Immortality and Profit

Post/Author/DateTimePost
#1

whitishknight

Sep 07, 2008 3:28:18
I'm curious as to any tricks people have come across to amassing fortunes and discovering immortality. I'm playing an Illumian Wizard, and so far I've resorted to using my Craft (wordsmithing) skill for a little extra cash, but I'd like to get rich quicker and live long enough to enjoy the vast riches. Magical trickery is prefered.
#2

jaronk

Sep 07, 2008 3:44:51
Fabricate + Wall of Iron leads to incredible profits. Buy a cow, cast Flesh to Salt, and sell the salt... that's money in the bank every time. How about Planar Binding and Efretti and getting three wishes? Wish for Candles of Invocation, uses the Candles to get more Efrettis... endless wealth is easy.

JaronK
#3

whitishknight

Sep 07, 2008 14:46:25
Actually, would Wall of Iron + Polymorph Any Object create a Wall of Platinum that could be Fabricated into coins?
#4

Endarire

Sep 07, 2008 17:40:29
Polymorph any object states, "This spell cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot reproduce the special properties of cold iron in order to overcome the damage reduction of certain creatures.?
#5

aktariel

Sep 07, 2008 20:05:59
Just go wish for a ring of infinite divinely quickened wishes.

Then profit. And wish yourself immortal for the fun of it.
#6

jaronk

Sep 07, 2008 20:22:52
Just go wish for a ring of infinite divinely quickened wishes.

Wish can't make items with a value of more than 25,000gp. I'm pretty sure such a ring costs more. Thus, the wish backfires.

JaronK
#7

Endarire

Sep 08, 2008 0:38:34
Wish's listed gold values are the safe boundaries of the spell.
#8

jaronk

Sep 08, 2008 1:48:26
Right, so wishing for something that would cost hundreds of times the maximum safe value is gaurenteeing a horrible backfire.

JaronK
#9

reis

Sep 08, 2008 1:58:33
it gets you a ring of quickened infinite wishes, batteries not included
#10

whitishknight

Sep 08, 2008 2:39:04
any profit in summoning/controlling masses of people to craft things for you?
#11

bauglir

Sep 08, 2008 8:36:46
That gp limit only applies to nonmagic items. Read Wish carefully.

And yes, that's very silly.
#12

farodin

Sep 08, 2008 9:07:56
Well, there's an extra xp cost for expensive magic items, so the problem isn't really the wording of wish, but the numerous ways to get it without paying xp.
#13

natzero

Sep 08, 2008 10:38:11
just be careful with wish

we had a char wish for the most powerful sword in the known world... and when the god of strife came looking for his sword our friend pulled out a fresh char sheet.


and another time our wiz wished for a million gold, although when 1 million gold pieces appeared 5 feet over his head he too pulled out his d6's.

so ya wish can work, just word it right ;)
#14

atomickitkat

Sep 08, 2008 11:23:13
http://forums.gleemax.com/showthread.php?p=16518799

Old thread on immortality and various ways of achieving it.:D
#15

pithica

Sep 08, 2008 11:44:00
Unseen Crafter from Races of Eberron works well as a second level spell. It get's your Ranks in craft and your spellcasting modifier (from Int/Wis/Cha depending on class) to it's rolls and lasts 1 day/caster level. Basically an extension of existing craft skills.

Water to Acid from Stormwalk is a good 3rd level spell for fun and profit, if you can get away with it. At 5th level, it can convert enough water (for free, effectively) to fill 300 flasks with acid. (1 cu ft/lvl water * 7.5 gallons /cu ft * 8 pints/gallon). You'll tank the market on Acid if your DM is paying any attention.

Wall of Salt from Sandstorm is a good 4th/5th level spell. Basically wall of stone but it's made of solid salt. Crush and sell accordingly.

Wall of Iron/Stone can be immensely profitable if you can get away with it. Wall of Iron is just broken, even if you don't make anything out of it. At 12th level, Wall of Iron costs 50gp and returns 3600gp worth of Iron. If your DM let's you get away with it, by all means.

Fabricate is awesome if you pick the right Craft skill. Metalworking, Armorsmithing, Weaponsmithing, Bowcraft, and Carpentry all have some pretty severe abuses if you know what you're doing.

