Houseruled cleric to the max

Post/Author/DateTimePost
#1

naresh

May 27, 2009 14:41:30
I am starting to play in a steam-punk esque type game with a few firearms etc and I am just joining, everyone else has been around for a while...

We start at level 5 and there are LOTS of house rules and base rules:


Instead of spelling out all the house rules I will just post a link to them

Steampunk setting: http://www.dndonlinegames.com/showthread.php?t=84973

Char. creation: http://www.dndonlinegames.com/showthread.php?t=84962

Gods: http://www.dndonlinegames.com/showthread.php?t=84953



I want to play a good cleric who loves flying,

Set in stone: Cleric
God: Arisa
Race: Jungle halfling


Need help with: feats, stat placement and magic what nots

With the rechargeable magic variant we are using I was thinking of the spont. divine caster variant from UA, this gives me great versatility

I don't want to use campaign setting (such as FR) or psionics

current flaws:
Aquaphobia
Short attention span

both from DandD wiki

With the blood types and zodiac signs, things are getting quite confusing...

thanks for the help