| Post/Author/DateTime | Post |
|---|---|
| #1EndarireMay 26, 2009 22:45:57 | By the RAW, certain armors and shields occasionally cause arcane spells with somatic components to fail. There is no effect on psions, divine casters, incarnum users, or the like. The main reason ASF exists is to hamper Wizards and Sorcerers. (Bards, Warlocks, and Warmages ignore light armor's ASF, and medium and heavy armor are often 'meh' compared to a chain shirt.) In the core rules, ASF deters S/W from body armor since all body armor has ASF. A mithril buckler, however, is fairly cheap at 1015G, especially considering magic vestment is also core. With all of 3.5 available, it seems kinda silly that only two classes are meant to suffer by the inclusion of ASF, and only at low levels. Magic Item Compendium has the +1 armor mod Twilight to reduce ASF by 10%. A +1 Mithril Chain Shirt is 5100, which is fairly attainable. A Feycraft Githcraft Chain Shirt (Dungeon Master's Guide II) has no ASF or armor check penalty for 2200G. The main obstacle I see for S/W wearing armor besides ASF is weight. Arcanists are well known for dumping STR, though a high-STR polymorph form has no trouble wearing even full plate, though ACP is annoying. I ask since I'm about to DM a campaign. I'm spotty about enforcing ASF as it's seemingly a minor deterrent, but do you believe enforcing ASF is wise? |
| #2jgumbyrxMay 26, 2009 23:12:33 | By the RAW, certain armors and shields occasionally cause arcane spells with somatic components to fail. There is no effect on psions, divine casters, incarnum users, or the like. The main reason ASF exists is to hamper Wizards and Sorcerers. (Bards, Warlocks, and Warmages ignore light armor's ASF, and medium and heavy armor are often 'meh' compared to a chain shirt.) well, it seems that the consensus is that wizards have the most potential for "brokenness" -- lifting any of their restrictions seems like it would only further that. OTOH, some would argue that sorcerers really get the shaft as far as casters go. I feel that all of the variants and alt. class features have gone a long way in helping that. I feel that, while ASF may be a hold-over from earlier editions, it is intended as a balancing factor as well as a flavor factor. both of these factors should be concidered when doing any adjusting. as to your example of special "custom" armors -- hey, they're spending a lot of money and I can totally see a wizrd wearing this special armor that is especially made for the purpose of avoiding ASF. basically, he needs his stuff custom. I say leave it alone -- but that's just me. |
| #3phaedrusxyMay 27, 2009 0:28:46 | It's a sacred cow that needs to be ground into hamburger. (Didn't read the OP, or reply) |
| #4WeezelMay 27, 2009 0:38:17 | A Feycraft Githcraft Chain Shirt (Dungeon Master's Guide II) has no ASF or armor check penalty for 2200G. Just wondering... is it actually possible to have both of those templates on the same item? I didn't think armour could be crafted by fey and the gith.... In answer to your actual question - given how powerful wizards are I wouldn't even consider taking away ASF. Greater Mage Armour will last all day and gives more AC bonus than a +1 chainshirt anyway ![]() |
| #5dbayMay 27, 2009 0:39:47 | I think it's fine, more or less, because wizards in armour is weird and silly. However, it doesn't really make sense. Somatic Components are just waving your hands around, and divine casters do that too. Why should there only be a crackdown on the arcane ones? just saying "divine somatic components are simple" doesn't really make sense either- a %reduction would. The rules are based around stereotypes, and wizards in armour is not a stereotype. That said, I would leave it how it is. wizards in armour is just kinda cheap; and for the gishes out there, if you didn't have this stumbling block then what would be the fun in making a gish build? |
| #6mister_crowleyMay 27, 2009 1:13:15 | well, it seems that the consensus is that wizards have the most potential for "brokenness" -- lifting any of their restrictions seems like it would only further that. +1 Full wizards or sorcerers (non gish) shouldn't be in combat anyway so having the highest AC shouldn't be a priority. Battle Sorc variant can cast in light aromor, and also Amored Mage alt class feature lets a gish fighter/wiz or fighter/sorc cast in light armor as well. |
| #7WeezelMay 27, 2009 1:43:25 | Also consider that with a few buffs, the wizard is pretty likely to have a higher AC than most or all of the party. I play a conjurer/recaster in a game at 8th level, and with Alter Self, Greater Mage Armour, Reduce Person and a Mithral Githcraft shield have way higher AC than our warblade and cleric. That's 1 dex, 8 natural, 3 shield, 6 armour, just from spells and a relatively cheap item. 28 AC plus your normal dex, rings of protection etc is pretty good without the need to remove ACF. It would actually be lower wearing a chainshirt :D |
| #8muertogMay 27, 2009 2:13:18 | ASF (IMHO) is a hold-over from early-edition flavour of mages in robes. 3rd removed the "You cannot wear this" and so they put in ASF to make armour-wearing unattractive to keep the ingrained idea of mages in bunny-slippers. |
| #9wings_of_peaceMay 27, 2009 2:24:55 | I think it depends partly on what level you're starting at too. I mean at level 1-5 or maybe a little higher if you let mages deck out like fighters the fighters aren't gonna feel that special anymore for never getting struck(Or at least not nearly as much) and being able to just generally be an iron skinned beast. At higher levels though like (To be extreme) 20 your mages are probably gonna have enough buffs or better things they can do through magic that they wont care about the armor. To me though early on the point of the wizard or sorc is that you need to be really clever or careful if you won't wanna die and that's basically your rite of passage for when you get spells that let you dominate. |
| #10SenevriMay 27, 2009 4:39:31 | Just wondering... is it actually possible to have both of those templates on the same item? I didn't think armour could be crafted by fey and the gith.... Gith rimefire witch 10. :P |
