I need help: How to increase CL of a wizard.

Post/Author/DateTimePost
#1

arcangelgabriel

Mar 15, 2010 14:29:01
Like the title i need all of about to increase CL of a wizard pc.
Feats,equipment,spells...

i found an interesting Dragonlance spells. It's Transfuse Essence... somebody knows ? Do you think it's broken ?
#2

cru

Mar 16, 2010 9:28:44
there's a ioun stone (DMG)
there's Create Magic Tattoo spell (SpC?)
reserve feats often increase caster level for a subset of spells
#3

gorfnad_the_shiznit

Mar 16, 2010 14:01:23
Here you go: Raising Caster Level

This link here may help you with other character optimization building in the furture: Some handy links for CO work
#4

Senevri

Mar 16, 2010 18:32:45
an old txt file in my rpg stuff folder had this:
---
Wizard 3
Focused Specialist 9
Wild Mage 1
Blood Magus 1
Red Wizard 6

CL 32 = 20 +2FS +3RW +2WM +1BM +2(spell enhancer) +1 IS +1(Reserve)+1(Reserve)
Consumptive Field->CL 48

Evoc DC=+3

That's actually a bit off, as bonus from Reserve feats is insight, and  thus doesn't stack with itself.
#5

snakeman830

Mar 16, 2010 18:51:37
That's actually a bit off, as bonus from Reserve feats is insight, and  thus doesn't stack with itself.



Those are Competence Bonuses, and they do stack with each other.  Complete Mage specifies this.
#6

arcangelgabriel

Mar 17, 2010 3:15:47
Cool ! but, Senevri, how do you cast consumptive field ?
#7

Senevri

Mar 17, 2010 8:28:24
Those are Competence Bonuses, and they do stack with each other.  Complete Mage specifies this.

I'm SO happy to be wrong on that one.
Cool ! but, Senevri, how do you cast consumptive field ?


Wyrm Wizard 2 is probably the simplest way. Extra Spell is also meant for this, all arguments aside. RAW, you could also just _research_ the spell. 

#8

snakeman830

Mar 17, 2010 10:42:52
Those are Competence Bonuses, and they do stack with each other.  Complete Mage specifies this.

I'm SO happy to be wrong on that one.



Now, the question is if feats such as Summon Elemental and Firey Burst have their bonuses stack on Summoning spells with the Fire descriptor.  The example they give uses two feats that give bonuses to the exact same spells (Water spells).
#9

Ed-Zero

Mar 17, 2010 12:04:44
Ways to raise caster level:

Items:
Agony +2 - 200 BoVD nonstacking, 1-use
Ambrosia +2 - 200 BoED [good], nonstacking, 1-use
Ankh of Ascension +4 - 9,000 MIC divine, costs spell slots, 3/day
Arcanist's Gloves +2 - 500 MIC 1st level spell, 2/day
Band of Spell Enhancement +2 - 10,080 RavenL 1/day
Barbs of Hextor +1 - 350 CC [evil] or Evil domain, worship Hextor
Bolt of Heironeous +1 - 350 CC [good] or Good domain, worship Heironeous
Boots of Big Stepping +2 - 6,000 MIC [teleportation]
Couatl Feather +2 - 10 BoED 35% chance, 1-use
Domain Draught varies - 3,300 MIC grants a domain for 1 day
Devastation of Nerull +1 - 350 CC Death domain or Necro, worship Nerull
Feather of the Far Realms +1 - 95 CC Travel domain only, 1-use
Game of Fate +1 - 550 CC 45% chance, 1-use
Hero's Tears +2 - 675 CC [good], 1-use
Humanoid Heart +2 - - BoVD 10% chance, 1-use
Ioun Stone (Orange Prism) +1 - 30,000 DMG
Kiss of Discord +2 - 310 CC [chaos], 1-use 350
Mirror of Olidammara +1 - 350 CC Luck domain or [chaos], worship Olidammara
Nugget of Garl Glittergold +1 - 350 CC Trickery domain or Illus, worship Garl
Obad-Hai's Green Man +2 - 350 CC Animal or Plant domains, worship Obad-Hai
Prayer Bead (Karma) +4 - 20,000 DMG must cast a divine spell first
Ring of Arcane Might +1 - 20,000 MIC arcane
Ring of Mystic Fire +1 competence 7,500 MIC [fire]
Ring of Mystic Healing +1 competence 3,500 MIC cure spells
Robe of Arcane Might +1 competence 21,000 MIC 1 school
Rod of Elemental Might +2 - 9,600 CM 1 element, wu jen only
Ruby Skull of Wee Jas +1 - 350 CC Death domain or Necro, worship Wee Jas
Shawl of Bewitching +1 - 3,500 CV Ench[charm]
Shieldstone Cavern (loc) +1 - 1,000 CM abjuration, 1 year
Silver Badge of Larethian +1 - 350 CC Protection domain or Abjur, worship Correlan
Skiurid Nugget +2 - 1,000 MM4 Necro, 50% chance, 1-use
Talisman of Boccob +1 - 350 CC Knowledge domain or Divination, worship Boccob
Talisman of the Twelve Moons +0-+3 - 4,500 RoE +1 outside at night, +2 in Wild Shape; shifter only
Talon of Ehlonna +2 - 370 CC Animal domain or spell that targets animals
Terran Brandy +2 alchemical 500 BoVD 1-use
Tome of the Stilled Tongue +1 - 7,000 MIC lose hp, relic
Tome of the Wyrm +1/more insight 15,000 DM when affecting enemy dragon
Vanguard of Kord +1 - 350 CC Luck domain or Trans, worship Kord
Vecna's Hand and Eye +1 - 350 CC Knowledge or Magic domain, worship Vecna
Vial of the Last Gasp +1 - 2,200 CV 1-use
War Cross of St. Cuthbert +1 - 350 CC [mind-affecting], worship Cuthbert
Yondalla's Cornucopia +1 - 350 CC Law domain, [good], create food/water