Glowing Orb from SpC is profitable as a 3rd level spell. 50gp Material cost for an item with a 200gp Market value. That's a 100% profit margin (since you can only sell it at 100gp without Mercantile Background).

The 'Hallaster's Fetch' series of spells from City of Splendors is awesome for evil types. It's summon monster, only you get to keep the resulting summons. (Well, it doesn't go away on it's own.) This means a free slave, or, free celestial owlbear hide, or whatever. If you use it to summon Earth Elementals (this is so broken you're DM would have to be completely off his rocker to allow), just have the summoning medium be made up of gems and precious metals. The description of Earth Elementals in the MM says that they are made up of the materials they are summoned from (including Precious Metals/Gems) and Earth Elementals weigh a LOT. I don't know (and am not) a GM that would let you get away with that trick, but it's RAW.

FireTrap can be used to make grenades that are sellable for profit. 152.5gp for 25gp is an over 600% profit margin, if you can find buyers.

Simulacrum is profitable, if used on other wizards (or yourself). For just over 7k gp, you can have a 10th level wizard to cast any of the above for you every day, multiple times. He/She/It is completely subservient on top of that.

My favorite, though, is Energy Transformation Field + Fabricate. Now you can blow all those wasted 1st level slots for Fabricate. A scroll of ETF is like 5k IIRC (I don't have my books/notes in front of me).
#16

thevius

Sep 08, 2008 17:34:09
My favorite, though, is Energy Transformation Field + Fabricate. Now you can blow all those wasted 1st level slots for Fabricate. A scroll of ETF is like 5k IIRC (I don't have my books/notes in front of me).

Under Fabricate: "Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created."
Energy Transformation Field has a strict "no expensive component/XP cost spell" policy regarding spells attached. (so amongst other things, one cannot recursively cast ETF, sigh ) However, ETF can be used with almost all the other spells pithica has mentioned. ETF is also a 6th level spell, meaning the scroll would cost 6x11x50 + 250x5 [xp]+ 5000 [material component]= 9550 gp

If you have access to multiple castings of ETF and possibly a cleric, you can easily retire rich:
- ETF + Create Water and ETF + Water to Acid will make you profits from nothing* at all
*results may vary, costs include two castings of ETF and bottling fees.

- ETF + Hallaster's Fetch (chicken) and ETF + Unseen Crafter(Craft:Cooking) need I say more? (Actually, since a flask of oil is 1sp and the chicken is free... you COULD ETF + fabricate in this case... yes I have been inspired by this thread)

- ETF + create food and water ("The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland.") and ETF + prestidigitation ("spicing up aromas and flavors of bland food") is only 3 spell levels a meal! *pictures pimply teenager wizards serving the food*

- ETF + Heroes' Feast (level 6 brd/clr) could be simpler...

- ETF + Major Image of a burger and a voluntary failed save = All the great taste with none of the calories!

- ETF + Teleport/Greater Teleport... You can start a transportation service :D

Basically any spells that can create something out of nothing or provides a permanently beneficial effect is a good candidate for it.

"But wait", you say, "how could I power the ETF indefinately and still be useful for the rest of the day?" Fear not, a reserve feat or a warlock (from CAdv) also qualifies for powering the ETF. In fact, a warlock's eldritch blast counts for his/her HD in spell levels ("Supernatural abilities that do not emulate spells provide energy equal to the HD of the creature using the ability.") Making even a single level dip a precious source of infinite spell levels.
#17

reis

Sep 08, 2008 18:17:49
careful you don't optimize your campaign out of balance. A good suggestion to meta-optimize this sort of thing would be to talk with your DM before you start trying to do it and work out some sort of agreement as to what limits are acceptable for balance reasons. It's much more optimal for you as a player to stop short of that limit rather than push the envelope and risk backlash (and annoying your fellow gamers) that will likely be counter to the optimization results you were trying to achieve.
#18

bauglir

Sep 08, 2008 22:14:39
In fact, a warlock's eldritch blast counts for his/her HD in spell levels ("Supernatural abilities that do not emulate spells provide energy equal to the HD of the creature using the ability.") Making even a single level dip a precious source of infinite spell levels.

