of everything else.
#46

Tempest_Stormwind

May 12, 2005 19:18:25
Does he gain any particular benefit from the added height? I didn't read all that carefully.

No, not particularily -- except to trigger both Leap Attack and Battle Jump you must cover 10' horizontally and attack your opponent from above. There's a third-party feat which is otherwise hard to break in the Warcraft: Arms & Alliance supplement (I believe that's the title) that adds bonus damage for fall distance; that would probably be the best I've seen. However, with a Jump score as high as his, the Lancer can pull off the jump on a medium opponent without a running start -- and no lancer in the history of Final Fantasy ever had a running start.


Well, that's certainly a lot of telekinesis, but not to the exclusion of everything else.

The other part of that is to include a Ring of Telekinesis. Now there's no reason to not use Telekinesis for everything. Just use your own castings to power it for combat, and the ring for everything where the numbers don't matter much. Master of the Unseen Hand is pretty much required here.
#47

hiqkid

May 12, 2005 22:04:16
I found something that would be perfect for power rangers... at least, modified a bit...

Read the flavor text if you don't belive me...

Link: The Champion
#48

Tempest_Stormwind

May 12, 2005 22:59:40
I found something that would be perfect for power rangers... at least, modified a bit...

Read the flavor text if you don't belive me...

Link: The Champion

That'd work wonders for the power rangers, although I think it was designed with He-Man in mind. :D
#49

odnasept

May 13, 2005 15:37:27
Warlock.

Call your Eldritch Blast a "Moon Beam" and the rest writes itself.

Well, there's clearly more to it than that, unless of course we're only dealing with 'magical girls' in the sense that they are girls who happen to have magical abilities, in which case you simply pick the magic-using class most appropriate for the way their magic is handled in the primary source material.

Warlock probably is a good idea, though we seem to be forgetting that magical girls like Sailor Moon are transformers (so to speak), and thus we are dealing with essentially two different characters. There are multiple ways to handle this:

He-Man/She-Ra: The Champion mentioned in the posts above is generally speaking pretty much perfect for these types of superheroes. Unlike more traditional superheroes like Superman (who is equally capable both in costume and out), Batman (who relies heavily on equipment just like most adventurers (at least pre-3rd Ed)), or Spider-man (see both Superman and Batman), these characters actually physically change form and receive greatly enhanced stats and/or extra powers as a result. They could be channeling the essence of a greater power, or they could simply be channeling greater power itself.

The Mighty Morphin' Power Rangers: These are comparatively capable combatants in their own right who appear to simply gain new capabilities with their equipment, and perhaps new skills as well (such as Pilot Zord). Once again, the capabilities are whatever powers the 'morpher's' creator decides for them; no 'class' necessarily has to be used (although you may want to create a new prestige class better tailored to your desired results).

Sailor Moon: Another story. As I mentioned earlier, a magical item/artifact is necessary to achieve the full effect, although said item could simply give the magical girl (or boy, but I'm getting to that) levels in Warlock or Cleric or something like that. It is important to note in this case, however, that while the transformed Sailor Scout or Knight is essentially a different persyn (a character from the past or future or some other distant realm, and even a different gender in the case of the anime Sailor Starlights) they are still in fact a different version of themself, and the transformed individual has all the abilities that their normal self possessed (like Sailor Mars throwing around ofuda scrolls in both forms). That coupled with the fact that the Sailors gain new powers with experience (Mars acquiring Mars Firebird Strike and later Mars Celestial Fire, for example) suggests that the best way to handle them is as follows:

-Low-level character acquires magical item
-Magical item allows them to gain access to a new class (with no XP penalty)/character whose abilities stack with those of the original character (and for dramatic purposes should be significantly more powerful)
-New class (such as Warlock) gains XP which only applies while the item is in effect (and while it is in effect the character perhaps wears a costume/uniform which displays their superheroic identity)

-Odnasept
#50

rashomon

May 13, 2005 20:33:52
Another +0 BAB class is the Survivor from Savage Species. That one gives NO BAB at all, but a bunch of nifty survival-related abilities.

So you could have a very good Rincewind type of character.
#51

tonymitsu

May 13, 2005 23:45:33
David Lister from the sci-fi series Red Dwarf.


Make THAT into a D&D character.
#52

Tempest_Stormwind

May 14, 2005 1:31:46
Another +0 BAB class is the Survivor from Savage Species. That one gives NO BAB at all, but a bunch of nifty survival-related abilities.

So you could have a very good Rincewind type of character.

HA! YES!!!

Rincewind: Wizzard 1 / Survivor 3 (I think it's three levels; could be five, I've forgotten) / Wizzard all the rest. Add in the ability to have an item famliar (the Luggage) and you're set. :D

(For those just tuning in, no, Wizzard is not a typo. Go read some Terry Pratchett. Let's just say for the meantime that Rincewind is currently the Egreous Professor of Cruel and Unusual Geography at Unseen University, can't cast any spells, is apparently a favored pawn of the Lady (don't ask. I think she can best be summed up as "Lady Luck done right") and the hobby of Death (his hourglass lifetimer is so convoluted and partially inside-out that even Death can't tell when his time's up.))
#53

zombiegleemax

May 14, 2005 3:37:46
Eerrmm...howz about Dr. Who...?




#54

zombiegleemax

May 14, 2005 6:59:44
David Lister from the sci-fi series Red Dwarf.


Make THAT into a D&D character.

Vindaloo master:
Drunken master, flavor out the spirits for beer and chicken vindalo

craft(foodDispenser)
knowledge(Female Nude Boxing champions from 3 million years ago)
#55

stormrunner

May 14, 2005 14:29:42
Something along these lines I've been wondering about for a while now: how would you go about turning Morgon of Hed (from the Riddle-master trilogy) into a D+D character?
He's obviously some kind of gish, because he fights pretty effectively with a sword (greatsword I think), but can also teleport, read (and sometimes control) peoples minds, and change shape. He also knows pretty much everything. Unfortunately, thats about all the magic he can do, which makes it kind of hard.

Hmm, been years since I read the books. Still got 'em in a box somewheres...

IIRC, he's a decent swordsman, but not the World's Greatest, so full BAB isn't required. He starts off with a level or two of Commoner (he's a farmer) and Noble (he's in the line of succession), a high INT, and a thirst for knowledge. He goes off to the College of Riddles where he essentially acquires several levels of Loremaster. Then he becomes King of Hed, acquiring a mystic bond with the land in the process (essentially Commune With Nature as a spell-like ability, at will, but only applying to the island of Hed), acquires a magic sword and a magic harp, learns shapechanging and voice-magic, gets involved with the children of forgotten gods...
Biggest hurdle is the magic system, which is Celtic in flavor and Not At All Like D&D. Psionics is probably closer, but still not quite a good fit. It seems to require esoteric knowledge, mental discipline, and (often, but not always) music or song. Instead of hundreds of distinct spells, the characters seem to have a small number of powerful and versatile abilities which they can somewhat customize to the task at hand.
#56

zombiegleemax

May 14, 2005 15:54:49
The thought occurs to me that you might be able to do some of his powers with Seeker of the Song. The short-range teleportation, the ability to dispel magic, the lack of real spellcasting all fit. He could use perform (harp) or perform (vocal), I guess. The knowledge can be gotten with the loremaster levels, but you would need to get into loremaster through bard. The seeker who shows him the song is obviously Deth.
#57

darksoldier

May 15, 2005 5:03:01
Greater Deity (he's more gawd than man...er, machine)

[geek]In the G1 comic, Unicron was a god, the Chaos Bringer, who actually destroyed the previous universe, and was opposed by Primus when he tried to destroy the one that came into existence while he slept.[/geek]

Unicron = Plot Device.
#58

r-man

May 15, 2005 5:07:07
The only character I have ever heard of that would be impossible to create without simply "rule 0 ing" is the character Nathan Brazil from the Well world series by Jack L. Chalker.
#59

zombiegleemax

May 15, 2005 14:08:25
I've only read Midnight at the Well of Souls, but Nathan Brazil doesn't seem that hard to stat out to me. He has regeneration 0, but nothing causes him normal damage. He doesn't age. He's short. But other than that, he doesn't seem to be able to do anything overly special. His only real ability is that he doesn't die. Oh yeah, after he started remembering things, he gained the ability to use Wish at will with no XP component, and no Wish twisting, but he really didn't screw around with that too much.
#60

rashomon

May 15, 2005 18:53:31
Survivor is 5 levels, IIRC.

As for interesting characters... Anyone thought of combining the Warhammer 40k Librarian with Discworld's Librarian?

Librarian: *raising a shocking burst explosive greathammer over his head, which is supposed to be a storm hammer*

"OOOOOOOK!" ("I am the Bishop of Battle!")
#61

xaktsaroth

May 19, 2005 15:47:36
Survivor is 5 levels, IIRC.

As for interesting characters... Anyone thought of combining the Warhammer 40k Librarian with Discworld's Librarian?

Librarian: *raising a shocking burst explosive greathammer over his head, which is supposed to be a storm hammer*

"OOOOOOOK!" ("I am the Bishop of Battle!")

Bump!
#62

odnasept

May 19, 2005 19:32:36
Alright, I, the Sailor Moon Master, will contribute something....

If you think about it, most of the Sailor Scouts' special powers actually were more like spells than spell-like abilities; ie they had both verbal and somatic components (demonstrated by such episodes as 'Food Fetish', in which Sailor Jupiter attempts to but fails to cast her lightning bolt because her arms are bound in the middle of the casting). If you would like more flavour than what is provided by the rather generic Eldritch Blast of the Warlock, here are a few Scout abilities which work well as spells:

-'Mercury Bubbles Blast!': Fog Cloud (though not 100% accurate because the Bubbles apparently have a minor cold effect as well)

-'Mars Fire Ignite!': Fireball

-'Jupiter Thunder Crash!': Lightning Bolt

-'Neptune Deep Submerge!': Tidal Surge (from the Complete Divine book)

....and those are just off the top of my head.

-Odnasept
#63

xaktsaroth

May 27, 2005 13:39:27
Bump
#64

arterion

May 27, 2005 13:53:47
Neo from the Matrix. I'm not sure how to pull that one off.
#65

crazysamaritan

May 27, 2005 14:28:54
All he really has is "flight" (give wings of flying) maybe whirlwind attack, and combat reflexes.

Do you really see him do anything else? If you want; just give him levels in monk.
#66

zombiegleemax

May 27, 2005 17:11:19
Spiderman's Pretty easy, actually:

Monk6/ShouDisciple5/FistofZuoken8/ShibaProtector1

In addition to qualifiying feats (gotta be human to make this work), take Improved Natural Attack, Expanded Knowledge: Ectoplasmic Strand (anyone got a link to that unofficial update?), and Expanded Knowledge: Ectoplasmic Coccoon. Good powers off the PsiWarrior/FoZ list are Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement.


Neo's pretty easy as well. Artificer's the key to good, damage-scaling two-gun-fu:
Artificer 8/Monk 6/Shou Disciple 5/Something 1
Take the double-wand and other wand-enhancing feats. Shou is there to flurry with fists or kantanas. Use Craft Wonderous Item for a Cloak of Flying and for Sunglasses which give an Intimidate bonus.
#67

xaktsaroth

Jun 05, 2005 19:06:58
Hi all, havn't forgot about you all, just racking my brain over this guy.

Trying to make, Bowser, King of the Koopas.

Was thinking anthroizing a turtle and adding the half-dragon template, but there's no turtle in Savage Species and I'm left to try to make it based on they're how to make a monster thingie.

+10 NA because he has a shell seems a bit high though. 0_o.
#68

zombiegleemax

Jun 05, 2005 23:22:15
There's a Dire Tortoise in Sandstorm, so if you work backwards you should have no problem getting a regular tortoise's stats.

And since Bowser doesn't seem to have any trouble whipping out his breath weapon as often as he feels like it, I'd have to wonder how to accomplish that. Half-dragon gives you limited breaths per day, same for Dragon Samurai and Dragon Disciple. Hrm.
#69

zombiegleemax

Jun 05, 2005 23:31:17
Okay, now I think I've got a great idea. Disgaea characters in d20! :D

-Laharl as a Half-Fiend Fighter/Monk with Throw Anything, Throw Enemy, and Throw Ally from CAdv.
-Flonne as an Aasimar Cleric/Ninja (<3)
-Etna as a Tiefling Rogue/Fighter/Marshal

...but how to do Prinnies, dood?
#70

Tempest_Stormwind

Jun 06, 2005 0:24:12
There's a Dire Tortoise in Sandstorm, so if you work backwards you should have no problem getting a regular tortoise's stats.

And since Bowser doesn't seem to have any trouble whipping out his breath weapon as often as he feels like it, I'd have to wonder how to accomplish that. Half-dragon gives you limited breaths per day, same for Dragon Samurai and Dragon Disciple. Hrm.

Dragon Disciple is better than you think -- Koopas were originally "a tribe of evil turtles renowned for their black magic" (Super Mario Bros. NES manual -- a game where HE HIMSELF turned all the residents of Mushroom Kingdom (except a few retainers and Princess Toadstool) into bricks and horsetail plants. Sounds like a sorceror with a few wands of, and knowledge of, Baleful Polymorph to me). And times/day can be circumvented a bit in Eberron using action points.

However, since no other Koopa has such a thing, I'd simply say that he's a lesser type of dragon, possibly with the feral template (but he got better, more civilized, redeemed as it were). Types elude me at the moment, though.
#71

zombiegleemax

Jun 06, 2005 2:12:33
King Koopa would likely be a Dragon Turtle Warlock / Scout / Psychic Warrior, using the Eldritch Blast to simulate his "Breath Weapon," and scout & psychic warrior to approximate Tempest_Stormwind's FF Dragoon build. That's how I would think of him in SMB3, anyway. In SMW, he's probably a hihg-level artificer

Also, way back on page 1, someone asked about Warforged Lycanthropes.

Warforged are immune to disease IIRC, and lycanthropy is a disease, so it's likely a no-go

As for Spiderman's web-shooting, enchant a Spool of Endless Rope (CV) with a use-activated Ectoplasmic Strand effect, and take a few of the fancier ranged feats, like ranged disarm & ranged pin (not sure if the names are right)
#72

xaktsaroth

Jun 09, 2005 17:11:14
I guess it all depends on what medium you choose to view Bowser.

I picked the physicality of Super Smash Bros: Melee, with the personality from Paper Mario 2, as these were his most resent appearances.

That being said, I think Bowsers way too dumb to have a int of higher then 11, so Psy Warrior seems a bit lacking in that manner.

The breath weapon limitation has been dogging me a bit, but I have the Dragonomicon, so let me leave through there and see if I can't find a solution. :P
#73

zombiegleemax

Jun 09, 2005 17:30:12
Okay, Sailor Moon may work off of the abilities of the warlock, but what about alignment?

I don't think she's either Chaotic or Evil.
#74

Tempest_Stormwind

Jun 09, 2005 18:28:22
The lancer can be done easily without scout or even psywar. (And my name has a space, not an underscore)

By the way, the real thing restricting a warforged from lycanthropy is that he's a CONSTRUCT (living construct, yes, but construct type). Constructs cannot recieve the lycanthrope template.
#75

xaktsaroth

Jun 09, 2005 18:32:46
The lancer can be done easily without scout or even psywar. (And my name has a space, not an underscore)

By the way, the real thing restricting a warforged from lycanthropy is that he's a CONSTRUCT (living construct, yes, but construct type). Constructs cannot recieve the lycanthrope template.

What about living templates? That's where things tend to get a bit muddled.
#76

pontelon

Jun 09, 2005 23:35:57
Okay, now I think I've got a great idea. Disgaea characters in d20! :D

-Laharl as a Half-Fiend Fighter/Monk with Throw Anything, Throw Enemy, and Throw Ally from CAdv.
-Flonne as an Aasimar Cleric/Ninja (<3)
-Etna as a Tiefling Rogue/Fighter/Marshal

...but how to do Prinnies, dood?

OMG I LOVE YOU CAN I PLEASE HAVE YOUR BABY? KTHX!!!!!1111oneoneonethree

Moving on, Prinnies=Anthro-Penguins(don't know if they have a penguin stats or not) with Permanent runes of Exploding on them. =)

Now, how to make Mid-boss. I'm totally using him in my campaign if I can figure out how to make him. I cannot remember how he fought or his special powers... Either Tiefling or some full demon.

Gordon= Human Artificer/ArcaneArcher perhaps? with fire wands(someone else did a build for a two gun slinger)
Jennifer= Artificer all the way.
Tuesday= Iron Golem ? Possibly with some Monk levels?

Cannot think of anyone else...I played La Pucelle and it's made me forget much of Disgaea, I should play it again.


Another idea I have been wondering about: Shaman King? Spirit Shaman kinda works, but not the idea of having one or more different spirits that give you different abilities. Kinda like a messed up Wild Shape I suppose. I've been thinking of making a class for it, but I'd rather use a build if I could.
#77

Tempest_Stormwind

Jun 09, 2005 23:42:59
What about living templates? That's where things tend to get a bit muddled.

It isn't a living template. It's a construct with the living construct subtype. The living construct subtype has a defined game effect that does NOT include changing the type from "construct" -- meaning things like Charm Person will not work on warforged, for instance. By extension, since Lycanthrope cannot be applied to a construct, it cannot be applied to a living construct.

Seems perfectly clear to me.
#78

horatio

Jun 10, 2005 4:20:47
What about the G-man from Half-lefe series?
#79

odnasept

Jun 10, 2005 13:16:51
Okay, Sailor Moon may work off of the abilities of the warlock, but what about alignment?

I don't think she's either Chaotic or Evil.

Good call, Valgaav. Sailor Moon is Good-aligned all the way!

It's not really a problem though, because more traditional spell-casting classes actually work better for the Sailor Scouts than the Warlock and their cop-out Eldritch Blast. Remember the following:

a) Sailor Moon's magic is almost entirely based on whatever item (tiara/brooch/wand/scepter/crystal) she happens to be utilizing at the time. Her fellow Scouts also use magical items (mini-wands) to transform from d20 Modern/Future characters into more D&Desque spellcasters.

b) Sailor Scout magics which do not emanate directly from an item are more like spells than spell-like abilities. They have Verbal and Somatic components, strange as they may seem. Thus you would probably be better off employing spell-casting builds with various elemental affiliations and/or basic Cleric/Sorceror builds.

Oh, and I found another spell which works perfectly as a Sailor Scout attack:

-'Venus Crescent Beam Smash': Searing Light

There you go; you have all of the Sailor Scout spells from the first season!

-Odnasept
#80

zombiegleemax

Jun 10, 2005 14:19:29
What about Dante from Devil May Cry (I guess you would need D20 Modern because of the guns...) I'm thinking Half-Fiend Psychic Warrior??
#81

zombiegleemax

Jun 10, 2005 16:07:54
Back in The Code of the Harpers there was a wand called Pheljara's Wand that fired a very thin, very strong cord up to 190 feet, sticking to objects like a wand of viscid globs. It could support 2500 lbs of weight. With a little tweaking, I bet you could swing with a pair them.

Plus, doesn't Spiderman in the comics run out of web slinging stuff all the time? The wand could just run out of charges and he needs to go back home a recharge it.

Finally, in Cormanthyr there was an elven wand variant that essentially was a finger-length wand that could be strapped onto the fingers with no loss of movement. You could strap that to the forearm for proper placement.

Your minds are too narrow, try looking outside of 3e for answers occasionally.
#82

surreal

Jun 10, 2005 16:29:27
How about the characters from Princess Bride?

Westley - dread pirate, swashbuckler
Buttercup
Inigo - duelist?
Vizzini
Fezzik - must have feat: combat brute... tempted to make him an incarnate construct :D
Humperdinck - ranger, any good prestige classes for tracking?
Miracle Max
The ROUS's - feral advanced dire rats?
#83

cappythemule

Jun 10, 2005 17:20:37
Could anyone stat out Roland Deschain from The Dark Tower series? How would you simulate being 'fifth level khef'?

I think the biggest limiting factor of this excercise is that when put on paper, characters lose a lot of their coolness IMO. Some characters become just horrible when translated (ala Aquaman. Well, he kinda sucked in the first place, but when put in the D20 universe, he's just a guy who can Speak w/ animals at will, which is limited to aquatic animals, can breathe water and summon dolphins ;) ), while others just become mediocre. I really wouldn't try to touch anime characters, as power levels are astronomically high at points (I don't agree with certain anime series' use of power escalation as a means of character development- THIS SEASON, ON DEMON DESTROYER X, MUNCHKIN STARSHINE GOES ON TO BATTLE EVEN BIGGER MONSTERS!!! :P And while this isn't the case for every anime, it is symptomatic of a good bit of it, and sadly quite a bit of the anime that gets shipped overseas is part of that subset), and needs liberal rule bending and epic levels to pull off quite a bit of it.

And before I get replies back telling me about all the good anime out there, rest assured that I am an avid anime fan; it's just that I'm a lot more discriminating in my tastes for anime and tire of certain conventions inherit in anime as a whole (I love Trigun, but I HATE the chibi stuff they do in the series sometimes).

...I went off on a bit of a tangent there.
#84

squirrelloid

Jun 10, 2005 20:19:38
I'd ask how you do The Endless, from Neil Gaiman's the Sandman, but theyre probably the equivalent of Divine Rank 25 (yes, i know it doesnt go that high), and break all the rules by definition.
#85

Tempest_Stormwind

Jun 11, 2005 0:03:39
How about the characters from Princess Bride?

Westley - dread pirate, swashbuckler
Buttercup
Inigo - duelist?
Vizzini
Fezzik - must have feat: combat brute... tempted to make him an incarnate construct :D
Humperdinck - ranger, any good prestige classes for tracking?
Miracle Max
The ROUS's - feral advanced dire rats?

Westley: Add Able Learner in there. Remember he managed to basically master fencing, piracy, wrestling, tracking, and so on in only a few years.

Buttercup: I'm thinking Commoner/Aristocrat (Or, if you're following Aristocrat's odd multiclass rules, Commoner/Noble (SWd20).)

Inigo is definitely a Swashbuckler/Duelist, possibly with a few fighter levels in there for more feat acceleration at no BAB loss. He's a WIZARD with that thing. (If you got this reference, you're a real fan.)

Vizzini: Rogue with focus on Intelligence and Charisma skills. Probably with abysmal wisdom and a lower-than-average Charisma (despite the focus).

Fezzik: Jotenbrud. Feat in Races of Faerun. Basically gives him Powerful Build's pertinent effects, which is him to a T. As for classes, I'd simply suggest straight fighter with Improved Unarmed Strike and Improved Grapple. (Already similar to Snow Savant's chaingun tripper, although unarmed... :D He even says he's better against crowds than one single guy)

Humperdinck: He's a simple rogue, really. Swap out class skills for Survival (easy variant houserule) and give him Skill Focus in it for the win.

Miracle Max: Cleric. Possibly artificer.

ROUS: Advanced Dire rat, possibly with the Horrid template. No other way to describe them. Gives you an idea of a level to aim Princess Bride at, since Wesley took one down in single combat, but it was a close fight.
#86

surreal

Jun 11, 2005 1:01:33
Westley: Add Able Learner in there. Remember he managed to basically master fencing, piracy, wrestling, tracking, and so on in only a few years.

Fezzik: Jotenbrud. Feat in Races of Faerun. Basically gives him Powerful Build's pertinent effects, which is him to a T. As for classes, I'd simply suggest straight fighter with Improved Unarmed Strike and Improved Grapple. (Already similar to Snow Savant's chaingun tripper, although unarmed... :D He even says he's better against crowds than one single guy)

ROUS: Advanced Dire rat, possibly with the Horrid template. No other way to describe them. Gives you an idea of a level to aim Princess Bride at, since Wesley took one down in single combat, but it was a close fight.

Westley: Maybe he has a bit of 2nd ed. in him, where a high attribute can net you bonus experience.

Fezzik: Don't forget weapon focus: rock

ROUS: horrid fiendish feral advanced dire rat?
#87

xaktsaroth

Jun 26, 2005 20:21:41
Lord help me, I actually did it, Bowser is done(turned out to be 3HD + 4 LA), now I just have to optimize him, I found a way around the breath restrictions though(kinda)

Oh, and BUMP.
#88

zombiegleemax

Jun 26, 2005 21:51:22
I'd ask how you do The Endless, from Neil Gaiman's the Sandman, but theyre probably the equivalent of Divine Rank 25 (yes, i know it doesnt go that high), and break all the rules by definition.

Actually it goes higher. There is no cap to divine rank, but it was printed that beings with beyond 20 were generally so powerful and had such a far-reaching scope that no one even knew about them. They're the ones not bound by the need for worshipers. Such is usually beneath their notice.

And yeah, I'd basically make the endless into gods with ludicrous divine ranks. They are incarnations of natural events after all.
#89

skulan

Jun 26, 2005 22:17:15
Let's see, I made a few of these a while back.

Inigo Montoya: Just did the basic Fighter/Swashbuckler/Duelist.
Fezzik: Half-Giant... almost anything, really. Half-Giant is for Powerful Build and fire acclimation (remember the gate scene?)
Westley: Swashbuckler/Duelist/Dread Pirate/probably some other stuff
Vizzini: Bard/Rogue. Low charisma, but knowledge skills out the ears.
Count Rugen: Rogue/Duelist (he's a master swordsman in the book)
Humperdinck: Ranger/Rogue
Miracle Max: Human Adept 16 (gets him Raise Dead, and that's really all you need)
Buttercup: Commoner/Aristocrat with crazy charisma

As for Roland, I made him using D20 Modern, since it seemed to work much better. I think he ended up being a Fast 3/Gunslinger 2/Helix Warrior 7/Tracer 8. Ended up doing 3d6 extra damage if he could draw faster than his opponent, light sleeper (no -10 to listen checks), and +18 Bab by the end (which is almost unheard-of in D20 Modern). Pretty much playable from level 1, too, which is nice. He just gets better and better.

-Skulan
#90

Kurama_Youko

Jun 27, 2005 0:04:34
Sailor Moon is a Warlock/Favored Soul with a Rod that has a buncha nifty effects.

a DM asked us to make Gestalted characters once, and I had that idea but I added the Saint Template to it.. go figure.
#91

Kurama_Youko

Jun 27, 2005 0:10:16
i think Sailor Moon is Chaotic Good. She isnt Lawful Good thats for sure, she does say some odd things sometimes, when she really wants her way, like stealing a cookie when shes supposed to not eat snacks before dinner, of skipping her diet and grabbing a burger.. or not doing her homework and asking Ami for the answers or to let her copy hers. It might not always happen but she does mention these things thus shes not Lawful Good, and Neutral Good wouldnt fit either, Chaotic Good does though, Shes all about the freedom of others and herself.. she doesnt like following the rules to much, but she wont break the law.
#92

surreal

Jun 27, 2005 0:15:50
Hmm, if the Simpsons were D&D characters, what would they be?

Homer
- probably a barbarian of some sort
- high damage reduction (can take lots of punches)
- high con - lots of hit points, can hold his beer
- low con? - fatigued easily
- high strength - can weild a motorcycle
- low int - due to crayon
- high cha

Bart - rogue? divine prankster?
Marge - cleric archer (she's a sharpshooter... and used to be a cop... justiciar maybe?)
Lisa - book smarts, nature oriented, and musician; I'm thinking she's heading towards Fochlucan Lyrist
Maggie - assassin or sniper (she shoots Mr. Burns, and also saves
Homer from the mob)
#93

zombiegleemax

Jun 29, 2005 3:22:30
Anyone want to do The Bride from the Kill Bill Movies?? Monk/Samurai...
#94

zombiegleemax

Jun 29, 2005 3:37:52
Do Dragonball Z! The one thing that can never ever exist in an RPG system...
#95

zombiegleemax

Jun 29, 2005 3:49:31
Actually most DBZers are epic Monk/Warlocks gestalt, templated up teh wazoo, and with less alignment restrictions on classes.
#96

zombiegleemax

Jun 29, 2005 3:56:09
Oh yeah, epic. I guess you can. The hair is worth a +10 LA alone...
#97

xaktsaroth

Jul 15, 2005 18:45:10
First off, here's the stat block for Bowser, at 3HD + 4 LA, with no class levels:

Base was the Snapping turtle from Stormwrack with the Anthro, Feral, and Half-Dragon templates.

Bowser
Large Dragon(Augmented Humanoid)

Hit Dice: 3d12+21 (40 hp)
Initiative: -4
Speed: 40 ft. (6 squares), swim 20 ft.
Armor Class: 19 (-1 size, -1 Dex, +11 natural), touch 8, flat-footed 20
Base Attack/Grapple: +3/+20
Attack: Bite +17 melee (1d8+13)
Full Attack: Bite +17 melee (1d8+13) and 2 Claw +12 melee (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved Grab, Pounce, Rake, Rend, Breath Weapon(30ft. Cone, fire)
Special Qualities: Hold breath, Low-light vision, Darkvision(120 ft.), Fast Healing 5, Immunity(sleep, paralysis, fire)
Saves: Fort +8, Ref -1, Will +6
Abilities: Str 36(+13), Dex 2(-4), Con 25(+7), Int 9(-1), Wis 16(+3), Cha 10(+0)
Feats: Improved Natural Armour(b)
Level Adjustment: +4

Wings: Due to Bowser’s large shell, he has yet to sprout the wings of a dragon.


Here are the stat adjustments, if you want to change him into a PC:

Adjustments: Str +26, Dex -8, Con +14, Int -2, Wis +6, Cha +0

Now, the build:

IMAGE(http://img327.imageshack.us/img327/7096/ssb053ly.jpg)

Bowser, the Lawful Evil Half-Dragon, Feral Antro-Snapping Turtle

Str: 43 (15 + 26 + 2)
Dex: 09 (15 - 8 + 2)
Con: 27 (13 + 14)
Int: 12 (14 - 2)
Wis: 14 (08 + 6)
Cha: 13 (13 + 0)

1) HD - Weapon Focus(Bite)
2) HD
3) HD - Toughness
4) LA
5) LA
6) LA
7) LA
8) Barbarian 1 - +1 Dex
9) Barbarian 2
10) Thayan Gladiator 1 - Dragon Breath, Improved Natural Attack(Bite)(b)
11) Thayan Gladiator 2 - Improved Critical(Bite)(b)
12) Thayan Gladiator 3 - +1 Dex
13) Thayan Gladiator 4 - Furious Inhalation
14) Thayan Gladiator 5
15) Thayan Gladiator 6
16) Thayan Gladiator 7 - Rapidstrike, +1 Str
17) Thayan Gladiator 8
18) Thayan Gladiator 9
19) Thayan Gladiator 10 - Improved Rapidstrike
20) Fighter 1 - Improved Grapple(b), +1 Str

Books Used: PHB, Champions of Ruin, Stormwrack, Draconomicon, Races of the Dragon, Savage Species.

So, with all levels included, here's the stat block:

Bowser
Large Dragon(Augmented Humanoid)

Hit Dice: 15d12+1d10+128 (234 hp)
Initiative: -1
Speed: 50 ft. (8 squares), swim 20 ft.
Armor Class: 22 (-1 size, -1 Dex, +14 natural), touch 8, flat-footed 23
Base Attack/Grapple: +16/+36
Attack: Bite +33 melee (2d6+1d6+16)

Full Attack: Bite +33 melee (2d6+1d6+16) and 2 Bite +33 melee (2d6+1d6+8) and 2 Claw +27 melee (2d6+8) and Claw +27 melee (2d6+8) and Claw +22 melee (2d6+8) and Claw +17 melee (2d6+8) and Claw +12 melee (2d6+8)

Space/Reach: 10 ft./10 ft.
Special Attacks: Improved Grab, Pounce, Rake, Rend, Breath Weapon(30ft. Cone, fire)

Special Qualities: Hold breath, Low-light vision, Darkvision(120 ft.), Fast Healing 5, Immunity(sleep, paralysis, fire), Study Opponnet(Ex), Stunning Critical(Ex), Silver Stirke(Ex), Natural Weapon Focus(Ex), Imbue Natural Weapon(Su)(flaming bite of speed), Adamantine Strike(Ex), Savage Strike(Ex), Natural Weapon Mastery(Ex), Magic Strike(Ex)

Saves: Fort +21, Ref +5, Will +8

Abilities: Str 43(+16), Dex 9(-1), Con 27(+8), Int 12(+1), Wis 14(+2), Cha 13(+1)

Feats: Improved Natural Armour(b), Weapon Focus(Bite), Toughness, Dragon Breath, Improved Natural Attack(Bite)(b), Improved Critical(Bite)(b), Furious Inhalation, Rapidstrike, Improved Rapidstrike, Improved Grapple

Level Adjustment: +4

Wings: Due to Bowser’s large shell, he has yet to sprout the wings of a dragon.

He's a freaking beatstick with 9 natural attacks, averaging 174 damage on a full attack.

No, I didn't screw up on the natural attack rules; here's the breakdown:

1) Bite
2) Claw
3) Claw
4) Bite(at highest attack bonus from Natural Weapon Mastery(Ex))
5) Bite(at highest attack bonus from Imbue Natural Weapon(Speed))
6) Claw(from Improved Rapidstrike)
7) Claw(from Improved Rapidstrike)
8) Claw(from Improved Rapidstrike)
9) Claw(from Improved Rapidstrike)

PLUS! His Bite overcomes DR as if it was magic, silver and adamantine.

Enjoy!

Here's the old post, if your interested:

Show

Lord help me, I actually did it, Bowser is done(turned out to be 3HD + 4 LA), now I just have to optimize him, I found a way around the breath restrictions though(kinda)

Oh, and BUMP.

Ok:

HALF-RED DRAGON FERAL ANTHRO-TURTLE
Large Dragon (Augmented Humanoid)

Hit Dice: 3d12+13d4+21+16 (88 hp)
Initiative: +1
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 22 (-1 size, -3 Dex, +16 natural), touch 22, flat-footed 25
Base Attack: +7
Grapple: +21
Attack: Claw +17 melee (2d6+10)
Full Attack: 2 Claw +17 melee (2d6+10) and Bite +12 melee (1d8+5)
Space/Reach: 10 ft./10 ft.

Special Attacks: Improved Grab(Ex), Breath Weapon(30ft Cone, Fire, 6d8)

Special Qualities: Hold breath, Low-light vision, Darkvision(60 ft.)
Fast Healing(Ex) 2, Immune(Fire, Sleep, Paralysis), Natural Spikes, Wings

Saves: Fort +8, Ref +4, Will +12

Abilities: Str 30, Dex 4, Con 24, Int 9, Wis 12, Cha 24

Level Adjustment: +4

Hold Breath (Ex): A turtle can hold its breath for a number of rounds equal to 3 x its Constitution score before it risks drowning.


Skills: A turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action

Natural Spikes (Ex): Any creature that successfully grapples this creature, or makes a check to maintain a grapple, takes 1d8 damage.

Wings: Due to Bowser’s large shell, he has yet to sprout the wings of a dragon.

So that’s Bowser. 3HD + LA 4, near as I can tell.

He was built with the 28 point system, with the following mods:

Stat changes:

Large: +8 Str, -2 Dex, +4 Con, +2 NA, -1 AC/Attack
Anthro: +0 Str, +0 Dex, +0 Con, Int 11, +2 Wis, +4 Cha
Feral: +4 Str, -2 Dex, +2 Con, -4 Int, +2 Wis, +0 NA(Natural is better)
Dragon: +8 Str, +0 Dex, +2 Con, +2 Int, +2 Cha, +4 NA

Total: +20 Str, -4 Dex, +8 Con, Int 9, +4 Wis, +6 Cha, +16 NA, -1 AC/Attack

Ok, there’s a little debate on how Bowser should be represented, so, I’ll go by the little discussions we had:

Tempest Stormwind, this ones for you. :P

Bowser, King of the Koopas(Focus: Breath Weapon + Magic)


IMAGE(http://img327.imageshack.us/img327/7096/ssb053ly.jpg)

1) HD
2) HD
3) HD
4) LA
5) LA
6) LA
7) LA
8) Sorc 1 – Dragonic Heritage, Improved Toughness
9) Sorc 2
10) Sorc 3 – Leadership
11) Sorc 4
12) Sorc 5
13) Sorc 6 – Dragonic Breath
14) Sorc 7
15) Sorc 8
16) Sorc 9 – Clinging Breath
17) Sorc 10
18) Sorc 11
19) Sorc 12 – Improved Init
20) Sorc 13

This build makes one assumption. Dragonic Breath states:

As a standard action, you can change arcane spell energy into a breath weapon of your dragonic heritage energy type.

This would seem to me that you could apply meta-breath effects to it. Correct me if I’m wrong. :P

Ok, so this build is based around Bowser chucking breath weapons this way and that. With Dragonic Breath, Bowser can chuck a spell of any level to use his breath weapon at 2d6 per spell level of the sacrificed spell, so I kinda got around the restriction, PLUS he can cast Baleful Polymorph. :P

As for the leadership feat, your cohort could very easily be Kammy Koopa(Awakened Small Anthro Artificer? Or, if no Eberron, Item making Wizard)

Some possible Followers:

Koopa (Awakened Small Turtle)
Goomba (Awakened Mushroom)
Para-Goomba (Goomba + Winged Creature Template)
Para-Koopa (Koopa + Winged Creature Template)
Dry Bones (Awakened Small Turtle w/ Bone Template)
Magi Koopa (Awakened Anthro Small Turtle Wizard)
Piranha Plant (Awakened Large Venus Fly Trap)
Chain Chomp (Weapon Construct?)

You could probably make a melee version of Bowser, what with the crazy strength and all, but I’m a little stumped on how to do it, as I’m fairly ignorant on natural weapon melee builds, any help here would be welcomed. :P

I hope Bowser is good enough to raise this topic from the dead! :P

Oh, and if you want to know what I started from, here's the turtle I made using the MM guildlines:

TURTLE
Small Animal

Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 21 (+1 size, +0 Dex, +10 natural), touch 21, flat-footed 21
Base Attack/Grapple: +0/-5
Attack: Bite +0 melee (1d4-1)
Full Attack: Bite +0 melee (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Hold breath, Low-light vision
Saves: Fort +4, Ref +2, Will +1
Abilities*: Str 8, Dex 10, Con 14, Int 1, Wis 12, Cha 8


Hold Breath (Ex): A turtle can hold its breath for a number of rounds equal to 3 x its Constitution score before it risks drowning.

Skills: A turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

- Abilities were picked using the MM guidelines and are simply used to reference base saves and such.

#98

surreal

Jul 15, 2005 22:44:26
Lol, that is awesome.
#99

pontelon

Jul 15, 2005 23:27:11
HALF-RED DRAGON FERAL ANTHRO-TURTLE

BRILLIANT! I love it!
#100

zombiegleemax

Jul 16, 2005 1:19:30
Dunno if this one has been suggested yet as I'm too lazy to read through four pages of posts, but what about the Kenshin characters? Mostly Kenshin, Aoishi, Sano, Shishio(sp?) and the cop-guy that beats the crap out of Sano in the beginning of the Shishio saga. Those are the ones that first come to mind.
#101

zombiegleemax

Jul 16, 2005 1:59:51
Okay, here's some:

- Samurai Jack: If you've seen the entirety of the series, you know he's way more than just Samurai 20

- Uzumaki Naruto

- Jackass-era Johnny Knoxville

- Superman

- The kid from the Sixth Sense

- Samara/Sadako from The Ring/Ringu *shudders*

- Bender Bending Rodriguez of Futurama fame

That should hold youze off for a while.
#102

xaktsaroth

Jul 16, 2005 7:52:23
BRILLIANT! I love it!

Lol, that is awesome.

Yah! Praise. I was going to cry if I came back here and people hated it(You REALLY don't want to know how much time I put into him. :P)

Had to cut it short as I was going to work, but before the weekends out, I'll try to make a Melee Bowser and mock up a few of his henchmen.

I really want to play in a campaign with him now. :P
#103

surreal

Jul 16, 2005 12:58:23
Now how would you build Mario?
#104

zombiegleemax

Jul 16, 2005 13:07:32
Monk/Bard with Leap Attack and UMD. Carries around a flower-shaped wand of flaming sphere.
#105

xaktsaroth

Jul 16, 2005 19:05:29
Monk/Bard with Leap Attack and UMD. Carries around a flower-shaped wand of flaming sphere.

That's pretty close to what I was thinking, Leap Attack, Run and Skill Focus(Jump) and such, but Luigi would have more ranks in jump, cuz he's the Air Jump king. :P

I figure they'd both be small humans. With the UMD they could the follow items.

Mushroom symbol(Enlarge person, self only, unlimited uses)

Flower symbol(lesser orb of fire, unlimited uses)

Leaf symbol(Grow raccon ears/tail, and can fly for 5 rounds after running 15+ feet, auto feather fall at end of duration, unlimited uses)

Feather symbol(Grow a cape that can be used a weapon, and can fly for 5 rounds after running 10+ feet, can fly for a number of rounds equal to 3 + Con modifier, auto feather fall at end of duration, unlimited uses)

Both Leaf and Cape symbol deactivate if Mario takes any lethal HP damage.

I was going to make them after I was finished with BOwser and the gang, so I've thought about it a bit. :P
#106

odnasept

Jul 16, 2005 21:55:28
Yah! Praise. I was going to cry if I came back here and people hated it(You REALLY don't want to know how much time I put into him. :P)

Oh, I know where you're coming from. I would have been pretty ticked if people hated my stats for the new metroids from Metroid II: The Return of Samus when I made them. Your Bowser is really well done.

I'd have to say you're on the right track with Marios as well!
#107

kingrames

Jul 16, 2005 22:40:08
How about someone who uses telekinesis for everything?

you just reminded me of something really cool.

in the comic book Exiles, in the first graphic novel, the team goes and "rescues" professor x from a prison.

he uses his powers to stand up, mind blast the lot of them, then wanders into a nearby city and renders everyone within a one-mile radius comatose.

so um, yeah, I wanna see a build of that too.

oh, and a prinny is a half-penguin gnome with his backpack filled with oil of impact.
#108

Tempest_Stormwind

Jul 16, 2005 23:46:36
Hey, those Metroids are really good! I have only one beef, and that's the presence of cold resistance given that cold-based weaponry is the only thing effective against Metroids (or by far the most effective, in games where they're actually hurt by anything else). I could see, perhaps, the Omega having Cold Resist 5, but that's about it (case in point: Metroid Fusion, where it's completely invincible until you can combine the Ice Beam with the Plasma Beam). Other than that, they look nearly perfect! I'd love to see your take on the base form, or some of your Metroid Prime interpretations. (Yes, I'm a Metroid fanboy. I will admit this right now.)

By the way, for Telekinesis, Wu Jen 16 / Master of the Unseen Hand 4 with Practiced Spellcaster. Gets you the most Spell Secrets for Telekinesis that you can manage (four, IIRC), plus an effective caster level of 24 when it comes to casting that thing. This means, in part, that you can make full attacks as if you had a base attack bonus of +24/+19/+14/+9 with telekinetic weaponry. (This was the basis of the Jean Grey build, which I believe was Wu Jen 15 / Mindbender 1 / MotUH 4. This is the build famous for upending a big bag full of greatswords, goliath greathammers, and similar big weapons, Chain Reaching Greater Magic Weapon, and Chaining Telekinesis on all of them before doing such a full attack. Nearly a hundred attacks per round right there, and that's without using other tricks to get even more of them.)
#109

odnasept

Jul 17, 2005 1:55:45
Thanks Tempest! The reason for the awesome cold resistance is that since the only place any of the metroid mutations save the Omega have appeared is Metroid II, their abilities therein take priority. In Metroid II, no beam weapon (including the ice beam) has any effect whatsoever on any of the mutations.

These designs were originally going to be submitted to the Metroid DnD Conversion (where the stats for the original metroid may be found) in late 2003 but I decided against it as the site's title is no longer accurate. They have been gradually converting all the stats into Star Wars stats which kind of leaves those of us who who don't use that optional d20 system out in the cold, especially since d20 Future probably works better for the Metroid series (in fact, d20 Future items such as the Grappling Tether and Biosensor seem to practically have been designed with Metroid in mind!).
#110

xaktsaroth

Jul 17, 2005 7:32:13
Hey, those Metroids are really good! I have only one beef, and that's the presence of cold resistance given that cold-based weaponry is the only thing effective against Metroids (or by far the most effective, in games where they're actually hurt by anything else). I could see, perhaps, the Omega having Cold Resist 5, but that's about it (case in point: Metroid Fusion, where it's completely invincible until you can combine the Ice Beam with the Plasma Beam). Other than that, they look nearly perfect! I'd love to see your take on the base form, or some of your Metroid Prime interpretations. (Yes, I'm a Metroid fanboy. I will admit this right now.)

By the way, for Telekinesis, Wu Jen 16 / Master of the Unseen Hand 4 with Practiced Spellcaster. Gets you the most Spell Secrets for Telekinesis that you can manage (four, IIRC), plus an effective caster level of 24 when it comes to casting that thing. This means, in part, that you can make full attacks as if you had a base attack bonus of +24/+19/+14/+9 with telekinetic weaponry. (This was the basis of the Jean Grey build, which I believe was Wu Jen 15 / Mindbender 1 / MotUH 4. This is the build famous for upending a big bag full of greatswords, goliath greathammers, and similar big weapons, Chain Reaching Greater Magic Weapon, and Chaining Telekinesis on all of them before doing such a full attack. Nearly a hundred attacks per round right there, and that's without using other tricks to get even more of them.)

Gee, you make a build for the guy and he doesn't even notices. :P

Actually, my night job is boring as hell, so I tend to think about DnD while I work, and I was thinking about the metroids that were posted, and I think I actually came up with a version of Samus that works(and doesn't require D20 Modern), so, once I get some sleep, maybe I'll outline it a bit. :P
#111

xaktsaroth

Jul 17, 2005 17:22:10
Bump!
#112

xaktsaroth

Jul 18, 2005 1:42:28
Bump!
#113

xaktsaroth

Jul 18, 2005 11:01:12
*watches a tumble weed roll by*

Almost done Bowser's companions, and, with any luck, the melee Bowser himself sometime before tomorrow, hopefully. :P
#114

pontelon

Jul 21, 2005 22:35:06
For Naruto type ninjas, Psions work. Rename Power Points as Chakra, give special names to the powers, and you have a ninja. Another idea is Sorcerers/Clerics with a few of the UA rules for spellcasting.
#115

cultjake

Jul 22, 2005 0:25:44
That whole stretchy thing that Reed Richards does: is that warshaper?

Or is he a human artificier with the psedonatural template applied?

And I think this one's a stumper: The Sandman!
#116

pontelon

Jul 22, 2005 0:46:10
Been Playing Shadow Hearts: Convenent and I was thinking of a few of the characters:

Yuri: that LA +1 template that gives you wild shape, Master of Many Forms, Monk
Anastasia: Sorcerer(specialized in Summoning)/Cleric/Mystic Theurge
Joachim: Barbarian/Exotic Weapons Master/??(Monkey Grip MASTA)
Blanca: Moon Dog(but have to get a white variant) Warlock(or other spellcasting class)
Karin: Swashbuckler/Sorcerer/Arcane Duelist
Kurando: Something like Yuri, except he has only like 2 forms. Not sure how to do this. Can a Were-creature have their 'cursed' form be a celestial?
Geppeto: Really hard one. How would you use puppets for magic in D&D?
#117

quenditar

Jul 22, 2005 1:16:43
I've always wanted to make a Fëanor, but I can't think of anything beyond a Gray Elf straight Artificer (up into epic levels somewhere).
#118

zombiegleemax

Jul 22, 2005 7:07:46
Alucard: Depends on how many seals he's had lifted (I haven't seen the official translation; I don't know if that's what they call it there. It's what he requests Integra to lift (or lifts himself, in the case of the lowest level one) before every mission, where each one that he lifts makes him less and less human-like). Without any, he's actually weaker than a D&D vampire in terms of supernatural abilities (he's undoubtably a fighter or urban ranger otherwise, though likely one with high Intelligence (he's smart, fights tactically -- including unsettling opponents' minds -- and he is a skilled character) and Charisma (I don't need to explain this if you've seen the anime or the manga)). With all four seals lifted, you're probably going to need deific rules to explain him. In his base form, it's probably a modified ranged combat style ranger (allow for guns instead of stock archery; this does odd things to Manyshot) with levels in Order of the Bow initiate geared for guns (he undoubtably has Precise Shot (demonstrated by his conversion of Celes/Seras/whatever her name is properly Anglicanized), and Close Combat Shot). Two-weapon Fighting wouldn't be a bad call either.

Alucard would be an Epic Psuedonatural Paragon Vampire Lord (Base Human) Fighter 30. Just change the flavor-text for the psuedonatural's alternate form to a mass of eyes and dog-maws, and there you go.

As well, you certainly must see the english translation! One of the best dubbings ever done, in my opinion.
#119

zombiegleemax

Jul 22, 2005 9:29:56
For Naruto type ninjas, Psions work. Rename Power Points as Chakra, give special names to the powers, and you have a ninja. Another idea is Sorcerers/Clerics with a few of the UA rules for spellcasting.

In most cases I would say wilders before psions because most of them have a very limited and specialized set of powers and rapidly become fatigued if they use their skills at full strength. Example:

Hyuuga Neji
Dissipating Touch (Juuken, counting every d6 as a strike you can likely wild surge/metapsionic your way to Hakke Ryokojuu Yonshou [thats likely horribly misspelled] and with synchronicity cheese you can probably make 128 as well)
Mental Barrier (Hakkeshou Kaiten)
Touchsight/Ubiquitous Vision (Byakugan)

Naruto
Fission (Kage Bunshin no jutsu if you do it 2 or 3 times, still not sure how to do the mass version)
Energy Push/Concussion Blast at close range (Rasengan)

Kiba (I'd probably make him a psywar/beastmaster)
Metamorphosis and Fusion with akamaru
Claws of the Beast
Psionic Lion's Charge

Shikamaru
Control Body (Kage mane no jutsu)

Chouji
Expansion (double size technique, I can't recall the japanese name for it)

Gaara - likely a Sorcerer/Sand Shaper or Wu Jen/Sand Shaper. Earthbolt and Earthen Grasp cover sabaku kyuu and sabaku sousou pretty well.

Temari - could be a druid/stormlord or a kineticist, either way she has either greater whirlwind or tornado blast and uses it a lot.

Kankuro - control body + specialized golems + solicit psicrystal so he can use two control bodies at once

Sasuke (likely a kineticist/rokugan ninja with a big specialty in fire powers and improved unarmed strike)
Energy Ball (Katon: Goukakyou no jutsu)
Energy Bolt (Katon: Ryuka no jutsu)
Energy Missile (Katon: Housenka no jutsu)
Thieving Mindlink (Sharingan when first acquired)
Feat Leech (Sharingan 2 pupils)
Defensive Precognition, Offensive Precognition, Offensive Prescience (Sharingan 3 pupils)

Kakashi is the only character with enough variety of techniques to really be a full fledged psion, but even then I suspect he would have a base attack enhancing class or two and perhaps some monk levels. There needs to be a psionic energy touch power to really capture chidori/raikiri

Itachi - definitely epic, probably Monk/Wizard/Enlightened Fist/Fire Elemental Savant/Archmage, Signature Spell: Phantasma Killer or Weird
#120

skulan

Jul 22, 2005 11:58:08
Hm... Sandman. Now, is this the Marvel villain/hero who could turn into sand? He might be some crazy variant of oozemaster. He's difficult. If you mean the other Sandman, from DC, he has a divine rank, so you can just sort of go nuts with divine abilities.

-Skulan
#121

surreal

Jul 22, 2005 15:42:15
And I think this one's a stumper: The Sandman!

Isn't there a prestige class in Sandstorm that lets you animate sand and such?
#122

xaktsaroth

Jul 22, 2005 17:49:15
Isn't there a prestige class in Sandstorm that lets you animate sand and such?

Sand Shaper, Pg. 76. :P

Lets you turn into sand too. :P
#123

xaktsaroth

Jul 23, 2005 21:46:23
I'll keep this thread alive, even if it kills me.

So, a bit of a story behind this one:

I work nights at a local retail store, night stocking shelves. The job is quite mindless and the fact they pipe the radio to the floor is a mixed blessing(And you think daytime radio is bad.....)

Anyway, it gives you a bunch of time to think, and I was thinking of a build with the feat combo Leap Attack/Shock Trooper, and all that goodness and was thinking of adding Karmic Strike to up the damage potential, then, I started talking outloud:

"Heheh, someone who goes 'Hurt me more!'."

Then a little red light went off in the back of my mind. I had heard that before, but from where?

And then it hit me:

IMAGE(http://img32.imageshack.us/img32/7205/twinsnakes121203x96wg.jpg)

I'd forgotten about this guy.

So I thought about how to build him and I'm a bit stuck, I know I want Shou Disc 5(flurry katana, ooooo) in there, with a few levels of Monk(Invisible Eye variant?), but outside of that, I dunno.

Race would definatly be a Warforged(Unarmoured Body)

Ring of the Sadomasochist would be a nice item to have.

Playing up on the big Power Attack bonus sounds right as well, what with the jumping out of no-where and all, but I suck at the math. :P

Any help would be welcome, and if not, then your forcing me to suffer for your entertainment! :P
#124

xaktsaroth

Aug 01, 2005 20:43:17
Pg. 17

*sigh*

BUMP!
#125

xaktsaroth

Aug 15, 2005 5:59:04
Wow, this was buried.

Bump, because I'm a sucker for punishment. :P
#126

zombiegleemax

Aug 15, 2005 22:32:52
Try asking him to stat the Dementists of M:tG. I'd love to see the D&D class that lets you summon nightmares and create a demiplane that exists only inside your own mind, unless so suck someone inside and twist them to match your insanity.

And even if there's a class for that, can they shift into the demiplane, take a step, shift out, and repeat so fast they appear to be flying?
#127

zombiegleemax

Aug 15, 2005 23:02:40
Any pc can be megaman just need boots of slowfall, ring of jumping, and a "vambrace" (glove/bracer) that casts fireballs, i've used it best with fighter/monk
fighter is just for the bullrush (the dash attack)
#128

zombiegleemax

Aug 15, 2005 23:34:40
Shouldn't the Power Ranger build have Ranger in it somewhere?

-Odnasept

Ok, I have to share this...You know how, typically, Suloise humans are seen as Nazi-ish, in the way they hate half-breeds? Well, my friend wants to make a Suel Ranger, so he can be the...

WHITE POWER Ranger!

I'm so getting modded for this.
#129

zombiegleemax

Aug 15, 2005 23:45:30
^LOL^
You so are

On the idea of more things that are a pain to stat in D+D (that was the purpose of this thread, right?) I've got one:

I don't actually remember the name of the thing, but a friend of mine showed me a chinese action series recently (wish it had been dubbed) and one of the characters has an incredibly strange set of powers. His primary ability is that he can take other people's chi techniques, make them better, and use them against whoever he stole it from. He can also, you know, fly, and at one point was actually using palm strikes to hurl drops of (poisoned) water that were falling through the air at his opponent. Oh, and he's a really good bare-handed fighter ;)

Anybody got any ideas for that one?
#130

surreal

Aug 16, 2005 0:31:35
Has anyone done Strongbad yet? He's got super mega awesomo powers, rules his own land, superb fighter, and he's a total ladies man. He also holds the record for world's longest bullhonkey. :D
#131

Tempest_Stormwind

Aug 16, 2005 1:03:26
Try asking him to stat the Dementists of M:tG. I'd love to see the D&D class that lets you summon nightmares and create a demiplane that exists only inside your own mind, unless so suck someone inside and twist them to match your insanity.

And even if there's a class for that, can they shift into the demiplane, take a step, shift out, and repeat so fast they appear to be flying?

Easier than you think.

Psion, or (better) wilder with Expanded Knowledge (Astral Construct), with the Dream Keeper PrC from Hyperconcious (most psi fans consider that book at least half-official anyway, as it's from the same author at the same time). Add in a madness flavor dash (easy to explain) and it's perfectly what you want (especially with the Dream Vault power from the same source).

The flight is a mere flavor explanation of the power Psionic Fly. :D
#132

khaalis

Aug 16, 2005 2:15:59
Anyone ever do Batman?

Monk / Fighter / Vigilante / Artificer?
#133

zombiegleemax

Aug 16, 2005 4:36:40
Easier than you think.

Psion, or (better) wilder with Expanded Knowledge (Astral Construct), with the Dream Keeper PrC from Hyperconcious (most psi fans consider that book at least half-official anyway, as it's from the same author at the same time). Add in a madness flavor dash (easy to explain) and it's perfectly what you want (especially with the Dream Vault power from the same source).

The flight is a mere flavor explanation of the power Psionic Fly. :D

First off,That's not first party, regardless of the writers. Next, let's fill in the rest of the stuff. At the pinnacle of his power, Chainer was capable of pretty much anything. He could stop axe-fireballs with his hand. He actually ovverwrote reality with his demiplane. He had millions of nightmare horrors that were so twisted that they literally scared out a piece of your soul when you looked at them.

Yeah, epic levels. I get it.

The point is, They're not called dementia masters because it sounds cool. Because all their magic literally originates in the depths of their psyche, the magical capability of a dementist is inversly proportional to their sanity. Near his end, our psychotic little friend suffered everything from fugue to schizophrenia to memory loss.

To summerize in D&D terms:

Lower Wisdom = more awesome powers.

Can you show me a wisdom based caster that gets better as it's stat gets lower? Didn't think so.
#134

feintmaster

Aug 16, 2005 4:58:50
Spiderman...

What could swing from skyscrapers, and stick to walls and have superhuman strentgh and kick ass , and still end up losing mary jane (not talking bout the movies). Talking bout the YV show.
#135

Tempest_Stormwind

Aug 16, 2005 12:57:00
First off,That's not first party, regardless of the writers. Next, let's fill in the rest of the stuff. At the pinnacle of his power, Chainer was capable of pretty much anything. He could stop axe-fireballs with his hand. He actually ovverwrote reality with his demiplane. He had millions of nightmare horrors that were so twisted that they literally scared out a piece of your soul when you looked at them.

Yeah, epic levels. I get it.

The point is, They're not called dementia masters because it sounds cool. Because all their magic literally originates in the depths of their psyche, the magical capability of a dementist is inversly proportional to their sanity. Near his end, our psychotic little friend suffered everything from fugue to schizophrenia to memory loss.

To summerize in D&D terms:

Lower Wisdom = more awesome powers.

Can you show me a wisdom based caster that gets better as it's stat gets lower? Didn't think so.

By altering your flavor, an epic psion can come pretty close. I only mentioned Dream Keeper since it's pretty much exactly what you wanted.

The Madness domain comes close to the effect you're suggesting.
#136

zombiegleemax

Aug 16, 2005 14:12:05
I've got one that I doubt ANYBODY is going to be able to stat:

Freakazoid

And, as long as I'm dipping into WB cartoons, Pinky and the Brain would be kind of fun to stat and use as the BBEG(s) of a campaign (although LBEGs might be a better term in their case)
#137

xaktsaroth

Aug 16, 2005 17:07:18
Spiderman...

What could swing from skyscrapers, and stick to walls and have superhuman strentgh and kick ass , and still end up losing mary jane (not talking bout the movies). Talking bout the YV show.

Actually, Spiderman was done(quite well, I might add)

http://boards1.wizards.com/showpost.php?p=6290070&postcount=66

Has anyone done Strongbad yet? He's got super mega awesomo powers, rules his own land, superb fighter, and he's a total ladies man. He also holds the record for world's longest bullhonkey. :D

StrongBad can't be done without resorting to epic levels, which is a little out of scope for this project. :P All that coolness can't be compressed into 20 levels. :P

Got a nice idea for a favorite video game character of mine, but I need Weapons of Legacy before I can post him, unless, of course, I lucked out and they posted the weapon I'm looking for.

It was the Xill blade that could double as your mind blade, did WoTC preview it, or am I going to have to crack and buy Weapons of Legacy? :P
#138

odnasept

Aug 16, 2005 22:23:23
I've got one that I doubt ANYBODY is going to be able to stat:

Freakazoid

And, as long as I'm dipping into WB cartoons, Pinky and the Brain would be kind of fun to stat and use as the BBEG(s) of a campaign (although LBEGs might be a better term in their case)

If you want to get Freakazoid's stats, you could try surfing on the internet.... ;)

And I actually did play through a game where Pinky and the Brain were the BBEGs. It was an Unlimited Adventures mod called Spice Wars, in which you played as the Spice Girls (apparently Victoria is a Paladin, who knew?) and encountered everyone from Chief Wiggum to the Mist Dragon and Valvalis from Final Fantasy IV. Every once in a while there would be a cut scene in which the two lab mice plotted. The final foe one fought was Brain in his robot Jeopardy suit (which had a Dragon Fear aura), though not until you defeated his cloned 'splice girls'....

It was weird. But, it employed a lot of original graphics and had a uniquely humourous approach. Unfortunately, I got it from some site which I don't believe exists anymore, and it was erased from my comp in the great reformatting of '04. Also, it used 1rst Edition stats, being an Unlimited Adventures mod.
#139

zombiegleemax

Aug 16, 2005 23:23:22
Spiderman's Pretty easy, actually:

Monk6/ShouDisciple5/FistofZuoken8/ShibaProtector1

In addition to qualifiying feats (gotta be human to make this work), take Improved Natural Attack, Expanded Knowledge: Ectoplasmic Strand (anyone got a link to that unofficial update?), and Expanded Knowledge: Ectoplasmic Coccoon. Good powers off the PsiWarrior/FoZ list are Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement.

did anyone ever get us a link to those abilites?



Going back into The Marvel universe.

Jamie Madrox, The multiple man.

when ever he suffers a strong contact (punch, fall etc) he creates a duplicate of himself (an EXACT Duplicate), they can then go off and do things.. he can the reabsorb them and learn everything they have learned.

Currently a Private detective in mutant town.
#140

zombiegleemax

Aug 17, 2005 10:39:15
If you want to get Freakazoid's stats, you could try surfing on the internet.... ;)

Ow ow ow ow ow...
that was really really bad
#141

Tempest_Stormwind

Aug 17, 2005 13:20:19
did anyone ever get us a link to those abilites?

What do you mean?

INA is from the Monster Manual.
Expanded Knowledge is from the XPH.
The powers Ectoplasmic Coccoon, Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement are all in the XPH.
Ectoplasmic Strand is from the Mind's Eye. There's never been a full update for it, but there's an unofficial one in the psi boards (see the Master Index for Mind's Eye Conversions).

I don't think he needs Evade Burst, though, since that basically just grants evasion for an instant (Or improved evasion if it's augmented), and he's already got it.
#142

zombiegleemax

Aug 17, 2005 15:49:12
Ectoplasmic Strand is from the Mind's Eye. There's never been a full update for it, but there's an unofficial one in the psi boards (see the Master Index for Mind's Eye Conversions).

That is the one I was talking about.. I'll go check it out, thanks.
#143

vaelan

Aug 26, 2005 13:59:08
To summerize in D&D terms:

Lower Wisdom = more awesome powers.

Can you show me a wisdom based caster that gets better as it's stat gets lower? Didn't think so.

Certain racially-insane individuals get Wisdom penalties and Charisma bonuses, thus setting a precedent for insanity raising Charisma and lowering Wisdom. Since Charisma is your ability to affect the outside world, it appears as though basically any Charisma-based caster appropriately built and appropriately epic with insanity bonuses to Charisma could emulate this character.

Lower Wisdom = Higher Charisma = more awesome powers.
#144

zombiegleemax

Aug 26, 2005 14:14:04
did anyone ever get us a link to those abilites?



Going back into The Marvel universe.

Jamie Madrox, The multiple man.

when ever he suffers a strong contact (punch, fall etc) he creates a duplicate of himself (an EXACT Duplicate), they can then go off and do things.. he can the reabsorb them and learn everything they have learned.

Currently a Private detective in mutant town.

Make a custom item "Ring of Infinite Fission" with a Spell Trigger effect of "When user takes Damage". I think you can do that...if you can't, then sorry for the spam.
#145

xaktsaroth

Sep 15, 2005 13:07:30
Wow, very buried, however, I figured out a build for one of my favourite video game charcters and he'll be posted sometime before the day is over.

Oh, and *raise dead*
#146

xaktsaroth

Oct 24, 2005 9:26:19
Bump. :P
#147

zombiegleemax

Oct 24, 2005 10:29:14
Anyone ever do Batman?

To be frank - Batman is a gestalt character in a non-gestalt game.
#148

zombiegleemax

Oct 24, 2005 22:00:07
One I really wanna see (Actually wanna use as an NPC in my upcoming campaing) Is Marv from Sin City. Not incredibly smart, a little slow and cumbersome, terribly ugly, but quite strong, and insanely durable. He got shot in the head, and all it did was knock him out. He also needs a high Gather Info, and Intimidate. "I just find someone who knows more than me, and I ask them. Sometimes I ask pretty hard."

I've only had ideas about the Race, either a Wartroll, or a Skullcrusher Ogre, both from MM3. Beyond that, any ideas?
#149

Tempest_Stormwind

Oct 24, 2005 22:20:28
Marv doesn't fit the flavor well, but this whole thread's about mutable flavor, so why not?

Sangehirn is a PrC that grants DR and Fast Healing. And not only that, but progressing DR and fast healing, at the fastest rate I've ever seen in any D&D 3.0/3.5 product. Read it and imagine an epic sangehirn. I'll let you get a towel before I continue.

The lowish hit die and attack bonus doesn't fit well, but we could simply gestalt him (pure fighter sound just about right for you? Tough as nails, ever ready, the only class besides the definitely-not-Marv Monk that can pull off great unarmed combat?).

His INT might be low enough to not manifest any powers, which helps simplify him a bit (note how there's no manifesting requirement, just a level!) and fits with the no-magic feel, and of course Marv's general reasoning capacity (which is, of course, supergenius. ;)).

As for Gather Info, one level of Human Paragon can speed that right up. Intimidate is always a class skill for fighters. The HP level even fits the flavor if you percieve humans as materialistic, as after all, his major catchphrase is "Now that's one fine coat you have there." (A friend insists that his entire murderous rampage is a quest for a perfect coat. He does this in jest, and only because he himself is also tough as nails.)

Finally, combined with the fighter's d10 HD, the Slow trait from Unearthed Arcana (half base land speed, +1 HP/HD) and the Improved Toughness feat, plus an absolutely through-the-roof Con score (the same friend I mentioned above and I estimate he has about a 24, at least) can help.


Let's review.

  • Not incredibly smart: Check.
    (9 int at most or else he starts manifesting. Has just enough Int for, with the human bonus, Gather Info, Intimidate, and enough Heal, which he uses a lot, to qualify for Sangehirn.)
  • A little slow and cumbersome: Check.
    (Slow trait (he drives a lot), higher Con than Dex, pitiful Reflex save)
  • Terribly ugly: Can do
    (low Charisma, plus perhaps another trait, say, Distinctive, to show his "I break things with my face" mentality. This also fits, since I've many times had to describe Marv as "the guy with the broken face.")
  • Quite strong: Can do.
    (Again, high strength, plus fighter attack bonus and enough fighter bonus feats to fit an unarmed fighter without the Lawful monk. He also has feats left over for firearms use, and proficiency if you don't automatically give them to fighters in settings with guns)
  • Insanely durable: Check squared.
    (DR, Fast Healing, d10 HD or better, insane Constitution, Improved Toughness, Slow trait)


On the upside, it even has a higher Will save. This reflects his almost stubborn pigheadedness and refusal to see the world in any other way. With or without his medicine, which I think were simply sugar pills and an excuse. (Though I haven't read the books.) Reflex, though? Who needs it?!
#150

zombiegleemax

Oct 25, 2005 10:52:00
I actually think, with proper choice of his power list, a manifestation-capable PsyWar/Sangehirn would work well for Marv. Thats not to say we have a Marv walking around with glowy eyes and magically healing himself. The healing powers could be displayed as his ability to ignore wounds that usually kill people. And I don't think he needs a low Wisdom score, just Int and Cha. He's ugly and slow-thinking, but he still has good common sense.

And then, the true fun. Pit Marv in a battle with a Jerren Monk/Flesheater (Dragon 300) named Kevin. Give Marv a pair of shackles to use in the fight. Elijah Wood as Kevin is my proof from God that the Flesheater PrC was meant to be, heh.

Edit- Hmmm, upon further review, I find a problem. Ok, IMHO the Sangehirn is best used for a Psywar. That is debateable, I'm sure, but anyways, there's no restrioction on your manifesting class, but look at the power levels. A Psywar's list of powers never goes above 6, these go up to 9.

Hoe could this work out? I have as theory, tell me if its crackerjack:
Take your pre-existing Psywar levels, add in any and all manifester levels from the PrC. Take that level and use the Psion's table to see what level of powers you can learn, from the Sangehirn list.

Does that work?
#151

xaktsaroth

Oct 25, 2005 17:53:42
Marv doesn't fit the flavor well, but this whole thread's about mutable flavor, so why not?

Sangehirn is a PrC that grants DR and Fast Healing. And not only that, but progressing DR and fast healing, at the fastest rate I've ever seen in any D&D 3.0/3.5 product. Read it and imagine an epic sangehirn. I'll let you get a towel before I continue.

The lowish hit die and attack bonus doesn't fit well, but we could simply gestalt him (pure fighter sound just about right for you? Tough as nails, ever ready, the only class besides the definitely-not-Marv Monk that can pull off great unarmed combat?).

His INT might be low enough to not manifest any powers, which helps simplify him a bit (note how there's no manifesting requirement, just a level!) and fits with the no-magic feel, and of course Marv's general reasoning capacity (which is, of course, supergenius. ;)).

As for Gather Info, one level of Human Paragon can speed that right up. Intimidate is always a class skill for fighters. The HP level even fits the flavor if you percieve humans as materialistic, as after all, his major catchphrase is "Now that's one fine coat you have there." (A friend insists that his entire murderous rampage is a quest for a perfect coat. He does this in jest, and only because he himself is also tough as nails.)

Finally, combined with the fighter's d10 HD, the Slow trait from Unearthed Arcana (half base land speed, +1 HP/HD) and the Improved Toughness feat, plus an absolutely through-the-roof Con score (the same friend I mentioned above and I estimate he has about a 24, at least) can help.


Let's review.

  • Not incredibly smart: Check.
    (9 int at most or else he starts manifesting. Has just enough Int for, with the human bonus, Gather Info, Intimidate, and enough Heal, which he uses a lot, to qualify for Sangehirn.)
  • A little slow and cumbersome: Check.
    (Slow trait (he drives a lot), higher Con than Dex, pitiful Reflex save)
  • Terribly ugly: Can do
    (low Charisma, plus perhaps another trait, say, Distinctive, to show his "I break things with my face" mentality. This also fits, since I've many times had to describe Marv as "the guy with the broken face.")
  • Quite strong: Can do.
    (Again, high strength, plus fighter attack bonus and enough fighter bonus feats to fit an unarmed fighter without the Lawful monk. He also has feats left over for firearms use, and proficiency if you don't automatically give them to fighters in settings with guns)
  • Insanely durable: Check squared.
    (DR, Fast Healing, d10 HD or better, insane Constitution, Improved Toughness, Slow trait)


On the upside, it even has a higher Will save. This reflects his almost stubborn pigheadedness and refusal to see the world in any other way. With or without his medicine, which I think were simply sugar pills and an excuse. (Though I haven't read the books.) Reflex, though? Who needs it?!

Marv NEEDS Diehard. :P
#152

Crimson_Concerto

Oct 25, 2005 19:09:50
I've been wondering forever how to make Gulty Gear's Millia Rage. Is that like some sort of weird Symbiote or something? Perhapse with levels of Rogue or Monk?
#153

Tempest_Stormwind

Oct 25, 2005 22:11:25
Edit- Hmmm, upon further review, I find a problem. Ok, IMHO the Sangehirn is best used for a Psywar. That is debateable, I'm sure, but anyways, there's no restrioction on your manifesting class, but look at the power levels. A Psywar's list of powers never goes above 6, these go up to 9.

Hoe could this work out? I have as theory, tell me if its crackerjack:
Take your pre-existing Psywar levels, add in any and all manifester levels from the PrC. Take that level and use the Psion's table to see what level of powers you can learn, from the Sangehirn list.

Does that work?

Problem from Psywar->Sangehirn: Where's the Heal coming from? That's only an Egoist skill. However, using it to advance psywar manifesting? No, you're limited to 6th level powers, and those off the sangehirn list.

This is why I suggested Egoist/Sangehirn//Fighter gestalt with an Int too low to manifest powers. Fighter carries the attack bonus, HD, and feats, while sangehirn provides the DR and fast healing. He doesn't need powers in a world like Sin City.


But yes, Diehard would be a natural choice as a feat. You'll note I didn't define all of him. There's some room for creative licence, and I think it holds in general.
#154

zombiegleemax

Oct 26, 2005 11:29:59
Man, that blows. What about one level of Egoist, then full on Psywar/Sarg-thingy? and just swallow the multi-class penalty? I'm loathe to use a manifesting class without actual manifestation ability, It seems very gimped. And Marv is no gimp.

I'm gonna make this build, when I get some free time. Where is Diehard found?
#155

Tempest_Stormwind

Oct 26, 2005 11:49:43
Man, that blows. What about one level of Egoist, then full on Psywar/Sarg-thingy? and just swallow the multi-class penalty? I'm loathe to use a manifesting class without actual manifestation ability, It seems very gimped. And Marv is no gimp.

I'm gonna make this build, when I get some free time. Where is Diehard found?

It's hardly gimped. Marv just doesn't have manifesting ability. And 1 level in it will provide him with... 2 skill points, assuming a 9 int. He needs 9 ranks in Heal. This can only be accomplished with 6 levels in Egoist, assuming you start as one, or 5 levels and some cross-class spending.

Remember, Marv doesn't manifest. He doesn't NEED it. He's that freakin' tough. And doesn't need to buff -- Fighter on one side, with Sanghirn providing DR and Fast Healing. If you do use him in a game, remember that he can still use items of certain psionic powers, and he can take psionic feats... and with an Int boost, he can suddenly manifest some powers, should the need arise (think Belkar here).
#156

lostone

Oct 26, 2005 12:02:06
I'd like to see Superman and Spider-man. :D
#157

zombiegleemax

Oct 26, 2005 12:53:03
Flash is pretty much impossible IMO, and I'd imagine a Green Lantern would be too. Especially Mogo. People with a lot of powers like Orion (via motherbox) or Dr Strange would also be stupidly hard.

Edit: Also Spider-man might be quite hard. His spidey sense would be hard to emulate, I'd imagine, and he'd need a large balance rank as well as jump. He's need web slinging, the ability to shoot web, the ability to climb walls, a high strength score (above 30), high durability, no abilities with weapons other than improvised ones, the ability to comminicate with insects, etc
#158

pontelon

Oct 26, 2005 13:26:13
Flash is pretty much impossible IMO, and I'd imagine a Green Lantern would be too. Especially Mogo. People with a lot of powers like Orion (via motherbox) or Dr Strange would also be stupidly hard.

Edit: Also Spider-man might be quite hard. His spidey sense would be hard to emulate, I'd imagine, and he'd need a large balance rank as well as jump. He's need web slinging, the ability to shoot web, the ability to climb walls, a high strength score (above 30), high durability, no abilities with weapons other than improvised ones, the ability to comminicate with insects, etc

Danger Sense is a psionic power, isn't it? Or Defensive Precognition works too. Spider climb for the walking the walls. Web spell might work for some of it, but not sure about the web slinging. He'd definately have fast healing for his durability, Str isn't that big a deal. He can be proficient in other weapons, but just not use them. I'm pretty sure there is a Talk with spell that works with insects. So he's a gish character? Or perhaps just lots of magic items/tatooes(invisable tatooes, of course ).

Just have to think outside the box.
#159

lostone

Oct 26, 2005 13:27:50
Also Spider-man might be quite hard. His spidey sense would be hard to emulate

Foresight should cover that. But the webslinging is where I get stuck. No spell or ability emulates that in a way that makes me think Spidey. Spiderclimb would cover the climbing walls. But making a build that covers all of it (Foresight is a 9th level spell afterall) is tough. Maybe an item with foresight.
#160

xaktsaroth

Oct 26, 2005 13:50:01
Spiderman's Pretty easy, actually:

Monk6/ShouDisciple5/FistofZuoken8/ShibaProtector1

In addition to qualifiying feats (gotta be human to make this work), take Improved Natural Attack, Expanded Knowledge: Ectoplasmic Strand (anyone got a link to that unofficial update?), and Expanded Knowledge: Ectoplasmic Coccoon. Good powers off the PsiWarrior/FoZ list are Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement.

#161

zombiegleemax

Oct 26, 2005 13:54:16
Foresight and the like don't do it. Spider-man can dodge a room full of lasers with his eyes closed, simply by listening to his spider-sense. Foresight really doesn't cover that. Also it's much more specific. If Mary Jane sneaks up on him to playfully whack him with a pillow, it picks up on that too.
#162

zombiegleemax

Oct 26, 2005 13:58:25
Spiderman's Pretty easy, actually:

Monk6/ShouDisciple5/FistofZuoken8/ShibaProtector1

In addition to qualifiying feats (gotta be human to make this work), take Improved Natural Attack, Expanded Knowledge: Ectoplasmic Strand (anyone got a link to that unofficial update?), and Expanded Knowledge: Ectoplasmic Coccoon. Good powers off the PsiWarrior/FoZ list are Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement.


Well an instant problem is that monk are proficient with various weapons like nun-chucks. Also I don't think any power can emulate spider-sense as I said before, and he needs to have at least 18 intelligence and 30+ strength and dexterity without items enhancing his abilities.
#163

xaktsaroth

Oct 26, 2005 14:23:47
Well an instant problem is that monk are proficient with various weapons like nun-chucks. Also I don't think any power can emulate spider-sense as I said before, and he needs to have at least 18 intelligence and 30+ strength and dexterity without items enhancing his abilities.

Well, now your just being picky. :P

Danger Sense comes pretty close if you want to stay legal.
#164

zombiegleemax

Oct 26, 2005 14:30:41
From my understanding of danger sense, it gives you a bonus to avoid traps once you set them off. If Spidey senses a trap, he just avoids it.
#165

xaktsaroth

Oct 26, 2005 14:51:13
From my understanding of danger sense, it gives you a bonus to avoid traps once you set them off. If Spidey senses a trap, he just avoids it.

Your half right:

From the SRD:

Danger Sense
Clairsentience
Level: Psion/wilder 3, psychic warrior 3
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 5
You can sense the presence of danger before your senses would normally allow it. Your intuitive sense alerts you to danger from traps, giving you a +4 insight bonus on Ref lex saves to avoid traps and a +4 insight bonus to Armor Class against attacks by traps.
Augment: If you spend 3 additional power points, this power also gives you the uncanny dodge ability; if you spend 6 additional power points, this power gives you the improved uncanny dodge ability as well.


Now, you can combine that with the Danger Sense FEAT from Complete Adventurer and you get to re-roll your init once per day.

Uncanny Dodge and re-rolling init seems like a good respresentation of his Spider sense to me, as Improved Init is a prereq and Spidey has a high dex, he should rarely have to use it. :P
#166

pontelon

Oct 26, 2005 16:06:59
Well an instant problem is that monk are proficient with various weapons like nun-chucks. Also I don't think any power can emulate spider-sense as I said before, and he needs to have at least 18 intelligence and 30+ strength and dexterity without items enhancing his abilities.

*rolls eyes* Now you are just being picky. I'm sorry, but just because your character is proficient on paper doesn't mean you have to play them to be proficient. Oh no! Mechanically he can use shurikens!!! Well, he also is mechanically using psychic powers to emulate super powers. Spidey isn't Psychic!!!

*sigh* sorry....
#167

xaktsaroth

Oct 26, 2005 16:51:48
Currently working on probably my favourite video game character of all time. Having a bit of trouble, as he's undead, yet required to be living for the PrC I want, and I'm fishing through Psionics. 0_o.

This is just a placeholder that will change when he's finished.
#168

zombiegleemax

Oct 26, 2005 17:23:45
Spidey's a lot more better than that. If there was a trap he wouldn't set it off because he'd know it was there before it happened. It's not a case of him being agile enough to set it off, it's a question of him knowing it's there so he doesn't set it off.

As for being picky, there's a massive difference. We're trying to mechanically make a certain character. If he has extra abilities which he wouldn't ordinarilly have, then he's different from the main character. I mean if "well he's got the powers but doesn't use them, so it's the same thing" is the way we're going then 10,000 levels of everything. He'll have extra abilities, but if he doesn't use them it's okay.

Also I don't think anyone's come up with an idea for him being able to stick things to him rather than him sticking to things, speaking to insects, etc.
#169

wonderboy06

Oct 26, 2005 17:59:47
BATMAN

or you could go with Wolverine...hard to come up woith someone with adamantine blades attached to their hands...OH OH OH!!! Carnage from Spider-Man.
#170

zombiegleemax

Oct 26, 2005 18:09:15
Batman is basically a high level fighter/monk.

Wolverine = fighter with natural claw attack and regeneration and high Con, as well as a few skills like scent.

Carnage is pretty hard because he can do so much with his symbiote.
#171

wonderboy06

Oct 26, 2005 18:38:57
Carnage was always one my favorite villans.

What about Darth Vader...without useing Star Wars classes?
#172

zombiegleemax

Oct 26, 2005 19:01:03
Carnage was always one my favorite villans.

...

What about Darth Vader...without useing Star Wars classes?

Psionics all the way. Well, part of the way and maybe some other classes. Give him a brilliant longsword. Give him some weird armour. Job done.
#173

zombiegleemax

Oct 26, 2005 20:01:47
Anyone do Zelgadis from "Slayers"? I'm kind of drawing a blank. He's almost easy, since he's almost a classic gish, but the 'almost' is a kicker. Within the story, he can do the most devastating non-epic spells from his chosen specialty (meaning at least one ninth-level arcane spell or the equivalent in psionics, which I'm not too familiar with), with excellent swordsmanship skills to back it up. He's not a main-line fighter, though, which makes that a little easier to work with (eldritch knight, probably?). The real problem, though, is his defenses. He's got such a great damage reduction that an artifact weapon or the strongest of outsiders is needed to even harm him. I've no idea how to put that in a primary caster build. Gestalt, maybe? Any help here?
#174

xaktsaroth

Oct 26, 2005 20:45:35
BATMAN

or you could go with Wolverine...hard to come up woith someone with adamantine blades attached to their hands...OH OH OH!!! Carnage from Spider-Man.

Actually, the blades could be very easily covered by Magic of Incarium, Sphinx claws, a retractable set of claws.
#175

Tempest_Stormwind

Oct 26, 2005 22:15:28
I had a crazy idea for Marv which might free up some of the skills dramatically -- almost enough to get into Sangehirn without a lot of egoist levels, if that's still what you want (and he wouldn't have an XP penalty due to being human and the weird way gestalts handle XP penalties). I still suggest going Egoist and adding this on there, though.

Give him Leadership, and Might Makes Right (use Strength instead of Charisma for Leadership scores).

Yes, you heard me. Leadership. Change the flavor as follows:

DANGEROUS OFFENDER [General]
Prerequisite: Character level 6.
'Benefit': You are known by the law, and not in a good way. The appropriate authorities assign you a parole officer to keep you in check. This officer is an NPC of an appropriate level (See the Leadership cohort tables) and is usually sympathetic to you, and will help you, but will do their best to change you from your wicked ways back to society's norms.
You are also well-known throughout the city, and a number of citizens (based on your renown and presumed infamy, see the Leadership follower tables) are ing terrified of you, and will help you out if you ask them. However, their attitude doesn't start Helpful... you might have to ask pretty hard.

It's the Leadership feat, with flavor redone Sin City Style. Perfect for Marv as well, at least how I understand him. The DM is encouraged to reverse your reputation bonuses and penalties for the purposes of this feat. ;)
#176

zombiegleemax

Oct 26, 2005 22:22:02
Marv isn't really a leadership kind of guy.
#177

Tempest_Stormwind

Oct 26, 2005 22:41:00
Marv isn't really a leadership kind of guy.

Did you read the whole point of that post? The reflavoring?

Basically, in summary:

Might Makes Right: His physical prowess is what's renowned, along with his general infamy (level).
Cohort = Parole officer. Someone willing to take risks for him. Note how it's not as clear-cut as a cohort following an idol in the reflavored version. I tried to retain the film flavor here.
Followers = People of the city who are freakin' terrified of him, or those who otherwise are impressed enough by his infamy to serve as a contact. Note how neither of these interpretations implies they start Helpful -- he still needs to ask. And sometimes he asks pretty hard. The thing is, now he doesn't need as much Gather Info, as he can probably find enough of these people just by frequenting a few bars.



Edit: oh, and the name Sangehirn, for some of you: It literally means "blood brain." Sang(e)-hirn. Check your German and French dictionaries, or simply use BabelFish. (The other Mind's Eye PrC released at the same time, the Constructor, also has an alternate name, the Erbaur. A cookie to the first person to figure out what this means.)
#178

zombiegleemax

Oct 26, 2005 22:57:53
Batman is basically a high level fighter/monk.

Wolverine = fighter with natural claw attack and regeneration and high Con, as well as a few skills like scent.

Carnage is pretty hard because he can do so much with his symbiote.

Wolverine is easy enough. Take a Shifter, give him whatever it was that gives him Scent, and the shifter feat for fast heal. Then, insert King of Smack. Or President of Smack, whichever you prefer.

Darth Vader, as any Jedi, should have levels in PsyWar. Equip him with a Brilliant Energy Vorpal Sabre.

I'd have to agree, Marv aint a leader. in the movie, his "cohort" as you define it, was largely ineffectual, got partially eaten, and was later turned into Swiss Cheese by the SWAT captain. sounds like alot of Bards I've played. Also, the followers are pretty much destroyed by your adaptation. Followers in the game are supposed to be the people who will work with you, without the vigorous application of their face to a wall. If I'm gonna torture someone for info, I'll do it without eating a feat, thank you.

I understand the Sangehirn is powerful, even without manifesting. But I also like the idea of adapting his flavor, so instead of manifesting being all "My head is bald, my eyes glow, I kill things with my mind, fear me." to an expression of terrific power, that comes from within. less flashy. instead of "Marv manifests Animal Affinity, gets +4 strength, and pulls bars out of his jail window" its more of "Marv, who is terribly strong, rips the bars out of the window. He now has a few les PP. Are these related? Who Cares, Marv looks really strong doing it."

It helps in my case that the reigon he'll show up in, in my campaign, is gonna be rich in Psionics. its gotten so widespread, its as subtle as...something subtle, my mind just ran out. Goodnight!
#179

Tempest_Stormwind

Oct 26, 2005 23:22:05
I'd have to agree, Marv aint a leader. in the movie, his "cohort" as you define it, was largely ineffectual, got partially eaten, and was later turned into Swiss Cheese by the SWAT captain. sounds like alot of Bards I've played. Also, the followers are pretty much destroyed by your adaptation. Followers in the game are supposed to be the people who will work with you, without the vigorous application of their face to a wall. If I'm gonna torture someone for info, I'll do it without eating a feat, thank you.

Right, she was ineffectual. Like any nonoptimized cohort. And right, followers are supposed to help you. If you want, just change their reason for helping you to fear. But hey, if you'd rather scrap the feat, do so. I reflavored it because I thought he wasn't a leader, but the feat seemed to fit something about him.

I understand the Sangehirn is powerful, even without manifesting. But I also like the idea of adapting his flavor, so instead of manifesting being all "My head is bald, my eyes glow, I kill things with my mind, fear me." to an expression of terrific power, that comes from within. less flashy. instead of "Marv manifests Animal Affinity, gets +4 strength, and pulls bars out of his jail window" its more of "Marv, who is terribly strong, rips the bars out of the window. He now has a few les PP. Are these related? Who Cares, Marv looks really strong doing it."

It helps in my case that the reigon he'll show up in, in my campaign, is gonna be rich in Psionics. its gotten so widespread, its as subtle as...something subtle, my mind just ran out. Goodnight!

If you want to reflavor the displays dramatically (say, to reopening wounds, or huge bulging veins, etc) go ahead. However, this would change the mechanics -- displays are noticable, and require Concentration to hide. I wanted to avoid that.

However, I just realized, with a high enough Con score, he'll be able to hide them without any ranks in the skill anyway. If this is the case, then we can probably work in psywar manifesting. If you change your Adaptive Learning skill to Heal, the build becomes:

Psychic Warrior 5 / Sangehirn 10 / SOMETHING [Iron Mind, perhaps?] 5 // Human Paragon 2 / Fighter 18.

The order on the left side is Psywar 5 / Iron Mind 1 / Sangehirn 10 / Iron Mind +4, and requires one level of cross-class spending. This hurts a bit on the Gather Info front (which is partly why I suggested the Leadership feat, reflavored), but gets more bonus feats, slightly higher DR (from Iron Mind -- you get an extra 2/-, plus some weird stuff with your Will save, which will be slightly lower from the Psywar, but can be made up for with a high Wisdom, which he likely has, despite the mental condition. Most of its features only work in heavy armor, but you can probably redefine that. Or simply give that overcoat the opposite of the Lightweight enhancement. ;)). and it doesn't break any commandments of optimization, except the necessary ones (giving up caster levels. I'm convinced that arcane and divine casters are spoiled with gobsmacking abilities AND full casting PrCs. There are no full-manifesting PrCs outside the Cerebremancer and Psychic Theurge, so it's a necessary evil here. If we stick to the letter of the Commandments, then it is impossible to optimize any psionic character with a PrC.).

There's probably better choices than Fighter 18, but it works for the reasons I suggest above.
#180

zombiegleemax

Oct 27, 2005 5:56:46
What did she actually do? She gave him drugs and then when they were captured and escaped she knocked him over the back of the head with a rock so she could hand him in. That's not what a Cohort does and there's no reason to think she's one. She was just an NPC. As for people in general, it's not just flavour if all your followers will run away from you and leave you the moment your back's turned and they can escape. All it is is an intimidate check to get information from them or them to do something. If you have to, give him the persuasive feat.

They would all just be NPCs.
#181

zombiegleemax

Oct 27, 2005 10:31:19
Right, she was ineffectual. Like any nonoptimized cohort. And right, followers are supposed to help you. If you want, just change their reason for helping you to fear. But hey, if you'd rather scrap the feat, do so. I reflavored it because I thought he wasn't a leader, but the feat seemed to fit something about him.

If you want to reflavor the displays dramatically (say, to reopening wounds, or huge bulging veins, etc) go ahead. However, this would change the mechanics -- displays are noticable, and require Concentration to hide. I wanted to avoid that.

However, I just realized, with a high enough Con score, he'll be able to hide them without any ranks in the skill anyway. If this is the case, then we can probably work in psywar manifesting. If you change your Adaptive Learning skill to Heal, the build becomes:

Psychic Warrior 5 / Sangehirn 10 / SOMETHING [Iron Mind, perhaps?] 5 // Human Paragon 2 / Fighter 18.

The order on the left side is Psywar 5 / Iron Mind 1 / Sangehirn 10 / Iron Mind +4, and requires one level of cross-class spending. This hurts a bit on the Gather Info front (which is partly why I suggested the Leadership feat, reflavored), but gets more bonus feats, slightly higher DR (from Iron Mind -- you get an extra 2/-, plus some weird stuff with your Will save, which will be slightly lower from the Psywar, but can be made up for with a high Wisdom, which he likely has, despite the mental condition. Most of its features only work in heavy armor, but you can probably redefine that. Or simply give that overcoat the opposite of the Lightweight enhancement. ;)). and it doesn't break any commandments of optimization, except the necessary ones (giving up caster levels. I'm convinced that arcane and divine casters are spoiled with gobsmacking abilities AND full casting PrCs. There are no full-manifesting PrCs outside the Cerebremancer and Psychic Theurge, so it's a necessary evil here. If we stick to the letter of the Commandments, then it is impossible to optimize any psionic character with a PrC.).

