Ideas for a core-only combat druid

Post/Author/DateTimePost
#1

cygnusdarius

Apr 30, 2008 2:03:58
So we're going to kick off our last 3.5 game, and I just threw a pretty nice set.

12
14
16
16
17
18

So I've been thinking to make a druid, since there's already going to a cleric and a paladin in the group. The game's going to played once -maybe twice- a month, so I don't expect the druid to reach high levels, but I do intend to get to wild shape.

So I was thinking on this:

Human Druid

Feats:
1.- Improved Unarmed Strike
1.- Improved Grapple

Str 14
Dex 16
Con 17
Int 16
Wis 18
Cha 12

As I mentioned above, there's a human cleric, a human paladin, a half-elf ranger, a dwarf barbarian, and a human rogue with hopes to multiclass into sorcerer.

Also, I was thinking either that or maybe head into super mount (therefore, changing into halfling or gnome, and fiddle the stats), but I can't find the build in the Druid's Handbook.

The only books allowed are Core, by the way.
#2

phaxi

Apr 30, 2008 2:14:03
Any kind of supermount will be hard to achieve without halfling outrider and devoted tracker. I'm not sure what you mean by saying a halfling or gnome would help doing that.
#3

cygnusdarius

Apr 30, 2008 2:28:31
Any kind of supermount will be hard to achieve without halfling outrider and devoted tracker. I'm not sure what you mean by saying a halfling or gnome would help doing that.

Just something I figured out; both are small and go well with riding dogs.
#4

x-codes

Apr 30, 2008 5:24:09
The reason Supermount! isn't in the Druid handbook is because, while awesome, Supermount! falls far short of the Druid in power.

Furthermore, you can't make Supermount! in core. You need Devoted Tracker at the least, and Halfling Outrider makes the build a lot better about 99% of the time.

Best alternative? Just be a combat druid. Pick up Power Attack and shape into Bears or Cats. IUS is little more than a neat trick without Monk levels, and Grappling is, as always, a joke.
#5

ChristopherGroves

Apr 30, 2008 6:24:39
Why not monk 1, btw?
#6

cygnusdarius

Apr 30, 2008 16:02:53
Why not monk 1, btw?

I've been thinking about that one, but the DM hates de "1 level dip" unless it's heavily justified (not that I'm bad with roleplay, but right now I can't think of a really good reason).
#7

phaedrusxy

Apr 30, 2008 17:02:58
I probably wouldn't bother with IUS and Imp. Grapple. Most bears have Improved Grab. Some of the big cats with pounce probably do too. Although, in a core only game, what else are you going to do with your feats? lol

Stereotypical RP justification for a 1 level monk dip: I was an orphan, abandoned on the steps of a monastery. I later found that I felt more at home in nature than seeking inner enlightenment "in a vacuum". ;)
#8

jameswilliamogle

Apr 30, 2008 19:01:42
IUS lets you get iterative unarmed strikes. Works great with Pounce forms.
#9

moody

Apr 30, 2008 19:42:35
I like to take Improved Grapple as a Druid too.
#10

x-codes

May 01, 2008 3:58:39
IUS lets you get iterative unarmed strikes. Works great with Pounce forms.

3 more attacks, but seriously they deal piddly damage and make all your natural weapons secondary attacks. Net gain is really not that much.
#11

jameswilliamogle

May 01, 2008 7:45:06
3 more attacks, but seriously they deal piddly damage and make all your natural weapons secondary attacks. Net gain is really not that much.

If you are solo'ing, sure. If you have a Wizard w/ GMW, and can get Power Attack, though...

More attacks, even at penalties means more 20's. I think its worth it, plus nothing is more demoralizing to a fighter than watching the Druid roll 8d20 when he attacks. :D
#12

cygnusdarius

May 03, 2008 10:54:56
If you are solo'ing, sure. If you have a Wizard w/ GMW, and can get Power Attack, though...

More attacks, even at penalties means more 20's. I think its worth it, plus nothing is more demoralizing to a fighter than watching the Druid roll 8d20 when he attacks. :D

Now that's just cruel... And full of truthiness.
#13

x-codes

May 04, 2008 5:04:09
If you are solo'ing, sure. If you have a Wizard w/ GMW, and can get Power Attack, though...

More attacks, even at penalties means more 20's. I think its worth it, plus nothing is more demoralizing to a fighter than watching the Druid roll 8d20 when he attacks. :D

Oh please, critical hits increase overall damage output by 5%, thats it. It's not super awesome or something because you're rolling more dice.
#14

wwad_dup

May 04, 2008 8:46:06
While you can't go Supermount! you could become the mount for your Paladin

Imp Trip is nice because it gives you options to turn attacks into touch attacks. Power Attack always (what's the point of having 30 str if you can't break things). Natural Spell is a given.
#15

Treantmonklvl20

May 04, 2008 12:58:22
Imp Trip is nice because it gives you options to turn attacks into touch attacks. Power Attack always (what's the point of having 30 str if you can't break things). Natural Spell is a given.

+1

Improved Trip is a good idea as it concentrates on your strengths (size and strength) and gets past your weakness (BAB).