Ideas for build

Post/Author/DateTimePost
#1

pivotal

Apr 22, 2008 2:16:16
Okey, so I need some inspiration here. I have theese stats: 17,12,12,12,9,6 and I want to make something a bit interesting thats not a straight caster like psion or wizard.

I can use more or less any official books but its most likly forgotten realms specific, so any eberron stuff that isnt very easily converted in flavor or have a very neutral flavor doesn't work well.

I have been thinking about a whisper gnome druid going for 10 str, 11 dex, 14 con, 12 int, 17 wis, 4 cha. We will be starting on lvl 3-4 so I should be able to keep my own with my animal companion and spellcasting until I get wildshape stuffs. Im also considering adding dragonborn template to that but I'm kind of sick of playing dragonborn and whisper gnomes have pretty decent racial abilities.

But yeah, I really want some other good interesting ideas for a build. The stats are okey I guess. Though another in the group rolled insansly. He rolled 18,18,18,17,16,13. I wanna kill the guy :P
#2

cravin

Apr 22, 2008 2:52:01
Though another in the group rolled insansly. He rolled 18,18,18,17,16,13. I wanna kill the guy :P

Did the gm WATCH him roll? if so, thats sick. If not, well, I'm not about to call anyone a liar, but thats pretty unlikely. Not to say I havent seen someone roll
18, 18, 18, 18, 18, 17. The gm was kinda ******, and we rolled the dice about a hundred times, only 2 or 3 18's came up after that. so it was pretty nuts. inspiration wise though, I have that problem too, a lot.

Whenever I can't decide what I want to play, I fall back on the good 'ole fighter. Have you played a ranged Fighter? complete with A Masterwork composite Greatbow (1d10 x3)

Turn that 17 into an 18 dex. Make your bow Composite 1 (or you could do composite 2 and take Efficient Pull* which would make your bow deal 1d10+2 (or plus 3 when within 30 feet if you take point blank shot) Mixed with rapid shot, you got yourself a pretty decent fighter thar.

Just a thought, Fighters are my favorite class to play and build. They are my fallback when I am stuck in an uninspired rut.



Good luck!

















*[General, Fighter] (DR350 p90)
Point Blank Shot Treat your Strength as being +2 when wielding a Strength-rated (i.e., Mighty) Longbow.
#3

pivotal

Apr 22, 2008 3:47:14
This is charop. Fighter is a class that is 2 levels long.

Also, since when was archers outside of highly specialized and tweaked high level builds viable?

And yeah, we all watched him roll :p damn lucky bastard :p
#4

carnivore

Apr 22, 2008 5:53:23
if you want some fun try this:

Dragonborn Warforged ... and Druid Variant

stats:
17,12,12,12,9,6
before adjusting for racial abilities... -
12 Str
12 Dex
12 Con
9 Int
17 Wis
6 Cha

Feat:
Intuitve Attack ...... Wis to attack with natural Weapons and Unarmed



Simple Variant
The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.
Gain
Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).
Lose
Armor and shield proficiency, wild shape (all versions).

official Game FAQ
What, if any, templates can a warforged have applied?
Does it lose any of its racial traits when its template changes
its type?

As a general rule, if a template can be applied to a
construct, it can be applied to a warforged. Thus, most of the
templates in the Monster Manual are out.
Three notable exceptions are the half-celestial, half-dragon,
and half-fiendish templates, which can be added to “any living,
corporeal creature.” Technically, that excludes most constructs,
since creatures without a Con score aren’t considered living
creatures. However, a warforged has a Constitution score and is
thus considered living (as suggested by the “living construct”
subtype it has).
A warforged with one of these templates changes its type
(to outsider or dragon, depending on the template), but retains
the living construct subtype (and all features and traits thereof).
It gains the traits of its new type, and it would lose any
construct traits it possessed. However, since the living
construct subtype basically supercedes the construct type, the
warforged doesn’t really have any construct traits to lose.
A warforged that changes its type wouldn’t lose its racial
traits (such as its composite plating or slam attack), just like a
half-dragon human retains his bonus feat and bonus skill
points.

Can a warforged become a dragonborn of Bahamut,
and if so what are the racial traits it keeps from the
warforged list?

Despite the misleading entry in the dragonborn racial traits
that suggests that all dragonborn are humanoids, the only
prerequisites for being reborn in this manner are a non-evil
alignment and an Intelligence of 3 or better. Thus, there’s
nothing stopping a warforged from undergoing this ritual and
dedicating himself to the service of Bahamut.
A warforged who becomes a dragonborn would be a
construct with the living construct and dragonblood subtypes.
He’d retain his warforged ability score modifiers and favored
class.