There's probably better choices than Fighter 18, but it works for the reasons I suggest above.

I like it. All I'll need are a few adaptations for my own purposes, and I'll have my own, pretty little Marv. Thanks Tempest!

oh, and in RE: me merrily alteriong game mechanics for my own whims A: When I've played Psions under other DMs, most of the time they ignored the displays anyways, I only mentioned them if I wanted to add flavor (My Psion, posing as a Sorc, bluffing my party members about auditory displays. Lots of fun.) I dont think its a terribly important rule to enforce, but either way, his massive Con modifier would help him routinely make the check to hide such effects anyways.
#182

odnasept

Oct 27, 2005 12:00:52
Batman is basically a high level fighter/monk.

Wolverine = fighter with natural claw attack and regeneration and high Con, as well as a few skills like scent.

Carnage is pretty hard because he can do so much with his symbiote.

Ah, back in 2nd Ed DMs were so encouraged to make their own stuff....probably because the rules were so limiting. It was a time of many options and none....

Ahem. Anyway, back then I had a PC in my group who just flat out had Wolverine's powers, and later became the equivalent of a Jedi master. It was when the Player's Handbook actually gave regeneration to those with Constitutions of 20+ (impossible to attain naturally at that time).

Meanwhile a Dragon magazine released sometime in 1999/2000 had a bunch of unique demonic armour. One comissioned by Juiblex, called the Lavashu, was almost identical in every respect to the Carnage/Venom's Symbiote.

Just to give you info from the Before Time. ;)
#183

zombiegleemax

Oct 27, 2005 14:51:14
Well the symbiote makes people go crazy and eat brains if they don't get enough of a certain chemical, it can make itself near invisible, it can disguise itself as something else at will, it boosts strength by a good 15 points and dexterity and con probably equally so. It can form itself into weaponry or objects (organic or inorganic), it can access computers by touching them, it gives 360 degree vision, it let's the person be immune to certain divination spells, it can replicate itself given time and it's vulnerable to fire and sonics.
#184

odnasept

Oct 28, 2005 14:27:10
Hmmm, well my knowledge of the symbiote stems solely from a few episodes of the mid-90s Spiderman animated series, so I wasn't aware of all of its powers. The Lavashu might have been able to do some of that stuff, but the DRAGON mag never said anything about it being able to access computers.... ;)
#185

zombiegleemax

Oct 28, 2005 16:18:12
How's about Vash the Stampede?
Or the Powerpuff Girls !

EDIT: Marv definitely has a high Charisma Score, he's a natural bluffer and "negotiator." A Psywar/Sangehirn sounds good, along with the Stout trait from UA.
#186

pontelon

Oct 28, 2005 18:07:40
How's about Vash the Stampede?
Or the Powerpuff Girls !

EDIT: Marv definitely has a high Charisma Score, he's a natural bluffer and "negotiator." A Psywar/Sangehirn sounds good, along with the Stout trait from UA.

Vash=Wand Adept Artificier. That is the only ways I can think of to get the weapons he can do.

Powerpuff girls would have to have to be Gods. Dex, Str, and con have to be 100+. Of course, Int, Cha and Wis can all be like 5. Warlocks. There we go, warlocks.
#187

zombiegleemax

Oct 29, 2005 9:12:09
Vash=Wand Adept Artificier. That is the only ways I can think of to get the weapons he can do.

Powerpuff girls would have to have to be Gods. Dex, Str, and con have to be 100+. Of course, Int, Cha and Wis can all be like 5. Warlocks. There we go, warlocks.

Oh I'm just getting started:
Ermac from the Mortal Kombat games (I'm thinking Psywar/Fist of Zuoken)
Kenshi from the same.
Highlander.
Jesus...
There's a lot that DnD as it is can't do. That's why our lord, Great Crazed Maniac in the Sky (It's not God, I don't believe in him), gave us the ability to homebrew.
#188

surreal

Oct 29, 2005 11:14:46
Has anyone done Samurai Jack and Aku yet?
#189

zombiegleemax

Oct 29, 2005 12:14:59
Has anyone done Samurai Jack and Aku yet?

Samurai Jack is way beyond everything possible by mortal means.
Aku is probably a 54 HD Evil and Chaotic outsider with awesome shapeshifting powers, time travel ability and the Leadership Feat.
#190

surreal

Oct 29, 2005 12:34:18
Samurai Jack is way beyond everything possible by mortal means.

Although I think he'd have a base of Kensai with an ancestral relic.

Now what that Scotsman? :D
#191

zombiegleemax

Oct 29, 2005 17:17:16
Now what that Scotsman? :D

The Scotsman (it's his real name!) is probably a Fighter/Barbarian/Ranger/Frenzied Berserker with some kind of weapon graft (Machine Gun Leg). Oh yeah baby, he's the man.

I remember when he introduced Jack to his buddies...
Some Guy: But he's so small!
Someone Other Guy in the Back: ...and tiny!
#192

surreal

Oct 29, 2005 18:19:04
And then there's the Scotsman's wife... *shudder*
#193

zombiegleemax

Oct 30, 2005 17:10:28
Although I think he'd have a base of Kensai with an ancestral relic.

Now what that Scotsman? :D

That works, except I think Jack's insane durability needs to be addressed as well. Of course, maybe I'm just obsessed with nigh-unkillable characters.
#194

zombiegleemax

Oct 30, 2005 19:45:53
If we're going to do Mecha then I want an Evangelion

WOOOO! EVA!

I wanna see an eva build. That would be the coolest thing ever.
#195

Tempest_Stormwind

Oct 30, 2005 19:57:56
WOOOO! EVA!

I wanna see an eva build. That would be the coolest thing ever.

An Eva would definitely be a custom monster rather than a character build. Not many DMs I know would want to run a game where the PCs are controlled by someone else and otherwise just bathe in, effectively, blood all the time.

The PCs in an Eva-styled game would be the pilots, perhaps the technicians, and that's about it. Just like the characters in the show (the leading cast are all pilots, the secondary cast are all connected to the crew -- the Evas are supporting cast members, when they act on their own at all. Except, possibly, Eva-01 at certain points in the show, and that's more of a philisophical question. I'm convinced Anno did a fair number of mind-altering drugs while working on the script, and the amount intensified the later in the series you got, climaxing in that 'movie.')
#196

zombiegleemax

Oct 30, 2005 22:05:03
The Scotsman (it's his real name!) is probably a Fighter/Barbarian/Ranger/Frenzied Berserker with some kind of weapon graft (Machine Gun Leg).

You can get machine gun grafts? Was this in some kind of third party product?
#197

zombiegleemax

Oct 31, 2005 1:09:31
Does anyone know if the Meld Weapon power can be made psionically permanent? Maybe the Scotsman did something like that with his gun, only on his leg instead of his arm.

How about a Collasal sized Warforged for the Eva? Give him some futuristic weapons from the DMs guide, have Fly made permanent, and do likewise with any other useful spell you want for customization. I never watched the show, but I watched Gundam Wing, and thats my best estimate.

How about Tony Banderas in Desperado/Once upon a time in Mexico?
#198

lostone

Oct 31, 2005 6:56:09
How about Tony Banderas in Desperado/Once upon a time in Mexico?

Definitely starts as a Bard. :D
#199

Tempest_Stormwind

Oct 31, 2005 10:07:46
Does anyone know if the Meld Weapon power can be made psionically permanent? Maybe the Scotsman did something like that with his gun, only on his leg instead of his arm.

Graft Weapon cannot be made permanent without the use of a Wish or Reality Revision style effect. It's not on the list of Incarnate-compatible powers (Incarnate = psionic permanancy) nor on the Permanancy list. But with one of those big powers, I suppose it could be.

How about a Collasal sized Warforged for the Eva? Give him some futuristic weapons from the DMs guide, have Fly made permanent, and do likewise with any other useful spell you want for customization. I never watched the show, but I watched Gundam Wing, and thats my best estimate.

Not watching the show and trying to emulate an Eva is a Very Bad Move, since they're far, FAR more complicated and intriguing than the Gundams (which are merely giant transforming robotic suits of armor). For one thing, Evas are ALIVE, and aren't constructs (despite their appearance -- that's mostly armor, equipment packs, and power interface tools). So, a warforged isn't a bad place to start, particularily one under Humanoid Essence's effect. And they can't fly (as a general rule. One could, but only after a few significant plot events that no one really understands).

I would hardly consider this a spoiler, by the way, since it's clear from the first episode that they're not just inert robots, and it's clear from the second what they are (sorta. EXACTLY what they are is a bit of a mystery that the whole show's about).
#200

zombiegleemax

Oct 31, 2005 11:42:14
I should know better than to make assumptions on subjects involving fanboy fanatics. Didnt mean to step on any toes. Still, I think it still works, get a collasal "Living Construct".

What kind of attacks do the Evas use? Could they get some permanency/incarnations to emulate those? Or spell like abilities?

Edit: by the way, dont trash the Gundams. They may lack the subtlety of the Evas, but they're very sexy. And sexy = win.
#201

Tempest_Stormwind

Oct 31, 2005 11:54:20
I should know better than to make assumptions on subjects involving fanboy fanatics. Didnt mean to step on any toes. Still, I think it still works, get a collasal "Living Construct".

What kind of attacks do the Evas use? Could they get some permanency/incarnations to emulate those? Or spell like abilities?

Edit: by the way, dont trash the Gundams. They may lack the subtlety of the Evas, but they're very sexy. And sexy = win.

I'm not a fanboy. I admit in the past I WAS, but any percieved hostility on the previous point was more out of my almost obsessive desire for accuracy in everything (drives my family nuts).

I haven't seen the show in about five years, but Evas tended to use large automatic weapons, with a type of huge knife stored in their shoulders (it could punch through shields, but was, effectively, a Colossal dagger). It was implied from the movie and from a single episode that later ones (03, 04, and the 05s) had special abilities of their own, ranging from extending flexible arms to scythe weaponry.

I have only seen two episodes of Gundam Wing. Both were horribly dubbed, so that's probably where the hostility comes from.
#202

zombiegleemax

Nov 01, 2005 10:27:57
yes, lets avoid a mecha war.

new one? How about Voldo from Soul Caliber 2. Try to make the weirdest, most off balance attack format.
#203

zombiegleemax

Nov 01, 2005 11:51:58
Definitely starts as a Bard. :D

You're missing the first, and best of the films: El Mariachi.
And Antonio Banderas would probably be more like a Rogue.

Oh, and the Machine Gun Leg joke I made earlier... I don't really use third party books so I wouldn't know, but d20 modern covers all kinds of stuff with their cybernetics rules... better go check that out...
#204

hiqkid

Nov 01, 2005 12:57:46
Voldo seems like he would be some sort of monk/drunken master. He doesn't drink (as far as I know) but the basic combat styles are similar. And monks get some sort of claw like weapon as a monk weapon, so...
#205

zombiegleemax

Nov 12, 2005 19:42:51
how about the Twins from the Matrix: Reloaded?

-controlled incoporeality
-knife fighting
-Possibly work the incorporeality through Wildshape ability, allowing for full healing every shift ("We owe you for that")
- the feat from Forgotton realms, gives you bonuses in combat for fighting alongside your twin....what was the name.....

any ideas?
#206

zombiegleemax

Nov 12, 2005 20:51:38
new one? How about Voldo from Soul Caliber 2. Try to make the weirdest, most off balance attack format.

Thief Acrobat, see steady stance, Agile Fighting (no penalty to attacks while kneeling, sitting or prone), Kip Up, Fast Acrobatics, Defensive Roll, and Acrobatic Charge. My money is on the following:

Monk2/Fighter4/ThiefAcrobat4/Tempest5/InvisibleBlade5

Strong attack ability with dual punching daggers or a punching dagger and unarmed strike and tempest two weapon fighting, ability to fight on any terrain and in some of the most awkward and unimaginable stances around, strong evasive defense with evasion, agile fighting, tempest defense, wis to ac and int to ac.
#207

zombiegleemax

Nov 12, 2005 20:51:45
Personally, I want to see two things:

My namesake

and

Celes from FFVI (III US)
#208

zombiegleemax

Nov 12, 2005 21:02:33
Celes from FFVI (III US)

Take a human looking psionic race (Elan, Kalashtar, or just a human with wild talent) then take a cleric with the planning and war domains and favored weapon longsword. Get divine metamagic (persistent spell) and tack on Dweomer of Transferrence (found in the psionic spells section of the SRD) and you have a sword wielding caster who can absorb pretty much any spell cast at her.

If you really want to capture the flavor, go with a Psion/Cleric/Psychic Theurge to get a better assortment of classic FF style blasty powers and have the spells you absorb actually recharge you mp (well pp in this case :D)
#209

odnasept

Nov 12, 2005 23:21:54
Ah, Psionics to the rescue again!

That sounds pretty good for Celes. She'd probably be a humyn with wild (or artificially augmented as the case may be) talent. The Dweomer only seems to work on converting its caster's magic, but maybe the Psychic Theurge or something else can compensate for that.

Back in 2nd Ed we'd just call her a Paladin and leave it at that (they projected a Dispel Magic circle of power whenever they were wielding any holy sword).
#210

lostone

Nov 13, 2005 7:28:28
how about the Twins from the Matrix: Reloaded?

-controlled incoporeality
-knife fighting
-Possibly work the incorporeality through Wildshape ability, allowing for full healing every shift ("We owe you for that")
- the feat from Forgotton realms, gives you bonuses in combat for fighting alongside your twin....what was the name.....

I always thought they were more ghost-like (think about it, some of the other old sentinels were werewolves, allergic to silver bullets, so why not ghosts, vampires, etc), when they are solid they are manifesting. Just make sure they have high fast healing when incorporeal and a ghost-touch knife for fighting. :D Or there are some items in the Ghostwalk book that allow a ghost to fully manifest and be corporeal. A modified version of that ring would allow it to be turned on and off as an immediate action (reflex check to do it before an enemy's attack lands).
#211

xaktsaroth

Nov 17, 2005 0:27:11
Here's probably one of my favourite video game characters ever. :P

IMAGE(http://img481.imageshack.us/img481/333/dpromo156ge.jpg)

Raziel, Lawful Evil Feral Human

28pt

Str: 18(+4) - (14 + 4 Feral)
Dex: 19(+4) - (16 - 2 Feral + 5 Level)
Con: 16(+3) - (14 + 2 Feral)
Int: 10(+0) - (14 - 4 Feral)
Wis: 10(+0) - (8 + 2 Feral)
Cha: 8(-1) - ( - )

1) LA
2) SoulKnife 1 - Tomb-Tainted Soul, Alertness, Wild Talent(b), Weapon Focus(Mind Blade)(b)
3) SoulKnife 2 - Weapon Focus(Claw)
4) SoulKnife 3 - +1 Dex
5) SoulKnife 4
6) SoulKnife 5 - Dodge
7) SoulKnife 6 - Speed of Thought(b)
8) Fighter 1 - +1 Dex, Mobility
9) Soul Eater 1 - Spring Attack
10) Incarnum Blade 1
11) Incarnum Blade 2
12) Incarnum Blade 3 - +1 Dex, Tomb-Born Vitality
13) Incarnum Blade 4
14) Incarnum Blade 5
15) Soul Eater 2 - Improved Toughness
16) Soul Eater 3 - +1 Dex
17) Soul Eater 4
18) Soul Eater 5 - Improved Inititive
19) Soul Eater 6
20) Soul Eater 7 - +1 Dex

Required Equipment: Mau-Jehe(Weapons of Legacy, however, instead of a +3 ghost touch keen short sword, I'd make it a +1 ghost touch necrotic focus short sword) - reshape to a bastard sword with Shape MindBlade(Ex).

16 BAB, decent saves, 10 negative levels a round.

Books used: PHB, Libris Mortis, Magic of Incarnum, Expanded Psionics Handbook, BoVD and Savage Species.

#212

xaktsaroth

Nov 17, 2005 10:01:59
*brings this topic back as a Soul Reaver*

Now go forth.......and feed......

:P
#213

tsuyoshikentsu

Nov 17, 2005 11:16:14
You really like bumping this thing, don't you.

Max from Dark Cloud 2: Artificer 20.

Voldo: Monk/Shou Disciple with Prone Attack, among other weird feats.

Jin from Samurai Champloo: Samurai/Iiajutsu Master.

Mugen from Samurai Champloo: Samurai/Dervish? It never says what KIND of dancing...

Spike from Cowboy Bebop: Gestalt Monk//Fighter/Inserttenbajillionrangedclasseshere.

LINK! from Legend of Zelda: Fighter with Leap Attack, Whirlwind Attack, and a splash of Arcane.

Vyse from Skies of Arcadia: Legends: Two-weapon Fighter with the Two-Weapon Defense tree. Ew, but what can you do.

DBZers: Triple gestalt Barbarian//Monk//Warlocks. Yes, I know about the alignment thing, but DBZ makes no sense anyway.

Eggman: Artificer 20.

Ganondorf: Warlock 20. Add Arcane Strike if you want the SSB:M version.

Yoshi: Uhm... a Medium dinosaur with Swallow Whole?
#214

xaktsaroth

Nov 17, 2005 11:24:58
You really like bumping this thing, don't you.

Max from Dark Cloud 2: Artificer 20.

Voldo: Monk/Shou Disciple with Prone Attack, among other weird feats.

Jin from Samurai Champloo: Samurai/Iiajutsu Master.

Mugen from Samurai Champloo: Samurai/Dervish? It never says what KIND of dancing...

Spike from Cowboy Bebop: Gestalt Monk//Fighter/Inserttenbajillionrangedclasseshere.

LINK! from Legend of Zelda: Fighter with Leap Attack, Whirlwind Attack, and a splash of Arcane.

Vyse from Skies of Arcadia: Legends: Two-weapon Fighter with the Two-Weapon Defense tree. Ew, but what can you do.

DBZers: Triple gestalt Barbarian//Monk//Warlocks. Yes, I know about the alignment thing, but DBZ makes no sense anyway.

Eggman: Artificer 20.

Ganondorf: Warlock 20. Add Arcane Strike if you want the SSB:M version.

Yoshi: Uhm... a Medium dinosaur with Swallow Whole?

I do like to bump it simply because I see topics on the same subject on this board. If people are aware, it helps bring down the topic clutter.
#215

lostone

Nov 17, 2005 12:13:16
Yoshi: Uhm... a Medium dinosaur with Swallow Whole?

And can swallow things up to two sizes larger than him. :D
#216

surreal

Nov 17, 2005 13:34:36
What in the world would Kirby be?
#217

zombiegleemax

Nov 17, 2005 13:41:07
What in the world would Kirby be?

Some kind of avian with swallow whole, can eat things two sizes bigger than him and use their powers?
#218

arismir

Nov 17, 2005 15:34:33
Can you post the basic monster block for Bowser without any class levels?

I would love playing that in my next campaign.
#219

xaktsaroth

Nov 17, 2005 16:04:57
Can you post the basic monster block for Bowser without any class levels?

I would love playing that in my next campaign.

Already did, posted right above his picture.
#220

zombiegleemax

Nov 17, 2005 16:08:32
Kirby uses Pun Pun's trick of "Hmmm, thats a nice ability. May I borrow it? No? Too bad, it's opposite day! *whumph*" Although Pun Pun leaves the original intact, and Kirby is not a god/Black hole. I might say you could modify a totemist, with swallow whole.
#221

zombiegleemax

Nov 17, 2005 17:15:20
Out of curiousity, what would Tails be? How about Ness from the Earthbound games?
#222

zombiegleemax

Nov 17, 2005 18:44:34
Alucard: Depends on how many seals he's had lifted (I haven't seen the official translation; I don't know if that's what they call it there. It's what he requests Integra to lift (or lifts himself, in the case of the lowest level one) before every mission, where each one that he lifts makes him less and less human-like). Without any, he's actually weaker than a D&D vampire in terms of supernatural abilities (he's undoubtably a fighter or urban ranger otherwise, though likely one with high Intelligence (he's smart, fights tactically -- including unsettling opponents' minds -- and he is a skilled character) and Charisma (I don't need to explain this if you've seen the anime or the manga)). With all four seals lifted, you're probably going to need deific rules to explain him. In his base form, it's probably a modified ranged combat style ranger (allow for guns instead of stock archery; this does odd things to Manyshot) with levels in Order of the Bow initiate geared for guns (he undoubtably has Precise Shot (demonstrated by his conversion of Celes/Seras/whatever her name is properly Anglicanized), and Close Combat Shot). Two-weapon Fighting wouldn't be a bad call either.
---------
I haven't read the entire thread, however did work on my own alucard build with only ELH (Yes), PHB, DMG, and MM.

First seal:
Ranger 5 Rogue 5 Fighter 2 Vampire template
BAB: +10/+4
Feats: Point Black Shot (Ranger) Precice shot, Rapid Shot, Many Shot,
(Rule many shot as a hollow round breaking up to hit many enemies, as seen in Order 1) Weapon Focus: Pistol (DMG alternate weapons). Weapon Spcilisation: Pistol. Skill Focus: Intimidate, Skill Focus: Diplomacy, Skill Focus: Spot, Skill Focus: Listen.
(ECL 19)

Second Seal:
Add on 1 cleric level and up ECL by 3 for regeneration 2 (Silver)
Domains: Death and Evil
(ECL 27)
Feats: Improved Critical (Pistol)
+1 ECL Deeper darkness at will

Third Seal:
Add 5 more cleric levels up ECL by 3 more for regeneration 4 and again by 3 for DR 6/Good
((ECL 34))
Fourth Seal:
Add on another 5 to ECL for regenration 9 and again by 3 for DR 6/-
Add fabricate at will (Metal only) for +4 ECL
Ass on +5 ECL for alternate form: Multiheaded creature (Wolf head hydra)

As for his weapons:
Caussal: +1 Keen Holy vorpal pistol
Jackal: +5 Holy Keen Vorpal Pistol

and more gold to spend on epic permanent spells ala purchasing.
#223

odnasept

Nov 17, 2005 19:13:07
Some kind of avian with swallow whole, can eat things two sizes bigger than him and use their powers?

Yes, Kirby's sort of like an Illithid Savant, only....not.
#224

tsuyoshikentsu

Nov 17, 2005 19:33:11
Tails:

Anthropomorphic Fox (use Weasel stats, maybe?) Artificer 20.

With an Extra Tail or whatever graft.
#225

surreal

Nov 17, 2005 20:30:50
Yes, Kirby's sort of like an Illithid Savant, only....not.

Heehee... a marshmallow with tentacles :coolcthul

:D
#226

zombiegleemax

Nov 17, 2005 20:34:03
Tails:

Anthropomorphic Fox (use Weasel stats, maybe?) Artificer 20.

With an Extra Tail or whatever graft.

I'm not familiar with how artificers work, would that be an organic or inorganic graft? And how would you get a permanent ability to fly?
#227

tsuyoshikentsu

Nov 17, 2005 22:59:50
I'm not familiar with how artificers work, would that be an organic or inorganic graft? And how would you get a permanent ability to fly?

No, you'd get that from a yuan-ti. I think.

As for flight, I dunno, have him make himself a rod of everlasting flight or whatever.

Better still, have him build the Tornado. Extra points if you can get the Cyclone. Extra EXTRA points if the Cyclone can transform into a walker.
#228

xaktsaroth

Nov 29, 2005 16:32:45
Just a bump, to help this thread avoid the pruning. :P

Working on 3 new builds, Megaman X, Zero, and Samus, hopefully I'll have them done within a reasonable amount of time. :P
#229

zombiegleemax

Nov 29, 2005 19:06:57
Eagerly awaiting the Megaman build, and request you ignore the nasty rumour that Megaman can't jump. anyone who knows how to dashjump, especially off the walls, laughs at such. I hope your build lives up to that capability.

after all, you can beat every boss in the games with the right jump pattern. special weapons are secondary.
#230

Tempest_Stormwind

Nov 29, 2005 22:42:53
Eagerly awaiting the Megaman build, and request you ignore the nasty rumour that Megaman can't jump. anyone who knows how to dashjump, especially off the walls, laughs at such. I hope your build lives up to that capability.

after all, you can beat every boss in the games with the right jump pattern. special weapons are secondary.

This only applies to X, who is NOT the same character as Mega Man, whom the rumor is about. X certainly CAN jump, and with the right parts, this can even accomplish the same role an air-dash does (This from the guy who took Shadow X through almost all of X6.... even the final fortress with the "can't get past here without the air-dash" section. On a side note, I agree with your arguments on special weapons, but they make more of a difference in the Mega Man games.)

Trust me. I sat down and played every Mega Man and X game in the SAME FREAKIN' SITTING a few years ago, as well as anything else that sheds light on them. They are not the same robot. Get over it.
#231

xaktsaroth

Nov 29, 2005 23:46:55
This only applies to X, who is NOT the same character as Mega Man, whom the rumor is about. X certainly CAN jump, and with the right parts, this can even accomplish the same role an air-dash does (This from the guy who took Shadow X through almost all of X6.... even the final fortress with the "can't get past here without the air-dash" section. On a side note, I agree with your arguments on special weapons, but they make more of a difference in the Mega Man games.)

Trust me. I sat down and played every Mega Man and X game in the SAME FREAKIN' SITTING a few years ago, as well as anything else that sheds light on them. They are not the same robot. Get over it.

Actually, wasn't the original Megaman part human? And isn't X all robot?

That would squish most arguements right there. :P
#232

zombiegleemax

Nov 29, 2005 23:49:08
Megaman was certainly not part-human.
#233

Tempest_Stormwind

Nov 30, 2005 0:21:52
While Mega Man was "more than just a robot" (MMVII end sequence), he was still just a robot (MM4 opening sequence made this abundantly clear). X was also just a robot, albiet one that could think and feel instead of merely doing this via emulation (MMX opening -- mind you, the reason that the Mavericks existed in that game (they decided that they should conquer humanity, being decision-making machines made by someone who copied X's design without all of Dr Light's mastery over machinery) was directly countered in later X games, with the whole Sigma Virus thing. There's implications that Wily wrote the virus and infected Zero with it*, but nothing hard and fast.). Zero is also just a robot, and although he wasn't built by Dr Light (or based off of X's design, for all we know) he's not a true reploid, though he can certainly think and feel (he was built by Dr Wily, as Power Battle / The Power Fighters and X4/X5 make abundantly clear).

However, this raises the question: If X was so special because he was the first thinking, feeling robot, then what was Mega Man, and why do most of the robots in that world seem abundantly human, particularily Mega Man and Protoman (Break Man)?

No official answer is in any of the games on this one (in fact, most of the X series seems to lack any reference to the originals, the X series seems to forget that Dr Light's holograms shouldn't be able to comment on present events, and Capcom themselves seem to mix up the names X and Mega Man frequently). Personally, I think it's due to some freak developments in Mega Man that allowed him to become that way, and Dr Light learned from this and built X (the first able to do it from scratch). I'm not alone in this hypothesis, but without evidence, it remains just a guess.




*The FMV in X4 where Maverick Hunter Sigma fights the berserk Zero. Later games confirmed he was built by Wily, likely as a foil to Dr Light's X. If he DID steal Light's plans (he has a precedent for this, actually), then Zero likely has the same safeguards against needless violence that X does, albiet without X's decades in the capsule for testing, it's less pronounced. During the battle, the most-decidedly-berserk Zero's helmet gem glows with Wily's W symbol, and after that, he becomes more or less normal, and Sigma -- the supposed source of the Sigma Virus, despite being a good guy to begin with -- begins to go maverick. This is the implication I speak of.
#234

zombiegleemax

Dec 04, 2005 22:15:33
man I just saw Sandstorm and read over the Sand Shaper and first thing I thought was Gaara from Naruto. Its perfect. Also trying to convert guys like Superman and Goku is hard. I mean what are there strength scores. I mean 20 strength is like two regular men and how many men strong is Superman like at least ten thousand so. 10 x 10 000 = 100 000! thats at least and how then lets not get started on the Con scores. What kind of Con do you need to survive a nuclear blast! Of course maybe I'm thinking of this all wrong since 20 str is +6 and 10 and 10 is a 0 mod plus 0 mod. could someone figure this out with me
#235

jedrious

Dec 05, 2005 2:34:03
beast wars transformers: warforged primevals
#236

xaktsaroth

Dec 05, 2005 14:13:28
beast wars transformers: warforged primevals

Nice find! Going to have to put that on my list of things to do.
#237

zombiegleemax

Dec 05, 2005 16:36:36
This only applies to X, who is NOT the same character as Mega Man, whom the rumor is about. X certainly CAN jump, and with the right parts, this can even accomplish the same role an air-dash does (This from the guy who took Shadow X through almost all of X6.... even the final fortress with the "can't get past here without the air-dash" section. On a side note, I agree with your arguments on special weapons, but they make more of a difference in the Mega Man games.)

Trust me. I sat down and played every Mega Man and X game in the SAME FREAKIN' SITTING a few years ago, as well as anything else that sheds light on them. They are not the same robot. Get over it.

Good points all. Excited to see the build in this case. (as I am too lazy to make it myself. Yay finals!)
#238

xaktsaroth

Dec 05, 2005 17:11:27
Good points all. Excited to see the build in this case. (as I am too lazy to make it myself. Yay finals!)

X is almost done, his build involved a class I've never played before, so there's a lot of double checking and book searching to help find the oh so difficult balance of all my videogame character builds: No houserules, keep flavour, and make them useful.

Seriously, what's the point of me building X if he blows in combat?

Combat + flavour = hard. :P

Raziel is a perfect example: Gains strength from comsuming souls(Soul Eater!), is undead; but the Soul Eater PrC requires any living creature. How I'd get around that using the rules? Used the Tomb-Tainted feats from Libris Mortis.

Anyways, X will be up tonight, or tomorrow for sure, so you won't have to wait much longer. :P
#239

zombiegleemax

Dec 05, 2005 18:27:35
Haven't had time to read through all the threads and what not, but here's some builds I'd like to see:

a build for a DM
Ao as a build
an epic commoner with a pig as a mount...
..


thats about it..
#240

xaktsaroth

Dec 08, 2005 16:52:25
Hmm, two things:

1) First of all, I'm thinking of renaming the thread to a more video game/anime/movie/comic book character creation thread type name, so I can turn this thread into a popculture handbook, as it were, but I'm tapped for name ideas. Any suggestions?

2) The X build is causing me grief. I had the 3 perfect spells picked out for X's buster, but I can't remember what I thought was such a good idea for his full charge shot. Anyone think of a decent spell that does about 15d6 to a single target? Force spell would be the best.

Single Shot: Magic Missile(You can get a lot of those things off. :P)

Low Charge: Orb of Force(Max at 10d6)

High Charge: ???(Max at 15d6?)

The answer could be as simple as an empowered Orb of Force, but I just figured I'd check here first. :P
#241

jedrious

Dec 08, 2005 20:16:24
Nice find! Going to have to put that on my list of things to do.

Ill try to handle most of them to free you up
#242

tiefling_warlock

Dec 08, 2005 21:03:00
OK what about the Prince in Prince of Persia? His normal AND dark form would be cool. Im thinkin warrior or psy warrior with rouge, exotic weapon master, and dervish. and a legacy weapon called "the dagger of time" :D

What do you think
Also I dont want him to be a caster (maybe a little) but Id likke to leave his time bending powers to the dagger (currently a work in progress over here) not as a spell he has (I just cant see him being a psycic..)
:invasion::invasion::invasion::invasion::invasion::invasion:
#243

jedrious

Dec 09, 2005 0:18:42
Optimus Primal(pre-transmetal)
Warforged
Urban Ranger 1 Favored Enemy Constructs Track Self Sufficient Wild Empathy
Urban Ranger 2 Rapid Shot
Urban Ranger 3 Endurance Toughness
Urban Ranger 4 Animal Companion(not taken)
Urban Ranger 5 Favored Organization Predicons(increase bonus to Constructs)
Urban Ranger 6 Manyshot
Fighter 1 Point Blank Shot
Fighter 2 Precise Shot
Primeval 1 Primeval Form(Dire Ape) 1/day Animal Empathy Ancestral Relic
Primeval 2 Regression 1 Low-light Vision
Primeval 3 Feral Power 1
Warshaper 1 Morphic Immunities Morphic Weapons Extra Wild Shape
Warshaper 2 Morphic Body
Warshaper 3 Morphic Reach
Warshaper 4 Morphic Healing Extra Wild Shape
Nature’s Warrior 1 Armor of the Crocodile Wilding(Irrelevant)
Nature’s Warrior 2
Nature’s Warrior 3 Claws of the Grizzly Construct Lock
Nature’s Warrior 4
Nature’s Warrior 5 Earth’s Resilience


Ancestral Relic is for your composite plating get it Wild, and to simulate transmetal beastskin
#244

jedrious

Dec 09, 2005 1:28:41
Cheetor
Warforged
Wild Ranger 1 Fast Movement Track
Wild Ranger 2
Horse Totem Barbarian 1 Fast Movement whirling Frenzy Self Sufficient
Horse Totem Barbarian 2 Run
Wild Ranger 3 Endurance
Fighter 1 Toughness Dash
Fighter 2 Expedious Dodge
Horse Totem Barbarian 3
Primeval 1 Primeval Form(Dire Cheetah(has to be made)) Animal Empathy Fleet of Foot
Primeval 2
Primeval 3
Primeval 4 Mobility
Primeval 5
Primeval 6
Primeval 7 Construct Lock
Primeval 8
Primeval 9
Primeval 10 Extra Wild Shape
Warshaper 1
Warshaper 2
#245

zombiegleemax

Dec 09, 2005 3:33:49
I've got a challenge for anyone who thinks they're up to it.

Dr Strange, Sorceror Supreme!
#246

the_taken

Dec 11, 2005 21:52:02
I play DND not D20 modern

Infested Kerrigan
feral+(that psy templat) Human geshtalt
monstrous humanoid (augmented humanoid, psyonic)
telepath or kineticist or wilder 20
rogue 10 -> assasin -> 10
highest stats INT and/or CHA then DEX,
feats EWP firearms/futuristic, plus something that will allow +int/cha mod on ranged attack rolls, a zerg version of leadership, comand zerg (zerg version of command undead)
pop on some other templates or something to add natural attacks that deal 1d10+str slashing and natural armor, give her the hive mind ability like formians but only with other zerg

a friend of mine came up with a pre-flight Dragon Ball character that uses rage too "power up", if it was a gish game, he would have used illusions and stand just out of the fight while "powering up"
just imagine a guy standing at the door of a palace screaming wile his hair changes colour and there are sparks flying off of him, and you know the palace doesn't have divinations
#247

xaktsaroth

Dec 11, 2005 22:06:27
I play DND not D20 modern

Infested Kerrigan
feral+(that psy templat) Human geshtalt
monstrous humanoid (augmented humanoid, psyonic)
telepath or kineticist or wilder 20
rogue 10 -> assasin -> 10
highest stats INT and/or CHA then DEX,
feats EWP firearms/futuristic, plus something that will allow +int/cha mod on ranged attack rolls, a zerg version of leadership, comand zerg (zerg version of command undead)
pop on some other templates or something to add natural attacks that deal 1d10+str slashing and natural armor, give her the hive mind ability like formians but only with other zerg

a friend of mine came up with a pre-flight Dragon Ball character that uses rage too "power up", if it was a gish game, he would have used illusions and stand just out of the fight while "powering up"
just imagine a guy standing at the door of a palace screaming wile his hair changes colour and there are sparks flying off of him, and you know the palace doesn't have divinations

DBZ characters aren't that hard. Geshalt Monk 20//Warlock 20, maybe with a minor effect to get the gold hair. :P
#248

zombiegleemax

Dec 11, 2005 23:39:11
DBZ characters aren't that hard. Geshalt Monk 20//Warlock 20, maybe with a minor effect to get the gold hair. :P

Actually, I prefer gestalt Monk/Warlock 16 / Barbarian/Warlock 4 to make a good DBZ character. You don't need anything from those last four levels of monk; the slightly reduced damage from unarmed strikes would be made up for by the barbarian's rage. Of course, there's that whole alignment restriction thing, but to even be able to do Monk/Warlock you would have to be lawful evil, which would mean you couldn't actually make any of the good DBZ characters. In my games, however, warlocks have no alignment restrictions and monks need only be non-chaotic (and I'm thinking of revising even that.)

Really, such a character would be more like the characters at the end of Dragonball rather than anything other than the very begining of DBZ. Once you're able to use eldritch blast to destroy an entire planet in one shot, I'm pretty sure you're in epic levels, to say nothing of actually moving into Super Saiyan.
#249

zombiegleemax

Dec 12, 2005 2:50:56
According to canon, it isn't the raw power of the blast that destroys the entire planet but rather they disrupt the core of the planet.

Also, I'm actually wondering if anyone can make Dr Strange below a level of 1000.
#250

zombiegleemax

Dec 12, 2005 9:06:59
According to canon, it isn't the raw power of the blast that destroys the entire planet but rather they disrupt the core of the planet.

I never suggested otherwise. But show me a 20th level warlock able to do that with his eldritch blast, and I'll show you a munchkin :P
#251

lostone

Dec 12, 2005 9:15:47
I never suggested otherwise. But show me a 20th level warlock able to do that with his eldritch blast, and I'll show you a munchkin :P

Show me any D&D character that can do that without epic spells and I'll show you a munchkin.
#252

the_taken

Dec 19, 2005 19:24:08
Show me any D&D character that can do that without epic spells and I'll show you a munchkin.

Pun-Pun, you asked for it.

How 'bout Tenchi! Samurai my brother says!
#253

lostone

Dec 20, 2005 6:24:23
Pun-Pun, you asked for it.

And anyone who actually plays Pun-Pun is a munchkin.
#254

the_taken

Dec 23, 2005 13:02:34
a long overdue
#255

zombiegleemax

Dec 23, 2005 13:41:14
I'd like to restate my desire to see someone who can stat Dr Strange with any combination of levels/templates/whatever. I suspect it can't be done.
#256

zombiegleemax

Dec 23, 2005 14:59:29
I'd like to restate my desire to see someone who can stat Dr Strange with any combination of levels/templates/whatever. I suspect it can't be done.

Wiz 10/Mage of the Arcane order 11

Epic Spellpool acess rocks
#257

zombiegleemax

Dec 23, 2005 19:22:56
I don't think that's powerful enough.

Can that build for instance destroy planets in a single blast?
#258

zombiegleemax

Dec 23, 2005 19:44:50
I don't think that's powerful enough.

Can that build for instance destroy planets in a single blast?

Don't underestimate the power of arcane spellcasters. :P
#259

zombiegleemax

Dec 24, 2005 7:55:04
I'm going to take that as a no. I don't think there's anyway a spellcaster can do that much damage at level 21 without infinite loops or the like.
#260

zombiegleemax

Dec 24, 2005 10:14:15
I'm going to take that as a no. I don't think there's anyway a spellcaster can do that much damage at level 21 without infinite loops or the like.

Like hell there is not, any properly crafted epic spell works.
#261

zombiegleemax

Dec 24, 2005 11:54:16
Care to give an example spell then which has a DC of 70ish or below? Apparently the planet has 2.5 x 10^22 hitpoints by DnD terms. That's quite a lot of damage you need to do.
#262

jedrious

Dec 24, 2005 12:55:00
Care to give an example spell then which has a DC of 70ish or below? Apparently the planet has 2.5 x 10^22 hitpoints by DnD terms. That's quite a lot of damage you need to do.

not really, all you'd need is to lance a hole to the core for line of effect and cast a gate to the elemental plane of water in the core=big boom
#263

harry

Dec 24, 2005 13:31:54
Or cast Chained Disintegrate => chain reaction, anihilating the planet
#264

zombiegleemax

Dec 24, 2005 13:54:08
The problem is that neither of those are what he does. It's like me asking "Hey, can anyone create this character who's strong enough to crack an Ogres skull open with a club?" and being answered "Easy, just cast meteor swarm and the ogre will be dead." Neither of those are clubbing the ogre to death, just like disintergrating something or opening a gate isn't firing an uber powerful blast.

Some other powers he has:

- Permanent DR of a few hundred
- Ability to travel through time in either direction
- Ability to travel about 60 times faster than the speed of light.
- Ability to constantly and automatically sense any possible threat to earth anywhere, even on different planes.
#265

harry

Dec 24, 2005 14:17:39
- Permanent DR of a few hundred
- Ability to travel through time in either direction
- Ability to travel about 60 times faster than the speed of light.
- Ability to constantly and automatically sense any possible threat to earth anywhere, even on different planes.

Do I hear "Pun-Pun" ?
#266

zombiegleemax

Dec 24, 2005 15:19:26
Well Dr Strange is so powerful that once he was supposed to die but beat up the near omnipotent physical personification of Death itself instead.
#267

noria_merfolk_mage

Jan 13, 2006 18:46:31
If anyone's interested, the links in my sig lead to builds for many popular Japanese monsters. Some liberties have been taken, but the effects are interesting.

One thing I've always belevied when doing these kinds of adaptations is that replicating the feel of a character is far more important than aiming for the power of the character. A gestalt monk/warlock may not crack mountains in half with his fists or strip the atmosphere off a planet when he screams, but he shoots beams from his hand, flies, and does kung fu, and that covers a DBZ character in my book. Similarly, Dr. Strange doesn't do anything a Mage of the Arcane Order couldn't do, except he does on Marvel's Cosmic scale, which is stupendously overpowered.

My responce to MonkeyGreat would be:

DR 257: How do we know it's DR?? Maybe it's AC, maybe he just has enough hitpoints, what about energy resistance, or various immunities. There are a lot of high-level spells around that can turn off many different kinds of attacks. And why does it have to be in the hundreds?
Time Travel: The various Forgotten Realms spells.
Warp Drive: Sounds like he's fancying up the description of his Teleport spell for the kids reading at home.
Cosmic Awareness: A few simple Divination spells every morning will warn him if Shuma-Gorath is coming in the afternoon.
Killing Death: And what, pray tell, is the CR on this avatar of death?
#268

Tempest_Stormwind

Jan 13, 2006 19:22:15
I personally feel that several comic book characters are simply epic-level.

I mean, I haven't read much of Dr Strange, but I'm willing to bet he's above level 20.
#269

zombiegleemax

Jan 13, 2006 20:52:54
DR 257: How do we know it's DR?? Maybe it's AC, maybe he just has enough hitpoints, what about energy resistance, or various immunities. There are a lot of high-level spells around that can turn off many different kinds of attacks. And why does it have to be in the hundreds?

Because it's instances of him being hit by attacks and the attacks simply don't get through his permanent magical shields. He's also need crazy energy resistance and a method of lowering the damage spells deal to him by a few hundred while actually allowing the spell to dal damage to him. Also realistically his Dr is a few billions as his auto shields have withstood planet wrecking blasts, but I was going easy.

Time Travel: The various Forgotten Realms spells.

I should mention this is continual time travel in any direction for as far as he wants.

Warp Drive: Sounds like he's fancying up the description of his Teleport spell for the kids reading at home.

No, he wasn't teleporting, he was flying at way faster than the speed of light.

Cosmic Awareness: A few simple Divination spells every morning will warn him if Shuma-Gorath is coming in the afternoon.

It warns him of any threat to anything he's bothered about instantly as it's going to happen, no matter where it is, and it specifically warns him about it rather than a general danger sign. I don't think a few simple divination spells covers it.

Killing Death: And what, pray tell, is the CR on this avatar of death?

I'm not talking about a god of death. I'm talking about the entire concept of death. He beat it. If you have to have a Cr, Death is considered equal to Eternity. Eternity is made up of everything that exists. Find out the CR to kill everything that exists at once, while everythign that exists is at once trying to kill you and that's just about right.

Another few feats:

Having the power to destroy galaxies (He considered it too powerful so limited his power on purpose)
Being immortal simply from his own power.
Teleporting himself about 200 billion lightyears.
Being able to transmute any material to any other amterial simply by speaking. An example being "Blood to Ice"
Being able to cast probably all 9th level and below spells using only a verbal component.
Being able to cast spells constantly without needing to recharge, or at least having enough of them that it never seems like he needs to recharge even if he fights for days while constantly hurling spells. I'd say at least 691200 spells without recharging, as that's two days while casting a spell every six second.
Thinking about it, being able to hurl just about any level 1 to 9 spell in only a second or so rather than six, so he could get off 4 spells requiring standard actions in a round.
#270

noria_merfolk_mage

Jan 14, 2006 10:20:39
Because it's instances of him being hit by attacks and the attacks simply don't get through his permanent magical shields. He's also need crazy energy resistance and a method of lowering the damage spells deal to him by a few hundred while actually allowing the spell to dal damage to him. Also realistically his Dr is a few billions as his auto shields have withstood planet wrecking blasts, but I was going easy.

Bull. Only the dumbest wizard in existence would use brute-force methods to resist damage when he could easily make himself IMMUNE to them, using Persistent Spell, Permanency, Contingency any number of other methods. An epic-level wizard who isn't immune to all energy types isn't trying.
Oh, and stopping epic spells which destroy planets? Quickened Epic Counterspell.

should mention this is continual time travel in any direction for as far as he wants.

Even if the spells I mentioned don't do what you want, there are ways to do it easy enough. The CO boards have various methods for going back in time (used to kill Pun-pun), and Travelling into the future is as simple as casting a Temporal Stasis set to discharge at the right time.

Warp Drive: Sounds like he's fancying up the description of his Teleport spell for the kids reading at home.

No, he wasn't teleporting, he was flying at way faster than the speed of light.

If it takes 6 seconds to cast Teleport, and you end up 6 light-minutes (360 light-seconds) away, then congratulations!! your average speed is 60 times light!

It warns him of any threat to anything he's bothered about instantly as it's going to happen, no matter where it is, and it specifically warns him about it rather than a general danger sign. I don't think a few simple divination spells covers it.

I'm not diviner, but if theres no way to make an epic spell for this, I'll eat my ELH.

I'm not talking about a god of death. I'm talking about the entire concept of death. He beat it. If you have to have a Cr, Death is considered equal to Eternity. Eternity is made up of everything that exists. Find out the CR to kill everything that exists at once, while everythign that exists is at once trying to kill you and that's just about right.

Newsflash: If he can beat this "personification" of Death, then it's not Omnipotent like Eternity, or does Strange arm-wrestle the universe every saturday too??
Are you sure this is Thanos's girlfriend you're talking about, or is it some random avatar or reflection (like the Minor Death sent by a Deck of Many Things)? Because in D&D, if Deat hherself wants you dead, the only defense is being immortal in the first place.

Having the power to destroy galaxies (He considered it too powerful so limited his power on purpose)

Epic spells can do this you know, once you raise the bar enough.

Being immortal simply from his own power.

Any lich can do this, hell any spellcaster with epic spells can figure this out, with a lenient DM.

Teleporting himself about 200 billion lightyears.

Greater Teleport has no maximum range. and why "fly" at 60 times light if you can teleport??

Being able to transmute any material to any other amterial simply by speaking. An example being "Blood to Ice"

Disregarding the huge numbers of similar spells in Forstburn, this is a flavor change on Finger Of Death.

Being able to cast probably all 9th level and below spells using only a verbal component.

I'm really starting to think you haven't seen the Epic Level Handbook. Theres a feat exactly for this purpose, its not that special.

And if he doesn't use somatic components, then what the heck is doing in this picture??

IMAGE(http://www.chezcomics.com/comics-resources-information-pages/marvel-comics-information-resources/marvel-comics-superhero-character-profiles/doctor%20strange.gif)

Newsflash: When you're twiddling your fingers around like that, you're using Somatic Components.

Being able to cast spells constantly without needing to recharge, or at least having enough of them that it never seems like he needs to recharge even if he fights for days while constantly hurling spells. I'd say at least 691200 spells without recharging, as that's two days while casting a spell every six second.

OR he has a repetoire of at-will spell-like abilities, or command-use magic items. If fact, if he didn't, i'd be shocked.

Thinking about it, being able to hurl just about any level 1 to 9 spell in only a second or so rather than six, so he could get off 4 spells requiring standard actions in a round.

Again, the Epic Level handbook has the Extra Quickened Spell feat to give you extra swift actions.
#271

zombiegleemax

Jan 14, 2006 12:25:15
Bull. Only the dumbest wizard in existence would use brute-force methods to resist damage when he could easily make himself IMMUNE to them, using Persistent Spell, Permanency, Contingency any number of other methods. An epic-level wizard who isn't immune to all energy types isn't trying. Oh, and stopping epic spells which destroy planets? Quickened Epic Counterspell.

The type of people he's against simply walk through immunity. Also he ISN'T trying! Those are permanent shields which are around him constantly without him even having to think . If he's going into a fight he bumps himself up even more with spells like the shield fo the seraphim. Oh, and a Quickened Epic Counterspell is completely not what was asked for. I asked for shields which were around him and stopped just about all damage when it hit him, not him stopping the spells from hitting him at all. That's completely different from what he actually does. It's like saying he could hit the person with a longsword until he killed them, and because they're dead they wouldn't be able to launch their attack so the attack wouldn't hurt them. That's true, but it's nothing at all like having a shield around him that automatically stops damage.

Even if the spells I mentioned don't do what you want, there are ways to do it easy enough. The CO boards have various methods for going back in time (used to kill Pun-pun), and Travelling into the future is as simple as casting a Temporal Stasis set to discharge at the right time.

That method of going back in time involves casting a spell a few thousand times just to go back in time a few hours, as it only lets him go back in time one round at a time I believe. That's really not the same as travelling back in time with ease and instantly, and temporal stasis would leave him a living statue and let him be killed with ease. Neither are anything like his abilities.

If it takes 6 seconds to cast Teleport, and you end up 6 light-minutes (360 light-seconds) away, then congratulations!! your average speed is 60 times light!

And you didn't move through any of the space inbetween the two places like Dr Strange did, so it's completely different! Say a person destroys a planet with their sword and I want a DnD version of him. Is an epic level wizard who casts a chained disintergrate the same thing? No. You need to create a character who deals billiosn of damage with their sword.


I'm not diviner, but if theres no way to make an epic spell for this, I'll eat my ELH.

As far as I know, spells which deal with other planes of existence are almost impossible.

Newsflash: If he can beat this "personification" of Death, then it's not Omnipotent like Eternity, or does Strange arm-wrestle the universe every saturday too??
Are you sure this is Thanos's girlfriend you're talking about, or is it some random avatar or reflection (like the Minor Death sent by a Deck of Many Things)? Because in D&D, if Deat hherself wants you dead, the only defense is being immortal in the first place.

Newsflash: Eternity isn't omnipotent, just stupidly stupidly crazy major powerful. As in he could beat every single DnD God ever created instantly. Also Dr Strange is empowered as an Avatar of eternity, can call upon the powers of Eternity and has sometimes been described as being as powerful as Eternity. Also yes, it was Thanos's girlfriend type death.
Epic spells can do this you know, once you raise the bar enough.

Epic spells can do this you know, once you raise the bar enough.

And how high does the bar have to go?

Any lich can do this, hell any spellcaster with epic spells can figure this out, with a lenient DM.

He's not undead or transformed into some other creature. He's a normal human with a lot of levels who's immortal and a lenient DM doesn't matter if their aren't rules for it.

Greater Teleport has no maximum range. and why "fly" at 60 times light if you can teleport??

"We need to search these twisting corridors for a powerful enemy who can hide himself from my scrying and divination spells. Instead of flying through these tunnels at amazing speed, I'll just teleport every few dozen feet to where the next corer is, teleport again to the next corner after that, and have this whole job done in a few centuries! Hooray for me!"

Disregarding the huge numbers of similar spells in Forstburn, this is a flavor change on Finger Of Death.

I didn't ask for the ability to turn blood to ice, I was using it as an example. So he can do the example, but what about everything else?

I'm really starting to think you haven't seen the Epic Level Handbook. Theres a feat exactly for this purpose, its not that special.

I've seen the epic level handbook. Heck, it's OGL so I don't even have to pay. What's the feat then? I've had a brief look but couldn't find anythign that fit the bill.

And if he doesn't use somatic components, then what the heck is doing in this picture??

Newsflash: When you're twiddling your fingers around like that, you're using Somatic Components.

"Being able to cast probably all 9th level and below spells using only a verbal component."

I didn't say he always did it. For a while his hands were crippled and he couldn't risk casting complicated spells so he stuck to what were to him lesser spells which he activated just by speaking. And these spells were powerful enough to defeat Dormammu, who I'm assuming you know is crazy powerful.

http://img435.imageshack.us/my.php?image=vsdorm23xl.jpg

OR he has a repetoire of at-will spell-like abilities, or command-use magic items. If fact, if he didn't, i'd be shocked.

He's a regular human. He doesn't have at will spell-like abilities. He's learnt all his powers as a normal human sorceror/wizard would, and he's battled for days where he's constantly casting powerful spells. He has some magical items, but they're support items like his cloak of levition so he doesn't have to expend any effort to fly.

Again, the Epic Level handbook has the Extra Quickened Spell feat to give you extra swift actions.

I just had a look and I can't see that feat anywhere. Are you sure that's its name?

Some more feats I've remembered:

Becoming the size of an atom.
Being skilled enough in melee to take down a Spider-man level villain without any of his magic functioning and purely using martial arts (Levels in Fighter or Monk too now, I'd guess).
#272

noria_merfolk_mage

Jan 14, 2006 15:40:02
The type of people he's against simply walk through immunity.

How do you know this? And what methods are they using??

Those are permanent shields which are around him constantly without him even having to think.

Go to your PHB. Look in the Spells chapter, around about the P's. Read the description on Permanency. Look for lists of other Permanency-able spells in other supplements. Then look up the Epic LEvel Handbook, or the 3.5 version in the SRD, and note the ability to make the spell duration either permanent, or instantaneous, meaning it's effect lasts forever and can't be dispelled.

Oh, and a Quickened Epic Counterspell is completely not what was asked for.

Yet it achieves the effect you were asking for, which is the only result that's needed.

I asked for shields which were around him and stopped just about all damage when it hit him, not him stopping the spells from hitting him at all.

You don't play high-level spellcasters much, do you??

Oh, and heres another easy method to stop most spells touching him: A shaped (using Archmage) Anti-magic field, with a hole in it to not affect you. Simply keep one up whenever it's not your turn, dismiss it to cast your spells, then cast another quickened one. I think there might even be a way to simply "pause" the duration for a round, but I'm not sure how. That'll stop 90% of planet-killing blasts in D&D right there (since they'd all be magical).

temporal stasis would leave him a living statue and let him be killed with ease.

From the SRD:
You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flow and its condition becomes
fixed. The creature does not grow older. Its body functions virtually cease, and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell).

And sure, the time travel effects aren't perfect, but they can be made to work. What about Epic spells??

If it takes 6 seconds to cast Teleport, and you end up 6 light-minutes (360 light-seconds) away, then congratulations!! your average speed is 60 times light!

And you didn't move through any of the space inbetween the two places like Dr Strange did, so it's completely different!

How do you know? Last I checked, teleportation effects required a shortcut though the Astral Plane, and didn't work if the plane you where on had no access to the Astral. Sounds like a short hop though Hyperspace, if you're willing to alter the flavour to work.

Say a person destroys a planet with their sword and I want a DnD version of him. Is an epic level wizard who casts a chained disintergrate the same thing? No. You need to create a character who deals billiosn of damage with their sword.

If you want a character that can do billiosn of damage with their sword, then you are a munchkin. If you wish instead to pull of his cool techniques, fly as he does, and do that thing that makes his hair come alive and stab people, then you have discovered the point of this thread.

I'm not diviner, but if theres no way to make an epic spell for this, I'll eat my ELH.

As far as I know, spells which deal with other planes of existence are almost impossible.

Then you don't know very much about the epic spellcasting system.
And anyway you don't need to know anything about the other planes anyway. You just need to know what's happeneing to Earth. A constant spell asking "Is Earth going to be in danger in the next hour, and if so, by whom, and what should I do about it?" every half-hour to the nebulous cosmic forces who answer Divinations will to the trick.

Newsflash: Eternity isn't omnipotent, just stupidly stupidly crazy major powerful. As in he could beat every single DnD God ever created instantly.

O rly?? When did that happen?? Was it a oneshot or a trade?? Or have you just said something for which you have no evidence??

Epic spells can do this you know, once you raise the bar enough.

And how high does the bar have to go?

Seeming up till infinity, if I can be bothered trying to satisfy your marvel-mania much longer

He's not undead or transformed into some other creature. He's a normal human with a lot of levels who's immortal and a lenient DM doesn't matter if their aren't rules for it.

Sorry sonny, but there are rules. You can use the rules from Dieties and Demigods, the ones for the Leshay in the ELH, or just lump together Timeless Body, Death Ward, and a couple of other abilities in an epic spell and cast away.

"We need to search these twisting corridors for a powerful enemy who can hide himself from my scrying and divination spells. Instead of flying through these tunnels at amazing speed, I'll just teleport every few dozen feet to where the next corer is, teleport again to the next corner after that, and have this whole job done in a few centuries! Hooray for me!"

Wow. What a ridiculous strawman of my argument.

I've seen the epic level handbook. Heck, it's OGL so I don't even have to pay. What's the feat then? I've had a brief look but couldn't find anythign that fit the bill.

Automatic Still Spell. 3.0 version's in the ELH, 3.5 version's in Complete Arcane.

He's a regular human.

BWAHAAHHAAHHAHAHAAAaaaaa......

YOU YOURSELF just said a post ago he was so pumped up with arcane power he was IMMORTAL!!! This is going back over your points with a steamroller, really.

He doesn't have at will spell-like abilities.

Quote the issue number where he says this.
I didn't say he was born with spell-like abilities, I simply said that after years of casting spells, taking levels in Archmage and god knows how many other prestige classes, the idea that he hasn't picked up a few, or hasn't found/made any items that can do the same, is kinda silly.

He's learnt all his powers as a normal human sorceror/wizard would, and he's battled for days where he's constantly casting powerful spells. He has some magical items, but they're support items like his cloak of levition so he doesn't have to expend any effort to fly.

And god knows how many other powers. And then theres the Eye of Agamotto, which is a frickin epic artifact with a list of vaguely defined abilities the length of my arm, and new ones added every 3 months to fit the solution. And then there's his fancy gloves, the boots, the blue leotard, all of which probably have some level of enchantment on them.

I just had a look and I can't see that feat anywhere. Are you sure that's its name?

My mistake, it's called Multispell, it's on page 63 of the ELH, and it specifically says it can be taken multiple times.

Some more feats I've remembered

Oh joy God forbid we miss any

Becoming the size of an atom.

Congratulations, You've found the one ability on this list of powers D&D does not have specific rules to replicate. You win the medal for being pedantic.

Being skilled enough in melee to take down a Spider-man level villain without any of his magic functioning and purely using martial arts (Levels in Fighter or Monk too now, I'd guess).

Which Spidey Villain? Theres a helluva difference between Carnage and the Trapster. And why the heck couldn't he have a few levels of monk in there? What's to stop him?
#273

zombiegleemax

Jan 14, 2006 20:12:56
Bah, this is getting too long. I'll try to be brief.

- These are people who warp reality. Making yourself magically immune isn't going to last long.

- You can get that level of DR with a ward spell which has a spellcraft DC in the billions, so what level are you putting Dr Strange at?

- Hiding behind a rock so the person can't see you acheives the same effect as being an unsurpassably great wizard with shields powerful enough to withstand an attack - you don't get hit. it's still not the same thing.

- This pretty much goes for a lto of other thing. The end result being the same isn't the be all and end all, the actual effect has to be the same. This goes for thing like the anti-magic shield ideas (which actually don't have thesame result because it's specifically shown they don't simply cancel magic which touches them), becoming a living statue for a few thousand years isn't the same as just travelling through time at will, Dr Strange didn't go through hyperspace as he was simply travelling very fast (as in a high base speed),

- "If you want a character that can do billiosn of damage with their sword, then you are a munchkin. If you wish instead to pull of his cool techniques, fly as he does, and do that thing that makes his hair come alive and stab people, then you have discovered the point of this thread." - This i'd liek to specifically address because it's the point I feel you don't grasp. Yes, if I want someones hair to eat people then let's do it, but don't gfor a second think that summoning a huge monster to eat thing is the same because the result is something ends up eaten. It's not
#274

noria_merfolk_mage

Jan 14, 2006 20:56:48
Bah, this is getting too long. I'll try to be brief.

- These are people who warp reality. Making yourself magically immune isn't going to last long.

Warp reality how? You have to remember, if Dr. Strange is using D20 rules, then so must his foes.
Are they using Wish?? What is Strange has a contigent Wish set up to counterspell? Are they using Metamagic to get past energy immunity? If so maybe he has Protection From Energy on anyways. Are they using Disjunction to break his defenses? What if he has those shaped Antimagic fields I mentioned up?? What if he has a half-dozen up?

- You can get that level of DR with a ward spell which has a spellcraft DC in the billions, so what level are you putting Dr Strange at?

I'm not setting him at any level. You're the one demanding all these crazy figures and abilities. To my mind, any high-level wizard with the right facial hair and dress sense makes a good Dr. Strange, Marvel's cosmic powerlevels bedamned.

- Hiding behind a rock so the person can't see you acheives the same effect as being an unsurpassably great wizard with shields powerful enough to withstand an attack - you don't get hit. it's still not the same thing.

Not quite, but yes, putting something between you and the attack works. What has this to do with the debate?

- This pretty much goes for a lto of other thing. The end result being the same isn't the be all and end all, the actual effect has to be the same.

In your pernickity mind, maybe. I'm willing to put results ahead of methods in this kind of character replication, and I think most of the other posters are too.
And anyway, what is the "actual effect"?? How do you know how Dr. Stranges umpteen different kinds of spells work?? You don't know how Strange shrugs off these attacks. Thus the end result is ALL you have to go on!!

This goes for thing like the anti-magic shield ideas (which actually don't have thesame result because it's specifically shown they don't simply cancel magic which touches them)

Someone shoots magic at Strange. Strange points, and he's surrounded by a glowing orb, which soaks up the magic like rain off a soccer ball. that's how it works in the comics. How is incompatible with the idea of an antimagic field, or some epic globe of invunerability?

becoming a living statue for a few thousand years isn't the same as just travelling through time at will

No it's not, but you'll get there, and thats what matters.

And what exactly was wrong with the Forgotten Realms time-travel spells again??

Dr Strange didn't go through hyperspace as he was simply travelling very fast (as in a high base speed)

Now, I know that if you do it right, you make make people and objects go at pretty sick speeds in D&D, but even the CO boards have a modicum of respect for the theory of Relativity.
I have to ask: Is this warp-speed thing a regular thing in Strange Comics?? Does he have little mini-adventures with the tachyon beings beyond the light-barrier?? Or is this a one-off plot device from one panel 30 years ago, which was only put in because the writer forgot Strange could just teleport, which you've dragged out of the bowels of continuity because you cannot get it through your head that replicating every last minutae of even the stupidest character is not what this thread is about????

- "If you want a character that can do billiosn of damage with their sword, then you are a munchkin. If you wish instead to pull of his cool techniques, fly as he does, and do that thing that makes his hair come alive and stab people, then you have discovered the point of this thread." - This i'd liek to specifically address because it's the point I feel you don't grasp. Yes, if I want someones hair to eat people then let's do it, but don't gfor a second think that summoning a huge monster to eat thing is the same because the result is something ends up eaten. It's not

Wow, that comment about the figures went right over your head, didn't it??
As long as we have an element which we can definitely identify as the Hair, and this "Hair" is capable of the offensive action (stab of bite, whichever), then I consider the build viable. It may, how ever, not be optimal at replicating the character. If not, the onus would be on you to make or suggest something better than the summoned Assassin Vine or whatever. Otherwise, as the only build presented that replicated the Hair, the existing build has to be accepted. Whining about thematic inconsistency is not on, you have to do better yourself.
#275

xaktsaroth

Jan 14, 2006 23:28:05
Ok, I'm all for discussion guys, but let's keep it civil. :P

Secondly, the thread is more focused towards 20 level builds. Epic builds tend to bend the already bent rules almost to the point of breaking, and things go weird.

I don't mind debating suggestions about a topic, but try to keep it reeled in guys. :P

Secondly, after much delay(Stupid Christmas seeking up on me like that!), my Megaman, Zero and Samus builds are almost complete, so, expect them soon. :P
#276

zombiegleemax

Jan 15, 2006 3:40:57
I can't believe after Laharl and company were mentioned that no one wanted to do any of the other characters in the series of awesome Nippon Ichi Games! ZOMGWTFBBQ!!!!!...So I guess I have too. Note, I'm not doing levels for the simple reason that levels in Nippon Ichi games a borken to all hell anywho.

Phantom Brave

Marona - Cloistered Cleric, using Summoning and Healing as her domains. That, and she doesn't use the knowledge powers of the CC either :p

All of the phantom creatures you can create/earn in the game are essentially incorporeal deathless that can manifest as ghosts (And have too to fight) But only for a limited time. Plus they all have Necrotic Reserve except they don't need to drain levels/ability scores to do so (They're positive energy anyway, so it wouldn't work) Marona summons them to battle with Summon Monster, the Planar ally spells, or Gate. All of which in her world require a material focus of any random unattended object. :D

However, Ash deserves some specifics

Ash - Paladin/Monk with Divine Might and Lifebond at least twice (once for Marona, and once for Castile). He only uses the Divine Might when he's about to fade away.

Walnut - Fighter who does the improved natural attack trick to make his fists as potent as any weapon, with the spelltouched feat Controlled Immolation and an at will ability to cast Burning Hands on himself by taking con damage. Plus, the Controlled Immolation does more damage based on his level, but minus an equal precentage amount based on how high/low his current hp is.

Castile - In this appearence anyway, she's just a human commoner with a flaw that reduces her movement speed to 0. The feat she chose for her flaw? Skill Knowledge (Speak Language) of course.

'Mocca' and the other putties - At their base, they are a tiny sized fae race who have access to a slotless and endlessly fillable Bag of Holding and the ability to access any Gate spell as though they cast it but can't cast it on thier own (So they could shut someone else's gate, for example). Plus SLAs of Teleport and Major Image.

Now for some real fun...

Makai Kingdom!

Zetta - Advanced Unique Outsider who focuses on martial combat in his normal form (Perhaps gesalt Fighter with the outsider HD?) Omega Drive is essentially a special form of two weapon fighting that doesn't require a second weapon (Or rather, works with a two handed weapon only)

Zetta book - Essentially, take the ritual needed to make one a lich, only instead of putting only his lifeforce in the receptical (the Scared Tome) he kinda goofed and put his sentience in there too :P Plus, with help, he can use the abilities of the Sacred Tome, which is essentially a defic artifact/plot device.

Zetta body snans soul...I'll explain another time when I explain one of the biggest and baddest bad guys in the Nippon Ichi game's collective universe.

Pram - Sorcerer. High Charisma and Intelligence, but low Wisdom. Definatly focus on the Bluff Skill (if you've played the game, you'll know she's suprisingly good at spewing BS and making others believe its the gospel truth) Her White Flame special is a concerated yet enervated empowered fireball, made thematically white.

Star Overlord Valvoga - Micky is a male tauric mailith with a demonic face graft. The tauric part being Dryzen (MONEY! BABES! ALCHOHOL!) and the face graft being Ophelia. I won't do his other form because its a touch spoilerific

Dragon Overlord Bablyon - Vunerable Advanced Evil Coutal (I know outsiders techincally don't age, and that aging in D&D actually makes you MORE sane in the membrane because of the mental stat boosts, that's the only aging rules I've got.) Possibly half-silver dragon. (yeah I know, silvers are good...just pretend his daddy was evil and from Eberron, okay?) Who also inherited the polymorph ability of his dragonic ancestor with one catch, its only one basic humanoid form. His special is essentially a super souped up Cone of Cold that effects only one target, forgive me but the offical name of it escapes me.

Alex, Alexander God of Destruction, Aljandro or Asshat - Divine Bard/Stormlord who can use Drums instead of Javelins for the special weapon enhancing abilities. His Vanishing Bolt is just him grappling the foe, using a fly spell to go up high, and then casting lightning bolt on them both before dropping the target.

Seedle - Human (now Feindish however) Ex-Samurai/Blackguard/Black Flame Zealot. The Zealot class for him however, allows Katanas at the expense of not allowing the death attack. His special (I think its called Dark Revenge) is just him casting Boneblade to make a Katana.

Salome - Human (But again, now fiendish) Rogue/Sorcerer Gesalt. Has some feats for improved dagger use, and her special (Black Prison) is the old Forcecage/Cloudkill trick with a disturbingly gothic/rose theme to the cage.

King Drake the Third - Anthro Fiendish Lion who has a stupidly low Int, a rediculously high Con, Takes Toughness and Improved Toughness (as well as the better toughness variants from the old masters of the wild splat book) at every opprotunity and has a lot of points in Jump. Why? His special, 'Passion', is essentially him abusing the falling damage rules while having the Hp to suck up the recoil (or maybe his crown prevents fall damage?) with an absurd jump check.

Holy Moley! I did a lot there...I think I'll save you-should-know-who and perhaps some of the characters from Altier Iris for another post.
#277

noria_merfolk_mage

Jan 15, 2006 8:17:48
Sorry if I got mad, but I was annoyed by all the unnessecary nit-picking slowing down the thread.

Walnut - Fighter who does the improved natural attack trick to make his fists as potent as any weapon, with the spelltouched feat Controlled Immolation and an at will ability to cast Burning Hands on himself by taking con damage. Plus, the Controlled Immolation does more damage based on his level, but minus an equal precentage amount based on how high/low his current hp is.

Theres a Paladin spell that lets you sacrifice HP for attack power, and theres the Sacred Fist PrC that lets you add flames to your unarmed strikes. So a Monk/Paladin/Sacred Fist would pull this off nicely. Theres also a Lathander-based prestige class in PGtF, which I think way have similar abilities.

Zetta - Advanced Unique Outsider who focuses on martial combat in his normal form (Perhaps gesalt Fighter with the outsider HD?) Omega Drive is essentially a special form of two weapon fighting that doesn't require a second weapon (Or rather, works with a two handed weapon only)

I haven't played the game yet, but if it's as simple as a bunch of fast strikes with a 2-hander, Exotic Weapon Master taking Uncanny Blow and Flurry of Strikes with a Bastard Sword might work.

Dragon Overlord Bablyon - Vunerable Advanced Evil Coutal. His special is essentially a super souped up Cone of Cold that effects only one target, forgive me but the offical name of it escapes me.

It's venerable, and this sounds like Polar Ray.

Salome - Human (But again, now fiendish) Rogue/Sorcerer Gesalt. Has some feats for improved dagger use, and her special (Black Prison) is the old Forcecage/Cloudkill trick with a disturbingly gothic/rose theme to the cage.

Daggerspell Mage in Complete Warrior??
#278

bomaz

Jan 15, 2006 13:16:56
can someone do say tom and jerry who are able to be blown apart and just be a bit black and then fully healed, or some other toon who is able to just pick some usefull item out of their pocket (just about any useful item) and perhaps a character specialising in killing people with cliches such as dropping anvils on them?
#279

noria_merfolk_mage

Jan 15, 2006 15:42:25
Tom is the Marv build added to a catfolk. The pocket of everything is done with Artificer, making bags of holding and a bunch of wondrous items like Robes of Useful items. The Anvil Guy is The Hulking Hurler, no doubt there.
#280

zombiegleemax

Jan 15, 2006 16:16:18
To Noria

About Walnut: I know we've been ignoring the whole Monks must be lawful thing throughout this thread, but I have to make an exception with Walnut. He REALLY doesn't fit the monk streotype. Although the Divine Sacrifice (I think that's what the spell is called) And the Sacred Fist are good ideas.

About Omega Drive: well, its essentially A couple of full round attacks done at once (I usually count about fifteen strikes in the attack.) with a really flavourful DM. Maybe something with Rapid Strike? (I haven't seen it, but given the impression from the King/President/Prime Minister of smack that it involves lots of attacks.)

About Polar Ray: Well, I don't know that spell, so I use what I know. In this case, Cone of Cold. Most of my books are 3.0, sadly

About Salome: Unless Daggerspell mage is also good with daggers without magic, that's not really what I was aiming for. I don't have access to the class, so I wouldn't know, sorry
#281

noria_merfolk_mage

Jan 15, 2006 16:46:20
Paladin/Sacred Fist works fine is long as to take the feats. Daggerspell Mage is very good with daggers, and works like a wizard/rogue combined.
#282

zombiegleemax

Jan 16, 2006 2:35:06
Well, with the remainder of the best nippon ichi characters out of the way, I can get to perhaps the most powerful and badass one of them all

Zetta: but you already statted me.

Quiet you! I wasn't refering to you! I was refering to Baal!

Funny thing is. Baal isn't an entity with his own stats anyway. Rather, he body hops like symbiot on steriods with no physical form. Yet giving him a vunerable little symbiot body wouldn't really work...so the next best thing comes to my mind...A TEMPLATE!

Baal Touched
This template can be applied to any creature or corpse of a creature that is mostly intact. For applying this template to the corpse of a creature, treat the creature as though it were still alive except for no ability to deny Baal's wishes with an ego conflict (See special qualities)

Size, Type and Subtype: All of these qualities remain the same, except for subtypes that determine race (Such as goblinoid). The creature gains the Baal and Extraplanar subtypes. The natural enviroment of a Extraplanar with this template is the Netherworld.

HD: Increase all Dies to d12's, and grant an additional number of HD equal to the templated creature's level or total HD subtracted from forty IF it is less then forty. For example, a creature with 10HD would gain 30HD, and all HDs would become d12s. For purposes of calculating level dependant benefits, treat these HD as either outsider HD or HD of the creature's highest level class.

Initative: The creature gains a +20 divine bonus to his/her/its initative score

Speed: Double all modes of movement, gain Fly speed 30feet (Perfect) if flying is not one of the creature's current movement modes, or improve fly speed to Perfect.

AC: Double all Bonuses to AC that come from the following IF the bonus is natural to the creature(no feat/item/spell benefits): Divine, Deflection, Sacred, Profane, Dodge, Insight and Natural. In addition, the creature benefits from a +10 unnamed bonus to AC.

Attacks/Damage: All natural attacks use the highest possible die type for the creature's size and inflict maximum damage on a succesfully confirmed attack roll. All weapons are treated as keen, but may benefit from keen from another source, as well as improved critical and other crit range improving effects. A creature with multiple natural weapons or a natural weapon and a manufactured weapon can attack with each at no penalty. Only manufactured weapons benefit from iriterative attacks, however.

Face/Reach: These values remain the same

Special Attacks: Any special attack (or class feature that allows a save, including spellcasting) is treated as Maximized, Empowered, Extended and Hieghtened to 9th level if not already there without adjustment to the ability's level (except for the Hieghtening). Effects that have a specific area of effect such as Burst or Cone can be shaped at the creature's will into any other legal shape. Finally, all Special Attacks benefit from an unnamed +10 bonus to thier save DCs, level checks, opposed checks and damage rolls (if any)

Special Qualities: A creature retains all of its original special qualities and gains Baal's Puppet (Ex) and Overwhelming Aura(Ex) if this template was not applied to the corpse of a creature. In that instance, the creature merely retains its special qualities, gains Overwhelming Aura(EX) and is considered to have failed the will save of Baal's Puppet(Ex) (See below)

Baal's Puppet (Ex): A creature with this template is considered to own a slotless, wieghtless intelligent item with an Ego Score equal to twice their Level (including the possible extra HD gained from this template) + 10. In addition, when making saves against the item's wishes (Any action Baal makes really) the user cannot benefit from modifers except their wisdom modifier and base save, and cannot use abilites that allow rerolls or additions to the roll (Luck domain granted power and actions points for example) to alter the roll. If they fail the save even once, Baal gains complete control over their actions from then on. Baal's alignment is NE, and his (its?) only goal is to destroy all overlords and rule the cosmos. If this were to ever happen however, he (it?) takes pity on the race or species of the body he concured the cosmos in, and allows them to be his loyal subjects. All other races/species are forfiet if they stand in his way.

Overwhelming Aura(EX): As a dragon's Fearful precense ability, but no one becomes immune to its effects (even if they make the save) and Baal can simply 'will' this effect to happen as a standard action that does not provoke an attack of opprotunity in addition to it activating when charging or attacking. Any creature who experiences this ability (save or not) is automatically aware of Baal's precense inside the corpse/creature. The range of this ability is simply line of sight (if you can see him or vise versa it works) and the save DC is charisma based. Creatures fighting Baal must make a saving throw each round. Overlords and their vassals (Leadership feat gained or otherwise) are immune to this ability however, yet still feel overwhelmed by the power Baal exhibits.

Saves: As base creature, plus any modifers to the base from the extra HD gained. In addition, the creature gains a +10 unnamed bonus to all saves.

Abilities: First, Assume the creature's base statistics are all 18. Then apply the positive racial modifiers twice, and only half the racial penalty (if this makes a racial penalty of -1, ignore this penalty). Finally, apply a +10 unnamed bonus to all abilities. Any inherant modifiers, say from a Tome of Understanding still apply.

Skills: All racial bonuses to skills are doubled, and all penalties are halved. In addition, A Baal touched creature can take 10 on any check despite stressful situations deeming otherwise, and doesn't take any extra time to do so (They still must do the normal time for the check, however.)

Feats: Any undead (or deathless) creature that is Baal Touched is considered to have the Improved Turn Resistance Feat. A Baal Touched creature gains Skill Focus in any skill they have skill points in (except speak language, of course). A creature that already has the Skill Focus feat for one or more skills does not gain an addition benefit for those skills.

Climate/Terrian: Replace any previous locations with Netherworld.
Orginization: Replace any listing with Unique
Challenge Rating: um...you're on your own for this one.
Treasure: as Base Creature, plus an 80% chance if the creature has had a chance to 'adventure' essentially to own any or all of the following, Super Robo Suit, Nemesis, Nemesis Mk-II, Yoshi-tuna spaceship plus any one artifact. (Items I will explain another time if anyone wants me too)
Alignment: If applied to a living (or otherwise not destroyed/dead) creature, as base creature, but if Baal has taken over or when applied to a corpse; NE.
LA: --, when this happens, you've become an NPC.

Whole. Lee. Carp. That was a lot to write and pull from my disturbed mind. I need a breather
#283

xaktsaroth

Jan 22, 2006 12:28:10
Bump to avoid pruning, plus I've seen a lot of topics that should be posts in here. :P

Secondly, Mega and Samus are finished, just got to slap on some finishing touches; expect them tonight.
#284

odnasept

Jan 23, 2006 11:10:35
I'm looking forward to them.

I've always been a proponent of the idea that you can create almost anything from anywhere with the d20 System (and I don't count Star Wars either because I'm bitter about what the supposed "Metroid D&D Conversion" did to the poor guys from Super Metroid), but the fact is Samus Aran is extremely easy to create with d20 Future. So easy is she to make in fact that I wasn't satisfied and made a D&D/d20 Future crossover "Succubus Samus" in The World's Largest Dungeon (who was also brutally twinked out; at 3rd Level she had an Armour Class of 41!).

It should be very nice to see what Samus winds up looking like in pure D&D.
#285

bard-of-all-trades_dup

Jan 23, 2006 13:47:36
Has anyone done Samurai Jack on this thread?

And here's an oldie, but a goody...

Captain Marvel (DC) or even Captain Marvel (Marvel)

I'd really like to see how you'd make ol' Billy boy into Capt. Marvel!!
#286

Tempest_Stormwind

Jan 23, 2006 22:18:01
It should be very nice to see what Samus winds up looking like in pure D&D.

Strangely, she'd probably be a fighter/rogue or pure rogue with a focus on Jump and whatever skills you think she'd need as a bounty hunter (probably Bluff, Diplomacy, Intimidate, and so on). The rest is pure equipment, and would probably have to be custom-made.
#287

surreal

Jan 24, 2006 0:35:18
Has anyone here actually sketched out the Teenage Mutant Ninja Turtles? I just picked up one of the original graphic novels today. Ah the nostalgia. Here's my quick take on them:

Leonardo: ninja/paladin/EWM/kensai - the whole honour and leadership thing, paladin/kensai fits well
Raphael: ninja/invisible blade/master thrower/EWM - hot headed, loves to fight
Michaelangelo: ninja/monk/EWM/drunken master... not too sure here; Mikey was always the tumbling kind of partygoer, hence monk/drunken master
Donatello: ninja... artificer?

Shredder: straight ninja?

Krang: uh... pseudonatural... deepspawn beholderkin? with levels in artificer? (to craft a golem body, duh :D)

Casey: most definitely drunken master with improvised weapons... or just a fighter with the specialization tree in hockey sticks :D
#288

noria_merfolk_mage

Jan 24, 2006 7:02:00
Has anyone done Samurai Jack on this thread?

And here's an oldie, but a goody...

Captain Marvel (DC) or even Captain Marvel (Marvel)

I'd really like to see how you'd make ol' Billy boy into Capt. Marvel!!

Jack has been suggested, I don't know if he's been "done" per se. Most of his abilities can be put down to being an epic level monk with Whirling Steel Strike anyways.

DC Marvel is a Champion, from the Order of the Stick website. Marvel Marvel is a Warlock, with access to some divination spells (Bracers of Divination perhaps?). The negabands have a variant of Planeshift as well, which swaps him and Rick Jones around.
#289

zombiegleemax

Jan 24, 2006 7:55:30
1) I don't know if he can be done pre-epic, but what about Silver Surfer?

2) For those others who've read and loved Fiest's Midkemia, how would you emulate Calis?
#290

noria_merfolk_mage

Jan 24, 2006 8:07:28
Surfer is once again a Warlock, with the alignment restrictions removed (He won't have anything near the power of the Comic version, but he'll do a fair bit of the normal stuff.)

You can also try doing him with sorceror or Psion, if you want more flexibility.
#291

xaktsaroth

Jan 24, 2006 13:37:52
I'm most familiar with Megaman X1, so he'll be a little slanted that way. :P

IMAGE(http://img458.imageshack.us/img458/457/0757ul.jpg)

Megaman X - Lawful Neutral Warforged

1) Artificer - Mithril Body, Scribe Scroll(b)
2) Artificer - Brew Potion(b)
3) Artificer - Craft Wondrous Item(b), Empower Spell
4) Artificer - Extend Spell(b), Dex +1
5) Artificer - Craft Magical Arms and Armour(b)
6) Artificer - Extraordinary Artisan
7) Artificer - Craft Wand(b)
8) Artificer - Twin Spell(b), Dex +1
9) Artificer - Craft Rod(b), Exceptional Artisan
10) Artificer -
11) Artificer -
12) Artificer - Persistant Spell, Legendary Artisan(b), Craft Staff(b), Dex +1
13) Artificer -
14) Artificer - Forge Ring(b)
15) Artificer - Magical Artisan(Extraordinary Artisan)
16) Artificer - Maximize Spell(b), Dex +1
17) Artificer -
18) Artificer - Magical Artisan(Legendary Artisan)
19) Artificer -
20) Artificer - Improved Homunculus(Evasion, 2x Flyer, 2x Sneak Attack, Weapon Ability(shocking)), Dex +1

Improved Homunculus, eh? I wonder what that could mean.....



IMAGE(http://img458.imageshack.us/img458/7509/0729mb.jpg)

R.U.S.H(Really Uber Support Homunculus)
Small Construct - Iron Defender
Hit Dice: 18d10+10 (109 hp)
Initiative: +8
Speed: 50 ft. (10 squares), fly 40 ft.(perfect)
Armour Class: 31 (+1 size, +4 Dex, +16 Natural), touch 15, flat-footed 27
Base Attack/Grapple: +13/+8
Attack: Bite +17 melee (1d8+3) + 1d6 electric + 2d6 sneak attack
Full Attack: Bite +17 melee (1d8+3) + 1d6 electric + 2d6 sneak attack
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, Evasion, Sneak Attack(2d6)
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 18, Con -, Int 9, Wis 11, Cha 7
Feats: Weapon Focus (bite)(b), Weapon Finesse, Improved Natural Attack, Flyby Attack, Combat Reflexes, Great Flyby, Improved Initiative

Books used: PHB, ECS, Magic of Eberron, Savage Species, PGtF, Complete Arcane

Ok, think I got all the feats right. If someone double-checked, that'd be cool though. :P

Ok, In order for this to work, X needs to create the wand sheath item to put the wand in his forearm, however, he needs to hold 2 wands in there, not 1, so you'll have to make 2 wand sheathes and combine them(rules for combining effects are in the DMG).

Use these wands: Wand of Magic Missile(CL 9) and Wand of Orb of Force(CL 10).

You can use higher if you want, to overcome CL checks or the like, however, both spells max damage out at those levels.

Now, with these embedded, let's get to attacks.

Low Level

Normal Shot - Magic Missile - 1 charge

Mid Level

Normal Shot - Twinned Magic Missile - 5 charges
Low Charge - Orb of Force - 1 charge
High Charge - Empowered Orb of Force - 3 charges

High Level

Normal Shot - Twinned Maximized Empowered Magic Missile(70 damage) - 10 charges
Low Charge - Empowered Orb of Force - 3 charges
High Charge - Maximized Empowered Orb of Force(90 damage) - 6 charges

Buster Upgrade - Twinned Maximized Empowered Orb of Force - 10 charges(180 damage though)

Secondly, you'll probably be burning through wands fairly fast, however, with the combination of feats, the wands break down like this when all the feats are accounted for:

Assuming min CL for max effect:

Wand of Magic Missile(CL 9): 3375gps and 135xp(normal creation cost)
With feats: 1898gps and 76xp

Wand of Orb of Force(CL 10): 15000gps and 600xp(normal creation cost)
With feats: 8438gps and 338xp

These can be further reduced by specific restrictions(race, class, etc...) and if that isn't enough, you can use the metamagic infusion and get an effect for free, so that'd save you on the charges.

Yah, I know there are probably better spells to use, however, I think these spells best represent X. :P

Upgrades:

Helm - Helmet of True Seeing
Body - Enchant armour with "of fortification"
Arm - See above
Boots - Boots of Air Walk?

I went through a ton of different options with X, but it came down to the cost of wands in the end, and X's ability to fire off his blaster fairly indiscriminately. That and Artificers rock. My first time working with them and I feel fairly confident in saying I'd be shocked if these guys couldn't do everything. I added Rush because Improved Homunculus took him from 'meh' to 'ZOUNDS!'.

Ok, still working on Samus, but I figured all you guys(and girls) have waited long enough for X, so opinions, comments?
#292

jedrious

Jan 24, 2006 15:14:29
I'm most familiar with Megaman X1, so he'll be a little slanted that way. :P

IMAGE(http://img458.imageshack.us/img458/457/0757ul.jpg)

Megaman X - Lawful Neutral Warforged

1) Artificer - Mithril Body, Scribe Scroll(b)
2) Artificer - Brew Potion(b)
3) Artificer - Craft Wondrous Item(b), Empower Spell
4) Artificer - Extend Spell(b), Dex +1
5) Artificer - Craft Magical Arms and Armour(b)
6) Artificer - Extraordinary Artisan
7) Artificer - Craft Wand(b)
8) Artificer - Twin Spell(b), Dex +1
9) Artificer - Craft Rod(b), Exceptional Artisan
10) Artificer -
11) Artificer -
12) Artificer - Persistant Spell, Legendary Artisan(b), Craft Staff(b), Dex +1
13) Artificer -
14) Artificer - Forge Ring(b)
15) Artificer - Magical Artisan(Extraordinary Artisan)
16) Artificer - Maximize Spell(b), Dex +1
17) Artificer -
18) Artificer - Magical Artisan(Legendary Artisan)
19) Artificer -
20) Artificer - Improved Homunculus(Evasion, 2x Flyer, 2x Sneak Attack, Weapon Ability(shocking)), Dex +1

Improved Homunculus, eh? I wonder what that could mean.....



IMAGE(http://img458.imageshack.us/img458/7509/0729mb.jpg)

R.U.S.H(Really Uber Support Homunculus)
Small Construct - Iron Defender
Hit Dice: 18d10+10 (109 hp)
Initiative: +8
Speed: 50 ft. (10 squares), fly 40 ft.(perfect)
Armour Class: 31 (+1 size, +4 Dex, +16 Natural), touch 15, flat-footed 27
Base Attack/Grapple: +13/+8
Attack: Bite +17 melee (1d8+3) + 1d6 electric + 2d6 sneak attack
Full Attack: Bite +17 melee (1d8+3) + 1d6 electric + 2d6 sneak attack
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, Evasion, Sneak Attack(2d6)
Saves: Fort +6, Ref +10, Will +6
Abilities: Str 14, Dex 18, Con -, Int 9, Wis 11, Cha 7
Feats: Weapon Focus (bite)(b), Weapon Finesse, Improved Natural Attack, Flyby Attack, Combat Reflexes, Great Flyby, Improved Initiative

Books used: PHB, ECS, Magic of Eberron, Savage Species, PGtF, Complete Arcane

Ok, think I got all the feats right. If someone double-checked, that'd be cool though. :P

Ok, In order for this to work, X needs to create the wand sheath item to put the wand in his forearm, however, he needs to hold 2 wands in there, not 1, so you'll have to make 2 wand sheathes and combine them(rules for combining effects are in the DMG).

Use these wands: Wand of Magic Missile(CL 9) and Wand of Orb of Force(CL 10).

You can use higher if you want, to overcome CL checks or the like, however, both spells max damage out at those levels.

Now, with these embedded, let's get to attacks.

Low Level

Normal Shot - Magic Missile - 1 charge

Mid Level

Normal Shot - Twinned Magic Missile - 5 charges
Low Charge - Orb of Force - 1 charge
High Charge - Empowered Orb of Force - 3 charges

High Level

Normal Shot - Twinned Maximized Empowered Magic Missile(70 damage) - 10 charges
Low Charge - Empowered Orb of Force - 3 charges
High Charge - Maximized Empowered Orb of Force(90 damage) - 6 charges

Buster Upgrade - Twinned Maximized Empowered Orb of Force - 10 charges(180 damage though)

Secondly, you'll probably be burning through wands fairly fast, however, with the combination of feats, the wands break down like this when all the feats are accounted for:

Assuming min CL for max effect:

Wand of Magic Missile(CL 9): 3375gps and 135xp(normal creation cost)
With feats: 1898gps and 76xp

Wand of Orb of Force(CL 10): 15000gps and 600xp(normal creation cost)
With feats: 8438gps and 338xp

These can be further reduced by specific restrictions(race, class, etc...).

Yah, I know there are probably better spells to use, however, I think these spells best represent X. :P

Upgrades:

Helm - Helmet of True Seeing
Body - Enchant armour with "of fortification"
Arm - See above
Boots - Boots of Air Walk?

I went through a ton of different options with X, but it came down to the cost of wands in the end, and X's ability to fire off his blaster fairly indiscriminately. That and Artificers rock. My first time working with them and I feel fairly confident in saying I'd be shocked if these guys couldn't do everything. I added Rush because Improved Homunculus took him from 'meh' to 'ZOUNDS!'.

Ok, still working on Samus, but I figured all you guys(and girls) have waited long enough for X, so opinions, comments?

megaman/x warforged warlock
zero warforged soulknife
#293

dnjscott

Jan 24, 2006 15:39:40
Well, combine the Lemurian template from Savage Species (regenerate all damage but decapitation) with Monster of Legend and the nigh-instant limb regrowth that protects you from death by decapitation, and you're well on your way to invincibility. Make sure you get a hat of disguise, and it helps to also be undead, though.
#294

xaktsaroth

Jan 24, 2006 16:07:12
Well, combine the Lemurian template from Savage Species (regenerate all damage but decapitation) with Monster of Legend and the nigh-instant limb regrowth that protects you from death by decapitation, and you're well on your way to invincibility. Make sure you get a hat of disguise, and it helps to also be undead, though.

