| Post/Author/DateTime | Post |
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| #1wraithcatMar 20, 2008 19:48:42 | Hiyall, I'm interested in putting together a droid (not sure what kind yet) and was hoping that someone could help with providing some general advice, and perhaps some pointers of what to avoid. I've looked through the boards, but appart from some specific builds, I can't say that I've seen much discussion of what works, what doesn't and why. One idea that I had was that of a droid with noble class money generation, and some tech specialist thrown in, so that it could use the money to upgrade itself. |
| #2NelyoMar 20, 2008 21:52:33 | There are probably a couple things you want to check with your GM ahead of time. The first is whether the wealth talent will work at all, as some GMs find this difficult to justify when droids cannot legally own property. I think this can easily be justified with proper backstory, but not every GM will buy into this reasoning. Additionally, once you are done upgrading your systems, you may decide that you want to reprogram that talent away; some GMs consider this very cheesy and may prevent you from reprograming that talent or put you into debt for doing so, so it's best to check ahead of time rather than trying to slide it past your GM. Also, discuss with your GM whether or not components count against your droid's weight allowance, as this is kind of a grey area in the rules. If they do, playing a small droid will become very difficult, as that -2 Str plus 75% carrying capacity really hurts when your processor alone weighs 5 kg. Playing a small droid is tempting because of the possibility of starting with a very high Dex and Reflex Defense, but if you have to pay encumbrance for components, then you won't be able to pimp yourself out with handy things like translators and shield generators very easily. On the other hand, if your GM says components don't count towards encumbrance, then go nuts. If you aren't playing a melee character or using heavy weapons, Str is a dump stat anyways, and with a stablizied mount a small droid can still use a medium sized weapon easily. That said, a medium sized droid can dual wield heavy weapons (or vibro axes!) using stablizied mounts, which enables truly massive damage, and combined with flight and shields, makes for a literal combat machine. Radical Taoist posted a build like this, but has removed it because of (I think) some problems with prerequisites in the build. |
| #3silverswordmasterApr 04, 2008 20:48:32 | Hmmmm. Well, I've built a few droids, and my most recent one was a Class 4 Heavy combat droid, built by a noble. If your going to build a COMBAT droid, then the one thing it most DEFENTLY needs to have is HANDS. Unless you want to be a R2 or other kind of Astromech battle droid, hands are a must. I built my droid kind of off the presence of HK-47, with a chassis, legs, and two arms. If you want a Protocal droid, still are going to have to go with the humanoid build instead of the astromech. Astromech models work well, but it's kind of hard on combat (In my group, we have a R2 unit who can't do any kind of combat at all because it does not have a mount.). Then again, battle droids are pretty expensive to build, as I have discoverd a effective combination for a battle droid is a good medium armor chassis, a vocabulator (VERY IMPORTENT), a Huristic processor, ... I don't remember what it's called, but the cover for your on/off switch, hands, legs, and extra battery packs. All of that is pretty expensive, but once you start adventuring, earning cash is pretty easy (Just remember to search the bodies) and you can add extra upgrades, such as sensors, Comlinks, exct... So I suppose it all depends on what KIND of droid you want. I'm sorry if I did not say anything that could help you out, but I hope I helped in some way! |