Spells:
Abyssal Rift +2 - Wiz 9/Entropy 9 FC1 conj[evil]
Adept Spirit +1 insight Clr 2/Wiz 3 MoI
Channel the Mishtai +1 insight Wiz 2 MoI 1/6 chance, -1hp/HD
Channel the Mishtai, Greater +1 insight Wiz 6 MoI -1 hp/HD
Consumptive Field *1.5 - Clr 4 SC
Consumptive Field, Greater *1.5 - Clr 4 SC
Create Magic Tattoo +1 - Wiz 2 SC
Death Knell +1 - Clr 2 PH
Frostfell +1 - Wiz 9 FB [cold] only
Harmonic Chorus +2 morale Brd 2 SC need concentration
Hymn of Praise +2 - Brd 3 SC Good divine casters
Infernal Threnody +2 - Brd 3 SC Evil divine casters
Mystic Surge +1 - Wiz 4 PH2 one spell
Spell Enhancer +2 - Wiz 4 SC one spell
Suffer the Flesh +1-+5 - Wiz 2 MoE 2 con damage/bonus, 1 round, 250 gp

Feats:
Abyss-Bound Soul +1 - FC1 illusion, enchantment, or necromancy only
Aerenal Half-Life +1 - PGE necro only, Arenal elf only
Arcane Thesis +2 - PH2 1 arcane spell
Bloodline of Fire +2 - PGF [fire], regional
Calishite Elementalist +1 - RoF listed spells
Ceremonial Empowerment +1 sacred FoE cleric only, god's holy days only
Dark Speech +1 - FC1 take 1d4 cha damage
Demon Mastery +1 - FC1 when using Summon spells for demons
Divine Spell Power Varies - CD divine; based on turning check
Domain Focus +1 - CD 1 domain only
Draconic Power +1 - CA 1 energy type
Drift Magic +1 - SS [earth] and dessication damage
Earth Spell Varies - RoS based on slot, not [fire], [air], [water]
Elder Giant Magic +0-+3 - SX based on casting time
Elemental Spellcasting +1 - Planar 1 element type
Enchanting Song +1 - RoS ench only, [music] feat
Fey Power +1 - CM enchantment
Fiendish Power +1 - CM [evil]
Frozen Magic +0-+2 - FB dep on environment
Initiate of Selune +5 - PGF Augury and Divination (the spell) only
Inspire Spellpower +1 - RoS Allies only, [music] feat
Jester's Magic +1 - CoS:W Listed spells only
Lunar Magic +1 - CoS:W In full moon (-1 in new moon)
Master Spellthief stack - CS Spellthief and other arcane caster levels stack for CL
Metamagic Vigor +1 - CM use same metamagic for 2 rounds
Mighty Dragonmark +2 - DMk Dragonmark powers only
Misleading Song +1 - RoS illus only, [music] feat
Mutable Body +1 - RoE trans on self only
Open Least Chakra, Hands +1 insight MoI Staff or Metamagic Rod
Practiced Spellcaster +4 - CA Up to HD only
Primitive Caster +0-+3 - FB depends on components
Reckless Wand Wielder +2 - CA Wands only
Reserves of Strength +1-+3 - DLCS stun/damage, breaks caps!
Ship's Mage +1 - SW on 1 ship only
Spell Thematics +1 - PGF One spell per CL
Storm Magic +1 - FB in storm only
Wand Mastery +2 - Eb Wands only
Words of Creation +1 sacred BoED [good], verbal

