| Post/Author/DateTime | Post |
|---|---|
| #1arcangelgabrielMar 15, 2010 14:29:01 | Like the title i need all of about to increase CL of a wizard pc. Feats,equipment,spells... i found an interesting Dragonlance spells. It's Transfuse Essence... somebody knows ? Do you think it's broken ? |
| #2cruMar 16, 2010 9:28:44 | there's a ioun stone (DMG) there's Create Magic Tattoo spell (SpC?) reserve feats often increase caster level for a subset of spells |
| #3gorfnad_the_shiznitMar 16, 2010 14:01:23 | Here you go: Raising Caster Level This link here may help you with other character optimization building in the furture: Some handy links for CO work |
| #4SenevriMar 16, 2010 18:32:45 | an old txt file in my rpg stuff folder had this: --- Wizard 3 That's actually a bit off, as bonus from Reserve feats is insight, and thus doesn't stack with itself. |
| #5snakeman830Mar 16, 2010 18:51:37 | That's actually a bit off, as bonus from Reserve feats is insight, and thus doesn't stack with itself. Those are Competence Bonuses, and they do stack with each other. Complete Mage specifies this. |
| #6arcangelgabrielMar 17, 2010 3:15:47 | Cool ! but, Senevri, how do you cast consumptive field ? |
| #7SenevriMar 17, 2010 8:28:24 | Those are Competence Bonuses, and they do stack with each other. Complete Mage specifies this. I'm SO happy to be wrong on that one. ![]() Cool ! but, Senevri, how do you cast consumptive field ? Wyrm Wizard 2 is probably the simplest way. Extra Spell is also meant for this, all arguments aside. RAW, you could also just _research_ the spell. |
| #8snakeman830Mar 17, 2010 10:42:52 | Those are Competence Bonuses, and they do stack with each other. Complete Mage specifies this. Now, the question is if feats such as Summon Elemental and Firey Burst have their bonuses stack on Summoning spells with the Fire descriptor. The example they give uses two feats that give bonuses to the exact same spells (Water spells). |
| #9Ed-ZeroMar 17, 2010 12:04:44 | Ways to raise caster level: Items: Agony +2 - 200 BoVD nonstacking, 1-use Ambrosia +2 - 200 BoED [good], nonstacking, 1-use Ankh of Ascension +4 - 9,000 MIC divine, costs spell slots, 3/day Arcanist's Gloves +2 - 500 MIC 1st level spell, 2/day Band of Spell Enhancement +2 - 10,080 RavenL 1/day Barbs of Hextor +1 - 350 CC [evil] or Evil domain, worship Hextor Bolt of Heironeous +1 - 350 CC [good] or Good domain, worship Heironeous Boots of Big Stepping +2 - 6,000 MIC [teleportation] Couatl Feather +2 - 10 BoED 35% chance, 1-use Domain Draught varies - 3,300 MIC grants a domain for 1 day Devastation of Nerull +1 - 350 CC Death domain or Necro, worship Nerull Feather of the Far Realms +1 - 95 CC Travel domain only, 1-use Game of Fate +1 - 550 CC 45% chance, 1-use Hero's Tears +2 - 675 CC [good], 1-use Humanoid Heart +2 - - BoVD 10% chance, 1-use Ioun Stone (Orange Prism) +1 - 30,000 DMG Kiss of Discord +2 - 310 CC [chaos], 1-use 350 Mirror of Olidammara +1 - 350 CC Luck domain or [chaos], worship Olidammara Nugget of Garl Glittergold +1 - 350 CC Trickery domain or Illus, worship Garl Obad-Hai's Green Man +2 - 350 CC Animal or Plant domains, worship Obad-Hai