Ummmm, what?
#295

xaktsaroth

Jan 24, 2006 21:31:41
Bump
#296

bard-of-all-trades_dup

Jan 24, 2006 23:35:15
Iron Man = Warforged Warlock/ Ranger gestalt

Oh and along those lines...

War Machine = Warforged Warlock/ Fighter gestalt
#297

jedrious

Jan 25, 2006 11:39:01
Iron Man = Warforged Warlock/ Ranger gestalt

Oh and along those lines...

War Machine = Warforged Warlock/ Fighter gestalt

nope just human warlocks with battlecaster and mithril battle plate
#298

zombiegleemax

Jan 25, 2006 15:13:15
I'd like to see a star destroyer from starwars. (don't care if it's a character, equipment, or some thing else)
#299

phoenixinferno

Feb 05, 2006 22:03:45
nope just human warlocks with battlecaster and mithril battle plate

I would say Iron Man is more of an Artificer, and War Machine more of a Warmage.
#300

xaktsaroth

Feb 06, 2006 1:32:06
Bump.

Oh, and I indexed the front page for easy viewing.
#301

the_taken

Feb 07, 2006 15:02:26
Bump.

Oh, and I indexed the front page for easy viewing.

nice
#302

noria_merfolk_mage

Feb 07, 2006 18:01:28
I don't have a lot to contribute to the thread, not having amazing optimisation skills, but I can make suggestions.

Giant Japanese Monsters (Or Kaiju, as they're called in the biz)

The main monsters are covered in the links in my sig, I'll post simpler builds based off them.

Godzilla: Half-dragon Blackscale Lizardfolk Psychic Warrior 10. Manifests Expansion to grow to Gargantuan size. Dragon Breath feat from Races of the Dragon lets him breath as much as he wants, add Draconomicon Metabreath feats liberally. There are better ways, most involving Gish abusing Draconic Polymorph or Shapechange, and the Dragon Breath spell coupled with some breath-enhancer spells in the Draconomicon.

Gamera: Draconomicon gives Dragon Turtles an ECL of 17, add a level of Psychic Warrior for Expansion if you want extra size, or look for other interesting dip classes.

Mothra: Giant Bee vermin companion for a fey Druid using the Child of Winter feats was suggested in the original thread. I honestly can't find anything more appropriate. By the logic of using bees instead however, an abiel, apparently LA +4 or ECL 6+5, coupled with levels in monk and psychic warrior, might work. Caterpillar form may be easier to do, as you can justify a fair number of almost-right shapes. Ormyrr, ECL 7+6 in the MM2 can take 7 levels of Psion or Psychic Warrior, and get Collosal Size.
Similar tricks create other insect kaiju like Battra, Megalon, Kumonga, Kamacuras, Megaguirus and Mother Legion.

Angilas and Rodan: Since they're dinosaurs (both in MM2), a Druid with Animal Growth can easily become one and buff up to a respectable size.

Mechagodzilla and other giant robots: A Wizard or Artificer 15/Effigy Master can make 24HD Effigies, so simply choose an appropriate creature. I chose the Swamp Linnorm from the WotC website because of it's size, but there are probably more optimal choices about.

Gyaos: Yrthraks are almost a perfect match for the Gyaos as a monster, but since I don't think they have LA or are a particularly good polymorph form, Were-Desmodu-Warbat gets a reccomendation. There are plenty other batlike creatures to try in the various supplements.

Manda: The Sea Drake in the Fiend Folio, coupled with growth magic/psionics, seems the path here.

Gigan: I think one of the Government of Smack builds will do nicely, with an appropriate race subbed in to give the correct appearence.

Biollante: Druid with plant wildshape will do nicely, there are sufficient plant monsters around. Else Woodling template with an appropriate base monster will do.

King Ghidorah: Depends if you want to be accurate about the number of heads or not. If so, a Huge chimera with Psychic Warrior levels is recommended. If no, Hydra your way to victory.

Hedorah the Smog Monster: Polymorphing into a blackpudding or somesuch seems the way to go, unless theres some combo of Oozemaster and Warmind or something that I'm missing.
#303

Tempest_Stormwind

Feb 07, 2006 22:53:39
Oh, and I indexed the front page for easy viewing.

Excellent!

You missed on the Marv build, though. The earlier post on the subject is as important as the second. (Part 1/Part 2 links would probably be the best.)



Noria: There's actually a Kaiju template in a dragon magazine, by the way. You're on a good run without it, though it will solve some of the issues and give you more flexibility.
#304

xaktsaroth

Feb 07, 2006 23:43:49
Not sure which one is Part 1, so I picked the one that seemed most likely(post 149).

If I got the wrong one, let me know and I'll change it to the one you give.

Secondly, in the process of remaking Bowser, with the advent of Races of Dragon.

Going to be an natural weapon build, so look back on the Bowser page, or, use the new indexed first post.

Edit: And for you lazy buggers, go here
#305

noria_merfolk_mage

Feb 08, 2006 3:09:10
Noria: There's actually a Kaiju template in a dragon magazine, by the way. You're on a good run without it, though it will solve some of the issues and give you more flexibility.

I'm well aware of the kaiju template, and it works great when making monsters for your game, but the build suggestions above are for characters. The idea of playing Gojira and co. is something that appeals to me, and certinly is no crazier than some of the other suggestions out here.
#306

enamel_32

Feb 11, 2006 10:23:24
How would one make a spiderman-like character, without using only items for his abilities... Any ideas?
#307

noria_merfolk_mage

Feb 11, 2006 10:31:34
How would one make a spiderman-like character, without using only items for his abilities... Any ideas?

Already done, theres a link in the first post.
#308

the_taken

Feb 13, 2006 16:59:46
because this thread is so awesome, and I like smilies

:invasion: :invasion:
#309

xaktsaroth

Feb 19, 2006 17:58:54
Bump
#310

noria_merfolk_mage

Feb 20, 2006 4:36:14
Here's an interesting suggestion: The characters from Tron, any ideas about them?
#311

Kurama_Youko

Feb 20, 2006 9:35:05
IMAGE(http://www.rpgamer.com/games/bof/bof3/fanart/ryu_jen.jpg)

Half Celestial Human (Battle Sorcerer 6/Monk 2/Enlighten Fist 10)
Size & Type: Medium Outsider (Human, Native, Dragonblood)
Hit Dice: 18d8+216(274)
Iniatitive: +4
Speed: 55ft/ Fly 60ft (Good),
Armor Class: 41 (Nat +1, Bracers +8, Def +5, Dex +4, Cha +10, MK +4, -1 Flaw) Touch: 32, Flat: 41
Base Attack Bonus/Grapple: +12/+24
Attack: Unarmed Strike +24 (3d8+12) or Claw +24 (1d6+12)
Full Attack: (Flurry of Blows +22/+22/+18/+13(3d8+12) plus 2 Claws: +17 (1d6+6)
Space / Reach: 5ft/5ft
Special Attack: Flurry of Blows, Spells, Ki Strike (Magic), Fist of Energy (Burst), Arcane Fist, Spell-Like abilities, Smite Evil,
Special Qualities: Evasion, Summon Familiar, Monk abilities, Arcane Rejuvenation, Hold Ray, DR 10/Magic, Keen Senes (Darkvision 60ft), Resistance: Acid, Cold & Electricity 10, Daylight, Immunity: Disease, SR 28, Diamond Soul
Saves: Fort: +25 Ref: +21 Will: +20 (+4 vs Sleep, Paralysis & Fire Effects, +4 vs Poison)
Abilities: Str: 34 Dex: 18 Con: 32 Int: 12 Wis: 10 Cha: 30
Skills: Concentration +29, Diplomacy +15, Intimidate +16, Jump +17, Knowledge (Arcana) +16, Listen +15, Profession (Fisherman) +15, Spellcraft +6, Spot +17, Tumble +19,
Feats: (B)Magic in the Blood, (M)Stunning Fist 16/day, (M)Unarmed Strike, 1st-Draconic Heritage (Gold), (B)Draconic Claw, (B)Acertic Mage, (M)Deflect Arrows, 3rd-Practice Spellcaster (Battle Sorcerer), 6th-Combat Casting, 9th-Sun School, 12th-Dragon Cohort, 15th-Improved Natural Weapon (Unarmed Strike), 18th-Fireblood Line,
Flaw: Vulnerable (-1 AC), Slow
Environment: Any
Organization: Group 2-6
Challenge Rating: 21
Treasure: Standard
Alignment: Lawful Good
Advancement: By Character Class
Level Adjustment: +2

Spells Per-Day: Spell DC's 20+Spell lv
5/8/8/7/7/7/6/3
Spells Known: 8/4/4/3/3/2/1/1 Caster lv 18
0th-Detect Magic, Read Magic, Prestidigitation, Mending, Detect Poison, Dancing Lights, Acid Splash, Touch of Fatigue
1st-Jump, Ray of Enfeeblement, Grease, Shield, *Hypnotism
2nd-Wings of Cover, Listening Lorecall, Cat's Grace, Wraith Strike, *Pyrotechnics
3rd-Dragonskin, Greater Magic Weapon, Greater Mighty Wallop, *Tongues
4th-Rebuking Breath, Dimension Door, Stoneskin, *Fire Shield
5th-Dragon Breath, Draconic Polymorph, *Cloud Kill
6th-Starmantle, *Summon Monster 6 (Elementals and Outsiders with Fire Subtype only)
7th-Greater Teleport, *Delayed Blast Fireball

Spell-Like abilities DC's 20+Spell lv, Caster lv 19
All 3/day: Protection from Evil, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease, Dispel Evil, Holy Word, Holy Aura, Hallow, Mass Charm Monster, Summon Monster 9 (celestials only,)

Equipment: 760,000 remaining: 2,200
64,000 Bracers of Armor +8
13,000 Monk's Belt
25,000 Vest of Resistance +5
36,000 Amulet of Health +6
36,000 Gauntlets of Orge Power +6
36,000 Cloak of Charisma +6
137,500 Manual of Str
137,500 Manual of Con
137,500 Tomb of Cha
50,000 Ring of Protection +5
40,000 Ring of Freedom of Movement
12,000 Boots of Speed
1,800 Hat of Disguise
2,500 Eyes of the Eagle
30,000 Orange Ioun Stone

This is a better build than the original one i posted and is ECL 20 which means its alot more reasonable. It uses the Book of Exalted Deeds LA for Half Celestial, and one FR Regional Feat (Magic in the Blood) for the extra uses of Spell-like abilities (might take a house rule but it should be legal.). This build combines some aspects of BoF3 and 4 Ryu.

Example: Using Draconic Polymorph you can assume the forms of other Dragons with a additional Str and Con increase which depending on the Creature picked (in some cases a dragon wont do) you can assume the forms that best fit the forms in BoF3, like Dread Linnorm for Tiamat form, or Juvenile Red Dragon for Fire Gene Dragon Form, Juvenile Radiant for Kaiser Dragon, ect ect. However this may be kind of suboptimal considering how strong the base form is, this is where it most resembles BoF4 Ryu, if you've played the game then you know that his Dragonized form is pretty cool looking and that he almost never turns into a full dragon except when using a breath weapon even then he turns back as soon as that is over (RP element). I gave him spells that could make him a good gish I suppose, but Prismatic Spray covers the 3 elements he controlled in BoF4 (Earth, Wind and Fire), Dimension Door + Sun School covers his cool animation of Disappearing and Reappearing infront of the Enemy for one attack. (though you can't instantly teleport back though since you still have a move action I guess you could tumble back.) You get your breath weapon from the Dragon Breath Spell, and if your using the Complete Divine version then you have a variety of breath weapons to chose from (5), Though the elements are limited, unless you wanna use the evil dragon breaths, You can hover in mid air like BoF4 Ryu due to good manuverability, Everything else is just to help him survive should he go into epic lvs.
#312

Kurama_Youko

Feb 21, 2006 20:40:07
Because its a cool thread, and I added something so I want to hear what others say. :P
#313

melfid

Mar 01, 2006 16:57:49
This tread ROX
#314

harry

Mar 02, 2006 8:50:17
IMHO Neo doesn't look like artificer. Here's my try at Neo:

Used variant rules: Gestalt
Race: Human with Paragon template (LA +11)

Side A: Level Adjustment 11/ Human Paragon 3/Psion 6
Side B: Psion 12/Monk 8


Important things:
-Psion manifester level 20
-some cool monk abilities (jumping, unarmed fighting, Kung Fu)
-Super cool bonuses from paragon template (tons of hp, huge attack/dmg, untouchable AC, high ability scores)
-feats:Twin Power, Psychic Meditation

Effect: every round Neo manifests a twinned Synchronicity and regains focus, thus having two readied actions duriong opponents turn, which he uses to pull out following trucks:
-Manifests Telekinesis at incoming bullets, stopping them in mid-air
-Dodges attacks with flight and super high jumps
-uses Telekinesis to grab weapons that are far away
-fires with a gun, but really he just casts Crystal Shards which start from it, dealing 20d6 as touch attack
-casts Temporal Acceleration to make the awesome "bullet-time"
-uses Timeless Body to withstand attacks (remember how he blocked a blade with his bare hand?)
-casts Psionic Revivify to save Trinity
#315

Tempest_Stormwind

Mar 02, 2006 8:54:43
Because I know it's related to this thread's premise, I feel that I should link to DisposableHero's Psionic Naruto Builds. I don't read or watch Naruto myself, but nearly everyone who has read that thread and is a fan says that they're remarkably close, if not perfect.
#316

zombiegleemax

Mar 04, 2006 1:47:58
Look at the >> for my comments.


Because it's instances of him being hit by attacks and the attacks simply don't get through his permanent magical shields. He's also need crazy energy resistance and a method of lowering the damage spells deal to him by a few hundred while actually allowing the spell to dal damage to him. Also realistically his Dr is a few billions as his auto shields have withstood planet wrecking blasts, but I was going easy.

Another few feats:

Having the power to destroy galaxies (He considered it too powerful so limited his power on purpose)
Being immortal simply from his own power.
Teleporting himself about 200 billion lightyears.
Being able to transmute any material to any other amterial simply by speaking. An example being "Blood to Ice"
>>Not sure it's possiible but how about Persistent Polymorph any object?

Being able to cast probably all 9th level and below spells using only a verbal component.
>>Some sort of Incantatrix/Arcane Order blend with Still spell and eschew materials should cover this.

Being able to cast spells constantly without needing to recharge, or at least having enough of them that it never seems like he needs to recharge even if he fights for days while constantly hurling spells. I'd say at least 691200 spells without recharging, as that's two days while casting a spell every six second.
>>How about when he exhausts most of his spells, he casts persistent time stop, goes home, recuperates for the next day and then comes back just as time is restarting with all his spells again...rinse and repeat and he can fight indefinitely.

Thinking about it, being able to hurl just about any level 1 to 9 spell in only a second or so rather than six, so he could get off 4 spells requiring standard actions in a round.

#317

zombiegleemax

Mar 04, 2006 13:30:22
while the focus of the thread has been much more about flavor than optimization, my pet project on the psionics board for the last few weeks has been the Psionic Naruto Builds thread, which was inspired by this thread :D

The builds in that thread so far are:

My Builds
Uzumaki Naruto
Uchiha Sasuke
Haruno Sakura
Hatake Kakashi
Akimichi Chouji
Yamanaka Ino
Nara Shikamaru
Asuma
Aburame Shino
Kurenai
Hyuuga Neji
Rock Lee
Tenten
Maito Gai
Sabaku no Gaara (Two Builds)
Kankuro (also Kurorai and Karasu)
Temari
Uchiha Itachi (Epic)
Hoshigake Kisame (Epic)

Radical Taoist's Builds
Inuzuka Kiba (and Akamaru)
Hyuuga Hinata

radu the wanderer's Builds
Kyubi
Shukaku

Edit: and tempest beat me to it I really should read more closely before I post, oh well, the indexed builds gives you an idea of how well this is going anyway.
#318

xaktsaroth

Mar 05, 2006 23:40:53
Added the Naruto and Ryu builds(On a side note, where is Ryu from?)

I feel a bit weird. The thread was moved here, which is a mixed blessing. There's less traffic, but looking around the forum, it's all the threads that the board is famous for, and my little ol' thread is here? I feel kinda honoured, or a mouse among men kinda feeling. 0_o.

I havn't forgot about my promise for a Samus build, in fact, she's changed builds 14 times(I counted), so hopefully I can deliver it soon, as making the same character 14 ways has drove me a little crazy. :P

Oh, and bump.
#319

oswald_krato

Mar 06, 2006 1:13:49
Mr. Ed.

You know, the old old TV show? I wanna see that. =P
#320

lostone

Mar 06, 2006 6:03:46
Mr. Ed.

You know, the old old TV show? I wanna see that. =P

Cast Awaken on a horse. Done.
Awaken From the SRD
Awaken
Transmutation
Level: Drd 5
Components: V, S, DF, XP
Casting Time: 24 hours
Range: Touch
Target: Animal or tree touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You awaken a tree or animal to humanlike sentience. To succeed, you must make a Will save (DC 10 + the animal’s current HD, or the HD the tree will have once awakened).
The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s.
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
XP Cost: 250 XP.
#321

Kurama_Youko

Mar 06, 2006 6:26:30
Mr Ed needs a few ranks in Perform (Comedy), Perform (Actor),

Ryu is from the Breath of Fire Series of RPGs, a so far 5 part game that has spanned 3 systems, each game had a new Ryu, with a new look and new spin on how his powers worked or originated. My Ryu hopefully represents 3 and 4
#322

zyme86

Mar 06, 2006 20:23:28
Cloud Strife
male augmentated humanoid
[/img]
Fighter 5/Dervish 10/Exotic Weapon master 5
Str 26
Dex 24
Con 16
Int 10
Wis 13
Cha 8

Wields Lg Fullblade

Feats Monkeygrip
Monkey Grip
#323

noria_merfolk_mage

Mar 07, 2006 4:31:01
Dervish? I know the TWF sections of Advent Children are cool, but I wouldn't peg him a dervish, unless you're hung up on Omnislash that much. There are ways to boost greatsword damage apart from Frenzied Berseker. Maybe take some leaves out of the Lancer build because of all the jumping he does?

Oh, and your image is broken.
#324

Kurama_Youko

Mar 16, 2006 21:46:39
or give him a custom item that allows him to cast greater mighty wallop a couple of times per day as a 20th lv caster.
#325

lyinginbedmon

Mar 18, 2006 10:07:09
Roronoa Zolo
Zolo was a pirate hunter, who practised Two-Sword fighting as a kid, then went on to using 3 when he was trying to beat Kuina. I've included this when factoring the build.

Zolo uses 3 Katana, 2 in his hands, and 1 in his mouth. The easiest way to simulate this, is with Aberrant Arms from Dungeon Master's Guide II. While this gives an extra 2 arms, I'll only be using 1 extra for simplicity of the build. Although it may seem extremely crazy, that extra arm will be counted as being inside his mouth...

AA: Multiweapon Fighting
Human: Exotic Weapon Proficiency (bastard sword)

Aberrant Arms (LA +2) Human Fighter 8/Bloodhound 3/Ninja 6/? 1
Fighter 1:
-Endurance
-B: Two-Weapon Fighting
Fighter 2:
-B: Combat Expertise
Fighter 3:
-Run
Fighter 4:
-B: Dodge
Fighter 5:
Fighter 6:
-Track
-B: Mobility
Fighter 7:
Fighter 8:
-B: Spring Attack
Bloodhound 9: Mark (1), Swift Tracking
-Improved Multiweapon Fighting
Bloodhound 10: Nonlethal force, Ready and Waiting
Bloodhound 11: Bring 'em Back Alive, Tenacious Pursuit (+10 ft.)
Ninja 12: Ki Power, Sudden Strike +1d6, Trapfinding
-Greater Multiweapon Fighting
Ninja 13: Ghost step (invisible)
Ninja 14: Sudden Strike +2d6, Poison Use
Ninja 15: Sudden Strike +3d6
-Whirlwind Attack
Ninja 16: Acrobatics +2, Ki Dodge
Ninja 17: Sudden Strike +4d6, Speed Climb

BAB: +18/+3
Attacks: +14/+14/+14/+13/+13/+8/+8

And of course, it incoporates the majority of the feats he's been seen performing in the series. This includes running down the Merry Go's mast and attack, slicing people painfully and effectively without leaving a mark, and of course it gives him some versatiliy
#326

noria_merfolk_mage

Mar 19, 2006 6:26:47
or give him a custom item that allows him to cast greater mighty wallop a couple of times per day as a 20th lv caster.

That only works on bludgeoning weapons.
#327

Kurama_Youko

Mar 19, 2006 8:18:29
Then use a nail bat (Spiked Club), lol.. It was probably cloud's 2nd best weapon anyway lol.
#328

harry

Mar 19, 2006 14:19:18
Added the Naruto and Ryu builds(On a side note, where is Ryu from?)

Isn't my Neo build worthy adding?
#329

melfid

Mar 22, 2006 20:20:08
Bump. I love this tread.

What about silver surfer, or Venom.
#330

jedrious

Mar 23, 2006 1:15:26
Venom: an Intelligent Psychoactive Skin with the following abilities:
Animal Affinity @ will, wearer only
Psychofeedback @ will, wearer only
Chameleon constant
Psionic Revivify 1/day, wearer only
True Metabolism constant
Personal Mind Blank constant
Ectoplasmic Shambler @ will
Wall of Ectoplasm @ will
Ubiquitous Vision constant
Body Purification @ will, wearer only
Detect Hostile Intent @ will
Body Equilibrium constant
Telempathic Projection @ will, wearer only
Entangling Ectoplasm @ will
Clairvoyant Sense @ will
Mind Seed 1/day, wearer only
Psionic Major Creation(ectoplasm only) @ will
Ectoplasmic Coccoon @ will
Defensive Precognition constant
#331

Impeesa

Mar 23, 2006 15:30:11
Dervish? I know the TWF sections of Advent Children are cool, but I wouldn't peg him a dervish, unless you're hung up on Omnislash that much. There are ways to boost greatsword damage apart from Frenzied Berseker. Maybe take some leaves out of the Lancer build because of all the jumping he does?

That's exactly what I did back when the movie came out. I think it's a pretty good approximation.

--Impeesa--
#332

haikenedge

Mar 27, 2006 23:50:07
Hate to post without any real significant contribution, but does anybody have any idea how to handle Taki (Soul Edge/Calibur franchise) and Motoko Kusanagi (Ghost in the Shell)?

I think Taki looks something like Monk 1/Ranger 3/Martial Rogue X/Tempest 5/Shou Disciple Y. Motoko probably is a Thug with a level or so in human Exemplar... can't really figure out either.
#333

zombiegleemax

Mar 28, 2006 1:55:37
Taki:

Monk2/Ranger4/Shou Disciple5/Warlock5/Thief Acrobat4

Improved Unarmed Strike (monk1), Dodge (monk1 - UA cobra strike variant), Combat Expertise (1), Improved Feint (Human), Mobility (monk2), Ascetic Hunter (3), Two Weapon Fighting (Ranger1), Weapon Focus (Unarmed) (6), Endurance (Ranger3), Combat Reflexes (Shou Disciple2), Improved Two Weapon Fighting (9), Improved Trip (Shou Disciple4), Defensive Throw (12), Greater Two Weapon Fighting (15), Karmic Strike (18)

Ascetic Hunter, TWF, ITWF, GTWF, Martial Flurry +16 base attack - Taki fights with two blades exceptionally well, her combos mix flurrys of both blades and unarmed strikes

Thief Acrobat stuff like kip up etc - Taki's various rolling/jumping/flipping attacks

Improved Feint - check out any move that cancels into a Mekki-Maru strike

Eldritch Blast + Hideous Blow - Unblockables, Guard Breaks, and Ninja Cannon

Defensive Throw - Throws, simple enough

Karmic Strike - Guard Impact + Counter Strike

Leaps and Bounds Invocation - One of few soul calibur characters that jumps more than a little hop now and then
#334

noria_merfolk_mage

Mar 28, 2006 4:57:35
Motoko could be done using a Warforged Ninja, with a flavour rehash to still appear human. It covers the semi-contruct status and the turning invisible. Something like Mnk2/Nin18 is a usable base-class build, not sure what PrCs work best.
#335

Kurama_Youko

Mar 28, 2006 5:36:41
don't forget taki has to have like a 20 something charisma,... mmm mmm, spandex, its a previlge not a right.
#336

Tempest_Stormwind

Mar 28, 2006 9:20:51
don't forget taki has to have like a 20 something charisma,... mmm mmm, spandex, its a previlge not a right.

Any player who respects Taki for her skills uses the other costumes. Notably the green one in SC2.

...Of course, I'm one to talk about costumes. I'm an Ivy specialist.


DH: Taki's got several moves that involve her moving as part of the attack, and I don't see any charges or bull rushes mentioned.... and if the Great Throw feat can fit in there, it should (especially since in Soul Blade, where your weapon could break, she fought better without a weapon, since she kept her kicks, and had a new throw which was almost a guaranteed ringout).

Good call on the rest, though, especially warlock. That's something that didn't occur to me, and fits her very well (Leaps and Bounds also improves tumble, and aside from Xianghua and Yoshimitsu, she's the only one who rolls with any regularity. Mitsurugi's soldier roll doesn't count, since it's clumsy).
#337

haikenedge

Mar 28, 2006 18:46:53
Thanks to DH for the Taki build. Could you PM with some details about the Shou Disciple? I've seen it thrown around, but I don't have the Unapproachable East...

I guess Motoko could conceivably be a Warforged Monk 6/Ninja 4/Kensai 10... Still, for some reason, I want to make her a psychic warrior... don't know why.
#338

the_taken

Mar 28, 2006 19:30:42
I guess Motoko could conceivably be a Warforged Monk 6/Ninja 4/Kensai 10... Still, for some reason, I want to make her a psychic warrior... don't know why.

Because Psywars are better ninjas than ninja's. You could flavor that her battery supply is akin to how much PP she has. DH has a thread where his naruto ninja's all use psionic classes. Psionic Naruto Builds
Bwo ha! I'm promoting some other guy's thread!
#339

haikenedge

Mar 28, 2006 20:46:30
True, but too bad Chameleon doesn't augment. If it could augment up to +40, I'd call it "effectively invisible".
#340

zombiegleemax

Mar 28, 2006 23:37:10
DH: Taki's got several moves that involve her moving as part of the attack, and I don't see any charges or bull rushes mentioned.... and if the Great Throw feat can fit in there, it should (especially since in Soul Blade, where your weapon could break, she fought better without a weapon, since she kept her kicks, and had a new throw which was almost a guaranteed ringout).

I'm not familiar with a couple of things here:

1) Soul Blade - I picked up the series at Soul Calibur, did most of my playing on SCII, and have recently acquired a copy of SCIII

2) The source of the great throw feat

Also, build has been edited slightly so it actually qualifies for shou disciple properly :D

...Of course, I'm one to talk about costumes. I'm an Ivy specialist.

If we're talking SCII then ditto, I can't get comfortable with her stance changes in SCIII, don't know why...
#341

Tempest_Stormwind

Mar 29, 2006 0:21:07
I'm not familiar with a couple of things here:

1) Soul Blade - I picked up the series at Soul Calibur, did most of my playing on SCII, and have recently acquired a copy of SCIII

2) The source of the great throw feat

Also, build has been edited slightly so it actually qualifies for shou disciple properly :D

1) I'm a SC2 veteran as well, but I made it a point to play through all the games at the time when I realized they were built for thinkers (unlike every other fighter I'd played or even heard of at the time), and that the story was actually consistent (which I confirmed; it's actually quite elaborate, and -- in particular -- Soul Calibur's would make an excellent movie).

Soul Blade, aka Soul Edge, was a bit different from all the others (for instance, Taki found Mekki-Maru in it, and as such fought with one knife the whole time; relics of this can be found in her non-cancelling moves in newer games), especially in that blocking dealt damage to your weapon (and weapons had a different Durability stat which affected this; Taki's Tanto, for instance, was astonishingly strong but broke in two blocks or so), and enough damage to a weapon destroyed it, meaning you had to fight unarmed. This of course put you at a disadvantage, usually -- though Taki in particular was still lethal, and my usual trick with her in adventure mode was to take said Tanto and deliberately break it. Taki unarmed still meant good kicks and fast rolls, and she gained a grab-the-shoulder, plant-the-foot, roll-backward style throw while unarmed. This throw was nearly as much of a guaranteed ringout as, say, Link's throws in SC2.

2) The Great Throw feat is mentioned in Oriental Adventures, but shows up in the errata. Essentially, it lets you give up your Improved Trip extra attack to determine which square in your threatened area that a tripped opponent falls into. AMAZINGLY useful when fighting on a ship, I may add. (From experience in both D&D and Soul Calibur -- in Soul Blade, you consistently fought Cervantes just before Soul Edge itself (i.e. Inferno) at the end, and he was on a raft near his ship. He wasn't *quite* as broken as he was in Soul Calibur, but he certainly was overpowering unless you were very good at the primitive, poorly-implemented guard-impact/parry system in that game. I wasn't.)

If we're talking SCII then ditto, I can't get comfortable with her stance changes in SCIII, don't know why...

Haven't yet played SC3, but I'm told she's hated because she gained ringout throws like nobody's business. And still she's weaker than Mitsurugi in that game -- he apparently got some badass switch flipped or something.

But yes, Ivy's my specialty in SC2. There was a time when I did Extreme Time Attack start-to-finish as a warm-up. I doubt I can do that now, having not played in months, but I can probably still school new players by lining up one of her terribly impressive juggler combos, ending with Calamity Symphony (though technically Summon Suffering is more optimal, the former looks far more impressive, and doesn't have a voicetrack that's interrupted by grinding a stiletto boot into them after they fall. What can I say, I like the accent.).
#342

haikenedge

Mar 29, 2006 7:56:00
I specialized in playing Taki & Ivy in SCII; I haven't acquired a copy of SCIII yet, but I've played it in passing and I'm planning on mastering Setsuka, Taki, Ivy & Talim when I happen to get the game.

Since I'm unable to contribute in any intelligent manner to either Taki or Motoko, I thought I'd go in another direction. Presenting, Kyo Kusanagi.

Kyo Kusanagi
Chaotic good male human ex-Monk 1/Sorcerer 3/Enlightened Fist 7/Barbarian (Whirling Frenzy variant) 9

Feat Progression:
Improved Unarmed Strike (monk 1), Stunning Fist (monk 1), Combat Expertise (1), Combat Casting (human), Aesthetic Mage (3), Dodge (6), Karmic Strike (9), Wild Talent (12), Psionic Fist (15), Extra Stunning (18)

Improved Unarmed Strike, Aesthetic Mage, +15 BAB - Kyo Kusanagi is primarily an unarmed combatant, as depicted in the King of Fighters series.

Fist of Energy - Most of Kyo's moveset involves him exuding flames from his fists. Basically, Kyo's Aragami & Dokugami chains.

Fist of Energy + Hold Ray (Scorching Ray) + Psionic Fist - Ura 108 Shiki: Orochinagi DM. A power, flaming wave with a slightly extended range than touch.

Fist of Energy + Hold Ray (Scorching Ray) + Fire Shield - Ura 108 Shiki: Orochinagi SDM. As Ura 108 Shiki: Orochinagi, but Kyo gains autoguard that also deals damage.

Fist of Energy + Hold Ray (Scorching Ray) + Fire Shield + Haste + Flurry of Blows + Whirling Frenzy - Mu Shiki DM/SDM

Fist of Energy + Karmic Strike + Hold Ray (Scorching Ray) - 910 Shiki: Nue Tsumi. A counter move where Kyo takes a hit, then returns the favor with a flaming punch.

Next up: Iori Yagami.
#343

czem_15

Mar 29, 2006 15:28:17
Aquilles from the movie troy as a low level character

At first i thought about a fighter but a fighter whith leather armor and short sword im geting killed for sure(i want to play him and i have to start from level one) and i dont think i can make him work that way...

I think it has to be some kind of class that combines rougue and fighter a characther that its light in equipment but hits hard dont you think?????
#344

noria_merfolk_mage

Mar 29, 2006 16:50:03
Aquilles from the movie troy as a low level character

At first i thought about a fighter but a fighter whith leather armor and short sword im geting killed for sure(i want to play him and i have to start from level one) and i dont think i can make him work that way...

I think it has to be some kind of class that combines rougue and fighter a characther that its light in equipment but hits hard dont you think?????

It's written Achilles. And Scout from Complete Adventurer seems a good pick for his starting class.
#345

czem_15

Mar 29, 2006 17:46:35
A scout?????
I thought it would be something more face on!!! ,achilles didnt hide from anyone....
A swashbuckler maibe but i dont think so either.....
#346

tleilaxu_ghola

Mar 29, 2006 18:46:26
Achilles... was he the "main character" of that movie? I believe so... if he is then perhaps try my optimized dex-warrior build in my signature (under practical builds).

Dervish dancer + barbarian and wildrunner = really fast, really agile, and kick butt. (Full BAB too)
#347

czem_15

Mar 29, 2006 19:59:37
VERY INTERESTING!!!!!!!!!!
Ill look in to it thanks.....
#348

lyinginbedmon

Apr 11, 2006 12:13:51
I think the first post should be updated to include the more recent builds here
#349

xaktsaroth

Apr 16, 2006 12:45:13
Sorry for the lack of updates peoples, but my university finals are killing me. I got a little time, so I'm wrapping up a pet project of mine I've promised a few people on these boards(about half done), then I'll update the first post with the new additions, however, I ask all the recent submitters to list what the source of the character they created is from, so I can properly note it on the front page.

Now, I know I promised you a Samus Aran build, and no, I havn't forgotten. Over Samus' multiple build changes, I eventually settled into the idea that Samus was going to be a Psionic character, so I was waiting for the release of Complete Psionics before I finished the build, as I figured it might have some new material for me, or some changes to powers I might be using.

Thank you for your patiences.
#350

killtron9000

Apr 16, 2006 17:43:00
what about lu bu from dynasty warriors?
#351

xaktsaroth

Apr 21, 2006 13:42:56
Ok, updated the front page with the new builds(Sorry for missing you, Harry, your up there now. )

Finished my little side project, it's the Triad of Shadows link in my .sig for anyone who's interested. [/shameless self-promotion]

That be said, all speed forward on Samus! Wonder if Odnasept's still around, be interesting to see my Samus against her Metroids!
#352

Senevri

Apr 22, 2006 12:15:16
Achilles:
Rogue/Fighter.../Legendary Leader, I think. Maybe fit in Marshal there, too...
Scout _might_ work, but I'm not that familiar with completes.
#353

Senevri

Apr 22, 2006 12:37:59
Look at the >> for my comments.
[QUOTE=MonkeyGreatSEOH
Because it's instances of him being hit by attacks and the attacks simply don't get through his permanent magical shields. He's also need crazy energy resistance and a method of lowering the damage spells deal to him by a few hundred while actually allowing the spell to dal damage to him. Also realistically his Dr is a few billions as his auto shields have withstood planet wrecking blasts, but I was going easy.

Another few feats:

Having the power to destroy galaxies (He considered it too powerful so limited his power on purpose)
Being immortal simply from his own power.

There are few ways of doing that In his case, I'd guess he has some sort of
"Chosen of..." type template. Or he's sufficiently Epic.

Teleporting himself about 200 billion lightyears.

Wish.
Being able to transmute any material to any other amterial simply by speaking. An example being "Blood to Ice"
>>Not sure it's possiible but how about Persistent Polymorph any object?

Considering the rules for spell research, unless there's _more_ examples
of him doing this...
Custom insta-gib transmutation spell [cold] subtype.
Fort save (special).
Verbal components.
I'd say this is a 4th - 5th level spell. There is an equivalent 4th level insta-gib spell, however verbal only raises the level in this case, since it's effectively a stilled spell. On a successful fort save, it causes
some amount of [cold] damage.


Being able to cast probably all 9th level and below spells using only a verbal component.

This reeks of Auto-Still III. Alternatively, he could have an item equivalent
of "Rod of Greater Stilling". However, if you're satisfied with just being
able to cast 8th or lower, it's just the Still Spell feat.
"Mage of the Arcane Order" for spell access. I wouldn't put it past him
to have his own personal spell pool. That's what I'd do if I were
a Wiz/Sorc of high enough level.

>>Some sort of Incantatrix/Arcane Order blend with Still spell and eschew materials should cover this.

I don't think Incantator can lower the spell level below 1... and Doc Strange doesn't seem like a Tainted Scholar.
Being able to cast spells constantly without needing to recharge, or at least having enough of them that it never seems like he needs to recharge even if he fights for days while constantly hurling spells. I'd say at least 691200 spells without recharging, as that's two days while casting a spell every six second.

Didn't I see an Infinite Spells trick somewhere? Personally, I'd persistify
a few spells which allow one to throw bolts of elemental energy & other
equivalent tricks. (Druids have some examples of these, which could be researched.)
>>How about when he exhausts most of his spells, he casts persistent time stop, goes home, recuperates for the next day and then comes back just as time is restarting with all his spells again...rinse and repeat and he can fight indefinitely.

Can timestop be persisted? Alternatively he could have a pocket reality with faster time trait 1 day/1 round, to be specific, and as time stop lasts for at least one round...
Thinking about it, being able to hurl just about any level 1 to 9 spell in only a second or so rather than six, so he could get off 4 spells requiring standard actions in a round.

Once again, this is an epic ability, requiring a total of 5 to 6 feats.
However, since time stop speeds up the caster, this could just be explained by casting that when necessary.
#354

the_taken

Apr 22, 2006 13:12:10
Drop the Dr.Strangeness. Ultra-ubber char builds are no fun to play. You can't play with unlimited power. It just becomes a contest of atrition to see who cracks first: DM or player. If you want to play Dr.Strange, toss the dice and rule books out the window and just say Dr.Strange does this. Dr.Strange is Marvel(tm)'s Pun-Pun.

This thread is about making characters you'd be able to play with a DM, out of your favorite cartoon, comic book, movie, video game, or novel's hero/heroine.
#355

Senevri

Apr 22, 2006 13:54:47
Drop the Dr.Strangeness. Ultra-ubber char builds are no fun to play. You can't play with unlimited power. It just becomes a contest of atrition to see who cracks first: DM or player. If you want to play Dr.Strange, toss the dice and rule books out the window and just say Dr.Strange does this. Dr.Strange is Marvel(tm)'s Pun-Pun.

Well, yeah, but it was in a relatively recent post... In all honesty, Doc Strange is a straight epic mage build.

Hmm... What about:
Vanessa Z. Schneider?

Or,

Aya Brea?
#356

odnasept

Apr 22, 2006 14:33:13
Ok, updated the front page with the new builds(Sorry for missing you, Harry, your up there now. )

Finished my little side project, it's the Triad of Shadows link in my .sig for anyone who's interested. [/shameless self-promotion]

That be said, all speed forward on Samus! Wonder if Odnasept's still around, be interesting to see my Samus against her Metroids!

Don't worry; I am here, and am quite curious as to what your Samus will be capable of compared to my Metroids. If she's a 20-level build as I suspect she will be, she shouldn't have much problem even against the Omega Metroid (although the Queen will likely pwn any non-Epic who tries to slay her pretty badly). Amusingly enough, though, I've been asked to modify the non-Queen Metroids for the Metroid DnD site by increasing their power (as my original goal with every one except the Queen was to make them easily playable rather than reflect their video game power (otherwise the Alpha would have closer to 70 hit points than 30 because it takes five 4d6 damage missiles to slay).

And the taken: I think you mean heroine. Typos can be pretty nasty sometimes. ;)
#357

the_taken

Apr 22, 2006 16:24:59
And the taken: I think you mean heroine. Typos can be pretty nasty sometimes. ;)

Oops!

Corrected, thnx.
#358

avalon_02_13

Apr 26, 2006 0:23:15
I think this was posted earlier but how about Ermac and Kenshi from Mortal Kombat?
#359

zombiegleemax

Apr 27, 2006 8:41:33
I have been reading the Slayers novels, and have been fascinated by Zuuma the assassin. In Slayers, he can break a sword with his bare hands, parry projectiles, dodge just about everything, and cast quite a bit of magic. As for alignment, he's honorable, as far as assassins go, but he's still in the business of killing people for money. Thus, I was thinking a build for him would look kind of like this.

Zuuma - LE human monk 2/sorcerer 4/enlightened fist 9/havoc mage 5

1 Monk - Improved Unarmed Strike, Stunning Fist, Power Attack, Improved Sunder, flurry of blows
2 Monk - Deflect Arrows, evasion
3 Sorcerer - Combat Casting, Practiced Spellcaster, Flaw: Forlorn (since he doesn't have a familiar)
4 Sorcerer
5 Sorcerer
6 Sorcerer - Ascetic Mage
7 Enlightened Fist - ki strike (magic)
8 Enlightened Fist - fist of energy
9 Enlightened Fist - Improved Natural Attack (unarmed strike), arcane fist
10 Enlightened Fist
11 Enlightened Fist - arcane rejuvenation
12 Enlightened Fist - Combat Expertise, fist of energy (burst)
13 Enlightened Fist - hold ray
14 Enlightened Fist
15 Enlightened Fist - Improved Trip, diamond soul
16 Havoc Mage - battlecast (2nd)
17 Havoc Mage
18 Havoc Mage - Knockdown, battlecast (4th)
19 Havoc Mage
20 Havoc Mage - battlecast (8th)

He fights like an 11th level monk, casts spells as a 14th level sorcerer (caster level 18), and can cast spells while making a full attack. I'm not sure what his stats are, but he doesn't seem to have any kind of a dump stat.
#360

rydi123

May 02, 2006 4:58:14
are other wizards approved settings, such as dragonlance and rokugan/oa allowed? i have several interesting ideas for things mentioned here, such as the highlander, some ff2/4 characters, samurai jack, and a few others, but most involve alternate sources.

oh, and a few people mentioned superman and other comic characters. the only way to really do them justice is to give them low to moderate amounts of divine rank, especially powerhouses like superman. and since most of those characters are the object of millions of individuals love, devotion, and even worship, that might even make sense in d&d terms. just remove the domain spells, give out salient divine abilities as appropriate, and call it a day.
#361

xaktsaroth

May 05, 2006 13:00:18
Wow, here I sit, completely baffed by the idea that this thread is 1 year old today. What started as a bit of a competition with a friend of mine, has turned into a much loved corner of the DnD boards for people who refuse to believe that the surface limitations could stop them from playing their beloved characters; that the rules of DnD were flexable enough, and varied enough that a character of any flavour can be created with the rules, rather then breaking/making up new rules to fit the character.

I truely believe this thread is something very special, and actually is a very good representation of that fact that flavour and playability do NOT have to be two seperate ideas.

To all past/current contributors, thank you for your help in making this thread as awesome as it is, and to all future contributors, we look forward to your excitement, energy and new ideas!

Here's to another year!
#362

sir_dwar

May 07, 2006 10:28:10
Puss in Boots
Catfolk Fighter9/Deulist10


Super Battle Droid
Warforged Artifacer20
Feats: Dual Wand, Wand Mastery

Create a wand sheaf (2 is better) and stick them with wands of magic missile (5 missiles) (Use Dual wand to launch both wands at once)

The Tank
Warforged Artifacer 20
Warforged Charger (Fighter levels maxed out)(Cohort)
Feat-LeaderShip

Stick a stafff of fireball, exotic sattle, and Poof! Instant Tank


All these builds, while not optimized, are pretty cool.
#363

Tempest_Stormwind

May 07, 2006 11:27:01
There was an entire thread on Puss In Boots a long time ago; I seem to remember the final version being a Swashbuckler/Fighter/Duelist (maybe a rogue level or two there), but the race was Awakened Cat.

Yes, an awakened housecat.

We just gave him a set of Gloves of Man (Savage Species, put these on the end of any limb and they merge with it, giving you effective human hands) and Boots of Bipedalism (custom item in the same spirit; when a quadruped wears these boots, they gain the ability to stand and walk upright as naturally as a biped).

The boots, therefore, became critical to the character -- critical enough to be named after them. ;)
#364

turalisj

May 11, 2006 6:12:22
Jack Sparrow: Swashbuckler 6/Rouge6/Dread Pirate8

I''m also working on a Dnd version of a Special Weapons And Tactics unit.
Katie 'kacfrog' Czekaj

the_taken

May 11, 2006 14:26:21

IMAGE(http://img490.imageshack.us/img490/1840/ganonstainedglass8004bt.jpg)
- art by Katie 'kacfrog' Czekaj



King of the gerudos, The King of Evil, blah blah blah, etc. etc.
Ganondorf - Human Warlock 20

Feats:
Skill Focus (Use Magic Device)(Human), Improved Unarmed Strike (1), Magical Aptitude (Flaw), Scribe Scroll (Flaw), Battle Caster (3), Craft Wonderous Item (6), Craft Magical Arms and Armor (9), Craft Construct (12), Craft Contigeant Spell (15), Deflect Arrows (18)

Flaws:
Noncombatant and Poor Reflexes

Invocations:
Least - Darkness, Devil's Sight, Eldritch Spear, Entropic Warding, Miasmic Cloud
Lesser - Fell Flight, Voracious Dispelling
Greater - Repelling Blast, Wall of Perilous Flame, Warlock's Call
Dark - Dark Forsight, Eldritch Doom

Emulating Gannondorf:
  • Stopping farie-boys from z-targetting you - Miasmic Cloud.
  • Making the place darker during a musical performance - Darkness invocation. Dismiss it when the fight starts.
  • Flying around like you own the room - Fell Flight.
  • Keeping arrows off of you - Entropic Warding combined with the deflect arrows feat.
  • Evil Ball of energy - Eldritch Blast upgraded by the Beshadowed Blast invocation.
  • Lots of Evil Balls of energy - Invocking Darkness followed by an Eldritch Blast upgraded by the Repelling Blast, then dismissing your Darkness.
  • Wacking the central pillar when some duffuss farie-boy tries to get under you - Blast upgraded by the Eldritch Doom invocation.
  • "I have the Craft Construct feat?" you ask? Do Iron KnucklesTM grow on trees? NO! You make them. :evillaugh
  • Now you're asking "I have the Craft Contingeant Spell feat, too?" See below
In case you are actualy defeated
Crafted Contigeant Spells:
  • If my HP is equal to or less than 0, cast the Daylight spell.
  • When I die, cast True Resurection on me.
  • 20 seconds after the True Resurection contigeant spell goes off, transform me into an ogre by casting Polymorph on me.
  • (Triplet)When I transform into an ogre, cast Bull's Strength, Bear's Endurance and Eagle's Splendor.
  • If while in ogre form I am reduced to 0 or less HP, cast Flase Life on me.
  • (triplet)When the False Life contingeant spell goes off, cast Expeditious Retreat, Haste and Iron Body on me.
Other Things you need to do:
  • Set up a trap that goes off when subjected to bright light, such as that from the daylight spell. The trap is a timed delayed colaspe of your entire fortress.
  • Make two longswords sized for an ogre, and call them "Hrarr" and "Kwoo-eer". Cast Arcane Mark and Drawmi's Instant Summons on them from scrolls you've made. When you start transforming into an ogre, call your swords too you.
  • Surround the ruins of your fortress with Wall of Perious Flame invocations.
  • Go crazy and kill something!
#366

zombiegleemax

May 20, 2006 11:58:25
Started my own thread for this,

While looking around here for the last few weeks and seeing the things that can be done i wanted to see if and or what could be done to bring spawn into the D&D world. All books and dragon magazines are ok, id just like you to post where you got your classes/feats. Does not need to be playable from 1-20, just at 20.
#367

Senevri

May 22, 2006 17:14:56
Hmm... I was thinking, "What about Xelloss?", and going along the lines of Shadowdancer and Horizon Walker 6 for dimension door... Then I realized, these days, you can get the Mazoku type abilities just from Warlock... >_<;
#368

avalon_02_13

May 23, 2006 10:21:08
I was wondering about how to convert the occult characters from the DC universe. Can anyone try and convert them to DnD, especially the members of the Shadowpact? :D
#369

bard-of-all-trades_dup

May 25, 2006 2:08:32
How about Samurai Jack?

I figure he'd go a couple of ways. Either ALL fighter for like 30 or 40 levels or go mostly fighter and take some ninja, monk, ranger - whatever to fill in the different abilities he has. And with the PHB II out there may even be more feats in there that would help fill him out properly. Of course there is always the stand-by of fighter/everything else gestalt for Samurai Jack as well. (I don't have it yet, but I've heard it has a ton of feats in it)
#370

the_taken

May 25, 2006 7:08:53

IMAGE(http://img233.imageshack.us/img233/3018/samuraijack5tr.jpg)



Samurai Jack - Monk 2/Fighter 2/Combat Rogue* 9/Exotic Weapon Master** 1/Dervish** 10

* Variant Rogue from Unearthed Arcana - drops Sneak Attack for fighter bonus feats
** Complete Warrior

To maximize his BAB Samurai Jack takes Exotic Weapon Master for his 10th level and Dervish from levels 11 to 20, then takes the last 4 level of Combat Rogue for epic levels.

Feats:
Exotic Weapon Proficieny (Bastardsword)(Human), Improved Unarmed Strike (Monk), Stunning Fist (Monk1), Dodge (1), Combat Reflexes (Monk2), Weapon Focus (Bastardsword)(Fighter1), Mobility (3), Power Attack (Fighter2), Improved Sunder (Rogue1), Improved Toughness (Rogue2), Elusive Target* (6), Combat Expertice (Rogue4), Hold the Line* (9), Raptor School* (12), Spring Attack (Dervish3), Wirlwind Attack (15), Blind-Fight (18), Combat Brute* (Rogue6), Kai Shout* (21), Improved Combat Expertice* (Rogue 8), Improved Combat Reflexes** (24)

* Complete Warrior
** Epic Level Handbook

Exotic Weapon Stunt:
Uncanny Blow

A very basic samurai build, Jack
  • can weild a Katana - Bastardsword proficiency
  • has a very high defence - WIS to AC by the monk's ability+ mobility feat + improved expertice. Plus the Elusive Target feat for some counter attack abilities
  • Slice things up like nobody's else - dervish dance + slashing attack and damage bonus + imp.sunder + Sundering Cleave: Samrai Jack cuts everything around him and wrecks their ability to attack.
  • Wirlwind Attack - more slashy goodness
  • Uncanny Blow - When Jack hits hard, he hits hard.
  • Improved Toughness - Samurai Jack gets hit, but he can take it.
  • Raptor School feat - more bonuses, some from jumping. Samurai Jack does leaping attacks, so there must some benefit to doing so.
  • That sword has gotta be adamantine; he can divide cut robotic giant beetles.
  • Improved Combat Reflexes + Hold the Line - When you attack Jack, Jack cuts you to pieces.
  • Improved Uncanny Dodge - Jack can react to enemies no matter what direction they're coming from.
  • Kai Shout - rename this to Witty One Liner and we're set. (Jack says "No. There is no escape." Make a will save.)
#371

the_taken

May 25, 2006 15:20:53
I finnished Gannondork.
#372

zombiegleemax

May 26, 2006 7:17:57
the_taken,

I would suggest working a single level of Exotic Weapon Master for Uncanny Blow with the katana and more slashing power.

Also, does the feat rogue gets bonus feats every time it would get sneak attack or every time a fighter would?

i.e.
1,2,4,6,8, etc
or
1,3,5,7,9, etc
#373

the_taken

May 26, 2006 10:22:16
Uncanny Blow! I knew there was something missing.

As for the rogue...
Rogue
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.

Gain
Bonus feats (as fighter).

Lose
Sneak attack.

Bonus feats as a fighter. 1,2,4,6,8
Guess I made a mistake.

Updated -> All for the better. The number of levels didn't change, thanks to the error I made pointed out by DisposableHero_. Thanks DH.

Also found a very enticing tactic. If you add one level of combat rogue to Jack for the rogue's special ability, Diverting Defence of the Elusive Target tactical feat combined with the Rogue's Opertunist special ability. I'll let you find out the rest.:D
#374

the_taken

Jun 08, 2006 20:26:09
Updated Ganondorf and Samurai Jack. Now with pictures.
#375

odnasept

Jun 09, 2006 13:00:00
[center][img][*]Now you're asking "I have the Craft Contingeant Spell feat, too?" See below[/list]
In case you are actualy defeated
Crafted Contigeant Spells:
  • If my HP is equal to or less than 0, cast the Daylight spell.
  • When I die, cast True Resurection on me.
  • 20 seconds after the True Resurection contigeant spell goes off, transform me into an ogre by casting Polymorph on me.
  • (Triplet)When I transform into an ogre, cast Bull's Strength, Bear's Endurance and Eagle's Splendor.
  • If while in ogre form I am reduced to 0 or less HP, cast Flase Life on me.
  • (triplet)When the False Life contingeant spell goes off, cast Expeditious Retreat, Haste and Iron Body on me.
Other Things you need to do:
  • Set up a trap that goes off when subjected to bright light, such as that from the daylight spell. The trap is a timed delayed colaspe of your entire fortress.
  • Make two longswords sized for an ogre, and call them "Hrarr" and "Kwoo-eer". Cast Arcane Mark and Drawmi's Instant Summons on them from scrolls you've made. When you start transforming into an ogre, call your swords too you.
  • Surround the ruins of your fortress with Wall of Perious Flame invocations.
  • Go crazy and kill something!
#376

zombiegleemax

Jun 13, 2006 13:12:19
Just wondering, does anyone have any ideas for a slade build? Bare in mind, wayde (deadpool) will do as he is just a rip off of slade (No-one try and argue he's not, because he can see the 4th wall and is himself aware of it :P)

EDIT>
Sorry, you probaly are more likely to know him as death stroke. His powers our (from wikipedia):
Enhanced strength, speed and endurance, Superhuman intelligence and reflexes, Master planner and tactician, Regenerative healing factor, Hi-tech mail armour and equipment, Master of armed and unarmed combat, Seemingly immortal

Kind of captain america plus evil plus gadgets :P
#377

the_taken

Jun 13, 2006 13:40:53
Just wondering, does anyone have any ideas for a slade build? Bare in mind, wayde (deadpool) will do as he is just a rip off of slade (No-one try and argue he's not, because he can see the 4th wall and is himself aware of it :P)

I have not seen this "wayde (deadpool)".

What's a slade? Or do you mean Slade from 'Tean Titans'? I've got the titans going on in my head, and they're not D20 Modern builds.

I just started playing Parasite Eve and found out who Aya Brea is. I'll make a build when I 100% the games.
Is thier a Parasite Eve 2? And is Aya in it? If she is, is she any different from the first game's in abilities?
#378

the_taken

Jun 14, 2006 11:35:44
Well, that was fast. Final game time 13:24:16@lvl35.

Aya Brea - Human Cobra Strike Monk 1/Egoist 17/Fighter 2

The order of levels is important: Monk 1 -> Egoist 1-8 -> Fighter 1-2 -> Egoist 9-17

Feats:
Point Blank Shot (Flaw), Combat Expertise (Human), Improved Unarmed Strike (Monk), Dodge (Monk1), Hidden Talent (Healing Touch)(1), Psionic Shot (Egoist1), Psionic Body (3), Psionic Meditation (Egoist5), Mobility (6), Spring Attack (Fighter1), Shot on the Run (9), Improved Disarm (Fighter2), Greater Psionic Shot (12), Delay Power (Egoist10), Expanded Knowledge (Claws of the Beast)(15), Expanded Knowledge (Form of Doom)(Egoist15), Expanded Knowledge (Inconstant Location)(18)

Flaws:
Murky Eyed - Bad lighting and blindness are Aya's bane. Enemies literaly have to be touching her for her to be able to fight them properly in these conditions.

Powers:
1st- Claws of the Beast, Energy Ray, Healing Touch*, Metaphysical Weapon, Skate, Vigor
2nd- Animal Affinity, Id Insinuation
3rd- Body Adjustment, Body Purification, Dispel Psionics, Time Hop
4th- none
5th- Psionic Revivify
6th- Form of Doom, Inconstant Location, Mend Wounds*, Psionic Restoration
7th- none
8th- True Metabolism
9th- Metafaculty

* Complete Psionic

Aproximating Aya's Parasite Powers:
  • Heal 1, 2 and 3 - Healing Touch, Body Adjustment and Mend Wounds powers.
  • Detox - Aya negates the effects of poison. Body Purification.
  • Barrier - Aya uses energy to create a barrier that will absorb all damage untill expended. Vigor.
  • Haste - Aya moves a little faster and acts earlier. Animal Affinity improving her DEX (and inadvertantly her iniative) combined with Skate.
  • Confuse - Aya causes a mutant to wander aimlessly for a short period of time. Id Insinuation.
  • Energy Shot - Aya fires a bullet filled a lot of her mitochondrian energy at one target. A fully augmented Energy Ray combined with Greater Psionic Shot.
  • Gen Heal - Aya converts energy to slowly heal herself. True Metabolism.
  • Medic - Aya negates all poisons and status effects. Body Purification, Dispel Psionics and Psionic Restoration.
  • Preraise - Aya stores a huge amount of mitochondrian energy to quickly heal her if she dies. The energy disapates after a short time, however. A delayed Psionic Revivify aproximates this.
  • Liberate - Aya's ultimate parasite granted power, she unleashes a torent of energy and mutates into an angelic super human killing machine for a short time, unleashing a flurry of melee attacks and making short ranged teleports to reach enemies. This is aproximated by Aya manifesting an augmented Form of Doom, combined with a fully augmented Claws of the Beast then an Inconstant location in the following round. Thanks to the monk's special version of Improved Unarmed Strike, she has an additional attack that can be improved by the Metaphysical Weapon and flurried for even more attacks. This means Aya can have 10 attacks; 2 at -2, 7 at -7, and 1 at -12. She can move a short distance and make a full attack every round. Ask your DM if you can take another flaw at higher levels to gain the Multiattack feat for a better deal.
  • Slow - Time Hop.
  • Scan - Metafaculty.
#379

zombiegleemax

Jun 14, 2006 14:01:03
Yes, he is slade from teen titans (if your watching the series he's severely underpowered though). Also, hes not so much of a tormented character in the cartoon as he is just plain evil. His story is quite a sympathetic one IHMO.

Deadpool is a marvel character. He is a project of weapon X and as such is a supersoldier with a healing factor and age retardent (thanks wolverine). He looks very similar & has very similar abilities to DCs Slade. Thus marvel named him Wade in apparent acceptance of their character being so similar. Unlike Slade, Deadpool can see the forth wall, which means he realises he is a comic character and often asks questions such as "why are my thoughts contained in a yellow box?".

If your ever unaware of a character, do as i do. Go on wikipedia, it'll tell you alot about anyone remotely well known.

For anyone who knows him, i was considering shou-disciple due to his skills in the sword? Also, how can superhumanly enhanced attributes be represented in D&D? To give him all seems unfair (though this would probaly be a good representation of Slades abilities). I was considering working on a super soldier template as it would make the creation of so many heroes that much easier!
#380

the_taken

Jun 14, 2006 14:31:18
Also, how can superhumanly enhanced attributes be represented in D&D? To give him all seems unfair (though this would probaly be a good representation of Slades abilities). I was considering working on a super soldier template as it would make the creation of so many heroes that much easier!

Enough class levels can generate a super hero, but if you want just a little more, the DMG2 has something called Unique NPC abilites. I prefer the prodigy one, if I were to use them. They have level adjustments meaning a player can benefit from them.
Savage species has some crazy rules for upgrading or changing characters/creatures. If human isn't enough, use some rituals to become a pseudonatural, phrenic, half-fiend, half-dragon bodak with the fire and acid subtypes, and have your alignment subtypes removed, or even reversed. Yes, you can do all of that.

Edit-> Yeah, I watch TV. No comics books in here, 'cept Brickman #1.
#381

the_taken

Jun 14, 2006 16:11:26
  • Enhanced strength, speed and endurance: feral creature template plus the quick trait.
  • Superhuman intelligence: a high INT score and/or the prodigy of intelligence ability
  • Superhuman reflexes: a high DEX score plus combat reflexes, improved initiative, improved uncanny dodge
  • Master planner and tactician: Tacticaly suavy DM/player that thinks ahead
  • Regenerative healing factor: feral template's fast healing ability, it's based on your HD
  • Hi-tech mail armour and equipment: magical full-plate and other stuff
  • Master of armed and unarmed combat: keep taking classes that grant 2 feats in 2lvls, off the top of my head: psychic warrior, ranger, monk, fighter, combat rogue, then PrC into something
  • Seemingly immortal: DM's plot device, other characters with bring him back from the dead like abilities, or become one of the many undead that keep coming back.
Guess I could do Deathstroke, but I gonna need more than just 'master of unarmed combat' as his combat style. Tell me some of his special combat maneuvers, unless he just a strait-up warrior type with mad speed and power.
#382

zombiegleemax

Jun 15, 2006 7:14:00
Well, hes described as having "military training" in unarmed combat. I guess thats a comfortable medium between brawler and martial artist lol. However, he has had training from "masterrs" such as wintergreen in hand to hand combat. He's atleast in the top 40 hand to hand combatants in terms of talent in the DC universe. With powers aswell, he has whooped batman whos genereally considered to be one of the most heavily trained.

Not entierly sure what training he has with his sword, but its most definetly awesome. In a Xmen/teen titans cross over, he spins around, whilst stabbing someone with his sword, without spilling his glass of win thats in the other hand...pretty impressive.#

Overall, just remember one thing, Slade is so powerful that he almost took down Green Arrow, Hawkman, The Flash, Black Canary, Kyle Rayner, The Atom, Elongated Man, and Zatanna....all at the same time! (thats in identity crisis for anyone who likes the sound of it)
#383

the_taken

Jun 15, 2006 9:44:45
Well, hes described as having "military training" in unarmed combat. I guess thats a comfortable medium between brawler and martial artist lol. However, he has had training from "masterrs" such as wintergreen in hand to hand combat. He's atleast in the top 40 hand to hand combatants in terms of talent in the DC universe. With powers aswell, he has whooped batman whos genereally considered to be one of the most heavily trained.

This doesn't help much. His rank in comparison to other characters doesn't help unless I have every other character's build. And their are alot of other characters someone would have to make builds for.
In a Xmen/teen titans cross over, he spins around, whilst stabbing someone with his sword, without spilling his glass of wine thats in the other hand...pretty impressive.

More stuff like this. Maneuvers and techniques, give me specifics. Wiki does not give me specifics.
Overall, just remember one thing, Slade is so powerful that he almost took down Green Arrow, Hawkman, The Flash, Black Canary, Kyle Rayner, The Atom, Elongated Man, and Zatanna....all at the same time! (thats in identity crisis for anyone who likes the sound of it)

Again, not much help. How does he beat them?
#384

the_taken

Jun 15, 2006 14:04:14
Make a 20lvl build that has the following traits:
  • Regenerative healing factor
  • Enhanced strength
  • Enhanced speed
  • Enhanced endurance
  • Superhuman reflexes
  • Superhuman intelligence (can be an RP element)
  • Master of armed and unarmed combat
That can be a match for:
  • Elongated Man, a reacher and grapler?
  • The Flash, a super fast oponent
  • Hawkman, a flying warrior optimizes for two-handed weapons
  • Green Arrow, efectively an arcane archer with all the bells and wistles
  • Black Canary, a sub-optimized fist of zouken with expanded knowledge (energy wave)
  • The Atom, a shrinker/expander unarmed warrior
  • Zatanna and Green Lantern, effectively two spell casters.
#385

zombiegleemax

Jun 16, 2006 16:55:56
He wins against those guys because he is a master tactician and outhinks everyone. I think this can only be properly represented in D&D terms through good roleplay.
Another good example of deathstrokes talent with swords is when the flash is running around him and he puts his arm out at *exactly* the right time to cut flash up.

Anyway, i was thinking:
feral mineral warrior human (LA buy off) monk6/fighter4/shou-disciple5/dread commando5
Unamred combat and can flurry with any weapon (shows speed). Good stat mods, healing and resistance to injury from templates. Dread commando represenst tactics what with initiative bonus etc.
#386

the_taken

Jun 16, 2006 23:25:45
He wins against those guys because he is a master tactician and outhinks everyone. I think this can only be properly represented in D&D terms through good roleplay.

I saw a quote that went something like: If you're not min/maxing to a certain degree, you are dead weight for your whole party. Meaning that a good tactician builds a good charater in the first place.
Another good example of deathstrokes talent with swords is when the flash is running around him and he puts his arm out at *exactly* the right time to cut flash up.

  • Flash provokes an attack of oppertunity by moving thru a threatened square (not likely, spring attack feat, tumble check).
  • Deathstroke feinted then readied an attack action (likely)
  • Flash was charging and Deathstroke has the Hold the Line feat
Anyway, i was thinking: feral mineral warrior human (LA buy off) monk6/fighter4/shou-disciple5/dread commando5
Unamred combat and can flurry with any weapon (shows speed). Good stat mods, healing and resistance to injury from templates. Dread commando represenst tactics what with initiative bonus etc.

Feral = Good
#387

xaktsaroth

Jun 18, 2006 12:38:13
Just a little note from me. Have been busy with my finals and looking for work, but I think I finally have Samus worked out, along with 2 variants, depending on your perception of her. Still have to finalize a few feats, so I probably won't be able to post until I get home from work tonight(Working on a Sunday, ugh.)

That being said, I got about 5 character ideas, including a few of them worked out in my head, so hopefully when I'm done Samus, I can slap a few more builds up.

And no, I'm not going to tell you which ones, because, ummmm, I want to surprise you(and so no one can beat me to the punch and steal my glory! :P)
#388

Kurama_Youko

Jun 21, 2006 20:07:51
Ray, from fist of the north star.

(Cobra Strike) Monk 8 / fighter variant Kensai 12 (dragon 310)

Decisive Strike alternative to Flurry (PHB2)

Feats: Versitile Unarmed Strike, Lunging Strike, Improved Natural Attack (Unarmed Strike), Dodge, Mobility, Spring Attack, Bounding Assault, Rapid Blitz, Combat Focus, Combat Vigor, Combat Defense, Superior Unarmed Strike, Snap Kick

equipment: monk's belt.


i know its rushed but i think its pretty straight forward,

one additional option is to substitute Battle Dancer for Monk, this would give you a even better BAB, and you'd use Charisma for your AC Bonus instead of Wis, and obviously different skills.
#389

the_taken

Jun 23, 2006 16:32:18
-canceled-
#390

zombiegleemax

Jun 23, 2006 18:20:40
Anyone have any ideas for Thrall off of Warcraft and Grom Hellscream too?
#391

zombiegleemax

Jun 24, 2006 15:35:12

IMAGE(http://img.photobucket.com/albums/v287/godimboredwithcomingupwithwittynames/6ea74c27.jpg)



DuPont: Wait! Wait! Look at me. Look at me. I'm life. I live... I, I breathe... I feel. Now that you know it... can you really take it? Is it really worth the price?
John Preston: I pay it gladly.


John Preston, Grammaton Cleric First Class
IMAGE(http://img.photobucket.com/albums/v287/godimboredwithcomingupwithwittynames/08e355ff.jpg)



Human Rogue (Fighter Feat Variant) 2/Fighter 2/Monk (Cobra Strike Variant) 2/Fighter 3-4/Exotic Weapon Master 2/Rogue 3-4/Shou Disciple 2/ Shiba Protector 1/Shou Disciple 3-5/Monk 3-4

HD: 4d6+4d8+12d10+80 (175 hp)
Initiative: +12
Base Attack: +17
Armor Class: 38 (41 against one opponent)
Fortitude: +22 (+18 base)
Reflex: +21 (+13 base)
Will: +21 (+9 Base)
Attack/Damage: +43 +1 (+5 due to oil of greater magic weapon) flaming hand crossbow of speed (1d4+1d6+28, 19-20/x2)
Full Attack: +42/+42/+37/+32/+27 +1 (as above) flaming collision hand crossbow of speed (1d4+1d6+28, 19-20/x2), +42/+37/+32 +1 (as above) flaming collision hand crossbow (1d4+1d6+28, 19-20/x2)
Abilities: Str 12, Dex 26, Con 18, Int 12, Wis 30, Cha 10
Class Abilities of Note: Evasion, Uncanny Dodge, Monk's AC bonus, Improved Unarmed Combat, Close-Quarters Ranged Combat (firing in melee does not provoke AoOs), Twin Exotic Weapon Fighting (reduces penalty for TWF to -1), Martial Flurry (flurry with any melee weapon), No Thought (Wisdom bonus to hit and damage)
Important Equipment:
+1 flaming collision hand crossbow of speed- 98,400 gp
+1 flaming collision hand crossbow- 32,400 gp
20+ oils of greater magic weapon (+5) (the Grammaton Cleric obviously keeps his weapons cleaned, oiled and it top shape)- 60,000+ gp
+5 manual of quickness in action (the Grammaton Cleric is taught to keep himself in shape at the Monastery)- 137,500 gp
+4 manual of bodily health (as above)- 110,000 gp
+4 tome of understanding (the Grammaton Cleric must have insight, both to anticipate the enemy and to root out sense offenders)- 110,000 gp
+6 gloves of dexterity (what else did you think those gloves were for?)- 36,000 gp
+6 periapt of wisdom- 36,000 gp
+8 bracers of armor- 64,000 gp
shadow veil (this is Preston's nifty coat, that happens gives him +2 AC and concealment)- 10,000 gp

Level by Level Feat Breakdown:
Rogue1: Alertness, Point-Blank Shot*, Rapid Reload*<br /> Rogue2: Weapon Focus (hand crossbow)*<br /> Rogue2/Fighter1: Crossbow Sniper, Precise Shot*<br /> Rogue2/Fighter2: Two Weapon Fighting*<br /> Rogue2/Fighter2/Monk1: Dodge*<br /> Rogue2/Fighter2/Monk2: Quick Draw, Mobility*<br /> Rogue2/Fighter3/Monk2:<br /> Rogue2/Fighter4/Monk2: Weapon Specialization (Hand Crossbow)*<br /> Rogue2/Fighter4/Monk2/EWM1: Iron Will<br /> Rogue2/Fighter4/Monk2/EWM2:<br /> Rogue3/Fighter4/Monk2/EWM2:<br /> Rogue4/Fighter4/Monk2/EWM2: Ranged Weapon Mastery (piercing), Weapon Focus (unarmed strike)*<br /> Rogue4/Fighter4/Monk2/EWM2/SD1:<br /> Rogue4/Fighter4/Monk2/EWM2/SD2: Combat Expertise*<br /> Rogue4/Fighter4/Monk2/EWM2/SD2/SP1: Improved Two Weapon Fighting<br /> Rogue4/Fighter4/Monk2/EWM2/SD3/SP1:<br /> Rogue4/Fighter4/Monk2/EWM2/SD4/SP1: Improved Iniative*<br /> Rogue4/Fighter4/Monk2/EWM2/SD5/SP1: Greater Two Weapon Fighting<br /> Rogue4/Fighter4/Monk3/EWM2/SD5/SP1:<br /> Rogue4/Fighter4/Monk4/EWM2/SD5/SP1:
#392

the_taken

Jun 26, 2006 9:55:02
John Preston, Grammaton Cleric First Class...

Look at that! D&D can emulate a character that would belong in D20Modern. Whoever says D&D is not suited for playing an anime, fantasy, sci-fi or action-flick character needs more splat books.

Back to vader.
#393

the_taken

Jun 29, 2006 23:23:24
I've given up on making a Darth Vader build. Jedi stuff can be emulated in so many ways, in addition to the fact that their is Star Wars D20. I've also lost interest.
#394

pale_enchantress

Jul 06, 2006 13:43:45
I've been wanting to make a D&D replica of the marvel comics characters Apocalypse and Black Queen for a while now. Especially Black Queen. Both of these characters are most likly epic but we will keep with the sprit of the guidlines and cap them at 20. I have no classes picked out yet as im still trying to figure out what D&D has to emulate their powers.

Black Queen:
-Disintigration Ray (Disintigrate seems to depict this well enough)
-Vast Fire Control (Meteor Swarm, Delayed blast fireball, wall of fire, fire wings spells seem to replicate some things she has done with it)
-Psychic Vampirish Life Drain (This is one of her most extream and signature powers, and I can't find a D&D equivilant at the magnitude she has, Maximized twinned vampiric touch might hit the tip of the iceberg. She devours peoples minds and souls to fuel her own immortality so simply hp absorb dosn't seem to cut it. Maby the (psychic) vampire template?)
-Telepathy (read thoughts, any various telepathic communication spells/powers, dominate, hold person, feeblemind)
-Telekenetic (All the various psionic telekentic titled powers combined would do for this)
-Supernatural Speed (Time stop and teleportation would be about right considering how fast she actually is)
-Magic (She can do long magical rituals to alter the physical world or create supernatural effects.)
-Psychic Shield (Any attempts to read or control her thoughts fail and usually render the attempted telepath comatose)
-Superhuman Strength (id say she is about as physically strong as beast?)

Apocalypse
-Body Alteration (giant size, polymorph, gaseous form, are some ideas he seems to be able to make his limbs into weapons from maces to skill saws)
-Flight (to many easy ways to do this it can jujst be added after everything else is figured out)
-Teleportation (the spell works just fine)
-Indestructable and Immortal (he dosn't eat, drink, breathe, or sleep, and he is invulnerable to almost anything harmful to him)
-Superhuman Strength (Id say he is about as strong as rogue?)

Augmented 30th Century Armour (he was able to travel to the future to obtain it and spend centuries inproving it's power it further augments his indestructability, maby the golem armor would work?)

They have many different abilities some of which are at a very high magnitude. (such as black queens life drain and apocalypse's body alteration) Black Queen might be able to fit into some sort of psion or sorceror but they are very physically frail compared to her, Apocalypse has many supernatural powers but still is an unbeatable powerhouse. None rely on equipment (save apocalypse's armour) though a few powerful items might be one of the better ways to get everything they have. Im really looking for race and class right now. Also I think id prefer any equipment we give them to be an actual item from an official WOTC book rather them simply load everything on a billion gold custom epic item.
So please let me know your thoughts!

PS: It has been brought to my attention that sometimes i make long posts but never really state what i specifically want help with. Race, Classes, Feats are my main things but equipment or just extra information or ideas are welcome.
#395

noria_merfolk_mage

Jul 06, 2006 14:12:38
That list of abilties for Apocalypse practically screams "psychic warrior". Expansion, Expanded Knowledge: Metamorphosis, Graft Weapon, Expanded Knowledge: Psionic Teleport (Or elocator levels), and Animal Affinity/Strength of my Enemy. And the best way to be immortal and ignore sleep and food is to be an Elan. I'd look up the Parliament of Smack builds.

(Ironic, actually, a Wolverine build being rejigged into Apocalpyse)
#396

crovaxan

Jul 07, 2006 16:05:58
i made this a long time ago when i was(and still am) new to D&D. shes not finished and i didnt have complete psionic when i made her. any help refining would be appreciated.

IMAGE(http://i19.photobucket.com/albums/b198/Crovaxan/psylocke92gr.jpg)
The Strength of my Teke is limited only by my imgination.

This is Psylocke of the X-men. I'm not too familar with her powers in the comics, because i mainly learned about her in Marvel vs Capcom 2. her powers from the game are. Fly/levitate, teleportation, psi blasts, a psychic malestorm, psychic butterflies, and a psionic Knife.

Further powers in comics, long distance teleportaion thru shadows, refiend teke abilites make her psionic knife into a psionic katana, basic telekineses. She also has ninja training. in addtion she can become invisible.

Race: Human

Class and Level: Ninja2/Psion2/Soulknife6/Elocator10

Ability Scores:
Str: 18
Dex: 16
Con: 10
Int: 16
Wis: 10
Cha: 10

Alignment: Chaotic Good

HP: 82.5 (assuming avg die rolls)

Initiative: +13

Speed: 30 feet

Saves:
Fort: +5
Ref: +15
Will: +17

AC: 16 (10+3dex+3Int)

Feats:

Psionics:
Manifester level 9 (psion)
139 power points per day
Powers Known- [i]MindLink, conceal Thoughts, Burst, Mind Thurst, Catfall Far Hand, Cloud Mind, Inflict Pain, Levitate, Elfsight, Detect Hostile Intent, Control Sound Eradicate Invisibility, Attraction, Freedom of Movement, Mindwipe, Energy Adaption, Psyhcic Crush, True Seeing
Class Features:

Progression
lvl Class Stuff
1 Ninja1 Ki power(3), Sudden Strike +1d6, trapfinding, Hidden Talent(Mind Link) Kung- Fu Genius
2 Psion/Nomad1 Psionic Body Conceal Thoughts, Burst, Mind Thrust
3 Psion/Nomad2 Catfall, Far Hand, Dodge
4 Ninja2 Ki power(4), Ghost Step(invisible)
5 Soulknife1 Mindblade, Weapon focus(mind blade), Wild Talent
6 Soulknife2 Throw Mind Blade Mobility
7 Soulknife3 Psychic Strike
8 Soulknife4 +1 mind blade
9 Soulknife5 Free Draw, Shape MindBlade, Spring Attack
10 Soulknife6 MindBlade enhancement+1 Speed of Thought
11 Elocator1 Scorn Earth, Sidestep Charge Cloud Mind, Inflict Pain
12 Elocator2 Opportunistic Strike +2bonus feat
13 Elocator3 Dimension StepPsionic Levitate. Elfsight
14 Elocator4 Flanker Detect Hostile Intent, Control Sound
15 Elocator5 Opportunistic Strike +4bonus feat
16 Elocator6 Transporter Eradicate Invisiblity. Attraction
17 Elocator7 Capricious StepPsionic Fly, Psionic Freedom of Movement.
18 Elocator8 Opportunistic Strike +6bonus feat
19 Elocator9 Dimension Spring AttackMindWipe, Energy Adaption
20 Elocator10 Accelerated Action, Psychic Crush, Psionic True Seeing.
#397

noria_merfolk_mage

Jul 09, 2006 14:35:18
Here's an interesting one: How would one model a dalek? Ignoring all the gnarly powers for a moment, what's the best way to become a pile of goo inside a supernaturally tough floating exterior? Would it be possible to permanently magic jar into a block of metal?
#398

the_taken

Jul 09, 2006 14:54:47
Here's an interesting one: How would one model a dalek? Ignoring all the gnarly powers for a moment, what's the best way to become a pile of goo inside a supernaturally tough floating exterior? Would it be possible to permanently magic jar into a block of metal?

In Masters of th Wild there's the Ooze Master PrC. Not sure how you'd make an metal ball to hide in, but it would be made of adamantine, then use telekenisis on it to make it float around.
#399

the_taken

Jul 09, 2006 15:00:12
Another build everybody will love: [thread=409126]X-men's Jean Grey, or how to be silly with MotUH[/thread] by Squirrelloid.
#400

noria_merfolk_mage

Jul 09, 2006 15:31:43
They being goo isn't really the problem, it's mostly the Dalek Battle Machine that makes the build difficult. D&D has suprisingly few options for fighting from the inside of a metal casing. The real question is, can you do it without making a customised brass boxe with a seat and viewports and try to slip it past your GM that you gain total cover while shooting spells out unimpaired? That's why I suggested magic jar.
#401

zombiegleemax

Jul 09, 2006 21:41:29
Someone mentioned Disgaia, and said Laharl should be a half-demon, Flonne an Aasimir, and Etna a Tiefling. Laharl maybe a half-demon template, but Flonne is a full angel, and Etna is a full demon.

I would put Laharl as a Half-Deman (I don't know the LA on that now), with the rest Duskblade.

Flonne is a Astral Deva + 8 levels of Favored Soul, with Practiced Spellcaster.

Etna is a Succubus with 10 Ranger/4 Sorc (or Beguiler).


------------------------------

I'd like to see Louie, from Mahou Senshi Louie (a.k.a. Louie the Rune Soldier).

------------------------------

I find it amusing that all of the Sailor Moon 'experts' here call them Scouts and use the English attacks names...
#402

zombiegleemax

Jul 09, 2006 22:23:09
For anyone who has ever played Morrowind, i would like to see someone make Vivec, Almalexia, Sotha Sil, and Dagoth Ur builds
I would appreciate it greatly
#403

noria_merfolk_mage

Jul 10, 2006 6:33:19
Flonne is a Astral Deva + 8 levels of Favored Soul, with Practiced Spellcaster.

Etna is a Succubus with 10 Ranger/4 Sorc (or Beguiler).
You appear to have missed the level adjustment for these characters. Astral Devas are ECL 12+8 and have no room for development. Succubi have 6HD and 6LA, giving only 8 levels to work with.
Thats the advantage of using planetouched rather than the monster stats, from a mechanical point of view, it gives a character builder much more freedom. Requiring that each character be exactly as they were in thier game or movie is too stringent in a lot of cases, because the rules and setting are much different. Taking little liberties like this (note that they're still outsiders in this build, they simply use classes for their powers rather than monster stats) can go a long way to making the crossover work.
#404

Senevri

Jul 10, 2006 8:18:00
Black Queen:
-Disintigration Ray (Disintigrate seems to depict this well enough)
-Vast Fire Control (Meteor Swarm, Delayed blast fireball, wall of fire, fire wings spells seem to replicate some things she has done with it)
-Psychic Vampirish Life Drain (This is one of her most extream and signature powers, and I can't find a D&D equivilant at the magnitude she has, Maximized twinned vampiric touch might hit the tip of the iceberg. She devours peoples minds and souls to fuel her own immortality so simply hp absorb dosn't seem to cut it. Maby the (psychic) vampire template?)

Soul Eater, Greater Consumptive Field?
-Telepathy (read thoughts, any various telepathic communication spells/powers, dominate, hold person, feeblemind)

Level of Mindbender. I'm sure Psionics can do better.
-Psychic Shield (Any attempts to read or control her thoughts fail and usually render the attempted telepath comatose)

Hmm. There are few class abilities, or a persistent Mind Blank, to start with. However, I'm sure Psionics can do better.... ( I don't use psionics, but they seem to be the catch-all answer to modelling questions around here. )
-Superhuman Strength (id say she is about as physically strong as beast?)

That's nothing on D&D. Str 20 is plenty. Also see Soul Eater and Consumptive Field.
---
In other news, Laharl is plenty strong, Brute Force wise, so if we start with a Tiefling, pick at least a level of sorcerer, Four of Dragon Disciple, the human paragon levels, first level of Sublime Chord, and go for Eldricht Knight or somesuch... Well, I guess duskblade would work too, really.
We need: Kickass evocations, insane Str score, and big swords. (Maybe Bastard swords)
---
Dalek: Animate Objects for mobility. Scrying or making partitions of the structure permanently invisible would work... permanent illusion to cover them from outside. Although, no line of effect. Now, if you had a high enough UMD, and the ability to share skills, you could create a wand-mounting holder. Use Unseen servants or TK for other interaction.
#405

the_taken

Jul 10, 2006 16:40:03
Level of Mindbender. I'm sure Psionics can do better.

Mindbender will give you the ability to send cerebral emails all the time, but only spells and powers will let you browse the other guy's hard drive.
#406

zombiegleemax

Jul 10, 2006 18:55:47
Wouldnt Vivec b a rogue/ bard?
Wouldnt Sotha Sil be a effify master/wizard or artificer/wizard?
Wouldnt Almalexia be a paladin/fighter?
and Dagoth Ur b a blackguard/Ur Preist?

#407

zombiegleemax

Jul 10, 2006 23:52:24
For anyone who has ever played Morrowind, i would like to see someone make Vivec, Almalexia, Sotha Sil, and Dagoth Ur builds
I would appreciate it greatly

I belive they would be epic, and at least have qusia deity staues, even after they lost most of there divine power, Vivec seemed to state that he still had a measure of divine power, i belive it is beyond the purpose of this theard, but I belive they should at least have divine rank 0.
Has anyone pinned down there aglinments? I'm thinking Vivec is Chaotic Good, Sotha Sil lawful neutrul, and Almalexia......im thinking chaotic neutrul,but she did go crazy..
#408

noria_merfolk_mage

Jul 11, 2006 13:08:13
Just a thought, which occurred to me a minute ago: What if you were you play a thrallherd, and reflavor it, so that instead of mind-controlling people, you instead summon ectoplasmic copies of yourself, some with different skills, because they're different parts of your psyche, and so on. Add in some Astral Constructs in your likeness, and Fusion and Fission, and you have a good basis for Jamie Madrox, the Multiple Man, or any similar splitting-up superhero.
#409

zombiegleemax

Jul 11, 2006 13:54:23
I belive they would be epic, and at least have qusia deity staues, even after they lost most of there divine power, Vivec seemed to state that he still had a measure of divine power, i belive it is beyond the purpose of this theard, but I belive they should at least have divine rank 0.
Has anyone pinned down there aglinments? I'm thinking Vivec is Chaotic Good, Sotha Sil lawful neutrul, and Almalexia......im thinking chaotic neutrul,but she did go crazy..

but there is still the problem of how many class levels, wut classes each will have, feats/skills, ability scores, and equipment
#410

hirochicken

Jul 11, 2006 20:16:35
Flonne is a Astral Deva + 8 levels of Favored Soul, with Practiced Spellcaster.

Etna is a Succubus with 10 Ranger/4 Sorc (or Beguiler).

You appear to have missed the level adjustment for these characters. Astral Devas are ECL 12+8 and have no room for development. Succubi have 6HD and 6LA, giving only 8 levels to work with.
Thats the advantage of using planetouched rather than the monster stats, from a mechanical point of view, it gives a character builder much more freedom. Requiring that each character be exactly as they were in thier game or movie is too stringent in a lot of cases, because the rules and setting are much different. Taking little liberties like this (note that they're still outsiders in this build, they simply use classes for their powers rather than monster stats) can go a long way to making the crossover work.

Well Flonne is just an angel in training, so aasimar fits just fine. I don't understand why Etna is a Ranger/Sorcerer, though.
#411

zombiegleemax

Jul 12, 2006 13:37:38
Well Flonne is just an angel in training, so aasimar fits just fine. I don't understand why Etna is a Ranger/Sorcerer, though.

:hoppingma Who cares, this build is dead, lets move on to other builds!!!!! :hoppingma
#412

xaktsaroth

Jul 14, 2006 23:23:22
Just a little note from me, guys/gals.

Still working on Samus, up to 4 variants now, so I'm combing far too many books looking for the right spells/feats, so that will still take some time.

That being said, I've had about 6 different builds in my head, 3 of which I'm almost finished, so since I'm going out of town till Sunday, I thought I'd give you a teaser now, and let you figure out how I'm going to do it.

I'll list 3 of the 6.

The Incredible Hulk - Banner transforming variant and Hulk "Smash everything" variant.

Venom - Got the build all picked out, just tallying up the final costs of everything.

Link - the_taken's Ganon build really inspired me, so I came up with a surprising effective version of Link.

Now, no one steal my thunder while I'm gone!
#413

kresalak

Jul 14, 2006 23:46:33
Hulk is easy-Goliath War Hulk with Mountain Rage. When he rages, he's Large, and qualifies for War Hulk. When he doesn't, he doesn't qualify, and loses his +20 to Str.
#414

xaktsaroth

Jul 14, 2006 23:59:17
Hulk is easy-Goliath War Hulk with Mountain Rage. When he rages, he's Large, and qualifies for War Hulk. When he doesn't, he doesn't qualify, and loses his +20 to Str.

That would be right, but I went the Human/Stoneblessed route. :P
#415

the_taken

Jul 15, 2006 0:08:58
Link - the_taken's Ganon build really inspired me, so I came up with a surprising effective version of Link.

Sweet! I once figuered out what the Master Sword is, but Link himself eludes me. He's an elf though.

Could you update the first post to include links for the new stuff?
#416

xaktsaroth

Jul 15, 2006 0:14:45
Sweet! I once figuered out what the Master Sword is, but Link himself eludes me. He's an elf though.

Could you update the first post to include links for the new stuff?

I have an idea on what the Master Sword is, I'd be interested in knowing how your idea differed from mine.

I can't update the first post tonight, I'm still packing for tomorrow, but tomorrow I'll have some time, so I'll do it then.
#417

zombiegleemax

Jul 16, 2006 22:16:29
King

Monk 1 / Fighter 14 / Reaping Mauler 5

S 30 D 14 C 12 I 13 W 22 Ch 8

Feats: Improved Unarmed Strike, Stunning Fist, Dodge, Combat Reflexes, Combat Expertise, Improved Trip, Power Attack, Leap Attack, Clever Wrestling, Close-Quarters Fighting, Defensive Throw, Earth's Embrace, Flying Kick, Improved Toughness, Roundabout Kick, Improved Grapple, Mobility, Karmic Strike, Improved Initiative

Equipment: Belt of Giant Strength +6, Periapt of Wisdom +6, Tome of Understanding +5, Manual of Strength +5,

An unarmed fighter that excels at grappling and countering strikes. Also has a few high-flying moves (hence leap attack), such as the Moonsault body press, boomerang kick, and missile drop kick.

Roundabout Kick covers some of his just-frames (additional damage dealt on a counterhit).

Devastating Grapple nicely covers some of his more lengthy chain-throws, such as the Rolling-Death Cradle or Romero Special strings.

All this build is really missing is a way to treat natural attacks as 2-handed for purposes of power attack. powerful Build or some variation could also be helpful, as he is slightly largerthan most of the fighters, but not quite as large as the "bigs" like Marduk or Jack-5.
#418

xaktsaroth

Jul 18, 2006 12:35:28
Updated the front page with all the new characters.

Hope to post at least one of my characters tonight, but I have to go to work.

Archimedes314, can you tell me what John Preston is from so I can put it on the front page?
#419

zombiegleemax

Jul 18, 2006 18:42:14
Anyone feel up to recreating the Prince from Katamari Damacy?

I wouldn't even know where to begin....
#420

noria_merfolk_mage

Jul 18, 2006 18:52:11
I think the secret to that one is in the Katamari, and what exactly it does. Does it aid the princes grapple checks? Is it some kind of spherical staff of telekinesis coupled with the prince's hold monster spells? The trick is in finding a method, some objective you want to try to simulate the gathering people up, and then maximising it.
#421

the_taken

Jul 18, 2006 21:08:50
Anyone feel up to recreating the Prince from Katamari Damacy?

He'd make an awesome BBEG.
#422

zombiegleemax

Jul 18, 2006 23:22:00
He'd make an awesome BBEG.

Or a cohort for a hulking hurler....
#423

zombiegleemax

Jul 19, 2006 0:17:38
Michael Jackson

Human Male Bard 1 / Psion (Egoist) 19

S 10 D 14 C 10 I 16 W 10 CH 16

Relevant Feats: Able Learner, EK: Expansion, EK: Control Body, EK: Psionic Fly, Chain Power, Psicrystal Affinity, Psicrystal Containment,

Relevant Skills: Perform (Dance), Perform (Sing)

Relevant Powers Known
1: Energy Ray, Skate, Create Sound
2: Expansion,
3: Energy Bolt,
4: Control Body, Psionic Fly
5: Psychic Crush
6:
7:
8: Psionic Iron Body,
9: Greater Metamorphosis,

Equipment: White Gangsta Suit, Monkey, White Fedora Hat of Intellect +6,

Explanation

Create Sound. Can't dance without tunes.
Energy Ray covers the standard "magic-stardust-kick" attack.
Energy Bolt covers the charge-up hat throw.
Skate is in there for that nifty Moonwalk effect.
Chained Control Body and Chained Psychic Crush nicely duplicates the "everyone-does-the-dance-from-Thriller-and-then-drops-dead-from-ummm...-dancing" magic attack
Expansion + Psionic Iron Body+ Augmented Energy Bolt = Giant freakin robot with LASER BEAMS!!!!!!!!!!
And lastly, Greater Metamorphosis + Psionic Fly, for when you really really need to turn into a flying car....