| #11jameswilliamogleMay 27, 2009 8:19:09 | I don't think it really makes sense to leave ASF in, but it doesn't affect gameplay all that much. I say that if a caster wants to spend proficiencies on armor proficiency or dip a non-caster class, they should be allowed to use them without penalty. Besides, arcane casters get most of their defense from spells, anyways (mirror image, blink, displacement, wings of cover, etc). AC is one of the worst defenses beyond the lowest levels for just about every character (barring some very tricked out optimization). |
| #12muertogMay 27, 2009 8:25:03 | Gith rimefire witch 10. :P For a moment I read that as "Goth rimefire witch 10." I lol'ed a little in my mouth. :P |
| #13pyro_azerMay 27, 2009 14:18:03 | well, it seems that the consensus is that wizards have the most potential for "brokenness" -- lifting any of their restrictions seems like it would only further that. The druid disagrees with you. Anyway, why wear armor as a wizard? If you are doing your job correctly there is no point. |
| #14jgumbyrxMay 27, 2009 16:05:42 | The druid disagrees with you. okay, you may have me there. however, the brokenness of each come from different sources: druid -- sheer volume of available options/class features wizards -- overall better spell selection just note that, AFAIK, most of the hideously broken TO builds involve wizard (yes, I know, druid has it's share as well -- just not as many). and yes, I also do realize that pun-pun is based on "wild shape" -- but there are actually no levels in druid :P |
| #15hogarthMay 27, 2009 16:23:29 | It's a sacred cow that needs to be ground into hamburger. (Didn't read the OP, or reply) There are other sacred cows I'd much rather slaughter first (Vancian spellcasting would be #1 with a bullet). If you start killing sacred cows, then you end up with something like Monte Cook's Arcana Unearthed. Nothing wrong with that, of course. |
| #16jgumbyrxMay 27, 2009 16:29:01 | There are other sacred cows I'd much rather slaughter first (Vancian spellcasting would be #1 with a bullet). +1 ![]() only, I'd do it with my bare hands, so that I can feel it die I've actually been using spell points for a while. I was met with quite a bit of resistance at first, but now they would have it no other way. |
| #17phaedrusxyMay 27, 2009 16:39:38 | There are other sacred cows I'd much rather slaughter first (Vancian spellcasting would be #1 with a bullet). I play psionic characters far more than I play vancian casters, even though the vancians are definitely more powerful. They're just such a pain in the ass to play. |
| #18dr_rocktopusMay 27, 2009 17:18:43 | I actually enjoy Vancian casting, however I feel like ToB did a better rendition of it. It is, however, monstrously difficult for new players or uh..... high performance situations. |
| #19magicdealerMay 28, 2009 17:18:40 | ASF serves very well as a deterrent to keep that sword and boarder from dipping into caster levels. The idea of wizards in robes is one that dominates most myths, and can detract significantly from the fantasy element if removed. That being said, if it's important in your campaign for some reason, then have at it. Just be aware that wizards/sorcerers become a lot hardier at low levels, and still spiral into ultimate power at higher levels. And, seriously, the spell point system is fantastic. It makes playing a caster much more enjoyable, though my DM complained that at higher levels it was very difficult not to kill at least one person a round with his casters ![]() |
| #20deathlessjuanMay 28, 2009 17:48:03 | If I had it my way, caster's wouldn't be allowed to cast arcane magic in armor at all, save for the 'DM inserted' special armor as a quest reward and see below if interested. Show On the same note, arcane casters that are more combat based (ie, bard, sorcerers and warmages/duskblade) would be able to cast in some armor. I would develop a reason for it. Such as a bard's magic is all verbal based and requires sound more than somatic, which allows flexibility when it comes to ASF. Sorcerers use magic more intuitively than wizards and aren't as bound by 'rituals' and could bend the 'rules' a little regarding ASF. Warmages and Duskblades are trained to ignore the ASF in certain armors. |
| #21pyro_azerMay 28, 2009 21:04:01 | I absolutely love vancian spellcasting. I have found out ways to use spells i would have never thought of before because i had a problem and that was the only spell i had prepared. |
| #22dr_rocktopusMay 29, 2009 1:20:59 | I find it difficult to make characters who are not explosively powerful if spell points are in use. I'd rather just play psionics than use that system. |
| #23curufinMay 29, 2009 1:37:23 | The idea has always been that armor interferes with a wizard's connection to the weave. Cover your body in metal and you cut off that sweet, sweet weave. Given that, one would think wizards would run out and develop an armor that they can wear without severing the link to the weave. Well, the wizards haven't done that. Some special armors lower ASF, but nothing kills it. This suggests two results. 1. There is no special material that can remove ASF from plate mail. 2. Wizards don't give a crap about wearing armor. I lean more towards number 2. |
| #24jgumbyrxMay 29, 2009 1:47:25 | I find it difficult to make characters who are not explosively powerful if spell points are in use. I'd rather just play psionics than use that system. it's pretty-much the same system, isn't it? In my games, I've actually eliminated the sorcerer, and replaced it with the psion/wilder; and then use complete magic/psionic transparency. there is the occasional hiccup, but it's always a very easy on-the-spot fix. i feel that the design of the sorcerer failed miserably at what it was (seemingly) supposed to do; and psionics got it to a "T". also, while all of the caster classes have over-lap in their spell lists, the wiz/sorc are the only ones that share the exact same list -- and that just doesn't seem right. |