| Post/Author/DateTime | Post |
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| #1Matwal1Feb 23, 2015 22:58:35 | Hello, I am creating a Wizard for a campaign that involves making a stronghold with a group of people and keeping it safe and thriving. Im guessing there will be a lot of undead enemies since the background involves being forced out of homeland by necromancers and undead and a lich black dragon. But this is my first Wizard to roll and I have been reading all through books but Im kind of confused on what skills and feats and ability points to do. And then which type of weapons and armor are best. Any help is much appreciated. What I have so far is http://www.myth-weavers.com/sheetview.php?sheetid=1131250 but some or even all of it may be wrong. |
| #2Slagger_the_ChuulFeb 23, 2015 23:35:57 | Firstly, this link shows the sort of things it's useful to know to give you effective help. That covered, here's a few general tips to get you started:
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| #3Matwal1Feb 24, 2015 1:00:33 | Alright well then here is the stuff that you need to know. Starting level is 5. this campaign will be so long term that there is a chance I will die of old age.
Goal is to build a stronghold and keep it going and defend it from any enemies that threaten it while building alliances. There may be a lot of undead in this campaign.
I want my character to be able to be effective in combat and out of combat. a little diverse. but mostly I would like him to be like this wise wizard that can hold off on his own if need be and destroy plenty of enemies.
So far I know my party consists of 2 clerics. One is a healer and the other hasnt replied yet. Another one posted about maybe playing a bard or druid
The rules the Dm said we were gonna follow so far are just any of the 3.5 handbook stuff. it all seems basic so far.
Starting wealth is 9000 gp and cant have one item over 2250 and the rest are 1750 or under he said. We get get a complementary horse for ourselves and then a wagon two mules to share, then our own tent 5 days of rations and a stash of 4500 gold to support our stronghold. We also get a free cast 0-level spells one battle and one utility that are able to be cast on will when we want. DM has to approve them though.
The ability scores we start with is 25 point buy (or 15, 14, 13, 12, 10, 8)
And this will be my first wizard and second campaign to be part of so I am still considered a noob.
Here is a link to the background and campaign details if you want more background.
Campaign details: http://www.giantitp.com/forums/showthread.php?398910-OOC-A-World-in-Darkness&p=18866026#post18866026 Campaign Background: http://www.giantitp.com/forums/showthread.php?398900-A-World-in-Darkness&p=18828012#post18828012
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| #4Matwal1Feb 24, 2015 14:19:33 | Bump |
| #5KruskFeb 24, 2015 15:35:23 | give it a day or two before bumping. Not a high traffic forum anymore.
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| #6KruskFeb 24, 2015 15:38:09 | Also, for defense, your group should buy a http://www.d20srd.org/srd/magicItems/wondrousItems.htm#stoneofAlarm stone of alarm. Use it as your doorknob or something. When people try to sneak in, it will alert you. |
| #7Andarious-RosethornFeb 24, 2015 16:26:23 | For the love of god get Grease as well. That spell is so effective vs the bulk of corperal Undead. |
| #8Matwal1Feb 24, 2015 16:32:45 | Awesome thanks for reply! Im redoing everything now. I was using Myth Weavers cause the DM asked us to use that. I didnt realize all the stuff about it that you said. |
| #9Slagger_the_ChuulFeb 24, 2015 22:22:44 | You could also consider taking a rat as your familiar for its +2 bonus to Fortitude saves; in a game with a lot of undead, it wouldn't hurt to be better at resisting things like paralysis from ghouls and other bodily dangerous attacks. |
| #10NineInchNallFeb 25, 2015 9:30:47 | Also, Spell Mastery is crap on a stick made of crap. You should replace it with something a little less fecal in composition, like Extend Spell, which can at least be used with rope trick to provide a safe rest area. |
| #11Andarious-RosethornFeb 25, 2015 10:30:37 | Lies... well, sort of. Spell Mastery qualifies you for the brokenness that is Uncanny Forethought. Take Spell Mastery a couple (2-3) times at the right levels and get Uncanny Forethought after your first time taking it (I like 5/6 back to back), and your spellbook is sort of the thing you doodle in after that. |
| #12NineInchNallFeb 25, 2015 10:59:27 | Um ...
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| #13Matwal1Feb 25, 2015 21:16:19 | I figured out its only 3.5e for race and classes. So I could take uncanny Forethought |
| #14NineInchNallFeb 25, 2015 22:18:52 | In that case, Uncanny Forethought is the shizzle. |