P.S. This is based off of Moonwalker. It was a somewhat rare "gem" released in arcades and for the Sega Genesis. And yes, its just as wierd as it sounds. Michael Jackson in all his giant-robot/flying-car glory, saving little kids from big bad Joe Pesci.

also, forgive the lack of formatting. I haven't slept in 2 days. I'll try and clean things up a bit tomorrow.
#424

zombiegleemax

Jul 22, 2006 21:45:24
Updated the front page with all the new characters.

Hope to post at least one of my characters tonight, but I have to go to work.

Archimedes314, can you tell me what John Preston is from so I can put it on the front page?

He's from Equilibrium.
#425

sarumeir_danatoth

Jul 29, 2006 3:54:57
This is my first time seeing this thread. So here's the first of many.

This is Rau from The mark of Kri and the Rise of Kasai.

Rau. 5thLv Ranger/3rdLv Rouge/2ndLv Fighter/10thLv Wildrunner. (Note: The wildrunner requires the race to be elf or half-elf. Seeing as how Rau doesn't eve come close to looking like either race a slight modification was in order. But the class had nothing to do with being elf really. There are alot races dedicated to the natural way of things. Especially in differing campaigns.)

Rau
Medium Fey (augmented humanoid)
Hit Dice: 5d8+35/3d6+21/2d10+14/10d10+70=
HP: 240
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: (), touch , flat-footed
Base Attack/Grapple: +19/+36
Attack: ()
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks:Sneak attack+2d6, Primal Scream(Enemies shaken, pounce, enemies cower, fast healing)
Special Qualities: Damage reduction 2/cold iron, trapsense+1, trapfinding, evasion, Favored enemy (Humanoids(human)+4, undead+2, track, wild empathy, animal companion, combat style, fast movement, trackless step, scent, Hide in plain sight, Unfettered stride, Feyheart.
Spell-like ability: Endure elements at will.
Saves: Fort +18, Ref +22, Will +7
Abilities: Str 24, Dex 24, Con 24, Int 14, Wis 15, Cha 13
Skills:
Feats: Cleave, Great Cleave, Power Attack, Rapid shot, Weapon Focus x4 (Greatsword, C.Longbow, Greataxe, Longspear), Staggering strike, Natural Bond, track, endurance


Possessions: Belt of Str.+6, Gloves of Dex.+6, Amulet of health+6, +2 greatsword, +2 keen C.Longbow (+4str bonus), Taiaha-+1 speed Longspear), +2 mighty cleaving greataxe, +2 R.O.P.x2
#426

the_taken

Jul 29, 2006 13:32:37
They being goo isn't really the problem, it's mostly the Dalek Battle Machine that makes the build difficult. D&D has suprisingly few options for fighting from the inside of a metal casing. The real question is, can you do it without making a customised brass boxe with a seat and viewports and try to slip it past your GM that you gain total cover while shooting spells out unimpaired? That's why I suggested magic jar.

Hey! Burrowing Power (XPH) plus a multitude of clairvoyant powers to see on the outside of the box. Made a very similar build just before you asked for this character's build. Must have been thrown off by that oozeness factor.
#427

noria_merfolk_mage

Jul 30, 2006 14:34:54
Hey! Burrowing Power (XPH) plus a multitude of clairvoyant powers to see on the outside of the box. Made a very similar build just before you asked for this character's build. Must have been thrown off by that oozeness factor.

Sorry, I'm not sure what you mean by this "Burrowing Power" thing. There's no feat of that name in either the XPH or Complete Psionic, and the Burrowing Bonds power doesn't seem to be relevant here. Are you sure that's the name?
(Since the XPH is SRD, you can simply quote the thing in question)
#428

Tempest_Stormwind

Jul 30, 2006 15:07:05
Sorry, I'm not sure what you mean by this "Burrowing Power" thing. There's no feat of that name in either the XPH or Complete Psionic, and the Burrowing Bonds power doesn't seem to be relevant here. Are you sure that's the name?
(Since the XPH is SRD, you can simply quote the thing in question)

YES, there is a Burrowing Power feat in the XPH. It lets you manifest powers through walls or other line-of-effect breakers.

Burrowing Power [Metapsionic]
Your powers sometimes bypass barriers.

Benefit: To use this feat, you must expend your psionic focus. You can attempt to manifest your powers against targets that are sheltered behind a wall or force effect. Your power briefly skips through the Astral Plane to bypass the barrier.

The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ectoplasm are assumed to have less than 1 foot of thickness unless noted otherwise.

If a power requires line of sight (which includes most powers that affect a target or targets instead of an area), you cannot manifest it as a burrowing power unless you can somehow see the target, such as with clairvoyant sense.

Using this feat increases the power point cost of the power by 2. The power’s total cost cannot exceed your manifester level.

A common trick is to use a psion with this ability in a house with a lot of false walls, using Clairvoyant Sense to see people and sending a Burrowing Astral Construct through the walls. Sculpt the constructs to look like ghosts (remember, ectoplasm can look like *anything*. Make them think the place is haunted.
#429

noria_merfolk_mage

Jul 30, 2006 15:15:25
My apologies, I missed it when I looked it up on D20srd.ord, but found it when I double-checked my downloaded copy of the SRD.

That does indeed seem to fit the bill, as long as one can make the body and survive inside it by whatever method.
#430

zombiegleemax

Jul 30, 2006 21:14:54
Shin Akuma, from a discussion on the CO board.
#431

zombiegleemax

Jul 31, 2006 0:18:11
How about the Prince of Persia (from the last three games, i.e. Sands of Time, Warrior Within, and Two Thrones)?
#432

the_taken

Jul 31, 2006 0:27:15
How about the Prince of Persia (from the last three games, i.e. Sands of Time, Warrior Within, and Two Thrones)?

Feats wild talent, up the walls, mental leap. Class? Rogue, maybe assasin or thief-acrobat. It'll all probably be in the skill points, but sneak attack would greatly help with the insta-kill parts. The weapon would allow the user to use a quikened Time Regression power a limited number of times per day, or have some funky recharge time. It's artifact properties are just plot devices; you can leave them out of the build.
#433

zombiegleemax

Jul 31, 2006 12:25:09
Prince of Perisa is a good game, so is Morrowind, so i was wondering, could anyone make Vivec, Almalexia, Sotha Sil(Before he died), and Dagoth Ur from Morrowind?
#434

NineInchNall

Jul 31, 2006 12:43:53
Ray, from fist of the north star.

Shouldn't that be Rei rather than Ray?
#435

NineInchNall

Jul 31, 2006 12:53:29
Nightcrawler-style teleport & full attack
Race:

Ranger2
Rogue2
Warlock3
Fighter2
DaggerspellMage4
TelflammarShadowlord4
and any +3BAB Class

@level17
BAB +13 F 9 R 15 W 8

needs: Chaotic (for Warlock) Neutral (for Daggerspell and Shadowlord)
'Flee the Scene' @12th lvl for shadowlord
Practiced Spellcaster(My DM let me use this with Warlock)
Two Weapon Fighting
Weapon Focus - Dagger
Dodge
Mobility
Spring Attack
Blind-Fight

Whadda ya think?

I think I've got the perfect race for you: Diabolus/Diaboli, from Dragon #327 or the Dragon Compendium. They look really close to Nightcrawler.
#436

hyfigh

Aug 02, 2006 11:21:56
I'm working on a monk build to mimic Ken and Ryu from the Street Fighter games. So far its seemed pretty simple. They will be Humans, Monk 12/Totemist 4/Pyrokyneticist 4. I'm thinking of somthing along the lines of Sacred Vow, Vow of Poverty, Wild Talent (whatever the feat is that gives you a power point in reserve, this is to qualify for Pyro), Superior Unarmed Attack (I don't have Tome of Battle so this feat is only taken if pre-req's are made), Improved Natural Attack, Open Lesser Chakra (Shoulders), Weapon Finesse (to help with MAD), and Bonus Essentia. Binding the Totem Avatar to shoulders for another improved natural damage I'm coming up with around 4d8 (damage as a 16th level monk is 2d8, improved natural attack is 3d8, totem avatar makes it 4d8) damage per unarmed strike. Pryo allows for a standard action to add another 2d6 fire damage to unarmed strikes. The Heart of Fire soulmeld bound to the totem chakra for another 4d4 fire damage that can be set up as a swift action. He can also use firebolt (Hadoken) for 4d6 damage as a standard action at will as a ranged touch attack. Just explain your flurry of blows as a series of roundhouse kicks for their flying, spinning kick.

I'm having trouble coming up with a way to make the Dragon Punch (Shoryuken). I'm thinking possibly using the Blink Shirt soulmeld for a 10 foot dimensional door and adding a flaw for the feat Sun School. That would allow (if the DM was being nice) for you to perform an attack after teleporting that short distance and you could just explain it as an uppercut for flare. Other than that I'm open to ideas.

All of the exalted feats are still open and I don't have my books so am not sure of anything that would synergize well with this build and still keep to character...

What do you think?
#437

the_taken

Aug 02, 2006 11:35:18
Hyfigh, you do know that an unarmed strike is not a natural weapon, right?
#438

hyfigh

Aug 02, 2006 11:52:32
Oh, well that puts a stop to quite a bit of that now doesn't it? I am almost sure I read somewhere that unarmed strikes are considered natural weapons. They can take Great Magic Fang and such, can't they?
#439

haikenedge

Aug 02, 2006 11:52:38
Hyfigh, you do know that an unarmed strike is not a natural weapon, right?

Actually, they are.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

#440

noria_merfolk_mage

Aug 02, 2006 11:55:05
Hyfigh, you do know that an unarmed strike is not a natural weapon, right?

Um, it kinda is. It just doesn't interact well with other natural weapons. Improved Natural Attack works on unarmed strike just fine, it even says so in the FAQ. What exactly is the issue you see?

HyFigh: Take a look a few posts up at the Akuma build that's up there. You don't need the Telflammar Shadowlord stuff because you're not using the Shin Gokou Satsu, but it's still a handy set of tips for stuff I think you're doing the hard way.
#441

the_taken

Aug 02, 2006 12:04:49
I missed a perfect opertunity to shut up, didn't I?
#442

hyfigh

Aug 02, 2006 13:25:54
HyFigh: Take a look a few posts up at the Akuma build that's up there. You don't need the Telflammar Shadowlord stuff because you're not using the Shin Gokou Satsu, but it's still a handy set of tips for stuff I think you're doing the hard way.

Ken and Ryu didn't do much teleporting around. I was simply using the Sun School as a possible way to pull off something to mimic the Dragon Punch. I'm not sure what you mean by the hard way... This characters really straight-forward. Plus, this guy can use their abilitis all day. The Akuma build depends on power points for quite a bit of his stuff. I can understand that for his teleporting, but it really limits his hadoken.

I missed a perfect opertunity to shut up, didn't I?

Hehe. No biggy. The error was corrected quickly.
#443

noria_merfolk_mage

Aug 02, 2006 16:32:38
I suppose I just like Fist of Zuoken too much. If you wish to sacrifice the monk levels for other permanent abilities, it sounds fair.
#444

hyfigh

Aug 02, 2006 16:48:39
Meh, no biggy here. Still decent damage per hit. Still quite a few hits (though not 15, but thats a tough number to match). Still a BAB of +15. It's obviously not optimal by any means, but it does fill the role of Ken and Ryu pretty well being able to throw firebolts all day long.
#445

the_taken

Aug 04, 2006 18:23:05
[post=9741764]LoZ:OoT's Link's Equipment[/post] in the thread [thread=667287]Making Link: Legend of Zelda[/thread]. Just some quick notes that I found on an old piece of paper. Don't know what the bomchu's are, crawling tatoos of explosions maybe?
#446

zombiegleemax

Aug 10, 2006 18:40:48
I'd just like to announce my intention of tackling the cast of the Otogi series, namely as they appear in Otogi 2. (The first game would present some difficulty, with the whole changing weapons thing and all...) If I can manage to get that all down, I might even try doing a few items/weapons/enemies.

Here's what I have so far, consisting of nothing more than a basic outline of things.
The Characters

For those unfamiliar with the games, I'll post a short synopsis of the character in question's abilities. If you need an idea of what said characters look like, the game's official site can be found here.

Raikoh: Human Fighter/EWM/? specializing in the Bastard Sword.
[The most 'balanced' character. His attacks are decently powerful, but can wind up being either short-ranged or linear. Still, he gains access to the best weapon in the game and is still a solid choice.]

Kintoki: Half-giant Warblade/? with the Knockback feat. Uses a Greataxe in combination with Setting Sun/Desert Wind/? maneuvers.
[The powerhouse, able to deal and take the most damage. Him and Suetake are both very slow. His normal attacks are at the same power as other character's powerful attacks, meaning that they can knock enemies away and destroy scenery. Can one-shot most enemies (including bosses). Those he doesn't wipe out right away are taken down by additional fire damage. One of the two characters able to grab and throw enemies.]

Tsuna: Lupin (race found in the Dragon Compendium) using a two-bladed sword. I need to find some way to gain crazy area-of-effect melee attacks; the ToB may offer a solution.
[Powerful area-of-effect specialist. His attacks are powerful and fast, and his combos release a shockwave that tends to destroy everything nearby or send it flying.]

Sadamitsu: Human, using a scythe. I need to maximize the attacks she gets, possibly using Shou Disciple/that one slashing weapon feat from the PHB II.
[The fastest character. Her basic combo is the longest out of any of the characters, though her range and damage tend to be poor. Has the largest dashing range out of any character.]

Suetake: Now this was difficult. The plant-man thing is damned hard to emulate (the closest thing I could find was the kiloren [sic] from RoW), but the classes turned out to be less of a problem. As a Psion/Elocator, Suetake will have both his infinite 'jumping' ability and the ability to cast despite a lack of limbs/being bound like he is.
[He is, I kid you not, a floating tree-man who attacks telekinetically with what looks like a ship's wheel. He can use the highest-leveled 'basic' magic and his attacks have a wide range, despite being very weak. Very slow, though he can keep jumping forever.]

Seimei: Human. With access to the most 'powerful' magics, she may be some sort of wizard. Her lack of skill in melee may also point to caster classes.
[Another magical character. Her combos are the smallest out of any available characters, though she has access to the four specialized spells (which aren't really that much better than the normal spells). One of the two characters that can grab and throw enemies.]

I'd peg the spells in the game as either scrolls (all the characters get UMD through the apprentice feat?) or reusable magic items. The fact that available magic is so limited makes estimating the abilities of the 'spellcaster' characters difficult in D&D. Also a (possible) concern is the fact that most of the characters will be lacking their crazy knockback abilities- the only one I'll be able to keep them with is Kintoki, whose normal attacks are able to send enemies flying anyways. The dashing/iJumping abilities might be duplicated through the Dimension Door-esque feats in the ToB and that one tactical feat in CW that allows an attack after a teleportation effect.
#447

noria_merfolk_mage

Aug 13, 2006 11:22:27
Anyone got tips on how to pull off a Pokemon Master? It's something I've had burring around in my skull since I started re-reading the Supermount thread. I keep thinking Druid 19/Beastmaster 1, with Leadership, Undead Leadership, and Dragon Cohort, but since the extra Beastmaster companions are so low-level, I need somewhere to get the extra 2 'Mon. Can I get a full squad of 6, reasonably equivalent creatures out of 1 character?
#448

surreal

Aug 13, 2006 15:51:20
Just use the standard supermount build, but without combining your mount and animal companion. Then pick up the Wild Cohort feat. Then Leadership, Undead Leadership, and Dragon Cohort. That's six.
#449

the_taken

Aug 14, 2006 0:52:43
Just use the standard supermount build, but without combining your mount and animal companion. Then pick up the Wild Cohort feat. Then Leadership, Undead Leadership, and Dragon Cohort. That's six.

  • Your dragon cohort's color is red. Charizard
  • Use a savage species ritual to give your mountthe Fire subtype. It's now a Rapidash
  • Your wild cohort is an albino Dire Tiger, with a headband of item apraising. Persian
  • Get a large bird as you animal companion. Pidgey or some other bird-only type.
  • Undead Leadership? How Gastly!
#450

noria_merfolk_mage

Aug 14, 2006 12:45:59
You can make a fair chunk of the 386 if you work it right. I was thinking of Dragon Turtle for Blastoise, more because I like Dragon Turtles than that it fit well. Also, in 3.5 only. You can use Incarnum to get flaming hooves on a mount without resorting to rituals.

Also
A giant lizard of some kind with the Woodling template from MM3 for Venusaur.
Vermin Companion does a couple of the bug-type, like Ariados, Beedrill, Heracross and Ledyba, but no Butterfree or Venomoth (I find that there's a big lack of Moths and Butterflies in D&D, the only one I recall is the Luna Moth in Heroes of Battle).
Houndoom/Mightyena are covered by the Shadow Mastiff: Houndoom as a Dragon Shaman or Sorceror with Draconic Breath might be interesting.
For Tyranitar, I think Brown Dragon or alternatively one of the Drakes or Landwurms, might be the best match. I'll check my draconomicon again.
There doesn't seem to be a way to get a pikachu, as shocker lizards can't be companioned or cohorted as far as I can see. Oh well.
Blaziken: Raptoran or Kenku Battle Sorceror/Monk/Enlightened Fist.
Machamp: I just think a Goliath Totemist grappler works well here.
Xatu: Raptoran Psion
Eevee: Just as an interesting point, using incarnum means you can get a lot of different special attacks out of this little guy. He can turn into Jolteon, Flareon, or Umbreon (necrocarnum), and possibly more, on a whim. Wouldn't that be handy?

Here's an odd thought: What if you got a Wilder/Thrallherd, covering 2 cohorts, and took some Psicrystal buffing feats, so that he became Staryu/Starmie? A little small, admittedly, but those pokemon are always using Minimise anyway. Then Undead Leadership and the 2 Cohort feats for the others.
Is there any alternative to Wild Cohort that's in the books, so we could avoid using 3.0 website material?

You can also use Effigy Master if you're not planning on going this feat-intensive route, and get a much bigger selection, but it doesn't have the same style.
#451

zombiegleemax

Aug 14, 2006 23:55:47
Wild Cohort is 3.5
#452

noria_merfolk_mage

Aug 15, 2006 7:30:38
Ok, then all we have to worry about is the fact it's website material. Some DMs might object to it, and I'd like it to be as allowable as possible. That's why I suggested the Thrallherd instead of Supermount, to be on stronger rules grounds that can't be interpreted away.
#453

noria_merfolk_mage

Aug 20, 2006 18:08:56
Another thought: Building on the Psionic Idea, one can get another "Gastly" by taking the Shape Soulmeld feat and choosing SoulSpark Familiar, then powering it up with Open Psionic Chakra. Thus, if one chooses that option, we could forego Wild Cohort in favor of using all Printed Material (Although I do prefer Wild Cohort as a more elegant option, I'm just being completist).

I'd be partial to a Thrallherd build that avoids Undead Leadership, which can be interpreted by the DM as reducing your other feats effects.

Strongheart Halfling (Pokemon Masters are kids, after all), Wilder 10/Thrallherd 10

Bonus: Psicrystal Affinity
1st: Wild Cohort
3rd: Expanded Knowledge: Mindlink
6th: Inquisitor
9th: Dragon Cohort
12th: Shape Soulmeld (Soulspark Familiar) (Better to take this later when you can boost it with Open Psionic Chakra)

With the last 2 feats, you can go as you like. Taking Improved Psicrystal, or using Elemental Envoy from Complete Psionic, is a possibility. Taking a late Quicken Power and Psicrystal Containment might be another option. Incarnum feats can be used to improve the Soulspark Familiar a little, or improve yourself, depending on what you pick. The Leader feats from Heroes of Battle are probably your best bet if your DM allows them to work with your abilities in some way. Otherwise, I'm not sure, whatever works best for backing up your guys. Maybe Chain Power...
#454

noria_merfolk_mage

Aug 30, 2006 8:06:25
Here's an odd one, I think I posted it before but it got lost in one of the previous upgrades. What about Mecha? Not piloting them, of course, but playing as them, to a certain degree.

One could pick some of the classic Super Robots, like Mazinger and Grendizer, and see how far they get with them.

Starting with Grendizer, as an example, we'd need.

The Spazer: Some kind of "saucer" to fly on. You can make do with a circular magic carpet in a pinch.

The Double Harken: Lajatangs from Oriental Adventure fit these best (even though the crescent blades are backwards), but other double weapons can work too. I beleive there's a giant race in OA with free proficiency in them, which would give you both large size and the right weapon. Some skill with a double weapon might also help.

Gren Metal: A good set of armor is essential, preferably one that doesn't compromise mobility too greatly.

Screw Crusher Punch: Ah, the old rocket punch attack...I suppose throwing weapons will make do here, a Returning weapon kept in a glove of storing.

Space Thunder: Launching lightning attacks is an important features.

Antigravity Storm: Reverse Gravity is a fun spell...

Right now, I'm seeing a gish, Battle Sorceror will make for a good start, or a Paladin/Sorceror/Elderitch Knight. Some way to get larger size, such as Polymorph combined with a Sizing Lajatang, would help out.

Any other ideas? I'd prefer to stick to Super Robots myself, as they're more fun and easier to adapt, but whatever suits your fancies.
#455

zombiegleemax

Sep 03, 2006 9:41:43
R-66Y aka Robo
Warforged Monk 1 / Cleric 1 / Psychic Warrior 18

S 16
D 10
C 14 (12 base +2 level)
I 10
W 16 (18 base -2 racial)
Ch 6

Feats
Extra Favored Class: Psychic Warrior (1st)
Improved Unarmed Strike (Monk 1)
Stunning Fist (Monk 1)
Psionic Body (3rd)
Psionic Fist (PsyWar 1)
Psionic Meditation (PsyWar 2)
Superior Unarmed Strike (6th)
Speed of Thought (PsyWar 5)
Greater Psionic Fist (9th)
Power Attack (PsyWar 8)
Leap Attack (12th)
Expanded Knowledge: Energy Burst (PsyWar 11)
Improved Bull Rush (15th)
Shock Trooper (PsyWar 14)
Open Feat (18th)
Open Feat (PsyWar 17)

Relevant Powers Known: Energy Burst, Body Adjustment, Empathic Transfer, Psionic Lion's Charge

Relevant Spells Prepared: Blood Wind (Swift action, treats unarmed strikes as thrown weapons for 1 round)

Equipment: Periapt of Wisdom +6, Belt of Giant Strength+6, Torc of Power Preservation, Tome of Insight +5,

Signature Moves
Cure Beam / Heal Beam: Empathic Transfer + Body Adjustment
Laser Spin: Energy Burst (Sonic)
Robo Tackle: Psionic Lion's Charge + Shock Trooper
Uzzi Punch: Blood Wind + Flurry of Blows + Greater Psionic Fist

I know it's not exactly optimized, but I think it's a fair representation of most of his abilities. Thoughts? Suggestions?
#456

haikenedge

Sep 03, 2006 23:43:10
Cure/Heal Beam seems more like a ranged version of the powers unique to the Life Mantle from CPsi, rather than the combo you listed above.
#457

zombiegleemax

Sep 04, 2006 0:27:58
The Life Mantle would involve a level of Divine Mind. That eats away at his PP reserve, so I think Empathic Transfer + Body Adjustment will have to work.

If you allow total psionics transparency, just give him Reach Power.
#458

Tempest_Stormwind

Sep 04, 2006 1:10:39
He won't be able to use Psionic Meditation at 3rd level, because of the Concentration requirement (7 ranks = min level 4). Swap with Psionic Body and it works.
#459

zombiegleemax

Sep 04, 2006 1:26:21
Nice catch. :embarrass
#460

haikenedge

Sep 04, 2006 9:41:32
The Life Mantle would involve a level of Divine Mind. That eats away at his PP reserve, so I think Empathic Transfer + Body Adjustment will have to work.

If you allow total psionics transparency, just give him Reach Power.

Ardent is a better choice for Robo. He could get the Life, Conflict and Energy mantles with 18 levels in Ardent, with no loss BAB and a massive increase to PP, if for a loss of several feats and a stronger Fort save. You'll also be able to save 1 feat (Energy Burst), but I don't see Leap Attack as part of Robo, nor the Psychic Weapon combo (Rocket Punch doesn't really do extra damage, per se; rather, it deals a full attack worth of damage, considering that in CT, characters usually only make a single attack each round).
#461

zombiegleemax

Sep 04, 2006 9:58:45
Leap Attack = Robo Tackle

Rocket Punch is a single high-powered attack. Uzzi Punch is the full-attack version.
#462

haikenedge

Sep 04, 2006 11:26:58
Leap Attack = Robo Tackle

Rocket Punch is a single high-powered attack. Uzzi Punch is the full-attack version.

My bad... I haven't played CT in years... gotta go back and play it...
#463

ravenmore

Sep 08, 2006 21:37:16
First off, let me say that this thread is awesome!! After saying that, I have a little request for the peoples here. I have no optimaztion skills whatsoever, so I was wondering if anyone has done a build for Dante from Devil May Cry? I would really be interested in a build for him, mostly from the first game. Anyone have any ideas?
#464

hirochicken

Sep 09, 2006 11:35:58
So after seeing Reel_Big_Gish's Robo build plus some boredom and free time at work I have some small builds of the rest of the Chrono Trigger crew!

Chrono:
Human ???/Exotic Weapon Master 1
Feats: EWP (Katana), Improved Crit, Power Attack, Leap Attack.
Not to sure about him. Probably has a level of Exotic Weapon Master for double Str to damage with his Katana. Maybe a gish build, focusing on his katana and lightning magic? Or maybe psionic with slayer and/or Psychic Weapon Master?

Marle (Princess Nadia Guardia):
Human Noble 3/Healer 17
Feats: Archery related feats, Quick Reload, and Extra Spell (for Haste and Orb of Cold).
She would have a high Charisma, Dexterity, and decent Int.

Lucca Ashtear:
Human Artificer 20
Feats: Item Creation Feats and Archery related feats.
Blastificer build (the various wands are her guns) and the Item Creation feats explain her wondrous creations. Also has a hammer if needs to melee.

Frog (Glenn):
Anthropromorphic Toad Knight/???
Feats: EWP (Bastard Sword), Power Attack, Leap Attack.
Maybe some Psychic Warrior levels for the Reach power (for his tounge abilities). Knight levels because he trained under Cyrus (a Warblade (Nirvana Strike!)) and swore to protect Queen of Guardia.

R-66Y (Robo)(Prometheus):
Warforged Monk 1/ Cleric 1/ Ardent 18
Feats: *See similar entry posted by Reel_Big_Gish*
Almost the exact same as Reel_Big_Gish's build, but with Ardent instead of Psychic Warrior.

Ayla:
Feral Human Barbarian 19
Feats: Improved Unarmed Strike, Superior Unarmed Strike, Improved Natural Attack, Power Attack, Leap Attack, Improved Critical.
Ayla is really strong, tough, dextrous, and stupid. High physical stats with a low Int (4-6).

Magus (Janus Zeal):
Aasimar Wilder 18/ Fighter 1
Feats: Metapsionic feats
Magus is a Wilder because he is great at magic, and Wilder has very few spells (much like Magus). Energy Ball to simulate everyone's Element 2 spells, and Ultrablast is one of his strongest Shadow powers. Fighter level so he can use a breastplate and scythe. Some Wilder levels could be switched out for Slayer levels if you want some more melee ability. He's an Aasimar because he and the people of Zeal are called "Enlightened Ones".


I also fully support everyone being able to use Ghost Sound as a spell-like ability at will so they can sound off their theme songs.
#465

zombiegleemax

Sep 09, 2006 16:57:43
Has anyone taken a crack at anything from Ravnica?

It would be really easy.
#466

zombiegleemax

Sep 09, 2006 23:58:50
First off, let me say that this thread is awesome!! After saying that, I have a little request for the peoples here. I have no optimaztion skills whatsoever, so I was wondering if anyone has done a build for Dante from Devil May Cry? I would really be interested in a build for him, mostly from the first game. Anyone have any ideas?

First off, let me say that this thread is awesome!! After saying that, I have a little request for the peoples here. I have no optimaztion skills whatsoever, so I was wondering if anyone has done a build for Dante from Devil May Cry? I would really be interested in a build for him, mostly from the first game. Anyone have any ideas?

Yeesh, I haven't played the first one in years. Now the third one... that I could probably do something about; the amount of time I spent on that game could only be called 'unhealthy'.

Guns would be difficult to approximate in D&D, especially to the degree with which Dante wields them. Considering that I barely ever used them, aside from the pistol/sniper quick-fire swapping trick, I'll probably just emit them from the build for the time being. Without bringing in d20 Modern items, this'll probably be the best solution. (Though I may wind up working them in somehow anyways.)

I'd view DMC3 Dante as a martial adept class, possibly with a level or two in monk for some unarmed abilities. The different styles available would be damned difficult to approximate without chamelion or somesuch if you wanted to swap them as in the game, so I'll try and make due with what is available:

  • Swordmaster/Gunslinger: Represented by combat skills/maneuvers/etc. Hopefully I'll be able to work out the given abilities on a case-by-case basis.
  • Trickster: This is more difficult. Elusive Target? Evasion? Shadow Hand teleportation maneuvers? (Probably my most-used style in the game, so I'm trying to figure out how to do it justice.)
  • Royalguard: Robilar's/Karmic Strike tricks? The latter would be more accurate, seeing as the style only worked if you got hit. The ability that lets you heal off an opponent's strike would obviously be much more difficult to figure out.
  • Quicksilver: Diamond Mind maneuvers (namely Time Stands Still) are the closest I can think of, as Time Stop is nigh-useless in melee combat.
  • Doppelganger: This has me stumped. Would polymorphing into a Dvati give you two bodies?


Devil Trigger seems to be be one of the hardest mechanics to work out. Essentially, it gives the effects of Haste, Fast Healing, and a strength boost. Lowering the duration voluntarily would also allow for a massively damaging burst effect.

As for Devil Arms:
  • Rebellion: Magical longsword, likely with the speed ability.
  • Cerberus: Frost or icy burst nunchaku?
  • Agni and Rudra: Two scimitars/a double scimitar. One blade would be flaming/flaming burst and the other would be shock/shocking burst.
  • Nevan: Easily the most difficult weapon to design. Functionally, it preforms something like a scythe combined with a staff that can cast a Twinned Orb of Electricity and a burst electricity damage spell.
  • Beowulf: Guantlets of the Talon from Complete Divine seem to be a near-perfect fit. All they need is really some sort of light-based damage bonus.


So, more or less, I'm looking at a human (or lesser tiefling) swordsage, probably with levels in another class here or there, strutting around with an interesting golfbag of (Legacy?) weapons.
#467

the_taken

Sep 10, 2006 18:49:15
Xaktsaroth, may I please have permission to use the turtle you created for your Sorcerous Bowser build to make a few builds of my own?
#468

noria_merfolk_mage

Sep 10, 2006 18:53:12
Ooh, interesting, more turtle action. The Gamera thread in my sig might be of interest.

For other Turtle options, there's the Crucian from the Minis Handbooks and Sandstorm, and a few years ago, there was a Dragon special on past campaign settings, that had turtlemen in it. Hope that helps or inspires.
#469

ravenmore

Sep 11, 2006 12:46:56
As for my earlier question about the Dante build, thank you from the shadows for your help, but I have a weak but fun way to do Dantes' pistols, or hand crossbows as it would probably turn out to be. My brother reminded me of an old 1st edition magic item, called the hasp of reloading. It automatically pulls the string back on any crossbow, and magically places a bolt in there, ready to fire!! You get all your attacks per turn with a crossbow. Slap some speed on there, and you get Dantes' pistols. Enjoy
#470

xaktsaroth

Sep 15, 2006 0:42:49
Xaktsaroth, may I please have permission to use the turtle you created for your Sorcerous Bowser build to make a few builds of my own?

Go nuts. Just no Bowser clones! :P

Still working on some builds. Hulk hit a snag and I'm still flipping through books for Link. It's fairly slow going.
#471

the_taken

Sep 15, 2006 20:01:43
Go nuts. Just no Bowser clones! :P

I won't even look at baby bowser.
Still working on some builds. Hulk hit a snag and I'm still flipping through books for Link. It's fairly slow going.

If you ever hit a wall, start anew with a blank sheet of paper. It worked for me with Gannon. First few times I tried was with psionics, then I tried sorcerer and wizard.

I posted an interpretation of the master sword earlier. It perfectly works against the Gannondorf build I made. If you're interested.

Also, someone PMed me that Bombchu's are effigy rats with a crafted contingeant Delayed Blast Fireball. It's almost too perfect.
#472

xaktsaroth

Sep 16, 2006 0:34:42
I won't even look at baby bowser.If you ever hit a wall, start anew with a blank sheet of paper. It worked for me with Gannon. First few times I tried was with psionics, then I tried sorcerer and wizard.

I posted an interpretation of the master sword earlier. It perfectly works against the Gannondorf build I made. If you're interested.

Also, someone PMed me that Bombchu's are effigy rats with a crafted contingeant Delayed Blast Fireball. It's almost too perfect.

0_0

That's what my idea was!

*sobs*
#473

FriendlyBiscuit

Sep 21, 2006 15:28:35
[color=Red]Coming Soon: An alternate version using artificer two-wand fu and, probably, a revision of the equipment.[/color]

What about Tome of Battle stuff? Diamond Mind, and maybe even Iron Heart, could really suit him. Untapped Potential's Marksman class also has good potential for any ranged character.
#474

rydi123

Sep 21, 2006 23:33:31
R-66Y aka Robo
Warforged Monk 1 / Cleric 1 / Psychic Warrior 18

S 16
D 10
C 14 (12 base +2 level)
I 10
W 16 (18 base -2 racial)
Ch 6

Feats
Extra Favored Class: Psychic Warrior (1st)
Improved Unarmed Strike (Monk 1)
Stunning Fist (Monk 1)
Psionic Body (3rd)
Psionic Fist (PsyWar 1)
Psionic Meditation (PsyWar 2)
Superior Unarmed Strike (6th)
Speed of Thought (PsyWar 5)
Greater Psionic Fist (9th)
Power Attack (PsyWar 8)
Leap Attack (12th)
Expanded Knowledge: Energy Burst (PsyWar 11)
Improved Bull Rush (15th)
Shock Trooper (PsyWar 14)
Open Feat (18th)
Open Feat (PsyWar 17)

Relevant Powers Known: Energy Burst, Body Adjustment, Empathic Transfer, Psionic Lion's Charge

Relevant Spells Prepared: Blood Wind (Swift action, treats unarmed strikes as thrown weapons for 1 round)

Equipment: Periapt of Wisdom +6, Belt of Giant Strength+6, Torc of Power Preservation, Tome of Insight +5,

Signature Moves
Cure Beam / Heal Beam: Empathic Transfer + Body Adjustment
Laser Spin: Energy Burst (Sonic)
Robo Tackle: Psionic Lion's Charge + Shock Trooper
Uzzi Punch: Blood Wind + Flurry of Blows + Greater Psionic Fist

awesome! chronotrigger! Robo looks good, do you have any of the others worked up?
#475

aziraphale60

Sep 25, 2006 17:45:06
i requested this on the optimization forums because i forgot about this thread =p anybody think of statting out any of the Charmed characters, specifically Cole Turner?

any or all of his three incarnations would be cool

1. belthazar/Cole
2. Source Cole
3. Has way too many powers Cole
#476

the_mad_linguist

Sep 25, 2006 21:39:58
Two semi-obscure characters for a challenge! Woo!

Quote (the robot hero from cavestory)
Silver John (From the Manly Wade Wellman series)
#477

razielk

Sep 28, 2006 19:34:04
Wow, this thread is really impressive.

BUMP
#478

boffer

Oct 17, 2006 15:12:54
Here is Ashton Anchors from the great game Star ocean: the second story

http://www.thetangledweb.net/3eprofiler/view.php?id=578

I thought using the swordsage from tome of battle was the best way to represent his various killer moves and if someone knows of a better way to get two dragon bite attacks other than being a changeling warshaper, please let me know...
#479

xaktsaroth

Oct 24, 2006 14:16:59
Bhwhwhwhaha!

Got a little bored and decided to enter the UnCon contest to create a Villan/BBEG.

But, you know me, can't do anything normally, right?

So here's my entry: The Battletoads!

I'll remake them with more optimized stuff later, but I thought I'd link for all interested parties.
#480

hirochicken

Oct 24, 2006 19:07:47
Awesome job, Xaktsaroth! I absolutely love it!
#481

kresalak

Oct 24, 2006 19:41:52
Bhwhwhwhaha!

Got a little bored and decided to enter the UnCon contest to create a Villan/BBEG.

But, you know me, can't do anything normally, right?

So here's my entry: The Battletoads!

I'll remake them with more optimized stuff later, but I thought I'd link for all interested parties.

iz dis battletoads?
#482

hyfigh

Oct 24, 2006 21:01:29
How about Mario from the Super Mario Bros series of Nintendo games?
IMAGE(http://upload.wikimedia.org/wikipedia/en/1/15/Mario2small.jpg)

Mario (Cleric 3/Fighter 5/Hammer of Moradin 4/Contemplative 6/Blade Dancer 1/*Full BAB Class) Dwarf

Feats:
1- Iron Will
3- Extend Spell
Fighter Bonus 1- Weapon Focus: War Hammer
Fighter Bonus 2- Exotic Weapon Prof: War Hammer
6- Persistent Spell
Fight Bonus 4- Open
9-Divine Metamagic: Persistent Spell
12-Extra Turning
15- Monkey Grip
18- Leap of the Heavens

Domains:
Moradin- Earth, Open (Law, Good, or Protection)
Bonus 1- Fire
Bonus 6- Strength

16 BAB, Fort- 13, Ref- 7, Will- 13

I was trying to take a little from as many of the different styles of Mario that I could think of. He uses a large golden war hammer. He begins the day typically with a persistent casting of produce flame (flower power!) and will use enlarge person near the beginning of a fight. I threw in Blade Dancer from Oriental adventures so that he could jump fairly well.

Instead of taking the metamagic feats he could use infusions (the variant potions) to make flowers with produce flame and mushrooms with enlarge person.

What do you think?
#483

xaktsaroth

Oct 24, 2006 23:24:44
iz dis battletoads?

Not sure, I think it's Combat Amphibians. :P

Glad you all like 'em, so if you just happen to be around when the Uncon voting goes down, vote for me! :P [/shameless plug]
#484

xaktsaroth

Oct 26, 2006 0:26:26
Wow, I didn't think I'd win, but I didn't think I'd be tied for last with the first place guy having no less then 4 or more times the votes as everyone else.

*sigh*

One big name hops in and everyone goes nuts. I'm seriously begining to wonder why people enter these things.
#485

xaktsaroth

Oct 30, 2006 0:18:10
Ok, got the idea in my head to enter the Villan Slayer Contest on the Char. Op. Board, and I made Link.

I'll post a updated version here, as the contest doesn't allow custom items. However, feel free to wander on over and support Hyrule's finest.

Link's in my .sig.
#486

emery1261

Nov 16, 2006 15:42:50
I was wondering if anyone had a link, or a build, for 3.5 versions of the following characters:

Captain America (I thought Monk/Fighter but he wears armor and uses a shield)
Kilik (SC III)
Voldo (I know there is a build on here but it lacks a layed out progression and feat choices)
Nightmare/Siegfried (SC III)
Kliff (Guilty Gear)
Vertigo (Primal Rage: The link is to a picture and the best explanation I can find of vertigo. Cobra Head + Raptor Body + Tail Stinger + Sorcerer Powers)

I know that's asking a lot but if there are already builds out there links would be appreciative.
#487

odnasept

Nov 17, 2006 12:43:30
Hyfigh - Your Mario is friggin' awesome! Apparently you're a big fan of the Hammer Bros. Suit from SMB3 (or just wanted to work Donkey Kong in there)....

As for Vertigo, I've always sort of liked her. I read something about her about eleven years ago....wasn't she a Sorceress who perhaps changed herself into that cobra kaiju? The poison seems to be an extraordinary ability, maybe she could be the result of an uber-sorceress who cast a permanent Shape Change or some Epic-Level Spell....

EDIT: I also love reel big gish and Hiro Chicken's Chrono Trigger builds!
#488

bard-of-all-trades_dup

Nov 18, 2006 11:18:19
Hyfigh
How about Mario from the Super Mario Bros series of Nintendo games?

Mario (Cleric 3/Fighter 5/Hammer of Moradin 4/Contemplative 6/Blade Dancer 1/*Full BAB Class) Dwarf

Feats:
1- Iron Will
3- Extend Spell
Fighter Bonus 1- Weapon Focus: War Hammer
Fighter Bonus 2- Exotic Weapon Prof: War Hammer
6- Persistent Spell
Fight Bonus 4- Open
9-Divine Metamagic: Persistent Spell
12-Extra Turning
15- Monkey Grip
18- Leap of the Heavens

Domains:
Moradin- Earth, Open (Law, Good, or Protection)
Bonus 1- Fire
Bonus 6- Strength

16 BAB, Fort- 13, Ref- 7, Will- 13

I was trying to take a little from as many of the different styles of Mario that I could think of. He uses a large golden war hammer. He begins the day typically with a persistent casting of produce flame (flower power!) and will use enlarge person near the beginning of a fight. I threw in Blade Dancer from Oriental adventures so that he could jump fairly well.

Instead of taking the metamagic feats he could use infusions (the variant potions) to make flowers with produce flame and mushrooms with enlarge person.

What do you think?

#489

hirochicken

Nov 18, 2006 12:06:59
EDIT: I also love reel big gish and Hiro Chicken's Chrono Trigger builds!

Thanks! I was getting worried that no one had seen mine.
#490

Ryuu_Tenshi

Nov 20, 2006 13:42:49
I haven't had a chance to read this whole thread yet - trying to tear myself away from the computer, actually ;) - but I'm wondering if anyone's given Orginization XIII from Kingdom Hearts: Chain of Memories and Kingdom Hearts II yet. I've got a nearly complete build of Demyx that I'm currently playing (!) thanks to help from Tempest Stormwind, and ideas for Axel, Zexion, Xemnas, and Xigbar. I'm trying to keep it psionics-only (why? I like psionics and for some reason the flavor seems to fit. I mean come on... you have a guy who teleports and shoots purple crystal energy thingies at you. And another guy who does backflips and uses beam swords. Psionics, kids.)
Unfortunately, Demyx uses 3rd party material (Hyperconsious). Axel I think can be done using only the ExPH, but is harder.
Demyx is an Elan Shaper 16/Astral Zealot 9. And yes, there IS stuff in there for his music... it works differently than you think. But trust me, the man is no bard.
#491

green_eyes

Nov 21, 2006 12:13:31
Did anyone do Yoda yet?
Could be done with psionics and ToB, probably...
The only problem is race... Cause STW fans would probably kill me if i made him a fat goblin (=
#492

hyfigh

Nov 21, 2006 12:51:03
Thanks Odnasept. You hit the nail on the head. I was actually trying to incorporate a little of both concepts in there.

Bard-of-all-trades, I should have clarified. HoM automatically grants any hammer it throws the Returning ability. I was using Exotic Weapon Prof: Heavy Warhammer so that he could use a Metaline or Gold/Platinum weapon in one hand (or two-handed if it's large) without the normal -4 penalty. The feats you suggested could replace the metamagic feats pretty easily but Far Shot is already granted by th HoM. I was trying to get as much damage out of the hammer as possible. A large or sizing warhammer with metaline ability or made from gold/platinum would be dealing:

1d8 (base) - 2d6 (large) - 3d6 (gold/platinum=effective size increase huge) - 4d6 (enlarge person=effective weapon size gargantuan).

If you can con your DM into letting you make the hammer a custom magic item and use Mighty Wallop you could get 6d6 damage out of the bad boy.

Edit: Lol! I forgot I had Monkey grip. You could take a -2 penalty on attacks but get the 6d6 damage without Mighty Wallop by either buying a huge warhammer to begin with or using the sizing ability to make it huge.
#493

zombiegleemax

Nov 21, 2006 13:01:19
Has anyone ever tried to make Colby from the Renshai Triology? Or a renshai period? I've always wanted to play one, just couldn't figure out how to capture the flavor of them.
#494

the_taken

Nov 21, 2006 23:35:15
Link's in my .sig.

Don't see it. Can't find it! Help!
The Digital Character Conversion Thread, representing your favourite video game/anime/movie/popculture characters in 100% legal 3.5 since May 05/05

My builds:
Show


The Triad of Shadows - 3 optimized BBEG's with some serious twists, plus ECL 20 versions for all your evil player character needs!

Bowser, from the Super Mario Bros. Series.

Raziel, from the Legacy of Kain/Soul Reaver Series.

Megaman X and Rush, from the Megaman and Megaman X Series.

Fury of Light - VoP Shifter Totemist/Weretouched Master

- A solid build that's playable at all levels.
#495

xaktsaroth

Nov 22, 2006 23:23:42
Don't see it. Can't find it! Help!

Yah, I took it down when the contest ended. Link tied for 5th, I believe.

The thread went down after UnCon was over, so it's all gone now.

Working on a more streamlined version of Link and the 'Toads now, would have been farther along, but I got hurt at work and was on so much med's, I couldn't think straight. However, now that I've regained the ability to remained sitting without a screaming amount of pain, Link will be up soon. I just need to finalize a few items.
#496

zombiegleemax

Nov 26, 2006 21:34:15
I think I remember seeing a few snippets, but has anyone actually tackled a Samus build yet? I remember reading over a discussion, but I don't believe an actual build solidified out of the thing.

Personally, I have a few ideas for a Samus build (aside from the Warforged Warlock ideas that have been tossed around), but I just want to be sure that it hasn't been done already before I get started.


Also, I think I've figured out a simple way to represent some basic platforming abilities in D&D.

The Double Jump: A normal Jump check combined with the use of the Sudden Leap maneuver may allow for a jump at the top of your first jump.

The Wall Jump: Jump onto a wall and then Sudden Leap off, or vice versa.
Take Two: Add in Up the Walls and you should be able to jump off, by the wording of the feat. ("You can take other move actions in conjunction with moving along a wall." - Jump checks are included in movement.)
#497

xaktsaroth

Nov 28, 2006 1:11:54
I think I remember seeing a few snippets, but has anyone actually tackled a Samus build yet? I remember reading over a discussion, but I don't believe an actual build solidified out of the thing.

Personally, I have a few ideas for a Samus build (aside from the Warforged Warlock ideas that have been tossed around), but I just want to be sure that it hasn't been done already before I get started.


Also, I think I've figured out a simple way to represent some basic platforming abilities in D&D.

The Double Jump: A normal Jump check combined with the use of the Sudden Leap maneuver may allow for a jump at the top of your first jump.

The Wall Jump: Jump onto a wall and then Sudden Leap off, or vice versa.
Take Two: Add in Up the Walls and you should be able to jump off, by the wording of the feat. ("You can take other move actions in conjunction with moving along a wall." - Jump checks are included in movement.)

I'm working on one. I work on it a bit, get stumped, leave it alone for awhile, come back to it, solve the problem, get stuck again, repeat.

But it's kinda on the back burner as I'm currently focused on finishing Link.

I got Link's build nailed(and honestly, I'm surprised at the progression myself. 0_o) and am working on replicating his items.

As a tribute to the Ganondoff build, I'm modeling him after OoT's Link.

I'm REALLY stumped on one item though, can anyone think of a way to replicate the Hookshot without getting into make-your-own-items type of stuff?

Feel free to throw out Samus ideas though, it'll make putting her together that much easier for me. :P
#498

zombiegleemax

Nov 28, 2006 14:22:00
The basic idea that I had for Samus was a Soulknife/Fighter/Soulbow, though levels can of course be added and swapped around. Not only does the Soulbow provide a ranged attack that never runs out, but Psychic Strike/Psionic Shot should go a good way towards approximating how much stronger charged shots are compared to normal shots. As an added plus, the weapon enhancements could represent the different beams and such. (Switching on the fly is a problem, unless CPsi contains a feat or something; I don't own it.)

The closest thing that I could find to the Grapple Beam was the Grappling Vine graft from MoE, though it specifically mentions that the thing can't support a character's weight.

I have a few ideas for the various armors, but I'll get them down later.

The bombs, morph ball, and missiles all have me stuck, though.


Concerning the hookshot, I could've sworn that there was a crossbow out there somewhere that shot a grappling hook, unless I'm just imagining things now.
#499

JanusJones

Dec 01, 2006 12:37:12
Ahem!

I give you . . .

The Power Rangers!

Enjoy!
#500

odnasept

Dec 01, 2006 13:38:52
I must confess I always thought the Power Rangers would be kind of cool in a D&D/RPG environment. It's an interesting take on them you've got there and rather brutally exploitative/abusive!
#501

xaktsaroth

Dec 06, 2006 1:24:29
Reserved for Link.

Now I just need to find a picture.

Edit: Doh! Waiting on Cust. Serv. Ruling.
#502

hirochicken

Dec 06, 2006 1:27:51
The internet is at your disposal. You just have to actually find a good one! :p
#503

the_taken

Dec 06, 2006 12:47:32
Prepare for the ninja turtles
#504

rhonin_the_big

Dec 06, 2006 18:16:27
In my sig you will find character builds based on streetfighter alpha. I built all these myself. If you cannot see my sig (and therefor do NOT implode) you can find the d20 streetfighter goodness right here.
HADOKEN! HOW-ARE-YOU-KEN? ID LIKE SOME FRUIT-CAKE!
#505

phoenixinferno

Dec 07, 2006 23:24:21

IMAGE(http://upload.wikimedia.org/wikipedia/en/b/b2/Captain_america4.jpg)
[size=+1]Captain America[/size]


CL IL Feats Maneuvers Stances<br /> 1 Crusader 1 1 Shield Specialization, Improved Shield Bash Crusader's Strike, Charging Minotaur, Vanguard Strike, Leading the Attack, Douse the Flames Martial Spirit<br /> 2 Crusader 2 2 Leading the Charge<br /> 3 Fighter 1 2.5 Agile Shield Fighter, Stone Power <br /> 4 Fighter 2 3 Shield Sling <br /> 5 Crusader 3 4 Stone Vise <br /> 6 Crusader 4 5 Improved Unarmed Strike Leading the Attack -&gt; White Raven Tactics <br /> 7 Fighter 3 5.5 <br /> 8 Fighter 4 6 Active Shield Defense <br /> 9 Crusader 5 7 Superior Unarmed Strike Shield Block <br /> 10 Crusader 6 8 <br /> 11 Crusader 7 9 Foehammer <br /> 12 Crusader 8 10 Snap Kick Charging Minotaur -&gt; Radiant Charge Thicket of Blades<br /> 13 Crusader 9 11 Rallying Strike <br /> 14 Crusader 10 12 <br /> 15 Crusader 11 13 Combat Reflexes Shield Counter <br /> 16 Crusader 12 14 Stone Vise -&gt; Entangling Blade <br /> 17 Crusader 13 15 White Raven Hammer <br /> 18 Crusader 14 16 Leadership Aura of Triumph<br /> 19 Crusader 15 17 Mountain Tombstone Strike <br /> 20 Crusader 16 18 Rallying Strike -&gt; Strike of Righteous Vitality
#506

hirochicken

Dec 08, 2006 22:27:00
Captain America

Good job, Soldier!
#507

flay_crimsonwind

Dec 10, 2006 20:06:31
Hiei Jaganashi (of the Jagan Eye)

IMAGE(http://img.photobucket.com/albums/v489/Kuramasan/ep_030_15.jpg)

I've been thinking of a good way to make him. My model in Psionics just created a mimic of my yusuke model, so I wanted to try arcane. While there is a breath of black dragon, it didn't quite fit, so I kept looking. I needed something evil, and powerful. I thought of perhaps cross classing, using the kensai or just fighter for his sword abilities. Then it hit me to use the warlock; his techniques are really similar, so all one would need is the right invocations on his eldritch blast, and then it gets more powerful as he does. The Hellfire PrC for Warlocks clinched this idea, and so I made it. Later, someone suggested a variant using the druids spells for techniques, so here they are:

Warlock Variant:
Hiei (unknown Last Name) of the Jagan Eye
Human (By default, cause he's really just a human with a fiendish template, if you translate him into fantasy settings. Anything better I'd appreciate)
Kensai (Base Class) 2 / Warlock 7 / Hellfire Warlock 3 / Kensai(PrC) 8
To breakdown the classes and reasons.

Kensai:
Hiei's a master swordsman, and never really uses anything else, save for occassionally his fists, though this is rare and odd. In the fight between him and Mukuro, even Yusuke mentiones, when he throws down his sword, "Hey, Hiei doesn't fight unarmed....." and he sounds confused as to why Hiei did so. So a more appropriate choice for him was the kensai, instead of just a fighter. Go Bastard sword or Katana, either would work.

Warlock:
It's the foundation of this build. The Eldritch blasts and invocations make up all of his moves.

Hellfire Warlock:
To make a character who's moves are based around "Dragons of the Darkness Flame", whose flame is hotter than any normal fire and NOT include the Hellfire PrC to a Warlock build would be idiotic. Not only does it help boost the normal eldritch blast and invocations, but it's only three levels and gives the user a chance to do an extra 6d6 dice in those three levels. A nice addition for any warlock, I had to include it. Plus, with the hellfire draining con from the user, but not permanently, it adds to the flavor of the dragons tiring out Hiei, and even the first time paralyzing his arm. The BaB lowers yet again, but that's something that can be made up for by the kensai.

Kensai PrC:
Okay, I'll be honest. I dun really know the full abilities nor progression of the class. When consulting a friend about how to make this character, off the top of his head he said "Use both Kensai classes", which led to a "what?" from me. I looked it up on Crystalkeep, and sure enough there was one, but it's of course only telling you what it gives and not when, so planning is off. I have no experience with this class, but it looked okay. If anyone really thinks it should be removed, then I'll probably just add another level of warlock or two and then finish off with the original Kensai base class, but I haven't any experience against it, so I'm not sure yet.

Techniques

* Jaō Ensatsu Rengoku Shou
Evil-King's Blaze-Murdering Purgatory Scorch
Fist of the Mortal Flames in the English Dub.

Hiei draws the lesser flame of the human world into his fists, creating a fire based close range attack.
Brimstone Eldritch Blast with an unarmed Hideous Blow. Pretty straight forward, dun even need the brinstone blast if you dun want....

* Jaō Ensatsu Ken
Evil-King's Blaze-Murdering Sword
Sword of the Darkness Flame in the English Dub.
Hiei lures the dragons of spirit world using his demon energy again, but channels them into his sword instead of fully releasing them, making it less dangerous for him and his body (In the Japanese version Hiei just creates this attack by merging his yoki with the Demonic Flames). Hiei notes his distaste for this particular attack (since it is similar to Kuwabara's). He eventually learns to create the sword without a channeling point, as Kuwabara does.
Hideous Blow, Brimstone blast, his Katana. While working through the hellfire, add the hellfire bonus, by all means. Flavorful, this lacks, but it's alright.....

* Jaō Ensatsu Kokuryuha
literally Evil-King's Blaze-Murdering Black-Dragon-Wave
Dragon of the Darkness Flame in the English dub done by Funimation.

This technique involves Hiei luring the dragons of the demon world using his demon energy to him and then releasing them in the direction of his foe. The dragon cannot be controlled directly once released, however eventually Hiei learns to absorb the dragon once it is stopped and thrown back at him. This puts him in a temporary state of incredible power. As the series progresses, Hiei can use the dragon at will without seriously damaging his arm, whereas it initally paralyzes his entire arm from pain. This is one of the strongest attacks in the Yu Yu Hakusho universe.
I represented this ultimate technique simply with the fully developed Hellfire Eldritch Blast, with the enhancements Eldritch Spear and Repelling Blast. Plus the Hellfire and it's pretty nasty.

The Jagan Eye
It all seemed pretty good, but then I encountered the jagan. Now I dun wanna have to beg my DM for an eye, cause I like to do things as closely and as much as I can without DM intervention. He appreciates the originality, and the less stress I put on him, the less likely he is to mess with me after giving me power. So I was wondering, do any of you know of a way for him to use the jagan, or what the jagan could be? I thought of maybe contingency, but that'd be quite a few contingency's. Remember, the Jagan:
--Amplifies power
--Allows long distance seeing
--Might allow for true sight, though not too sure.

So are there any better idea's on a way to represent the Jagan? Here's been my plan so far, but I dunno if I need pp for it or not:
Contingency the following....
1) Clairvoyant Sense
2) Hypercognition
3) Psychofeedback
Another problem is that Contingency will only work for so many days, so not a great solution. I thought of instead Psychic Chirurgery of these powers, but that's gonna require DM intervention, right? So yeah, any ideas for an alternative way of gaining the jagan?

One solution presented to me is the Third Eye: Sense, a psionic item that allows for the farseeing and hearing. Not bad, now just contingency a tattoo that casts metamorphosis or something when it opens. I might even make it an item, heheheh.
#508

flay_crimsonwind

Dec 10, 2006 21:00:26
WARNING MAY CONTAIN SPOILERS

Yusuke Urameshi, the Third Spirit Detective

IMAGE(http://www.freewebs.com/the_imiko259/Spirit%20Gun.jpg)

My first build from Yu Yu Hakusho, it's actually pretty simplistic. He's a fistfighter with a bunch of psychic abilities, and the wilder seemed to just jump out for use. For his martial arts, he's trained, but he's obviously chaotic, so Chaos Monk it is. Hope you guys enjoy it. If you have any suggestions, please submit them. Note that this pretty much only covers up until the end of the Dark tournament, so of course he'll improve a bit.

Yusuke Urameshi, the Third Spirit Detective:
Human (Duh. Apply Half-fiend template later if you wanna have him use more "demonic energy"......)
Chaos Monk 2 / Wilder 5 / Chaos Monk 3 / Wilder 10
To breakdown the classes and reasons.

Chaos Monk:
Well, he's a good fighter, so some sort of class should be used, but he'snot lawful, so monk is straight out. Still, he's better trained, so I went through the variants. All of his odd stances and surprising tactics that manage the one hit on the BBEG led me to think that the chaos monk over the martial monk should be used. And all in all, it works pretty well. Note that this pretty much only covers up until the end of the Dark tournament, so of course he'll improve a bit. Good unarmed damage and some unarmed armor bonuses, plus three good saves, what's not to like?

Wilder:
All the talk about how his power's derived from his emotion, his will and reason for fighting, how the only way for his powers to become unlocked was to make it seem like Kuwabara died, how could I not use Wilder? Plus he's a psychic, so yeah, psionics was required. This gives him some nice boosts, and the higher HD of the classes while still allowing for good power selection. I thought about psychic warrior, but both flavorwise and mechanically, the wilder seems to work, so I'll just leave it as is, unless a REALLY convincing arguement comes up against it.

Techniques

* Reigun
Reigan, Translated as Spirit Sphere
Spirit Gun in the English dub.

Yusuke tends to give English names to his attacks, so Rei Gan becomes Raygun (レイガン). This is Yusuke's most common attack. He concentrates his Spirit Energy into his right index finger and releases it as a projectile. It can be from a small shot to a full-sized cannon blast. Its only weakness is that Yusuke can only use it a certain number of times per day in the beginning. At first he can only use it once per day, but by the beginning of the Dark Tournament (Ankoku Būtsukai), after much training under Genkai, Yusuke can use it four times per day.
Wow, obvious much? Energy Ray. Simple enough. For when it gets more powerful (after Genkai boosts him, use Energy Bolt)

* Rei Kō Ha
Translated as Spirit Light Wave
Shotgun

The technique is taught to him by Genkai. Yusuke gathers spirit energy into his fist to from a large blast of spirit energy from it shot out in less powerful but many blasts. While the technique is not as powerful as the spirit gun, a few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents or large numbers of weak enemies.
Energy Burst. See why psionics works so well?

* Renshā
Translated as Double Blast or Rei Gun Rapid-Fire
Spirit Gun Double in the English Dub.

Yusuke learns to shoot all the blasts of his rei gun rapidly. This technique was only used in against Chu in the finals of the first round of the Dark Tournament by using both of Yusukes remaining rei gun shots together.
Okay, depends on your style. Mechanics wise Energy Bolt could work. For more flavor, Twin Manifest an energy ray.

* Rei Kō Dan
Translated as Spirit Light Bullet
Spirit Wave in the English anime.

Genkai's trade mark move, it has many abilities. Yusuke uses it to turn his entire body into a spirit gun. Instead of his index finger being channeled into, his entire body is. This makes for extremely powerful close range attacks.
Energy Wave could work. If you think of it as the energy release when he powers up, Ultrablast. Go wild; the power isn't very specific as to it's use.

* Shot Gun Double Barrel
Yusuke channels his shotgun attack into both of his fists, and releases his energy out both at the same time. This creates twice the spread. This attack is only used in the first movie.
Energy Burst, Twin Manifest.

* Spirit Fist
When Yusuke channels energy into his punches to make them more powerful. Against Suzaku of the Saint beasts, he even uses it as a shield.
For attack, Hammer. For the shield, Force Screen.
#509

zombiegleemax

Dec 16, 2006 11:53:16
I think I've finally got a good method of replicating Samus, but part of that idea may require two feats from Dragon #341.

I'm only putting this out there because I know the normal view on Dragon magazine around here. If everything is fine, I'll go ahead with the build as planned; if not, I'll just swap a few things around to try and get everything working.

(Also, has the Elemental Aura weapon ability from MoF ever been updated to 3.0? I could've sworn that I've seen it somewhere recently, and it'd be absolutely perfect in a mind blade gauntlet from RoE...)
#510

Tempest_Stormwind

Dec 16, 2006 12:35:55
I think I've finally got a good method of replicating Samus, but part of that idea may require two feats from Dragon #341.

I'm only putting this out there because I know the normal view on Dragon magazine around here. If everything is fine, I'll go ahead with the build as planned; if not, I'll just swap a few things around to try and get everything working.

(Also, has the Elemental Aura weapon ability from MoF ever been updated to 3.0? I could've sworn that I've seen it somewhere recently, and it'd be absolutely perfect in a mind blade gauntlet from RoE...)

I think that if the feat doesn't seem outrageous, we'd be fine with Dragon here.

Elemental Aura shows up in the Arms & Equipment Guide, but to my knowledge hasn't been updated.


(Then again I'm a HUGE Samus fanboy. So I'm naturally intrigued. I'm just convinced you can do better than soulknife for her...)
#511

zombiegleemax

Dec 16, 2006 16:13:17
I think that if the feat doesn't seem outrageous, we'd be fine with Dragon here.

Elemental Aura shows up in the Arms & Equipment Guide, but to my knowledge hasn't been updated.


(Then again I'm a HUGE Samus fanboy. So I'm naturally intrigued. I'm just convinced you can do better than soulknife for her...)

Really, the soulknife is just a preliminary idea for now. I just wanted to avoid the warforged route (she is human, after all), and the two other options that jumped out at me, being warlock (not much difference between charged/uncharged shots) and a wand-user (limited ammo, which doesn't work unless you're talking about the weapons in Prime: Hunters or the Light/Dark/Annihilator beams) just didn't seem to fit.

The soulknife (namely in combination with the Soulbow PrC) just seems to fit the best, at least in my opinion. (Greater) Psionic Shot and Psychic Strike seem to represent the difference in strength between many uncharged shots (full attack) and charged shots (move action refocus + standard action strike). The Strategic/Tactical Reassignment feats from Dragon and a Mind Blade Gauntlet would also give the ability to swap to different weapon enhancements (the 'beams') on the fly. Assuming you could reverse-engineer the melding ability of Mau-Jehe and slap it onto a gauntlet or bracer, you could get an even larger variety of weaponry.

Psionics also gives access to Up the Walls, which is probably the easiest way to manage a wall jump. Just take a double move- one move action to jump onto the wall, and the second to jump along/away from the surface of the wall. If you can get a hold of the Sudden Leap maneuver, you should be able to jump in midair. Assuming that you can jump a greater distance than you have movement in a round, you can continue again and again on the proceeding rounds (the Space Jump).

I can generally figure out what to put on the Power Suit and its different iterations, but I'm not sure what armor to begin with. In some of the games Samus appears in (Prime, SSB) the suit seems slow and a bit ponderous; in others (most of the 2D metroid games) she seems a lot more nimble, especially if you consider the Speed Booster/Shinesparking.

Several of her other abilities just have me stumped, namely the Missiles, Screw Attack, Grappling Beam, Morph Ball, Bombs, Visors, and so forth.

If anyone has any suggestions on what route to take, or any criticisms on my thoughts so far, feel free to say something.
#512

Tempest_Stormwind

Dec 16, 2006 18:43:53
The power suit's definitely heavy armor. Until most of the armor came off in Fusion, she was actually far from nimble, acrobatics aside (this is expressed with a low check penalty armor, so likely treat it as being made of mithral). Samus isn't all that fast unless she's using the Speed Booster, which is similar to Expeditious Retreat Boots if you look at it that way (after having moved more than your speed, Swift Expeditious Retreat casts itself for the round; it can keep going if all you do is keep moving. This gives you a huge boost to Jump checks as well, although nothing as truly epic as a full-on shinespark).

Grappling Beam: We're going psionic anyway, why not pull out the Mind's Eye? There was a 3.0 talent there that became an excellent first-level power (it's actually a signature move of my shaper, or rather WOULD be if I didn't roll 2s for its touch attacks EVERY SINGLE TIME...), called Ectoplasmic Strand. It basically linked two objects or creatures in reach as if they'd been roped together, and it's automatic if you're just talking about objects (or your hand). It wasn't OFFICIALLY updated, though a simple 3.5 revision is almost trivial.

In essence, it's the grapple beam. It can do everything that's done with the grapple beams, at the speed that we see them used at in the Prime games (as Super's is just TOO quick and is more of a whip than anything else). I've not yet seen much on Corruption, though, so I haven't a clue if ectoplasmic strand can handle the grapple beam's new stunts there. I'd be inclined to say YES, though it would rely on Samus' suit-enhanced Strength.



Screw Attack... Hmm. I'm almost tempted to say it's a DRAMATIC reflavoring of Lightning Leap. I KNOW there's something better, though. There has to be.



As for the arm cannon or missiles, the armbow warforged component could simply be retooled for another race (at the same cost) and reflavored into a cannon that has organic components as part of the suit, which draw upon the life energy of the wearer. The armbow is a repeating crossbow with an infinite magazine, but after a certain point it starts draining HP instead (odd). It does have a charge-up option, though. I've used it for Mega Man style builds. Just a thought, as it could work pretty easily for missiles with the right enhancements (Exploding comes to mind, and there's enough arrow enhancements for things like Seeking.).


The morph ball is an alternate form ability. I only know of one rolling creature though (MiniHB? I think...). There's probably another way to do this as well, likely involving the Compression power.



Just rambling here.
#513

noldorforce

Dec 16, 2006 19:20:40
Hmm...I've been kicking around an idea for Zero (the version from the four games in which he is the protagonist)...and was wondering if it would be reasonable to use non-WotC mechanics. Really, using a single-classed mageblade and a Tylonian weapon (both from Arcana Evolved) with a warforged fits him really well, but limiting him to WotC mechanics makes it a lot more difficult.
#514

zombiegleemax

Dec 17, 2006 10:27:29
Has anyone ever done Sauron (before he was confined to the ring) or Morgoth from LotR or The Silmarillion?
#515

alpha_moose

Dec 17, 2006 14:02:36
Has anyone ever done Sauron (before he was confined to the ring) or Morgoth from LotR or The Silmarillion?

This guy from dicefreaks is translating the ICE module of LotR to D&D. He hasn't finished it yet, but I can guess from there that Sauron is going to be at least DvR 5. Maybe even 10 or something.

BTW, has anyone done Link? I'm going back and forth on whether he is or isn't a bard.
#516

flay_crimsonwind

Dec 17, 2006 15:36:05
BTW, has anyone done Link? I'm going back and forth on whether he is or isn't a bard.

My group has always just used a ranger who uses a shield w/ TWF. In addition to that, the only words the character can say are "HAAAAAAAAIII!!" and the other odd yells and grunts that link gives. We had a system where, upon contacting a person (walking up to them), and rolling a diplomacy die, the character would give you a random piece of information which, depending on how well or poorly you rolled, may or may not have something to do with what you wanted to know. :D It was fun, but noone's played Link more than once......
#517

the_taken

Dec 17, 2006 16:28:49
BTW, has anyone done Link? I'm going back and forth on whether he is or isn't a bard.

Xaktsaroth is on it. He's almost done...

Xaktsaroth, will your Link be able to play tennis with my Gannondorf build?
#518

xaktsaroth

Dec 18, 2006 0:25:49
Xaktsaroth is on it. He's almost done...

Xaktsaroth, will your Link be able to play tennis with my Gannondorf build?

Oh hell yes.

I've finalized 2 builds, and just doing some comparisons between them. Should have it posted tomorrow.
#519

alpha_moose

Dec 18, 2006 16:31:21
Oh hell yes.

I've finalized 2 builds, and just doing some comparisons between them. Should have it posted tomorrow.

He should get a level or two in Psion. Think about it, whenever he holds an item it hovers and spins in his hand and he never actually talks but he can communicate with everyone.:P
#520

the_mad_linguist

Dec 18, 2006 17:46:15
Samus (at least to me) seems like some kind of gestalted warlock. Maybe a warlock//rogue/something?

The combo isn't that bad, since you get some decent synergy with SA damage added to EBs.
#521

zombiegleemax

Dec 19, 2006 18:26:46
I can't really see warlock fitting that well, though. Sure, you get the constant, at will ranged 'beam' ability, but that ability lacks both a real 'charge up' function vs. a 'rapid fire' function and doesn't have any way to change its elemental/ability makeup.

I'll be able to really get to work on Samus a day or two after Christmas itself; school has been really charitable with the tests and assignments this week, and this weekend is going to be quite hectic too.

Glassteel (found in CoV) might make a good base material for the suit, being similar to mithral but a bit tougher.

As for the different incarnations of the power suit, here's what I'm thinking so far:
  • Baria Suit: The stonemeld armor enhancement (ECS) gives an impressive DR 5/-. Some form of endure elements would also be useful.
  • Gravity Suit: This one is tough; a Helm of Underwater Action would get the breathing part down, but some form of underwater Freedom of Movement seems a must. Acid and lava nullification are even harder to obtain.
  • Phazon Suit: Since radiation is expressed as Con damage in d20 Modern/D&D (in the form of sickstone), the Soulfire armor enhancement should do nicely. Put it on a pair of Bracers of Armor, and you have the whole glowing aura thing explained away nicely.
  • Dark Suit: I'm getting Prime 2 for Christmas, so I can't really comment on this yet.
  • Light Suit: See above.
  • Fusion Suit: A psychoactive skin seems just right, though I'm not sure which kind.
  • Zero Suit: Leather armor, or no armor at all?

Of course, the power suit is looking ludicrously expensive given just these few preliminary ideas...
#522

Tempest_Stormwind

Dec 19, 2006 20:02:37
As for the different incarnations of the power suit, here's what I'm thinking so far:
  • Baria Suit: The stonemeld armor enhancement (ECS) gives an impressive DR 5/-. Some form of endure elements would also be useful.

Technically, although the name was no doubt originally "Barrier" (it wasn't even called a "suit" in the first Metroid), it was Romanized as "Varia", and that name stuck. (Mercifully, this was NOT the case on Planet 'Zebeth'...)

That said, there's ways to get Endure Elements pretty easily on armor. Especially since it's already a long duration effect.
  • Gravity Suit: This one is tough; a Helm of Underwater Action would get the breathing part down, but some form of underwater Freedom of Movement seems a must. Acid and lava nullification are even harder to obtain.

  • Acid and Lava are just energy immunity (acid and fire are D&D energy types). There's rings that pull this off, although they'd be very hard to do normally. Otherwise, just bust out an upgrade to the Endure Elements schitck upgrading it to, say, Mind over Energy from CPsi (a cheap way to get total immunity to a single energy type).
  • Phazon Suit: Since radiation is expressed as Con damage in d20 Modern/D&D (in the form of sickstone), the Soulfire armor enhancement should do nicely. Put it on a pair of Bracers of Armor, and you have the whole glowing aura thing explained away nicely.

  • Brilliant. (I think we can skip the phazon beam.)
  • Dark Suit: I'm getting Prime 2 for Christmas, so I can't really comment on this yet.

  • (Psst: It's really not all that good.)

    Basically, you can think of Dark Aether as a minorly-negative-dominant plane, very much like the Plane of Shadow would be if it had that trait attached to it. The Dark Suit renders you resistant to this effect, though not immune, and otherwise acts as a shielding upgrade similar to the old Varia Suit (although you *start with* and *keep* the Varia Suit in that game, it's shielding won't cut it). It looks cool, though.

    A good way to approximate this would probably be... hmm. a unique ability that reduces the damage from 1d6 per round to 1d2 every 2 rounds. I don't think anything in the game does this -- it's either always present or never present. Do note that the water of Dark Aether is far more corrosive, though, so it continues to deal a lot of damage if you're in it (just not as much as if you're in the Varia).
  • Light Suit: See above.

  • This renders you immune to Dark Aether's effects (including to corrupted water) and lets you ride beams of light that you establish (or don't establish if you find one of its many glitches). This latter ability is not quite "at will", rather than using pre-existing portals, so it isn't all that cool otherwise. It does, sadly, look pretty shabby (a friend of mine rightly dubs it the iSuit).

    I should note that in Prime 2, you never gain the Gravity Suit, but instead gain the Gravity Boost, an item which acts in many ways as a Helm of Underwater Action, an underwater-only Freedom of Movement, and a jet boost. (Turns your space jump into a propeller underwater, and looks like a backpack in the Dark Suit. The Light Suit incorporates all the external hardware inside its white-plastic-like shell, so you can't see it there.)
  • Fusion Suit: A psychoactive skin seems just right, though I'm not sure which kind.

  • The fusion suit has no properties of its own; it's just a remake of Samus' power suit with fewer static parts. It just looks different. (It *might* have lower defense; enemies in Fusion tend to do a *lot* of damage until you get the suit upgrades. Furthermore, Samus' ice vulnerability in that game is NOT from the suit, but rather from an altered genome at that point.)
  • Zero Suit: Leather armor, or no armor at all?

  • We'll have to wait until SSBB comes out to make a guess on that, but the zero suit as near as I can tell is no armor at all.
    Of course, the power suit is looking ludicrously expensive given just these few preliminary ideas...

    Bah, make it a legacy item and be done with it. :p

    That said, you missed one. If you haven't finished Fusion, though, you won't know about it.
    #523

    CubeKnight

    Dec 20, 2006 1:41:28
    • Gravity Suit: This one is tough; a Helm of Underwater Action would get the breathing part down, but some form of underwater Freedom of Movement seems a must. Acid and lava nullification are even harder to obtain.

    There's a spell in Spell Compendium, Cloak of the Sea (Druid 5, Sorc/Wiz 6) that gives you Blur, Freedom of Movement and Water Breathing while underwater. It even lasts 1 hour/level, so you could use the item pricing guidelines to get the cost and it shouldn't be that expensive.
    #524

    zombiegleemax

    Dec 20, 2006 16:59:24
    Technically, although the name was no doubt originally "Barrier" (it wasn't even called a "suit" in the first Metroid), it was Romanized as "Varia", and that name stuck. (Mercifully, this was NOT the case on Planet 'Zebeth'...)

    That said, there's ways to get Endure Elements pretty easily on armor. Especially since it's already a long duration effect.

    Yeah, I remember hearing something along those lines.

    A slotless custom item might cover the Endure Elements well enough, assuming I can't find the cash only (doesn't occupy an enhancement) version that I know was somewhere.
    Acid and Lava are just energy immunity (acid and fire are D&D energy types). There's rings that pull this off, although they'd be very hard to do normally. Otherwise, just bust out an upgrade to the Endure Elements schitck upgrading it to, say, Mind over Energy from CPsi (a cheap way to get total immunity to a single energy type).

    Part of the problem was that I was getting hung up on 'it doesn't make you immune to acid and lava and every part of every game.' CPsi is yet another present awaiting the 25th, so I can't really comment on Mind over Energy.
    Brilliant. (I think we can skip the phazon beam.)

    The idea just seemed to fit perfectly. (I'd also think that the Hyper Beam and Omega Cannon are out of the question.)
    (Psst: It's really not all that good.)

    Basically, you can think of Dark Aether as a minorly-negative-dominant plane, very much like the Plane of Shadow would be if it had that trait attached to it. The Dark Suit renders you resistant to this effect, though not immune, and otherwise acts as a shielding upgrade similar to the old Varia Suit (although you *start with* and *keep* the Varia Suit in that game, it's shielding won't cut it). It looks cool, though.

    A good way to approximate this would probably be... hmm. a unique ability that reduces the damage from 1d6 per round to 1d2 every 2 rounds. I don't think anything in the game does this -- it's either always present or never present. Do note that the water of Dark Aether is far more corrosive, though, so it continues to deal a lot of damage if you're in it (just not as much as if you're in the Varia).

    Hmm.

    Assuming that this is the second suit upgrade available in Prime 2, I'd just see this as some kind of damage reduction (Does that apply to negative energy? I'm not sure if DR/- would work.) along with acid resistance.
    This renders you immune to Dark Aether's effects (including to corrupted water) and lets you ride beams of light that you establish (or don't establish if you find one of its many glitches). This latter ability is not quite "at will", rather than using pre-existing portals, so it isn't all that cool otherwise. It does, sadly, look pretty shabby (a friend of mine rightly dubs it the iSuit).

    I should note that in Prime 2, you never gain the Gravity Suit, but instead gain the Gravity Boost, an item which acts in many ways as a Helm of Underwater Action, an underwater-only Freedom of Movement, and a jet boost. (Turns your space jump into a propeller underwater, and looks like a backpack in the Dark Suit. The Light Suit incorporates all the external hardware inside its white-plastic-like shell, so you can't see it there.)

    Upgrading everything to provide negative energy/acid immunity might work.

    The 'planeshift-esque' function may just be that the suit serves as a portal key, which solves the predetermined locations problem.
    The fusion suit has no properties of its own; it's just a remake of Samus' power suit with fewer static parts. It just looks different. (It *might* have lower defense; enemies in Fusion tend to do a *lot* of damage until you get the suit upgrades. Furthermore, Samus' ice vulnerability in that game is NOT from the suit, but rather from an altered genome at that point.)

    The psychoactive skin was really a guess on my part, seeing as I haven't played Fusion and was going on a bit of artwork and hearsay.

    As for cold vulnerability, that (half-)orc variant from Dragon Magic gets it at LA +0. Assuming 'genetic alteration' goes over as a polymorph, that's the only real approximation that comes to mind.
    We'll have to wait until SSBB comes out to make a guess on that, but the zero suit as near as I can tell is no armor at all.

    As I expected.

    Bah, make it a legacy item and be done with it. :p

    That said, you missed one. If you haven't finished Fusion, though, you won't know about it.

    As stated above, I haven't played Fusion yet.

    To tell the truth, with school and such in the way, the fact that you seem to know plenty more about Metroid than I do, and also that I consider you to be a better optimizer than myself, you can feel free to take over the Samus build should you wish to do so.
    There's a spell in Spell Compendium, Cloak of the Sea (Druid 5, Sorc/Wiz 6) that gives you Blur, Freedom of Movement and Water Breathing while underwater. It even lasts 1 hour/level, so you could use the item pricing guidelines to get the cost and it shouldn't be that expensive.

    Seems like an extremely good fit, exactly what I was looking for.


    Oh, and before I forget: instead of making the power suit a suit of full plate, sectioned armor from the planar handbook might be a good alternative. That, at least, could explain how the suit is able to vary in bulkiness and defense throughout the games.
    #525

    Tempest_Stormwind

    Dec 20, 2006 18:26:57
    The information you're missing:

    In Prime 2, you never lose the Varia Suit. It's your starting suit and you never downgrade to the power suit. It gets upgraded twice, once to the Dark Suit and once to the Light Suit. The Dark Suit is a shield upgrade and renders you resistant to Dark Aether's burning effects, and the Light Suit is a further shield upgrade that renders you immune to Dark Aether's effects.

    In Fusion, Samus is attacked by an unknown lifeform that infests her body and knocks her unconcious. She's nearly dead, and surgeons have to cut away bits of the suit to get to her (as she's unconcious, she can't remove the suit; it's integrated with her system otherwise). Eventually, she's infused with a Metroid cell culture which renders her immune to the infestation, but grants her some unique Metroid-like characteristics (including the ability to absorb these lifeforms as energy, and a vulnerability to cold which also makes the ice beam impossible to use). However, most of her suit was cut away, and what's left is the Fusion Suit. It *might* have lower defense, or the enemies might just be *very* strong, I'm not sure which. It just *looks* different, really, as it operates in all regards as the Power Suit did (although she can grab corners by default in Fusion, something she could do in Zero Mission only with a special item). There is one other suit there but knowing details about it is kind of like being told about the Phazon Suit before playing Prime.

    ...Yes, I'm a huge Metroid fanboy. However, I don't have the time to do advanced character construction -- Christmas work, jobs, and Dreamscarred Press take up all my spare time. I'd rather work alongside someone else to help get Samus out there.
    #526

    think0028

    Dec 21, 2006 12:24:55
    It *might* have lower defense, or the enemies might just be *very* strong, I'm not sure which.

    I'm gambling on lower defense, on a bit of possibly false logic. What happens when Full Plate is attacked by a rust monster? Its AC goes down. What armor system does Metroid use? The variant that armor provides DR, not AC (This is just plain obvious.). Considering Samus's armor was at least in part removed during the surgery or damaged, I'm betting lower defense.
    #527

    Tempest_Stormwind

    Dec 21, 2006 12:35:24
    I'm gambling on lower defense, on a bit of possibly false logic. What happens when Full Plate is attacked by a rust monster? Its AC goes down. What armor system does Metroid use? The variant that armor provides DR, not AC (This is just plain obvious.). Considering Samus's armor was at least in part removed during the surgery or damaged, I'm betting lower defense.

    I was thinking the same thing, except that the Prime series makes it clear that the suit itself isn't what's guarding Samus from attacks. Rather, all it does is provide a sealed environment for life support and pressure defenses (i.e. in vacuum or underwater). The defense comes from protective shielding.

    For instance, the iSuit (err, Light Suit) has no armor plating and looks about as flimsy as the Fusion Suit, and it's the best armor in the game in Prime 2. Furthermore, upgrades to the suit in Fusion simply change its color, not its composition (so it's still as wetsuit-esque in the Varia, Gravity, and [censored] Suits, despite its higher defense).




    EDIT: I just thought of an interesting idea.
    Use the symbiont rules from Eberron to create a grafted suit with minimal intelligence and a very low Ego score, themed as on-board computers.

    Then give the suit class levels.

    Nice way of keeping the equipment dependence while using Soulbow's adaptability, no?
    #528

    Tempest_Stormwind

    Jan 04, 2007 18:52:28
    FromTheShadows, any thoughts on that one? I'm free from any major projects for the time being, and wouldn't mind working on getting Samus built properly.

    I think I was on to something in my edit earlier.
    #529

    think0028

    Jan 04, 2007 20:45:05
    FromTheShadows, any thoughts on that one? I'm free from any major projects for the time being, and wouldn't mind working on getting Samus built properly.

    I think I was on to something in my edit earlier.

    I think it's extremely apropos (and by extremely I mean EXTREMELY). Also keeps up with how in Fusion removing the suit was extremely difficult and would have probably caused damage to Samus.
    #530

    Tempest_Stormwind

    Jan 04, 2007 21:41:32
    That leaves Samus herself likely with levels in Rogue and Fighter. I say rogue because that's the only base class with enough skill points and the right skill list to cover most everything we'd expect (assuming that things like Pilot are a skill; I'm pulling a lot from Star Wars in making that assumption), and I say fighter because that can provide as many of the combative feats (things like her dodging, for instance, which highly implies Shot on the Run and Rapid Shot) as well as a high enough attack bonus to represent her accuracy.

    Warblade's 4SP and Intelligence boost on Reflex saves works better, but nothing the warblade does is ranged and nothing Samus does in melee (judging from her Smash Brothers appearances) is worth a maneuver. HOWEVER, the Chozo are explicitly psionic in the Metroid games, and it would be quite easy to reflavor some of the right maneuvers as learned psionic abilities, possibly due to her chozo infusion. It's just a matter of picking the right ones -- and those'll probably have to wait until we see her fight without the suit in Smash Bros. Brawl. In any case, her melee side is minor, and we can keep her fighter/warblade levels to a minimum.

    Out of the suit, we see technical expertise (interfacing with pirate technology is universally called "hacking" in Metroid Prime, and she does download a map and use pirate charging stations in Zero Mission's unarmored sequence), acrobatic talent (she can still jump as high as she could in the suit [NOTE: This means its armor check penalty is exactly equal to the bonus it confers on Jump checks without the Hi-Jump, and Samus has a substantial Jump modifier], and she can still tumble any distance and wall-jump), plus respectable stealth (hiding in nearly any shadow). Interestingly, her other 'unique ability' in that form is to crawl through regions sized for the Morph Ball, which is universally described as 1 meter in diameter -- thus, this is actually JUST big enough that Escape Artist checks probably won't be called for, though squeezing will. She presumably is a pretty good pilot as well, plus is capable enough in negotiation to have a reputation as a tough and successful bounty hunter.

    I'm now wracking my brains for any template that can be applied to a human (or a humanlike race, which could theoretically work) that has a substantial Jump modifier without boosting her strength too much (she doesn't appear to have superhuman strength, probably no higher than a 12 or a 15, in any area other than jumping that can be attributed to the suit). I'm hoping for this to reflect her Chozo infusion mechanically, but if nothing works, simply a LOT of ranks in Jump could do the job.
    #531

    xaktsaroth

    Jan 05, 2007 0:08:43
    I'm now wracking my brains for any template that can be applied to a human (or a humanlike race, which could theoretically work) that has a substantial Jump modifier without boosting her strength too much (she doesn't appear to have superhuman strength, probably no higher than a 12 or a 15, in any area other than jumping that can be attributed to the suit). I'm hoping for this to reflect her Chozo infusion mechanically, but if nothing works, simply a LOT of ranks in Jump could do the job.

    Actually, doesn't a character get +4 to Jump for every 10 feet above 30 base land speed they have? Tack on a few boosters and you can inflate that jump check.
    #532

    Tempest_Stormwind

    Jan 05, 2007 0:15:31
    Actually, doesn't a character get +4 to Jump for every 10 feet above 30 base land speed they have? Tack on a few boosters and you can inflate that jump check.

    I considered that too, but Samus by and large is not a very fast character unless she's using the Speed Booster (which I figured would probably be an item that'd cast Swift Expeditious Retreat after you move more than your base speed in one round, which effectively ups your speed after a short runway (note how she needs to run for about three to four seconds or so to trigger it!) but stops after you stop running). This is substantiated in Metroid Prime (with a lack of a run option, although the multiplayer in Prime 2 suggests that *is* a run instead of a hustle) and in the Smash Bros. series (where she's reasonably quick, especially for someone in all that armor, but not that much faster than Link, who is "not a very mobile character" in the game's own terms). Plus, she can do her superjumps without actually running, first.

    Were it not for her unchanged speed in Zero Mission, I'd suggest applying a speed restriction to the symbiot (mispelling intentional to reflect the class levels of the suit and suggest its robotic nature; go and read Rendezvous with Rama), boost Samus' base speed, and simply say "This speed reduction has no effect on your Jump checks, which you make as if you'd gotten a running start at your full normal speed, even if you weren't moving." However, she doesn't move noticably faster without it in Zero Mission. (This MIGHT change in SSBB; I'd have to see how Zero Suit Samus compares to standard Samus.)
    #533

    CubeKnight

    Jan 06, 2007 9:31:48
    The Complete Scoundrel excerpt (here) has some things that could be useful for a Samus build, mainly this:

    Wall Jumper: Leap from wall as if making a running jump
    #534

    zombiegleemax

    Jan 06, 2007 16:11:30
    Sorry about the lack of posting; I've been a bit preoccupied with the aftermath of the holidays and the advent of midterms in a week or so.

    That, and my computer saw fit to eat some of my word files again, including the one where I was planning out Samus.

    The symbiont rules would be great, but problems could arise from the fact that rules for custom symbionts don't really exist (at least as far as I can find) and the closest symbiont to a suit of armor is listed as an artifact-level item without a price in MoE. I may be missing something, though. (If it does work, though, I say you should go for it.)

    That skill trick could possibly replace Up the Walls as a wall-jump trick, but I really have no idea how exactly it functions at the moment. Whip Climber could be a possibility for the Grappling Beam, too.

    Speaking of the Grappling Beam, I believe that I may have found another way to approximate it. In Magic of Eberron, there's a magic item called the Water Whip which, basically, is a whip made out of water. The thing is more or less impossible to disarm, can be drawn as a free action, and can quite easily be reflavored to be a beam of energy that comes out of a bracer instead of a stream of water that comes out of a dragonshard. In tandem with the Whip Climber skill trick, this should fit the bill. You should be able to grapple from a distance and close in, assuming that I'm reading everything right.
    #535

    Tempest_Stormwind

    Jan 06, 2007 16:48:37
    That, and my computer saw fit to eat some of my word files again, including the one where I was planning out Samus.

    Curses.
    The symbiont rules would be great, but problems could arise from the fact that rules for custom symbionts don't really exist (at least as far as I can find) and the closest symbiont to a suit of armor is listed as an artifact-level item without a price in MoE. I may be missing something, though. (If it does work, though, I say you should go for it.)

    We can get VERY close, though.

    Item Familiars can serve as a source of intelligence and a lot of extra special abilities, including several skill boosts and unique special abilities (drawn from the Intelligent Item tables, no less, which have several undernoticed goodies on them). We do that with a suit of full plate or heavier armor that fits the bill (i.e. no serious speed reduction), and we're gold in most ways. We just give the suit a rock-bottom Charisma score to reflect that this intelligence represents on-board computers, and all that remains is a method of grafting it. ...Which, given the Item Familiar drawbacks, might not be necessary.

    To reflect the sealed environment, by the way, one of the suit's abilities should be Adapt Body. Reflecting the visor's enhanced sensory tricks, we simply give the suit the ability to manifest Sense Link with the second augment, and voila, enhanced senses. The Scan Visor is probably Detect Magic; after 3 rounds you've analyzed it and it makes the Spellcraft check for you (one of the other lesser powers is 10 ranks in Spellcraft).
    That skill trick could possibly replace Up the Walls as a wall-jump trick, but I really have no idea how exactly it functions at the moment. Whip Climber could be a possibility for the Grappling Beam, too.

    Speaking of the Grappling Beam, I believe that I may have found another way to approximate it. In Magic of Eberron, there's a magic item called the Water Whip which, basically, is a whip made out of water. The thing is more or less impossible to disarm, can be drawn as a free action, and can quite easily be reflavored to be a beam of energy that comes out of a bracer instead of a stream of water that comes out of a dragonshard. In tandem with the Whip Climber skill trick, this should fit the bill. You should be able to grapple from a distance and close in, assuming that I'm reading everything right.

    We'd have to see the skill trick before we confirm ourselves. I'm tempted to agree with you on this, as much as I love Ectoplasmic Strand.



    I might do a cursory writeup myself. I'll just need people to suggest armor materials and enhancements (we'll go with Soulbow for the weapon enhancements, so leave that alone for now). If we do bust out the "special purpose" powers and whatnot, we just need to dedicate that special purpose to "defend Samus Aran" (or possibly "Defend the Chozo way" -- which would not kick in while bounty hunting but would when fighting Space Pirates).
    #536

    zombiegleemax

    Jan 06, 2007 18:07:04
    Missiles could possibly be approximated with a UMDed Armbow with specific enchantments (which would solve the arm cannon problem, given that the Soulbow doesn't mention that the hand you keep free has to be the one you shoot with) or a mind blade gauntlet. Either way, the Explosive/Exploding (forget which) enchantment from Heroes of Battle is a must.