Prayer Bead (Karma) +4 - 20,000 DMG must cast a divine spell first Ring of Arcane Might +1 - 20,000 MIC arcane Ring of Mystic Fire +1 competence 7,500 MIC [fire] Ring of Mystic Healing +1 competence 3,500 MIC cure spells Robe of Arcane Might +1 competence 21,000 MIC 1 school Rod of Elemental Might +2 - 9,600 CM 1 element, wu jen only Ruby Skull of Wee Jas +1 - 350 CC Death domain or Necro, worship Wee Jas Shawl of Bewitching +1 - 3,500 CV Ench[charm] Shieldstone Cavern (loc) +1 - 1,000 CM abjuration, 1 year Silver Badge of Larethian +1 - 350 CC Protection domain or Abjur, worship Correlan Skiurid Nugget +2 - 1,000 MM4 Necro, 50% chance, 1-use Talisman of Boccob +1 - 350 CC Knowledge domain or Divination, worship Boccob Talisman of the Twelve Moons +0-+3 - 4,500 RoE +1 outside at night, +2 in Wild Shape; shifter only Talon of Ehlonna +2 - 370 CC Animal domain or spell that targets animals Terran Brandy +2 alchemical 500 BoVD 1-use Tome of the Stilled Tongue +1 - 7,000 MIC lose hp, relic Tome of the Wyrm +1/more insight 15,000 DM when affecting enemy dragon Vanguard of Kord +1 - 350 CC Luck domain or Trans, worship Kord Vecna's Hand and Eye +1 - 350 CC Knowledge or Magic domain, worship Vecna Vial of the Last Gasp +1 - 2,200 CV 1-use War Cross of St. Cuthbert +1 - 350 CC [mind-affecting], worship Cuthbert Yondalla's Cornucopia +1 - 350 CC Law domain, [good], create food/water Spells: Abyssal Rift +2 - Wiz 9/Entropy 9 FC1 conj[evil] Adept Spirit +1 insight Clr 2/Wiz 3 MoI Channel the Mishtai +1 insight Wiz 2 MoI 1/6 chance, -1hp/HD Channel the Mishtai, Greater +1 insight Wiz 6 MoI -1 hp/HD Consumptive Field *1.5 - Clr 4 SC Consumptive Field, Greater *1.5 - Clr 4 SC Create Magic Tattoo +1 - Wiz 2 SC Death Knell +1 - Clr 2 PH Frostfell +1 - Wiz 9 FB [cold] only Harmonic Chorus +2 morale Brd 2 SC need concentration Hymn of Praise +2 - Brd 3 SC Good divine casters Infernal Threnody +2 - Brd 3 SC Evil divine casters Mystic Surge +1 - Wiz 4 PH2 one spell Spell Enhancer +2 - Wiz 4 SC one spell Suffer the Flesh +1-+5 - Wiz 2 MoE 2 con damage/bonus, 1 round, 250 gp Feats: Abyss-Bound Soul +1 - FC1 illusion, enchantment, or necromancy only Aerenal Half-Life +1 - PGE necro only, Arenal elf only Arcane Thesis +2 - PH2 1 arcane spell Bloodline of Fire +2 - PGF [fire], regional Calishite Elementalist +1 - RoF listed spells Ceremonial Empowerment +1 sacred FoE cleric only, god's holy days only Dark Speech +1 - FC1 take 1d4 cha damage Demon Mastery +1 - FC1 when using Summon spells for demons Divine Spell Power Varies - CD divine; based on turning check Domain Focus +1 - CD 1 domain only Draconic Power +1 - CA 1 energy type Drift Magic +1 - SS [earth] and dessication damage Earth Spell Varies - RoS based on slot, not [fire], [air], [water] Elder Giant Magic +0-+3 - SX based on casting time Elemental Spellcasting +1 - Planar 1 element type Enchanting Song +1 - RoS ench only, [music] feat Fey Power +1 - CM enchantment Fiendish Power +1 - CM [evil] Frozen Magic +0-+2 - FB dep on environment Initiate of Selune +5 - PGF Augury and Divination (the spell) only Inspire Spellpower +1 - RoS Allies only, [music] feat Jester's Magic +1 - CoS:W Listed spells only Lunar Magic +1 - CoS:W In full moon (-1 in new moon) Master Spellthief stack - CS Spellthief and other arcane caster levels stack for CL Metamagic Vigor +1 - CM use same metamagic for 2 rounds Mighty Dragonmark +2 - DMk Dragonmark powers only Misleading Song +1 - RoS illus only, [music] feat Mutable Body +1 - RoE trans on self only Open Least Chakra, Hands +1 insight MoI Staff or Metamagic Rod Practiced Spellcaster +4 - CA Up to HD only Primitive Caster +0-+3 - FB depends on components Reckless Wand Wielder +2 - CA Wands only Reserves of Strength +1-+3 - DLCS stun/damage, breaks caps! Ship's Mage +1 - SW on 1 ship only Spell Thematics +1 - PGF One spell per CL Storm Magic +1 - FB in storm only Wand Mastery +2 - Eb Wands only Words of Creation +1 sacred BoED [good], verbal Domains: Artifice +1 - Eb Conj(creat) Chaos +1 - PH [chaos] Craft +1 - PGF Conj(creat) Creation +1 - SC Conj(creat) Envy +1 - SC negative levels, ability damage/drain Evil +1 - PH [evil] Gnome +1 - SC Illus Good +1 - PH [good] Healing +1 - PH Conj(heal) Illusion +1 - SC Illus Knowledge +1 - PH Div Law +1 - PH [law] Necromancy +1 - Eb Necro Oracle +2 - SC Div Purification +1 - SC Abj Summoner +2 - SC Conj(call/summ) Transformation +1 - RoE Trans Truth +1 - RoE Div Classes: (adjustment listed is compared to normal +1/level) Archmage 1-5 +1/lvl - costs slots DMG Blood Magus 1 +1 - take 1 damage CA Dark Scholar 3 +1 - 10 m/day, some schools Slaughtergarge Evoker (Energy Affinity) 1 +1 - 1 element UA Gnome Paragon 2,3 +1,+1 - illusion, bard only UA Hierophant 1-5 +1/lvl - no +casting DMG Master of Radiance 1 +2 - [light], minutes/day LM Master Specialist 6,9 +1 - specialist school CM Nightcloak 1 +2 - [darkness] CD-WE Noctumancer 1 varies - lvl of dispelled spell ToM Paragnostic Apostle +1/lvl - various criteria CC Red Wizard 2-10 +lvl/2 - DMG Sanctified One 1 +int - 1 round/day CC Spellguard of Silverymoon 5 +1 - PGF Tainted Scholar 1 +1 - take 1 damage HoH Ultimate Magus 1,4,7,10 +1 - arcane CM Unbound Scroll 2 +2-4 - max 2+HD, scroll DMk Unseen Seer 3,6,9 +1 - divination / -1 other CM Wizard of High Sorcery 1 +1 - specialized school DLCS Wizard of High Sorcery 1 +3 max - dep on moon phase DLCS Wild Mage 1 +1d6-3 - possible neg CA Wu Jen 6 +2 - 1 element CA Reserve Feats: (number available in CM and CC for each spell type) (competence bonus) abjuration 3 acid 1 air 3 cold 1 darkness 1 death 1 divination 1 earth 1 electricity 1 enchantment 1 fire 1 force 3 glamer 1 healing 2 light 1 necromancy 1 polymorph 1 sonic 1 summoning 2 teleportation 1 water 2 Races: Name bonus HD/LA type source notes Dwarf, Dream +1 0/+0 - RoS divination Gloaming +1 0/+2 - Und Illus(shadow) Gnome, Chaos +1 0/+1 - RoS [chaos] Illumian (krau) +2 0/+0 - RoD Up to HD only Raptoran +1 0/+0 - RotW [air] Other: Bloodtouched Rite +1 - PgEb Necro Greater Rite of Passage +1 - RotD-WE sorc only; affects spell progression, kobold only Node Magic varies - Und,CoR dep on class of node Pelor's Shadow Guard +1 - CC requires affiliation score 22+; applies to Good, Healing, Law, Strength, Sun, War domains Spellgifted (trait) +1 - UA one school; -1 others |