This character will be the leader of a small Hextor army. Our party was sent to their encampment to seek his aid. Soren believes this is an attempt to have him demoted, so he choices to attack our mean instead. If we let him live, we might be able to use him in the future.
I want this guy to stronger in terms of melee than in spellcasting, but not enough where he was better of starting as a different class (because I like how Duskblades play). I tried counteracting his lose of arcane levels with Extra Spell and Practiced Spellcaster, and I think it might have done the trick. This guy was never meant to be able to one shot people with some reach/great cleve combo, he is more meant to be able to cut through a single target at a time like butter. If this guy works like I think he does, my party might have a couple dead by the end of this encounter.
Has Duskblade 13 / Shadow Sentinel 7 been done before? I feel like Duskblade is best to dip out after 13 and Shadow Sentinel after 7. It seems like a good combination since Shadow Sentinel's penetrate armor and Duskblade's make their weapon deal the most damage possible.
Name: Soren Race: Illumian (Human) Classes: Duskblade 13 / Shadow Sentinel 7 Alignment: Lawful Evil Religion: Hextor, God of Tyranny
Stats: Strength - 18 (+4) Dexterity - 13 (+2) Constitution - 18 (+4) Intelligence - 15 (+3) Wisdom - 16 (+3) Charisma - 10 (+0)
Level 4, 8, 12, 16, 20 Bonus: +1 Strength
Languages: Abyssal, Celestial, Common, Illumian, Infernal Race Benefits: Illumian are immune to the effects of Glyphs, Runes, Sigils, and Symbols After dying, Illumian utters gibberish, curses, and/or prophecies for 1 Round/HD +2 Saves vs. Spells with "Shadow" descriptor Always Literate and Speak Language is "in-class"
Sigil Benefits: Luminous Sigils (Suppress: Standard Action, Restored: Free Action) Aesh ("Vigor"): +1 Strength and Strength-based skill checks Krau: ("Magic"): +1 Spell and Spell-like abilities Levels Aeshkrau: Use Strength score for to determine bonus spells
Class Benefits: 1 Duskblade - Arcane Attunement, Armored Mage (Light) 2 Duskblade - Combat Casting 3 Duskblade - Arcane Channeling 4 Duskblade - Armored Mage (Medium) 5 Duskblade - Quick Cast 1/day 6 Duskblade - Spell Power +2 7 Duskblade - Armored Mage (Heavy Sheild) 8 Duskblade - 9 Duskblade - 10 Duskblade - Quick Cast 2/day 11 Duskblade - Spell Power +3 12 Duskblade - 13 Duskblade - Arcane Channeling (Full Attack) 14 Shadow Sentinel - Umbral Blade +1 15 Shadow Sentinel - Shadowbane 16 Shadow Sentinel - Shadowsharp 17 Shadow Sentinel - Umbral Blade +2 18 Shadow Sentinel - Morphic Blade (Material) 19 Shadow Sentinel - Umbral Blade +3 20 Shadow Sentinel - Shadow Drain
Character Creation Feat Selection: Free Feat: Subtle Sigil --- This is for flavor (we don't know he is a Illumian when we walk up to him, but we learn after he speaks) Flaw Bonus Feat 1: Versatile Spellcaster Flaw Bonus Feat 2: Battle Caster
Flaws: Murky-Eyed, Shaky
Leveling Feat Selection: 1st Level Feat: Power Attack 2nd Level Feat (Duskblade): Combat Casting 3rd Level Feat: Cleave 6th Level Feat: Arcane Strike 9th Level Feat: Weapon Focus (Greatsword) 12th Level Feat: Practised Spellcaster: Duskblade 15th Level Feat: Extra Spell - Disintegrate 18th Level Feat: Extra Spell - Chain Lightning
Spell Selection for Duskblade: 1st: True Strike, Ray of Enfeeblement 2nd: Chill Touch 3rd: Shocking Grasp 4th: Resist Energy 5th: Dimension Hop 6th: Ghoul Touch 7th: Touch of Idiocy 8th: Swift Invisibility 9th: Vampiric Touch 10th: Ray of Exhaustion 11th: Dispelling Touch 12th: Regroup 13th: Dispel Magic |