    Another possibility for an onboard computer would be a specialized, UMDed warforged docent. (Status and deathwatch at will look like winners, among the other available abilities.)

    It probably goes without saying, but the suit should probably be a single set of armor that changes over time instead of several different suits. The basic armor should be something heavy, either full plate or sectioned armor. Materials-wise, it should be made out of mithril or one of the other 'easy movement' materials. Glassteel could work, given that it is functionally mithril with higher hit points and hardness.
    #537

    odnasept

    Jan 06, 2007 18:52:35
    Well, it looks like the Samus build is well underway (though I would argue that the iSuit is slightly less flimsy than the Fusion Suit)! I don't have access to the Soulbow class progression, but so far things sound quite reasonable.

    All we need now is some cantrip-like ability to change her hair colour and/or facial structure! ;)
    #538

    zombiegleemax

    Jan 06, 2007 21:07:58
    You can find the soulbow in the CPsi previews here.

    And the color changing is easy; it's the armored bathing suit that would be hard.

    (In other news, I've just had a major insight into building Dante from the DMC series, but I'll hold off on that until Samus is up and running. Or rolling, or shinesparking.)
    #539

    the_mad_linguist

    Jan 06, 2007 21:21:49
    All we need now is some cantrip-like ability to change her hair colour and/or facial structure! ;)

    Prestidigition covers the first.
    #540

    Tempest_Stormwind

    Jan 06, 2007 23:56:23
    Bah, it's been more or less fixed since Zero Mission, which was only a slight change from Fusion anyway (more an art style shift than anything else). The suitless ending for Prime 2 uses the same basic art design, as does her zero suit form in SSBB. And the only reason she ever appears as anything but blonde is because they used green on the NES -- need I say more? (Super cleared that up, as did a few hard-to-find drawings from the Return of Samus era.)
    #541

    odnasept

    Jan 07, 2007 23:15:13
    the only reason she ever appears as anything but blonde is because they used green on the NES -- need I say more? (Super cleared that up, as did a few hard-to-find drawings from the Return of Samus era.)

    The 'technology was not yet advanced enough to properly do blonde' thing (thank you wikipedia) works more effectively with Peach and Zelda than it does with Samus; the weird thing is that the brownish/green alternate Samus hair was retained until Super Metroid. In the best ending of Return of Samus, said character's hair is distinctly too dark to be blonde (even if it is in black and white), and in Super Samus' hair is blonde in the ending but brownish/green again in her 'suit shattering' animation.

    Of course, maybe you've never seen that because you've never died....;)

    Oh, and if you have any of those hard-to-find drawings you mentioned, I'd like to see them! I have an old 1992 calendar featuring a Metroid 1 blonde Samus.
    #542

    zombiegleemax

    Jan 09, 2007 21:35:32
    Bah! I found exactly what I was looking for...

    ...but it was in Urban Arcana, meaning d20 Modern.

    Crossbow, Grapple-Firing
    This device helps heroes scale unclimbable walls, bridge chasms, escape down buildings, and the like. A grapplefiring crossbow is a heavy crossbow modified to fire a special, grapple-headed metal bolt attached to 100 feet of thin, light line.
    A successful shot at an appropriate target indicates that the grapple has hooked onto something, anchoring the rope firmly enough for a character to ascend it with a successful Climb check (DC 15). Failure brings one of three results: the grapple simply failed to snag anything, it has lodged but is not secure enough to support a character’s weight, or there’s simply nothing up there for it to catch onto. In the first case, the user can simply recoil the rope and try again. In the second case, a successful Intelligence check (DC 10) made before anyone tries to climb reveals the instability. The user cannot free that grapple but may try to fire another. (Should anyone try to climb the unstable rope, the grapple gives way after the climber has progressed 2d10 feet. Determine damage normally for the resulting fall.) In the third case, retries automatically fail.
    A character can easily anchor a grapple-bolt by hand in a niche or use pitons to secure it on smooth stone. This provides the same aid for descent without the need to fire the weapon.

    It is in the Modern SRD, but the Wealth presents a problem. I know there was a Modern book that had Wealth to gold translations, but I can't find it as of now.

    If we could, I can't think of much else that really screams hookshot.
    #543

    hirochicken

    Jan 09, 2007 21:39:47
    All this talk about the Samus build is making me want to post another build I made: Son Goku. :p
    #544

    Tempest_Stormwind

    Jan 10, 2007 0:30:36
    Bah! I found exactly what I was looking for...

    ...but it was in Urban Arcana, meaning d20 Modern.



    It is in the Modern SRD, but the Wealth presents a problem. I know there was a Modern book that had Wealth to gold translations, but I can't find it as of now.

    If we could, I can't think of much else that really screams hookshot.

    That's almost EXACTLY the same (just with cleaned-up mechanics) as the Grapple-Firing Crossbow from Song and Silence, by the way. There, it was 70 GP, with 20 gold per round (although it could be reused). It isn't even exotic.

    Still, a grappling hook is not the grapple beam. Did you look into the Ectoplasmic Strand idea I pitched earlier? That's still our closest bet.

    If you were talking about Link, though, it's your best bet as a hookshot.
    #545

    zombiegleemax

    Jan 10, 2007 14:29:48
    Yeah, I was pretty much just mentioning it for the sake of Link. (I was only looking due to the fact that I was paging through the Modern books for another game that I'm in.) I agree that, so far, Ectoplasmic Strand is probably the best option.

    I'm going to really try to get at least something hammered out (at the very least, either the real in-game item stats or the build) sometime between tomorrow and the end of this weekend.

    I've just been a bit indisposed as of late; midterms are next week and I have a few big projects due before then.
    #546

    odnasept

    Jan 10, 2007 18:28:38
    The Grapple-Firing Crossbow does sound like the perfect Hookshot for Link!

    As for d20 Samus, a lot of things in d20 Future are perfect for her to the point of being quite conceivably Metroid-inspired. I once made a repentant Succubus (not actually Eludecia-inspired, though) decked out in such things in a universal-nexus World's Largest Dungeon campaign; she had Unisoldier Combat Armour (not powered armour, as I wasn't sure how long she'd be in the thing) with an Elemental Shield (Barrier/Varia) and a built-in arm cannon which could switch between a number of weapons, including a Plasma Rifle (Plasma Beam), Disintegrator Rifle (Light Beam), Singularity Grenade Launcher (Dark Burst), and Sonic Beam (Annihilator Beam). I could have had a Cryonic Rifle (Ice Beam) as well, but I couldn't afford it.

    Other Samus-themed d20 Future equipment I couldn't afford included an x-ray visor and certain things which boost jumping ability (which she may or may not need depending upon the gravity of the situation (ouch)). The Grappling Tether is d20 Future's answer to the Grappling Beam.

    Thanks for the link to the Soulbow, by the way!

    (And I think The Mad Linguist has the right idea with the Prestidigitation from before)
    #547

    xaktsaroth

    Jan 11, 2007 12:49:11
    The Grapple-Firing Crossbow does sound like the perfect Hookshot for Link!

    No kidding. *steals*
    #548

    Tempest_Stormwind

    Jan 11, 2007 19:05:06
    Note that as-written the grapple-firing crossbow most closely resembles a heavy crossbow with a few changes. The hookshot should probably be modified off of a HAND crossbow. (Just reduce the weight and the range increment; in Song & Silence these were respectively 12 lbs and 120 ft. It should still deal 1d3 if used as a weapon.)
    #549

    zombiegleemax

    Jan 21, 2007 0:06:53
    I'm going to have to call a temporary hiatus on the Samus build for a period of a week or two, due to real life circumstances.

    Those circumstances being, of course, the aforementioned insight into the Dante build, a discussion at a recent gaming session, and an unusual array of circumstances that resulted in what, for the lack of a better term, could be called a bet.

    In short, I'm going to be hammering out the Dante build before Samus. If this takes more than a week or so, I'll go immediately back to work on her, but for now this takes precedence.

    Anyways,
    Here's What I'm Thinking So Far:

    • Race: (Lesser) Tiefling. In D&D terms, the Half-Fiend's abilities are both much too overt and require too many levels to approximate Dante correctly. Hell, a normal human could work fine.
    • Base Class: Psion or Ardent, likely the latter. Powers seem to work better for Dante's abilities than spells.

    Abilities

    Generic

    • Devil Trigger: DT gives several effects of note, including increased speed, increased damage, fast healing, some reduction in damage taken, and a look that wouldn't be out of place at either a modern art gallery or a rave. My current idea for this is to Link Power Planar Apotheosis to another buff power of some sort.
    • Gaining Devil Trigger: Is there something that lets you leech power points on a hit? If so, spending the saved up points on the DT combo would work perfectly. If not, I'm going to have to figure out some other way of doing things.
    • Devil Trigger Explosion: Simple; spend your DT combo power points on some sort of massively damaging emanation effect. I'll need to find an appropriate power, but I know that one is out there.
    • Dual Wielding: Dante needs access to at least the first tier of the TWF tree. (Or maybe even MWF, if feet count in Beowulf's case.) After all, he uses both hands with Ebony & Ivory, Agni & Rudra, and Beowulf.

    #550

    razielk

    Jan 21, 2007 0:18:40
    Energy burst for the DT explosion.

    I was given the suggestion of making him a Binder, I think that might help.

    Is there a way to mix DnD with D20? Cuzz with your build it looks like Psion and Gunslinger will be relevant. (Although Ranger works fine, removing the spells or just making them affect Demons/Devils and dividing up the Favored enemy bonuses between the two types.)

    I have a PC who wants to play this in my Epic Gestalt game, lol.
    #551

    zombiegleemax

    Jan 21, 2007 14:07:42
    Energy burst for the DT explosion.

    I was given the suggestion of making him a Binder, I think that might help.

    Is there a way to mix DnD with D20? Cuzz with your build it looks like Psion and Gunslinger will be relevant. (Although Ranger works fine, removing the spells or just making them affect Demons/Devils and dividing up the Favored enemy bonuses between the two types.)

    I have a PC who wants to play this in my Epic Gestalt game, lol.

    If I go with Energy Burst, it'll have to be a super-augmented sonic version.

    Aside from a few feat-saving abilities from Ronove, I can't really see levels of Binder giving more to the build than they take.

    I looked high and low for a Wealth to gp translation, but Bullet Points claims that things just don't work out evenly. Various types of crossbows (or a wand sheath in the case of Artemis) may be in order.

    The main reason I'm focusing on psionics is that a majority of Dante's stock of moves would better be expressed as powers than outright attacks. After all, your typical fighter can't go around pulling off effects like Million Carats with his +1 Frost Nunchaku, can he?
    #552

    razielk

    Jan 21, 2007 14:58:27
    I think the Sonic Energy Burst should be fine.

    Yeah, I guess that is true about the binder.

    You are right about the conversion from money to gp.

    I agree with Psionics.
    #553

    noria_merfolk_mage

    Jan 21, 2007 15:59:30
    Anyone taken a shot at the characters from Fate/Stay Night? They are interesting to say the least (possible spoilers for those who haven't seen the anime or heard of the game). Most of the problems are in replicating the Noble Phantasms they pull out during the big fights.

    Servants: Might Elan work as a base race, with them using "mana" to heal themselves and resist magic?

    Saber: For the most part, she's just a fairly normal sword-user, albeit very good, so the normal two-handed fighting builds should work for here. The main problem is her NPs: The giant energy beam from Excalibur and the super-defense from Avalon. Isn't there a Psionic Power that makes you untouchable for a turn? If we could use that for Avalon, she could be built as a Psychic Warrior.

    Archer: I'm thinking Soulknife/Soulbow works well for this, and chalk the rest up to flavour. Still, purists might not be happy unless he can make a pocket dimension full of swords.

    Berserker: Mostly a normal barbarian, possibly a Frenzied Berserker although for much of the time, he doesn't go smashing things unless Ilya explicitly orders him to. The one issue is the way he keeps getting up after being killed: Is it possible to have 12 Contingent Revivifys active at once?

    Rider: Rather than model her as an actual monster manual medusa, I think a standard race coupled with the needed powers fits more with the way she limits the use of her gaze attack. To run down on her abilities:
    No armor, very fast and stealthy.
    Uses odd melee weapon: 2 giant nails attached by chain (lets say spiked chain to save argument)
    3 Noble Phantasms: Her eyes, which petrify targets (but doesn't nessecarily need eye contact: sounds more like a flesh to stone spell than a gaze attack), one which basically turns humans in the surrounding area into mana: sounds like the Greater Consumption Field spell from Libris Mortis, and the summoning of a Pegasus which is apparently a powerful opponent.
    At the moment, I'd edge towards a skill class/sorceror/Knight Phantom, with the appropriate spells, and have the full-power Pegasus be a Cohort, so that it can actually do something in a fight (Unless there's some similar option for improved Familiar or the like, I think that's the best way to get a fighting pegasus. Unless we want to simulate the effect by buffing Rider herself and leaving the Phantom Steed as is)

    Lancer: It goes without saying that we already have a build this guy. The only difference might be modifying it for certain arcane powers: True Strike and AOE spells in conjunction with a Spell-storing spear to properly do the spear attacks he does.

    Caster: Nothing unusual, an elf wizard or sorceress, but she does have the unusual power of Rule Breaker, a noble phantasm to undo enchantments and spiritual contracts: A spell-storing dagger with Dispel Magic might work for most applications, but is strictly inferior to just casting the spell. Is their any spell in a similar vien, perhaps a Forgotten Realms spell, which might work flavorwise instead?

    Assassin: Nothing really to say here: He's your average good swordsman, with a Nodachi. His only unusual skill is a sword technique that lets him make 3 strikes at the exact same time, which only makes a difference in a system where your defense is based on your sword skill. A Diamond Mind practitioner will more than suffice.

    Gilgamesh: Again, the skill of pulling a sword out of thin air and launching it at someone is covered by Soulknife/bow, but Gil has some other tricks, like his use of chains to bind opponents, and the big one, Enuma Elish, a "sword" (it looks more like a lance crossed with a power drill) which basically acts like a Disintegrate spell. It would seem like the optimal way to replicate this is using a gish, using targeted spells reflavored as being blade-shaped, unleashing AOE spells using Enuma Elish, and getting into the odd fight as well. I'd be tempted to try a Warlock for this one, reflavored to work like a soulbow, and using Utterdark Blast for Enuma Elish.

    Any thoughts?
    #554

    rhonin_the_big

    Jan 21, 2007 19:21:50
    To break us away from the video games/anime focus, I decided to build Bushido Brown from the cartoon sit-com "The Boondocks." I have seen his fight with Huey, he seems like he two-weapon fights with a shiny katana and a pair of Nike's with martial disciplines of Tiger Claw (lol) and Iron Heart.

    Name - Bushido Brown
    Race - Duskling
    Class levels - Chaotic anything ftr2/warblade18
    Feats of importance - Greater two-weapon fighting, improved unarmed strike, superior unarmed strike, snap kick, exotic weapon proficiency (katana), improved natural attack (unarmed strike), quick draw. If I am out of feats assume that flaw that gives -1 skillpoint/level.
    Manuevers of Importance - Mithral Tornado, diamond nightmare blade, raging mongoose, disarming strike (cuts off the hand and the gun!), Iron Heart Endurance.
    Stances of Importance - Pearl of Black Doubt, Huey could barely hit the guy after a good 4-6 rounds of combat.

    It has been very difficult to try and develop a character build where the only information I have is one fight with an 11-year old. I hope I will not be flamed off this thread for unintentional racism, its all for the love of the game and the show.
    #555

    hirochicken

    Jan 21, 2007 20:37:02
    Son Goku

    IMAGE(http://i62.photobucket.com/albums/h93/HiroChicken/GokuregardeGokuJr.jpg)

    Human Barbarian 4/Warlock 7/ Fighter 4/ Street Fighter 4/ Ape Warrior (Bear Warrior) 1

    Abilities: Str 18, Dex 16, Con 18, Int 13, Wis 16, Cha 10

    Feats: Improved Unarmed Strike 1, Power Attack H, Superior Unarmed Strike 3, Blazing Berserker 6, Practiced Spellcaster 9, Improved Natural Attack 12, Combat Expertise B, Two-Weapon Fighting B, Improved Two-Weapon Fighting B, Stunning Fist 15, Two-Weapon Pounce 18

    Skills: Strength and Dexterity based skills with ranks in PrC needed skills.

    Special Abilities of Note: Fast Movement, Rage 2/day, Uncanny Dodge, Spell Sense +1 (CM pg 35), Eldritch Blast 6d6, Stand Tough 2/day, Sneak Attack +1d6

    Air Dance: Fell Flight is used to let him fly.

    Kamehameha: Eldritch Blast 6d6.

    Kaiōken: The ability to multiply his speed and power by turning potential energy from the body into pure physical energy as well as heightened senses. This is represented by See the Unseen and a normal Rage.

    Martial Arts: Son Goku is an excellent martial artist. He has the two Unarmed Strike feats as well as two-weapon fighting feats to boost his fighting abilites.

    Oozaru: As young Goku when he had his tail he was able to turn into a mighty ape! I used the Bear Warrior and just renamed it for use of this ability. You can take the level out for something else or if you're a real stickler, attempt to work Primeval with Dire Ape into the build.

    Super Saiyan: Rage with Blazing Berserker.

    Other: Entropic Warding, Leaps and Bounds

    Gear of Note: Monk's Belt, Amulet of Mighty Fists +5, Bracer's of Armor +8, Boots of Speed, Manual of Gainful Exercise +5, Manual of Bodily Health +5, Manual of Quickness in Action +5, Ring of Evasion, Ring of Protection +5, Stone of Good Luck, and 26500 gp to spend on whatever other junk you want to buy.

    #556

    razielk

    Jan 22, 2007 0:01:30
    I think we were trying to get Dante done...
    #557

    zombiegleemax

    Jan 22, 2007 11:16:44
    Devil Arms

    Rebellion

    Base Weapon: A bastard sword, without any elemental enhancements. So far, I'm thinking +X Keen Throwing Returning Fleshgrinding, though that can change.

    Note: Unmentioned abilities will be assumed to be, for lack of a better option, simple attack/full attack routines.

    Abilities:
    • Drive: Manifest sonic Energy Cone.
    • Sword Pierce/Thrust Kick/Flying Kick: Throw Rebellion and activate Fleshgrinding. While the sword is impaled in the target, fall back on unarmed combat skills.
    • Danse Macabre/Crazy Dance: Psionic Lion's Charge + charge action.

    #558

    rhonin_the_big

    Jan 22, 2007 14:50:50
    Dante is as much of a monk as wolverine. He is obviously CG alignment (or as my friend calls it, the bad-ass alignment). If you need unarmed damage dip two levels in fighter, take improved unarmed strike + superior US + snap kick while wearing a monks belt. Dante definitely has quick draw, if you cant fit it in assume a flaw (though I cant decide which flaw). Beowulf needs the valorous enhancement for that thrust punch he does.

    For Kakarot (aka Goku) he has to be epic level AND gestalt with psychic warrior, or possibly gestalt him with the shifter wilder sub level to get lots of the fun egoist buff powers. D&d cannot easily equate the power level of the dbz series with a simple level20 build, this is a show where the main characters are so powerful Vegeta could kill Master Lop's famous unbeatable cleric of Mystara by crapping on his face.

    Funny, as I was reading the Goku build I couldnt stop thinking "I HOPE MY BODY CAN TAKE IT" How many people have seen my Bushido Brown?
    #559

    zombiegleemax

    Jan 22, 2007 15:24:12
    Dante is as much of a monk as wolverine. He is obviously CG alignment (or as my friend calls it, the bad-ass alignment). If you need unarmed damage dip two levels in fighter, take improved unarmed strike + superior US + snap kick while wearing a monks belt. Dante definitely has quick draw, if you cant fit it in assume a flaw (though I cant decide which flaw). Beowulf needs the valorous enhancement for that thrust punch he does.

    Damnit, I always forget either alignment or multiclassing restrictions on my builds. The fighter option does seem good enough to fall back on, and the SUS + monk's belt + Gauntlets of the Talon combination should do well for improving Dante's unarmed abilities.

    Again, I may just make Dante human (or possibly Hellborn), given that most of his demonic abilities aren't particularly overt and even Lesser Tieflings seem kind of subpar for our purposes.

    Guns

    Ebony and Ivory

    Base Weapons: Two hand crossbows, both made of Deep Crystal. Abilities are still up for grabs.

    • Charged Shots: Invest a power point into the deep crystal, fire, invest a power point into the deep crystal...

    #560

    noria_merfolk_mage

    Jan 22, 2007 15:49:29
    For Kakarot (aka Goku) he has to be epic level AND gestalt with psychic warrior, or possibly gestalt him with the shifter wilder sub level to get lots of the fun egoist buff powers. D&d cannot easily equate the power level of the dbz series with a simple level20 build, this is a show where the main characters are so powerful Vegeta could kill Master Lop's famous unbeatable cleric of Mystara by crapping on his face.

    In my opinion, the important element of replicating a character is to get the style right, then one can worry about optimisating that style. One is never going to get it exactly right, particularly with anime characters and their prodigious and unusual powers, but that doesn't mean a level 20 build can't get close to the idea behind the character.
    #561

    hirochicken

    Jan 22, 2007 16:00:21
    For Kakarot (aka Goku) he has to be epic level AND gestalt with psychic warrior, or possibly gestalt him with the shifter wilder sub level to get lots of the fun egoist buff powers. D&d cannot easily equate the power level of the dbz series with a simple level20 build, this is a show where the main characters are so powerful Vegeta could kill Master Lop's famous unbeatable cleric of Mystara by crapping on his face.

    I agree on the epic level. This was the closest I could get with a level 20 build. If gestalt is available then Psychic Warrior (more combat feats) or shifter wilder sub (more pp).

    Edit: Or what Noria Merfolk Mage said. :D
    #562

    rhonin_the_big

    Jan 22, 2007 16:09:27
    My point was that Goku's style is his over the top and exaggerated power level, and no build save some of the optimized campaign smashers could replicate this sort of style. Also my point was that barbarian doesnt do Super Sayin enough justice, however some psychic warrior or shifter wilder buffs certainly will.

    Bushido Brown, anyone?
    #563

    xaktsaroth

    Jan 22, 2007 16:42:30
    One is never going to get it exactly right, particularly with anime characters and their prodigious and unusual powers

    Hence, you notice my sticking to video game characters. :P
    #564

    razielk

    Jan 22, 2007 18:38:34
    Damnit, I always forget either alignment or multiclassing restrictions on my builds. The fighter option does seem good enough to fall back on, and the SUS + monk's belt + Gauntlets of the Talon combination should do well for improving Dante's unarmed abilities.

    Again, I may just make Dante human (or possibly Hellborn), given that most of his demonic abilities aren't particularly overt and even Lesser Tieflings seem kind of subpar for our purposes.

    Guns

    Ebony and Ivory

    Base Weapons: Two hand crossbows, both made of Deep Crystal. Abilities are still up for grabs.

    • Charged Shots: Invest a power point into the deep crystal, fire, invest a power point into the deep crystal...

    #565

    zombiegleemax

    Jan 22, 2007 19:50:58
    I think you should go with the semiautomatic pistol found in the Dm's guide.

    Also, for the guns, in the manga it states that one is made for aiming, while the other spraying (I forgot which one), so here is what you do:

    Give Dante the TWF tree up until you get the third attack in the off hand. Give one gun the speed enchantment and the other a +5 enhancement to attack rolls and damage. Thus you have a 5 shot (primary hand) to 3 shot (secondary hand) ration with the lower shot gun being stronger, due to the precise aiming.

    I'd really like to go with the DMG modern or d20 weapons; I really would. Especially now that, after a bit of research, I've found that E&I are actually a pair of customized Colt M1911s, which can actually be found in the Modern SRD.

    However, I'm trying to aim for practicality and playability in my builds. Few DMs are either going to allow d20 Modern guns in D&D or the DMG pistols (which the book mentions should be treated as artifact-level items) for that matter.

    Admittedly, I could go back and stat out the items in their actual forms once I finish a playable build, but that would be a variant based on mutual consent with one's gaming group and an uncommon bit of DM fiat.
    #566

    razielk

    Jan 22, 2007 21:17:51
    You have my support! lol

    Fully support DnD/D20 Modern Dante, in fact it is encouraged.
    #567

    kearif

    Jan 23, 2007 13:57:15
    They're just name/race/classes/alignment right now but I'll be working on them all soon

    Joker/ Human/ Jester 10 Assassin 10/CE
    This one is fairly straightforward

    Cat Woman/ Human/ Urban Ranger 20/ CN
    I made Cat Woman an Urban Ranger because she is not a spellcaster and rogue doesn't allow for her animal companion, Isis.

    Clayface/ Half-Elemental (earth) Doppelganger/ Bard/ NE
    Clayface was a great actor before he became a monster so my Clayface is a bard. Half-Elemental (earth) Doppelganger may or may not be 100 3.5 legal but it is right for the character. Unfortunately I don’t know what the ECL is for a Half-Elemental (earth) Doppelganger so I can’t level Clayface at this time.

    Scarecrow/ Human/ Wizard (enchanter)/ NE
    Rather than resorting to chemicals for his fear effects a D&D Scarecrow would use spells.

    Penguin/ Kenku/ Druid 10 Artifacer 10/ NE
    Penguin is a druid because of his ties to birds and an Artifacer because of his umbrellas. I may have misspelled Kenku, they are small bird like humanoids from MM3.

    Two-Face/ Human/ Aristocrat 20/ LE
    Two-Face has no special abilities, and he never did. He is just a psycho ex-lawyer with acid burns over half his face

    Riddler/ Human/ LE
    I don't know what class to make the Riddler. He uses trapped logic puzzles to kill his victims, so Trap-Happy DM who odes Sudokus?

    Mad Hatter/ Human/ Wizard (enchanter) 20/ CE
    Another duh!

    Mr. Freeze/ Wizard (diviner) 5/ Fighter 5/ Spellsword 10/ NN
    Docter Victor Freeze is a scientist and the closest to a scientist in D&D is a wizard. The fighter levels are just to allow him into the spellsword prestige class. He uses cold-based spells from inside a suit of very strong armor, the prestige class allowes this to happen. Mr. Freeze is not evil, he is just emotionless about anything except for his frozen wife. I don't know what race to make victor because he is no longer human. If some out there has frostburn feel free to make suggestions.

    Poison Ivy/ Half-Fey Human/ Druid (varient from UA under "Other Varients")/ NE
    I can't level Ivy without FF, I don't remember the LA for half-fey. The varient removes the Wild Shape ability and grants some abilities of monks and rangers in it's place.

    Man-Bat/
    Killer Croc/
    Bane/
    #568

    Kurama_Youko

    Jan 23, 2007 18:11:18
    I wanted to list these and eventually I'll flesh them out.
    This is based on the original Arcade Versions. (The Red Flashing and thus difficulty increase near death is indicated by the Barbarian Rage ability. :p)

    Bebop
    Anthromorphic Boar, Barbarian 2 + Fighter 1 (Thug Variant)

    Rocksteady
    Anthromorphic Rhino, Barbarian 1 + Fighter 2 (Thug Variant)

    Shredder
    Human, Monk 4 + Fighter 4 + Rogue 6 + Artificer 6

    Krang + Android Body
    Warforged, Monk 1 + Artificer 19. (Primary Equipment: Lenses of Fiery Eyes "Heat/Laser Beam eyes as free action" Gauntlets or Gloves of Blood Wind "Rocket Punch Hands!"), Flurry of Blows = Punch Combo. Improved Unarmed Strike = Kick. Vest of Giant Size (for his original growth ability from the cartoon.)

    Special Turtles in Time mention.
    Leatherneck
    Anthromorphic Giant Crocodile, Ranger 5 + Bloodhound PrC 5 + Scout 5
    #569

    odnasept

    Jan 25, 2007 19:53:00
    Yay! I remember the Ninja Turtles arcade games!

    I'm curious as to the ECLs for anthromorphic boar and rhino, as I imagine the rhino's would be higher even though Rocksteady is the first boss in the game while Bebop's the second. If this is the case, perhaps Bebop should have an extra class level or two.

    Leatherhead's quite the badass, but I like it! I've got his level music playing in my head now!

    Nice work (would April be a Bard, being a newscaster?)!
    #570

    razielk

    Jan 25, 2007 21:02:54
    Is ANYONE continuing wiht Dante?
    #571

    Kurama_Youko

    Jan 30, 2007 9:51:50
    Yay! I remember the Ninja Turtles arcade games!

    I'm curious as to the ECLs for anthromorphic boar and rhino, as I imagine the rhino's would be higher even though Rocksteady is the first boss in the game while Bebop's the second. If this is the case, perhaps Bebop should have an extra class level or two.

    Leatherhead's quite the badass, but I like it! I've got his level music playing in my head now!

    Nice work (would April be a Bard, being a newscaster?)!

    Yeah she most likely wood. Or maybe a couple of levels in Expert (Gathering Information, and Diplomacy, Bluff, and other Cha-Social Skills would be ideal for her, as well as Knowledge Local.)

    I think now that I got he complete scoundrel Shredder would swop out his rogue levels for Ninja levels and take advantage of the feat that stacks monk and ninja levels.
    #572

    Kurama_Youko

    Jan 30, 2007 9:52:52
    The LA for both of those are +2.
    #573

    Senevri

    Jan 30, 2007 17:20:42
    Has the Protoss Archon been done yet?
    Now completely ignoring Psionics (la la la LA can't hear you!) I'm thinking something like Planar Sorcerer going for Elemental Savant. Half-force+electricity attacks, Electric shields, air elemental...
    But, it's not quite right...
    ...So, psi folks, how would you do it? Permanently enlarged Xeph Psion/PsyWar with some powers specifically to mimic
    Archon abilities?
    < I don't speak XPH >
    edit: Yes, Xeph, definitely. Favored class Zealot---Er, soulknife. Apparently
    #574

    Tempest_Stormwind

    Jan 30, 2007 18:24:12
    High Templars are simply psions (likely kineticists) with flashy visual displays (Psi Blast = Mind Thrust or Concussion Blast, Psi Storm = Mental Rage or Energy Ball, Hallucination is best approximated via Astral Construct or, more accurately, Throw Ectoform (Hyperconscious)).

    Archons are two of these guys under Fusion with an impossibly strong Inertial Armor / Kinetic Barrier (or even Vigor, just reflavored) up, and taking up all their power points to keep charged. The attack is best approximated with Dissipating Touch.

    Dark Templars work best as rogues with greatswords, in truth, with a persistent Invisibility on them. (This fits the natural stealth and general physical fragility with the slow rate of attack but very strong melee strikes). If you want to keep the psionic theme, use the Psychic Rogue.

    Dark Archons are a bit harder to model since there's very few abilities that mimic some of their powers (and you can't just say "fusion with two dark templars" since their manifesting ability has to come from somewhere and their physical prowess has to *go* somewhere). Mind Control is pretty obviously Psionic Dominate with the Utter Thrall augment from Hyperconscious, and Maelstrom is probably best fit with Mental Disruption. Feedback's a bit difficult to map into D&D; the closest effect I've seen is a Mindstorm (from an old Mind's Eye article; it's an astral plane storm that attacks people's minds and psionic targets are particularly vulnerable to it), but I know of no way to actively trigger one.
    #575

    tleilaxu_ghola

    Jan 30, 2007 20:55:09
    I'm sorry, but as an avid StarCraft fan, I gotta say that I don't agree with some of your comparisons.
    High Templars are simply psions (likely kineticists) with flashy visual displays (Psi Blast = Mind Thrust or Concussion Blast, Psi Storm = Mental Rage or Energy Ball, Hallucination is best approximated via Astral Construct or, more accurately, Throw Ectoform (Hyperconscious)).

    Psi-Storm is not instantaneous, it has an appreciable duration. It deals A LOT of damage over a short period of time, probably some where around 3 rounds. Hallucination is NOT best approximated by ectoplasmic form, it's closer to something like mirror image that one casts on others.

    Archons are two of these guys under Fusion with an impossibly strong Inertial Armor / Kinetic Barrier (or even Vigor, just reflavored) up, and taking up all their power points to keep charged. The attack is best approximated with Dissipating Touch.

    Fusion, yes, that fits the mechanic perfectly. Huge shield effects are a decent approximation. Their attack, however, must deal area effect damage, as the starcraft unit deals splash damage. Range should be very short, however.

    Dark Templars work best as rogues with greatswords, in truth, with a persistent Invisibility on them. (This fits the natural stealth and general physical fragility with the slow rate of attack but very strong melee strikes). If you want to keep the psionic theme, use the Psychic Rogue.

    Yeah that works fairly well. I don't think they need to be psionic.

    Dark Archons are a bit harder to model since there's very few abilities that mimic some of their powers (and you can't just say "fusion with two dark templars" since their manifesting ability has to come from somewhere and their physical prowess has to *go* somewhere). Mind Control is pretty obviously Psionic Dominate with the Utter Thrall augment from Hyperconscious, and Maelstrom is probably best fit with Mental Disruption. Feedback's a bit difficult to map into D&D; the closest effect I've seen is a Mindstorm (from an old Mind's Eye article; it's an astral plane storm that attacks people's minds and psionic targets are particularly vulnerable to it), but I know of no way to actively trigger one.

    Feed back could be approximate to something like psychic turmoil, a spell from the XPH. Doesn't deal damage, but at least it gets rid of the pp. Dealing damage might come from Greater Psychic Turmoil mixed with an effect that burns your HP to deal damage to their HP (since Greater Psychic turmoil gives you temp HP).
    #576

    Tempest_Stormwind

    Jan 30, 2007 21:24:59
    I'm sorry, but as an avid StarCraft fan, I gotta say that I don't agree with some of your comparisons.

    Fair enough; they're made by someone who stopped playing a *long* time ago (I got tired of being able to count on my fingers the number of seconds I had before being rushed -- on *every freaking game*, regardless of my opponents ("Let's see... two, one... Oh, there's the zerglings. I've got ten more seconds to fight them off and raise another defense before the zealot rush comes in to mow me over..."). Granted I played the rush-vulnerable Terrans more than any other race and I'm not too hot on RTS games, but hey....)
    Psi-Storm is not instantaneous, it has an appreciable duration. It deals A LOT of damage over a short period of time, probably some where around 3 rounds.

    That's why I pointed to Mental Rage first. I don't recall if psi-storm damaged machines, though (I think it did; as I said I'm rusty and played Terran mostly).

    The other option is to use Repeat Spell converted into a Repeat Power metapsi feat, and just say that the visual display remains present.
    Hallucination is NOT best approximated by ectoplasmic form, it's closer to something like mirror image that one casts on others.

    Throw Ectoform lets you create distracting copies of yourself that confuse targets in combat and are significantly more fragile than yourself. It's self-only but otherwise an incredible mimic. You can get the "cast on others" thing by using an update of Channel Power.
    Fusion, yes, that fits the mechanic perfectly. Huge shield effects are a decent approximation. Their attack, however, must deal area effect damage, as the starcraft unit deals splash damage. Range should be very short, however.

    I forgot it was a splash effect. The closest thing I can think of would be Energy Barrage in Complete Psionic -- quite short range but small bursts of energy that target things similar to the area damage in Meteor Swarm. Just layer them all on each other or close to each other; I'm pretty sure you have to be very close to the target for it to work anyway.
    Feed back could be approximate to something like psychic turmoil, a spell from the XPH. Doesn't deal damage, but at least it gets rid of the pp. Dealing damage might come from Greater Psychic Turmoil mixed with an effect that burns your HP to deal damage to their HP (since Greater Psychic turmoil gives you temp HP).

    Even so, it doesn't affect spell slots or deal with damage on its own right; hence the difficulty in pulling it off.
    #577

    xaktsaroth

    Feb 06, 2007 12:10:24
    Bump.
    #578

    the_taken

    Feb 06, 2007 18:27:27
    Dude! Like, where's Link?
    #579

    xaktsaroth

    Feb 07, 2007 1:40:47
    Well, a Trojan ate him the first time, a power surge ate him the second time, and the 3rd time was my girlfriends brother accidental deletion of it.

    Frankly, I'm starting to think someone out there doesn't want me to finish this. :P

    So, I'm rebuilding the file, for the fourth damn time.
    #580

    xaktsaroth

    Feb 07, 2007 14:08:47

    IMAGE(http://img172.imageshack.us/img172/797/l1ja4.jpg)



    (Due to the random computer problems I've been having lately, I'm basically turning this post into my work file, as it's on a seperate server, and the chances of it getting destroyed a 4th time are unlikely. This will somewhat decrease the impact of the 'big reveal', but at this point, I just want him up. So, check back on this post for updates, and I'll make a seperate post when I'm all done. )

    Link, Hero of Time - NG Wood Elf(Half-Elf if your DM is **** about XP penalties)

    32 pt.

    Str: 17 (15 base + 2 racial)
    Dex: 17 (15 base + 2 racial)
    Con: 14 (16 base -2 racial )
    Int: 12 (14 base -2 racial )
    Wis: 08 (8 base)
    Cha: 08 (8 base)

    1) Rogue 1 - Dodge
    2) Rogue 2
    3) Warblade 1 - Shield Specialization(Heavy)
    4) Warblade 2
    5) Warblade 3 - Combat Reflexes(b)
    6) Warblade 4 - Shield Ward
    7) Warblade 5
    8) Warblade 6
    9) Warblade 7 - WF(longsword), Improved Initiative(b)
    10) Warblade 8
    11) Warblade 9
    12) Eternal Blade 1 - Mobility
    13) Eternal Blade 2
    14) Eternal Blade 3
    15) Eternal Blade 4 - Elusive Target
    16) Eternal Blade 5
    17) Eternal Blade 6
    18) Eternal Blade 7 - Active Shield Defense
    19) Eternal Blade 8
    20) Eternal Blade 9

    Equipment:

    Kokiri Sword:
    Master Sword:
    Giant Knife: Non-masterwork Greatsword.
    Bigorron's Sword: Admantine Greatsword

    Deku Shield:
    Hylian Shield: +1 Mithril Heavy Shield
    Mirror Shield:

    Kokiri Tunic:
    Goron Tunic: Kokiri Tunic of Endure Elements
    Zora Tunic: Greater Aquatic Kokiri Tunic

    Kokiri Boots: High Leather Boots, 5 sp, 1 lb.
    Iron Boots: Steadfast Boots, 6,000 gp, A&EG, pg. 130
    Hover Boots: High Leather Boots of Air Walk

    Goron's Bracelet: Armbands of Might, 4,100 gp, CAdv, pg. 132
    Silver Gauntlets: Gauntlets of Ogre's Might +2
    Golden Gauntlets: Gauntlets of Ogre's Might +6

    Silver Scale:
    Gold Scale:

    Items:

    Deku Stick: Stick, Improved Weapon. 1d4*
    Fairy Slingshot:
    Boomerang:
    Deku Nut: Flash Pellet, 50 gp, CAdv, pg. 118
    Bomb: Bomb, 150 gp, DMG, pg. 145
    Bombchu:
    Megaton Hammer:
    Fairy Bow: +1 Composite Shortbow, 2,375 gp(+75 gp per pt of Str mod), DMG, pg. 222-223
    Fire Arrow: +1 Flaming arrows, 8,350 gp(per 50), DMG, pg. 222-223
    Ice Arrow: +1 Frost arrows, 8,350 gp(per 50), DMG, pg. 222-223
    Light Arrow: +1 Holy arrows, 18,350 gp(per 50), DMG, pg. 222-223
    Fairy Ocarina:
    Ocarina of Time:
    Lens of Truth:
    Magic Beans:
    Hookshot: Rod of Ropes, 4,000 gp, CSco, pg. 116
    Empty Bottle:
    Din's Fire:
    Farore's Wind:
    Nayru's Love:
    Heart Container:
    Heart Piece:
    #581

    hirochicken

    Feb 08, 2007 18:34:46
    Hey, Xak. You can't take Weapon Focus at first because you need a BAB +1, which Rogue doesn't offer. So far it looks awesome though!
    #582

    xaktsaroth

    Feb 08, 2007 23:58:42
    Hey, Xak. You can't take Weapon Focus at first because you need a BAB +1, which Rogue doesn't offer. So far it looks awesome though!

    Doh, nice catch.
    #583

    zombiegleemax

    Feb 10, 2007 11:15:23
    Hey. Just wondering if anyone has any ideas for making Sieg Wahrheit from Chaos Legion.

    At first thoughts he could be an ardent using astral construct. Without the ridiculous nerf.

    But i'm not sure bout all of it.
    #584

    razielk

    Feb 10, 2007 13:50:33
    What happened to Dante? I haven't seen a clean model of him.
    #585

    Tempest_Stormwind

    Feb 12, 2007 23:47:59
    Woot!

    Update on Samus. I think I've found the perfect Power Suit base.

    I'm working on this right now. I'll have a preliminary Power Suit finished very shortly. Thanks to the work we did earlier, we'll get nearly all of the upgrades for free as soon as we've got this thing finished. That just leaves a general build for Samus herself.
    #586

    the_taken

    Feb 13, 2007 0:51:33
    Woot!

    Update on Samus. I think I've found the perfect Power Suit base.

    I'm working on this right now. I'll have a preliminary Power Suit finished very shortly. Thanks to the work we did earlier, we'll get nearly all of the upgrades for free as soon as we've got this thing finished. That just leaves a general build for Samus herself.

    I'm gonna hafta say that I'm not impressed with that piece of junk. The fact that it's a construct and not armor means you can't enchant it like a suit of full-plate. Then there's the fact that cold damage freezes it. Can't use that in a vacume.

    And where did this craft (construct) skill come from? That's a feat. You need one of the skills craft (leatherworking), (blacksmithing) or (architechture and engineering) to make constructs.
    Are they gonna make a craft (corpse) skill? I know I'd give my fighter that. Oooh! Profession (adventurer)! Perform (necromancy)!
    #587

    Tempest_Stormwind

    Feb 13, 2007 8:05:25
    I'm gonna hafta say that I'm not impressed with that piece of junk. The fact that it's a construct and not armor means you can't enchant it like a suit of full-plate. Then there's the fact that cold damage freezes it. Can't use that in a vacume.

    And where did this craft (construct) skill come from? That's a feat. You need one of the skills craft (leatherworking), (blacksmithing) or (architechture and engineering) to make constructs.
    Are they gonna make a craft (corpse) skill? I know I'd give my fighter that. Oooh! Profession (adventurer)! Perform (necromancy)!

    1) It's Craft Construct, the feat. (EDIT: Oh, setting the dials. I'm assuming that's Craft (Clockwork).)
    2) I don't plan on using conventional enhancements.
    3) It doesn't say it's a construct and strongly implies it's armor anyway.
    #588

    the_mad_linguist

    Feb 13, 2007 17:33:36
    I'm gonna hafta say that I'm not impressed with that piece of junk. The fact that it's a construct and not armor means you can't enchant it like a suit of full-plate. Then there's the fact that cold damage freezes it. Can't use that in a vacume.

    Vacuums aren't cold. They hardly conduct heat at all.
    #589

    think0028

    Feb 15, 2007 16:52:42
    And weakness to cold damage? That screams 'Fusion Suit!' to me. Make an custom immune version and you single-handedly explain the normal suit and why the Fusion Suit was weak to cold. (Because they couldn't make a custom one)
    #590

    Tempest_Stormwind

    Feb 15, 2007 18:00:44
    And weakness to cold damage? That screams 'Fusion Suit!' to me. Make an custom immune version and you single-handedly explain the normal suit and why the Fusion Suit was weak to cold. (Because they couldn't make a custom one)

    I'm about halfway done the suit (the actual build for Samus is being made by a friend of mine, based on my utter fanboyish recitations of her backstory and the Zero Mission suitless sequence - check the link, by the way, especially if you've played Zero Mission. He does that without being SEEN, which is better than I can do (I typically get noticed once or twice in the name of better speed).).

    Most of the functions are modular, so just swap a few bits of gear and you're gold.



    The problem is AFFORDING this thing... I've had to get rather creative with the rules so far. Still all RAW, as far as I can tell... but it's an area things are oddly silent on.
    #591

    odnasept

    Feb 15, 2007 21:25:22
    Yeah she most likely wood. Or maybe a couple of levels in Expert (Gathering Information, and Diplomacy, Bluff, and other Cha-Social Skills would be ideal for her, as well as Knowledge Local.)

    I think now that I got he complete scoundrel Shredder would swop out his rogue levels for Ninja levels and take advantage of the feat that stacks monk and ninja levels.

    I think that's a very wise idea, especially since Shredder IS a freakin' Ninja! ;)

    As for the Anthropomorphic LAs, Bebop got robbed. No wonder they gave him the space ray gun while Rocksteady was stuck with the machine gun; it must have been a consolation!

    I was half-joking about the April/Bard thing, but both it and Expert work quite well for her; I guess it really just depends on the episode (Expert usually; Bard for weird ones like April Fool and The Fourth Musketurtle ;))!
    #592

    amazing_triangle

    Feb 16, 2007 8:19:25
    I was thinking about this the other day:
    Rogue 8/Monk 2/Chameleon 10

    Human

    Feats:
    Jack Of All Trades
    Able Learner
    Deadly Precision
    Sly Fortune
    Make your own luck
    Ascetic Rogue


    This paired with the skill tricks:
    Social Recovery
    Clever Improviser
    Whip Climber
    Listen to This
    Extreme Leap
    Slipping Past
    Nimble Stand

    You have MacGyver!
    #593

    the_taken

    Feb 16, 2007 8:28:32
    Nice. A few more details please. Somepeople don't know who MacGyver is.
    #594

    hyfigh

    Feb 16, 2007 9:11:32
    MacGuyver is the only person on the planet who can compare to Chuck Norris.
    #595

    Tempest_Stormwind

    Feb 16, 2007 10:52:34
    Nice. A few more details please. Somepeople don't know who MacGyver is.

    To those people, I just have this to say:

    Hi, welcome to the internet.
    #596

    amazing_triangle

    Feb 16, 2007 23:24:53
    MacGyver

    IMAGE(http://upload.wikimedia.org/wikipedia/en/2/27/Macgyver.jpg)



    MacGyver, was/is the jack of all trades. He knew everything about everything and invented ways to solve every single solution that came his way. Quoted form Wikipedia "MacGyver used household chemicals to create poisons or explosives or other things deemed dangerous to describe accurately on television, details were intentionally altered or vague." Played by Richard Dean Anderson in the mid-80's.

    So I opened MacGyver as a Rogue 8 because of the skill points with able learner and jack of all trades, even if you don't put ranks in it you know something. Second MacGyver was known for his rudimentary fighting skills and would never resort to a weapon (mainly a gun). So next I took Monk to show his ability to one punch opponents or to dodge and continuely punch his opponents. Lastly I gave him the class that really is everything Chameleon. MacGyver was known to do some stays in places acting to be someone or a paticular job.

    Classes: Rogue 8/Monk 2/Chameleon 10
    Feats:
    Jack Of All Trades -To show he knows a little about everything
    Able Learner - To show just how much he knows
    Deadly Precision - Always had traps and things that were very effective
    Sly Fortune - He would blow his cover and some how remain hidden
    Make your own luck - As the feat state he did just that
    Ascetic Rogue - To improve his AC cause MacGyver was never able to take too many hits.

    This paired with the skill tricks:
    Social Recovery - Always trying to be Russian worked often enough
    Clever Improviser - Never used much but paper clips and gum to make things work
    Whip Climber - Usually used his belt to help him climb out of places
    Listen to This - He is a spy after all
    Extreme Leap - Roof top jumping to escape badies
    Slipping Past - Hiding in alleys to escape bad guys
    Nimble Stand - Always getting back up without getting hit.

    To play this character correctly you need to be really smart, in and out of game. You need to carry a backpack full of mundane items and use them in new and very interesting ways. You must always carry a pocket knife because its uses are infinite
    #597

    think0028

    Feb 19, 2007 11:27:04
    I'm about halfway done the suit (the actual build for Samus is being made by a friend of mine, based on my utter fanboyish recitations of her backstory and the Zero Mission suitless sequence - check the link, by the way, especially if you've played Zero Mission. He does that without being SEEN, which is better than I can do (I typically get noticed once or twice in the name of better speed).).

    1) Holy that's awesome.
    2) I know how I'm gonna be spending today: that's a great site.
    #598

    rhonin_the_big

    Feb 22, 2007 12:36:05
    Has anybody attempted to build Ghost Rider? My friend and I were wondering what kinda build he would have after we saw the movie.

    My guess is he would be some type of binder/sorcerer/Anima Mage/abjurant champion, he would have item familiar and improved familiar (for his motorcycle) as well as a spiked chain. What does everybody else think?
    #599

    Tempest_Stormwind

    Feb 22, 2007 12:47:53
    Has anybody attempted to build Ghost Rider? My friend and I were wondering what kinda build he would have after we saw the movie.

    Oh, you poor thing.


    (No, I don't have any ideas, sorry. Do note that Item Familiar cannot be combined with Improved Familiar.)




    Samus update: I'm having trouble getting the morph ball and related functions expressed in terms of D&D equipment and effects, as well as the screw attack. I'm open to suggestions.

    The build for Samus herself is about 85% done, and the power suit itself (including all items not mentioned above) is about 75% complete. Just a matter of refining them, and solving the problems above.
    #600

    hyfigh

    Feb 22, 2007 13:05:41
    Has anybody attempted to build Ghost Rider? My friend and I were wondering what kinda build he would have after we saw the movie.

    My guess is he would be some type of binder/sorcerer/Anima Mage/abjurant champion, he would have item familiar and improved familiar (for his motorcycle) as well as a spiked chain. What does everybody else think?

    Ghost Rider. I'd add in levels of Pyrokineticist for the fiery chain.
    #601

    xaktsaroth

    Feb 22, 2007 13:59:55
    Just a little note.

    Doing some more updating of Link for the better part of the afternoon.

    I find myself running back and forth between the computer and my N64 a bit though. Although, I did think of a very neat way to explain why Link can only use certain items as Young Link and Adult Link, so I'm quite happy about that.

    On the note of Samus' morphball, that was actually one of the first things I tried to figure out when I was taking a shot at making her(which I've quietly allowed TS and FtS to take over. Bigger fans tend to make a better representation. ).

    Morphball just casted a Compression on Samus(you could RP it as turning into a ball though, as this would let her fit into tight areas).

    If you actually want a physicall ball though, there is the Rock Tumbler from Magic of Eberron. Just cast Compression on Samus, compression on the Rock Tumbler and get her to hop in. :P

    Morphball jump was just a bonus to Jump itself(to cover for the difference in size).

    Morph Bombs were Tiny ditherbombs(RotD).

    Screw Attack was Air Jump spell + that spell that that turns your body into lightning for awhile.

    So, if any of that helps, feel free to use it. :P
    #602

    Tempest_Stormwind

    Feb 22, 2007 22:37:04
    I <3 Secrets of Sarlona. It had virtually everything I needed in it. The other guy working on Samus with me, RadicalTaoist, deserves all the credit for finding stuff in it, though. Suffice it to say, we now have a functional morph ball, power bombs, and (we think) morph ball bombs.
    #603

    CubeKnight

    Feb 23, 2007 11:11:03
    Hmmmm, anyone think s/he could stat up Shiki, from Tsukihime? If possible, the one from the game, and not the anime.

    Here's a small bio of his (spoilers, of course):
    Bio

    Shiki Tohno (Nanaya = seven nights)
    The main character of Tsukihime. His special power is the ability to see the death lines and dot of any objects or living things. An object can be cut like paper along the lines, and it's existence will be wiped out from the face of this world if pierced through the dot. He gained this ability when he almost got killed in his childhood years by Shiki(2). Something clocked in his brain at that instant. Since then he was again adopted by the Arima family. Other than his "Eyes of Death Perception," he has an another ability and that is the blood of Nanaya. The Nanayas were a family of highly skilled assassins. Their awesome ability has been used to assassinate demon hybrids for generations. However, all his family were killed by the Tohno's when he was very small. He was adopted as Tohno's son at the time. Maybe they wanted a counter force when their powers became uncontrollable. Of course Shiki never knew that.

    Even with these super abilities, Shiki himself is a gentle high school boy who can't do anything wrong. Since the incident in the childhood he has been physically weak. He feels especially sick when he takes off his glasses that blocks the eyes of death. However once the blood of Nanaya awakens, he becomes a skilled killer who is able to fight against the immortal vampires equally. It maybe because of the blood, but he sometimes feels a sudden urge of killing when he's with Arcueid, Akiha, or anyone with a demonic blood... He struggles through out the story if he's really a cold blooded murderer or not.

    His final quote against Roa - "I'll show you what it means to kill things"

    #604

    Kurama_Youko

    Feb 27, 2007 19:43:36
    Jedi Consular

    All Skill Ranks and Saves are base, no ability modifiers or misc bonuses.
    Originally posted in the Optimization threads. (No one even said, nice work )
    Show

    The Generic Jedi Consular
    Human Warblade 1/Psion 2 (Telepath)/Warblade 3/Slayer 9/Mind Bender 1/Master of the Nine 5
    Size & Type: Medium Sized Humanoid (Psionic)
    Hit Dice: 3d12 plus 3d4 plus 14d8+40
    Iniatitive: +6
    Speed: 30ft
    Armor Class:
    Base Attack Bonus/Grapple: 16/+18
    Attack:
    Full Attack:
    Space / Reach: 5ft/5ft
    Special Attack: Psionics, Manuvers, Favored Enemy (Illithid+6),
    Special Qualities: Stances, Uncanny Dodge, Telepathy 100ft, Illithid Sense, Brain Nausea, Lucid Buffer, Cerebral Blind, Breach Power Resistance, Cerebral Immunity, Dual Stance, Perfect Form, Counter Stance, Mastery of Nine
    Saves: Fort: +9 Ref: +5 Will: +16
    Abilities: Str: 15 Dex: 14 Con: 14 Int: 18 Wis: 12 Cha: 10
    Skills: Balance +14, Bluff +4, Concentration +23, Diplomacy +23, Intimidate +8, Jump +13, Knowledge (Dungeoneering) +10, Knowledge (History) +10, Listen +12, Martial Lore +16, Psicraft +4, Sense Motive +17, Spot +12, Survival +15, Tumble +23
    Feats: (H)Improved Iniatitive, 1st-Blind Fight, (P)Practice Manifester, 3rd-Track, 6th-Adaptive Style, 9th-Martial Study (Burning Blade), 12th-Dodge, 15th-Improved Unarmed Strike, 18th-Mind Sight,
    Environment: Any
    Organization: Any
    Challenge Rating: 20
    Treasure: Standard
    Alignment: Lawful Neutral
    Advancement: Character Class
    Level Adjustment: +0

    Manifester level: 15
    Power Points Per Day: 136
    Powers Known 16
    1st-Conceal Thoughts, Catfall, Inertial Armor, Empathy, Charm Person
    2nd-Suggestion, Id Insinuation, Sustenance, Zone of Alertness
    3rd-False Sensory Input, Body Adjustment, Danger Sense, Telekinetic Force
    4th-Freedom of Movement, Schism, Empathic Feedback, Psychic Reformation
    5th-True Seeing, Power Resistance, Adapt Body, Mind Probe
    6th-Cloud Mind Mass,

    IL: 14
    14 Manuvers 8 Readied 3 Stances
    Leading the Attack (White)
    Sapphire Nightmare Blade (Diamond)
    Steely Strike (Iron)
    Claw at the Moon (Tiger)
    Mountain Hammer (Stone)
    Burning Blade (Desert)
    Action Before Thought (Diamond)
    Bounding Assault (Diamond)
    Greater Insightful Strike (Diamond)
    Moment of Alacrity (Diamond)
    Iron Heart Surge (Iron)
    Inferno Blade (Desert)
    Avalanche of Blades (Diamond)
    Ancient Mountain Hammer (Stone)

    Stances 3
    Stance of Clarity (Diamond)
    Hearing thr Air (Diamond)
    Giant Stance (Stone)
    #605

    zombiegleemax

    Feb 27, 2007 21:21:27
    Jedi Consular
    +5 Keen Vorpal Brillant Energy Bastard Sword (Katana) basically takes care of the Lightsaber especially when you combine it with certain powers

    except it doesn't cut appart non-living stuff

    other than that, nice build
    #606

    Tempest_Stormwind

    Feb 27, 2007 21:26:01
    I maintain, from several other threads on the subject (which concluded that psionics and the ToB, particularly an altered Jade Phoenix Mage, were the best way to fit a Jedi in D&D) that a lightsaber is best made based off of the Flame Blade spell (or similar effects such as Moon Blade in the FRCS). It has the whole non-physical thing, the whole cut-through-armor (i.e. touch attack) thing, and a LOT of nonphysical damage for such a weapon going for it.

    The class layout looks good, though. I take offense to using Mindbender as a psionic PrC, though (NO psionic PrC aimed at full manifesters has a ML granted at 1st level unless it requires multiclassing to enter), but that doesn't really matter for this board.



    (Update on Samus: Still working on it. Things have been busy as hell on my end.)
    #607

    alpha_moose

    Feb 27, 2007 21:28:55
    There's a Rod of Force from Arm and Equipment guide. It lets you make force walls and blasts of force, but it also makes a force sword out of the rod. That would probably work the best for a lightsaber thematically.
    #608

    pariah_ex_mortis

    Feb 27, 2007 23:07:45
    One of my friends is playing a Warforged Psion(Shaper) named Prime. Id love to see a build for Soundwave some how.

    Also here is a list of other char Id like to see:

    Jin and Mougan from Samauri Champloo
    Pug, Macross and mostly Nakor from the novels of Raymond E. Feist
    Vivi from FF9, some kind of a Black Mage Golem?


    Cheers
    #609

    jedrious

    Feb 28, 2007 0:50:18
    Vivi
    Warforged Scout Warmage
    #610

    hyfigh

    Mar 04, 2007 20:17:06
    I've started watching Iron Man on Cartoon Network and wanted to get something rolling. I think the Clockwork Armor could be an excellent steppingstone for it.

    It would need the restful (or ease) and durable abilities so you can just sleep in it and it can't be easily destroyed.

    I'm still having the normal trouble with cold. Has there been a decided way to get around that? It appears cold warding grants cold resistance of 50 but that still leaves some vulnerability.

    I'm thinking for the arm blasters a set of wand sheath's would work well with various energy sub scorching rays, but how to incorperate them into the armor and not a Warforged would be tough.

    Suggestions?
    #611

    Tempest_Stormwind

    Mar 04, 2007 20:27:44
    I'm using the clockwork armor as the kernel of Samus' power suit. We're ALMOST done on that ('we' being me and RadicalTaoist). When it's finished, you can feel free to adapt it to Iron Man. (Be warned; there's some SERIOUS modifications to it that make it work the way it does. They may or may not be appropriate for Iron Man.)

    I'm having difficulty on that effect as well; we're having to add in a couple special effects to minimize the risk of freezing -- either that or just pulling out the ol' "in Metroid Fusion she was vulnerable to cold" line.

    One interesting effect would be to use contingent effects to apply fire damage to the character -- you enhance the suit to grant both fire resistance and a contingent fire damage effect (say, Heat Metal targeted on itself). We considered this but scrapped it in favor of a slightly more freewheeling solution.
    #612

    hyfigh

    Mar 04, 2007 20:54:29
    Awesome, thanks.

    I'm having trouble thinking of a good mechanism for the flying... Are there any armor abilities that offer flying?
    #613

    dethro

    Mar 06, 2007 23:40:18
    I had Iron Man statted out once, it was a 20-level build although he was only viable in the higher levels. The downside is that we were using a few non-canon books (such as the various Quintessentials) and that the DM had the v3 Haste spell houseruled in. He was a warlock for the base, and his armor provided various abilities such as some permanent spells, ability boosters and a few other things.

    From what I can remember of Iron Man:
    Speed enchantment on armor (old 3 edition to allow 2 blasts/round);
    Adamantine Heavy Plate;
    Monte Cook did a few books about magic, in one of them there is an enchantment to give armor no maximum dex bonus I think...
    His main invocations were flight, entropic shield, invisibility, devils sight, and a few shapes and essences that keep the feel of Iron Man (I was basing him off the Marvel Ultimate Alliance mostly). Most of the time the repelling blast and eldritch spear was used. His helm was enchanted as a skill (spot, search, listen) boosting item. Gauntlets had the abilities of a greater warlocks rod (except +5 instead of +2), and he had the greater chasibule of fell power. The suit also had an alarm spell which would fire off a scorching ray (or something similar) at anyone coming within 10 feet without speaking the command word. The armor had a special ability that allowed it to hang there when not in use. A fair amount of these things came from enchantments from the Quintessential series (they're my second favorite grouping of books apart from the core books).

    It's unfortunate that a fair amount of his abilities come from him instead of the armor but it was all I could work on at the time.

    I'm currently wanting to rework him, but unfortunately I always work in excel and I've noticed that it can be funny copying from excel into here.

    Other projects I've been working on include wrestlers and Dynasty Warriors characters.

    If I can make time I'll try to format a few to post up here.

    For now, I'll leave you all with my basic wolverine build so far (please be honest with critique, although I've been making builds for a fair amount of time I've only recently gotten onto these forums so I still have a lot to learn).

    WOLVERINE
    ----------------
    Totemist 2/Barbarian 1/Fighter 2/Pit Fighter 5*/Totem Rager 10
    * Pit Fighter is a prestige class from the Quintessential Fighter Web Enhancement. Yes, I know, it's not 3.5, but I'm having troubles finding the awesome 5th-level ability that it has, anywhere else. Go read, you'll see.
    FEATS:
    1: Great Fortitude, Improved Toughness
    3: Toughness
    4: Power Attack
    5: Weapon Focus (claws)
    6: Cobalt Rage
    9: Improved Critical (claw), either Bonus Essentia or Double Meld?
    12: Dragontouched (IMPORTANT)
    15: Rapid Strike
    18: Improved Rapid Strike

    Soulmelds: Maximum 6 Shaped
    Binds Available (3): Totem, Crown, Feet, Hands, Arms, Brow, Shoulders

    Hand: Sphinx Claws bound to Totem Chakra, 6 Essentia Invested (+6 Atk/Dmg) at 2d6 (1d8-2d6 Totem Avatar)
    Shoulders: Totem Avatar bound to Shoulders Chakra, increasing natural attack damage to 1 size larger.
    Krenshar Mask? Brow (Intimidate bonus)
    Hunters Circlet? Crown (Gain Track/Scent)
    Girallion Arms? Arms (gain Rend)

    Crown: Threefold Mask of the Chimera (Cannot be flanked)?
    Arms: Lammasu Mantle (gain AC+ Save bonus vs evil)?
    Waist: Wormtail Belt, +2 Natural AC, +1/essentia

    Cobalt Rage: 0 Essentia Invested, when rage gain 5 temp essentia, all invested in here.

    Amulet of Natural Attacks (+1 Ferocious Wounding [Unapproachable East? rage -> greater rage])

    Still need Fast Healing/Regen!
    Have:
    Rage
    Retractable claws
    decent AC
    high HP
    doesn't die easily

    That's the basics of the build, pretty simple by most peoples standards I guess but as I say, I still have a lot to learn. If I could I would love to get Steadfast Determination in there somewhere, as well as Improved Natural Attack so that I could get rid of the Totem Avatar and bind something else useful.

    Other builds myself and my friends have had thoughts about are:
    Professor X (easy as);
    Cyclops (warlock/abjurant champion?)
    Pyro (Pyrokineticist)
    Juggernaut;
    Galactus;
    Doc Oc;
    Spiderman;
    Captain America;
    and a few others...

    As you can guess, we have no life whatsoever :D
    #614

    hirochicken

    Mar 07, 2007 9:39:58
    What about the Feral template?
    #615

    EyeHunter

    Mar 07, 2007 12:16:00
    Good job!

    However, maybe WOLVERINE could take levels in Hida Defender. (oriental pg 212) (under a different name) Gives him more rages/day, DR, and is related to Samurai. (which he has some connection to) Otherwise, he needs the extra rage feat, (CW pg ?) since he clearly rages more than 1/day. :headexplo As for the fast healing or regen, no non-epic D20 class, item, etc. is going give him as much as he needs. I'd just grant him it, and make him unkillable. (NPC only)


    P. S. WOLVERINE has held his own against gods, he clearly must be epic.
    #616

    xaktsaroth

    Mar 07, 2007 13:22:43
    Hmmm, your Wolverine is quite close to what I had in mind. Nice job. The only real difference from mine was that I included all 5 levels of Bloodclaw Master from ToB for his scent abilities and used some tiger claw maneuvers to up his damage.

    Oh, and I did find a way to emulate his regeneration. But I need to save some things for the big reveal! :P

    I have actually done some rough work on some characters from the Spiderman and Xmen universes for when I put the finishing touches on Link.

    I've got 2 Xmen completely finished, one spiderman universe guy 85% finished(he's equipment heavy, so I'm always rechecking my math), and have rough builds for 3 more Xmen.

    Why don't I post them?

    Mainly because leaving something half finished really, really bugs me. :P That, and the joy I get from the 'big reveal' is quite exciting.
    #617

    the_mad_linguist

    Mar 07, 2007 16:49:43
    I hate sounding like a broken record, but trapping Wolverine's adamantine skeleton (model the skeleton using some kind of graft, perhaps?) with cure light wounds would be an easy way to get fast healing. Put a regeneration trap in addition and you're golden (err... adamantinen)
    #618

    dethro

    Mar 07, 2007 20:28:53
    Well, the Feral Template is good, but what he would sacrifice for it is fairly painful:

    Feral Template? +1 LA
    Minus:
    Sacrifice Totem Rager 10, -1 Fort, BAB, Essentia, ML, no Expanded Totem Capacity, No Improved Rapid Strike
    Pluses:
    +10 land speed, +6 Natural AC, Improved Grab, Pounce, Rake, Rend, 120ft Darkvision, Fast Healing 5, +4 Str, -2 Dex, +2 Con, -4 Int, +2 Wis

    If LA Buyoff is allowed then the Feral template is perfect, however otherwise it loses too much for what it gains.

    OPTIONS:

    If house rule that Improved Toughness can be used in place of Toughness to qualify, then that opens up a feat.

    Instead of Improved Critical, bind Dread Carapace to Arms Suffer -1 to atk, +1 dmg with claws, threat range doubled.

    For the scent ability, I was contemplating the Hunters Circlet chakra bind.

    Optional Feats:
    Roll With It (DR 2/-)
    Steadfast Determination (Con to Will, no Nat 1 Fort failures).

    I noticed that there was a nightcrawler earlier in the topic, and I pulled out my build that I was working on last night and had a look at it. It's roughly Warblade 13/Ninja 3/Fighter 2/Rogue 2 or so, with 3 feats burned to pick up Shadow Stride, Shadow Blink, and Assassins Stance. I had the race as drow but now I'm trying to find the other race that was mentioned in here.

    I'm trying to convince my friends to play a worlds collide game: The XMen, thanks to some interdimensional trickery on their enemy's part, are stranded in Greyhawk. They now need to find some way to get home.
    #619

    lyinginbedmon

    Mar 08, 2007 12:59:16
    We also have to remember that at one point Magneto stripped Wolverine of his adamantine skeleton, and he still possessed his healing capacities, which wouldn't work if it was tied to his adamantine skeleton. Then again, this is just for the really nit-picky among us :P
    #620

    the_mad_linguist

    Mar 08, 2007 17:09:59
    We also have to remember that at one point Magneto stripped Wolverine of his adamantine skeleton, and he still possessed his healing capacities, which wouldn't work if it was tied to his adamantine skeleton. Then again, this is just for the really nit-picky among us :P

    Wasn't that retconned out of existance?
    #621

    rhonin_the_big

    Mar 08, 2007 17:49:08
    I'm using the clockwork armor as the kernel of Samus' power suit. We're ALMOST done on that ('we' being me and RadicalTaoist). When it's finished, you can feel free to adapt it to Iron Man. (Be warned; there's some SERIOUS modifications to it that make it work the way it does. They may or may not be appropriate for Iron Man.)

    I'm having difficulty on that effect as well; we're having to add in a couple special effects to minimize the risk of freezing -- either that or just pulling out the ol' "in Metroid Fusion she was vulnerable to cold" line.

    One interesting effect would be to use contingent effects to apply fire damage to the character -- you enhance the suit to grant both fire resistance and a contingent fire damage effect (say, Heat Metal targeted on itself). We considered this but scrapped it in favor of a slightly more freewheeling solution.

    For cold vulnerability trap the clockwork armor with energy vulnerability (cold) from PHB2.
    #622

    jedrious

    Mar 09, 2007 2:58:35
    We also have to remember that at one point Magneto stripped Wolverine of his adamantine skeleton, and he still possessed his healing capacities, which wouldn't work if it was tied to his adamantine skeleton. Then again, this is just for the really nit-picky among us :P

    even more so, only mutants with the Healing Factor X-gene were capable of surviving the process of having Adamantine grafted to their skeletons
    #623

    lyinginbedmon

    Mar 09, 2007 11:14:43
    Wolverine being an extreme example of this, having been char broiled down to his skeleton and still coming back for more in a few minutes. This would indicate Regeneration to me, but I don't know of any methods to acquire it offhand
    #624

    jedrious

    Mar 09, 2007 15:54:29
    Wolverine being an extreme example of this, having been char broiled down to his skeleton and still coming back for more in a few minutes. This would indicate Regeneration to me, but I don't know of any methods to acquire it offhand

    Soul-locked creature from Heroes of Horror
    #625

    the_mad_linguist

    Mar 09, 2007 16:38:56
    Wolverine being an extreme example of this, having been char broiled down to his skeleton and still coming back for more in a few minutes. This would indicate Regeneration to me, but I don't know of any methods to acquire it offhand

    Ring of regeneration, pearly white ioun stone and a trap of regeneration are all itemy ways to get it.

    Or contingenced revivify/regeneration.
    #626

    frosthammer

    Mar 10, 2007 1:09:32
    Kodus to the one who did Metroid stats. Now go and stat out the enemies from Super Metroid :D
    #627

    xaktsaroth

    Mar 12, 2007 15:32:26
    Updated the first post with the most recent completed builds.
    #628

    hyfigh

    Mar 12, 2007 16:47:46
    Inspired by Kurama Youko's Jedi builds I designed The Emperor without ToB. It also allows for a very small amount of psionic/magic blurring.
    IMAGE(http://upload.wikimedia.org/wikipedia/en/0/0a/Palpatine_ROTJ.jpg)

    Ranger 1/Psion 2/Psychic Warrior 2/Anarchic Initiate 4/Master of the Unseen Hand 1/Slayer 10- Human
    Stats (with levels added)-14 Str, 12 Dex, 14 Con, 18 Int, 14 Wis, 11 Cha
    Manifester Level 19, 22 by calling on the darkside (Overchannel)
    Feats:
    1-Earth Sense, Human- Education
    3-Earth power, Psi Bonus-Overchannel
    PW Bonus-Psionic Meditation
    PW Bonus-Power Attack
    6-Practiced Manifester
    9-Improved Unarmed Strike
    12-Combat Expertise
    15-Improved Combat Expertise
    18-Expanded Knowledge: Energy Current
    (Improved Unarmed Strike was taken so that he deals normal damage, although only 1d4, when grappling with Telekinesis)
    Powers:
    1-Offensive Precognition, Defensive Precognition, Psionic Charm, Far Hand, Detect Psionics
    2-Bestow Power, Cloud Mind, Psionic Suggestion, Read Thoughts
    3-Conceal Thoughts (1st level power), Telekinetic Force, Body Adjustment, Body Purification
    4- Psionic Freedom of Movement, Offensive Prescience (1st level power), Schism, Psychic Reformation
    5-Adapt Body, Touchsight, Mind Probe
    6-Aura Alteration, Remote View Trap, Temporal Acceleration
    7-Insanity, Decerebrate, Mental Barrier (3rd level power)
    8-Recall Death
    Expanded Knowledge- Energy Current

    Powers that make him the emulate the Emporer:
    Offensive Precognition-1pp to activate, adds +1 insight to attack bonus, increases by +1 for every 3 additional power points spent (up to +7 with Overchannel): Lightsaber Combat
    Mental Barrier-5pp to activate, adds +4 deflection bonus to AC, +1 AC for every 4 additional power points invested (maximum +6; +10 AC total): Lightsaber Defense
    Telekinetic Force-5pp to activate, use any form of telekinesis through MothUH: Force Push, Force Grip (grapple + damage from IUS)
    Psionic Suggestion-3pp to activate: Force Suggestion
    Energy Current-9pp to activate, 9d6 damage, +1d6 per power point invested (up to +22d6): Force Lightning
    Recall Death-15pp subject dies on failed Will save or take 5d6 damage on successful: Force Kill

    Equipment: Command Word Rod of Flame Blade (energy sub Sonic, energy admixture sonic) 2d8+20 (insert your favorite element here, we can use sonic in our campaigns but please note that is a house rule) damage 216,000gp: Lightsaber

    Hows he work?
    It's pretty self explanitory. He uses nearly all of the force (psionic) powers he has available at his disposal during a fight. Everything from Offensive Precognition and Offensive Prescience matched with Power Attack for devistating damage with his lightsaber, to simply destroying the target with a continuos string of Force Lightning (Energy Current). After the fight, he uses a combination of Earth Power, Wild Surge, and Bestow Power to meditate and regain his force.
    #629

    the_taken

    Mar 12, 2007 17:15:31
    Why are there two psionic manifestation classes in that build?
    #630

    hyfigh

    Mar 12, 2007 17:42:18
    Why are there two psionic manifestation classes in that build?

    Bonus feats from Psychic Warrior.
    #631

    Kurama_Youko

    Mar 16, 2007 20:24:36
    I had Iron Man statted out once, it was a 20-level build although he was only viable in the higher levels. The downside is that we were using a few non-canon books (such as the various Quintessentials) and that the DM had the v3 Haste spell houseruled in. He was a warlock for the base, and his armor provided various abilities such as some permanent spells, ability boosters and a few other things.

    From what I can remember of Iron Man:
    Speed enchantment on armor (old 3 edition to allow 2 blasts/round);
    Adamantine Heavy Plate;
    Monte Cook did a few books about magic, in one of them there is an enchantment to give armor no maximum dex bonus I think...
    His main invocations were flight, entropic shield, invisibility, devils sight, and a few shapes and essences that keep the feel of Iron Man (I was basing him off the Marvel Ultimate Alliance mostly). Most of the time the repelling blast and eldritch spear was used. His helm was enchanted as a skill (spot, search, listen) boosting item. Gauntlets had the abilities of a greater warlocks rod (except +5 instead of +2), and he had the greater chasibule of fell power. The suit also had an alarm spell which would fire off a scorching ray (or something similar) at anyone coming within 10 feet without speaking the command word. The armor had a special ability that allowed it to hang there when not in use. A fair amount of these things came from enchantments from the Quintessential series (they're my second favorite grouping of books apart from the core books).

    It's unfortunate that a fair amount of his abilities come from him instead of the armor but it was all I could work on at the time.

    I'm currently wanting to rework him, but unfortunately I always work in excel and I've noticed that it can be funny copying from excel into here.

    Other projects I've been working on include wrestlers and Dynasty Warriors characters.

    If I can make time I'll try to format a few to post up here.

    For now, I'll leave you all with my basic wolverine build so far (please be honest with critique, although I've been making builds for a fair amount of time I've only recently gotten onto these forums so I still have a lot to learn).

    WOLVERINE
    ----------------
    Totemist 2/Barbarian 1/Fighter 2/Pit Fighter 5*/Totem Rager 10
    * Pit Fighter is a prestige class from the Quintessential Fighter Web Enhancement. Yes, I know, it's not 3.5, but I'm having troubles finding the awesome 5th-level ability that it has, anywhere else. Go read, you'll see.
    FEATS:
    1: Great Fortitude, Improved Toughness
    3: Toughness
    4: Power Attack
    5: Weapon Focus (claws)
    6: Cobalt Rage
    9: Improved Critical (claw), either Bonus Essentia or Double Meld?
    12: Dragontouched (IMPORTANT)
    15: Rapid Strike
    18: Improved Rapid Strike

    Soulmelds: Maximum 6 Shaped
    Binds Available (3): Totem, Crown, Feet, Hands, Arms, Brow, Shoulders

    Hand: Sphinx Claws bound to Totem Chakra, 6 Essentia Invested (+6 Atk/Dmg) at 2d6 (1d8-2d6 Totem Avatar)
    Shoulders: Totem Avatar bound to Shoulders Chakra, increasing natural attack damage to 1 size larger.
    Krenshar Mask? Brow (Intimidate bonus)
    Hunters Circlet? Crown (Gain Track/Scent)
    Girallion Arms? Arms (gain Rend)

    Crown: Threefold Mask of the Chimera (Cannot be flanked)?
    Arms: Lammasu Mantle (gain AC+ Save bonus vs evil)?
    Waist: Wormtail Belt, +2 Natural AC, +1/essentia

    Cobalt Rage: 0 Essentia Invested, when rage gain 5 temp essentia, all invested in here.

    Amulet of Natural Attacks (+1 Ferocious Wounding [Unapproachable East? rage -> greater rage])

    Still need Fast Healing/Regen!
    Have:
    Rage
    Retractable claws
    decent AC
    high HP
    doesn't die easily

    That's the basics of the build, pretty simple by most peoples standards I guess but as I say, I still have a lot to learn. If I could I would love to get Steadfast Determination in there somewhere, as well as Improved Natural Attack so that I could get rid of the Totem Avatar and bind something else useful.

    Other builds myself and my friends have had thoughts about are:
    Professor X (easy as);
    Cyclops (warlock/abjurant champion?)
    Pyro (Pyrokineticist)
    Juggernaut;
    Galactus;
    Doc Oc;
    Spiderman;
    Captain America;
    and a few others...

    As you can guess, we have no life whatsoever :D

    Why are you using the Dragontouched feat? You know it doesnt give you the Dragon type just the dragonblood subtype hence how are you qualifying for Rapid Strike and IRS?
    #632

    flay_crimsonwind

    Mar 17, 2007 20:00:52
    Also here is a list of other char Id like to see:

    Jin and Mougan from Samauri Champloo
    Cheers

    I'll get right on it, but I think you'll be disappointed with Jin, as he's a pretty straight forward iaijutsu master-abuse build. Mugen's a weird one.... chaos monk + something + dervish, for his spinning...... hmm..... I'll work on it. :D Though I kinda want to build Dante from Devil May Cry first....... eh, in good time.
    #633

    mikeloop86

    Mar 17, 2007 20:28:53
    I have a few requests that I'd like to see.

    Max Payne

    Kreia (from Kotor II)

    HK-47 (same as Kreia)

    Tenchi Muyo

    Ryoko

    Spawn
    #634

    razielk

    Mar 17, 2007 20:54:42
    I remember seeing someone saying they were going to try and do Dante from DMC. I was wondering if anyone was willing to try and collaborate with me on this particular build?
    #635

    shadowwarrior

    Mar 18, 2007 13:29:10
    Yoshi's Island 2 (also known as Yoshi's Island DS) has proof that Peach is actually human sized under normal conditions. Therefor this build will reflect that. (d'oh, forgot about the NA version of Doki Doki Panic)

    IMAGE(http://sotss.classicgaming.gamespy.com/media/artwork/smrpg/princess.gif)

    Female Human Aristocrat 3 / Cleric 11 / Contemplative 6

    Str: 12
    Dex: 16
    Con: 10
    Int: 14
    Wis: 21
    Cha: 19

    1 Aristocrat: Skill Focus: Bluff, Skill Focus: Diplomacy
    2 Aristocrat:
    3 Aristocrat: Negotiator
    1 Cleric: Healing Domain, Protection Domain
    2 Cleric:
    3 Cleric: Extend Spell
    4 Cleric:
    5 Cleric:
    6 Cleric: Persistent Spell
    7 Cleric:
    8 Cleric:
    9 Cleric: Divine Metamagic
    10 Cleric:
    11 Cleric:
    1 Contemplative: Domain Focus: Healing, War Domain: War Fan
    2 Contemplative:
    3 Contemplative:
    4 Contemplative: Practiced Spellcaster
    5 Contemplative:
    6 Contemplative: Strength Domain
    #636

    Tempest_Stormwind

    Mar 18, 2007 16:19:27
    I'm working on a Princess Peach build, though I can't seem to find an appropriate large sized human-like humanoid race to use for her. (No she wouldn't have powerful build, she's quite a bit larger than the Mario brothers before they become "super" which is too much for powerful build to emulate, otherwise I could have just made her a Half-Giant or a Goliath) In other words this post is reserved for Momo-hime.

    Peach isn't that big except in some rare games. Mario 2 confirmed that her tall sprite was under the influence of a mushroom, and in all the later-system games (Mario 64 and later, although you could reach similar conclusions from Mario Party, Mario Kart, and similar games) she's about the same size as the Mario Brothers (accounting for Mario's general shortness and Luigi's general tallness). Just use a normal human or human-sized race.
    #637

    dethro

    Mar 19, 2007 1:09:58
    Why are you using the Dragontouched feat? You know it doesnt give you the Dragon type just the dragonblood subtype hence how are you qualifying for Rapid Strike and IRS?

    You sure about that?
    I could swear that the dragonblood subtype allowed you to qualify for dragon feats.... Perhaps I was mistaken. Well.... Is there any other suggestion to fix this?
    #638

    xaktsaroth

    Mar 19, 2007 2:36:53
    You sure about that?
    I could swear that the dragonblood subtype allowed you to qualify for dragon feats.... Perhaps I was mistaken. Well.... Is there any other suggestion to fix this?

    Well, for my version of Wolverine, I used Elan as a base race to show his agelessness.

    Since they are also aberations, this would work out well if you wanted the rapidstrike line.

    Edit: Damn. Can't find my Wolverine notes, but I think I had him pegged at Elan Barbarian 1/Totemist 2/Warblade 2/Bloodclaw Master 2/Totem Rager 10/Bloodclaw Master +3
    #639

    dethro

    Mar 19, 2007 3:15:35
    Well, for my version of Wolverine, I used Elan as a base race to show his agelessness.

    Since they are also aberations, this would work out well if you wanted the rapidstrike line.

    Edit: Damn. Can't find my Wolverine notes, but I think I had him pegged at Elan Barbarian 1/Totemist 2/Warblade 2/Bloodclaw Master 2/Totem Rager 10/Bloodclaw Master +3

    Good idea. Although he would lose one feat, since he wouldn't be having dragon-blooded anyway it evens it out.
    #640

    shadowwarrior

    Mar 19, 2007 12:23:20
    Here's another (though someone will probably hate me for this):

    Speedy Cerviche

    IMAGE(http://content.answers.com/main/content/wp/en/thumb/c/c8/175px-SPCintro3.jpg)

    Male Anthropomorphic Cat Psychic Warrior 16 / Fighter 4

    Str: 13
    Dex: 17
    Con: 20
    Int: 10
    Wis: 16
    Cha: 16

    1 Psychic Warrior: Two-Weapon Fighting, Psicrystal Affinity: Hero, Burst
    2 Psychic Warrior: Oversized Two-Weapon Fighting, Skate
    3 Psychic Warrior: Two-Weapon Defense, Thicken Skin
    4 Psychic Warrior: Animal Affinity
    5 Psychic Warrior: Power Attack, Body Adjustment
    6 Psychic Warrior: Cleave, Hustle
    7 Psychic Warrior: Danger Sense
    8 Psychic Warrior: Improved Two-Weapon Fighting, Dimension Slide
    9 Psychic Warrior: Psicrystal Containment, Vampiric Blade
    10 Psychic Warrior: Inertial Barrier
    11 Psychic Warrior: Psionic Weapon, Steadfast Perception
    12 Psychic Warrior: Greater Psionic Weapon, Weapon of Energy
    13 Psychic Warrior: Catapsi
    14 Psychic Warrior: Exotic Weapon Proficiency: Katana, Adapt Body
    15 Psychic Warrior: Expanded Knowledge: Psionic Fly, Metaconcert
    16 Psychic Warrior: Dispelling Buffer
    1 Fighter: Weapon Focus: Katana
    2 Fighter: Dual Strike, Quickened Power
    3 Fighter:
    4 Fighter: Weapon Specialization: Katana

    Ginzu Sword: intelligent +5 keen sundering katana of construct bane
    • Purpose: to destroy rampaging constructs.
    • Powers: 1/day can create an exact duplicate of itself that lasts for up to three minutes. If the wielder uses Dual Strike when wielding the Ginzu Swords (the original and copy), the Ginzu Swords produce a Quickened Energy Bolt (Sonic) as a 20th level manifester.


    Power Up: Animal Affinity and Quickened Psionic Fly
    #641

    think0028

    Mar 19, 2007 16:39:46
    Is that from the show I think it's from?

    ...

    It is. I thought I'd never see Samurai Pizza Cats again.
    #642

    hirochicken

    Mar 19, 2007 18:34:45
    Here's another (though someone will probably hate me for this):

    Speedy Cerviche

    Bwahahaha!
    #643

    noldorforce

    Mar 19, 2007 18:54:52
    Toadstool (also known as Peach, but that particular picture is from a game where she's known as Toadstool) does have some degree of magical prowess. Don't forget some version of the Drunken Master's ability to use improvised weapons. Really, what else do you consider a parasol and a frying pan?
    #644

    shadowwarrior

    Mar 19, 2007 22:46:55
    Noldor, you are quite correct but that would require going epic for absolutely everything she can do, which is beyond the scope of this thread. So I focused on the purely royal and magical sides of Peach Toadstool.
    #645

    rhonin_the_big

    Mar 20, 2007 9:24:19
    Toadstool (also known as Peach, but that particular picture is from a game where she's known as Toadstool) does have some degree of magical prowess. Don't forget some version of the Drunken Master's ability to use improvised weapons. Really, what else do you consider a parasol and a frying pan?

    Normal household appliances + the skillful enhancement?
    #646

    the_taken

    Mar 20, 2007 13:32:57
    Reminds me of the Kensai + Drunken Master combination to get Vorpal Pillows.
    #647

    alpha_moose

    Mar 20, 2007 14:06:22
    What about Bugs Bunny or any other cartoon characters? How would you make their abilities? My guess would be sorcerer, warlock, or some other spellcaster with just the right spells.
    #648

    the_taken

    Mar 20, 2007 14:41:01
    Many illusion spells plus the occasional utility transmutation spells like Pass Wall in combination to confuse, conbabble, and confuzle everyone. Pick an instance and you can probably formulate the exact combination.

    BTW: Bugs has max ranks in disguise.
    #649

    shadowwarrior

    Mar 20, 2007 21:53:37
    No he doesn't, it's just that everyone else has, through some method, achieved a -10 modifier on Sense Motive checks. Oh and since it seems people liked my speedy service (oh the puns) here's another build. Gentlemen, I give you:

    Chuckolator

    IMAGE(http://www.mariowiki.com/images/a/a8/Chuckolator.JPG)

    Large Elemental (Water, Extraplanar) 8 HD / Psychic Warrior 12

    Str: 22
    Dex: 16
    Con: 25
    Int: 4
    Wis: 16
    Cha: 10

    1 HD: Shield Proficiency
    2 HD:
    3 HD: Wild Talent
    4 HD: Wis Up
    5 HD:
    6 HD: Body Fuel
    7 HD:
    8 HD: Wis Up
    1 Psychic Warrior: Psionic Fist, Greater Psionic Fist, Synesthete
    2 Psychic Warrior: Psionic Body, Vigor
    3 Psychic Warrior: Offensive Prescience
    4 Psychic Warrior: Psionic Talent, Wis Up, Dissolving Touch
    5 Psychic Warrior: Psionic Talent, Animal Affinity
    6 Psychic Warrior: Painful Strike
    7 Psychic Warrior: Psionic Talent, Duodimensional Claw
    8 Psychic Warrior: Psionic Meditation, Wis Up, Metaphysical Claw
    9 Psychic Warrior: Claws of the Vampire
    10 Psychic Warrior: Quicken Power, Inertial Barrier
    11 Psychic Warrior: Expanded Knowledge (Energy Bolt), Claw of Energy
    12 Psychic Warrior: Wis Up, Hustle

    His shield is simply a heavy wooden shield sized for a large creature and his "sword" is his slam attack. Energy Bolt (cold) is used to simulate his ranged attack.
    #650

    xaktsaroth

    Mar 23, 2007 14:01:52
    Hey all. Hanging back on Link just a bit till I can get my hands on the MIC. Considering items are a big part of him, I really don't feel like combing through all thoses books, only to find out there's a better version in the MIC. :P
    #651

    surreal

    Mar 26, 2007 11:10:52
    I'm wondering what kind of build Dr. Frank-N-Furter would be...
    #652

    lyinginbedmon

    Mar 26, 2007 11:37:08
    The kind you'd stick an Adult Content sticker on?
    #653

    hyfigh

    Mar 26, 2007 12:54:10
    Hey Tempest, can we expect to see Samus soon?
    #654

    Tempest_Stormwind

    Mar 26, 2007 13:22:00
    Hey Tempest, can we expect to see Samus soon?

    I've been busy with other events recently (some I can speak about, others I cannot), but I've got a lot of her done. I'll be finishing her up soonish.

    I can't take full credit for her, though -- RadicalTaoist helped a LOT, in building Samus herself (as opposed to her suit), and in pointing me to a few interesting items which solved several of her equipment woes.
    #655

    rhonin_the_big

    Mar 26, 2007 21:53:12
    I've been busy with other events recently (some I can speak about, others I cannot), but I've got a lot of her (Samus Aran) done.

    Master Stormwind, I envy you because you are the only person who can honestly say you are doing Samus Aran. Tis truly a blessing!
    #656

    dethro

    Mar 26, 2007 21:54:54
    I'm wondering what kind of build Dr. Frank-N-Furter would be...

    Bard. He might have Virtuoso (sp?) levels as well, and I think there is a lothario prestige out there somewhere?
    #657

    hirochicken

    Mar 26, 2007 21:59:08
    Bard. He might have Virtuoso (sp?) levels as well, and I think there is a lothario prestige out there somewhere?

    He would have craft construct, too. Maybe he's a Bard/Virtuoso/Artificer?
    #658

    Tempest_Stormwind

    Mar 27, 2007 0:18:17
    Master Stormwind, I envy you because you are the only person who can honestly say you are doing Samus Aran. Tis truly a blessing!

    That suit? It never comes off.

    ...Sorry, I couldn't resist.
    #659

    hirochicken

    Mar 27, 2007 0:29:18
    That suit? It never comes off.

    ...Sorry, I couldn't resist.

