Hulk Smash!

Post/Author/DateTimePost
#1

symphonic_tempest

Jun 12, 2008 9:33:06
In honor of tomorrow's movie, and for a make-a-superhero competition my DM set up.

40 point buy
level 10 Gestalt
All published 3.5 books allowed
Points for accuracy, power, and creativity

The result:
Show
Bruce Banner
Male Human, Barbarian 2/Stoneblessed 3(Goliath)/Barbarian 1 (Goliath Sub. Level)/Frenzied Berserker 4 // Psychic Warrior 5
Size/Type: Medium Humanoid (Human & Goliath)
Hit Dice: 2d12 + 3d8 + 5d12 + 30 (89 hp)
Initiative: +2
Speed: 60 ft. (12 squares) [30 base + Quick + Fast movement + Speed of Thought]
Armor Class: 12 (+0 armor, +2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +10/+10
Attack: Unarmed Strike +10 melee (1d3/20)
Space/Reach: 5 ft./5 ft.
Saves: Fort +15, Ref +6, Will +7
Abilities: Str 10, Dex 14, Con 16, Int 20, Wis 16, Cha 10
Skills: Appraise 2 ranks, Craft (stoneworking) 5 ranks, rest into Knowledge skills
Languages: Common, Goliath, Terran, Latin, German

The Incredible Hulk
Male Human, Barbarian 2/Stoneblessed 3(Goliath)/Barbarian 1 (Goliath Sub. Level)/Frenzied Berserker 4 // Psychic Warrior 5/War Hulk 5
Size/Type: Medium Humanoid (Human & Goliath)
Hit Dice: 2d12 + 3d8 + 5d12 + 80 (139 hp)
Initiative: +2
Speed: 60 ft. (12 squares) [30 base + Quick + Fast movement + Speed of Thought]
Armor Class: 12 (+0 armor, +2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +10/+37 (BAB + 3 size increases + Str mod)
Attack: Unarmed Strike +25 melee (1d3/20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Great Swing, Mighty Rock Throwing, Mighty Swing, Supreme Cleave
Special Qualities: Accelerated Climbing
Saves: Fort +20, Ref +6, Will +9
Abilities: Str 40, Dex 14, Con 24, Int 20, Wis 16, Cha 10
Feats: Power Attack, Cleave, Imp. Toughness, Destructive Rage, Intimidating Rage, Extra Rage, Practiced Manifester, Linked Power, Imp. Unarmed Strike, Speed of Thought
Languages: “Hulk Smash!”
#2

captain_castle

Jun 12, 2008 16:13:23
Hulk tops out at like twelve feet (15 based on who's drawing) so gargantuan doesn't really represent him well.

Also, mountain rage doesn't meet the War Hulk pre reqs IIRC
#3

darksamuari

Jun 12, 2008 17:06:41
It's a shame you can't work in Dungeon Crasher in there at all, bursting through walls and such in so much in the Hulk's style.

Hulk tops out at like twelve feet (15 based on who's drawing) so gargantuan doesn't really represent him well.

I think if the Hulk could become larger and more fearsome, he would...
Also, mountain rage doesn't meet the War Hulk pre reqs IIRC

Yeah it does...
#4

surreal

Jun 12, 2008 22:14:51
You can't take the goliath barbarian 1 sub level at level 6 since you already have barb1.
#5

captain_castle

Jun 12, 2008 23:13:20
I could be wrong, but I remember reading in a custserv ruling that it doesn't. I'll see if I can find the thread.
#6

tdsaw111

Jun 12, 2008 23:46:10
Given that Goliaths can take feats normally reserved only for large creatures based on having Powerful Build then it follows that they can qualify for prestige classes that require yo to be large as well.
#7

surreal

Jun 12, 2008 23:52:33
Given that Goliaths can take feats normally reserved only for large creatures based on having Powerful Build then it follows that they can qualify for prestige classes that require yo to be large as well.

No, it doesn't. Feats such as knockback specifically mention powerful build as an exception. You can not generalize from exceptions. It is certainly a reasonable houserule, but that's something you will have to discuss with your DM.

As for mountain rage, it does in fact make you large. Whether or not this qualifies you for War Hulk is another debatable point. The question is whether or not temporary effects allow you to meet prereqs. In reference to the "p.16" rule (from Complete Warrior), losing the prerequisites for a PrC means you lose all class benefits of that particular PrC. In the case of mountain rage, this would effectively "turn on/off" your war hulk abilities whenever you rage. Thematically, this fits very well for "The Hulk".
#8

symphonic_tempest

Jun 13, 2008 7:09:12
Okay, how about this instead?