Domains:
Artifice +1 - Eb Conj(creat)
Chaos +1 - PH [chaos]
Craft +1 - PGF Conj(creat)
Creation +1 - SC Conj(creat)
Envy +1 - SC negative levels, ability damage/drain
Evil +1 - PH [evil]
Gnome +1 - SC Illus
Good +1 - PH [good]
Healing +1 - PH Conj(heal)
Illusion +1 - SC Illus
Knowledge +1 - PH Div
Law +1 - PH [law]
Necromancy +1 - Eb Necro
Oracle +2 - SC Div
Purification +1 - SC Abj
Summoner +2 - SC Conj(call/summ)
Transformation +1 - RoE Trans
Truth +1 - RoE Div

Classes: (adjustment listed is compared to normal +1/level)
Archmage 1-5 +1/lvl - costs slots DMG
Blood Magus 1 +1 - take 1 damage CA
Dark Scholar 3 +1 - 10 m/day, some schools Slaughtergarge
Evoker (Energy Affinity) 1 +1 - 1 element UA
Gnome Paragon 2,3 +1,+1 - illusion, bard only UA
Hierophant 1-5 +1/lvl - no +casting DMG
Master of Radiance 1 +2 - [light], minutes/day LM
Master Specialist 6,9 +1 - specialist school CM
Nightcloak 1 +2 - [darkness] CD-WE
Noctumancer 1 varies - lvl of dispelled spell ToM
Paragnostic Apostle +1/lvl - various criteria CC
Red Wizard 2-10 +lvl/2 - DMG
Sanctified One 1 +int - 1 round/day CC
Spellguard of Silverymoon 5 +1 - PGF
Tainted Scholar 1 +1 - take 1 damage HoH
Ultimate Magus 1,4,7,10 +1 - arcane CM
Unbound Scroll 2 +2-4 - max 2+HD, scroll DMk
Unseen Seer 3,6,9 +1 - divination / -1 other CM
Wizard of High Sorcery 1 +1 - specialized school DLCS
Wizard of High Sorcery 1 +3 max - dep on moon phase DLCS
Wild Mage 1 +1d6-3 - possible neg CA
Wu Jen 6 +2 - 1 element CA

Reserve Feats: (number available in CM and CC for each spell type)
(competence bonus)
abjuration 3
acid 1
air 3
cold 1
darkness 1
death 1
divination 1
earth 1
electricity 1
enchantment 1
fire 1
force 3
glamer 1
healing 2
light 1
necromancy 1
polymorph 1
sonic 1
summoning 2
teleportation 1
water 2

Races:
Name bonus HD/LA type source notes
Dwarf, Dream +1 0/+0 - RoS divination
Gloaming +1 0/+2 - Und Illus(shadow)
Gnome, Chaos +1 0/+1 - RoS [chaos]
Illumian (krau) +2 0/+0 - RoD Up to HD only
Raptoran +1 0/+0 - RotW [air]

Other:
Bloodtouched Rite +1 - PgEb Necro
Greater Rite of Passage +1 - RotD-WE sorc only; affects spell progression, kobold only
Node Magic varies - Und,CoR dep on class of node
Pelor's Shadow Guard +1 - CC requires affiliation score 22+; applies to Good, Healing, Law, Strength, Sun, War domains
Spellgifted (trait) +1 - UA one school; -1 others