    Well like they say, there's a Penny Arcade for everything.
    #660

    ilbel_dup

    Mar 31, 2007 5:18:47
    I humbly present to you:

    Leonidas and his 300

    IMAGE(http://www.cross-cult.de/pic/300/300_cover.jpg)

    Level/Class BAB Feats

    1/Fighter +1 1, 2, 3, 4, 1
    2/Fighter +2 2
    3/Fighter +3 5
    4/Fighter +4 3
    5/Fighter +5
    6/Fighter +6 6, 4
    7/Fighter +7
    8/Fighter +8 5
    9/Fighter +9 7
    10/Fighter +10 6
    11/Fighter +11
    12/Fighter +12 8, 7
    13/Fighter +13
    14/Fighter +14 8
    15/Fighter +15 9
    16/Fighter +16 9
    17/Fighter +17
    18/Fighter +18 10, 10
    19/Fighter +19
    20/Fighter +20 11

    Str 16+2=18
    Con 12
    Dex 18+2=20
    Wis 12
    Int 10
    Cha 10

    Feats
    1. Combat Expertise
    2. Allied Defence (Shining South)
    3. Combat Reflexes
    4. Shield Specialization (PHB II)
    5. Hold the Line (Complete Warrior)
    6. Shield Ward (PHB II)
    7. Two-weapon Fighting
    8. Two-weapon Pounce (PHB II)
    9. Improved Bull Rush
    10. Leadership

    Fighter Feats
    1. Power Attack
    2. Phalanx fighting (Complete Warrior)
    3. Cleave
    4. Improved Combat Expertise (Complete Warrior)
    5. Formation Expert (Complete Warrior)
    6. Active Shield Defence (Complete Warrior)
    7. Improved Shield Bash
    8. Shield Charge (Complete Warrior)
    9. Shock Trooper (Complete Warrior)
    10. Improved Trip
    11. Great Cleave



    3:20 AM
    Sitting next to a Cole drink in order to accomplish this difficult task.

    Don’t say it. I know. Fighter straight 20 is not that original but I really felt you needed the feats in order to make Leonidas and his 300. Let me explain.

    Leonidas.
    First of all I tried to make an archetype that worked with the entire phalanx army theme. While Leonidas wears a Tower Shield and he improves its AC bonus with Shield Specialization with a +1 it’s a +5 AC, then you add the +5 Dex bonuses to AC and you have a +10 since those guys don’t wear armour. When they form the phalanx with Phalanx Fighting and Formation Expert they receive another +4 bonus to their Armor Class.
    Total of 24, I know, not impressive… yet. The feat of Allied Defence from Shining South is so great; when you form the phalanx like a cone the whole front line is capable of receiving a bonus to their AC of as much as +120!!
    Giving you a super total of 144 AC but of course that’s just obscene and kind of senseless. If you loss a 10 in the attack roll thanks to Improved Combat Expertise you end up with a 84 (or 86 if you combine the feat with fighting defensively action and use Active Shield Defence) and I think that can stop pretty much everything and you still get a nice attack bonus, same they can take advantage when they stop a charge with Hold the Line.

    So I though how could you improve the attack like they show in the movie and this is what I thought. Once they show how hard is their defence to overcome, they charge. Combining Shock Trooper with Two-Weapon Pounce, Improved Shield Bash and Shield Charge you can make a charge attack with your shortsword and your shield, make a trip attack with the shield and have the +20 on attack and damage on both attacks. If you can combine that with Greater Cleave and you pretty much advance through the enemy lines.

    Of course since Leonidas is a Fighter he has proficiency with the shortsword and the shortspear (because come on! That’s what they are using) so I guess the only thing is missing is the cool music theme.

    Basically all his man have the same statistics with the following exceptions:

    The Captain.
    The Captain changes his last level of fighter for a level of barbarian in order to get Rage (You know, for when Astinos gets decapitated). He changes Leadership for Great Cleave.

    Astinos
    The Captain’s son changes Leadership for Mage Slayer (Miniatures Handbook) for when he beats the casters of Xerxes.

    Estelio.
    Estelio simply gets a bonus feat instead of Leadership.

    Dilios.
    Dilios, unlike most of the other characters, has to have the murky eye flaw of unearthed arcane (note that all need 2 flaws but this is specific) and some way to improve his charisma because that’s the reason why he is the narrator of the story and he does one hell of a job in my opinion. I don’t think you should replace Leadership this time. (final scene)

    The 296.
    The rest need also something different than Leadership. The reason behind this is that only Leonidas (and Dilios) really command the army.

    I like the outcome in general. They get a good attack and defence while they fight as a group without the need of magic items (but of course their equipment is masterwork) if you think the characters may had access to manuals and tomes then please, go ahead (those books, you know, get two thumps up)

    Its 4:03 AM now. I hope you like it. I really loved this movie and even though my friend Antonio point me out that the casters they face (and in general all the Persian army) are “unoptimised” I have to say for all those discussions about Fighter vs. Wizards that this is a kind of glory the casters are never going to get. Hahaha.

    This was fun. Again, I hope you like it and that it gets its way into the main index. I think its complete but in this moment I’m not sure of anything.

    Thanks. Later people.
    Chaman.
    #661

    Kurama_Youko

    Mar 31, 2007 15:54:12
    Very nice build.

    I have a request of a sort.

    I was a huge fan of the first 2 suikodens and i liked the 3rd though i only watched it. So im making this request.

    Tir McDohl

    Riou Genkaku

    Flame Champion (I know this character wasnt really playable but imagine him as a charismatic leader type, who is similar to Robinhood in mannerism, who utilizes fire, and wields a bo-staff.)
    #662

    odnasept

    Apr 04, 2007 9:05:58
    Noldor, you are quite correct but that would require going epic for absolutely everything she can do, which is beyond the scope of this thread. So I focused on the purely royal and magical sides of Peach Toadstool.

    I think that was a good decision on your part; I like the build. As a proponent of Occam's Razor and thus using core spells to recreate abilities if there's no need to do otherwise, to finish doing Princess Peach Toadstool I'd note her most noteworthy abilities in Super Mario RPG:

    Therapy and Group Hug = Cure and Mass Cure spells
    Come Back = Raise Dead
    Psych Bomb = Flame Strike, anyone?

    Yes, Cleric is a very good class choice for her!

    Since I just got up and don't recall off the top of my head any divine spells which duplicate a sleep effect, if necessary Peach could swap out a level or take one epic level for Sorcerer so she could get the 1rst Level spell which is the equivalent of Sleepy Time....
    #663

    CubeKnight

    Apr 04, 2007 9:22:29
    Since I just got up and don't recall off the top of my head any divine spells which duplicate a sleep effect, if necessary Peach could swap out a level or take one epic level for Sorcerer so she could get the 1rst Level spell which is the equivalent of Sleepy Time....

    Symbol of Sleep
    #664

    odnasept

    Apr 04, 2007 14:23:42
    That certainly looks close enough to do the job! Thanks!

    I have been planning some projects myself, too. For one thing, here's a quick He-Man and She-Ra (I can't believe noone's done them yet):

    HE-MAN, MASTER OF THE UNIVERSE

    NG Barbarian 13/Druid 7 (for a Tiger (Cringer/Battlecat) animal companion)

    Putting everything he can into Strength he should have a total pre-buff score of 29 while in Greater Rage. Not too shabby I guess, but if only you didn't need to be Large to be a Warhulk....

    SHE-RA, PRINCESS OF POWER

    CG Ranger 14, Barbarian 6 (with the Exalted Companion feat)

    She needs all those levels in Ranger so she can take a Pegasus as her Exalted Companion (as one must be CG). This results in a She-Ra who is slightly weaker than He-Man, though only when Raging (Str 27), but who has a slightly better Attack Bonus.

    I am nigh-certain that more optimized builds for the titanic twins are possible, but I just thought I'd throw some mostly-core non-detailed builds out there to perhaps get the proverbial ball rolling.

    I myself plan on doing a detailed version of one of the Dragon Flyz, which I find more of a challenge because getting a pre-epic dragon mount that's as big as the ones in the show is something of an optimization in itself.
    #665

    hyfigh

    Apr 04, 2007 14:26:37
    Perhaps the Beast Master PrC instead of druid would be better for He-Man. Full BAB and no spellcasting. He-Man didn't really use magic...
    #666

    odnasept

    Apr 04, 2007 15:35:30
    Unless you count those times when he blew hard enough to put out burning trees and stuff like that, but maybe he just has a gateway to the Elemental Plane of Air in his mouth or lungs.... ;)

    But your suggestion sounds good! I'm not sure what supplement Beast Master comes from, but it certainly sounds like the kind of class He-Man could have levels in! No wonder Beast Man could never beat him!
    #667

    zeroavatar

    Apr 04, 2007 15:53:05
    Because I've turned into a fanboy and because I'm insane:

    Saber, of Fate/Stay Night (anime) fame:

    Swordsage 2/Paladin 2/Knight ('cause I have to) 1

    Thus, 5 levels. The other 15? The Paragon Epic template, bringing CR to a neat 20.

    Notable Features:
    - Magic Nigh-Immunity (SR 45)
    - High Regenerative Capacity (Fast Healing 20)
    - Obscene Speed (Up to 120 feet with Haste as SLA)

    I'm drawing a blank as to equipment. +5 mithral breastplate of something and +5 bastard sword of something.

    Plus those Swordsage levels grind against me somewhat. That combat prescience is basically handled by the +12 luck and +12 insight AC. Maybe Crusader, for good measure?
    #668

    hyfigh

    Apr 04, 2007 16:12:26
    Unless you count those times when he blew hard enough to put out burning trees and stuff like that, but maybe he just has a gateway to the Elemental Plane of Air in his mouth or lungs.... ;)

    But your suggestion sounds good! I'm not sure what supplement Beast Master comes from, but it certainly sounds like the kind of class He-Man could have levels in! No wonder Beast Man could never beat him!

    You have a point with the breath. I always took that sort of thing just coming from his enormous strength but that mechanically doesn't work in D&D.

    Beast Master is in Complete Adventurer but I don't think it stacks with druids animal companion. I could be wrong though, AFB ATM.
    #669

    thoom

    Apr 04, 2007 17:40:39
    How about Sentry, Ironman/Dr. Doom, and Colossus sp? from marvel comics?
    #670

    Senevri

    Apr 06, 2007 6:59:12
    I have a few requests that I'd like to see.
    Tenchi Muyo
    Ryoko

    Off the top of my head, all you need is a bit of Sorcery.
    Ryoko's traits:
    - big ears, cat-slit eyes, no sense of taste.
    The tail: It's just an animated part of costume. Prestigidation will suffice.
    Constant flight: Overland Flight / persistent flight.
    Sword... Hm. I'd use Thunderlance.
    Ryo-ohki: Familiar + Telepathic Bond + Shapechange.
    Going through walls: Etherealness.
    Blasting, lots of it: Reserve feats.
    Regeneration: Ioun Stone / ring.
    Immortal: Elan, or arguably a Planetouched race.
    Potential to become one of the most powerful beings in the universe: A reason not to use Warlock instead. ;)
    #671

    mikeloop86

    Apr 07, 2007 15:27:35
    Off the top of my head, all you need is a bit of Sorcery.
    Ryoko's traits:
    - big ears, cat-slit eyes, no sense of taste.
    The tail: It's just an animated part of costume. Prestigidation will suffice.
    Constant flight: Overland Flight / persistent flight.
    Sword... Hm. I'd use Thunderlance.
    Ryo-ohki: Familiar + Telepathic Bond + Shapechange.
    Going through walls: Etherealness.
    Blasting, lots of it: Reserve feats.
    Regeneration: Ioun Stone / ring.
    Immortal: Elan, or arguably a Planetouched race.
    Potential to become one of the most powerful beings in the universe: A reason not to use Warlock instead. ;)

    I always imagined the characters in Tenchi Muyo to be more of the Psionic persuasion.
    #672

    lyinginbedmon

    Apr 07, 2007 17:03:22
    I always imagined the characters in Tenchi Muyo to be more of the Psionic persuasion.

    I'm sure a lot of people imagined them to be of other persuasions...:D
    #673

    hirochicken

    Apr 07, 2007 20:11:26
    Frog
    Game of Origin: Chrono Trigger

    IMAGE(http://i62.photobucket.com/albums/h93/HiroChicken/FROG.jpg)

    LG Amphibian Augmented Human
    Warblade 1/Knight 3/Cleric 1/+15 WB
    Stats: 28 Point Buy without items
    Str 16
    Dex 15
    Con 16
    Int 14
    Wis 16
    Cha 10

    BAB +19 Fort +13 Ref +6 Will +10

    Skills:
    Balance 15
    Concentration 20
    Diplomacy 15
    Knowledge (Local) 15
    Knowledge (Nobility) 9
    Jump 18
    Swim 18
    Tumble 15
    Polite and Distinctive traits

    Feats: Exotic Weapon Proficiency (Bastard Sword), Hidden Talent (Energy Ray)B, Weapon Focus, Power Attack, Mage Slayer, Pierce Magical Protection, Weapon Specialization, Slashing Weapon Mastery, Blind-FightB, Mounted CombatB,
    Combat ReflexesB, Blade MeditationB

    Astrix notes his usual prepared maneuvers and stance, Stances are underlined, while feats are in bold.
    Level, Feat, and Maneuver progression (excluding bonus feats from classes):
    WB 1 Steel Wind, Sudden Leap, Douse the Flames, Leading the Charge, EWP, Hidden Talent
    Kn 1 knight stuff
    Kn 2 Weapon Focus
    Kn 3 Knight stuff
    Cl 1 Cleric stuff
    Wb 2 Claw at the Moon, Power Attack
    Wb 3 Iron Heart Surge*
    Wb 4 Leaping Dragon*, Douse the Flames -> White Raven Tactics
    wb 5 Death From Above, Mage Slayer
    wb 6
    Wb 7 Pouncing Charge*
    wb 8 Claw at the Moon -> Flanking Manuever, Pierce Magical Protection
    wb 9 Manticore's Parry*
    wb10 Press the Advantage
    wb11 Swooping Dragon Strike*, Weapon Specialization
    wb12 Steel Windc-> Scything Blade
    wb13 Adamantine Hurricane*
    wb14 Slashing Weapon Mastery
    wb15 Feral Death Blow*
    wb16 Supreme Blade Parry

    Frog is the hero prophesied to defeat the sorcerer Magus and his evil army. He aids Crono and crew throughout time.

    Amphibious: The sorcerer Magus turned young squire Glenn into the form of a humanoid frog. The reptilian template from Savage Species with the LA (2) bought off represents this. In place of the Scent quality and a claw attack, Frog can instead breathe water and has a swim speed equal to his land speed. This also makes it hard to hide, and thus he has the Distinctive trait.

    Magic: Frog has fairly average to low magical power. He can attack the enemy with a bubble of water (Energy Ray: Cold) and can heal his allies (cleric level).

    Squire: Frog was a squire of the famous crusader Sir Cyrus. Levels of Knight represent this.

    Other abilities: Frog, being a frog, can make mighty leaps onto his enemies, attacking with his sword in the process. He can also charge an enemy with an ally or two in an "X-Strike" for lots of damage. These and other combat abilities shown by his levels in Warblade with Iron Heart, Tiger Claw, and White Ravens maneuvers. He speaks with an Old English/Shakespearian accent, which is shown through his Polite trait.

    Equipment: Frog would probably have read magical tomes that increase his Strength. He wears a Mithral Breastplate and a cloak of Cloak of Resistance. He weilds the mighty and legendary Masamune which is a +5 Keen Metalline Mage Bane Bastard Sword. The Hero's Medal he wears around his neck is an artifact that doubles the crit range of the Masamune and grants the wearer a +5 Deflection bonus to AC.

    Ghost Sound: Frog can cast Ghost Sound as a spell-like ability 3 times per day. It sounds like this!
    #674

    the_taken

    Apr 08, 2007 1:22:10
    Nice. But you do know that a lvl3 Knight can't attack opponents that begin their turn in a square he threatens?
    #675

    hirochicken

    Apr 08, 2007 1:27:28
    There's no reason he can't. The squares he threatens are treated as rough terrain for his oponents, which means they can't take a free 5 foot step.
    #676

    the_taken

    Apr 08, 2007 2:11:06
    There's no reason he can't. The squares he threatens are treated as rough terrain for his oponents, which means they can't take a free 5 foot step.

    And that they're flat-footed. Being in difficult terrain means you are flat-footed.

    • When in difficult terrain an entity is flat-footed.
    • A knights code prohibits that you strike a flat-footed enemy.
    Therefore, a knight is prohibited from striking opponents that begin their turn in a square he threatens.

    Oopsies! A lvl3 Knight has trouble hitting things without loosing his knighthood.
    #677

    hirochicken

    Apr 08, 2007 2:17:13
    I'm not seeing anything about an enemy being flat-footed. Only reduced speed. At any rate, a Knight can violate his code and loose a use of his Knight Challenge for the day.
    #678

    Tempest_Stormwind

    Apr 08, 2007 10:58:56
    Where on earth are you thinking that people are flat-footed in difficult terrain?
    Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. (Each diagonal move into a difficult terrain square counts as 3 squares.) You can’t run or charge across difficult terrain.

    If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.

    Flying and incorporeal creatures are not hampered by difficult terrain.

    All difficult terrain does is prevent charging or running, penalize tumbles, and remove the 5' step as an option (since the 5' step can't be taken if your movement is hindered).


    Furthermore, a knight does NOT lose his knighthood for violating his code. He's a knight, not a paladin. If he violates his code, he loses confidence and pride, which is reflected mechanically as losing one use of his Knight's Challenge ability for the day, or suffering penalties on most rolls if he's out of those challenges. I can imagine an knight regretting that he had to strike an unprepared opponent, but this would only strengthen his resolve to be chivalrous the following day. It doesn't mean that his lord descends from the sky and takes away his toys.
    #679

    hirochicken

    Apr 08, 2007 16:10:38
    Crono
    Game: Chrono Trigger

    IMAGE(http://i62.photobucket.com/albums/h93/HiroChicken/ct-crono2.jpg)

    NG Human
    Kensai 2/Ardent 8/Slayer 9/ Exotic Weapon Master 1
    Kensai is a Fighter varient class in Dragon #310

    Stats: 28 Point Buy without items
    Str 16
    Dex 14
    Con 10
    Int 10
    Wis 19
    Cha 8

    BAB +18, Fort +10, Ref +5, Will +12

    Skills:
    Balance 6
    Climb 5
    Concentration 20
    Craft (Weapon smith) 3
    Jump 19
    Knowledge (Dungeoneering) 4
    Survival 10
    Tumble 18

    Mantles: [Fate, Conflict], Physical Power, Energy

    Level, Power, and Feat progression. Feats are in bold.
    Ke 1 Kensai Focus, Track, Able Learner, Exotic Weapon Proficiency: Katana (Bonus)
    Ke 2
    Ar 1 Defensive Precognition, Offensive Prescience, Power Attack, Weapon Focus:Katana (Mantle)
    Ar 2 Vigor
    Ar 3 Psionic Lion's Charge
    Ar 4 Animal Affinity, Practiced Manifester
    Ar 5 Dimension Slide
    Ar 6 Energy Burst
    Ar 7 Offensive Precognition, Expanded Knowledge: Energy Missle
    Ar 8 Immovability
    Sl 1 ---
    Sl 2 Psychofeedback, Leap Attack
    Sl 3 Energy Manipulation
    Sl 4 Greater Precogntion
    Sl 5 Graft Weapon Priviledged Energy: Electricity
    Sl 6 Fate of One
    Sl 7 Oak Body
    Sl 8 Spirit of War, Empower Power
    Sl 9 True Metabolism
    EWP 1

    Crono is the silent, but brave protagonist of Chrono Trigger from Truce Village.

    Master of the Katana: Crono has spent many hours practicing with the katana in order to master it, making it the only weapon he knows how to use well. As such, he is a Kensai and has a level Exotic Weapon Master for the Uncanny Blow ability. A number of his powers aid his skill in battle and he has a +1 to hit and damage from Kensai 1.

    Unarmored: Crono relies on speed and agility in order to avoid blows in combat. This is represented by his high Dexterity, a Monk's Belt adding his Wisdom to AC, and he also wears Bracers of Armor (though personally I'd just wear a chain shirt like Link in Twilight Princess).

    Heaven Skill: Crono uses several "Techs" in battle. From bolts of lightning (Energy Missile), mighty leaping strikes (Leap Attack+Power Attack+Uncanny Blow+Psi Lion's Charge), to bursts of electricity (Energy Burst: Electric +Privileged Energy).
    His Cyclone ability is him using Rain of Blows from Kensai 2, while Confuse is Psionic Lion's Charge+ Rain of Blows.
    One could take Expanded Knowledge: Revivify in place of another feat to represent his ability to bring back the recently dead.

    Gear: The Rainbow is Crono's best weapons, often landing powerful critical hits on the enemy. At it's base it is a +5 Keen Katana, but other abilities can be chosen that you think fit and it is powered by his Spirit of War power. His scarf is actually a Torc of Power Preservation, while his headband is a Headband of Wisdom +6. He would read magical tomes that increase his Strength, Wisdom, Dexterity, and Constitution and wears Boots of Springing and Striding.

    Luminaire: This can be done two different ways. The way I have set up is to manifest an Empowered Energy Burst, though you could take Expanded Knowledge: Ultrablast in place of Empower Power. It's only a 15' burst though and is Mind-Affecting.

    Slayer: Crono fights many magical beasts, abberations, animals, and monstrous humanoids. Thusly any of these are likely candidates for his Slayer abilities.

    Ghost Sound: Crono can cast Ghost Sound as a spell-like ability 3 times per day. It sounds like this!
    #680

    lyinginbedmon

    Apr 08, 2007 17:41:06
    while the focus of the thread has been much more about flavor than optimization, my pet project on the psionics board for the last few weeks has been the Psionic Naruto Builds thread, which was inspired by this thread :D

    #681

    hirochicken

    Apr 08, 2007 17:50:35
    While I imagine it could easily be accomplished with some major Int boosts and a Kineticist using Control Object, can anyone think of a way to make Sasori? I imagine Lich or Demon of Possession would fit somewhere, but since Psionics are obviously the best option for making these builds and Psionics is the least of my capabilities, anyone else want to give it a shot?

    Post-dig EDIT: Heck, half of the latest revealed Akatsuki members would be great. Hidan, Kakuzu, Zetsu, Deidara (!), etc.

    Disposable Hero made Sasori about a year ago. It's right here!

    Edit: Deidara is Here too!
    #682

    lyinginbedmon

    Apr 08, 2007 17:51:34
    Hence the Post-dig EDIT ;)

    That said, I also managed to make a non-Psionic Sasori tribute out of a diminished Toad zombie and Magic Jar, but I could barely finangle the whole 100 puppets technique and the slotting-heart-into-puppet part was purely flavour text on my part.

    EDIT: Obviously DisposableHero needs to check up on his bookkeeping :P
    #683

    Senevri

    Apr 08, 2007 18:31:31
    I always imagined the characters in Tenchi Muyo to be more of the Psionic persuasion.

    Well, yeah... But I don't do psionic. Anything Anime is easy with Psi/ToB.
    #684

    Tempest_Stormwind

    Apr 08, 2007 19:00:09
    Well, yeah... But I don't do psionic.

    Your loss.



    Progress update on Samus: It's pretty much just a matter of accounting now, making sure I didn't go ahead and give her too much gear. There's no Badass bonus to character wealth, sadly, so I have to make sure she'll fit within the wealth-by-level guidelines.
    #685

    alpha_moose

    Apr 08, 2007 19:29:04
    Many illusion spells plus the occasional utility transmutation spells like Pass Wall in combination to confuse, conbabble, and confuzle everyone. Pick an instance and you can probably formulate the exact combination.

    BTW: Bugs has max ranks in disguise.

    So should he just be 20 Sorcerer? I'm thinking the spell Disguise Self works instead of max disguise. The audience just succeeded on the will save. He does have max bluff and a +30 Carrot of Bluff.
    #686

    the_taken

    Apr 08, 2007 19:40:37
    So should he just be 20 Sorcerer? I'm thinking the spell Disguise Self works instead of max disguise. The audience just succeeded on the will save. He does have max bluff and a +30 Carrot of Bluff.

    Specifics, pacifics. If you want to be a looney toon, you can do it anyway you want.
    #687

    the_mad_linguist

    Apr 08, 2007 20:49:28
    Your loss.



    Progress update on Samus: It's pretty much just a matter of accounting now, making sure I didn't go ahead and give her too much gear. There's no Badass bonus to character wealth, sadly, so I have to make sure she'll fit within the wealth-by-level guidelines.

    I suppose you could use merchantile background...
    #688

    Tempest_Stormwind

    Apr 08, 2007 20:55:26
    I suppose you could use merchantile background...

    Which I may need to, except it totally doesn't fit. Even using the e-manga, Samus was about six or so when Ridley and the pirates destroyed K-2L. While her parents certainly had the mercantile connections to justify that feat (they were miners and were in charge of distribution of a very useful resource, which essentially says "yeah, people listen when you open that pocketbook"), they were killed in the attack and Samus was raised with a warrior background.

    Currently, Samus herself is sitting as a psychic rogue (well, actually, PsyRog 17 / Fighter 2 / Thief-Acrobat 1. Yes, *fighter* -- we use the feats for martial maneuvers, yes, but we needed heavy armor proficiency and crusader wouldn't do the trick). The suit, on the other hand, is... a fair bit more complicated. I think you guys'll get a kick out of how it's done.

    ...Looking it over, we DO have room for Mercantile Background if I can justify it to myself, though. We may not even need it -- let's just say that pricing some of this gear is equally convoluted.
    #689

    think0028

    Apr 08, 2007 21:27:16
    Hey, Tempest, want someone else to check your math for you to see if it works? I.E. I'm volunteering to help if you need it.
    #690

    lyinginbedmon

    Apr 09, 2007 4:04:50
    You could give her it on the theory that her mercantile connections knew her parents
    #691

    Tempest_Stormwind

    Apr 09, 2007 10:34:48
    You could give her it on the theory that her mercantile connections knew her parents

    Except the issue is that when she started bounty hunting, no one knew anything about her. It was a big revelation after her first Zebes contract that she was female, for instance -- everyone else just assumed she was a man, possibly a man-cyborg.

    I know, I'm hung up on the flavor here, but I can't see how a background feat that has no mechanical nor fluff connection to her background could fit in.

    I have to write a paper today, so I probably won't be able to confirm all the math, but I'll try.
    #692

    jedrious

    Apr 09, 2007 10:42:19
    Except the issue is that when she started bounty hunting, no one knew anything about her. It was a big revelation after her first Zebes contract that she was female, for instance -- everyone else just assumed she was a man, possibly a man-cyborg.

    I know, I'm hung up on the flavor here, but I can't see how a background feat that has no mechanical nor fluff connection to her background could fit in.

    I have to write a paper today, so I probably won't be able to confirm all the math, but I'll try.

    not to mention, so what if her connections knew her parents, with the mining operation destroyed mercantile connections disappear
    #693

    Tempest_Stormwind

    Apr 09, 2007 10:59:23
    For those curious on the "official" backstory, you can see a translation of the e-manga I mentioned here. (The e-manga itself has minor animation and sound effects on most pages, mostly panels moving in a-la power point and the occasional swoosh or boom. The translation took final screengrabs and translated the speech. The downside is they didn't rebubble it -- it reads right-to-left in terms of panel order. That might throw some people off.)
    #694

    rhonin_the_big

    Apr 09, 2007 16:07:55
    Frog
    Game of Origin: Chrono Trigger

    LN Amphibian Augmented Human
    Warblade 1/Knight 3/Cleric 1/+15 WB

    Frog is Lawful Good, any other alignment is blasphemy. He was chivalrous and valorous, if thats not lawful good what is?

    For the build, I haven't seen him use any maneuvers other than white raven strikes for his dual/triple techs. Perhaps replace warblade with crusader and Ruby Knight Vindicator (the mage slayer god, perfect for the Masamune wielder); that way he has sufficient cleric spellcasting to summon a titanic frog above the enemy (homebrew a spell summon titanic pest).


    Feats: Exotic Weapon Proficiency (Bastard Sword), Hidden Talent (Energy Ray)B, Weapon Focus, Power Attack, Mage Slayer, Pierce Magical Protection, Weapon Specialization, Slashing Weapon Mastery, Blind-FightB, Mounted CombatB,
    Combat ReflexesB, Blade MeditationB

    The Masamune is a bastard sword like the dragon balls are cubic, its a greatsword. Drop that for practised spellcaster (to negate the mage slayer penalty).


    Frog is the hero prophesied to defeat the sorcerer Magus and his evil army. He aids Crono and crew throughout time.

    Amphibious: The sorcerer Magus turned young squire Glenn into the form of a humanoid frog. The reptilian template from Savage Species with the LA (2) bought off represents this. In place of the Scent quality and a claw attack, Frog can instead breathe water and has a swim speed equal to his land speed. This also makes it hard to hide, and thus he has the Distinctive trait.

    Magic: Frog has fairly average to low magical power. He can attack the enemy with a bubble of water (Energy Ray: Cold) and can heal his allies (cleric level).

    Squire: Frog was a squire of the famous crusader Sir Cyrus. Levels of Knight represent this.

    Other abilities: Frog, being a frog, can make mighty leaps onto his enemies, attacking with his sword in the process. He can also charge an enemy with an ally or two in an "X-Strike" for lots of damage. These and other combat abilities shown by his levels in Warblade with Iron Heart, Tiger Claw, and White Ravens maneuvers. He speaks with an Old English/Shakespearian accent, which is shown through his Polite trait.

    So summoning a gargantuan toad, trapping a 1000lb future robot in a bubble and healing all allies the majority of their HP is what you call "fairly average to low magic power?" Is casting gate what you would call "minor cantrippery?" :heehee He should be able to cast 7th level divine spells, and one of his domains is water. I disagree with the use of psionics for Crono Trigger, the game used magic and they evoked elemental powers, please use magic when squaresoft uses magic please.


    Crono
    NG Human
    Kensai 2/Ardent 8/Slayer 9/ Exotic Weapon Master 1
    Kensai is a Fighter varient class in Dragon #310

    Kensai 2/WARMAGE 8/Eldritch Knight9/EWM 1, the game calls it magic so this game should call it magic too.

    Crono is the silent, but brave protagonist of Chrono Trigger from Truce Village.

    Master of the Katana: Crono has spent many hours practicing with the katana in order to master it, making it the only weapon he knows how to use well. As such, he is a Kensai and has a level Exotic Weapon Master for the Uncanny Blow ability. A number of his powers aid his skill in battle and he has a +1 to hit and damage from Kensai 1.

    Unarmored: Crono relies on speed and agility in order to avoid blows in combat. This is represented by his high Dexterity, a Monk's Belt adding his Wisdom to AC, and he also wears Bracers of Armor (though personally I'd just wear a chain shirt like Link in Twilight Princess).

    He seems like the smart type not the wize type to me, perhaps a level dip into Iaijutsu Master from OA for int to AC and katana finesse.

    Heaven Skill: Crono uses several "Techs" in battle. From bolts of lightning (lightning bolt), mighty leaping strikes (Leap Attack+Power Attack+Uncanny Blow-psi lion's charge]), to bursts of electricity (chain lightning).
    His Cyclone ability is him using Rain of Blows from Kensai 2, while Confuse is insanity.

    Gear: The Rainbow is Crono's best weapons, often landing powerful critical hits on the enemy. At it's base it is a +5 Keen collision Katana, but other abilities can be chosen that you think fit and it is powered by his sure strike & bull's strength spells. His scarf is actually a scarf of arcane might, while his headband is a Headband of charisma +6. He would read magical tomes that increase his Strength, charisma, Dexterity, and Constitution and wears Boots of Springing and Striding.

    Edited for the conversion from magic to psionics. None of his leap techs hit multiple times so there is no need for lion's charge. The Rainbow dealt heavy critical hits, isn't there a material that gives a weapon an x4 crit multiplier? Make the Rainbow out of that.

    I am working on a build for Ichigo Kurosaki, Chad and Orihime from Bleach. I mistakenly thought Soulbow for Uryuu Ishida, but according to Yoruichi I dont think Quincy are psionic.
    Quincies attack by gathering the spirit force around them

    Seems like Uryuu left psionic territory awhile ago to me.
    #695

    Tempest_Stormwind

    Apr 09, 2007 16:28:29
    Rhonin: Pretty much the only point I agree with you on is Frog's alignment.

    1) In Chrono Trigger, the Masamune was a large, broad-bladed sword. Frog is capable of using it one-handed (all of his art and his resting poses depict him as using it in one hand, and the official art actually has him using a SHIELD, which he can't do with a greatsword), but the vast majority of his attacks use it two-handed. Thus, it's a hand-and-a-half sword -- a bastard sword by definition. It only appeared like a greatsword in its standalone sprite, which incidentally had a blade longer than Frog is tall, which is strictly beyond greatsword territory and into "creative license with sprites" territory.

    2) Frog's techs are almost entirely physical. The only characters with a lower Magic stat than him are those who can't use magic (Ayla and Robo), and Frog's normally used for his physical abilities anyway (in general, Frog and Robo are interchangable, since both have hard physical attacks and healing effects. Frog is faster and has slightly more magical dual-techs, but Robo does more damage and can soak up more hits).

    3) The whole point of this thread is that things can be reflavored. Psionics are an alternate form of magic. We see Frog casting spells in chain as easily as he does in hide, and even MAGUS wears a breastplate. Of all the characters, only Magus gestures when he casts spells (everyone else merely floats), and everyone uses their powers spontaneously. Furthermore, Spekkio makes it pretty clear that magic (at least within the party) comes from within (Lavos' magic from Zeal is a notable exception, but there's plenty that the Zeal kingdom can do that your party cannot). Thus, psionics.

    4) Crono isn't particularly bright -- Lucca's the smart one, and quite a bit of what she says goes clear over his head (go through the game and count the number of times Crono essentially stands there dumbfounded, even acounting for his general mutism).

    5) A charge is limited to a single attack; that is why there's Psionic Lion's Charge in there. He needs it or a similar effect to execute Confuse. Or did you forget that he did have a multiple-hit leap attack?

    6) The Shiva Edge was the one with the x4 critical hit. The Rainbow's big advantage over the Shiva Edge (above it's superior attack power) was that it scored a regular (x2) critical hit a whopping 70% of the time, far more often than any other weapon (except possibly the Masamune with the Hero's Medal; I forget what that amounts to). The closest way to emulate more frequent crits in D&D is Keen.

    7) See point 3. This deserves special mention again.
    #696

    hirochicken

    Apr 09, 2007 18:39:15
    Rhonin: Pretty much the only point I agree with you on is Frog's alignment.
    *snip other things*

    Yeah, I was on the border between LN and LG. Maybe a bit more LN after the death of Cyrus and that period of 10 years as a frog and people making false judgments on him. Though after he joins the group he stops being a coward and goes back to Good.

    And as for everything else you said, those were good points and I considered most of those when making them. Thanks for the assist, too.

    I've got Ayla figured up pretty much. For Marle I'm thinking of a build similar ShadowWarrior's Princess Toadstool build, Lucca as a Psion, and Magus would maybe be either a Wilder or Sorcerer. Not sure...
    #697

    the_mad_linguist

    Apr 09, 2007 19:10:23
    Except the issue is that when she started bounty hunting, no one knew anything about her. It was a big revelation after her first Zebes contract that she was female, for instance -- everyone else just assumed she was a man, possibly a man-cyborg.

    I know, I'm hung up on the flavor here, but I can't see how a background feat that has no mechanical nor fluff connection to her background could fit in.

    She probably didn't pay the full price to the Chozo, right?
    #698

    xaktsaroth

    Apr 10, 2007 12:24:05
    Oooo! Nice builds for the CT team there, HC.

    (Chrono's re-mixed theme sounds like something from a Sonic game though. :P)

    Just to reaffirm some things, Tempest is absolutely right. If this thread is about anything, it's about the flexability of DnD to represent characters that people wouldn't even dream of.

    Chrono can cast lightning. HOW he casts it(whether it's psionic, arcane, divine, or item w/ UMD) is unimportant. As long as it's all 3.5 DnD, it's gold.

    Now, a little update from me:

    Picked up Twilight Princess on one of my "Let's try to find a Wii and the Magic Item Compenduim" hunt, and playing through it, so far, all the items would be very easy to emulate(Clawhook = Hookshot = Rod of Ropes, Iron Boots w/wall walker, etc.....), so unless the game throws me a wicked curve ball, I'll add a Twilight version of Link to the post as well.

    In the mean time, I've been working on rough builds for a lot of new characters from both comics and video games, so I hope no one beats me to the punch in that regard. :P
    #699

    the_taken

    Apr 10, 2007 14:42:26
    I was going to aproximate the Ninja Turtles after seeing the movie and getting ToB. Dibs!!!

    Invader Zim: Insectile Halfling Artificer
    GIR: Warforged Scout
    #700

    hirochicken

    Apr 10, 2007 15:40:33
    I was going to aproximate the Ninja Turtles after seeing the movie and getting ToB. Dibs!!!

    Invader Zim: Insectile Halfling Artificer
    GIR: Warforged Scout

    Zim could be a Dromite and Gir a warforged scout (since he's small as well).
    #701

    jedrious

    Apr 10, 2007 16:02:56
    I was going to aproximate the Ninja Turtles after seeing the movie and getting ToB. Dibs!!!

    Invader Zim: Insectile Halfling Artificer
    GIR: Warforged Scout

    that movie was good for nostalgia and nothing else, I mean come on Raphael was in full plate and wielding balls and chains
    #702

    the_taken

    Apr 10, 2007 16:07:36
    that movie was good for nostalgia and nothing else, I mean come on Raphael was in full plate and wielding balls and chains

    Don't hand out spoilers it 'till after it comes out on video!

    Zim could be a Dromite and Gir a warforged scout (since he's small as well).

    Dromites have this stupid energy resistance and an energy attack that's both unnecessary and not in flavor with Zim. The insectile template applied to a small sized, no LA, no innate magic race without overly flavored abilities like halfling, or better yet goblin. In fact, goblin is perfect. Zim is an insectile goblin and the tallest are insectile hobgoblins.
    Zim is an artificer cause that's the only way to run all those crazy techno-goth devices, make new ones, and rearrange existing ones. Let's give him all five levels in Survivor to simulate his near invincibility while being completely ineffective at level appropriate play.

    GIR is a warforged-scout warlock. Small sized non-organic creature with weird sci-fie abilities. Warlock grants flight, laser beams, up the walls nuttiness, and other crazy things.

    Dib: Some sort of high stealth and athletics character with espionage and clairvoyance granting equipment. He should be ineffective in actual combat like Zim.

    Gaz: Not sure where to start with her. But she's got serious ass kicking skills and fear effects. Do not say samurai from complete warrior.
    #703

    hirochicken

    Apr 10, 2007 16:35:25
    Doom doom doom doom doom doom doom doom doom doom doom....

    Actually, Insectille Goblin works aside from the extra pair of arms.....

    Oooo! Nice builds for the CT team there, HC.

    (Chrono's re-mixed theme sounds like something from a Sonic game though. )

    Just to reaffirm some things, Tempest is absolutely right. If this thread is about anything, it's about the flexability of DnD to represent characters that people wouldn't even dream of.

    Chrono can cast lightning. HOW he casts it(whether it's psionic, arcane, divine, or item w/ UMD) is unimportant. As long as it's all 3.5 DnD, it's gold.

    Thanks, Xak! Now get back to work on those items! :whip crack:
    #704

    the_taken

    Apr 10, 2007 16:43:40
    Extra arms? :whatsthis

    Stupid templates, there's neither enough of them or customization within.
    If we cut them off, would the LA drop by one? Like the Sahuagin mutants?
    #705

    the_mad_linguist

    Apr 10, 2007 16:49:06
    Extra arms? :whatsthis

    Stupid templates, there's neither enough of them or customization within.
    If we cut them off, would the LA drop by one? Like the Sahuagin mutants?

    Permanent fuse arms?
    #706

    hirochicken

    Apr 10, 2007 21:10:18
    Ayla
    Game: Chrono Trigger

    IMAGE(http://i62.photobucket.com/albums/h93/HiroChicken/ct-ayla1.jpg)

    CG Human
    Ranger 1/Psychic Warrior 1/Unarmed Sword Sage 2/+2 Rng/+1 Ss/Slayer 7/Bloodclaw Master 5/Ss+1
    Stats: 28 Point Buy without items
    Str 20
    Dex 16
    Con 12
    Int 8
    Wis 14
    Cha 12

    BAB +16, Fort +12, Ref +13, Will +10

    Skills:
    Climb 5
    Concentration 13
    Handle Animal 6
    Jump 15
    Knowledge (Dungeoneering) 4
    Knowledge (Nature) 6
    Listen 6
    Ride 7
    Spot 6
    Survival 12
    Tumble 6
    Illiterate and Uncivilized traits

    Progression: Feats are in bold and stances are underlined.
    Rn 1 Acrobatic, Power Attack, Track (Bonus)
    Pw 1 Psionic Weapon, Adrenaline Boost
    Ss 1 Blood in the Water, Charging Minotaur, Clinging Shadow Strike, Counter Charge, Mighty
    Throw, Sudden Leap, Wolf Fang Strike, Adaptive Style,Improved Unarmed Strike (Bonus), Weapon
    Focus: Tiger Claw (Bonus)

    Ss 2 Claw at the Moon, Island of Blades
    Rn 2 Endurance(Bonus)
    Rn 3 Superior Unarmed Strike, Two-Weapon Fighting(Bonus)
    Ss 3 Bonecrusher
    SL 1 --
    SL 2 Snap Kick, Vigor
    SL 3 Offensive Prescience
    SL 4 Hustle
    SL 5 Reaping Talons, Animal Affinity
    SL 6 Empathic Transfer
    SL 7 Evade Burst
    BC 1 Instant Clarity, Fountain of Blood
    BC 2
    BC 3 Dancing Mongoose
    BC 4 Greater Psionic Fist
    BC 5 Rabid Bear Strike
    Ss 4 Ballista Throw

    Ayla is a cave woman from 65,000,000 BC. She is strong, unable to use magic, and not afraid to speak her mind.

    Cave woman: Since Ayla is from a prehistoric era her fighting style is vastly different from the rest of the time traveling crew. She fights with her bare fists (of with a club if you want to use normal Sword Sage) and with a savage ferocity behind her attacks. This is shown by her Unarmed Strike feats, Tiger Claw maneuvers, Psionic Fist feats, Bloodclaw Master prestige class, and the Illiterate and Uncivilized traits.

    "Me Ayla. Ayla like strong people. So Ayla like Crono!": Ayla has the special quality of Prodigy of Strength from the DMG2. She is the strongest character in the game.

    "Ayla fight while alive! Win and live. Lose and die. Rule of life. No change rule.": Ayla utilizes several different attacks in battle. Her Rollo Kick is one of her first attacks (Tumble+Attack), follwed by Cat Attack (Adrenaline Boost+Shifting+Full Attack), and Rock Throw (Mighty Throw and Ballista Throw). She can heal her allies wounds with a mere Kiss (Vigor+Empathic Transfer) and her strongest technique is a mighty Triple Kick (Hustle+Full Attack+Snap Kick)!

    "What you say? No rubbish, or Ayla head go boom!": As Ayla was born before Lavos bestowed mankind magic, she cannot harness the magical energies of the world. Instead she hits strongly, can take many blows, and is quite fast. Her choice of psionic powers helps to reinforce and support these abilities (Offensive Prescience, Hustle, Vigor, etc).

    "Ayla fight. Ayla no run. Running worse than losing.": Ayla fights many dinosaurs, beasts, winged apes, and Reptites. Her Ranger Favored Enemy is Animal while her Slayer levels help her further her fight against the Reptites (Favored Enemy: Reptilian).

    "Ioka have strong armor in village!": Like a Monk, Ayla doesn't have much need for gear. Fur Armbands of Armor, Boots of Springing and Striding, and Cat's Tail (Strength and Dexterity boosting belt) would be all that she'd need. Ayla is unable to read tomes since she is illiterate.

    "Too much soup! Sleep like stone. Burrp...": As Chief of the Ioka, Ayla likes to throw parties for her guests. Her favorite song is this. (Goes straight to download on this one only).
    #707

    avalon_02_13

    Apr 14, 2007 12:33:22
    DC's Ragman.
    Incarnate 20. The soulmelds would emulate the souls residing in his tattered tadermalion.
    #708

    Senevri

    Apr 14, 2007 15:03:09
    What was I thinking? Oh, right:
    Princess Terrifying: Unholy Scion template + Sorcerer levels, is quite close. The template really does the "precocious evil little child" thing well...
    ( Okay, so technically the game isn't done yet. )


    Inspired by the Inuyasha thread on 339 board - (We concluded on Feral Tiefling Warblade -- onwards!)
    Ranma Saotome:
    Not sure of the details yet, and I could really use suggestions here.
    I'll update this as I think of stuff.

    but starting with the
    game version:
    Acrobatic kicks and punches: Monk, max'd jump and tumble.
    I'd go something like Human, :
    Monk2/Swordsage4/BCM(1 to 5)/SS+rest.
    I'd like some Rogue in there, or perhaps something from Complete Scoundrel.
    Going 4 Monk is better, BAB-wise. Also BCM 4, and we're on optimal track. However, only 2 levels of BCM is required, as Ranma doesn't have low-light vision, necessarily.

    Note that Bloodclaw Masters stack with all initiator levels, so you can use feats to pick qualifications for Master of Nine from relatively high-level list in your teens.

    Special attacks:
    "Hiruyy Shoten HA!"
    Crunch:
    Blast of air throws the opponent up, while he's pummeled by air and eventually takes falling damage. Maybe Soaring Throw from Sun School. It's a good fit.
    Fluff: This is actually a counter attack that uses the opponent's strength involving a spiraling motion. I'm still saying Sun School, though. Maybe initiate Soaring Throw with Feigned Opening, to get a hit in. *edit* although it really should be AoE, even if it's 5ft. Stance of Alacrity allows you to combo Feigned Opening with Fool's strike: FO causes the opponent to try an AoO, as he hits you get to use Fool's Strike, and get to beat him up a bit, on your turn you can go to Soaring Throw. Tornado Throw is better, though.

    "Kachuu Tenshin Amaguri-ken!"
    Crunch: Lots of blows with a single hand. Avalanche of Blades might do the trick, but is there anything better? The Fluff from Avalance of Blades fits nicely, though.
    Fluff: Results of Ranma's speed training, gave him a permanent boost on speed and agility, and the ability to pierce Ryoga's DR. No easy way to simulate this, really... Well, maybe use a feat to pick a Stone Dragon strike.
    "Moko Takabisha!"
    Crunch: A short-distance travelling Ki Blast, or possibly a bull rush type effect. One option is just using the "Ki Blast" feat, or possibly some sort of effect that allows you to strike as a ranged attack. Lightning throw might work, since it says you "Make a single melee attack", which affects everyone in a 30ft. line.
    Fluff: Eh, it's a ki blast. Basically, Ranma focuses his confidence and throws it as an emotion-based attack.
    "Hiryuu Korin Dan!"
    Crunch: Ranma uses Hiryuu Shoten Ha to jump to the sky, and comes down striking a powerful blow on his opponent. Some type of leap attack from Tiger Claw.
    Fluff: After a long battle, Ranma jumped to the sky with HSH which didn't work against his opponent, and gathered all the excess Ki there and forced it in a reverse spiral down the ground and his opponent. Huge damage.

    Nyanniichuan curse:
    I meant to say "this has no game effect", but he's effectively disguised as a member of opposite sex, so I can't quite say that, really. Slotless custom item or DM fiat? The price won't be so bad, since we can use 2nd level spell as a base with a whole bunch of restrictions. Not that bad considering he got Nekoken before that- meaning we have the WBL of around level ten or so, to pick it, and he didn't have any magical gear at that point.

    Point on gear:
    The curse: Slotless highly restricted cursed item, doing restricted Alter Self, shouldn't be too expensive.
    Reserve a few hundred to get mundane gear, use rest on Tomes and Manuals. (Dex, Str, Con, Int, Cha, Wis order 'til you run out of cash.)
    Ranma does have the background of having studied various scrolls and tomes to learn certain techniques, so the tomes
    fit the concept.


    Further musings in Ranma's abilities.
    Ranma's a scoundrel, no doubt. He's also honorable and a dedicated - nay, optimized martial artist. His style is dexterity-based, and he learns several styles. He has generic training beforehand, even if his later abilities are explained as "Oh, I've always known that!"
    Neko-ken:
    Ranma has a phobia of cats, which in it's ultimate form causes him to gain access to a powerful combat style - unfortunately this also makes him think he's a cat. (if there only was a way to trade Int for STR/DEX temporarily. )
    This is simulated by Bloodclaw Master + Tiger Claw maneuvers.

    In a later story, Ranma learns a powerful combat style involving extreme sneakiness and moving unseen, ultimately allowing him to steal the opponent's special attack and sending it back. This is mostly simulated by picking appropriate Shadow Hand maneuvers on higher levels, but spell turning wouldn't be inaproppriate.
    Ranma, while not as immensely powerful as some, still has the ability to sunder 5ft. boulders in one blow - be it either raw damage or making the STR break DC.
    His movement speed and jumping ability should be way above normal, using stances and feat picks to support that. Higher levels of Monk might not be inaproppriate, however he is distinctly not immune to poison, possibly not to disease either.

    Ranma isn't dumb, per se--- he's just very focused on martial arts. He maximises Jump, Tumble, Swim and Balance --- has good skills on Use Rope, Survival, Climb, Hide and Move Silently, at least. Some ranks in Disguise, too. Any extra skill points go to Skill Tricks.

    Style-wise, he'll be spread thin between Diamond Mind and Tiger Claw early on, adding Sun School in the teens and more Shadow Hand in later levels.

    On the fluffy side, his style is all about adapting to the situation, and using environment and the opponent's weaknesses against them. He often taunts opponents during combat. Since he'll definitely already have 4 styles going in, picking a bit of extra via feats to enter Master of Nine might be a good choice, power-wise, and certainly fits the character's nature.

    Skill Tricks
    You have a decent list of skills you want to maximise. The rest goes towards the following tricks:
    Back on Your Feet
    Acrobatic Backstab: Umisenken trick
    Corner Perch
    Extreme Leap
    Leaping Climber
    Walk the Walls,
    Wall Jumper.
    --
    Possibly more.
    Stats
    This is quite fluffy - or rather, I'm uncertain here, but presuming Elite Array:
    str 20 = 14 +1 levels +5 tome
    dex 24 = 15 +4 levels +5 tome
    con 18 = 13 +5 tome
    int 10 - average intelligence
    wis 8 - as seen by the foot-in-mouth disease. OTOH, this is terrible for both Monk and Swordsage.
    cha 12 - the Saotome Charm. Not terribly attractive, but a bit above average.

    The one below isn't really at it. Going straight SS for most part is better, maybe just use Ki Blast for MT... But I don't want a Fiery Fist! ><;

    attempt on an actual build

    Stats as above.
    Swordsage1/Monk 2/Swordsage +3/Bloodclaw Master 2/Warblade 3/Monk+2/Swordsage+2/Master of Nine 5

    I hate to include Warblade, but there's no other way to gain prereqs, and avoid XP penalty.

    Breakdown:
    1: [human: Improved nat. attack(UAS) ] [SS: Discipline Focus: Setting Sun (WF)], Adaptive Style
    2: [Monk: Improved Grapple, Improved Unarmed Strike, Flurry of Blows]
    3: [Monk: Combat Reflexes]
    5: AC Bonus
    6: TWF
    7: [BCM: [Shifting, Claws of the Beast]
    8: [BCM: Superior TWF, Tiger Claw synergy]
    9: blind-fight [WB: Battle Clarity, Weapon Aptitude]
    10:[WB: Uncanny Dodge]
    11:[WB: Battle Ardor]
    12: improved initiative
    14: [SS: Quick To Act +2]
    15: Dodge
    17: [Mo9: Dual Stance]
    18: [Mo9:Perfect Form], Superior UAS
    19: [Mo9:Counter Stance]
    20: [Mo9:Mastery of Nine]

    Maneuvers+stances:
    l1: IL1: 6+1
    Stance of Clarity, S
    Sudden Leap, M
    Moment of Perfect Mind, M
    Clinging Shadow Strike, M
    Mighty Throw, M
    Charging Minotaur, M
    Wind Stride, M (just to have something from that school too, for Mo9 optimization.)
    l2: IL1
    l3: IL2
    l4: IL3: 1+1 2nd
    Step Of The Wind, S
    Action Before Thought, M
    l5: IL4: 1+0
    Emerald Razor
    l6: IL5: 1+0 3rd, Swap
    Feigned Opening, M
    Swap: Leaping Dragon Stance, S
    l7: IL6: 1+0 Tiger Claw
    Soaring Raptor Strike, M
    l8: IL7: 0+0 4rd
    l9: IL7: 3+1 [WB IL6] Warblade
    Pearl of Black Doubt, S
    Mind Over Body, M
    Disarming Strike, M
    Iron Heart Surge, M
    l10: IL8: 1+0 [WB IL 7]: 4rd Warblade
    Lightning Recovery, M
    l11: IL8 1+0 [WB IL 8] Warblade
    Ruby Nightmare Blade
    l12: IL9 - [WB IL 8] 5th Monk
    l13: IL9: - [WB IL 9 - 5th] Monk
    l14: IL 10 1+1
    Shifting Defense, S
    Soaring Throw, M (Weak Hiryuushotenha)
    l15: IL 11 1+0 [WB IL 10] 6th
    Shadow Stride, M (Umisenken)
    l16: IL 12 2+0 [WB IL from now on staggered]
    Iron Heart Endurance, M
    Iron Guard's Glare, M
    l17: IL 13 1+1 (7th)
    Avalanche of Blades, M (amaguriken)
    Dance of the Spider, S
    l18: IL 14 2+0 (WB 7th)
    Swooping Dragon Strike, M
    Shadow Blink, M
    l19: IL 15 1+1 (8th)
    Stance of Alacrity, S
    Raging Mongoose, M
    l20: IL 16 2+0 (WB 8th)
    Lightning Throw, M (Moko Takabisha)
    Fool's Strike, M (Missing component of Hiryuu Shotenha!)

    Benefit: Gets Lightning throw.
    Downside: Doesn't get Tornado Throw.

    Not happy with it yet...
    #709

    lyinginbedmon

    Apr 14, 2007 16:27:26
    Nyanniichuan curse:
    I meant to say "this has no game effect", but he's effectively disguised as a member of opposite sex, so I can't quite say that, really. Slotless custom item or DM fiat? The price won't be so bad, since we can use 2nd level spell as a base with a whole bunch of restrictions. Not that bad considering he got Nekoken before that- meaning we have the WBL of around level ten or so, to pick it, and he didn't have any magical gear at that point.

    I'd say that perhaps a variant curse for either the basic bestow curse or bestow curse, greater. Since it's a fairly pointless curse (In game terms), I'd rally for the former more than the latter.

    Just say he was cursed so that he'd turn female under cold water and male under warm. It's easily under the power restrictions for BC
    #710

    Senevri

    Apr 14, 2007 16:36:49
    Quite possibly. It does give him an effective +10 disguise, though...

    I'll scour ToB for specific maneuvers tomorrow, but the feat list includes Adaptive Style, Improved Natural Attack and a couple Martial Studies, at least. Shadow Blade would be nice, and Weapon Finesse. Superior Unarmed Strike ups the damage nicely. Improved Trip is a must, or we must go Monk 6.

    Distant Horizon for Continued Push and Perfect Clarity of Mind and Body for Coiled Spring would be nice, since it does crazy things on Setting Sun's Tornado Throw, but not all that necessary.
    #711

    xaktsaroth

    Apr 14, 2007 19:33:24
    Whoo!

    FINALLY got my hands on the MIC(Sweet Jebus that was hard to find), and will spend the next day or so flipping through it.

    I've already decided on my next character(the MIC filed in some blanks): Iron Man.

    So I call dibs. :P
    #712

    raukolinae

    Apr 28, 2007 9:58:06
    I was trying to take a little from as many of the different styles of Mario that I could think of. He uses a large golden war hammer. He begins the day typically with a persistent casting of produce flame (flower power!) and will use enlarge person near the beginning of a fight. I threw in Blade Dancer from Oriental adventures so that he could jump fairly well.

    Instead of taking the metamagic feats he could use infusions (the variant potions) to make flowers with produce flame and mushrooms with enlarge person.

    What do you think?

    Mario should definetly have a permanent water breathing enchantment on him. Because, looking at this, this version is not built off the 64 version, where he can drown, and in every other game he has endless amounts of breath! I mean seriously, this guy is underwater for entire levels!
    #713

    Senevri

    Apr 29, 2007 7:15:48
    Maybe he just has X of adaptation?
    #714

    the_mad_linguist

    Apr 29, 2007 11:09:13
    Mario should definetly have a permanent water breathing enchantment on him. Because, looking at this, this version is not built off the 64 version, where he can drown, and in every other game he has endless amounts of breath! I mean seriously, this guy is underwater for entire levels!

    And in some levels if he falls in water he dies.
    #715

    rhonin_the_big

    Apr 29, 2007 12:58:07
    Mario should definetly have a permanent water breathing enchantment on him. Because, looking at this, this version is not built off the 64 version, where he can drown, and in every other game he has endless amounts of breath! I mean seriously, this guy is underwater for entire levels!

    Dude, you don't need to take into account everything! Mario could stay underwater for entire levels not because he has the aquatic subtype, only because the technology was not advanced enough to reflect any sort of mechanical disadvantage for being underwater for so long. This is like saying we need to homebrew a flaw for Megaman X that if he touches a spike or leaf he needs to make a DC150 fortitude save or explode, he's like that cuz spikes are easier to animate in 8-bit nintendo than a bubbling pool of acid.

    If memory serves me right (which it never does), I recall all the water levels in super mario bros 1 had a stricter time limit than the land-based levels.

    Im still working on the Bleach crew and am unsure as to how to replicate Chad's armor on his right hand (the one without the tattoo so he can remember!), though I think I have a build for Uryuu. I'd like to use Soulbow levels but their medium BaB doesn't do Uryuu's accuracy any justice. Perhaps soulknife2/fighter8/soulbow10 with the improved mindblade feat attached to his soulbow levels. Orihime I pretty much have down as a wilder and Ichigo's a Warblade10/warmind of Iron Heart, Stone Dragon and Tiger Claw disciplines.

    On a nonrelated note: If anybody can make a build for Amingo from the Marvel vs Capcom 2 games he shall receive 1d4 Get out of Implosion Free cards.
    #716

    avalon_02_13

    Apr 29, 2007 22:10:29
    Amigo: Saguaro Sentinel from Sandstorm
    #717

    rhonin_the_big

    May 01, 2007 10:08:24
    Amigo: Saguaro Sentinel from Sandstorm

    You implode on the count of Saguaro Sentinel's being HUGE sized, Amingo medium sized.
    #718

    xaktsaroth

    May 02, 2007 0:27:26
    You implode on the count of Saguaro Sentinel's being HUGE sized, Amingo medium sized.

    Then just get Compression cast on him with the right ML to make him medium.
    #719

    avalon_02_13

    May 02, 2007 8:04:11
    Shall we split the Get out of Implosion free cards Xaktsaroth?
    #720

    rhonin_the_big

    May 02, 2007 11:33:33
    Then just get Compression cast on him with the right ML to make him medium.

    So let's make Link a Halfling with permanent expansion and see how accurate that is. I'm not even sure if Saguaro Sentinel's have a Level Adjustment, Amingo has to have warshaper levels cuz he turns his "hands" into fly-trap bite attack thingies. What I'm doing right now is creating a custom plant race called Cactacean which was inspired by Amingo and created for d&d.

    EDIT: My friend is asking me what Van from the Escaflowne movie would be represented as a d&d build. Im guessing some type of psychic warrior or ardent gish off of slayer10 for the BaB, then Iaijutsu Master5 somehow. Any other thoughts on this one?
    #721

    hirochicken

    May 02, 2007 16:12:23
    My friend is asking me what Van from the Escaflowne movie would be represented as a d&d build. Im guessing some type of psychic warrior or ardent gish off of slayer10 for the BaB, then Iaijutsu Master5 somehow. Any other thoughts on this one?

    Hmm.... My friend and I were just talking about Escaflowne last night since she just started watching it. Now that I think about it, an Ardent/Psychic Weapon Master could fit for the swordsman and royalty stuff, with the Planar Embrace power for his lineage.
    #722

    xaktsaroth

    May 03, 2007 0:14:41
    Shall we split the Get out of Implosion free cards Xaktsaroth?

    Or, we can take a page from Heroes of Might and Magic 3, and hand out the cards to the poor for MASSIVE EXPERIENCE! :P

    So let's make Link a Halfling with permanent expansion and see how accurate that is.

    Why would we do that? Elf just fits better.

    If there was a medium sized cactus creature we'd recommend that, but there's only the huge cactus creature. :P
    #723

    sharp_claw

    May 03, 2007 23:48:43
    Heroes of Might and Magic 3

    FTW. just sayin'.
    #724

    mittenninja

    May 08, 2007 14:19:30
    Actually, I think Warforged Lycanthropes would be funny...Beastform Transformers!! :D

    Mor

    Don't know if this ever got solved but I don't think it's possible as lycanthropy is a disease and Forged are immune to disease. And since they arn't born they can't be natural lycans either.
    #725

    lyinginbedmon

    May 08, 2007 15:09:15
    Well, it's a yes & no answer to "Are Warforged born". After all, subtle alterations to the Forge produces ordinary Warforged, Scouts, and Chargers. I've seen people playing Half-X Warforged before, I suppose it's possible to assume that a Warforged could be born with lycanthropy (Though personally I'd demand a good enough backstory)
    #726

    jedrious

    May 09, 2007 23:46:51
    I solved this several pages back with Warforged going into the Primeval(Frostburn) PrC
    #727

    azire

    May 15, 2007 14:29:20
    Seeing as how I dont wanna look through 25 pages of random stuff just to find out one tiny little thing about spiderman, I'm going to be incredibly lazy and just post right here.

    Did anyone mention a real good solution to the web slinging thing? If we're talking the original spiderman from way back when he was smart and had to make web cartridges instead of being able to produce the webbing himself, then why not some tiny device that stores pressurized, alchemical alternative to Sovereign Glue? Insert a capsule into a magic bracer that can dispense the glue and away Spidey goes! Of course someone would have to work up statistics for how such an alchemical substance would function, how much is stored in a single capsule, how it keeps from sticking to Spidey's hands, not to mention researching the mechanics of swinging as it relates to movement across a field of play (swing speed maybe?). I think this is a much better idea than just suggesting that the character can produce the webbing themself since it adds the weakness/inconvenience of having to reload the cartridges when they run out.

    Anyway, sorry if this has already been adressed, but I just dont have the time or patience to wade through 25 pages of sillyness/awesomeness/boredom.
    #728

    odnasept

    May 15, 2007 15:54:41
    The web-shooters are an intriguing complication (I remember wanting to make my own when I was a little kid lol), and it does make things a bit easy when Spidey can just make the webbing automatically. Also, any character can use the web-shooters instead of just a special Spider-Man build. Perhaps in addition to the swinging ability the bracers should also have Wand of Web attachments to ensnare the baddies. Maybe the followers of Lolth should be consulted....;)

    So you're the main character of life? Cool! I happen to be a mysterious loner special character who can be a potential love interest depending on the main character's gender and sexual preference. I'm hard to recruit, but I have awesome dragon-related powers which get even better later in the game!
    #729

    the_ubbergeek

    May 15, 2007 17:57:21
    How about Harlequin from the Shadowrun rpg, to make a change? He have some sweet fencing skills, and some magic. Interesting fluff, too.
    #730

    xaktsaroth

    May 17, 2007 0:12:55
    If we're talking the original spiderman from way back when he was smart and had to make web cartridges instead of being able to produce the webbing himself, then why not some tiny device that stores pressurized, alchemical alternative to Sovereign Glue?

    Actually, Spiderman is one of the characters I'm a huge fan boy of and have a rough draft of him waiting for finalizing.

    I used caster gloves with an Dorje of Echoplasmic Strand in them.

    Out of fluid?

    Pop out dorje, toss, and add another.

    Edit: If you wanted to web swing, looking into the Rod of Ropes might be best.
    #731

    zombiegleemax

    May 26, 2007 21:53:16
    IMG]http://i17.photobucket.com/albums/b57/talkkno/Ranma/220px-Ranma2.jpg[/IMG]
    Saotome Ranma
    Human Monk 4/Wilder 16
    Feats:Improved Unarmed Strike (Monk1), Stunning Fist (Monk1), Combat Expertise (1), Improved Disarm(Bonus), Combat Reflexes(Monk2) Monastic Training(Wilder)(3), Tashalatora(6), Practiced Manfeister(Wilder)(9), Expanded Knowledge(Animal Affinity)(9 Bonus), Improved Disarm(9), Speed of thought(12),Expanded Knowledge(Psionic’s Lion’s Charge)(15 Bonus) Twin Power(15),Expanded Knowledge(Energy Ball) Power Attack(18).
    Powers:
    1st –,Vigor
    2nd – Animal Affinity, Psionic Lion’s Charge, Hustle, Biofeedback
    3rd –Energy Burst, Energy Push.
    4th-Energy Ball.
    Ranma’s Signature Abilities:
    Musabetsu Kakutō Ryū: Ranma is a master of Anything Goes Martial Arts; though not as strong as Ryoga or fast as Mousse; he regularly defeats them. Ranma’s unarmed damage, Ac bonus, and flurry of blows is are that of a 20th level monk,
    Kachū Tenshin Amaguriken- In the Fire Imperial Sweet Chestnut Fist: Ranma’s most frequently used technique, which basically amounts to flurry of attacks of blinding speed. This repsented by Psionic Lion’s Charge, Animal Affinity to dex, and flurry of blows.
    Hiryū Shōten Ha- Flying Dragon Ascension Strike: Ranma’s most powerful technique; where the user the user pours the ki in an upward fist strike that creates a tornado of ki that carries off the opposing fighter(s). This is represented by Energy Burst:Sonic and Push:Sonic
    Mōko Takabisha- Pride of the Fierce Tiger: A ki attack based on the emotion of confidence, instead of depression; which Ryoga uses, this technique creates a huge ball of ki destroying anything in its radius's. This approximated Energy ball:Sonic. In the manga, Ranma is able to also create a "Double Mōko Takabisha" that fires two equally strong ki blasts. This is represented by twin power.
    Notes:
    The alternative Wilder class feature replacing violate mind ability of the wilder for expanded knowledge is used from the Minds Eye.
    Hiryū Shōten Ha would be much better represented by Tornado Blast; but i couldn't feel right ducking Ranma's Bab and Hd so low, feel free to replace Wilder with Psion however.
    A swordsage could also approximate with Tornado Throw, and it might turn out better then a psionic build actually.
    #732

    odnasept

    May 27, 2007 13:01:41
    Nice work on Ranma! So, are you going to make/assume some sort of splatbook/homebrewed Shapechanger effect to explain his 'curse' of sometimes being forced to temporarily become a smoking hot womyn? ;)
    #733

    lyinginbedmon

    May 27, 2007 14:59:57
    I would have said that a Bestow Curse effect would work for it
    #734

    noldorforce

    May 27, 2007 20:56:47
    I would have said that a Bestow Curse effect would work for it

    As mentioned in the Psionic Naruto Builds thread, this is indeed the best option, considering that curses can often be custom-tailored. (Ranma had also been posted there, perhaps by the same person.)
    #735

    dx2052

    May 28, 2007 14:11:21
    I have a small request, can anyone do Brock Samson.
    #736

    Tempest_Stormwind

    May 28, 2007 16:15:56
    I have a small request, can anyone do Brock Samson.

    I'm not an expert on the show, but my brother watches it from time to time. From what little of it I've seen, it looks like an adaptation of Marv (see the first post) would probably be the best place to start. (I don't know enough about Samson to be more specific than that; from what I can tell he's just another strongman with an incredible ability to ignore pain while beating the tar out of people in creative ways. Do note that Marv predates the ToB; a Stone Dragon warblade or crusader would probably work out better than the fighter side.)
    #737

    the_taken

    May 28, 2007 16:20:21
    I have a small request, can anyone do Brock Samson.

    Feral Human Frenzied BeRzErKeR with anti-horde and one-hit KOs.

    I'm still learning ToB, so if I find something in there that will be more apropriate, then I'll use that.
    #738

    whitishknight

    Jun 10, 2007 15:15:26
    Ashton Anchors from Star Ocean 2. He had two dragons coming out of his shoulders which did breath attacks, he was super unlucky, had a barrel fetish, and used two shortswords.
    #739

    think0028

    Jun 10, 2007 15:27:06
    Ashton Anchors from Star Ocean 2. He had two dragons coming out of his shoulders which did breath attacks, he was super unlucky, had a barrel fetish, and used two shortswords.

    Ok, I remember everything except the barrel fetish.

    Ah well. Lesse... shortswords and Killer Moves probably best with Swordsage. Dragon head, though... hmm. Multi-headed Symbiotic Small Dragon? Is that even possible? Two-headed hydra? We can simulate their breath attacks with some Desert Wind manuevers, so PAO might work. Hmm.

    Unluckiness? Can't think of anything simple here.
    #740

    lyinginbedmon

    Jun 10, 2007 16:43:02
    Unluckiness = Bestow Curse

    Especially with the variants from Book of Vile Darkness
    #741

    think0028

    Jun 10, 2007 17:14:19
    Unluckiness = Bestow Curse

    Especially with the variants from Book of Vile Darkness

    ... that should've been obvious, in retrospect.
    #742

    zombiegleemax

    Jun 12, 2007 22:22:47
    My group and I got on the subject one night about wanting to play characters from our favorite video games. I made Kratos from God of War and then decided to turn my attention to Mortal Kombat. I've been converting the 60 characters of Mortal Kombat to D&D.
    I've got Scorpion, Sub-Zero, Drahmin, Molach, Ashrah, Goro, Kintaro, Smoke, and Noob Saibot created I'll post their stats in a couple days.

    Baraka has got me stuck with this: What race? The arm blades are causing me the most trouble as what to make him. Should I make a new race or just alter another seeing how the blades are his race's trademark.

    Any advice?

    Also I'd love to see how other people might create video game characters for D&D. So if you have the time feel free to post any character you bring to D&D.
    #743

    hyfigh

    Jun 13, 2007 9:52:22
    Baraka can be any race. Use arm grafts that make them any kind of metal and enchant them with morphing, sizing, and metalline.
    #744

    rhonin_the_big

    Jun 13, 2007 11:57:51
    Baraka = orc with abovementioned arm grafts.

    EDIT: I actually got the opportunity to play Ryu in dungeon fight club, his record is 0-2 but I still think he's a solid build.
    #745

    astron_the_wizard

    Jun 13, 2007 12:29:40
    I don't have the knack for statting out characters myself, so I just thought I'd put something out there: Pacman. I think it would be awesome to see some stats for Pacman.
    #746

    hyfigh

    Jun 13, 2007 12:38:17
    Baraka = orc with abovementioned arm grafts.

    EDIT: I actually got the opportunity to play Ryu in dungeon fight club, his record is 0-2 but I still think he's a solid build.

    Good call on the orc.

    Just for clarification the morphing allows for the arms to turn into any weapon of the same size, sizing changes the size.

    Which Ryu build?
    #747

    midgard_in_ruin

    Jun 14, 2007 1:37:06
    IMAGE(http://artfiles.art.com/images/-/Pirates-of-The-Caribbean---The-Curse-of-The-Black-Pearl-Johnny-Depp-Poster-C10298392.jpeg)
    Jack Sparrow, Chaotic Neutral Human

    Class and level:
    Rogue 3/Swordsage 2/Swashbuckler 3/Factotum 3/Scarlet Corsair 1/ Mountebank 8

    Str 10
    Dex 16
    Con 14
    int 20 (15 +5)
    wis 8
    cha 16

    1. Rogue 1................. Able learner, Deceitful (bonus), sneak attack +1d6, trapfinding
    2. Rogue 2................. Evasion
    3. Swordsage 1........... Quick to Act +1, Shadowhand focus, Shadowblade, Child of Shadow stance (for lucky dodge)
    4. Rogue 3................. sneak attack 2d6, trap sense +1
    5. Swashbuckler 1....... Weapon finesse
    6. Swashbuckler 2....... Grace +1, Daring Outlaw (sneak attack 3d6)
    7. Swordsage 2........... Assassin's Stance (sneak Attack 5d6)
    8. Factotum 1............. inspiration, cunning insight, cunning knowledge
    9. Factotum 2............. Arcane dilettante (1 spell), Combat Panache
    10. Factotum 3........... Brains over Brawn, Cunning defense
    11. Swashbuckler 3...... Insightful strike
    12. Scarlet Corsair 1..... Improved Feint, Good Karma
    13. Mountebank 1........ Tongue of the Devil
    14. Mountebank 2........ Sneak Attack +6d6
    15. Mountebank 3........ Alter ego, Unbelievable Luck
    16. Mountebank 4........ Slideslip 1/day
    17. Mountebank 5........ Sneak Attack 7d6
    18. Mountebank 6........ Alter Ego 2/day, Einhander or leadership
    19. Mountebank 7........ Slippery Mind
    20. Mountebank 8........ Sideslip 3/day, sneak attack 8d6

    BAB 16
    Base saves:fort +7 ref +19 will +7 (+5 before luck)
    #748

    lyinginbedmon

    Jun 14, 2007 6:25:08
    Okay, I admit I don't know where Mountebank is from and Swordsages aren't my specialty, so how does he work?
    #749

    Kurama_Youko

    Jun 14, 2007 7:03:19
    I solved this several pages back with Warforged going into the Primeval(Frostburn) PrC

    That wouldn't solve much anything since Magicial Beast is on the lower end of the Race Pyrimid and Construct is at the very top, While Warforged are Living Constructs that is only a sub-type their main type to which they fall on the pyramid is Construct.

    But, if your replying to the fact you can take that wildshape like transform it gives then you'd still have to come up with a hybrid form of the cheetor, wasnt there some kind of stipulation to that as well?
    #750

    Tempest_Stormwind

    Jun 14, 2007 9:41:56
    That wouldn't solve much anything since Magicial Beast is on the lower end of the Race Pyrimid and Construct is at the very top, While Warforged are Living Constructs that is only a sub-type their main type to which they fall on the pyramid is Construct.

    Type pyramid is NOT 3.5. It's strictly a 3.0 entity. If I find a template that is legally applicable to constructs and it changes their type to magical beast, the resulting type is magical beast.
    #751

    hyfigh

    Jun 14, 2007 16:59:20
    Have you finished Samus Temp?
    #752

    midgard_in_ruin

    Jun 15, 2007 0:13:37
    Okay, I admit I don't know where Mountebank is from and Swordsages aren't my specialty, so how does he work?

    IMAGE(http://artfiles.art.com/images/-/Pirates-of-The-Caribbean---The-Curse-of-The-Black-Pearl-Johnny-Depp-Poster-C10298392.jpeg)
    Jack Sparrow, Chaotic Neutral Human

    Class and level:
    Rogue 3/Swordsage 2/Swashbuckler 3/Factotum 3/Scarlet Corsair 1/ Mountebank 8

    Str 10
    Dex 16
    Con 14
    int 20 (15 +5)
    wis 8
    cha 16

    1. Rogue 1................. Able learner, Deceitful (bonus), sneak attack +1d6, trapfinding
    2. Rogue 2................. Evasion
    3. Swordsage 1........... Quick to Act +1, Shadowhand focus, Shadowblade, Child of Shadow stance (for lucky dodge)
    4. Rogue 3................. sneak attack 2d6, trap sense +1
    5. Swashbuckler 1....... Weapon finesse
    6. Swashbuckler 2....... Grace +1, Daring Outlaw (sneak attack 3d6)
    7. Swordsage 2........... Assassin's Stance (sneak Attack 5d6)
    8. Factotum 1............. inspiration, cunning insight, cunning knowledge
    9. Factotum 2............. Arcane dilettante (1 spell), Combat Panache
    10. Factotum 3........... Brains over Brawn, Cunning defense
    11. Swashbuckler 3...... Insightful strike
    12. Scarlet Corsair 1..... Improved Feint, Lucky Catch
    13. Mountebank 1........ Tongue of the Devil
    14. Mountebank 2........ Sneak Attack +6d6
    15. Mountebank 3........ Alter ego, Unbelievable Luck
    16. Mountebank 4........ Slideslip 1/day
    17. Mountebank 5........ Sneak Attack 7d6
    18. Mountebank 6........ Alter Ego 2/day, Einhander or leadership
    19. Mountebank 7........ Slippery Mind
    20. Mountebank 8........ Sideslip 3/day, sneak attack 8d6

    BAB 16
    Base saves:fort +7 ref +19 will +7 (+5 before luck)

    Jack sparrow traits I targeted with this build:

    Pirate themed levels,
    (swashbuckler, rogue and scarlet corsair levels)

    Effective one-handed combat,
    (This character has a maximum of five attacks [assuming speed weapon]. Weapon finesse, Shadow blade, insightful strike, and sneak attack is used to circumvent Jacks average strength, both in terms of attack rolls and damage. Einhander late game allows for some special combat maneuvers for this style.)

    high mobility,
    (Jack thrives in light armor [and isn't proficient in any other type =P]. Brains over Brawn allows jack to add his intelligence to strength and dexterity checks and skills, including his already high tumble, escape artist, use rope, balance, and jump skills [which I assume would all be useful for mobility on a ship].)

    Charisma skills in combat,
    (Improved feint and combat panache abilities. Devil's tongue allows Jack to add his intelligence in addition to his charisma for bluff checks)

    Low Wisdom,
    (8+effects of alcohol =P. This can be noted as Jacks shear lack of good judgment, not knowing what he wants, and his mind splitting up while in the locker)

    Has a knack for luck,
    (The child of shadow stance grants a 20% miss chance when moving. My mind goes to the bar fight scene in the third movie when bottles luckily miss Jack by mere inches, all while Jack is completely oblivious of them.
    In addition, Jack is able to reroll balance, climb, and jump checks 3 rimes a day. Handy if you intend to try to some of the high flying stunts he pulls on the dutchman. In addition, in punch situations, before rolling an attack roll, damage roll, or saving throw, factotum can add intelligence bonus as a competence bonus by spending one of his 3 inspiration points. Also, before rolling a skill check, by spending 1 inspiration point, Jack can add his factotum level [3] to the check as an untyped bonus once per day per skill. That said, he should Usually be able to make crucial rolls in crunch situations,)

    Clever and Smooth Talking
    (High Cha and devils tongue [adding intelligence] along with high ranks in bluff makes for a fine liar. A few ranks in diplomacy and you've got Jacks attempts at seduction)

    Other little additions, the alter egos might serve for the voices in Jacks head or as completely separate personalities if you suppose those other voices had a good deal of influence over Jack.

    The mountebank is from the complete scoundrel. The swordsage is used for the access to the shadow blade feat (which adds Dex to melee damage while in a shadowhand stance), the child of shadow stance for the aforementioned lucky dodge, the assassin's stance for additional sneak attack, and weapon focus benefit with shadow hand preferred weapons (which includes rapiers). The wisdom to ac offers no benefit to Jack unfortunately.
    #753

    Tempest_Stormwind

    Jun 15, 2007 17:34:55
    Have you finished Samus Temp?

    Been busy lately. I have Samus herself done (or rather, RT did that component) and about 85% of her armor and miscellaneous gear finished. There's a few sneaky tricks I need to iron out (the biggest of which is likely to stir up some debate here), and I'm considering looking into Weapons of Legacy for some more... and I'm still stumped on a few of her more exotic pieces of equipment, although I could probably ignore those without having too much difficulty. What I DO have, however, more or less accurately depicts how she acts in Zero Mission, Super Metroid, the various Prime games, and even a small touch of Smash Bros. in there. Hell, with a few minor tweaks I could probably emulate the suit sequence from the Haloid video without much difficulty (the suitless one, on the other hand, not so much).

    I'm also seriously tempted to wait a tad for Smash Bros. Brawl (speak of the devil, today they updated with Samus information! ...nothing we didn't know already, but hey), to see how they implemented the differences between Samus and Zero Suit Samus. Currently, I'm basing her suitless form off of the Zero Mission "Metal Gear Samus" sequence, the e-manga, the appropriate Chozo lore in the Prime series, and the finale artwork for Fusion and Zero Mission (including regional differences). Seeing more of her suitless self's performance would be helpful in figuring out where the equipment ends up going. (Mind you, I could always revise it later...).

    On the upside, I'm reasonably certain the skeleton of Samus' armor can work well for any human-sized powered armor with onboard computers --Iron Man, for instance.

    I'll finish it up soon.
    #754

    xaktsaroth

    Jun 15, 2007 22:51:48
    On the upside, I'm reasonably certain the skeleton of Samus' armor can work well for any human-sized powered armor with onboard computers --Iron Man, for instance.

    Funny you mention that, as your working on Samus, and I on Iron Man, and I imagine we're going to be using a lot of the same tricks.

    I DO make use of Weapon of Legacy rules though, and when you know the system, you can do some fun things with it.
    #755

    MoonSprite

    Jun 23, 2007 12:02:41
    Guys, can anybody help me to build a Teknoman?

    I was thinking that since there are just a few full fledged Teknoman, maybe Jade Phoenix Mage would fit the theme: Using your Salamander Charge and Firebird Stance to imitate the Crash Intrude mode, use Polar Rays or the like for the Vol Tekker, having EWP with a +1 throwing returning two bladed sword to imitate the Tekk Lancer. Also, use that enhancement that lets you summon your armor from anywhere in the plane (can´t remember the name or the book) with a halfweight mithral fullplate (or even better,a mechanus gear), and you need to pass a ritual to convert from a Primary body to a full fledged Tekkaman (aka the awakening ritual from JPM).

    Any ideas on the actual build,feats or other classes?

    Note: For a Blastor Tekkaman, maybe just buff a lot?
    #756

    xaktsaroth

    Jun 24, 2007 23:57:51
    Just a little note from me.

    Iron Man is coming along nicely, got all the rough work done. His armour breaks down into 4 pieces(Helmet, Armour, Gauntlets and Boots).

    About 90% done the Helmet; the gauntlets and boots will take no time at all, so once I get the helmet all done, I pretty much just have to finish the armour, price everything out, and I'm done.

    He coming out PERFECT. I'm tickled with how accurately he's coming out.

    Oh, and if any of you are comic buffs, this will be pre-Civil War Tony, as I freaking hate what Marvel did to one of my favourite characters.

    Iron Man and Spiderman tie for my favourites, so, I guess you can guess who I'm doing after Iron Man!
    #757

    darkdragoon

    Jun 25, 2007 14:28:40
    Doctor Strange was mentioned earlier, here's my thoughts...

    Cleric of Mystra with Initiate of Mystra and DMM is probably the simplest way to do it.

    His other aspects would get messy: you'd want Ur-Priest for his evil days, Dweomerkeeper etc. Maybe gestalt with Monk if you care about the unarmed bit.


    Items:
    Monk's Belt if you don't go for the gestalt.

    loads of Nightsticks and Beads of Karma.

    Eye of Agamotoo would be custom with as many divinations and daylight crammed in.

    Cloak of Leviatation: fly, animated I guess.
    #758

    true_shinken

    Jun 28, 2007 23:59:14
    I have another take on Kyo Kusanagi. Quite simple, actually.

    Barbarian (Whirling Frenzy) 1/Fighter 2/Psychic Warrior 2/Pyrokineticist 2/Shou Disciple 5.

    I chose not to go Monk. Kyo is Chaotic Good, that's for sure. Psychic Warrior is fun for buffing; Kyo is known to "empower" himself in dangerous situations, story-wise. Int must be 8. I mean, c'mon, guy was at school on his twenties.
    #759

    rhonin_the_big

    Jun 29, 2007 12:52:59
    I have another take on Kyo Kusanagi. Quite simple, actually.

    I wonder if Kyo is related to the Major ... *daydreams*

    You just reminded me to go back and work on my street fighter alpha builds, I'll probably build a big wrestler like Alex, Zangief or Hugo Andore next.
    #760

    ghalleon

    Jun 29, 2007 18:16:36
    I've been looking for what style of class to use for someone like Rugal Bernstein from KoF series.

    I haven't found a way to represent the most powerful version god Rugal without of course making him a god.

    I still wonder if it's possible to make Normal Rugal or even Omega Rugal. (The version before God Rugal was created in Capcom vs SNK 2)

    I'm just drawing blanks on how to create one of my favorite characters/bosses in fighting games and was hoping someone here in this thread could help.
    #761

    lyinginbedmon

    Jun 29, 2007 18:24:01
    Well, it's a fighting game, so I imagine some degree of Monk, Fighter, Barbarian, whatever will be a good start. I haven't played the games personally so I can't be certain.
    #762

    ghalleon

    Jun 29, 2007 18:27:36
    http://en.wikipedia.org/wiki/Rugal


    I'm not sure if there is a rule against linking that here, but it's for anyone who's willing to help it tells more about the character and different versions of the character.

    I see him definitely as a monk (unarmed fighting specialist anyways) but some of his move like the god press, reppuken, and the genocide cutter, genocide heaven (known as Destroyer Cutter, and Total Annihilation respectively in america) are some of the wall manuevers that I wonder if he's a Tome of Battle flavor.
    #763

    Kurama_Youko

    Jun 30, 2007 14:03:03
    IMAGE(http://www.cheezey.org/thundercats/gallery/cheetarastats.JPG)

    Anthromorphic Cheetah 4/Scout 3/Monk 3/Fist of Zuoken 10/

    Super Speed: Between her Race, Scout, Monk and FoZ lvs she has the unarmored speed of a 20th lv human monk.

    Psychic Abilities: Danger Sense and Detect Hostile Intent are available powers that can be learned normally through levels of Fist of Zuoken and this makes up her ability to detect/react to dangerous situations. With the two bonus feats from FoZ you can take Expanded Knowledge to acquire Precognition and Aura Sight this makes up the final part of Cheetara's psychic abilities that we know of, her ability to preceive moments in time and picking up on a persons/creatures personality whether they be good or evil. Cheetara wasn't a skilled psychic and using her powers often tired her out, thus I felt a small number of power points would surfice as well as a smaller powers known list.

    Agility: Her speed makes up most of this, but with high ranks in Jump and the feat Agile Athlete (which substitutes Str for Dex when making jump and climb checks) this rounds out her agility.

    Manual Dexterity: This is not something im very much aware of in the Cartoon, infact I don't recall to many displays unless you count spinning her Battle Staff around in one of both hands. With that said I guess using some of your monk skill points to put ranks in perform (Weapon Drill), I think this about sums that up.

    Battle Staff: Simply put this is a +1 Quarterstaff with the sizing special ability located in the FR Underdark book.
    #764

    ghalleon

    Jun 30, 2007 19:53:00
    Rugal was quite strong indeed, so I figure High strength.

    His dexterity I'm unsure about especially when it seemed like most of the fights I had with him he stood back and waited to strike only to counter a ton.

    Constitution was one of his main points too, the guy can take beatings left and right and even survived having his own eye ripped out before becoming Omega Rugal.

    Intelligence: This is one of the few aspects I'm unsure of on him, he is one of my favorite characters but I'm confused on his intelligence level.

    Wisdom: It seems Rugal wouldn't be very wise especially with always blowing things up with him nearby or inside said structure. I mean just to take down others he detonated his aircraft surviving it (Constitution for the win).

    Charisma: Well I see him as having moderate charisma because of his followers as well as those whom he got respect form for being so strong. He was also feared for the way he treated those he would defeat (Dipping in metal) as well as slicing out another person's eye after forcing him to watch his family be murdered.

    as far as class at first I thought an unarmed swordsage would do it because the monk has to be lawful (i don't have access to dragon or other campaign settings much of the time to find those variants) And so it's hard to determine how to make him. I thought swordsage would do it but statistics wise it's a horrible class for him.
    #765

    zombiegleemax

    Jul 06, 2007 18:41:49
    I saw the Naruto characters, but they were all before the two year skip in the series. I want to see how a Sasuke build would turn out after the two year skip.

    There are only a few differences, he uses a sword for one and he's more focused on lightning. Infact he has two new moves where he can extend his swords reach by lightning and surround himself in lightning to stun/damage an opponent. I think this only makes it easier.

    The build would probaby be something that would give him an unarmored high armor class, such as adding Wisdom like that of a monk. He would probably have weapon focus longsword, and somehow incorporate the lightning skills.

    Any help would be awesome!
    #766

    merlinthetuna

    Jul 06, 2007 23:07:03
    Guts
    From the anime (and manga), Berserk
    IMAGE(http://img.photobucket.com/albums/v289/MerlintheTuna/Random%20Images/gatsu.jpg)

    Goliath Warblade 19

    Level & Feat Progression:
    Warblade 1 Power Attack
    Warblade 2
    Warblade 3 Improved Sunder
    Warblade 4
    Warblade 5 (Improved Initiative)
    Warblade 6 Cleave
    Warblade 7
    Warblade 8
    Warblade 9 Combat Brute, (Combat Reflexes)
    Warblade 10
    Warblade 11
    Warblade 12 Leap Attack
    Warblade 13 (Quick Draw)
    Warblade 14
    Warblade 15 Robilar's Gambit
    Warblade 16
    Warblade 17 (Endurance)
    Warblade 18 Steadfast Determination
    Warblade 19

    Maneuvers:
    • Iron Heart
      • Wall of Blades
      • Iron Heart Focus
      • Iron Heart Endurance
      • Finishing Move
      • Adamantine Hurricane
      • Strike of Perfect Clarity

    • Stone Dragon
      • Bonecrusher
      • Mountain Tombstone Strike

    • Tiger Claw
      • Pouncing Charge
      • Rabid Bear Strike
      • Swooping Dragon Strike
      • Raging Mongoose
      • Feral Death Blow


    Stances: Punishing Stance (IH1), Blood in the Water (TC1), Dancing Blade Form (IH5), Wolf Pack Tactics (TC8)
    Maneuver Progression
    1: Steel Wind (IH1), Steely Strike (IH1), Charging Minotaur (SD1), Punishing Stance (IH1)
    2: Moment of Perfect Mind (DM1)
    3: Rabid Wolf Strike (TC2)
    4: Steely Strike --> Emerald Razor (DM1), Blood in the Water, (TC 2)
    5: Bonecrusher (SD 3)
    6: Charging Minotaur --> Wall of Blades (IH2)
    7: Fountain of Blood (TC4)
    8: Steel Wind --> Mithral Tornado (IH4)
    9: Pouncing Charge (TC5)
    10: Moment of Perfect Mind --> Iron Heart Focus (IH5), Dancing Blade Form (IH5)
    11: Rabid Bear Strike (TC6)
    12: Rabid Wolf Strike --> Iron Heart Endurance (IH6)
    13: Finishing Move (IH7)
    14: Fountain of Blood --> Swooping Dragon Strike (TC7)
    15: Raging Mongoose (TC8)
    16: Mithral Tornado --> Adamantine Hurricane (IH8), Wolf Pack Tactics (TC8)
    17: Feral Death Blow (TC9)
    18: Emerald Razor --> Mountain Tombstone Strike (SD9)
    19: Strike of Perfect Clarity (IH9)
    #767

    xaktsaroth

    Jul 08, 2007 0:11:35
    Guts

    Actually, I kinda pictured Guts as a Crusader 20//Barbarian 20.

    His endurance was always the sticking point for me(Like his all night battle against the army, one soldier at a time, when he broke his sword.)

    I completely agree with your race choice though. Goliath indeed.

    Griffith

    Griffith, on the other hand, is definitely a Warblade. Warblade 20//Swashbuckler 16/Rogue 4 + Daring Outlaw would be my best guess. Diamond Mind through and through.

    But, these are only suggestions. Feel free to tell me where to stick them. :P
    #768

    merlinthetuna

    Jul 09, 2007 1:08:12
    Actually, I kinda pictured Guts as a Crusader 20//Barbarian 20.

    His endurance was always the sticking point for me(Like his all night battle against the army, one soldier at a time, when he broke his sword.)

    I don't know what you're talking about. I gave him Endurance at level 17.:D

    In the anime, he didn't break his sword that night. It happened during the battle at the fortress of somethingorother; he used Zodd's sword to finish the battle. That very well may have been different in the manga, though -- I'm not sure which one you're working from.