He’d also retain all traits derived from the living construct
subtype,
including immunity to poison, sleep effects, paralysis,
disease, nausea, fatigue, exhaustion, and energy drain; inability
to heal damage naturally; vulnerability to certain metal- or
wood-affecting spells; and half effect from healing spells. He’d
still become inert at –1 to –9 hp, and he still wouldn’t need to
eat, sleep, or breathe.
However, he would lose his composite plating, light
fortification, and slam attack
.
The next logical question, of course, is whether the
dragonborn warforged can select feats that would improve his
now-absent composite plating. Technically, these feats don’t
list composite plating as a prerequisite, so it appears the answer
would be yes.

The Unarmored Body feat (Races of Eberron, page 120)
supports this ruling, as it indicates that other feats that adjust
the character’s armor bonus could be selected later, even
though he technically doesn’t have the composite plating’s
armor bonus any more.

and take the Feat:

Improved Fortification[Warforged] (Eb p55)req:Warforged,Base Attack Bonus +6
You become immune to Critical Hits and Sneak Attacks, but cannot be healed by Conj(healing) spells.
#5

pivotal

Apr 22, 2008 8:21:40
carnivore: Not a bad idea but warforged druids have to take the feat to remove their armor. And I also said in my OP that very eberron spesific stuff was a no-no.
#6

jameswilliamogle

Apr 22, 2008 9:00:36
Why not play a Binder? Tons of flavor, lots of stuff to choose from daily. Try to get all the web enhancements allowed ahead of time (or slightly modified). Consolidated Binder Handbook in my sig.

Alternatively, Paladin has some great options in Faerun.
#7

Wyvernhand

Apr 22, 2008 10:46:10
BARD!

Bards arn't very MAD, which you need with your stats.

Str 12
Dex 9
Con 12
Int 12
Wis 6
Cha 17

Go Bard6/Mindbender1/Bard3/SC2/Virtuoso8 or something similar.

Go Dragonfire Inspiration (Silverbrow Human or Draconic Heritage stuff) to get a cool damage type like Copper (acid).
Pick up Song of the Heart (Ebberon feat, but not very setting specific) for +1 to your Inspire.
Use other typical Inspire Shananagans to get your +xd6 damage up.
Take Mindsight (LoMadness) which allows you to use your Mindbender telepathy to "see" inteligent creatures, which functions as a quasi-see invisibility, always nice.

Utilize spells that disable (Glitterdust, Solid Fog) with your primary attack spell being a Whirling Bladed Harmonizing Rapier or something. You can add disable to the mix by buying a Sudden Stunning (DMGII +2k gold) enhancement to your weapon. This forces Cha based reflex saves on people you hit in melee (or with Whirling Blade) or stun them for 1d4+1 rounds. Its pretty potent.

This way, you can be just as (if not more) effective than Mr. IROLLALL18SLOL even with your stats. All you really need to do is keep your Cha pumped up and get some Con as a 2ndary stat. Everyone needs Con.

You'll have disable, control, damage, utility and buff roles all handled with a single character, and you'll do them all pretty well.
#8

carnivore

Apr 22, 2008 10:52:47
carnivore: Not a bad idea but warforged druids have to take the feat to remove their armor. And I also said in my OP that very eberron spesific stuff was a no-no.

no not really .... that is why i included the FAQ about the benifits of being a Dragonborn Warforged... they lose their Composite Plating, but can still take Mithral Body or Adamantine Body, although they have No Plating ;)

but you are right, i forgot about the "No Eberron" part....

:D
#9

sinfire_titan

Apr 22, 2008 10:57:53
carnivore: Not a bad idea but warforged druids have to take the feat to remove their armor. And I also said in my OP that very eberron spesific stuff was a no-no.

Warforged aren't Eberron-specific though. They were first printed in MM3, then brought back in the ECS.
#10

carnivore

Apr 22, 2008 11:02:52
i was under the impression Eberron came out before MM3

:D
#11

aftercrescent

Apr 22, 2008 11:58:58
Eberron - June 2004
MM3 - August 2004
#12

sinfire_titan

Apr 22, 2008 12:32:01
Eberron - June 2004
MM3 - August 2004

That's what I get for not checking the damn books.

In any case, Warforged are not Eberron-specific. They are in any campaign that allows MM3.
#13

aftercrescent

Apr 22, 2008 12:43:17
That's what I get for not checking the damn books.

In any case, Warforged are not Eberron-specific. They are in any campaign that allows MM3.

Very true. The only problem could be in getting access to warforged specific feats that are not in MM3. It is sad that the feats there are so limited
#14

blargney_the_second

Apr 22, 2008 14:37:27
Crusader. It's the least stat-dependent class I've ever seen. Put the 17 in Str, and the rest can go pretty much wherever you want.
#15

operation_shoestring

Apr 22, 2008 14:53:08
BARD!


Go Bard6/Mindbender1/Bard3/SC2/Virtuoso8 or something similar.

NO NO No. do not lose SC caster levels.

bard6/Virtuoso2/Anything2/Sublime Chord2/Virtuoso+8

I suggest Paladin of Freedom for "anything"