Side 1: Fighter 6 (Dungeoncrasher variant)/War Hulk 4
Side 2: Psychic Warrior 2/Stoneblessed (Gol) 3/Bbn 1 (Gol sub lvl)/PW +3/Frenzied Berserker 1

This gives access to all the same stuff, plus a few extra feats, at the cost of...*scratches head* Hmmmm, not much, actually: -2 Str from one level lost of War Hulk, Supreme Cleave and Deathless Frenzy, and one point of BAB. You now have +18 (10 for fighter and 8 from Dest. Rage) to your Strength checks to break stuff.

Lost: 2 Strength, 1 BAB, Supreme Cleave, Deathless Frenzy
Gained: Dungeoncrasher, four fighter bonus feats, less rule-breaking :D
#9

tdsaw111

Jun 13, 2008 9:21:47
No, it doesn't. Feats such as knockback specifically mention powerful build as an exception. You can not generalize from exceptions. It is certainly a reasonable houserule, but that's something you will have to discuss with your DM.

As for mountain rage, it does in fact make you large. Whether or not this qualifies you for War Hulk is another debatable point. The question is whether or not temporary effects allow you to meet prereqs. In reference to the "p.16" rule (from Complete Warrior), losing the prerequisites for a PrC means you lose all class benefits of that particular PrC. In the case of mountain rage, this would effectively "turn on/off" your war hulk abilities whenever you rage. Thematically, this fits very well for "The Hulk".

It applies to every feat from races of stone that requires large size. That seems to imply it should work in general. It doesnt make sense to say a Goliath can take Rock Hurling, Knockback, etc. but not Awesome Blow. I see your point that it does not say this effect is usable on other such feats, so to each their own.
#10

deathtrap

Jun 13, 2008 9:41:39
I think Primeval has been my answer for everything of late...

I would go with a Changeling* Wildshape Ranger 5/ Warshaper 5**/ Fist of the Forest 1/ Dire Ape Primeval 9, it's not optimized but I think it's a pretty good match.
** Minor Shape Shift should only be used to remain human or become a green Neanderthal while in Primeval Form.
** The Flashmorph ability would allow him to transform from human (read as not his natural form) to Primeval Form and back an unlimited number of times while Wildshape is active.

Feats: Track (B), Two-Weapon Fighting (B), Endurance (B), Self-Sufficient, Toughness, Great fortitude, Improved Unarmed Strike, Power Attack, Extra Wildshape x2***
*** 5 Wildshapes x 5 hrs. = permenant Wildshape

Human Form: (32 pt. Buy****) 12 STR, 12 DEX, 20 CON, 18 INT, 12 WIS, 10 CHA (again, unoptimized but fitting)
**** Including Regression and Level Bonuses

Primeval Form: +22 Str, +6 Dex, +12 Con, Large Size, 50 ft. Move (Fast Movement x2), 15 ft. Climb, +12 Natural Armor, Con Bonus to AC, 2d6 Unarmed Damage (Morphic Weapons), Immune to Stuns and Crits, Reach, Fast Healing 2

Attack Bonus (+18 BAB + 12 Str) = +30
Average HPs (10d8 + 10d10 + 220 Con) = 320
AC (10 Base +12 Natural +4 Dex +11 Con -1 Size) = 36
#11

Slad_Chaos

Jul 02, 2008 6:54:56
I know that symphonic_tempest want a character that change in category size with rage.

There are in Dragon Magazine 349, the PrC :
Thrall of Koschtchie

At 10th level, his size increases one category. (His type change to Giant, and the cold subtype (fire is dangerous)).

This PrC gives :
_ extra rages
_ + 8 Str, + 4 Con
_ resist cold
_ fiendish template in rage
_ wrathful rage (against creatures of his favored ennmy type)
_ unfettered anger (immune to the effects of the calm emotions spell, very useful)
_ summon hounds
_ thick skin : natural armor bonus + 4
_ disfigured : penalty to the Charisma skills, but bonus for Intimidate.
#12

totenkinder

Jul 02, 2008 7:08:37
I know that symphonic_tempest want a character that change in category size with rage.

There are in Dragon Magazine 349, the PrC :
Thrall of Koschtchie

At 10th level, his size increases one category. (His type change to Giant, and the cold subtype (fire is dangerous)).

This PrC gives :
_ extra rages
_ + 8 Str, + 4 Con
_ resist cold
_ fiendish template in rage
_ wrathful rage (against creatures of his favored ennmy type)
_ unfettered anger (immune to the effects of the calm emotions spell, very useful)
_ summon hounds
_ thick skin : natural armor bonus + 4
_ disfigured : penalty to the Charisma skills, but bonus for Intimidate.

I wouldn't use that PrC. As a comic buff, The Hulk doesn't normally have any kind of special resistances against mind-affecting calming affects be they from science or magic. It all depends on how angry he was at the time and if any one was still trying to be directly violent towards him. So I'd say maybe making something homebrew where he has Calming effect immunity in combat and merely a resistance outside of combat.