    At any rate, I mentioned in my notes that I'm not a fan of using Barbarian levels for Guts. That all-night battle was one of his big defining moments, and he spent a good portion of the on-screen battle wondering what he was doing with his life, whether there was more meaning to it all - the rest of it was spent boasting or trying to cover Caska's escape. So while he's certainly any angry guy, I don't see him as 'hulking out' like Rage does to a PC. Hence Tiger Claw.

    As for the Crusader, I certainly considered it. Ultimately, I felt that Guts absolutely needed Tiger Claw and would benefit from some heavy crowd control. Devoted Spirit offers some, but Iron Heart's the one with the pseudo-whirlwind attacks that felt oh-so right. Devoted Spirit also has a heavy influence on working with allies (Iron Guard's Glare, Vanguard Strike, Shield Block, and Defensive Rebuke for example, and that's only looking at levels 1-3). And while I'm all about reflavoring, giving Guts a devotion-based class felt strange given his frequent statement of "I only care about swinging my sword." The episode "Bonfire of Dreams" really emphasizes his level of separation from his allies. In the end, I chalked his durability up to having a big hit die, solid Con, and the fact that a lot of those big battles were against mooks. Iron Heart Endurance helps a bit during the later levels, though.

    If one were to consider the anime to be levels 1-20 and the aftermath to be epic play, I could definitely see Crusader levels coming in. His battle against fate is a nice illustration of the CN Crusader. In a gestalt game, I'd also be more than happy to mix in a few Crusader levels on the side.
    I completely agree with your race choice though. Goliath indeed.

    Well, it was either that or Monkey Grip (hard to get away from it considering how often people crap themselves at the size of his sword), and I sure as hell wasn't going to give him Monkey Grip.:D
    Griffith, on the other hand, is definitely a Warblade. Warblade 20//Swashbuckler 16/Rogue 4 + Daring Outlaw would be my best guess. Diamond Mind through and through.

    Interesting that you think it's so definite. I had actually considered Swordsage for a while. At least until noticing that they don't get White Raven. While Warblade was always a contender, I dug through a lot of books settling on it. Among others, I did some solid reading & thinking on CWar's Purple Dragon Knight, the PHB2's Knight, Races of Destiny's Outcast Champion, and even (bizarrely) the XPH's Thrallherd. HoB's Legendary Leader is another one I'd have liked to look at, but I don't have the book. I don't remember it being a very remarkable class anyway, though, and I'm feeling pretty comfortable with the Warblade. Still, Griffith is a pretty interesting character. I don't think I'll end up completely satisfied with "Simulate this with a bunch of ranks in ____."

    And while posting a pair of straight-up Warblades isn't necessarily a good statement of creativity, I'm hoping to end up with a pair of straightforward characters that could actually see play. Guts up there is a fairly prototypical example of a Warblade masquerading as a Barbarian; I can see using him in most campaigns that would allow ToB. (Although unless it was a low-magic world, I'd likely drop the emphasis on sundering.)
    #769

    lyinginbedmon

    Jul 13, 2007 12:16:09
    Anyone have any thoughts for the Hellboy characters?

    On the note of Karl Ruprecht Kroenen, I imagine a Half-Human Half-Iron Golem would work for a base, afterwards I'm not certain as to the specific build design for him.

    Grigori Rasputin, certainly a full-caster, either divine or arcane, possibly Theurge, but definitely loaded up with more than a few ways to cheat death.
    #770

    xaktsaroth

    Jul 13, 2007 16:21:47
    Interesting that you think it's so definite.

    I dunno, the build I rattled off hits all the traits I remember in Griffith.

    His big claim to fame and success on the battlefield was his unbelieve combat tactics(White Raven Tactics), but even up close he was no slough either. He never really chopped anyway at anyone, as much as he parried, parried and parried, then just stabbed them in a vital spot(Diamond Mind).

    The Swabuckler/Rogue side is a nod to his sneakier side, and the fact he was quiet nimble as apposed to Guts, who was all clomp, clomp, clomp.
    #771

    whitishknight

    Jul 15, 2007 22:24:40
    Severus Snape?
    #772

    ferox_the_ancient

    Jul 16, 2007 21:58:45
    how would we go about making the black panther and his armor?
    #773

    mikeloop86

    Jul 16, 2007 23:25:41
    Anyone have any thoughts for the Hellboy characters?

    On the note of Karl Ruprecht Kroenen, I imagine a Half-Human Half-Iron Golem would work for a base, afterwards I'm not certain as to the specific build design for him.

    Grigori Rasputin, certainly a full-caster, either divine or arcane, possibly Theurge, but definitely loaded up with more than a few ways to cheat death.

    I actually remember making a hellboy character in D20 Modern/Future using the Mutations/Drawbacks.

    Base was Human, took drawback of -4 to Cha, -2 to Int. Maybe something else, I can't remember.

    For those drawbacks, he was able to have a claw attack (to represent his right hand), a prehensile tail, red skin, small horns (to represent the sanded down knubs), and resistance Fire 20 and Electricity 10.

    I think I got him to tough hero six before the campaign crapped out on us. Fun game though.
    #774

    inkblot

    Jul 29, 2007 13:55:47
    "Kachuu Tenshin Amaguri-ken!"
    Crunch: Lots of blows with a single hand. Avalanche of Blades might do the trick, but is there anything better?

    If you throw in hammer, Girallon Windmill Flesh Rip, Psychic Renewal, and Stormguard Warrior, you should get something with more bite.

    1st Round[INDENT]Manifest hammer, and augment the duration to last at least 3 rounds

    Move and/or attack, just so long as you're next to your enemy by the end of your turn. You may want to use a strike to pin him in place until the start of your next turn.[/INDENT]

    2nd Round[INDENT]Use Combat Rythm option of the Stormguard Warrior tactical feat.

    Initiate Avalanche Of Blades, making touch attacks to fuel Stormguard Warrior. Thanks to hammer, each touch attack deals 1d8 bludgeoning damage.

    Initiate Girallon Windmill Flesh Rip. If your hammer touch attacks hit at least eight times, then your enemy takes an extra 20d6 damage. Fewer successful attacks just means lower bonus damage.[/INDENT]

    3rd Round[INDENT]Use Psychic Renewal, expending psionic focus and 7 power points to recover Avalanche Of Blades as a swift action.

    Initiate Avalanche Of Blades, making more hammer attacks. For each attack that hit last round, your attacks this round deal +5 damage. If you hit 8 times last round, each hammer attack will deal 1d8 + 40 damage.

    If you hit 8 times this round (which you should be able to do if you did it last round), then your damage total for the two rounds is 16d8 + 20d6 + 320[/INDENT]

    Girallon Windmill Flesh Rip can only be initiated when wielding two weapons, but Ranma has two unarmed strikes (fists) so that works fine. If you take the stipulation to mean you must attack with two weapons, then use Snap Kick in the second round to make an off-hand unarmed strike. This might be a good idea either way, since you can use the Snap Kick attack to trip your enemy to keep him in range for the 3rd round.

    You have to have about 4 levels in psion, wilder, ardent, or erudite in order to have enough power points to use this combo. I think of Ranma as a multiclassed Ardent/Swordsage (unarmed variant).

    You can pull off this combo without using psionics. Simply nix hammer and replace Psychic Renewal with Sudden Recovery. The non-psionic version of this can only be pulled off once per day, and might deal a little less damage.

    This combo should give you enough bonus damage that some gets through Ryoga's damage reduction. If you use the "spells/powers always ignore DR, even if they deal physical damage" rule, then you don't have to worry about that.

    As for Hiryuu Shoten Ha, have you seen tornado blast? An ardent with a ML of 17 can nab it. Ardents, like martial adepts, use their ML rather than their class level to determine what level of powers they can learn.

    Tornado Blast
    Tornado Blast
    Psychokinesis
    Level: Kineticist 9
    Display: Auditory and visual; see text
    Manifesting Time: 1 round
    Range: Long (400 ft. + 40 ft./level)
    Area: 40-ft.-radius spread
    Duration: Instantaneous
    Saving Throw: Reflex half; see text
    Power Resistance: No
    Power Points: 17

    You induce the formation of a slender vortex of fiercely swirling air. When you manifest it, a vortex of air visibly and audibly snakes out from your outstretched hand.

    If you want to aim the vortex at a specific creature, you can make a ranged touch attack to strike the creature. If you succeed, direct contact with the vortex deals 8d6 points of damage to the creature (no save).

    Regardless of whether your ranged touch attack hits (and even if you forgo the attack), all creatures in the area (including the one possibly damaged by direct contact) are picked up and violently dashed about, dealing 17d6 points of damage to each one. Creatures that make a successful Reflex save take half damage.

    After being dashed about, each creature that was affected finds itself situated in a new space 1d4 x 10 feet away from its original space in a random direction. Walls and other barriers can restrict this relocation; in such a case, the creature ends up adjacent to the barrier.

    Augment: For every additional power point you spend, this power’s area damage (not the damage from direct contact dealt to a specific creature) increases by 1d6 points (to a maximum of 24d6 points). For each extra 2d6 points of damage, this power’s save DC increases by 1.
    #775

    cog_n_taz

    Aug 02, 2007 7:18:06
    Okay, if anyone can find the time, and happens to be a discworld reader, might someone stat Samuel Vimes? Any point in the series is fine by me, really. And yes, I know he's far from 20th level, but "them's the rules".

    Thanks in advance for anyone who decides to take the job .


    I suspect Justiciar, fighter and rogue are all involved somewhere to varying degrees, but I'm lost past that.
    #776

    callix

    Aug 02, 2007 16:16:19
    If I were doing Vimesy, I'd go pure rogue. He's got too much skill to be a fighter. And yes, he is not a god (yet), so 20th level gestalt is not the way to stat him. The only problem is abilities: he seems to have good everything. Possibly Cha might not be stellar, but he does know how to lead, even if he is uncouth. Everything else has to be high. Oh, well.
    #777

    cog_n_taz

    Aug 02, 2007 17:41:03
    Yeah, but not ridicolously so. Say, 14 across the board or something. his wisdom is fairly high (knurd, remember?) and his cha is fairly high too (remember how he manages to intentionally annoy everyone important? Yeah, high cha). So, no Justiciar involved anywhere? how bout feats? Iron will, probably, but I'm blank on the rest.
    #778

    lyinginbedmon

    Aug 02, 2007 18:24:28
    This is the same guy that transformed his child's bedtime story into an affair involving actual criminals and a missing father right?
    #779

    cog_n_taz

    Aug 02, 2007 18:37:22
    Yes. Yes he is. Then again, it turned out rather less bad than the original:P .

    So...any ideas?
    #780

    inkblot

    Aug 03, 2007 0:46:13
    I've read several Discworld novels, and yet I can only barely recall Vimes. What's wrong with me?

    If he's good at everything, perhaps Factotum would work?
    #781

    cog_n_taz

    Aug 03, 2007 1:07:55
    No, no, definitely not factotum. At all. he's decidedly non-magical. Also, read any one (or, preferably, way more) of the night watch books, they all star vimes.
    #782

    cog_n_taz

    Aug 03, 2007 2:05:49
    Okay, I guess we're going for rogue all the way. Might want to include Justiciar though, and possibly (maybe it's going too far) Urban Soul. Also, what would his alignment be? I've always had trouble figuring that out, which probably means his neutral, or possibly neutral good.

    Also, Carrot is obviously LG, and possibly goliath instead of human, but what would you pick for his class? The UA honest trait is a must, obviously, but I'm stumped from that point on. Well, other than the obligatory insane charisma.
    #783

    gideon_gideonson

    Aug 03, 2007 2:28:42
    Rogue all the way for VIMES? You people are mad. :P

    He's skilled, yes, but that's because he carefully places his Rogue levels to catch up on those levels where he doesn't have a good skill set.

    He's a Raging Monk (From Dragon Magazine) 1/Rogue 5/Fighter 4/Justicar 10. He's tough, he's skilled, he's sneaky, and he won't let you get away...unless The Beast emerges (his rage) and he simply takes you down. He's got street knowledge, skill with his fists, good grappling and wrestling, the intuition (Justicar 10) to know where his enemies headed (see the end of Night Watch), Crippling Strike (Again, the end of Night Watch, against Carcer), and can bind people quickly (AGAIN, the end of Night Watch). And, if he wants, he can destroy you.

    His alignment is LN. N because Vimes walks the edge, and often has to pull himself back, and L because, although he may not follow the letter of the law, Vimes has a very strong personal code he follows, which makes him Lawful.

    This is all IMHO, anyway. Take it as you will.

    Carrot is probably a Fighter/Marshal. His presence is inspiring, and he's a tough bugger. I think Fighter/Marshal is really all you need for Carrot.
    #784

    cog_n_taz

    Aug 03, 2007 2:52:29
    Ah, glad to have you on the case, gid. Yeah, your version definitely beats pure rogue. So, no Urban Soul, than? The whole "feeling the streets" thing kinda seems to fit that.

    And yeah, I managed to forget all about marshal, definitely fits Carrot. :D

    And now all we need is to stat Detritus's, er...crossbow. Yeah, that's right, a crossbow.
    #785

    gideon_gideonson

    Aug 03, 2007 2:59:04
    Don't know the Urban Soul, but I do know that Vimes has all 10 levels in Justicar. The last ability is one he definitely has.

    As for the Piecemaker...um...

    Gods, it actually CAUSES THE SPLINTERS TO IGNITE IN THE AIR! I have no idea what that would do.

    Maybe something like...60ft Cone of splinters. Every target in the cone is struck for 10d6 points of piercing damage and 5d6 points of fire damage. A successful Reflex save (DC 10+attackers Base Attack Bonus) halves the piercing damage and negates the fire damage.

    The Piecemaker fires off an entire sheaf of crossbow bolts at once, and requires 2 full-round actions to load.
    #786

    cog_n_taz

    Aug 03, 2007 6:02:05
    Er, uh...wow. Sounds over the top, up until you read about it in the book, but yeah. What size would it be?

    And yes, for those of you wondering, it's not a typo, it's actually called the Piecemaker.
    #787

    gideon_gideonson

    Aug 03, 2007 7:19:12
    Size? Detritus is size Large, so I'd say Huge. Same size as a Ballilstia.

    And, bookwise, I may have underpowered it :P
    #788

    cog_n_taz

    Aug 03, 2007 7:24:04
    Quite possibly, yes. So, could a goliath with monkey grip use it? (I never got the powerful build/monkey grip thing). If not, than I guess we go for, say, an ogre with monkey grip. I'm inclined to stat detritus as a half-stone golem (modify the template, ofcourse) ogre. Possibly with some kind of homebrew heat-based thing to affect his int score.


    And...same size as a ballista. That's a tad disturbing, really.
    #789

    cog_n_taz

    Aug 03, 2007 8:01:40
    Okay, so... to continue statting the crew, what about Vetinari? Rogue, obviously, and I'd say Assasin, except that that comes with spells. Also, I might add in aristocrat levels, except that he doesn't strike me as the type to have NPC class levels. (amazing assasin, remember?) Also, would you put him as LN or LE? I'm inclined to say LN, myself, but he can be...less than nice, shall we say.:P


    And for any of you who want a real challenge, What About The Witches?
    #790

    lyinginbedmon

    Aug 03, 2007 8:09:01
    What about...Mr Teatime (Teh-a-ti-meh)?
    #791

    cog_n_taz

    Aug 03, 2007 9:17:51
    Amazing, despite being the hogfather fan that I am, I completely forgot about him. Rogue/assasin, I'd say, from my meager memory. Possibly low wis, not sure there.
    #792

    gideon_gideonson

    Aug 03, 2007 10:26:14
    Vetinari is indeed a Rogue/Assassian, he just never bothered to learn the spells. He took languages instead :D And he's LN bordering on LE, I think.
    #793

    cog_n_taz

    Aug 04, 2007 7:45:35
    Spot on, gid, although some divination magic, even if it's not his actual method of knowing everything in the books, may be appropriate.

    So, What About The Witches?:D
    #794

    flay_crimsonwind

    Aug 07, 2007 18:37:05
    Anyone tried taking on Elric of Melniboné from the Elric Saga? I wanna just go Elf with the pathetic flaw, a ring of storing that only has summon monster in it but doesn't need to be filled again, and an intelligent vampiric item, but that seems way too simple for him. Any ideas?

    Though an effect of the sword, something like Frenzied Berserker might fit him rather well..... or an intelligent item that does something along those lines.
    #795

    noria_merfolk_mage

    Aug 08, 2007 6:20:31
    Anyone tried taking on Elric of Melniboné from the Elric Saga? I wanna just go Elf with the pathetic flaw, a ring of storing that only has summon monster in it but doesn't need to be filled again, and an intelligent vampiric item, but that seems way too simple for him. Any ideas?

    Though an effect of the sword, something like Frenzied Berserker might fit him rather well..... or an intelligent item that does something along those lines.

    Given the amount of preperation that goes into his "spellcasting", the rituals and ocassional requirements of components, perhaps a reflavored Artificer would work best? Add in the High Elemental Binder from Magic of Eberron and he can summon elementals when needed to. A greatsword version of the Lifedrinker, comboed with a ring of Negative Energy Protection, works best for Stormbringer, and Elric's "rages", well, assuming we're not making some sort of Arti-Gish, Tenser's Transformation would represent it fairly well.
    #796

    Senevri

    Aug 14, 2007 14:41:30
    Consider: Most of Elric's WBL is bound to the sword, really...

    He's been on enough games, so how would you go about doing SUPERMAN?
    On a low-scale version -IE, you should be able to play him like a superman, but he doesn't actually need to be able to lift planets or stuff like that. So, closer to the Golden Age superman.
    BUT... a superman should be able to pass the following tests:

    "Faster than a speeding bullet" - able to deflect ranged attacks, preferrably even ones aimed at others.
    "More Powerful than a locomotive" - Able to constantly grapple Gargantuan objects would qualify for this, perhaps? Or lift?
    "Able to leap tall buildings on a single bound" - well, Flight is the easy answer, but a jump check in the 300s would be nice.

    When I think of Superman, what really comes to mind is the immense strength on lift/carry side of things, and his toughness. Coming up with a decent invulnerability set isn't easy, although Delay Death + Beastland Ferocity + Regeneration/Fast Healing might help.

    Really, what I'm thinking of would be something like a cross between a Crusader and a Monk, both whose thing, really, is invulnerability. Crusader fits his personality and alignment nicely, though.

    ( This post was in no way influenced by the "Superman Returns" DVD watching. Really. )
    #797

    inkblot

    Aug 18, 2007 21:21:41
    The Mighty Spring power from Complete Psionics could give you a +55 bonus to jump checks, if fully augmented (20 power points, only possible at 20th level). His other abilities, high Strength and high speed, also add to jump checks. Unfortunately, psionics doesn't have good speed boosters.

    With 30 strength, mighty spring, skate, Dash, Run, Leap Of The Heavens, and Speed Of Thought, 5 ranks in tumble, Skill Focus (Jump), and Acrobatic, and if he was making a running jump, then he'd have a +93 to jump.

    If he doesn't make a running jump, he only has a +84, but the DC isn't doubled (thanks to Leap Of The Heavens).

    I'm sure that jump check could be optimized some more. After all, it only lets him jump 23 feet straight up (21 from standing). That's hardly a tall building.
    #798

    Senevri

    Aug 19, 2007 8:11:50
    True, dat. Few Fiend-blood feats would net a nice bonus to jumping checks and get him a "cloak" ^_~;

    I was looking at six cleric levels with "Sun" and "Protection" domain, which give less-obvious spells that fit the concept okay, but I'll need to check Psionics definitely. Why is it that Psi does everything better?

    I was initially thinking of Aasimar, but...

    RACE: ELAN!
    Of course!
    Resilience simulates a form of toughness early on, and helps with psi-style. A bit of reflavoring and it's perfect.

    old wish list:


    Feat wish list:
    • Mental leap
    • Speed of Thought
    • Improved Unarmed Strike ( level of monk? /PsyFist? )
    • Grapple line of feats
    • Deflect & Snatch bullets, er, arrows.


    • Biofeedback gives a nice invulnerability.
    • Burst, perhaps --- it's good to keep in mind every +10ft move adds +4 to jumps.
    • Body Equilibrium for running on water?
    • Sustenance seems likely...
    • The boostable Armor & Shield powers
    • Grip of Iron for grappling dragons, oncoming trains and whatnot.
    • Adapt Body + some Energy Resistance.

    Not much of what we need remains in that list. Still need:
    - Ways to boost str a whole lot - or substitute str checks somehow, for an example.
    - Flight, Super senses and whatnot.
    ...Isnt' there a "Psionic Flight" or somesuch?
    #799

    questbreaker

    Aug 22, 2007 5:09:48
    Guts from Berserk

    feats (including virtual feats):
    1 Ftr 1 (level) Exotic Weapon Proficiency (Fullblade)
    1 Ftr 1 (human) Power Attack
    1 Ftr 1 (bonus) Cleave
    2 Ftr 2 (bonus) Weapon Focus (Fullblade)
    3 Brb 1 (level) Intimidating Rage
    4 Ftr 3
    5 Ftr 4 (bonus) Great Cleave
    6 Ftr 5 (level) Destructive Rage
    7 F B 1 (class) Diehard
    8 F B 2 (class) Supreme Cleave
    9 Brb 2 (level) Extra Rage
    9 Brb 2 (class) Uncanny Dodge
    10 F B 3
    11 Brb 3
    12 F B 4 (level) Leap Attack
    13 Ftr 6 (bonus) Monkey Grip
    14 Ftr 7
    15 Ftr 8 (level) Power Critical
    15 Ftr 8 (bonus) Improved Critical
    16 Brb 4
    17 F B 5 (class) Improved Power Attack
    18 Brb 5 (level) Extend Rage
    18 Brb 5 (class) Improved Uncanny Dodge
    19 Ftr 9
    20 Ftr 10 (bonus) Instantaneous Rage

    This character's signature weapon is the Fullblade (Arms and Equipment Guide). It is a large Weapon that does 2d8 base damage. at level 9 or so, you can easily afford Strongarm Bracers (MIC) to wield a Huge-sized Fullblade (damage increases of course). then at level 13 you take the monkey grip feat and you can wield a Gargantuan Fullblade (damage increase again). At this point if i am not mistaken you can wield a Colossal Fullblade at a -4 penalty, but that could be disputed. Having the 'Sizing' property on your weapon or access to the 'shrink item' spell could negate any embarassment from not being able to fit your weapon in the dungeon.

    Any of the rage feats could be substituted for feats that increase your will save. finding any way to increase your will save is important for this build. I put in extra rage because the build doesnt take barbarian further than 5th level. This character is an absolute monster when it comes to taking out lots of mooks, or one BBEG.

    If a colossal fullblade is wielded, that is [32d8+(1.5 Str Modx4)+improved power attack dmg] assuming 4 attacks hit, which shouldnt be hard. With a strength of 30, you can estimate roughly 200 damage (not counting power attack damage) in a full attack routine. Not even counting Rage/Frenzy bonuses either.

    This character has HP=10d10+10d12+(con bonus at each level). He has great fortitude saves, sub par reflex and will saves.

    Many of the feats can be switched to optimize the character further, but this is the essence of Guts.
    #800

    Kurama_Youko

    Aug 22, 2007 8:41:26
    .......so lets see, Gut's sword is some how drawn impressive small then right? Cause from your estimation its well over a 100ft long. You see its really just a greatsword. The thread is meant to just flesh out the idea of a character, its not a exercise is trying to do 100d20 points of damage per hit.

    Other than that I'd give you an A if not for the monkey grip and exotic weapon profiency feats and the idea that the sword is a colossual creatures fullblade.
    #801

    Senevri

    Aug 25, 2007 8:46:02
    Hmm. I was looking at ToB and thinking of Superman, but considering a similar character:
    Son Goku by Hirochicken

    This is more of a general "( Super ) Saiyajin" line, but:

    Levels:
    • Martial Adept X, perhaps with at least a level of Swordsage(unarmed variant).
    • Sorcerer 4
    • Jade Phoenix Mage 6 upto 10.


    You start out as an unarmed martial artist, but later you
    learn new skills, to fly, and to create a blazing aura.

    Elements of Style:
    Spells:
    Swift Fly, Swift Haste, Haste, Fly, Overland Flight.
    Various boosts and whatnot - see your local Gish guide.
    Do note you can activate these in-combat if you're a good enough a
    Jade Phoenix Mage.

    Mainly for Flight. Also reading thoughts and teleportation
    come from here. (Dim.Door, Greater for combats?) Telekinesis may
    also be appropriate.

    Maneuvers:
    Lightning Throw with an unarmed strike for an energy blast, if you have at least 3 Warblade levels picked tactically,
    Or just use Fan The Flames.

    Immortal Fortitude if you have 3 Crusader levels. Certain Builds get Inferno Blast. Air Walk may replace Overland Flight in some circumstances, and you may want to get something that helps with grappling.

    Feats:
    Hmm. sorta free. You could pick a Reserve feat, if you aren't otherwise feat-starved.
    Actually, Point Blank Shot and Far Shot aren't bad...

    Searing Charge: You charge someone with a fiery aura.

    Jade Phoenix Mage:
    Firebird Stance: 6d6 fiery aura.

    About Classes: as long as you have at least 3 martial adept levels + 10 JPM levels, you can get the eighth level abilities for that adept class. If your DM will allow for a psionic variant of JPM, PsyWar is a far superior entry.
    You just might fit in a level of barbarian and Bear Warrior, if you like.

    Why I made this version:
    Well, Searing Charge, for one. After reading Jade Phoenix's Firebird Stance,
    I really had no choice anymore.

    *edit*
    Oh, and for Ki Blasters everywhere: two levels of Bloodstorm Blade will net you Martial Throw, which allows you to "Throw" an Iron Heart Martial Strike. Good picks are Finishing Move and Strike of Perfect Clarity, of course.
    #802

    zombiegleemax

    Aug 25, 2007 11:28:31
    Here is my build for Nightcrawler

    Race: Duskling (blue/fey)

    Rogue 3/Swashbuckler2/Fighter 2/psychic warrior 2/shadowlord 5/scout 6

    1 rogue – shape soulmeld (blink shirt) (if with flaws) two-weapon fighting, combat reflexes
    2 swashbuckler
    3 fighter – two- weapon fighting (if with flaws vexing flanker), dodge
    4 fighter 2 – mobility
    5 rogue 2
    6 rogue 3 – spring attack
    7 swashbuckler 2
    8 psychic warrior - daring outlaw
    9 psychic warrior 2 – blind fight, improved two weapon fighting
    10 shadowlord
    11 shadowlord 2
    12 shadowlord 3 – craven
    13 shadowlord 4
    14 shadowlord 5
    15 scout – vexing flanker (if with flaws adaptive flanker)
    16 scout 2
    17 scout 3 - Dungeon specialist variant class feature
    18 scout 4 – swift ambusher, greater two-weapon fighting
    19 scout 5
    20 scout 6

    Books used: Magic of Incarnum, Players handbook 1 and 2, Complete adventurer, Complete Warrior, Complete Scoundrel, Expanded Psionics Handbook, Unapproachable east, Champions of ruin.

    Features by 20th level:
    Sneak attack 7d6
    Weapon finesse
    Evasion
    Reflex saves +1
    Dodge +1
    2 psychic warrior power
    Shadow jump 100ft.
    60ft. darkvision (in magic darkness)
    Blur when in shadow
    Shadow walk 1/day
    Full attack after teleportation
    Possibility to cheat death
    Spells as 5th level shadowlord
    Skirmish 2d6/+1 ac
    +1 to initiative
    +1 to fortitude
    Uncanny dodge
    Climb speed
    Trackless step
    Flawless stride
    +2 ac when against a wall

    He is like nightcrawler because: he is blue, he is very good at using two rapiers, he can teleport an unlimited number of times per day, he can attack copiously (using teleport), very good at moving, can climb (has a climb speed), and is awesome.

    Strategy when playing as him: (this works best if you have flaws) As long as someone else is adjacent to your victim simply teleport to the opposite side so you are flanking (if you have adaptive flanker teleport 5ft away from the normal position, still flanking) This causes a full attack. After the full attack tumble 10ft away (if you have adaptive flanker simply teleport 10ft into a different flanking position and attack again). Tumbling protects you from the creatures attacks (assuming no reach) and allows you to teleport 10ft to full attack him next round (which triggers skirmish). Once the shadowlords teleporting has run out use the soulmeld to teleport/full attack.
    #803

    hirochicken

    Aug 25, 2007 12:00:18
    Hmm. I was looking at ToB and thinking of Superman, but considering a similar character:
    Son Goku by Hirochicken

    This is more of a general "( Super ) Saiyajin" line, but:
    *snip*

    Heh. Pretty nifty to see my build inspire some one. Your build looks quite interesting and I like it!


    Question: Has anyone played any of these character builds? I played my Goku one starting at level 20 and he was pretty fun. I also am currently playing a character from level 1 that uses my Chrono build, but she is her own character though.
    #804

    lyinginbedmon

    Aug 25, 2007 12:32:43
    Dante, Craven is from Champions of Ruin
    #805

    zombiegleemax

    Aug 25, 2007 12:55:17
    thanks
    #806

    ookamikiba

    Aug 25, 2007 23:09:14
    Just one thing...is it sad that I have spent time coming up with builds for most of the Naruto[tm] characters? In fact a large number of anime characters in general...
    #807

    zombiegleemax

    Aug 26, 2007 0:21:18
    Just one thing...is it sad that I have spent time coming up with builds for most of the Naruto[tm] characters? In fact a large number of anime characters in general...

    Only as sad as it is that there is a 27 page thread discussing said builds.
    #808

    Tempest_Stormwind

    Aug 26, 2007 1:37:02
    There's not just one.
    #809

    lyinginbedmon

    Aug 26, 2007 5:45:26
    Given that you're (quite probably) an Otaku playing Dungeons & Dragons with enough strategic knowledge to produce these builds, I'd say that having the world see you as "sad" is the least of your worries. Personally, I don't care, I kinda fall into the same boat
    #810

    inkblot

    Aug 26, 2007 11:35:08
    There's not just one.

    Way more than just one.
    #811

    inkblot

    Aug 26, 2007 11:53:37
    Superman.

    I used to joke that Superman was a 20th level Erudite, what with how he can always pull a new superpower out of nowhere but only has a limited number of powers in each story.

    Why is it that Psi does everything better?

    Because the psionic system is derived directly from the magic and mysticism found in most works of fantasy, while the magic system is a parody/homage of an iconoclastic deconstruction of the stereotypical fantasy wizard. In other words, because they were designed to be that way.

    Mighty Spring is Enchantment and doesn't stack with Monk's bonus, anyway.

    Yes, it does. The Monk doesn't get an enhancement bonus to Jump checks. The bonus from high speed is unnamed (or possibly a "speed bonus to Jump checks"), so it stacks. Only the speed boost itself is an enhancement bonus, not the side effects.
    #812

    zombiegleemax

    Aug 26, 2007 18:31:43
    Ranma 1/2 builds..

    Mousse- Human
    Monk 2/Psychic Warrior 17/Master Thrower 1

    Feats: Point Blank Shot (1), Improved Unarmed Strike(Monk), Monastic Training(Psychic Warrior )(Monk 1),Power Attack(Flaw), Combat Reflexes(Monk2), Precise Shot(3), Throw Anything(Psychic Warrior 3), Tashalatora(Psychic Warrior 4), Rapid Shot(Psychic Warrior 5), Two weapon fighting(6th), Speed of thought (8),Improved two weapon fighting(9), Practiced Manfesiter(Psychic Warrior) (11 Psychic Warrior), Rapid Shot(12), Weapon Focus(Dagger)(14 Psychic Warrior), Improved Precise Shot(15), Greater two weapon fighting(17th), Improved Rapid Shot(18th)
    Flaws: Murky-eyed-Mousse has extremely bad eyesight which leads him often leading him to sometimes mistake people (or animals, sometimes even inanimate objects) for other people (usually Shampoo or Ranma).
    Powers:
    1st –,Vigor, Call Weaponry, Metaphysical Weapon, Claws of Beast.
    2nd –, Hustle, Biofeedback, Animal Affinty. Psionic Lion’s Charge
    3rd – Keen Edge, Psionic
    4th- Inertial Barrier:
    Mousse’s Signature Abilities:
    Anki-Hidden Weapons: Even though he is a very talented martial artist and a good hand-to-hand fighter, Mousse prefers to use his mastery of the Hidden Weapons style to fight at a distance, where he throws absurd amount of weaponry at his opponents. This is represented by Precise Shot, Improved Precise Shot, Palm Throw(Master Thrower), and various TWF feats. To approximate how he stores his vast amounts of weaponary in his sleeves is the Call Weaponry power.
    Takazume Ken- Hawk's Talon and Scythes of Sorrow: Are represented by the powers Claws of Beast, Metaphysical Weapon, Graft Weapon.
    Other Abilities:
    Despite his focus on throwing weapons, Mousse is a powerful martial artist in his own right, fighting on several occasions against Ryoga and Ranma on near equal ground. This is why he has the unarmed damage, Ac bonus, and flurry of blows is that of a 19th level monk. He is perhaps the fastest character in entire series, having hustle, Psionic Lion’s charge, and speed of thought.
    Mousse displayed impressive endurance, in where in his second battle with Ranma he continued to fight until his last breath, despite being caught in numerous explosions and receiving several beatings, this is why he has biofeedback inertial barrier, vigor.

    Herb
    Draconic* Human Kineticist 20
    Feats: Psionic Body(1), Psicrystal affinity(Bonus), Overchannel(3) Psionic Meditation(5 Bonus) Psicrystal Containment(6), Twin Power (9), Quicken Power (10 Bonus), Empower Power (12) Burrowing Power (15), Widen Power( 15 Bonus), Talented( 18th), Expanded Knowledge(Call weaponry)(20th Bonus)
    Powers:
    2nd-Energy Stun, Energy Missile, Energy Push, Swarm of Crystals
    3rd-Hustle, Keen edge, Psionic Blast,
    4th-Energy Ball,
    6th-Overland Flight.
    7th- Reddopsi
    9th-Torando Blast.
    Herb’s Signature Abilities:
    Chi-blasts: Herb can project chi-blasts, capable of making a roughly 1m x 1m x 12m path through solid rock. They've proven enough to briefly stun female Ranma. He often uses his chi in various other forms, hence the various energy powers and psionic blast at his disposal.
    Hito Ryu-Zan Ha: Flying Sword of the Dragon: Herb's most dangerous attack. With this move, he creates blades of chi that can fly through the air and effortlessly slice through dense objects, shown to include a 4m-5m diameter mountaintop. This is approximated with swarm of crystals augmented with various metapsionic feats.
    Ryu Sei Hisho: Soaring Dragon Spirit: Under construction...
    Flight: Herb has been shown capable of flying for at least brief periods, but never for an extended time however; this is with represented with overland flight.
    Chi-sword: Herb can also create a sword of chi with his hand; approximated with call weaponry and keen edge.
    Hiryu Shoten Ha: Flying Dragon Ascension Strike: Being a dragon descendant and chi-master, Herb was familiar with this move and managed to both counter and use it against Ranma. This is approximated with Reddopsi on how Herb counters it and Tornado Blast in the way he can use it himself.
    Notes
    I found him having the Draconic template very fitting, being a dragon descendant after all
    *Races of Dragon
    #813

    zombiegleemax

    Sep 07, 2007 2:42:30
    Watch This link First:
    http://nl.youtube.com/watch?v=jRdmvXNzrTA

    As you can see alot of fire emblem stuff is going on there, But im interested in 2 characters

    1: Dieck - he is the first attacker
    ---------------------------------
    How to Create him as a D&D Character?
    Maby the class: Fighter and then going for spring attack en maby some TWF to combine his shield damage and his sword damage in 1 round ??? <-- This is the character im trying to create as a backup plan for the campain im playing now.

    2: Roy - At 2:42+ You will see him attacking,
    ----------------------------------------------
    Any idea how to create him, Give him the class Fighter and go crazy with a Greatsword ?

    Any Ideas??
    #814

    hirochicken

    Sep 07, 2007 2:54:28
    Watch This link First:
    http://nl.youtube.com/watch?v=jRdmvXNzrTA

    As you can see alot of fire emblem stuff is going on there, But im interested in 2 characters

    1: Dieck - he is the first attacker

    2: Roy - At 2:42+ You will see him attacking,

    Any Ideas??

    Seeing Roy in non-Smash Bros action plus what he does in Smash Bros. made me think of him as an initiator. So maybe a Warblade with Martial Study of Desert Wind manuvers or a Warblade/Swordsage?
    #815

    zombiegleemax

    Sep 07, 2007 4:53:51
    And Dieck ?

    How to create him, He is carring a nice sword and a shield/Armor and stil has the flexibilitie toe jump up and make a salto.

    "The kind he is playing in the Fire Emblem Game is my favorite so >.< "
    #816

    hirochicken

    Sep 07, 2007 13:14:16
    And Dieck ?

    How to create him, He is carring a nice sword and a shield/Armor and still has the flexibilitie toe jump up and make a salto.

    "The kind he is playing in the Fire Emblem Game is my favorite so >.< "

    Longsword, heavy steel shield, and breastplate would be his equipment. As for abilities, the feat Dual Strike (CAd) lets you attack with both weapons as a standard action. There might be a better feat in PHB2, but I don't have my book handy at the moment. Otherwise Fighter or maybe Warblade with Iron Heart and Tiger Claw maneuvers may fit.
    #817

    zombiegleemax

    Sep 07, 2007 15:03:33
    Right
    "Everybody likes the book the 9 swords i guess :p"

    Though of longsword and a shield "with spikes"
    and the armor it is just the class and feats

    I thought of fighter and a Warbalde or warsage but i cant find the right combo so im kinda stuck :p

    Mostly just becaus the feats.
    #818

    hirochicken

    Sep 08, 2007 0:42:07
    A Warblade would fit fine, but if you're concerned about feats, then maybe a few levels in Fighter would be alright.
    #819

    zombiegleemax

    Sep 08, 2007 10:23:54
    my problem is "what kind of feats"

    there are so many to choose from.

    And if im going to make the character i want the most powerfull combo to begin with so i wont lack to the other players.
    #820

    Senevri

    Sep 08, 2007 16:52:17
    Well, in this thread, you usually pick the ones which mechanically best support the character concept, not the ones which give the absolute best benefit... That being said, don't pick sucky feats.
    #821

    hirochicken

    Sep 08, 2007 17:09:06
    my problem is "what kind of feats"

    there are so many to choose from.

    And if im going to make the character i want the most powerfull combo to begin with so i wont lack to the other players.

    Well feats that seem to fit Dieck would be Two-Weapon Fighting, Two-Weapon Fighting, Dual Strike, Spring Attack, Weapon Focus (Shield and Sword), Shield Bash, etc.

    Marth would have weapon Focus (Bastard Sword), Power Attack, Desert Fire, Blade Meditatiion (Iron Heart), Slashing Weapon Mastery, and so on.
    #822

    Kurama_Youko

    Sep 08, 2007 18:18:05
    You can easily pull off the flaming attack bit, by opening up Dragon Magic and taking the Dragonfire Assault feat, by substituting power attack bonuses to damage when using this feat you add a equal amount of fire damage. i hope that helps.
    #823

    zombiegleemax

    Sep 08, 2007 22:33:45
    by opening up Dragon Magic and taking the Dragonfire Assault feat, by substituting power attack bonuses to damage when using this feat you add a equal amount of fire damage. i hope that helps.

    Witch Book?
    #824

    Tempest_Stormwind

    Sep 08, 2007 23:59:23
    by opening up Dragon Magic and taking the Dragonfire Assault feat, by substituting power attack bonuses to damage when using this feat you add a equal amount of fire damage. i hope that helps.

    Witch Book?

    Way to read. And spell. And capitalize.
    #825

    masterjoda999

    Sep 15, 2007 23:57:03
    Since there is already a Megaman X on this thread, why not add Zero from the same series?
    #826

    think0028

    Sep 16, 2007 17:10:40
    Since there is already a Megaman X on this thread, why not add Zero from the same series?

    If you're willing to use Gestalt, Warforged Soulknife 20//Warblade 20 would get you all his cool moves and his sword, but Soulknife 20 might be able to do it too.
    #827

    xaktsaroth

    Sep 17, 2007 13:02:23
    If you're willing to use Gestalt, Warforged Soulknife 20//Warblade 20 would get you all his cool moves and his sword, but Soulknife 20 might be able to do it too.

    Had already thought about that, and settled on Soulknife 6/Warblade 14.

    Maybe I can actual make an official post of it, if I ever get the time to sit down and do it.
    #828

    mikeloop86

    Sep 17, 2007 14:30:50
    Hey Xak, how long before you unviel the Iron Man build you were working on?
    #829

    the_taken

    Sep 17, 2007 16:27:15
    Hey Xak, how long before you unviel the Iron Man build you were working on?

    I'm wondering as well. Do you think the upcoming movie will affect your build? How about 4e?
    #830

    xaktsaroth

    Sep 19, 2007 3:26:17
    I'm wondering as well. Do you think the upcoming movie will affect your build? How about 4e?

    Hopefully soon. Life's been quite busy lately. Enough so that I only have a few minutes a day to rattle off some help on the boards so everyone doesn't forget about me. :P

    I doubt the movie will effect my build much, but I'll be seeing it anyway, so that won't be an issue.

    4e doesn't really effect the build. I'll keep going along with 3.5 till 4e releases enough stuff to re-create my builds in it, which will probably be a long time.

    Hope that helps!
    #831

    noldorforce

    Sep 20, 2007 16:51:02
    Since there is already a Megaman X on this thread, why not add Zero from the same series?

    Mageblade 20. Or 25, since that's the extent of the class. (Mageblade is from Arcana Evolved.)

    Soulknife and Warblade just don't cut it, considering his ranged attacks (especially from the eponymous series of games).
    #832

    rhonin_the_big

    Sep 20, 2007 21:50:47
    Since there is already a Megaman X on this thread, why not add Zero from the same series?

    warforged swordsage18/exotic weapon master 2 with uncanny blow and exotic weapon flurry with a bastard sword. Unlike X who copies the unique weaponry of Mavericks Zer0 learns the signature techniques of Mavericks he has overcame in battle. Using MMX4 as an example, he learned Rising Flame Blade by studying Magma Dragoon and defeating him in battle. Rising Flame Blade could possibly be represented with Burning Brand + Mountain Hammer.

    I don't think we need soulknife to emulate Zer0's Beam Saber, its not an extension of his consciousness its just another weapon to him. Hell, In MMX Command Mission he uses the K-word as one of his weapons. Oh, and Zer0 is Chaotic Good or I riot!
    #833

    masterjoda999

    Sep 24, 2007 22:29:39
    Oh, another idea for a character. Why not have a Kefka? There's bound to be someone somewhere that at least tried a sephiroth build, but why should optimizers settle for Kefka-lite?
    #834

    crimsondeath

    Sep 25, 2007 3:38:35
    Oh, another idea for a character. Why not have a Kefka? There's bound to be someone somewhere that at least tried a sephiroth build, but why should optimizers settle for Kefka-lite?

    Kefka and Sephiroth were nothing alike, and it's insulting to both of them to be compared to the other.
    #835

    masterjoda999

    Sep 25, 2007 10:14:08
    Not really. The only comparison there is that Kefka is better. They both had similar goals in the way of destruction, the difference there is that Kefka actually accomplished that.

    To quote someone's sig on another forum that states it well:
    Kefka is better. Sephiroth never managed to do a damn thing sans for wreck up Midgar with Meteor (which was stopped halfway through anyways). What did Kefka do?

    Oh that's right. Rearrange the entire planet.

    Sephiroth is Kefka-lite. Take away all the style and accomplishments and add in long hair and a sword.

    #836

    the_taken

    Sep 25, 2007 11:02:23
    Not really. The only comparison there is that Kefka is better. They both had similar goals in the way of destruction, the difference there is that Kefka actually accomplished that.

    To quote someone's sig on another forum that states it well:
    Kefka is better. Sephiroth never managed to do a damn thing sans for wreck up Midgar with Meteor (which was stopped halfway through anyways). What did Kefka do?

    Oh that's right. Rearrange the entire planet.

    Sephiroth is Kefka-lite. Take away all the style and accomplishments and add in long hair and a sword.


    Don't forgot to mention that Sephiroth also has an awesome them song. But then looses even more points for being emo, overcompensation via that sword of his, and having a massive Oedipus Complex.

    Sephiroth pulls ahead, but only a little, and it's all because of the theme song.:D
    #837

    lyinginbedmon

    Sep 25, 2007 11:56:18
    Sephiroth pulls ahead, but only a little, and it's all because of the theme song.:D

    I've never played FF7 myself, but I'll admit the first thing I think of with either the game or Sephiroth is that tune
    #838

    the_taken

    Sep 25, 2007 12:03:59
    I've never played FF7 myself, but I'll admit the first thing I think of with either the game or Sephiroth is that tune

    A large portion of any show's, movie's or video game's success is the music and sound. Half the reason I play many games is the music, and the reason I hated playing as Knuckles in the newer games is because he gets Rap Crap on his levels.

    If he got Rap Music, I wouldn't mind.
    #839

    masterjoda999

    Sep 25, 2007 12:13:29
    Of course, because sound is soo much more important in an rpg than the actual game or story is...
    #840

    the_taken

    Sep 25, 2007 12:23:17
    Of course, because sound is soo much more important in an rpg than the actual game or story is...

    Please don't twist or exaggerate my words. It messes up meaning and ruins discussions. Also, I hate it.
    #841

    masterjoda999

    Sep 25, 2007 12:45:37
    well, when the very next sentence in that post was that half the reason you play many games is because of the music, that's the kind of meaning that comes across, at least in my interpretation.

    Anyway, we're kinda getting off track with this sephiroth vs. Kefka argument, the essence of that post was really to see if anyone had any ideas for a Kefka build.
    #842

    hirochicken

    Sep 25, 2007 13:32:04
    Don't forgot to mention that Sephiroth also has an awesome them song. But then looses even more points for being emo, overcompensation via that sword of his, and having a massive Oedipus Complex.

    Sephiroth pulls ahead, but only a little, and it's all because of the theme song.:D

    Kefka definitely had the superior song: Dancing Mad (remix by waxingeloquent). :D


    I've thought that Beguiler would fit Kefka. Light armor, illusion and statusy spells, bluff, etc.
    #843

    crimsondeath

    Sep 25, 2007 14:11:28
    Kefka definitely had the superior song: Dancing Mad (remix by waxingeloquent). :D


    I've thought that Beguiler would fit Kefka. Light armor, illusion and statusy spells, bluff, etc.

    What was he using to KO the Espers? Overwhelm? Also, I believe he used some Fire spells in the duel with Gestahl. But it's been a while since I've seen that bit. Also, I don't think I ever actually played through the final battle more than once, so I've forgotten what he could do there.
    #844

    masterjoda999

    Sep 25, 2007 17:18:20
    Actually, it was Gestahl that was using the fire spells, Kefka was just standing in something resembling an antimagic field created by the statues, so he didn't get hurt.

    I think that binder fits in there somewhere, along with anima mage, because kefka had magic before, but he also used magicite and espers much the same way as an anima mage uses vestiges.
    #845

    rhonin_the_big

    Sep 25, 2007 18:13:22
    Not really. The only comparison there is that Kefka is better. They both had similar goals in the way of destruction, the difference there is that Kefka actually accomplished that.

    To quote someone's sig on another forum that states it well:

    My friend is a die-hard sephiroth fanboy despite never getting the golden opportunity to play ff7, if I showed him that quote I wonder what he would say to counter.

    The following is an off-topic, pro-Kefka rant. Reader discretion is advised
    Rhonin the Big <3 Kefka! Kefka isn't just evil, he's evil in a tyrannical way. Kefka is hitler-evil, he's Stalin-evil, he's Ahmedinijad-evil; meanwhile sephiroth is basically Kefka without any of the grand, tyrannical and downright evil accomplishments of Kefka and in its place you have a well-orchastrated battle theme, 32 bit graphics, a stylish wardrobe and a huge katana.
    #846

    masterjoda999

    Sep 25, 2007 18:51:50
    My friend is a die-hard sephiroth fanboy despite never getting the golden opportunity to play ff7, if I showed him that quote I wonder what he would say to counter.



    Didn't Kefka also cast fire 3 on General Leo?


    Agree with you I do. Also, wizard Kefka truly was. Knows more spells than even Tellah before him, Kefka probably does.

    Speak normal you must or understand I will not.

    Anyway, what the heck is his justification for being a die-hard sephiroth fanboy if he never played the game that defined the character of sephiroth?

    On the subject of General Leo, I don't think Kefka used any fire spells there, but even if he did, he had just finished doing some hardcore esper-killing so he had just gotten a big magic boost. Sure, that means he'd have been able to cast them again against Gestahl, but I distinctly remember that battle, and kefka didn't cast anything, he let the statues do the work.

    Also, while Kefka had a wide repertoire of spells at the end of the game, that was because he drained the power out of those statues that were supposed to be the source of magic. I think he's a sorcerer, because he has plenty of charisma to devote to being a goofy villain.

    How sickening. You all sound like chapters from a self-help book!

    Besides, even today many a gamer remembers that laugh...
    #847

    Tempest_Stormwind

    Sep 26, 2007 10:48:16
    Dear lord I hate FF6. Everything wrong with console RPGs* is present there and even lauded as a good thing. Playing it feels like a chore, not a game, and it's dead-simple to screw yourself over, especially if you try to play at the speed of plot.

    On an unrelated note, on music: There's a reason the Video Games Live tour (put together by people like Tony Tallarico (Advent Rising) and Jack Wall (Myst III/IV, Jade Empire)) used exactly one piece from FF6 (Tina, Terra's theme, and NOT Dancing Mad), and that in a medley, while they saved One Winged Angel for the grand finale.



    On topic now, I get the impression Kefka's far lower level than people think he is, but is templated all to hell at least twice: First, in Cid's esper infusion process, and second, after draining the statues/espers directly. Furthermore, we can't assume any Wisdom dependence at all: It'd be overly generous to assume even an 8 Wisdom in his case.

    *Note that I do enjoy console RPGs. They do some things very poorly simply out of tradition (FF is notorious for this; even games that were otherwise incredible were held back by cruft dating to when technology wouldn't let them do any better. And I say this as an FF fan, overall). FF6 is notorious for this, but for some reason it's cheered by rabid fans for exactly the same things they attack in other games. I haven't seen that degree of mindless zealotry since Planescape.
    #848

    crimsondeath

    Sep 26, 2007 12:14:24
    On topic now, I get the impression Kefka's far lower level than people think he is, but is templated all to hell at least twice: First, in Cid's esper infusion process, and second, after draining the statues/espers directly. Furthermore, we can't assume any Wisdom dependence at all: It'd be overly generous to assume even an 8 Wisdom in his case.

    This I agree with. Kefka doesn't really accumulate power through study or practice. Rather, he accumulates power by stealing it, which could easily be represented by acquired templates.
    #849

    qoshea

    Sep 26, 2007 18:46:31
    Spiderman's Pretty easy, actually:

    Monk6/ShouDisciple5/FistofZuoken8/ShibaProtector1

    In addition to qualifiying feats (gotta be human to make this work), take Improved Natural Attack, Expanded Knowledge: Ectoplasmic Strand (anyone got a link to that unofficial update?), and Expanded Knowledge: Ectoplasmic Coccoon. Good powers off the PsiWarrior/FoZ list are Vigor, Detect Hostile Intent, Danger Sense, Hustle, Evade Burst and Freedom of Movement./QUOTE]

    And how do you do it if your DM says that psionics are broken and not allowed?

    There is no way that Spiderman is a monk. Swashbuckler all the way for the witty banter!
    #850

    crimsondeath

    Sep 26, 2007 19:48:17
    And how do you do it if your DM says that psionics are broken and not allowed?

    Show him this.
    #851

    qoshea

    Sep 26, 2007 20:05:05
    Eh, he despises psionics. I think he says it is broken so he doesn't have to revise his opinion and actually look at the stuff. LOL

    But I am seriously trying to make a somewhat playable character based on Spiderman.

    Of course he's not going to be as strong or anything, but I'd like to get as close as I can.

    Currently considering Warlock / Swashbuckler.

    Warlock for the Spider Walk invocation and Swashbuckler due to that being what I consider the basis for Spiderman.
    #852

    crimsondeath

    Sep 27, 2007 2:24:14
    Currently considering Warlock / Swashbuckler.

    Warlock for the Spider Walk invocation and Swashbuckler due to that being what I consider the basis for Spiderman.

    Leaps and Bounds would be another good invocation; Spiderman is very acrobatic. If you can easily get proficiency in whips and nets, you can use those to do a lot of Spiderman's webslinging tricks. Skill Tricks from Complete Scoundrel may be helpful too.
    #853

    qoshea

    Sep 27, 2007 6:11:51
    Two Caster Gloves, one holding a Wand of Web, the other holding a Wand of Hold Person (visual effect is a web).

    Though I will have to see if I can get the whip proficiency and whip-climber.

    Probably never quite get to the level where he can imbue items himself, since he won't have any spare feats for the magic items.

    And in the MIC, they have an item called Skin of the Spider, it's .. okay, I suppose, but the physical description is almost the same as Spidey's costume.
    #854

    lyinginbedmon

    Sep 27, 2007 7:22:46
    More specifically, it kinda describes a mix between the original costume and the black costume. However, I've never seen Spiderman walk on water, as the Skin of the Spider allows.
    #855

    zombiegleemax

    Sep 27, 2007 14:20:59
    Son Goku

    Human Barbarian 4/Warlock 7/ Fighter 4/ Street Fighter 4/ Ape Warrior (Bear Warrior) 1

    what about forgot the barbarian/ape warrior and streetfighter levels ant take some levels in Psichic warrior and some in swordsage?

    if you get the practiced manifester feat it will allow you to manifest animal affinity in two atributes, adding +4 to both and taking no penalty in AC (better than a normal rage) and with a high wis you would easily cast it 2x /day. and a few more useful psionic powers (inertial armor, and burst are good to mimic some habilities of the z-warriors)
    sword sage gives some good maneuvers and stances that can mimic as well their combat skills)

    my personal build (18th party level) for a z-warrior (vegeta) would be

    Alignment: initially:lawful-evil - later: lawful-neutral

    Monk 1/Psi War 2/Fighter 2/Warlock 3/sword sage 5/enlightened fist 2/Psi war(3-5)
    #856

    rhonin_the_big

    Sep 27, 2007 21:45:11
    Dear lord I hate FF6. Everything wrong with console RPGs* is present there and even lauded as a good thing. Playing it feels like a chore, not a game, and it's dead-simple to screw yourself over, especially if you try to play at the speed of plot.

    *Note that I do enjoy console RPGs. They do some things very poorly simply out of tradition (FF is notorious for this; even games that were otherwise incredible were held back by cruft dating to when technology wouldn't let them do any better. And I say this as an FF fan, overall). FF6 is notorious for this, but for some reason it's cheered by rabid fans for exactly the same things they attack in other games. I haven't seen that degree of mindless zealotry since Planescape.

    What do you believe is the perfect console RPG, Master Stormwind? Mine is ff6 for many reasons that I might reply to, explain and shove in an sblock so as not to derail the thread.
    Eh, he despises psionics. I think he says it is broken so he doesn't have to revise his opinion and actually look at the stuff. LOL

    But I am seriously trying to make a somewhat playable character based on Spiderman.

    Of course he's not going to be as strong or anything, but I'd like to get as close as I can.

    Currently considering Warlock / Swashbuckler.

    Warlock for the Spider Walk invocation and Swashbuckler due to that being what I consider the basis for Spiderman.

    Swashbuckler3/fighter2/swordsage1/warlock rest. The first 6 levels represent his acrobating combat style, and since warlocks get their powers from a tainted soul it would work since Spiderman gets his powers from tainted DNA. He's also lawful good cuz of all that "With great power comes great responsibility" bull **** that makes me wanna blow a can of RAID up his tight, spidey-ass ... I want a good story with some action, not a morality lesson!

    what about forgot the barbarian/ape warrior and streetfighter levels ant take some levels in Psichic warrior and some in swordsage?

    if you get the practiced manifester feat it will allow you to manifest animal affinity in two atributes, adding +4 to both and taking no penalty in AC (better than a normal rage) and with a high wis you would easily cast it 2x /day. and a few more useful psionic powers (inertial armor, and burst are good to mimic some habilities of the z-warriors)
    sword sage gives some good maneuvers and stances that can mimic as well their combat skills)

    my personal build (18th party level) for a z-warrior (vegeta) would be

    Alignment: initially:lawful-evil - later: lawful-neutral

    Monk 1/Psi War 2/Fighter 2/Warlock 3/sword sage 5/enlightened fist 2/Psi war(3-5)

    Vegeta: LN (with evil tendencies) kalshatar monk3/fighter2/fist of zuoken10/monk of the enabled hand rest. Monk and fighter are for obvious unarmed combat, FoZ is for the standard energy blasts and power level increases that the psionic system offers and enabled hand is for the fast and hard counter attacks that send the enemy flying through buildings that the DBZ series is notorious for.
    #857

    lyinginbedmon

    Sep 28, 2007 3:57:33
    He's also lawful good cuz of all that "With great power comes great responsibility" bull **** that makes me wanna blow a can of RAID up his tight, spidey-ass ... I want a good story with some action, not a morality lesson!

    Warlocks can only be Evil or Chaotic.
    #858

    callix

    Sep 28, 2007 5:18:12
    Warlocks can only be Evil or Chaotic.

    Meh, take all the Warlock you need and PrC out. You'll only want invocations, not the other abilities, so just grab an Atonement or a Hat of Opposite Alignment once you don't need more warlock levels. The Sage has confirmed thaat you retain all warlock abilities if you become nonchaotic and nonevil, though you can take no more levels in Warlock. This does not stop you taking arcane PrC's and advancing warlock casting. Go figure.
    #859

    whitishknight

    Sep 28, 2007 10:50:05
    Chaotic Peter Parker is representative of the days before Uncle Ben died? When he was a wrestler?
    #860

    crimsondeath

    Sep 28, 2007 11:56:15
    Meh, take all the Warlock you need and PrC out. You'll only want invocations, not the other abilities, so just grab an Atonement or a Hat of Opposite Alignment once you don't need more warlock levels. The Sage has confirmed thaat you retain all warlock abilities if you become nonchaotic and nonevil, though you can take no more levels in Warlock. This does not stop you taking arcane PrC's and advancing warlock casting. Go figure.

    Oddly enough, Complete Arcane doesn't mention what happens if a Warlock no longer meets his alignment restrictions. Certainly, he can't progress as a Warlock, but it doesn't mention what class abilities (if any) he retains.
    #861

    callix

    Sep 28, 2007 16:23:47
    The Sage ruled that you retain all class features; it's been added to the FAQ in yesterday's update. So yes you do retain all features, as a bard does.
    #862

    hirochicken

    Oct 09, 2007 2:05:27
    what about forgot the barbarian/ape warrior and streetfighter levels ant take some levels in Psichic warrior and some in swordsage?

    if you get the practiced manifester feat it will allow you to manifest animal affinity in two atributes, adding +4 to both and taking no penalty in AC (better than a normal rage) and with a high wis you would easily cast it 2x /day. and a few more useful psionic powers (inertial armor, and burst are good to mimic some habilities of the z-warriors)
    sword sage gives some good maneuvers and stances that can mimic as well their combat skills)

    my personal build (18th party level) for a z-warrior (vegeta) would be

    Alignment: initially:lawful-evil - later: lawful-neutral

    Monk 1/Psi War 2/Fighter 2/Warlock 3/sword sage 5/enlightened fist 2/Psi war(3-5)

    Well this was from before Tome of Battle and that DM doesn't allow psionics, so I made him like this. Barbarian was so when he raged he burst into flames with Blazing Beserker. Ape Warrior was for flavor, and I didn't use it when I actually played. Streetfighter was so he could soak up damage as half and subdual and make the fights last even longer. Just like in the show! ;)

    And there was discusion on why not a psychic warrior for him after I posted this. Thanks for the suggestions, though!
    #863

    whitishknight

    Oct 23, 2007 12:41:44
    Erik (The Phantom) from Phantom of the Opera?

    As a short summary, the Phantom would need to be proficient in rapiers, and whatever his Punjab Lasso would translate into (basically a rope used in strangulation). In a scene from the original Andrew Lloyd Webber, the Phantom uses fire from a torch to cast mini-fireballs at Raoul. Possibly very proficient with illusion magic, as in the 1986 musical (the 2004 movie gives mechanical explanations to many of his tricks). Craft (trapmaking) and Craft (playwright/composer), perhaps ("I have written you an opera..."). Obviously Perform (sing) and Perform (keyboard instruments). I don't know how to represent his facial disfiguration (perhaps a flaw?) Singing causes fascination.

    Is this all pretty indicative of a bard? Because I was hoping to build him up from a beguiler, since I've heard bad things about bards.
    #864

    the_shaman

    Oct 27, 2007 12:40:23
    From whom? Bards are quite good, if they're not spread too thin. In fact, if intrigue and social interactions are important in your game, they are practically great. I'd say a bard, possibly with some rogue levels or PrCs would be a good fit. Beguiler could work, but its focus is already placed too much on magic for such a character imo.

    Has anyone tried to cover the Rurouni Kenshin or Claymore series? I wanted to try my hand at it, but first I wanted to see if someone has attempted the same thing..
    #865

    Senevri

    Oct 28, 2007 5:48:47
    Kenshin == Tome of Battle. Heck, there's an "Iron Heart" discipline there.

    Claymore is very tricky. I went and just customized the game... But, each Claymore is a very different build. Something like Elan Psywar/Swordsage for Clare... they're all Elans, actually. Fits the flavor and thematics perfectly. Style-wise, Clare's mostly Diamond Mind with bits of Tiger Claw and Setting Sun, probably. Galatea has lots of White Raven and is probably a Crusader...

    However, defensive-style people do need to get access to healing stuff. Maybe it's just Combat Vigor? *shrug*
    #866

    the_shaman

    Oct 29, 2007 7:40:35
    My first attempt at Kenshin was a fighter/rogue Iaijutsu Master (possibly 4/4/10 or 2/4/10, unless I'm forgetting the IM prereq's), possibly with a duelist level or two (quick, mobile, no armor). He could be a psy-war (adapt the flavor), swordsage or warblade, but I can't help but think of the IM class when thinking of his specialty battoujutsu/iaijutsu moves.

    As for Claymore, I had tried my hand at it before, and so far I'm thinking of psychic warriors with a PrC or two. I think I may resurrect an old build I did once... Anyway, yes - Elans fit the bill best. Ideally, a combination of elan and half-giant could account for the oversized weapon and the strength/constitution, but it's not necessary.

    So, here goes nothing:

    - race: elan, certainly; the theme fits, the ability modifiers fit, and the abilities fit like a glove; if you can, make elan a template and apply it to the half-giant - thus explaining the oversized weapons, stamina and strength. This is not necessary, however.

    - class: psychic warrior--> slayer. Psychic warrior provides a selection of good buffs and combat abilities; it could be done with ranger/egoist, certaintly, but a lot of what I consider staple claymore abilities are PW-only powers.Slayer would probably be the best - choosing youma as a favored enemy gets you FE detection (which, given that claymores are half-youma, works against other claymores as well) and eventually other thematic abilities like evading detection. Defensive claymores sound like Sangehirns, but without the ability to use personal-range powers on others - perhaps they could compensate by not losing manifester levels.

    - feats: Track for the PrC, speed of thought for the mobility, EWP: bastard sword for using a heavy sword in one hand, and Power attack/Favored power attack for more damage. From then on, it's a matter of personal style.

    Example: "Phantom" Miria, TN Elan PW 6/ Elocator 7/Slayer 7 (a lower-level version might have different powers; this build was planned for 20 levels)

    Suggested feats: Dodge, EWP: BS, mobility, power attack, spring attack, track, favored power attack; the below are optional and I've highlighted my choices: Speed of thought, elan resilience, elusive target, combat expertise, combat reflexes, robillar's gambit, improved initiative, leap attack

    Suggested powers: Skate (quick and mobile), offensive/defensive precognition (reading the flow of youki), vigor (resilient), mighty spring (when gravity needs to sit down and shut up) animal affinity ("golden eye" mode, possibly augmented to boost 2 or 3 physical stats), body adjustment (minor healing), wall walker (maneuvering and attacking from vertical surfaces - I think there was some in the Pieta fight), psionic lion's charge (leap attacks), hustle (quick actions), dimension slide (speed bursts - i.e. first Awakened Being fight), adapt body (7 years' stay in the northern lands - and a useful power anyway), perfect riposte (combat skill), psychofeedback (additional stages of awakening), inconstant location (high-speed combat after the post-pieta period, see the sparring with Clare - and it's just her kind of thing); possibly others (possibly psi. freedom of movement and personal mind blank)
    - note: if not using slayer levels, detect psionics and evade detection become a must for youma/claymore sense and hiding one's own aura.
    - note 2: for awakened or nearly awakened state, use form of doom. I'd say it represents the power boost awakened beings get quite well. Alternatively, apply the half-fiend template - or both :D

    Other claymores may have different powers and/or levels to represent different abilities. Helen's arm elongation is almost impossible to represent by normal D&D terms, but Telekinetic Boomerang allows a character to attack enemies way beyond their normal reach. Jean's technique can be considered a deep impact/power attack and/or dissolving weapon, defensive claymores have restore extremity and biofeedback, Miata probably has psionic scent and claws of the beast (she might just be a wilder anyway), etc. Clare has more than a few ranks in Iaijutsu focus (Oriental adventures), for example, and I'm tempted to just say she'd have a few Iaijutsu master levels. I'm somewhat at a loss how to describe techniques with high number of attacks such as the flash sword; a psionic version of haste or a power duplicating the xeph celerity feat would probably be the best option. I've heard that UTP has physical acceleration, which sounds like the right thing.

    Something else has been rattling in my bone-box recently: the Ah! My Goddess Series. PEACH, anyone?

    - Belldandy: Movanic Deva Bard (or diviner/divine oracle but I think her magical abilities are more in line with a bard's) - song-related magic abilities, most of which in the divination sphere, iirc some enchantments as well. She would have more class levels (or outsider HD - I would have statted her as an astral deva, sans the martial bend) than either of her sisters. She might work out better as an Apostle of Peace, but I'm not sure their spell list works well enough.
    - Urd: Half-fiend Movanic Deva Enchanter, possibly with Master Alchemist (MoFaerun) levels; she's fond of enchantments and is a talented alchemist. The Mystic Wanderer PrC from the same book works as well, but it requires some divine casting. Her technology aptitude from the Yggdrasil job might merit some expert levels, but as an outsider she already has the skill points for it. Unlike her sisters, she's likely of a CG or NG alignment.
    - Skuld: Movanic Deva Artificer (I don't have Eberron, but if it's anything like the MoF Gnome Artificer, it's probably the right thing) or Gnome Artificer or Techsmith (Faiths and Pantheons)
    - Keiichi: Human expert ? (no idea, he probably wouldn't be past lvl 4 or so anyway. He did seem to have a potential for supernatural things, so he might pick a level or two in adept if he hangs around the goddess crowd any longer)

    I'm not very sure how levels would go, as iirc the Fiend Folio doesn't give devas a LA rating, just CR.
    #867

    Kurama_Youko

    Oct 30, 2007 12:29:58
    The Vampire Build Type 1
    IMAGE(http://www.rpgfan.com/pics/aedis-goc/art-005.jpg)

    Half Vampire Moon Elf (Duskblade 8/Suel Arcanamach 10)
    Size & Type: Medium Sized Humanoid
    Hit Dice: 18d8
    Iniatitive: +7
    Speed: 30ft
    Armor Class: (-1 Flaw, +2 Natural)
    Base Attack Bonus/Grapple: 15/+18
    Attack:
    Full Attack:
    Space / Reach: 5ft/5ft
    Special Attack: Charm Gaze: (DC: 26), Spells, Arcane Channeling, Dispelling Strike 3/day, Arcane Attunement 4/day,
    Special Qualities: Elf Traits, Low-Light Vision, DR 5/Silver or Magic, Resistance to cold 5 and electricity 5, Fast Healing 1 (special), Armored Mage, Quick Cast 1/day, Spell Power +2, Ignore Spell Failure 20%, Extend Spellstrength, Tenacious Spells,
    Saves: Fort: +9 Ref: +9 Will: +13
    Abilities: Str: 16 Dex: 16 Con: 14 Int: 12 Wis: 10 Cha: 20
    Skills: Concentration +14, Jump +14, Spellcraft +15, Spot +14, Tumble +14
    Feats: (F)Dodge, (F)Mobility, (B)Improved Iniatitive, 1st-Iron Will, (B)Combat Casting, 3rd-Ability Focus (Gaze), 6th-Spring Attack, 9th-Necrotic Bloodline, 12th-Practice Spellcaster (Suel), 15th-Power Attack, 18th-Minor Shapeshift
    Flaws: Vulnerable, Shakey
    Languages: Common, Elven and Draconic
    Environment: Forest
    Organization: Solitary
    Challenge Rating: 19
    Treasure: Standard
    Alignment: Chaotic Good
    Advancement: Character Class
    Level Adjustment: +0

    Spells Known:
    Duskblade:
    0th: Disrupt Undead, Ray of Frost, Touch of Fatigue
    1st: True Strike, Shocking Grasp, Ray of Enfeeblement, Resist Energy, Obscuring Mist
    2nd: Darkvision, Scorching Ray, Spider Climb, Dimensional Hop,

    Suel Arcanamach:
    1st: Expeditious Retreat, Endure Elements, Critical Strike, Weapon Shift, Cause Fear
    2nd: Detect Thoughts, Mirror Image, Heroics, Wraithstrike, Ghoul Touch,
    3rd: Stoney Grasp, Gaseous Form, Haste, Vampiric Touch,
    4th: Heart of Earth, Polymorph, Call of Stone, Contagion,
    5th: Reciprocal Gyre, Telekinesis, Dominate Person

    Just a Flavor Idea based entirely on a picture.
    #868

    raythmolba

    Nov 14, 2007 19:32:05
    I have actually been working on a build to make Yoda, and it is coming along pretty well, I can post it if anyone is interested, it is pretty darn strong too, almost full BAB, but I had to use a PrC from Oriental Adventures, so if that bothers anyone or anything, blah. He gets insane Jump, Tumble, and Balance modifiers, and can move like 70 feet per round. Tell me if you want me to post it, you can even add it to the main page, just give me credit :D .
    #869

    raythmolba

    Nov 14, 2007 20:31:48
    Yoda
    Halfling Rogue 5/Swashbuckler 4*/Warmage 1**/Blade Dancer 10***
    Small Humanoid
    HD: 5d6/4d10/1d6/10d8
    Initiative: +9
    Speed: 70 ft
    Armor Class: 34 (10 base, +8 Bracers of Armor, +5 Dex, +1 size)
    Base Attack/Grapple:17/15
    Attack: +5 Brilliant Energy Merciful Longsword +20 melee (1d6+12/19-20 x2) or +5 Keen Distance Merciful Seeking Darkwood Composite Longbow +23 (1d6+2 Strength bonus)
    Full Attack: +5 Brilliant Energy Merciful Longsword +25/+20/+15/+10 melee (1d6+12/19-20 x2) or +5 Keen Distance Merciful Seeking Darkwood Composite Longbow (+2 Str bonus) +28/+23/+18/+13 ranged (1d6+7/20 x3)
    Space/Reach:5 ft./5 ft.
    Special Attacks: Sneak Attack +3d6, Insightful Strike, Warmage edge, spells, Enchanted Blade
    Special Qualities: Uncanny Dodge, Trap Sense +1, Evasion, Trapfinding, Grace +1, Armored Mage, Acrobatics
    Saves: Fort +11, Ref +18, Will +11
    Abilities: Str 16 Dex 20 Con 14 Int 20 Wis 17 Cha 18
    Skills: Balance +60, Bluff +17, Climb +27, Concentration +9, Diplomacy +31, Disable Device +12, Disguise +11, Excape Artist +25, Hide +16, Jump +75, Move Silently +14, Open Lock +16, Slight of Hand +7, Tumble +53
    Feats: Improved Initiative, Dodge, Mobility, Spring Attack, Power Attack, Cleave, Great Cleave

    Equipment: Monk's Belt, Periapt of Wisdom +6, Cloak of Charisma +6, Bracers of Armor +8, Ring of Jumping, Improved, Ring of Telekinesis, Boots of Striding and Springing, Bag of Holding Type IV, Glove or Storing, Wand of Cure Critical Wounds, +5 Padded Armor of Spell Resistance 19, Vest of Escape, Rod of Lesser Maximize Metamagic, Bedroll, 50 ft. silk rope, Spell Component Pouch, 20 Arrows


    This is the character I am currently trying to make in my campaign, I am up to rogue 4, so one more level in rogue and I start multiclassing. His outrageous skill modifiers are from the Blade Dancer Prestige class, it gives up to a +30 on Balance, Jump, and Tumble, so with skills and ability modifiers it gets insane. The sneak attack is useful for everything sneak attack is usually useful for, and his small amount of spells from Warmage come in handy whenever he may need to use them. Enchanted Blade from Blade Dancer lets him apply a small amount of weapon enchantments to his weapon for I think 10 rounds. Ring of telekinesis for the Force Push, Pull, and general manipulation. The glove of storing is for storing the lightsaber and pulling it out in a dramatic fashion. The metamagic rod is to make sure you get the most out of your spells, since they won't do much damage anyway. Wand is for Force Heal. Everything else is pretty self explanatory, basics for adventurers. As soon as I get to finish this character in my game, I will tell you how it went. Sorry for the longish post.



    *Complete Warrior
    **Complete Arcane
    ***Oriental Adventures
    I always hated having to find out which books things are from, so I listed them for anyone that doesn't know already.
    #870

    Silvercrys

    Dec 01, 2007 18:23:26
    Has anyone tried to cover the Rurouni Kenshin or Claymore series? I wanted to try my hand at it, but first I wanted to see if someone has attempted the same thing..

    Well... I find this works very well for Kenshin (but I suck at build blocks, so someone else can get it finalized)

    Swordsage 8/Shiba Protector 1/Iaijutsu Master 5/Swordsage +6 or Swordsage +1/Master of Nine 5

    I prefer the Master of Nine version, but the feat prereqs are hard to meet, even with two flaws.

    1: Combat Expertise
    1: Alertness
    1: Adaptive Style
    1: Cosmopolitan: Iaijutsu Focus
    3: Quick Draw
    6: Improved Initiative
    9: Iron Will
    12: Blind Fight
    15: Dodge
    18: *Free*

    Flaws: Shaky (-2 Ranged Attacks), Frail (-1 HP per level)
    Traits: Quick (-1 HP per level, +10 speed)

    This works only if you use the Unarmed variant Swordsage. Not that Kenshin loses much from losing light armor proficiency. And it uses all of his feats as prereqs for prestige classes except the last one and his Iaijutsu Master bonus feat.

    Swordsage/Master of Nine, Adaptive Style - Tome of Battle
    Shiba Protector/Iaijutsu Master - Oriental Adventures
    Cosmopolitan - Faerun, not sure which book though. (Maybe Player's Guide?)
    Other feats are Core.
    Flaws and Traits are in the SRD and Unearthed Arcana.

    EDIT: I know this is supposed to be totally WotC 3.5, but there's a different take on the Iaijutsu Master that I feel I need to throw out here. It fits Kenshin really well. Not that the original one doesn't. :D You can find it here. It's in post 12.
    #871

    billthemaniac

    Dec 03, 2007 16:48:49
    Has someone tried doing Star Wars with warlocks? Leaps and Bounds, Repelling Blast, Charm...
    #872

    lyinginbedmon

    Dec 03, 2007 18:49:05
    "It's over Anakin! I have the higher caster level!"
    #873

    billthemaniac

    Dec 04, 2007 11:44:37
    Oh, and Hideous Blow with Briliant Energy Longswords.
    #874

    crimsondeath

    Dec 04, 2007 17:37:53
    Oh, and Hideous Blow with Briliant Energy Longswords.

    Or just Eldritch Glaive.
    #875

    raythmolba

    Dec 04, 2007 17:41:46
    Does anyone like my Yoda? No one really commented on it, and I wanted to know if anyone liked my first posted build, because I am planning on playing this in my game, I am a level 4 Rogue now, so only one more level and I start with the other classes.
    #876

    Silvercrys

    Dec 05, 2007 15:13:44
    Yoda looks good, just a few question:

    Why Warmage? Wouldn't regular Wizard (Or Sorcerer even) fit him better? He doesn't really ever use any offensive spells (force powers), and that's all Warmage gets.

    Why Merciful on all of the weapons? It just doesn't really fit my idea of a lightsaber, I guess, but to each his own.

    Also, you seem to only have a +2 Mighty Composite bow instead of the +3 that your build could use. I don't know if it's still within your wealth-by-level, though.
    #877

    raythmolba

    Dec 05, 2007 15:21:29
    I chose Warmage because he always has access to his whole spell list, and can cast them at any time, so if ever need say, a fire spell, I have one. It just seemed to give me a lot of versatility, but the spells would probably just be used for like small amounts of damage. One particularly good one would be True Strike, because this build can dish out an ok amount of damage, so True Strike would be handy. I also happened to have Complete Arcane open at the time >> <<. I may change it though.

    I also figured that since my character has a fairly high intelligence (18) the extra damage from Warmage edge, I think thats what it is, would apply. There were a few more reasons, but I forget them now. I was looking at the wizard though, and there are some cool things you could do with just 1 level in wizard that would help, so I'm not sure.

    I chose Merciful because I thought that Jedi would most likely try not to kill their opponents whenever they could, and it just seemed to fit. I probably won't use that in my build, but I thought I should include it, because what Jedi wouldn't want a lightsaber that lets them beat the tar out of people without killing them? That would solve so many problems :P.

    I don't know what kind of bow I have him with, if anyone wants to use this they can certainly use a +3, I would, but I don't know what kind of bow I gave him.
    #878

    billthemaniac

    Dec 05, 2007 20:16:39
    Or just Eldritch Glaive.

    1. They are actual items you can lose.
    2. Non-force-users can use them (general grievous), they are things, not powers.
    3. You can dual-wield them.
    4. They don't have 10' reach.
    #879

    crimsondeath

    Dec 06, 2007 2:10:37
    1. They are actual items you can lose.
    2. Non-force-users can use them (general grievous), they are things, not powers.
    3. You can dual-wield them.
    4. They don't have 10' reach.

    On the other hand, a Brilliant Energy Longsword can't harm a door or a construct.
    #880

    think0028

    Dec 06, 2007 9:18:45
    A +1 flaming longsword would probably be closer to a lightsaber. If there were only some way to make it more flaming...
    #881

    crimsondeath

    Dec 06, 2007 23:09:24
    A pink +1 flaming longsword?
    #882

    billthemaniac

    Dec 07, 2007 8:19:37
    On the other hand, a Brilliant Energy Longsword can't harm a door or a construct.

    point. Hardness doesn't really matter at highl levels anyways. You can make it like thundering or something so it's better against doors.
    #883

    the_shaman

    Dec 07, 2007 10:55:32
    Has anyone thought about making Raiden? I'm thinking monk6/ Psionic Fist 4/Pyrokineticist (electric variant) 10, ideally with Tashalatora for the Electrokineticist levels. Blowing someone up with a full-round action and expending one's psionic focus sounds like a sweet deal ;) .
    #884

    alpha_moose

    Dec 07, 2007 13:08:48
    point.

    IMAGE(http://i221.photobucket.com/albums/dd35/Alpha_Moose/Counterpoint-1.jpg)
    Hardness doesn't really matter at highl levels anyways. You can make it like thundering or something so it's better against doors.

    You can use Adamantine to simulate its ability to cut through anything. Use Maneuvers to simulate all the abilities Jedi have with it. Thundering is better than Flaming though.




    I really didn't need to do the counterpoint, but I just like that picture.
    #885

    Tempest_Stormwind

    Dec 08, 2007 1:26:16
    Oh, and Hideous Blow with Briliant Energy Longswords.

    Wand of Flame Blade or Moon Blade, with a bit of description.
    #886

    Senevri

    Dec 25, 2007 18:17:05
    I'd prefer admixtured fire + electricity, but I doubt you can make a wand of it. Rod, maybe.

    In any case. howzabout Takamachi Nanoha, the White Devil of Time-Space Administration Bureau?
    Class-wise, she's most likely a wizard or a warmage, definitely one with an Item Familiar ( Given by Yuuno to circumvent the l3 restriction. ).
    Incantatrix might be appropriately munchkin-y, and Blaster Mode looks a lot like Cosmic Connection to me.

    It's actually a double task, planning her and the device... but I'm having trouble finding suitable spells and tactics to simulate the series' style.

    On surface, she does look like some sort of a evocation specialist, though...

    Game-wise, she should have access to Divine Buster at lv6-9.
    #887

    CubeKnight

    Dec 25, 2007 18:20:33
    I'd prefer admixtured fire + electricity, but I doubt you can make a wand of it. Rod, maybe.

    In any case. howzabout Takamachi Nanoha, the White Devil of Time-Space Administration Bureau?
    Class-wise, she's most likely a wizard or a warmage, definitely one with an Item Familiar ( Given by Yuuno to circumvent the l3 restriction. ).
    Incantatrix might be appropriately munchkin-y, and Blaster Mode looks a lot like Cosmic Connection to me.

    It's actually a double task, planning her and the device... but I'm having trouble finding suitable spells and tactics to simulate the series' style.

    On surface, she does look like some sort of a evocation specialist, though...

    Game-wise, she should have access to Divine Buster at lv6-9.

    Game-wise, to represent her beamspamming, I always thought a Blastifficer/Stafficer would work best.

    Also, she *needs* levels of Exemplar and some way to add a skill check that lasts 1 minute to her blasting. Finding a spell with a 1 min casting time and adding Extraordinary Spell Aim would do the trick.
    Why, you ask? Easy. How else are we supposed to represent her particular method of befriending people?
    #888

    Senevri

    Dec 25, 2007 19:28:28
    Game-wise, to represent her beamspamming, I always thought a Blastifficer/Stafficer would work best.

    Well, that's later on, actually -- The spells cast count for the early episodes starts at 1 up. The first time she uses Divine Buster, it's done only once, and she's used two, maybe three spells before in the encounter. Basically, once we get to spamming, she has the levels for it.

    Also, she *needs* levels of Exemplar and some way to add a skill check that lasts 1 minute to her blasting. Finding a spell with a 1 min casting time and adding Extraordinary Spell Aim would do the trick.
    Why, you ask? Easy. How else are we supposed to represent her particular method of befriending people?

    Heh. Well, in her defense, she did mostly meet obstinate people in her youth who didn't listen 'til they were beaten up.

    I don't off-hand recall what Extraordinary Spell Aim does... But, amusing. Should she actually have some diplomancy skills to represent the befriending effect, or perhaps she uses perform(Shoot First, Ask Questions Later) to change them from hostile to at least neutral?

    "Knock Down with Magic Damage" --- Is there a subdual substitution metamagic? I think there was...
    #889

    CubeKnight

    Dec 26, 2007 8:36:21
    There is. IIRC, in the BoED: Nonlethal Substitution
    #890

    ozne

    Dec 30, 2007 18:31:52
    Ouch!
    Great thread!

    Can I ask Baiken, from Guilty Gear series?I can detail her skills and all later (sleep time now =), if nobody knows the character.
    I tried do Baiken with psionics+ToB, but I never used them, so I'm stuck.
    #891

    Senevri

    Jan 04, 2008 13:26:21
    White Devil, White Devil? I'll update this post as I putter along.
    work in progress

    Nanoha:

    Lyrical Magical Nanoha:

    Bard 5/Lyric Thaumaturge 5/Sublime Chord 2/

    old stuff

    Wizard base,

    Alternatively, a Bard/Sublime Chord/Lyric Thaumaturge, if you want to push the
    "Lyrical Magical" angle.

    Stat spread: Good PCS, Con, at least decent other two mental stats.

    Wizard side:
    Evocation Focused Specialist (lose Necromancy + Illusion),
    Master Specialist isn't a bad at all.

    Metamagic A + Nonlethal Substitution ( 1 type )
    Item Familiar
    Sacred Vow(+2 diplomacy) + Vow of Nonviolence (+4 save dc of nondamaging spells)
    ---maybe
    Spell Focus(Evocation) + Metamagic School Focus + Arcane Thesis
    Metamagic Vigor, Residual Magic( lingering metamagic )

    lv1: Human, Feeble, Noncombatant, point blank shot, WF:ranged spell, Sacred Vow?
    lv2:
    lv3: Item Familiar(invest life, invest skill, invest spell slot)
    lv4:
    lv5: Metamagic A
    lv6: Nonlethal Substitution
    lv9: Vow of Nonviolence?
    lv10: Planar Wizard substitution, Item Familiar SA: Increased Sapience
    lv12: Spell Focus(Good) (all spells good)
    lv14: Item Familiar SA: Cantrips/Orisons?
    Lv15: Ranged Recall
    lv18: Item Familiar SA: Spell Use, Lingering Metamagic

    Doesn't look good, yet.

    Item Familiar - 'course, technically this means Nanoha had enough XP to hit lv3 when she met Yuuno - not implausible considering her parents and relatives are Modern-style Adventurers.
    Fire is probably a good choice for substitution, since there's lots and lots of spells which do Fire damage.
    Appropriate flaws: Feeble, Noncombatant. Not yet sure if needed, though
    On second thought, I didn't like Ancestral Relic.
    There is Potential for Spell Focus(Good) + Planar Wizard Substitution lv10 cheese.
    Item Familiar only gets speech when it hits lv10, darn.
    #892

    CubeKnight

    Jan 04, 2008 18:11:58
    White Devil, White Devil? I'll update this post as I putter along.
    work in progress

    Nanoha:

    Wizard base,

    Alternatively, a Bard/Sublime Chord/Lyric Thaumaturge, if you want to push the
    "Lyrical Magical" angle.

    Stat spread: Good PCS, Con, at least decent other two mental stats.

    Wizard side:
    Evocation Focused Specialist (lose Necromancy + Illusion),
    Master Specialist isn't a bad at all.

    Metamagic A + Nonlethal Substitution ( 1 type )
    Item Familiar
    Sacred Vow(+2 diplomacy) + Vow of Nonviolence (+4 save dc of nondamaging spells)
    ---maybe
    Spell Focus(Evocation) + Metamagic School Focus + Arcane Thesis
    Metamagic Vigor, Residual Magic( lingering metamagic )

    lv1: Human, Feeble, Noncombatant, point blank shot, WF:ranged spell, Sacred Vow?
    lv2:
    lv3: Item Familiar(invest life, invest skill, invest spell slot)
    lv4:
    lv5: Metamagic A
    lv6: Nonlethal Substitution
    lv9: Vow of Nonviolence?
    lv10: Planar Wizard substitution, Item Familiar SA
    lv12: Spell Focus(Good) (all spells good)
    lv14: Item Familiar SA: Increased Sapience
    Lv15: Ranged Recall
    lv18: Item Familiar SA: Spell Use, Lingering Metamagic

    Doesn't look good, yet.

    Item Familiar - 'course, technically this means Nanoha had enough XP to hit lv3 when she met Yuuno - not implausible considering her parents and relatives are Modern-style Adventurers.
    Fire is probably a good choice for substitution, since there's lots and lots of spells which do Fire damage.
    Appropriate flaws: Feeble, Noncombatant. Not yet sure if needed, though
    On second thought, I didn't like Ancestral Relic.
    There is Potential for Spell Focus(Good) + Planar Wizard Substitution lv10 cheese.
    Item Familiar only gets speech when it hits lv10, darn.

    ---
    Barrier Jacket: Either Mage Armor or gear stored as per Rod of Arming, in RH.

    Protection: Low-power omnidirectional autoguard. (Mage Armor?) seems to be two-way, though
    Round Shield: Wall of Force?
    Flier Fin: Flight
    Accel Fin: Dim. Door, Greater? or possibly something that increases flight speed?
    Active Guard, Holding Net (two spells at once, fog cloud + some sort of DR?)

    ---
    Divine Shooter : multi-attack, hard to dodge.
    Divine Buster: Single-target/Line-effect high-damage spell (Sound Lance)
    Starlight Breaker: Uber-damage, single target. Arguably, could be Reciprocal Gyre,
    as it uses energy already spent in the battle, or even something as simple as Meteor Swarm,
    or Maw of Chaos...

    ---
    Raising Heart: This one's tricky - it's an amulet which transforms into a staff,
    and it's also clearly an intelligent item. Hm.
    #893

    Senevri

    Jan 04, 2008 22:13:08
    In the first series she complains that she's no good at sports (feeble), and she distinctly shuns melee combat (which is all noncombatant affects) in favor of ranged - sometimes extremely long range - but in truth, I'm not sure if flaws are needed.

    On the up side, DCs are respectable at 16+stat+spell level, to a nice value of DC ~30-35 on a ninth level spell, and we get double use out of Metamagic A. (f.ex, Sound Lance at lv 5 enhances Sound Lance at lv 3)

    Frankly, though... feat-starved.

    **edit**
    Hm. The Bard/Lyric Thaumaturge line looks promising: +d6/spell level damage on sonic spells, nice entry ( +to-hit helps with rays ), graceful exit to Sublime Chord for two levels nets +4CL- requiring a move action also roots her on the spot, which is the visual from the series.

    Some thinking out loud:
    What is Nanoha, with DnD-glasses on?
    A precocious Blaster who doesn't kill her opponents - she diplomancies ( or possibly perform: oratory ;) ) them ( more on raw charisma than trickery. ) She's very powerful( either high level and/or more powerful than usual for her level ) long-range artillerist using a sentient staff and magical armor (Whether this is an actual armor or not is debatable). She has access to at least the schools of Evocation, Divination and Transmutation, and at least one of Conjuration/Abjuration. She doesn't have access to Illusion ( which is considered a rare talent ) and most likely not Necromancy.

    She has a relatively small shown selection of spells, and she doesn't cast that many per encounter. When casting the bigger spells, she's usually rooted on spot and fires it through the staff.

    Divine Buster is definitely a line attack. She's also used missiles and rays, and Starlight Breaker looks like an AoE.

    She has cast the equivalents of Prying Eyes and something similar to Bands of Steel.

    She can take down a huge number of weak opponents, but is generally seen in one-on-one duels against very powerful enemies. She casts all her spells via her staff.

    Potential classes for a Lyrical Magical build
    Bard + Sublime Chord required (+4 CL)
    Lyric Thaumaturge ( Cost 1 feat, very nice, at levels 6-10 - only increases bard lvls, snatch Assay/Spell Enhancer for +2CL )
    ---
    Unseen Seer is not very flavorful but the entry is almost free.
    Dragonsong Lyrist ( Cost 1 feat, 3 levels net flight, additional feat req: Practiced SC )
    Wild Mage - Might fit for the period when Nanoha overworked herself, costs two feats. Dip for wild magic (+0...+2CL).
    Red Wizard reflavored would be kind of awesome.
    ---
    Archmage ( Cost 3 feats ( metamagic, though... ), eats slots, gives +CL )
    Spellwarp Sniper (Mm...not really. )

    Spell Ponderings
    metamagic-wise, you really don't get much good spells 'til you become a Sublime Chord... and there's the wall
    between the two casting classes ( you couldn't metamagic a 2nd level spell to a 6th level SC slot, for an example. )
    Lyric Thaumaturge has lots of options, but it's 5th level ability certainly encourages the use of sonic type spells.

