| Post/Author/DateTime | Post |
|---|---|
| #1EndarireApr 08, 2008 19:27:19 | That being a human or an elf wizard1 who takes Precocious Apprentice, such as Gray Elf Wizard1/Psion3/Cerebremancer10. What's this Mind Mage PrC I've heard about? Also, is it viable in such a setup? |
| #2phoenix00Apr 08, 2008 19:32:41 | yes it is viable mind mage is in one of the dragon magazines, requires two of the dragon feats in the same issue. http://forums.gleemax.com/showthread.php?t=624041 ---- See if you can get your DM to adapt Ultimate Magus to an arcane/psion prc, and use it in conjunction with cerbemancer |
| #3sinfire_titanApr 08, 2008 22:20:14 | Good Idea: Use Focused Specialist to ignore the CL check from PA until you are able to cast 2nd level spells normally. And doing this allows you to cast other spells too. |
| #4EndarireApr 08, 2008 23:52:19 | What's this trick about Focused Caster and how's it work? |
| #5sinfire_titanApr 09, 2008 1:05:15 | What's this trick about Focused Caster and how's it work? ... Are you kidding me? I've been saying this in every Dual-caster thread that involves Wizard for a month now! And I've even tried to get 9th level spells out of it at 1st level! Anyway: Ok, due to a loop hole in the wording of PA, a Focused Specialist Wizard with that feat loses the spell slot it grants and receives two spells of his specialty school in its place. Normally, you wouldn't be able to use that slot for anything but casting that one spell, but losing something is not using it, so fair play here. And due to the fact that you now have 2nd level spell slots that aren't granted by bonus spells, you can now cast them freely. And since they are not the slot created by PA, you don't have to make a caster level check to cast them. This is a loophole cause only by a literal interpretation of the English language, and one hell of a loophole. |
| #6tsuyoshikentsuApr 09, 2008 1:08:51 | I actually prefer Precocious Apprentice/Arcane Mastery, as it's an overall more useful feat (and gives you access to high-level scrolls on a consistent basis ridiculously early) but yes, Foc. Spec. does work like that. |
| #7awaken_D_M_golemApr 10, 2008 16:34:55 | Wiz 1 / Ardent 2 with Precocious Manifester / Cereb 4 / Mind Mage 10 / Cereb 3 MM 10 gets both Int + Wis to certain spells. From Ph00's link: Mind Mage Mind Mage Requirements Feats: Any two psi-spell feats Spells: Ability to cast 3rd level or higher arcane spells. Powers: Ability to manifest 2nd level or higher powers. Special: Must have received training in the art of mind magic, or acquired comprehensive texts from which to learn its secrets. Mind Mage Class Information HD: d4 Skills: 2 + Int modifier per level; Autohypnosis, Concentration, Craft, Knowledge (all, taken individually), Psicraft, Spellcraft, Any two skills not noted above from the class skill list for a psionic class in which he has taken levels. PSI-SPELL FEATS - REQ All of these in some way enhance the performance of energy spells. Twin Wells Same Source will enhance the DCs (mostly double the Int modifier is Psion/Wizard, for example). Agitated Causticity - any two spells with the acid descriptor, the matter agitation power. Astral Fire - any two spells with fire descriptor, any two powers with fire descriptor Bioelectrical Surge - any two spells with electricity descriptor, control body power Bull Blast - Harden Energy Concussive Blast - Harden Energy Dual Plane Summons - any summon monster spell, astral construct power Energy Flare - Agitated Causticity, Astral Fire, Bioelectrical Surge, or Solid Freeze Harden Energy - ability to manifest any force power, cast any spell with energy descriptor Solid Freeze - any two spells with the cold descriptor, the control flames power Saves: Will Good, Fort & Refl poor. BAB: As Wizard Arcane progression: 8/10 progression, missing at 2nd/4th levels. Manifester progression: 8/10 progression, missing at 1st/3rd levels. Psionic Components (lvl 1): may substitute pps for V, S, and 1gp or less M components. 2pp per spell level. Compensation (lvl 2): May reduce cost of metamagic feat; for each 3 pp spent, may offset spell level increase by one. May reduce cost of metapsionic feat; for every spell level spent, may reduce the additional pp cost by 2pps. May not be used in conjunction with psi-spell feats. May not reduce below normal cost of spell or power. Psionic Reinforcement (lvl 3): As long as MM has pp reserve of 5 or greater, +1 on Spell DCs. At 9th level this increases to +2 if the reserve is 10 pps or higher. Force Touch (lvl 4): May deliver any spell that requires a touch attack with the following powers: concussion, detonation, greater concussion, lesser concussion, mass concussion, true concussion. The force power has its normal effect in addition to delivering the spell. The Force power will affect only a single target, and must have line of sight. SR applies individually to the power and the spell. Twin Wells (lvl 5): 1/day, as a full round action that provokes AoO, he may add his MM levels to either his psionic or arcane class to determine spellcasting or manifesting levels. This lasts for 24 hours. Does not affect number of spells per day or power points. Magical Reinforcement (lvl 6): 1/day per MM level he may increase the effective level of one of his powers by one level, as the Heighten Power feat, at no cost. Choose to use this at the time the power is activated. Focus of Disciline (lvl 7): May reduce to lower the effective spell level by spending 8 power points per level of reduction. May reduce pp cost of a power by 2 per level of spell spent. Arcane spellcasters who prepare spells must make this decision when preparing spells. The reduced level of the spell or power affects the DC, identification for counterspelling, and ease of dispelling, and acts in all ways as a spell or power of the new, lower level. Painful Premonition (lvl 8) The MM may chose to augment a damaging spell or power a number of times per day equal to the ability modifier that controls his manifester class. The target must make a Will save against a 6th level telepathic power. Success negates all effects of the premonition. Failur impses a -2 penalty on the target's saving throw (if any) against the incoming effect and deals nonlethal damage equal to the damage of the incoming spell or power. If the target somehow reduces or escapes the incoming effect, then an equivalent portion of the nonlethal damage is averted. Mindless creatures, creatures immune to mind-affecting effects, and thos with no discernable anatomy are immune to painful premonition. Twin Wells Same Source (lvl 10) This ability replaces Twin Wells, but functions in a similar manner. Instead, the MM may increase both his spellcasting levels and manifester levels by an amount equal to this MM levels. Further, when using any psi-spell ability (ie. with psi-spell feats), he adds both the key ability modifier for his psionic powers and arcane spells togetehr for all effects based off the key ability modifier (such as Save DC, etc.). |