Not sure what the text on ETF is, but a warlock's eldritch blast is spell-like, not supernatural, and it counts as a 1st level spell (unless a higher level shape or essence is applied).
#19

pithica

Sep 09, 2008 7:31:44
Under Fabricate: "Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created."
Energy Transformation Field has a strict "no expensive component/XP cost spell" policy regarding spells attached. (so amongst other things, one cannot recursively cast ETF, sigh )

'Expensive component' is a term defined in the books as a material component always greater than 1gp in value. If you look through the spell list, all spells with such a component have an 'M' beside their names. Fabricate can be cast without any 'Expensive component' and therefore does not have the 'M' and is eligible for ETF.

The example casting of Fabricate, in the spell description (building a bridge in a forest), as well as a number of uses of the craft skill (tinder twigs), wouldn't require any component other than those covered by Eschew Materials. (RAW argument)

On top of that, the craft materials for crafting something (which you need to cast Fabricate on something expensive) hardly qualify as spell material components, since they are not burned up in the casting of the spell, and can be reused. (beating swords into plowshares)

I would argue that the needed materials would more correctly be defined as a focus or target for Fabricate and would work with ETF accordingly (I.E. you still have to have them present in the ETF for it to work, so no free lunch). (RAI argument)

Your DM may or may not accept either of those arguments, but I as a Player would make them and I as a DM would accept them.
#20

altpersona

Sep 09, 2008 14:56:04
man, what ever happened to killing a dragon and taking its loot...
#21

bauglir

Sep 09, 2008 16:22:34
Fabricate can be cast without any 'Expensive component' and therefore does not have the 'M' and is eligible for ETF.

Well, actually, Fabricate does have the M in its spell description. As near as I'm able to tell, you'd be able to hook up Fabricate to an ETF, but only for things that have a cost under 1 gp; you can use ETF to create spells that don't use expensive material components, and the only way Fabricate qualifies for this is if you're not using it to make anything that qualifies as "expensive".

@altpersona

We ran out of dragons. People kept setting off locate city nukes in order to harvest their skin and organs. The world's entire dragon population has been converted into grafts and armor. Which, by the way, is why people make sure to remove equipment from people before using Resurrection. You don't want to risk touching a suit of dragonskin armor or a dragonfang weapon only to find out the dragon has only been dead for 30 years.
#22

pithica

Sep 10, 2008 9:43:02
Well, actually, Fabricate does have the M in its spell description. As near as I'm able to tell, you'd be able to hook up Fabricate to an ETF, but only for things that have a cost under 1 gp; you can use ETF to create spells that don't use expensive material components, and the only way Fabricate qualifies for this is if you're not using it to make anything that qualifies as "expensive".

It doesn't have an 'M' in the spell list, which is what delineates whether a spell has an 'expensive' component.

Again, I'm just making the argument that it can work by RAW/RAI, you or your DM is ultimately going to make the call.

I personally don't see blowing 5 1st level spells to save you a 5th and spending 1/3rd the market price for something you can only sell for 1/2 the market prices as being anywhere near as broken as Water to Acid, Wall of Salt, or Wall of Iron. If your DM is going to let you get away with burning 3gp to make 3000gp, instantly, then he's less sane than anyone I know.

Scroll of simulacrum, though, is the ultimate way to go. It's expensive, but 7k can get you a level 10 pocket wizard, who can then blow all his daily spell allotments on fabricate/unseen servant/glowing orb/fire trap/et al. It's like setting up a sweat shop.
#23

Endarire

Sep 10, 2008 18:20:03
Make a simulacrum of anything that can use wish, like a solar or an efreeti.
#24

dougemes

Sep 10, 2008 18:54:56
I'm curious as to any tricks people have come across to amassing fortunes and discovering immortality. I'm playing an Illumian Wizard, and so far I've resorted to using my Craft (wordsmithing) skill for a little extra cash, but I'd like to get rich quicker and live long enough to enjoy the vast riches. Magical trickery is prefered.

Green Star Adept is probably the easiest one for a DM to allow
#25

xoraxx

Sep 11, 2008 4:41:48
There us a 9th level spell in some dragon magazine (dunno witch though.. AFB) that makes the target Immortal, only problem is it has an exp cost and you can't cast it on yourself.