    For an example, Sonic Rumble becomes a nice cost-effective damage dealer, at 15d6 over 3 rounds.
    You'd get Sound Lance at level 10, and at level 11 it would do 10d8+5d6 to a target. Unfortunately, since you cannot get it on SC side, it would be limited, with Thesis or Practical Metamagic to an average damage of 62.5 Although practical MM + Thesis would allow you to fill a greater spell matrix with three of them.
    I guess you could pick Resonating Bolt, which is a 4th level for Bard, as a SC spell, at which point it would do 5d6+10d4 damage in a 60ft. line, destroying objects and hitting stuff behind them. Still, that's not much.

    All in all, a Bard-based Nanoha seems more difficult to work into a build than a specialist wizard one, even if otherwise
    it might be interesting as one can effortlessly reach a CL of 26-28 without items. A single reserve feat and an ioun stone would up this to 28-30 range, and there's still space for a few Archmage levels.

    BTW, just noticed the Planar Bubble(Astral) trick. T_T

    Epic Makes Things Easy
    Master Staff seems like an obvious choice, and Cosmic Connection works for Blaster Mode ( the prerequisite supports taking Archmage levels, as SF: Evocation & SF: Conjuration would be the two focuses req'd for AM. )
    #894

    betasquirrell

    Jan 13, 2008 18:17:04
    Did anyone ever try Master Chief? He'd be pretty easy. Warforged, insanely high Jump check, perhaps some Stone Dragon for DR.
    #895

    CubeKnight

    Jan 14, 2008 12:00:42
    Got a sudden burst of insight for Nanoha: Raiging/Raising Heart is an intelligent Orange Ioun Stone or Knowstone, not an Intelligent Staff (due to items with charges not being able to be Intelligent/Item Familiars). We need a Staff equivalent for a Metamagic Wand Grip, and replace another staff with just another cartridge magazine.

    This fits the theme of Nanoha A's- She can get explosive firepower when using compressed magical energy from 'magic' bullets, which we represent with charges. She never makes the bullets, nor is that ability innate to her, it's added to Raiging Heart Staff mode (thus, a Metamagic Wand Grip).

    I think, at her core, Nanoha could be a Warmage or Bard/Sublime Chord blaster specialist with a Metamagic Staff Grip.

    How does it sound?
    #896

    lyinginbedmon

    Jan 14, 2008 14:12:20
    Did anyone ever try Master Chief? He'd be pretty easy. Warforged, insanely high Jump check, perhaps some Stone Dragon for DR.

    I know the best soldier is a robot and all but, I don't think Master Chief actually was one
    #897

    mikeloop86

    Jan 14, 2008 14:48:52
    I know the best soldier is a robot and all but, I don't think Master Chief actually was one

    And neither are warforged. They're factory made living creatures. And the warforged stat block wouldn't be horribly out of place for using to stat certain iconic humaniods known for rediculous amounts of technical modification (I'm looking at you Space Marines , )
    #898

    Senevri

    Jan 14, 2008 16:07:49
    Got a sudden burst of insight for Nanoha: Raiging/Raising Heart is an intelligent Orange Ioun Stone or Knowstone, not an

    - stone flies on it's own, so an IS would work. Only issue is WBL, though.
    Oh, and Deep Red Sphere is _thematically_ the right looking one. :P

    But, basically, ISes are an example mechanism for unslotted wondrous items.
    If I ignore WBL completely, I'd say RH actually contains a slotless item which it can use to PAO itself, or possibly it's using True Creation.

    ( Hm. You could True Create mundane metal and then PAO it to, say, Adamantite, now that I think of it. :D )

    We need a Staff equivalent for a Metamagic Wand Grip, and replace another staff with just another cartridge magazine.

    I'm not MiC savvy, but basically MMWG said, "Burn extra charges to use your known MMs with the wand.
    Of course, technically a wondrous item can be in any shape - even that of a staff. It just won't function as one. ( it's not a staff anyway - it's a "Device". )

    There are few objects - say, Rod of Lordly Might - which can actually change shape on their own, but there are no rules I could find which would work as custom guidelines for objects like that.

    I think, at her core, Nanoha could be a Warmage or Bard/Sublime Chord blaster specialist with a Metamagic Staff Grip.

    How does it sound?

    It's not that bad, really. I looked at Warmage at one point, but she does have significantly wider knowledge. ( Not entirely sure why I'm not looking at plain ol' Sorcerer here. O_o; )
    A Bard/SC can definitely make a decent blaster, and has a sufficent spell access as well as a high caster level. The build I came up with favored Sonic spells so very heavily, though... I'm not entirely sure if that's a good thing or not.
    #899

    crimsondeath

    Jan 15, 2008 3:54:16
    I think, at her core, Nanoha could be a Warmage or Bard/Sublime Chord blaster specialist with a Metamagic Staff Grip.

    I like Sublime Chord. The Song of Arcane Power could represent her tendency to strain herself (as revealed in StrikerS) as well as the incantations for her stronger spells.

    But, basically, ISes are an example mechanism for unslotted wondrous items.
    If I ignore WBL completely, I'd say RH actually contains a slotless item which it can use to PAO itself, or possibly it's using True Creation.

    Why not combine whatever "staff" you settle on with a slotless Glove of Storing? It's only about 20 grand, and it serves the purpose of letting you pull a staff out of nowhere.
    #900

    Senevri

    Jan 15, 2008 5:13:01
    I like Sublime Chord. The Song of Arcane Power could represent her tendency to strain herself (as revealed in StrikerS) as well as the incantations for her stronger spells.

    I kinda like it too. Like I said, you can get the CL almost trivially to near 30ish that way. I just had some trouble finding good spells, and there's the annoying disconnect - or rather, the total lack of - spells _lower_ than 4th for Sublime Chord. AFAIK, you cannot use MM to put a 2nd level spell know by a Bard (TY Lyric Thaum. ) to a Sublime Chord's high-level slot.

    Also, you pretty much want LT for Bard, and it's 5th level ability heavily encourages the use of Sound spells - which might not be bad, really. Resonating Bolt is kind of impressive as it DESTROYS everything in it's path that cannot take the damage... and continues through, apparently at full strenght.

    Why not combine whatever "staff" you settle on with a slotless Glove of Storing? It's only about 20 grand, and it serves the purpose of letting you pull a staff out of nowhere.

    Mm... yeah, that's probably the best option, and breaks WBL the least.

    Maybe a Rod instead of a Staff? Hm. I've been working with just the core concerning Raising Heart, ( apparently the official spelling? ) but an Ioun Stone (Deep Red Sphere, but maybe with +1CL effect ) with Storing IS a good idea.

    Rod of Arming might be a good place to start.
    ...This all is breaking the WBL way much, but meh... it was Yuuno who had it initially.

    *edit*
    spell storing? Nah.
    #901

    CubeKnight

    Jan 15, 2008 9:54:13
    Also, you pretty much want LT for Bard, and it's 5th level ability heavily encourages the use of Sound spells - which might not be bad, really. Resonating Bolt is kind of impressive as it DESTROYS everything in it's path that cannot take the damage... and continues through, apparently at full strenght.

    I'm having flashbacks to the last eps of Nanoha StrikerS. I like it.
    #902

    Senevri

    Jan 15, 2008 18:26:58
    I'm having flashbacks to the last eps of Nanoha StrikerS. I like it.

    Well... this is CO, not flavor as much, but to give it oomph...
    It's a 4th level bard spell, so it can just be taken with the lowest Sublime Chord level.

    Now I realize we don't have feats to spare, but...
    - Born of Three Thunders adds "Electricity" descriptor to the spell, making it a valid target for
    - Substitution and
    - Admixture to... Um. I'm partial to fire, but Acid is a solid choice and definitely cuts through materials fast.
    - Arcane Thesis helps a bit here - now, in any case we could use it as a 8th level spell at 20d4+5d6, but with thesis and
    - Empower, it's now 30d4+5d6, at 9th level slot - or possibly 8th, if 0-level metamagic cheese applies. It's impossible to get much more, but you could add
    - Sculpt Spell at least for a 120ft. line, for no cost, and
    - Widen Spell to make it a 10ft. wide 240ft. line. Good Enough. Now if only we could
    - Twin it for 60d4. That's a proper number already, as it will do about 150 points of damage, of which around 125 points cause damage to all objects it encounters.

    Still, with just Twin, it's already respectable - and castable without thesis. Sculpt and Widen could be added with just Thesis, though.

    RH definitely is( or rather, has ) some sort of a metamagic rod...

    Is... I'm sure there is, but where is the feat which allows you to use a weapon, ( say a rod which counts as a heavy warmace ) in place if somatic gestures? I think that would fit the character.
    #903

    Tempest_Stormwind

    Jan 15, 2008 18:39:24
    Did anyone ever try Master Chief? He'd be pretty easy. Warforged, insanely high Jump check, perhaps some Stone Dragon for DR.

    Ah, but you miss The Truth!
    #904

    crimsondeath

    Jan 15, 2008 19:44:08
    Is... I'm sure there is, but where is the feat which allows you to use a weapon, ( say a rod which counts as a heavy warmace ) in place if somatic gestures? I think that would fit the character.

    Somatic Weaponry, Complete Mage p. 47

    Ah, but you miss The Truth!

    That's not what I heard.
    #905

    Senevri

    Jan 15, 2008 22:18:23
    Somatic Weaponry, Complete Mage p. 47

    Well, that's a thematically fitting very weak feat for a build which is already in the negatives concerning feats. But, style over power...


    That's not what I heard.

    Wow. Even without watching to the end this has plenty of cool stuff in it. And then I watched it 'til the end.

    *edit*
    My Superman is now an Ardent.

    It's pretty much invulnerable enough (DR 15/adamantite, or actually really invulnerable if needed ) and can fly around all day long, AND daringly rescue allies by putting his invulnerable self between them and the bad guy. I'm not happy with the AB, though. Ardent fits the flavor better than Erudite, IMO, and nets 5 more BAB, but still...

    Of course, he's unarmed. I guess he has 35-36 AB with an Amulet +5, and +20 to hit, if needed... and his AC can go to mid-40s relatively easy. He still has around 500K of WBL unspent. Suggestions? I guess since Iron Body can allow for space flight, as it should give the necessary immunities, I could drop Elements mantle for Fate mantle, and snatch Offensive Precog + Clairvoyant Sense there.

    I am considering dropping the final level in lieu of Swordsage. Stone Dragon has some good synergy, and helps in grappling and damage-dealing. Crushing Weight, Charging Minotaur and Mountain Avalanche come to mind. Setting Sun for Giant Killing Style and Soaring Throw helps when STR isn't boosted - you just keep throwing people around.
    In this case, I'd definitely want Improved Trip in the build, and maybe Knock-down...
    #906

    crimsondeath

    Jan 16, 2008 3:11:46
    For Nanoha, I'm wondering of Raising Heart (or any Intelligent Device, really) might work better as a Weapon of Legacy.

    Also, what do you figure Fate would be? Wizard/Swiftblade? I'm not sure her defensive spells are strong enough to merit Abjurant Champion, but a high BAB seems appropriate to her fighting style.
    #907

    Senevri

    Jan 16, 2008 5:47:09
    I checked WoL, but nothing struck me as that impressive.

    Fate is from Project F, and her later boosts favor speed and melee offense over long range, so she'd be a... maybe Sorcerer based Gish. Swiftblade, as per the web post, would definitely be one direction to take it.

    I'd also see if something could be done with the fact she favors lightning heavily, but Thunderlance would definitely be one take on Zanba mode...

    ...ugh, she has so many quite different modes. Swift buff gish, I guess?
    #908

    CubeKnight

    Jan 16, 2008 9:55:33
    I checked WoL, but nothing struck me as that impressive.

    Fate is from Project F, and her later boosts favor speed and melee offense over long range, so she'd be a... maybe Sorcerer based Gish. Swiftblade, as per the web post, would definitely be one direction to take it.

    I'd also see if something could be done with the fact she favors lightning heavily, but Thunderlance would definitely be one take on Zanba mode...

    ...ugh, she has so many quite different modes. Swift buff gish, I guess?

    Yeah, Fate's definitively a Swiftblade. Something like Sorc/Swiftblade/Abjurant Champion. With BotTT and Energy Admixture.

    Edit: As for Bardiche, isn't there a weapon enchantment that lets you change the weapon's shape? Shifting or something?
    #909

    Senevri

    Jan 16, 2008 17:48:42
    There's Shifting, there's also Rod of Surprises.

    Hmm. Lyrical Magical Nanoha gets Fascinate. With that, you might get that Diplomancy /Perform ( Oratory ) done.
    Do note that if you use your turn to Fascinate, even mid-combat, if you succeed and nobody else acts rashly, it actually sticks...

    Interesting bit about Item Familiar's Cantrips:
    It has access to all the 0-level spells from any single class spell list of the master’s choice

    Sonic Rumble is another excellent target, as it has duration of Concentration, and can be Sculpt-widened to 10ftx240ft line. 10d6 sonic/round, which while stopped by objects, does deal normal damage to most. As this spell has a DURATION, it gets great benefits from, say, Sudden Maximize. In fact, with that, it will go through an inch of Adamantite/Round, or a total of 20 walls of Adamantite, if they're no thicker than inch. Oh, and there's that +5d6 from LT ability. In addition, with Sonorous Hum, you can have TWO of these running. that's an effective damage equal to Maw of Chaos, that is.

    Got any suggestions to further play up that combo? Born of Three Thunders? Can you concentrate if you're Dazed?

    Sculpt Spell is badly worded, as it has trouble with range. Errata?

    *edit*
    I've updated my post with a Lyrical Magical Nanoha. This presumes that the show starts with Nanoha at level 11. Should work, considering Anime power scale. Wiz-base could start earlier. A surprising amount of divinations, and completely vulnerable to Silence.
    Speak to Allies, Weapon Shift and Swift Fly are appropriate for the unfilled 2nd level Bard slot.
    Greater Shout is totally a "Just Because" pick, since it's 2 levels lower in Bard list.
    Imbue Familiar: This interacts in an interesting manner with an Item Familiar. If we pick Harmonic Chorus as a 2nd level spell, and Imbue Familiar with it, interesting things happen.

    Spell matches:
    • Solid Fog as Active Guard/Holding Net (Web would work too, but requires dropping Heroics.)
    • Resilient Sphere as Protection.
    • Resonating Bolt and Sonic Rumble, esp. the latter as Divine Buster ( Resonating Bolt + Widened, 'til we get Sculpt )
    • Feather Fall was used in A's
    • Speechlink etc. in series there's a lot of long distance comm between allies, although they use equipment, so... but some of it helps to qualify for Loremaster.
    • Prying Eyes as Wide Area Search
    • Overland Flight as Flier Fin
    • Dimension Jumper as Flash Move chosen over DDoor, greater as you can't act after DDoor and you can activate as swift.
    • Plane Shift: It's questionable if Nanoha does this on her own power.
    • Absorption: To power up Starlight Breaker
    • Greater Dispel as Bind Break.


    Loremaster was a surprising fit, then again she did become a teacher. Use of item for the bonus feat ASAP is a bit cheesy, but you can also buy a +4 Tome at level 14 to qualify.

    We're missing uncapped spells, but Improvisation benefits of our CL of... well, 30ish once again, if needed.

    I'm not yet convinced the spell choices are correct, though. We'd need one guideable spell (Ball Lightning?) and one multi-sphere offensive (Energy Spheres? Force Missiles?) as well as a proper long range damager. Guided Shot and Improvisation provide the ability to hit at a distance.

    We can't get Bands of Iron, unfortunately.

    There's still the question of feat choices at top levels, 17 and 18, to be specific.

    I still need to work on Raising Heart. It can cost around 20-30K at the level she starts.

    edit Finally this works again... T_T

    Ioun Stone: Deep Red Sphere which functions as a Glove of Storing costs 18K.
    Rod of Arming costs 15K. Ring of Arming costs only 5k and is from a fresher source, though.
    Glamered +1 Mithral Chain Mail costs 4150+2700+2000 or 8850GP.
    Belt of Battle 12K
    >Boots start out ordinary masterwork, but are upgraded to Winged at lv12. ~70k used.

    20th level WBL leaves us 700K extra spending cash. At least one tome for 153K to get a Charisma
    boost leaves 550K worth of Raging Heart upgrades. ( She also gets gauntlets/gloves at some point. )

    Some ideas:

    - Early on, the Rod gains the ability to change into "Shooting Mode". Becoming like a Rod of Sure Striking (4000GP)
    might be appropriate.
    - Rod of Surprises has the shape-shifting capacity, costs 6000.
    - (around A's ) Rod starts functioning as a Casting Glove, and you can now use an item stored in it. A Runestaff would be an excellent choice. This costs 20K.
    - Metamagic Rod, Maximize. Since our key spell is 5th level and unheightened, at 54K this ability is a bargain. Can you say "1200 points of damage in a 10ft by 240ft line"?

    - Deathguardian Bracers look promising at 6k.

    *edit*
    Hmm. Sanctify Spell isn't bad, either. Too many metamagics, so little time.
    #910

    darksamuari

    Jan 26, 2008 22:24:55
    So I think this is probably the best place to put these kinda builds which I have been doing as of lately.

    Malaque; or how I want to play Jafar

    IMAGE(http://blog.estadao.com.br/blog/media/jafar.jpg)
    Malaque

    Male Human, 15h-Level Sorcerer
    Size/Type: Medium Humanoid (Human), Lawfully Evil
    Hit Dice: 15d4+0 (60hp)
    Initiative: +0
    Speed: 30 ft. (6 squares),
    Armor Class: 10 (+ armor, +0 Dex, +0 natural armor), touch 10, flat-footed 10
    Base Attack/Grapple: +7/+7
    Full Attack: Quarterstaff +7/+2 melee (1d6/20)
    Space/Reach: 5 ft./5 ft.
    Special Qualities: Summon Familiar (raven), Share Spell (familiar), Empathic Link, Deliver Touch Spells, Scry on Familiar (1/day),
    Spells (per day): 6 0-level (DC 15), 8 1st-level (DC 16), 7 2nd-level (DC 17), 7 3rd-level (DC 18), 7 4th-Level (DC 19), 7 5th-Level (DC 20), 6 6th-Level (DC 21), 4 7th-Level (DC 22)
    Spells Known: 0-Level; Detect Magic, Electric Jolt (SC), Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue; 1st-Level; Charm Person, Disguise Self, Hypnotism, Silent Image, Sleep; 2nd-Level; Alter Self, Blindness/Deafness, Hideous Laughter, Invisibility, Scorching Ray; 3rd-Level; Fireball, Fly, Hold Person, Major Image; 4th-Level; Bestow Curse, Charm Monster, Contagion, Polymorph; 5th-Level; Baleful Polymorph, Dominate Person, Nightmare, Persistent Image; 6th-Level; Create Undead, Flesh to Stone, Summon Monster VI; 7th-Level Insanity, Limited Wish;
    Saves: Fort +5, Ref +5, Will +10
    Abilities: Str 10, Dex 10, Con 10, Int 15, Wis 12, Cha 20
    Skills: Appraise +5, Bluff +24, Concentration +19, Disguise +24, Gather Information +24, Knowledge (Arcane) +21, Listen +3 (only when touching familiar), Spot +3 (only when touching familiar)
    Feats: City Slicker [1st], Fell Drain [H], Corrupt Spell [3rd], Reach Spell [6th], Extend Spell [9th], Persistent Spell [12th], Craft Staff [15th]
    Languages: Common, Abyssal, Infernal,
    Challenge Rating: 15

    And not to forget his faithful companion

    Diago
    Size/Type: Tiny Magical Beast (raven)
    Hit Dice: ¼ d8 (30 hp)
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 22 (+2 size, +2 Dex, +8 Nautral armor), touch 14, flat-footed 20
    Base Attack/Grapple: +0/-13
    Attack: Claws +7 melee (1d2-5)
    Full Attack: Claws +7/+2 melee (1d2-5)
    Space/Reach: 2½ ft./0 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind,
    Resistances: Spell Resistance +20,
    Saves: Fort +5, Ref +5, Will +10
    Abilities: Str 1, Dex 15, Con 10, Int 13, Wis 14, Cha 6
    Skills: Appraise +4, Bluff +17, Concentration +17, Disguise +17, Gather Information +17, Knowledge (Arcane) +20, Listen +5, Spot +7
    Feats: Alertness, Weapon Finesse
    Challenge Rating: 1/6
    #911

    CubeKnight

    Feb 01, 2008 22:43:41
    There's Shifting, there's also Rod of Surprises.

    Hmm. Lyrical Magical Nanoha gets Fascinate. With that, you might get that Diplomancy /Perform ( Oratory ) done.
    Do note that if you use your turn to Fascinate, even mid-combat, if you succeed and nobody else acts rashly, it actually sticks...

    Interesting bit about Item Familiar's Cantrips:


    Sonic Rumble is another excellent target, as it has duration of Concentration, and can be Sculpt-widened to 10ftx240ft line. 10d6 sonic/round, which while stopped by objects, does deal normal damage to most. As this spell has a DURATION, it gets great benefits from, say, Sudden Maximize. In fact, with that, it will go through an inch of Adamantite/Round, or a total of 20 walls of Adamantite, if they're no thicker than inch. Oh, and there's that +5d6 from LT ability. In addition, with Sonorous Hum, you can have TWO of these running. that's an effective damage equal to Maw of Chaos, that is.

    Got any suggestions to further play up that combo? Born of Three Thunders? Can you concentrate if you're Dazed?

    Sculpt Spell is badly worded, as it has trouble with range. Errata?

    *edit*
    I've updated my post with a Lyrical Magical Nanoha. This presumes that the show starts with Nanoha at level 11. Should work, considering Anime power scale. Wiz-base could start earlier. A surprising amount of divinations, and completely vulnerable to Silence.
    Speak to Allies, Weapon Shift and Swift Fly are appropriate for the unfilled 2nd level Bard slot.
    Greater Shout is totally a "Just Because" pick, since it's 2 levels lower in Bard list.
    Imbue Familiar: This interacts in an interesting manner with an Item Familiar. If we pick Harmonic Chorus as a 2nd level spell, and Imbue Familiar with it, interesting things happen.

    Spell matches:
    • Solid Fog as Active Guard/Holding Net (Web would work too, but requires dropping Heroics.)
    • Resilient Sphere as Protection.
    • Resonating Bolt and Sonic Rumble, esp. the latter as Divine Buster ( Resonating Bolt + Widened, 'til we get Sculpt )
    • Feather Fall was used in A's
    • Speechlink etc. in series there's a lot of long distance comm between allies, although they use equipment, so... but some of it helps to qualify for Loremaster.
    • Prying Eyes as Wide Area Search
    • Overland Flight as Flier Fin
    • Dimension Jumper as Flash Move chosen over DDoor, greater as you can't act after DDoor and you can activate as swift.
    • Plane Shift: It's questionable if Nanoha does this on her own power.
    • Absorption: To power up Starlight Breaker
    • Greater Dispel as Bind Break.


    Loremaster was a surprising fit, then again she did become a teacher. Use of item for the bonus feat ASAP is a bit cheesy, but you can also buy a +4 Tome at level 14 to qualify.

    We're missing uncapped spells, but Improvisation benefits of our CL of... well, 30ish once again, if needed.

    I'm not yet convinced the spell choices are correct, though. We'd need one guideable spell (Ball Lightning?) and one multi-sphere offensive (Energy Spheres? Force Missiles?) as well as a proper long range damager. Guided Shot and Improvisation provide the ability to hit at a distance.

    We can't get Bands of Iron, unfortunately.

    There's still the question of feat choices at top levels, 17 and 18, to be specific.

    I still need to work on Raising Heart. It can cost around 20-30K at the level she starts.

    edit Finally this works again... T_T

    Ioun Stone: Deep Red Sphere which functions as a Glove of Storing costs 18K.
    Rod of Arming costs 15K. Ring of Arming costs only 5k and is from a fresher source, though.
    Glamered +1 Mithral Chain Mail costs 4150+2700+2000 or 8850GP.
    Belt of Battle 12K
    >Boots start out ordinary masterwork, but are upgraded to Winged at lv12. ~70k used.

    20th level WBL leaves us 700K extra spending cash. At least one tome for 153K to get a Charisma
    boost leaves 550K worth of Raging Heart upgrades. ( She also gets gauntlets/gloves at some point. )

    Some ideas:

    - Early on, the Rod gains the ability to change into "Shooting Mode". Becoming like a Rod of Sure Striking (4000GP)
    might be appropriate.
    - Rod of Surprises has the shape-shifting capacity, costs 6000.
    - (around A's ) Rod starts functioning as a Casting Glove, and you can now use an item stored in it. A Runestaff would be an excellent choice. This costs 20K.
    - Metamagic Rod, Maximize. Since our key spell is 5th level and unheightened, at 54K this ability is a bargain. Can you say "1200 points of damage in a 10ft by 240ft line"?

    - Deathguardian Bracers look promising at 6k.

    *edit*
    Hmm. Sanctify Spell isn't bad, either. Too many metamagics, so little time.

    I went through the list of her powers in wikipedia, and here are the equivalents I got. I hadn't realized you had updated your post, and I'm glad we thought of the same spells for a lot of her powers

    Raising Heart Activation — Std action Arcane Fusion (Luminous Armor/Mage Armor/Greater Mage Armor + Shield) + Storing Gloves draw Staff as a Free action
    Area Search — Prying Eyes + Greater
    Restrict Lock — Hold Person/Monster or Bands of Steel

    Barrier Jacket — Mage or Luminous Armors and their Greater versions, to consider their improvements
    Protection/Protection Powered — Spell Shield ACF or Resilent Sphere
    Round Shield — Wings of Cover
    Flier Fin — Fly
    Accel Fin — Wings of Air (that was the spell that increased Flight speed, right?)
    Flash Move — Dimension Step/Hop/whatever, the one that 'ports you 10 ft/lvl as a swift action. Greater Dimension Door would be a better fit for Fate's Sonic Form.
    Reactor Purge — No effing idea
    Bind Break — Still Dispel Magic or Still Freedom of Movement
    Active Guard— Dispel Magic?
    Holding Net — Solid Fog
    Divine Shooter — Magic Missile
    Accel Shooter — Chain Missile
    Snipe Shot — Enlarged Magic/Chain Missile
    Divine Buster — Lightning Bolt? Sonic Rumble?
    Divine Buster Extension — Enlarged [Divine Buster]
    Excelion Buster — Empowered [Divine Buster]
    Force Burst — Repeated or Twinned [Divine Buster]
    Barrel Shot — Arcane Fusion (or Greater if needed): Bands of Steel or Hold Person/Monster + [Divine Buster]
    Accel Charge System (ACS) Mode — Spellstoring Spear + [Divine Buster]
    Starlight Breaker — ....Disintegrate with Residual Metamagic? No idea, honestly.
    Barrier Burst — Any of the shield-like spells that make enemies take damage when they attack you.
    Stardust Fall — Telekinesis

    Blaster System — All of this is heavy metamagic: Twin, Empower, Split, etc.
    Blaster One — Empower Spell
    Blaster Two — Split or Twin or QuickenSpell
    Blaster Three — 2 of the above
    Full Power — All of above

    This also made me reconsider- Nanoha could benefit from Spellwarp Sniper, to be able to add Split Ray to her spells. I'm thinking of her as a Bard/Sublime Chord/Incantatrix/Spellwarp Sniper. Sublime Chord for Song of Arcane Power, Incantatrix for Metamagic Spell Trigger, and Spellwarp Sniper for turning spells into rays. A friend keeps telling me she needs levels of Abjurant Champion, and he's probably right.

    Also, are there any feats or class abilities that sacrifice HP or deal ability damage to raise your CL or add metamagic feats? IIRC, Excellion Mode and the like put a huge strain on her body, and it would be a good way of representing that. Kinda like Overchannel or Body Fuel.
    #912

    qsoe

    Feb 07, 2008 15:14:45
    Oh, and there's that +5d6 from LT ability. In addition, with Sonorous Hum, you can have TWO of these running. that's an effective damage equal to Maw of Chaos, that is.

    Offtopic 1: What does LT mean?
    Offtopic 2: I kept seeing Maw of Chaos mentioned over and over again, and I thought it must be really powerful. Now I have read it myself, and it is rather weak, 1 hp/level. What am I missing?
    #913

    CubeKnight

    Feb 07, 2008 15:35:01
    Offtopic 1: What does LT mean?
    Offtopic 2: I kept seeing Maw of Chaos mentioned over and over again, and I thought it must be really powerful. Now I have read it myself, and it is rather weak, 1 hp/level. What am I missing?

    1- Lyric Thaumaturge (sp?)
    2- Errr, what version are you checking? IIRC, the latest one is in SpC and it's 1d6/level, untyped, in area, uncapped, no save vs damage, with a Will save vs Daze.
    #914

    surreal

    Feb 08, 2008 2:31:20
    Although I haven't actually crunched out any details, I've been tossing around the idea of a BBEG Joker build in my head. Kind of hard to even settle on which version of the Joker to use though...

    So far I'm thinking some sort of Factotum/Bard/Fortune's Friend/Uncanny Trickster, focusing on luck and action point feats so he can nova them all during an encounter (which should only happen maybe once every level or two if he's a recurring villain). Maybe a touch of Warlock for Flee the Scene? The idea is not to make him a threat directly, but make him exceedingly difficult to kill because the dice will always favour him. Oh, and Goad. He definitely needs Goad.
    #915

    the_taken

    Feb 08, 2008 9:34:05
    Although I haven't actually crunched out any details, I've been tossing around the idea of a BBEG Joker build in my head. Kind of hard to even settle on which version of the Joker to use though...

    Quite directly, you can perfectly approximate Batman with a wizard.

    The Joker is a little harder, but I find that most evil clowns can be approximated with either Cleric or Rogue variants. For the Joker, I'd go for the funniest rogue variant possible: [post=9483486]The Jester[/post]. Obviously reflavouring stuff like Flasks of Alchemist's Acid into Acidic Custard Pies.
    #916

    crimsondeath

    Feb 08, 2008 11:56:26
    Is there any way to turn Tasha's Hideous Laughter into an area or multitarget spell?
    #917

    the_taken

    Feb 08, 2008 12:49:08
    IIRC Chain Spell [metamagic] from Complete Arcane.
    #918

    surreal

    Feb 08, 2008 17:02:26
    I always try to make builds that don't rely on magic. It's too easy to just slap spells and metamagic together to just create whatever effect you want.

    Joker was actually quite fond of poisoining people... not too many places to get poison use come to think of it. Ooh, a drow bard (DotU) could work. That even fits (sort of) thematically.
    #919

    crimsondeath

    Feb 08, 2008 19:43:38
    Perform (Comedy)?
    #920

    surreal

    Feb 09, 2008 3:28:14
    If you go by Alan Moore's version (from "The Killing Joke"), Joker was a terrible comedian. He just thinks he's funny. He probably has more ranks in Craft (disturbing imagery) and Perform (killing)...
    #921

    betasquirrell

    Feb 09, 2008 9:22:22
    Wasn't there a PrC from Races of Stone (or something) called Divine Jester that had a capstone ability of killing with Preform(Comedy)? It wouldn't fit if you saw the Joker as un-funny, though.
    #922

    maeglin_dubh

    Feb 10, 2008 3:02:46
    I was wondering if anyone would know how best to go about building the Beast Wars character Dinobot (http://images.wikia.com/transformers/images/4/40/BWDinobot_decision.jpg). I would assume you would start with a Warforged, but I looked at the Optimus and Cheetor builds, and I'm not sure I recognize everything there.

    Important aspects of Dinobot to hopefully include in build...
    -Optic Lasers
    -Sword and Rotary Shield
    -Ability to transform into a velociraptor
    -Possibly also unarmed capability while in Warforged and Beast mode
    -(If Transmetal II rather than Original) Trade out the Rotary Shield and sword for hand-to-hand claw weapons in Warforged mode, retains optic laser, but only in one eye, and has cannons in Beast Mode hands (http://images.wikia.com/transformers/images/3/3a/Dinobot2-postcard.jpg).

    Since I'll be running him in the World's Largest Dungeon, and we're in the 4-6 map now, I'd like the build to be viable for play on most levels, if at all possible.
    #923

    the_taken

    Feb 10, 2008 12:01:47
    Warforged Druid is a start, although getting Warforged Lycan-raptor isn't unreasonable. (Request 0 LA)

    Important aspects of Dinobot to hopefully include in build...
    Optic Lasers- Ranged Touch attack (spell?)
    Sword and Rotary Shield- sword and board combat, AC and melee awesome
    Raptor form- two forms: Raptor and Robot
    Possibly also unarmed capability while in Warforged and Beast mode- Belt of Monkness

    Transmetal II
    Trade out the Rotary Shield and sword for hand-to-hand claw weapons
    Equipment change, so don't have equipment specific feats. Alternatively, you're a Lycan in hybrid form.
    retains optic laser, but only in one eye- that's just a flavour change
    cannons in Beast Mode hands- this one stumps me

    So, you're a warforged with [u]Adamantine Body[/b]. Now go full druid and only use spells that deal direct damage and buff yourself.
    #924

    crimsondeath

    Feb 10, 2008 12:44:50
    So, you're a warforged with [u]Adamantine Body[/b]. Now go full druid and only use spells that deal direct damage and buff yourself.

    Unfortunately, if you're a Warforged with Adamantine Body, you can't use Druid spells. Or Wild Shape, for that matter.
    #925

    the_taken

    Feb 10, 2008 12:58:50
    Unfortunately, if you're a Warforged with Adamantine Body, you can't use Druid spells. Or Wild Shape, for that matter.

    Right.

    ...

    Warforged Cleric Lycanthrope then.
    #926

    maeglin_dubh

    Feb 10, 2008 14:56:19
    Right.

    ...

    Warforged Cleric Lycanthrope then.

    So start as a Warforged with Adamantine Body, class as Cleric, and somehow tag on the Lycanthrope template, taking spells as appropriate. Maybe choose a god that has hand claws as favored weapon (bladed gauntlets, or however it works out).

    That sound about right? How do I go about making him a Raptor Lycan?
    #927

    mikeloop86

    Feb 10, 2008 17:26:42
    So start as a Warforged with Adamantine Body, class as Cleric, and somehow tag on the Lycanthrope template, taking spells as appropriate. Maybe choose a god that has hand claws as favored weapon (bladed gauntlets, or however it works out).

    That sound about right? How do I go about making him a Raptor Lycan?

    honestly, I see Dinobot as more of a Ranger, or Barbarian. He's more about viscious combat, and war tactics than about the religious aspect you would most likely have to fiat with cleric.

    How about a few levels of Rogue, Fighter (or perhaps one of the ToBattle classes), and Warlock. Warlock would grant him his laser eyes/hand cannons, and the fighter/rogue levels would grant him his combat/tactician awesomeness.
    #928

    the_taken

    Feb 10, 2008 18:34:41
    honestly, I see Dinobot as more of a Ranger, or Barbarian. He's more about viscious combat, and war tactics than about the religious aspect you would most likely have to fiat with cleric.

    How about a few levels of Rogue, Fighter (or perhaps one of the ToBattle classes), and Warlock. Warlock would grant him his laser eyes/hand cannons, and the fighter/rogue levels would grant him his combat/tactician awesomeness.

    Dinobot is a hardcore warrior. We can't have him running around with sub-par class features like Rage and Two-weapon Failing.

    Clerics are hardcore warriors. The fact that they follow a philosophy is just the flavour text stating where their power comes from. And IIRC Dinobot is an introspective philosopher, regularly humming the annals of the warrior's code as frequent as any good (not to be confused with Good) cleric does or their party.

    Dinobot: Stereotypical Cleric of War.
    ... with laser eye beams!!!

    -------

    Rules for Lycanthropy can be found in the Monster Manual. And the SRD, unless WotC decided not to put it there. I wouldn't know, I never looked for it after MM.
    #929

    maeglin_dubh

    Feb 10, 2008 18:42:42
    Well, Rage -would- fit Dinobot, but Cleric of War doesn't sound bad either. Barbarians do have better BAB than clerics, though. The cleric will probably make it easier to give him the eye laser, though. If I do cleric, I need to find (or make) a god of War that has hand claws in some form (ideas?) as their favored weapon.

    As for right now, though, I'm still trying to figure out how to apply the Lycan Raptor aspect to a Warforged.
    #930

    the_taken

    Feb 10, 2008 19:08:29
    Well, Rage -would- fit Dinobot

    As I've observed, Rage could very well be argued to fit anybody. They should have seriously just given it to everyone.

    Barbarians do have better BAB than clerics, though.

    Not Lvl7+. Don't worry, everybody and their mum makes this mistake. At 7th level, a cleric has a toughness comparable to a fighter and dps comparable to a barbarian of the same level if he so wishes it.
    #931

    maeglin_dubh

    Feb 10, 2008 20:16:41
    Ok. War Cleric it is.
    #932

    maeglin_dubh

    Feb 10, 2008 20:47:51
    Lycanthrope increase the Level Adjustment. So, at level four, a Lycanthropic Warforged would have how many class levels?

    http://www.dandwiki.com/wiki/SRD:Deinonychus
    http://www.dandwiki.com/wiki/Lycanthrope#Creating_a_Lycanthrope

    How do I work those into a Warforged?
    #933

    the_taken

    Feb 10, 2008 22:08:39
    LA and ECL rules are unforgiving if your anything but a humanish creature. (Would you rather play as a CR10 Hill Giant wizard or as a ECL10 Hill Giant wizard?)

    The rules are telling us that a Lvl1 Weredeinonychus Warforged Cleric is Effective Character Level 8 (4 dino HD + 3 LA + 1 min class level)

    Which is complete s***. You have spellcasting worse than a paladin (which is a steaming pile of manticore manure on its own), your HP is comparable to a rogue, your BAB is WORSE than a wizard's, and your paying for upgrades to your-could-have-been-respectable melee at the same premium as the Monk, and he has a better BAB. The only mildly interesting ability you've got at this point is your DR 10/obscure material, which is overcome by the shear fact that monsters dealt at least 10 damage three levels ago.

    Sucktastic. I would seriously give you cleric casting lvl5 and call you a level 6 character.

    Let's analyze this potential character thoroughly.
    A Deinonychus, AKA Raptor, falls under a category of monsters referred to as Closet Trolls. A creature with melee offence two levels higher than it's CR (Raptor is CR3), but mediocre HP and AC. If your put in a box (while level3) with this thing you're gonna be crippled, but if you get a the drop on this, you'll notice it's glass jaw. For player characters, playing as a closet troll is a boon, since you can choose to upgrade certain aspects of your character to make sure you ninja things consistently, or cover your ass with a thicker metal plate.
    To convert this into a possible playable character, we take the creature's abiltity scores (Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10) and subtract the elite array from them to figure out your racial modifier: STR +4 DEX +2 CON +4 (INT doesn't get penalized, cause animals are specifically dumped INT cause they're not people)
    As a template, these stat modifiers will overlap with the racial modifiers of a Warforge's while in hybrid form to keep the numbers from going into crazy town. BTW: Hybrid Form will be your Maximized form. That way you can have the claws.

    Lycanthropy is part whatever monster type the animal is (in this case Closet Troll), and part puzzle monster. Lycans are a challenge due to the fact that they have an arbitrary resistance to being hurt by the standard attack, and force characters to pull strings to find out how to give this creature the hurt again. This is fine as a monster thrown against the PCs, but for a player, this is a boon that can very easily be abused.
    The bottom line is, if you can only be hurt by Death effects, then the DM has to throw Death effects around like candy to make your character feel threatened. But all of the other PCs are going to have to deal with these extra death effects in addition to the crazy stuff you're immune to as a character schtick.
    As a PC, you don't get DR, and Curse of Lycanthropy (Su) doesn't work, cause you're a robot, not an actual wereraptor.

    to be continued...
    #934

    surreal

    Feb 11, 2008 1:50:44
    I hate using spellcasting as a catch-all solution to everything.

    How about a bear warrior reflavoured to dinosaur forms? Dragon Devotee (Races of the Dragon) can give you casting to simulate those eye beams and gives you some claws as well.
    #935

    maeglin_dubh

    Feb 11, 2008 3:03:30
    LA and ECL rules are unforgiving if your anything but a humanish creature. (Would you rather play as a CR10 Hill Giant wizard or as a ECL10 Hill Giant wizard?)

    The rules are telling us that a Lvl1 Weredeinonychus Warforged Cleric is Effective Character Level 8 (4 dino HD + 3 LA + 1 min class level)

    Which is complete s***. You have spellcasting worse than a paladin (which is a steaming pile of manticore manure on its own), your HP is comparable to a rogue, your BAB is WORSE than a wizard's, and your paying for upgrades to your-could-have-been-respectable melee at the same premium as the Monk, and he has a better BAB. The only mildly interesting ability you've got at this point is your DR 10/obscure material, which is overcome by the shear fact that monsters dealt at least 10 damage three levels ago.

    Sucktastic. I would seriously give you cleric casting lvl5 and call you a level 6 character.

    Let's analyze this potential character thoroughly.
    A Deinonychus, AKA Raptor, falls under a category of monsters referred to as Closet Trolls. A creature with melee offence two levels higher than it's CR (Raptor is CR3), but mediocre HP and AC. If your put in a box (while level3) with this thing you're gonna be crippled, but if you get a the drop on this, you'll notice it's glass jaw. For player characters, playing as a closet troll is a boon, since you can choose to upgrade certain aspects of your character to make sure you ninja things consistently, or cover your ass with a thicker metal plate.
    To convert this into a possible playable character, we take the creature's abiltity scores (Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10) and subtract the elite array from them to figure out your racial modifier: STR +4 DEX +2 CON +4 (INT doesn't get penalized, cause animals are specifically dumped INT cause they're not people)
    As a template, these stat modifiers will overlap with the racial modifiers of a Warforge's while in hybrid form to keep the numbers from going into crazy town. BTW: Hybrid Form will be your Maximized form. That way you can have the claws.

    Lycanthropy is part whatever monster type the animal is (in this case Closet Troll), and part puzzle monster. Lycans are a challenge due to the fact that they have an arbitrary resistance to being hurt by the standard attack, and force characters to pull strings to find out how to give this creature the hurt again. This is fine as a monster thrown against the PCs, but for a player, this is a boon that can very easily be abused.
    The bottom line is, if you can only be hurt by Death effects, then the DM has to throw Death effects around like candy to make your character feel threatened. But all of the other PCs are going to have to deal with these extra death effects in addition to the crazy stuff you're immune to as a character schtick.
    As a PC, you don't get DR, and Curse of Lycanthropy (Su) doesn't work, cause you're a robot, not an actual wereraptor.

    to be continued...
    #936

    hirochicken

    Feb 11, 2008 14:07:24
    So, the Warforged Wereraptor build isn't going to cut it?

    (The problem with Bear Warrior is that it's a Prestige class requiring a BAB of +7, and the base ECL for new characters in this part of the dungeon is 4.)

    EDIT: Would using clawfoot instead of Deinonychus make a difference? (It doesn't look like it will...)

    Well a Ranger(or Barbarian) with a level or 3 of Warlock for laser eye-beams and with levels in the PrCs Fist of the Forest (Complete Champ) and Primeval (Frostburn) would work well. He'd need Endurance, Great Fortitude, Imp Unarmed Strike, Self-sufficient, Toughness, and Power Attack as well as some ranks in nature skills. And it would be until 6th level (I think) that he'd be able to transform.
    #937

    maeglin_dubh

    Feb 11, 2008 14:30:57
    Well a Ranger(or Barbarian) with a level or 3 of Warlock for laser eye-beams and with levels in the PrCs Fist of the Forest (Complete Champ) and Primeval (Frostburn) would work well. He'd need Endurance, Great Fortitude, Imp Unarmed Strike, Self-sufficient, Toughness, and Power Attack as well as some ranks in nature skills. And it would be until 6th level (I think) that he'd be able to transform.

    Am I still going with a basic Warforged?
    What exactly is the PrC? Fist of the Forest and Primeval are unfamiliar classes to me. At level 4, would 2 levels each in Ranger (using some form of hand claw weapon in two-weapon fighting mode, still open to suggestions here) and Warlock suffice to get him started, or is there a better way to build this?
    #938

    hirochicken

    Feb 11, 2008 15:17:38
    Am I still going with a basic Warforged?
    What exactly is the PrC? Fist of the Forest and Primeval are unfamiliar classes to me. At level 4, would 2 levels each in Ranger (using some form of hand claw weapon in two-weapon fighting mode, still open to suggestions here) and Warlock suffice to get him started, or is there a better way to build this?

    Yes, be a Warforged since they look like robots.

    Primeval gives a few permanent stat mods as you level up (+physical scores and minus mental), and it lets you turn into one "ancient" creature (Dire Animal or dinosaur). It also grants you Scent and is 10 levels long.

    Fist of the Forest is a 3 level PrC that gives Con bonus to AC, Fast movement, Feral Trance (Similar to Rage but boosts Dex and gives bonus damage to unarmed strikes), Uncanny Dodge, and improved damage on your unarmed strikes ("claws").

    Ranger 2/Fighter 1/Warlock 1 might be what you'd want to start with just so you can knock out some of the feat requirements.

    The build is looking more like his transmetal form, since the classes are more based on natural skill than sword fighting. See if your GM will let you take Improved Toughness and have that qualify for Primeval instead of Toughness.

    1) Ranger -Track, (Improved?) Toughness, Self-Sufficient, Power Attack
    Flaws: Murkey-Eyed and Shaky
    2) Ranger 2 - TWF style
    3) Fighter - Great Fortitude, Improved Unarmed Strike
    4) Warlock -
    5) Ranger 3 - Endurance
    6) Fist of the Forest -
    7) FotF 2 -
    8) FotF 3 -
    9) Warlock 2 -
    10) Warlock 3 -
    11-19) Primeval -

    Required skill ranks: Handle Animal 5, Survival 5, Knowledge (Nature) 5
    Invocations: Leaps and Bounds, See the Unseen
    Feats: After you reach 6th level, take whatever you think would help you out.
    #939

    maeglin_dubh

    Feb 11, 2008 15:49:22
    What book are those PRC's found in?
    And I don't really understand the flaws... But it looks like I'm no longer using the Mithril or Adamantine Body feats, going by that model. Is that correct?

    That looks like a favorable build, hopefully viable throughout his lifespan. Any thoughts in improvements or variations?

    EDIT: Also, still taking suggestions on what hand weapons to use for the purposes of claws.
    #940

    hirochicken

    Feb 11, 2008 16:06:36
    What book are those PRC's found in?
    And I don't really understand the flaws... But it looks like I'm no longer using the Mithril or Adamantine Body feats, going by that model. Is that correct?

    That looks like a favorable build, hopefully viable throughout his lifespan. Any thoughts in improvements or variations?

    Primeval is in Frostburn while the Fist of the Forest is in Complete Champion. In order to retain you Fist of the Forest abilities, you cannot wear armor (or have the armor body feats), but you will have Dex and Con to AC. And if you pick up a Monk's Belt down the road, you will have Wis also.

    The flaws were chosen since they don't impact you all that much, since you'll be in melee or making ranged TOUCH attacks.
    Murky-Eyed
    Your vision is obscured.

    Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.

    Shaky
    You are relatively poor at ranged combat.

    Effect: You take a -2 penalty on all ranged attack rolls.

    #941

    maeglin_dubh

    Feb 11, 2008 16:17:32
    Unfortunately, I don't have Complete Champion. Are the flaws to allow me to take additional feats at first level? And for the claws, do I want something like bladed guantlets, or am I just using bare-handed attacks? By starting with ranger, I assume the claw-weapons will be required, at least early on.

    Primeval requires nonlawful... I suppose Dinobot could get by as a Neutral, but Lawful Neutral would make more sense. I guess I'm not playing this as straight Dinobot, then, but someone with his capabilities.
    #942

    hirochicken

    Feb 11, 2008 16:40:45
    Unfortunately, I don't have Complete Champion. Are the flaws to allow me to take additional feats at first level? And for the claws, do I want something like bladed guantlets, or am I just using bare-handed attacks? By starting with ranger, I assume the claw-weapons will be required, at least early on.

    Primeval requires nonlawful... I suppose Dinobot could get by as a Neutral, but Lawful Neutral would make more sense. I guess I'm not playing this as straight Dinobot, then, but someone with his capabilities.

    The flaws are so you don't have to wait forever in order to go into your PrCs. Ranger is at first so you can get more skill points. At the low levels you could go with a weapon and then shed it when you become a Fist of the Forest, or you could just fight unarmed the whole time. If you don't go into FotF, you could always take Superior Unarmed Strike 9from Tome of Battle) and Improved Natural attack in order to do more damage with your unarmed strikes ("claws").

    True Neutral fits Dinobot. He has honor and a love for combat, but he changes sides several times. Plus, stealing the golden disk and a space ship from Cybertron isn't exactly Lawful.

    *EDIT:* Now that I think about it, if you drop Improved Unarmed Strike and the FotF levels and instead take levels of Warblade you could do the sword-fighting type Dinobot.
    #943

    maeglin_dubh

    Feb 11, 2008 18:07:56
    I may have to do that, since I don't have access to the resource containing FotF, which sucks, because the figure I have as a model is of the Transmetal form. But that's ok. Although, if I do the hand weapons, I could still do the Warblade.

    In that build, the Warblade (or further Warlock levels, but Warblade seems better) would replace the Fist of the Forest?
    #944

    hirochicken

    Feb 11, 2008 18:58:55
    Correct. You could possibly even drop the Fighter level and maybe some Primeval if you wanted more Warblade. And as "Code of Hero" has shown us, he does have the Diehard feat.
    #945

    maeglin_dubh

    Feb 11, 2008 20:20:35
    What about a Monk with Improved and Superior Unarmed Strike, and something to change the unarmed damage from bludgeoning to slashing? Harder to get the prereqs for Primeval, maybe...
    #946

    maeglin_dubh

    Feb 11, 2008 22:28:24
    Dinobot
    Warforged
    Ranger 2, Warblade 1, Warlock1

    Str 18, Dex 14, Con 17, Int 13, Wis 11, Cha 5
    Fort 8, Ref 6, Will 2
    Speed 30
    Init +2
    BAB +3
    AC 14, touch 12, flatfoot 12

    Attacks:
    Bladed Gauntlet +1 (left hand)
    Attack +6, Damage 1d6+5, 19-20/x2
    Bladed Gauntlet +1 (right hand)
    Attack +6, Damage 1d6+5, 19-20/x2

    Optic Laser (Eldritch Blast)
    Attack +3, Damage 1d6, range 60'

    Balance +2, Concentration +6, Handle Animal +5, Knowledge (Dungeoneering) +5, Knowledge (Nature) +5, Listen +5, Move Silently +5, Spot +5, Survival +5

    Flaws:
    Murky-Eyed, Shakey

    Feats:
    Self-Sufficient, Track, Toughness, Combat Expertise, Exotic Weapon Proficiency (Bladed Gauntlet)

    Class Abilities
    Track, Favored Enemy (Magical Beasts), Wild Empathy, Two Weapon Fighting, Battle Clarity, Weapons Aptitude, Eldritch Blast, Lesser Invocation

    Warblade Stances and Maneuvers
    *Punishing Stance
    *Steel Wing
    *Charging Minotaur
    *Stone Bones

    Warlock Invocations
    *See the Unseen

    And 800 left to spend... what sort of healing items work for Warforged?

    EDIT: Perhaps two crystals of Life Drinking?

    EDIT: Once Dinobot is complete, I want to start working on my backup character...

    Jan Sauer, Ziggurat 8

    http://en.wikipedia.org/wiki/Ziggurat_8
    #947

    bowensilverclaw1986

    Feb 15, 2008 5:41:50
    Wildshape Ranger 5 will give you Deinonychus as a wildshape option, after that you can just tack on whatever you feel fits Dinobot...

    ~Bowen
    #948

    maeglin_dubh

    Feb 18, 2008 12:58:49
    Where would I find the rules on a Wild Shape Ranger?
    #949

    crimsondeath

    Feb 18, 2008 15:07:27
    Here.
    #950

    maeglin_dubh

    Feb 18, 2008 15:39:09
    And I can find details in UA? Specifically, at which levels do I get those abilities?

    Well, with losing Weapon Styly, maybe I'd go back to the old-school sword and board version of Dinobot, take 3 level of Warlock after getting Wild Shape for the optic laser, and filling most of the rest out with Ranger and Warblade....
    #951

    crimsondeath

    Feb 19, 2008 17:18:42
    It says you gain Wild Shape as the Druid, so you probably gain it at the same level a Druid gains it.

    It says you gain Fast movement as the Barbarian, so you probably gain it at the same level a Barbarian gains it.
    #952

    maeglin_dubh

    Feb 19, 2008 17:35:04
    It says you gain Wild Shape as the Druid, so you probably gain it at the same level a Druid gains it.

    It says you gain Fast movement as the Barbarian, so you probably gain it at the same level a Barbarian gains it.

    Ok. Do I gain the same uses per day of Wild Shape as a druid at the appropriate levels?
    #953

    crimsondeath

    Feb 20, 2008 2:55:04
    Ok. Do I gain the same uses per day of Wild Shape as a druid at the appropriate levels?

    "As a druid." (except Small and Medium animals only)
    #954

    maeglin_dubh

    Feb 20, 2008 8:30:25
    Excellent. I'll write that one up. Without the Ranger's combat style, it'll probably be a sword and board version. Does anyone know of any special items that would reflect Dinobot better than a Bastard Sword and a Large Shield?
    #955

    mikeloop86

    Feb 20, 2008 8:57:47
    Excellent. I'll write that one up. Without the Ranger's combat style, it'll probably be a sword and board version. Does anyone know of any special items that would reflect Dinobot better than a Bastard Sword and a Large Shield?

    Dinobot's shield should have Enchanted Shield spikes, with the Defending property attached to them, to represent the rotary effect of his spinning tail shield.

    I imagine his sword (looks more like a longsword then bastard sword, but I wouldn't blame you for using the better one) would have the keen property, maybe made out of alchemical silver.

    Don't forget those warlock levels for the Lazer Eyes, (and if you can, score yourself a nice buffing invocation like Dark One's Own Luck, or Leaps and Bounds).
    #956

    crimsondeath

    Feb 20, 2008 11:16:23
    I imagine his sword (looks more like a longsword then bastard sword, but I wouldn't blame you for using the better one) would have the keen property, maybe made out of alchemical silver.

    The longsword is the better one. It doesn't require a feat.
    #957

    the_taken

    Feb 20, 2008 11:25:54
    The longsword is the better one. It doesn't require a feat.

    More specifically, you're using a feat to gain an average of +1 damage.

    Optimization Tip: 3.5 DPS is not an effective strategy.
    Approximation Tip: Crunch and Flavour text only need to interact as much as they need to. If the path of least resistance leads to the same destination, take the path of least resistance.
    #958

    maeglin_dubh

    Feb 20, 2008 12:58:52
    Longsword does make a bit more sense.... Very rarely does Dinobot ever use his sword in both hands.
    Optimization Tip: 3.5 DPS is not an effective strategy.
    Approximation Tip: Crunch and Flavour text only need to interact as much as they need to. If the path of least resistance leads to the same destination, take the path of least resistance.

    I'm sorry... I'm missing some of the jargon here. What exactly does this mean?
    #959

    callix

    Feb 21, 2008 16:50:03
    Longsword does make a bit more sense.... Very rarely does Dinobot ever use his sword in both hands.


    I'm sorry... I'm missing some of the jargon here. What exactly does this mean?

    1. In version 3.5, maximising your average damage output is very inefficient. Peak damage (burst DPS) and save-or-be-screwed effects are much more rewarding.

    2. Don't feel compelled to match everything to the show character name-for-name. If a longsword is more optimal, and it could be a longsword, use a longsword.
    #960

    maeglin_dubh

    Feb 21, 2008 18:31:06
    So which is the better choice? The bastard sword for better burst damage, or the longsword for freeing up a feat?
    #961

    the_taken

    Feb 21, 2008 21:01:28
    So which is the better choice? The bastard sword for better burst damage, or the longsword for freeing up a feat?

    Bastard sword is not burst damage weapon. Charge builds are burst damage centered, as are evokers, since they have a large but short burst of damage.

    BSword.prof is a feat that emulates having +1 damage when attacks are using it, and that's DPS. Very weak damage that you get all the time (or almost). Don't waste the feat on it, since starting from about level 7, DPS is performed by the Rogue, Cleric or Druid depending apon their build.
    #962

    maeglin_dubh

    Feb 21, 2008 21:07:43
    So a Keen, Alchemical Silver Longsword and a Spiked Large Shield of Defending?
    #963

    Senevri

    Mar 06, 2008 6:24:11
    Offtopic 2: I kept seeing Maw of Chaos mentioned over and over again, and I thought it must be really powerful. Now I have read it myself, and it is rather weak, 1 hp/level. What am I missing?

    To be specific, the optimum damage potential for a standard MoC, against an immobilized opponent is 1d6 * ( CL^2 ). Which is roughly the best I've seen thus far. Still, won't really help against Atropus. Crusader Punch is the only handy way to cause enough HP damage on that thing...


    On the Dinobot issue... well, first of all, even a warforged will turn into a normal dinosaur. ( except, arguably in hybrid form.... )

    I usually suggest the Alter Self to Animated Object trick for Transformers, but in this case... Hmmhm
    #964

    xaktsaroth

    Apr 08, 2008 12:52:11
    Bump
    #965

    Senevri

    Apr 09, 2008 0:05:30
    And such a worthy bump it is!

    Personally, I'm looking at Martial Superheroes right now, as well as a Sorcerer-based Ryoko. ( it's mostly 'bout Flame Blade ;) )

    Martial-wise, Eternal Blades are awesome. Their capstone ability lets you get a full round as an IMMEDIATE action. This is huge for superheroics.

    Oh, and giant robots with Animate Objects. ( have one colossal as feet, carrying another slightly smaller etc. Get mad Aid Another bonuses and so forth. ) I'll need to drop one on my players.

    Kung-fu dragons are awesome, but not relevant to this thread, though.
    #966

    lyinginbedmon

    Apr 09, 2008 6:23:07
    Oh, and giant robots with Animate Objects. ( have one colossal as feet, carrying another slightly smaller etc. Get mad Aid Another bonuses and so forth. ) I'll need to drop one on my players.

    Literally?
    #967

    Senevri

    Apr 09, 2008 10:34:29
    Literally?

    Well, on their characters, maybe.
    #968

    Ryuu_Tenshi

    Apr 09, 2008 10:36:00
    I guess this WOULD be the place to ask this...

    Hey guys. I'm currently in the process of creating a GIANT THREAD OF DOOM (separate from this one due to the size of the project) for one purpose: creating optimized builds for all of Organization XIII from Kingdom Hearts: Chain of Memories and Kingdom Hearts II. It'll be along the lines of the Psionic Naruto builds (kinda) and designed to be a group effort. My idea is also that everyone can come up with whatever they want and I'll stick it under the relevant character.

    Thus far I have two builds which are ready to go (I just have to make the characters) and one which is stewing, then a whole bunch of ideas which I haven't quite resolved yet.

    So what I'd like to know is:

    -Where should I put this thread? Theoretical or regular CharOps?
    -Uh, stats and formatting? how does one do that?
    -Is using stuff like Hyperconcious and Untapped Potential frowned upon (the two finished builds -rely- on these books)

    Any other suggestions?

    if people want to look at my current draft that's cool too...
    #969

    Senevri

    Apr 09, 2008 17:41:06
    Hmm. Incarnum->D.Gray-man? or Binding? I think I spotted at least Impulse Boots in the show... :D
    #970

    CubeKnight

    Apr 10, 2008 10:37:01
    Hmm. Incarnum->D.Gray-man? or Binding? I think I spotted at least Impulse Boots in the show... :D

    Obligatory "Manga is better" comment :P
    Though I hear that after it finished with all the horrendous filler, the anime got quite good.
    #971

    vicen_korel

    Apr 10, 2008 13:54:01
    Inu Yasha

    Lawful Neutral
    Human Male
    Hexblade 3 --- Monk 3 --- Fighter 2 --- Kensai 2
    (H, H, M, M, M, H, K, F, F, K)
    Str 10 Dex 16 Con 12 Int 13 Wis 17 (19) Cha 14
    HP 71 AC 18 Init -3 *negative 3*
    Base +8 Fort +7 Ref +4 Will +9
    ---------------------------------
    Feats
    ----------
    Slow Reflexes (-6 to initiative) -- Flaw
    Non-Attentive ( -6 to spot and listen) -- Flaw
    True Believer (Bahamut) -- Flaw bonus
    Exotic Weapon Proficiency (katana) -- Flaw bonus
    Weapon Focus (katana) -- Human
    Combat Expertise -- 1st level
    Stunning Fist -- Monk Bonus *3rd level*
    Fist of Iron -- 3rd level
    Fiery Fist -- Monk Bonus *4th level*
    Leadership -- 6th level
    Rapid Stunning -- Fighter Bonus *8th level*
    Ki Blast -- 9th level *acceptable because of monk exception notes*
    Blind Fighting -- Fighter Bonus * 9th level*

    ----------------------------------
    Skills --- ranks
    Concentration --- 13
    Diplomacy --- 12
    Intimidate --- 13
    Ride --- 6
    Tumble --- 7
    Sense Motive --- 9
    -----------------------------------

    Class Abilities
    -------------------------------------
    Hexblade's Curse -- Unusable from alignment
    Arcane Resistance -- Unusable from alignment
    Mettle
    Unarmed Strike -- 1d6 *1d10 from items*
    AC Bonus -- +0 *+1 from items*
    Decisive strike -- Monk Option PHB2
    Stunning Fist -- 6 uses a day DC 19
    Evasion
    Still Mind
    +10 ft Movement
    Signature Weapon (katana) -- +1 Magebane
    Power surge

    Items
    -------------------------------------
    Large Umbrella
    Star Metal Katana
    Gauntlet of the Talon
    waterskin
    1 weeks rations
    Travellers outfit *oriental in styling, a bit tattered*
    --------------------------------------

    Favored attacks
    ---------------------------------------
    Unarmed Strike
    Attack Bonus +8/+3 *counts as magic; ghost touch*
    Damage d10+d8

    Iron-Reaver Soul-Steale

    Power surge *DC 20* in one round then;
    Decisive strike; fiery fist; fist of iron

    Attack bonus + 10 *counts as magic; ghost touch*
    Damage 2d10 + 2d8 + 2d6 + 2d6 fire + 4
    Uses 2 stunning fist attempts

    Tesigua -- Starmetal +1 Magebane Katana


    Attack bonus + 11/ + 6 *+13/ +8 against magic users*
    Damage d10 + 1 * +2d6 against magic users or outsiders or +4d6 against magic using outsiders

    *sword uses the complete series magebane ability. Not the recent update, as I don't have that information.*
    #972

    Senevri

    Apr 11, 2008 6:02:17
    Obligatory "Manga is better" comment :P
    Though I hear that after it finished with all the horrendous filler, the anime got quite good.

    Finished with filler == Started following the manga plotline :P

    Didn't we do Inuyasha a while back? Oh, wait.. it was a thread in CO...

    Let's see...
    Mmno.
    >Human Male
    Half right.

    >Slow Reflexes (-6 to initiative) -- Flaw
    Shyeahright.

    >Non-Attentive ( -6 to spot and listen) -- Flaw
    This, I'll agree with, generally speaking. Still, he has excellent vision and hearing, so...

    >Ki Blast
    No.

    >Gauntlet of the Talon
    No.

    No claws, no significant jumping ability, no scent, nothing inhuman about it, no ranged melee attacks... I just can't agree with this. Sorry.
    ...Well, except for Kensai. That I can see.

    Let me see if I can find the thread...

    *edit* I think it's been pruned. Hmph.
    Personally, I'd probably start with a Razorclaw Shifter TC Warblade, Get Bloodclaw Master, look at psionic options( Wilder or PsyWar, maybe PsyWar ), and get enough of Bloodstorm Blade to full attack everyone within 100ft.
    ( I think MiC had something that increased range increment by +10ft. )
    It's a shame, but I don't think I could access Tornado Blast, at least not pre-epic.
    Ranger may not be an entirely horrible option, just because of Blood Wind, unfortunately access to it comes so very late...

    Now, if there's no XPH and no ToB... Shifter Barbarian/Ranger, go Weretouched Master?

    *edit*
    I was checking my posts in this read and lo;
    Inspired by the Inuyasha thread on 339 board - (We concluded on Feral Tiefling Warblade -- onwards!)

    #973

    crimsondeath

    Apr 11, 2008 18:23:30
    I've been working on one. Radha of Skyshroud, from the Planeshift cycle of Magic: The Gathering. She's half-Keldon (Human) and half-Skyshroud (Elf), with aspirations of becoming a Keldon Warlord and exterminating the Gathans (a magically augmented Keldon subrace).

    I think I've got the build pretty much hammered out (Bard/Warblade/Jade Phoenix Mage), but I'm having trouble selecting spells, stances, and maneuvers. Part of what I'm going for is blurring the lines between her forest magic (linked to Skyshroud), her mountain magic (drawn from Keld), and her battle magic (drawn from her followers) by splitting each of them across her spells and maneuvers.

    Anyway...

    Half-Elf Bard 4/Warblade 5/Jade Phoenix Mage 10/Warblade +2
    Feats (in order): Two Weapon Fighting, Weapon Focus: Kukri, Leadership, Song of the White Raven, Quick Draw (B), Song of the Heart, Improved Two Weapon Fighting, Greater Two Weapon Fighting
    Abilities...
    28 point-buy: Str 14 (+2 level), Dex 14 (+3 level), Con 14, Int 12, Wis 8, Cha 14
    32 point-buy: Str 14 (+2 level), Dex 15 (+3 level), Con 14, Int 14, Wis 8, Cha 14

    Skills...
    Climb, Concentration, Intimidate, Jump, Perform: Oratory, and Tumble are all important. Not sure what else to focus on.
    #974

    Senevri

    May 02, 2008 1:01:12
    Having been on a Diviner kick lately, does anyone have ideas on a playable Ichihara Yuuko? I'm thinking, with Arcane base, maybe...
    Focused Diviner/Divine Oracle/...
    ....
    Yeah, I've got nothing. T_T
    Incantantrix might be good, if FR is in, ( it's not for me. ) and she's handy
    with Gate, as well as THE caster of her universe - it seems Sakura is offline for some reason....

    She definitely does the Cosmic Descryer thing in Epic, so should build for that.
    #975

    xaktsaroth

    Jun 26, 2008 2:45:37
    Bump, got a few irons on the fire, but I hope to contribute regulary again soon.

    And since we're back in the CO forum, maybe we'll get more traffic.
    #976

    totenkinder

    Aug 10, 2008 18:31:31
    http://forums.gleemax.com/showthread.php?t=1071334
    #977

    woodenbandman

    Aug 11, 2008 10:45:23
    Post Reserved for Nightmare interpretation. Meanwhile enjoy a Brad Wong (DOA)

    Monk (Passive Way) 2/Fighter2/Rogue 2/Drunken Master 4/Dervish 10

    Not really huge damage, but fun, and is really good at avoiding getting hit, especially for wearing only clothes.

    Statline: Int is dump stat, as is charisma (although I do some house ruling that swaps charisma and wisdom for chaotic crazy characters wishing to be monks, since I see no reason to deny them that).

    28 Point Buy:
    STR 16
    DEX 16
    CON 12
    INT 8
    WIS 16
    CHA 8

    RACE: human.

    Okay: With all your bonus feats, your feat list looks a lot like this:

    1 Monk1 Combat Reflexes, Combat Expertise(bonus), Dodge, Improved Unarmed Strike
    2 Monk 2 Improved Trip
    3 Rogue 1 Great Fortitude (bad prerequisite)
    4 Fighter 1 Superior Unarmed Strike (Tome of Battle)
    5 Fighter 2 Mobility
    6 Rogue 2 Able Learner, max the hell out of your tumble and iaijutsu focus, all others are secondary, but remember to pick up some perform (dance) ranks by now and max them when you get into dervish.
    Drunken Master 1
    Drunken Master 2
    Drunken Master 3 Weapon Focus (any sharp improvised weapon or normal weapon)
    Drunken Master 4 (if your dm won't let you have weapon focus with improvised weapons, drop this level in favor of a level of something else. In fact, maybe a level of bard for the perform ranks. Not sure if rogue has perform as a class skill).
    Dervish 1
    Dervish 2 Evasive Reflexes
    Dervish 3 Spring Attack (bonus)
    Dervish 4
    Dervish 5 Elusive Target
    Dervish 6
    Dervish 7
    Dervish 8 Whatever (whirlwind attack?)
    Dervish 9
    Dervish 10

    Skill Tricks:

    As soon as you can afford them, take the tricks Back on your Feet and Acrobatic Backstab. Escape Attack is also nice, but with your 8 int and mostly medium skill points (see rogue levels), you might not be able to afford escape artist, and you have a free feat slot, which you can fill with improved grapple if you so choose.

    Stat Increases should go all into Strength or Con. Dex is nice, but you're actually pretty good at avoiding, seeing as how you can negate power attacks against you and cause opponents to attack each other. Your real strength is your mobility, though. If you can manage to max your Iaijutsu focus, your acrobatic backstab will be your best buddy. Plus you trip like nobody's business.

    Plus, you get improved evasion. The dervish is really there because of that one move he has where he does the dance, and even though he doesn't really use any slashing weapons, Dervish doesn't actually require that you use a slashing weapon (though I am sure he'd use a broken bottle if he had one) although it helps immensely.

    I wanted to put Prone Attack in there, but it costs two feats, one of them being a crappy +2 on reflex saves. Thanks, but I'll just gimp my skill points (as if I needed them) and take Back on Your Feet.

    The way I would do the Superior Unarmed Strike feat is that it does damage according to whichever method of calculation gives you more damage, but if your dm doesn't do that, you'll do piddly unarmed damage without a monk's belt. If your DM's cool, then you're probably better with a belt of giant strength.
    #978

    woodenbandman

    Aug 11, 2008 12:12:18
    Nightmare.

    A few ideas. Either A:

    A lolth touched Goliath Paladin of Slaughter, or B:

    A Warforged Warblade/Crusader.

    If Crusader is your path, then go for some Ruby Knight Windication and become Lawful Evil and worship Wee Jas as a cleric (all you need is one level).

    Well the Warforged sounds more interesting to me, so I'll do that:

    Nightmare, Chaotic Evil Warforged Warblade 20

    No ridiculous min/maxing on this one, It takes too much effort and this is fairly straightforward, really.

    Flaws: Poor Reflexes, Defenseless

    Feats: Adamantine Body, Improved Grapple, Improved Unarmed Strike (get a battlefist as soon as possible)

    Crusader1: starting feats
    Crusader3: Superior Unarmed Strike
    Crusader5: Bonus Feat
    Crusader6: Power Attack
    Crusader9: Improved Sunder, Bonus Feat
    Crusader12: Combat Brute
    Crusader13: Bonus Feat
    Crusader15: Cleave or Earth's Embrace
    Crusader17: Bonus
    Crusader18: Great Cleave or Your Choice

    If I calculated this right, and your DM allows it (as he should) you will have an unarmed strike that deals damage as a monk of your character level. The Battlefist increases your unarmed strike to 1d8, your superior unarmed strike feat increases the die steps a total of 5 times, which goes 1d8>1d10>2d6>2d8>2d10. Which is great, because you can also grapple with it and deal 2d10 + STR bonus + Weapon Enhancement bonus.

    Starting stats should be self-evident, but the main points include STR 18 CON 18. Try hard to get over 30 strength by endgame.

    Now for maneuvers. You should be able to figure out which ones are cool, but for some starting points:

    Charging Minotaur
    Stone Bones
    Moment of Perfect Mind

    Stances
    Leading the Charge (does this apply to you, or not? I couldn't get a definite answer. If not, then Blood in the Water or perhaps Punishing Stance.

    I'm not going to bother learning all the maneuvers so that I can offer you guidance here, but chances are that if you play this character you know how he fights and can compensate for my lack of knowledge of the ToB with your knowledge of Nightmare's character (and implicit knowledge of the ToB)
    #979

    Senevri

    Sep 22, 2008 12:56:27
    What about Kamikirimusi? Great, if not best reach, strong, average speed and toughness...
    #980

    whitishknight

    Nov 13, 2008 17:17:26
    I've been thinking about DC's The Flash, and so far I've come up with

    Human
    Chaotic Good

    Chaos Monk (Dragon 335) 1 (for rapid punches)
    Sorcerer (Metamagic Specialist) 3
    Enlightened Fist 4 ('Cause The Flash(es) love to punch enemies, and oftentimes the punches look electrical)
    Swiftblade 10
    ?Something or Other? 2

    Sadly, this character only has a running speed of 30 (Human) + 30 (Haste, Enhancement) + 20 (Swiftblade) x 5 (Run feat) = 80 feet per second. I'm thinking about dropping some Enlightened Fist levels but I really like Swiftblade 10... I'd love to really boost this character's speed without having him turn into a cheetah or anything though. Help please?
    #981

    muertog

    Nov 13, 2008 18:06:01
    MacGyver

    IMAGE(http://upload.wikimedia.org/wikipedia/en/2/27/Macgyver.jpg)



    MacGyver, was/is the jack of all trades. He knew everything about everything and invented ways to solve every single solution that came his way. Quoted form Wikipedia "MacGyver used household chemicals to create poisons or explosives or other things deemed dangerous to describe accurately on television, details were intentionally altered or vague." Played by Richard Dean Anderson in the mid-80's.

    So I opened MacGyver as a Rogue 8 because of the skill points with able learner and jack of all trades, even if you don't put ranks in it you know something. Second MacGyver was known for his rudimentary fighting skills and would never resort to a weapon (mainly a gun). So next I took Monk to show his ability to one punch opponents or to dodge and continuely punch his opponents. Lastly I gave him the class that really is everything Chameleon. MacGyver was known to do some stays in places acting to be someone or a paticular job.

    Classes: Rogue 8/Monk 2/Chameleon 10
    Feats:
    Jack Of All Trades -To show he knows a little about everything
    Able Learner - To show just how much he knows
    Deadly Precision - Always had traps and things that were very effective
    Sly Fortune - He would blow his cover and some how remain hidden
    Make your own luck - As the feat state he did just that
    Ascetic Rogue - To improve his AC cause MacGyver was never able to take too many hits.

    This paired with the skill tricks:
    Social Recovery - Always trying to be Russian worked often enough
    Clever Improviser - Never used much but paper clips and gum to make things work
    Whip Climber - Usually used his belt to help him climb out of places
    Listen to This - He is a spy after all
    Extreme Leap - Roof top jumping to escape badies
    Slipping Past - Hiding in alleys to escape bad guys
    Nimble Stand - Always getting back up without getting hit.

    To play this character correctly you need to be really smart, in and out of game. You need to carry a backpack full of mundane items and use them in new and very interesting ways. You must always carry a pocket knife because its uses are infinite

    There's a new class among the Pathfinder prestige classes (yes, I know not WoTC material) that seems to fit good 'ol Angus slightly better... the Pathfinder Chronicler.
    The abilities that seem to fit are the "Bardic Knowledge", "Deep Pockets", "Master Scribe", "Live to Tell the Tale", and possibly "Pathfinding", so perhaps 2 levels of the Chronicler in there as well?
    #982

    Senevri

    Nov 29, 2008 6:25:17
    This is something I was thinking of but never posted, but it is, IMO, one of the more interesting ways to approach character conversion. Also shows off my Ranma ½ geekiness:

    Show

    Based on the concept that the correct way to build a character is by following the story..

    Stats: at 28 PB:

    [code]
    STR 14
    DEX 15->17
    CON 12
    INT 14
    WIS 12
    CHA 13

    Feats from levels:
    1 Combat Expertise, 1 Evasive Reflexes. Flaw: Weak Will, Combat Reflexes
    3 Two-weapon fighting
    6 Improved Trip
    9 Snatch Arrows
    12
    15
    18
    Starting Lv: 8
    Monk 2:
    Improved UAS, Improved Grapple,
    Deflect Arrows, Evasion, Wis to AC
    +3 saves, +1 BAB

    PsyWar 2
    +3 fort, +1 BAB, 1pp
    Powers: Claws of the Beast, Catfall
    total PP: 2
    Feats: Speed of Thought, Weapon Finesse

    Swordsage[unarmed] 2
    +3 Ref, +3 Will, +1 BAB, IL 3
    Weapon Focus UAS, +1 init

    Maneuvers:
    Wolf Fang Strike,
    Sudden Leap
    Mighty Throw
    Emerald Razor
    Mountain Hammer
    Counter Charge
    -

    Stances
    Blood in the Water
    Stance of Clarity

    Bloodclaw Master 2
    +3 Fort, +3 Ref, +1 BAB, IL 5
    Maneuvers:
    Soaring Raptor Strike

    Swordsage +1
    +1 BAB, +1 Fort, Maneuver: Death From Above.

    BAB +5(+8 to hit)

    Tendo Akane:

    str 15 dex 10 con 14 int 12 wis 8 cha 13
    Feats from levels:
    1,1 < something to help in a mass combat. >
    3 Martial Study: Setting Sun(Mighty Throw)

    Monk 1(IUAS, Improved Grapple)
    +2 saves

    Warblade 3
    +3 Ref, +1 Will, Fort, BAB +3
    Battle Clarity +1 Ref, Weapon Aptitude
    Uncanny Dodge
    +1 Critical Confirmation


    Maneuvers:
    Std: Steely Strike,
    std: Charging Minotaur
    Swf: Sudden Leap
    std: Sapphire Nightmare Blade
    std: Mountain Hammer


    Stances:
    Punishing Stance

    Tatewaki Kuno:

    Crusader 5:
    1 Martial Study(Steely Strike),1 Martial Study(Punishing Stance)

    Maneuvers
    -Steely Strike,
    -Iron Guard's Glare
    -Bolstering Voice
    -Crusader's Strike
    -Charging Minotaur
    -Stone Bones
    -Mountain Hammer
    -FoeHammer

    Stances
    Punishing Stance
    Thicket of Blades
    Leading The Charge

    Hibiki Ryoga:

    Ranger 2 (Rapid Shot)
    Crusader 6
    Warblade 1
    Bloodstorm Blade 2

    28 PB:

    STR 18
    DEX 10
    CON 14
    INT 9
    WIS 8
    CHA 10
    1 Improved Unarmed Strike, Improved Grapple
    3 Power Attack,
    6 Stone Power,
    9 Quick Draw

    maneuvers:
    X level 1
    2 lv2 Mountain Hammer
    2 lv3
    2 lv4
    3 lv3, lv1 stance wb

    Stances: Roots of the Mountain, Crushing Weight of the Mountain

    ---
    Chapter 1

    - Akane demonstrates Mountain Hammer,
    - Ranma uses Soaring Raptor Strike on Genma
    - Ranma uses Mighty Throw on Genma
    - Genma knocks Ranma out, proving he's still higher level at this point.
    - Ranma & Akane match:
    - Akane enters Punishing Stance, Ranma goes Stance of Clarity + Total Defense
    - Akane full attacks and flurries, but doesn't hit Ranma's AC of 22.
    - Akane tries Charging Minotaur, but misses again. Ranma uses Sudden Leap - or just jump/tumble - to move behind her, and initiates a touch attack against the back of her head.

    Chapter 3
    - Ranma demonstrates his ability to take 10 on balance checks, and his max'd balance score.
    - Doc Tofu shows off his leet Shadow Hand skillz.
    - Akane shows off her proficiency vs. commoners.
    - Akane seems to gain a level around here. He picks Wall of Blades.
    - Tatewaki Kuno, a Crusader, appears. He quickly demonstrates Steely Strike.

    Chapter 4

    - Kuno shows off Foehammer and Mountain Hammer.
    - Ranma seems to be doing the Total Defense thing, combined with Sudden Leap. He eventually goes for Emerald Razor.

    - Ranma gains a level.

    - Later on, Ranma brags about Catfall, is proven to have a decent grapple check and shows off acrobatics.

    - Akane VS.Kuno. Wall of Blades followed by Mighty Throw.
    - Ranma knocks Kuno out with Death From Above.

    Chapter 5
    - Ranma hits Kuno 5 times here. One vote for Swordsage 9(dancing mongoose) or Snap Kick access. Ranma picks Snatch Arrows.

    Chapter 10
    - Ryoga. Crusader Starts by demonstrating Roots of the Mountain. Then he goes to show off his Bloodstorm Blade class abilities.
    Chapter 11
    - Ryoga proves to be the superior grappler.
    Chapter 12:
    - Ranma Escape Artists here, or possibly something Setting Sun-ish. Ideas?
    - Ryoga flurries / rapid shots with Throw Anything. Maybe they're Bandanas of Speed? Splitting? Definitely, they accept Ki...
    Chapter 13:
    - Ranma finds use for Snatch Arrows
    - Ryoga Sunders a hardness 10, 10hp object. 4 base, 11 power attack,but he possibly ignored hardness with a Mountain Hammer.
    #983

    cathedralsquares

    Dec 12, 2008 14:25:03
    What about a character like Lucy from Elfen Lied? I'd imagine that one would be a bit difficult to pull off.
    #984

    Senevri

    Dec 13, 2008 13:34:33
    What about a character like Lucy from Elfen Lied? I'd imagine that one would be a bit difficult to pull off.

    I think that's been done?
    http://www.d20srd.org/srd/spells/Telekinesis.htm
    Kill people with Grappling -


    Wu Jen 9/Master of The Unseen Hand 3/Reaping Mauler 5/Archmage 4

    Spell Secret: Silent, Still TK
    Skill Trick: Swift Concentration;
    Spell Power X4
    Base CL: 21

    1Spell Focus (Transmutation)
    3 Spell Focus (Something)
    6 Twin Spell.
    9 Practical Metamagic: Twin
    12 Arcane Thesis: TK
    15 Skill Focus(Spellcraft)
    18 Practiced Spellcaster(wujen)

    Two TK grapples running at once, base TK CL 26, TK Grapple 30+stat. Pin 3 rounds-> Fort save VS. death.

    Admittedly, takes 9 levels to get running. But, most Anime builds start at lv 10ish.

    *edit*
    For a Psionic take, you start getting various TK tricks from level 1.
    4th level Telekinetic Maneuver works fine with Reaping Mauler, and you can get Grapple +41 + INT/CHA mod out of it.
    Swift Concentration + Twin Power works here, too, but then you're limited to +39 grapple, even with 2x Metapower.
    Link Power OTOH, works fine. Should combo interestingly with Synchronicity. Also, Schism means you'll have 4 TK Maneuvers running at once. Interestingly, Grip of Iron should stack with this, so you could get +12 on top of this. +53 + Int + d20 grapple is enough to grapple almost anything. Whoa.
    #985

    cathedralsquares

    Dec 13, 2008 15:29:13
    Very interesting! I'll keep it in mind. :D
    #986

    badgerx3

    Dec 30, 2008 5:08:42
    I'm interested greatly in this topic, the CO board's understanding of the rules and brilliant combination are a sight to behold. I have one request for a character I'd like to see done in DnD style, Rokudo Mukuro from Katekyo!


    http://en.wikipedia.org/wiki/Mukuro_Rokudo
    #987

    Senevri

    Dec 30, 2008 12:57:58
    Focused Illusionist of some sort, with Necromancy allowed. (magic jar). Maybe Shadowcraft Mage?
    #988

    BloodDragon

    Apr 01, 2009 12:10:21
    RAISE THREAD!
    #989

    Senevri

    Apr 07, 2009 23:01:26
    Hmm... Tenchi Muyo's Ryoko shouldn't be too hard at a reasonable level - might hurt it's high-level power, but very epic psionic characters are all crazy powered anyway.

    It could be easily presumed that Ryoko starts out as a epic character. Ryo-oh-ki == Psicrystal with some powers. sharing Greater Metamorphosis allows transformation to a Colossal Animated Object, and you get Fly speed 50ft (poor) for "free". Epic feat (psicrystal power) taken twice, with Psionic Greater Teleportation for space flight and Metamorphosis pretty much covers everything (metamorphosis for a better cabbit shape.).

    This sets the minimum level for Ryoko to 24. Barring bonus feats.

    Elan Soulknife 4/Egoist 1/Elocater 1/Soulknife2/Egoist +12, for an example.
    dodge, mobility, spring attack. Expanded Knowledge a few times.

    Flavor-wise, you get to play from level 6 onwards. You probably want Soulknife 5, at least. 6 is optional, really. A pure Psi would have overland flight, which extended, doesn't use that much PP... but not a viable option 'til level 10 or so. Also, no access to a comparable energy blade.

    Egoist nets Restore Extremity and Fission, eventually, as well as other boost goodies, while Elocater gives free floating with effective 10ft fly speed early. Soulknife gives a minor energy "blast" in thrown blade and the sword. Overland Flight gives more speed when needed.

    Mind's eye has some goodies for us:

    Soulbond PsyWar with Brilliant weapon is strictly superior as Psi base, and can go directly to Elocater dip at 5th level. Loses Fission, though, may be better on a campaign from level 5 to lv 10. ( unless you go psywar 5/elocater 1 / psion X)

    Educated Wilder is probably perfect.

    Appropriate Psionic powers:

    Hustle, combat boosts, Psionic Flight, Teleportations, Restore Extremity, Fission, Suspend Life, Psionic Etheral Jaunt.
    #990

    keithio

    Apr 07, 2009 23:42:05
    I built Maka of Soul Eater fame the other day:

    Monk1/Fighter4/Barbarian1/ShadowSunNinja10/FrenziedBerzerker4
    (Her scythe is an item familiar & legacy weapon)

    One of the best thematic fits I've ever done for an anime character.

    I hope to play her sometime!
    #991

    Senevri

    Apr 07, 2009 23:54:08
    Could you expand on your description a bit. I can see the "Madness", but what about Witch Hunter & Demon Hunter techs?

    Hm. DR, weapon boosts, special weapon, favored enemy (magic users)...
    Something like Diamond Mind Warblade/Warmind/Kensai might work too, but that doesn't include the Madness aspect.... Barb/FB dip would work for that too, though... many ways to do this build. The weapon is definitely the trickier part. I guess Leadership + Cohort, and the cohort being a psion turning themselves into an object might work?
    ...
    Psionics is much more granular when it comes to picking and choosing specific needed abilities for various characters. It's down-right annoying how easy it makes things, sometimes.
    #992

    keithio

    Apr 08, 2009 0:12:04
    leadership and a psion companion is definitely a better way to do the weapon, but I don't think it would be allowed in most games.

    For the attacks, I used the limited maneuvers I had to the best of my ability.

    Witch hunter is kinda lame... I do a pouncing charge, and then use shadow blink to go back to my starting position ^^

    Realistically, there's no reason she couldnt just spam the charges and use shadow blink more intelligently... but I play her to make her look like Maka ;p

    Edit: Oh, and specifically she's Maka as she was when she fought Ragnarok when the kishin was being resurrected.
    #993

    keithio

    Apr 08, 2009 16:59:13
    And since I didn't really like the cloud builds I saw floating around (not that I looked really hard), here's my cloud:


    Cloud: Crusader1/Wizard2/HumanParagon3/JadePhoenixMage10/Spellsword1/Swordsage2/Warblade1
    Can TWF as per Advent Children. Intentionally not that great a spellcaster, more maneuver-oriented.
    #994

    Senevri

    Apr 22, 2009 14:51:54
    Ryoko must have 6 Crystal Master levels, btw! Making the build something like:
    Elan Soulknife 4/Egoist 1/Elocater 1/Soulknife2/Egoist +6/Crystal Master 6

    This means:
    Feats:
    - Psicrystal Affinity
    - Psicrystal Containment
    which are good feats, in any case.

    OR: Soulbond Psywar instead of Soulknife. If you go and directly replace Soulknife levels, you get a bit more PP, a few more powers known, and with practiced manifester, the equivalent of a +3 summonable weapon.

    That being said, a Psywar 2/Egoist 3/Elocater 3/Crystal Master 6/Elocater +4/Egoist +2, is better, getting a ML 15 for Egoist by lv 20, and up to Fusion on Egoist powers (meaning you get up to the end of 2nd OAV.)
    You'll probably want some sort of shenanigans to enhance the blade, and you don't get an easy energy blast attack. Hm.
    #995

    felgoroth

    Aug 07, 2009 15:52:09
    You forgot Aoshi Shinomori from Rorouni Kenshin the ultimate Two Weapon Defense Build
    Human
    1: Swashbuckler: Weapon Finesse (Swashbuckler), Combat Expertise (Human Feat), Exotic Weapon Proficiency: Broad Blade Short Sword
    2: Swashbuckler: Grace +1
    3: Swashbuckler: Insightful Strike, Two Weapon Fighting
    4: Chaos Monk (Dragon Magazine #335 page 88): Unarmed Strike (like Monks), AC Bonus (add Wis to AC), Improved Grapple (Monk Bonus Feat), Flailing Strike (1d4-1 extra attacks, all attacks take - 2), 2 Weapon Defense
    5: Battle Dancer (Dragon Magazine Compendium page 26): Unarmed Strike (again), AC Bonus (add Cha to AC)
    6: Warblade: Battle Clarity (Reflex Saves), Weapon Aptitude
    7: Warblade: Uncanny Dodge
    8: Fighter: Great Fortitude
    9: Fighter: Power Attack, Dodge
    10: Fist of the Forest: AC Bonus (add Con to AC), Faster Movement, Feral Trance 1/day, Primal Living
    11: Fighter: ---
    12: Fighter: Mobility, Improved 2 Weapon Defense
    13: Duelist: Canny Defense (add 1 point of Int mod per Duelist Level to AC)
    From here I'd probably just continue Duelist
    #996

    Senevri

    Mar 06, 2010 10:11:24
    Hm. Revisiting Raziel. This is still excellent - I'd definitely keep the whole Incarnum side.
    I'd like to drop Feral template. Elan would work fine as a base, I think.
    Tomb-tainted soul is a yes, but outside that..
    I'd drop _most_ of the incarnum blade levels,  lose dodge, mobility, spring attack, improved toughness. 
    "but how do I qualify for Soul Eater?"
    Well, this is the reason for the re-make, actually - I'd go for a heavy dose of abyssal heritor feats.
    Namely, Claws of the Beast, Cloak of the Obyrith, Eyes of the Abyss, Demon Skin and Vestigial Wings. You'd get +5 claw damage, DR, natural  AC, glowing eyes and +10 to jump checks. 

    Otherworldy countenance (hideously ugly) would work, too.

    As we drop fighter and, say, 3 levels of incarnum blade, we can dip into swordsage, which means getting access to Wall-crawling and Leaping Dragon Stance. shadow teleports and incorporeality would be nice too.

    A further option would be to go reflavored Eldritch Glaive warlock..  
    But, anyhow, we already have +20 to jump checks, in addition to whatever goodies we can get.

    Now, _ideally_ and for DMs, he'd be a ghost - with some options, like Ghostly Grasp, he could still interact with the world, and he could look any way we'd like. But, of course, Soul Eater doesn't work with undead.

    What about uncarnate psions? 
    #997

    Senevri

    Apr 04, 2010 5:24:20
    What about the main character of Prototype? It looks like a heavy dose of psychic warrior's power list, at least would fit.
    #998

    sirpercival

    Sep 07, 2011 18:15:27
    As per my thread (since I didn't realize this existed... sigh), here's the Green Lantern ring:

    Green Lantern

    Abilities: Just about anything.  Hmm...

    Psionics are the way to go again, I think.  Since this is based on an item, here goes:

    The Green Lantern (psionic artifact -- ring) has 1000 pp, wielder can use the following powers at ML 17:
    -Astral Construct
    -Minor Creation, Psionic
    -Fly, Psionic
    -Mindlink
    -Read Thoughts
    -Bend Reality
    -Psionic Teleport
    -Inertial Armor
    -Invisibility, Psionic
    -Energy Ray
    -Tongues, Psionic
    -Body Adjustment
    -Greater Metamorphosis
    -Expansion
    -Suspend Life

    Did I miss anything?