Items that increase Class abilities

Post/Author/DateTimePost
#1

sifright

Aug 29, 2010 7:38:57
I've been looking for items that increase class abilities. Such as a rings of arcane might, I've a player who wants to have an item that boosts a feature of his class and I need similar items to work out how much it should cost. 

Any and all help is appreciated.
#2

jgumbyrx

Aug 29, 2010 10:22:54
well, what specific class abilities are you talking about?
#3

sifright

Aug 29, 2010 12:17:20
It's for a third party product. The class is called a Tinker he is looking for something that increases his 'tech score' limit

I was mainly hoping to get pointed to items that function by directly stacking on existing class features like something that increases a rogues sneak attack by 1d6 or for instance rings that Increase caster level. 

The orange Ioun stone seems to give a pretty solid case for setting a rough formula at Bonus squared x 15k with 2x cost for not taking up a body slot I was just wondering if there were any other items out there I could use to try and establish some sort of base line.
#4

jgumbyrx

Aug 29, 2010 14:33:16
okay .... what is this 3rd-party product? (hint: I probably have it)  If I don't know what it is, then I can't help very much.

here's the deal ...
for stuff like class features, you can't really put a hard formula to it.  because of the huge variability between class features (both in power and in utility), making a magic item that boosts them are highly custom, and should be priced individually based on relative effect.

for example ....
let's look at the monk's belt.  it treats you as if you were a monk of +5 level for determining various class features.
now, lets say than we create an item that lets a wizard cast spells as if he were +5 levels (and I'm not just talking about +5 effective caster level ..... I'm talking about spell slots; but not necessarily spells known).
the price difference between those 2 items should probably be 1-2 orders of magnitude; even though, in theory, they do basically the same thing (i.e., increase utility of scaling class features).


that probably doesn't help much, but it is what it is.
#5

Maat_Mons

Aug 29, 2010 15:57:27

Here are some.


  • Badge of Valor: 1,600 gp; +1 inspire courage 3/day

  • Gauntlets of the Talon (MIC): 4,000 gp; +5 levels AC, ki strike, and unarmed damage; must meet requirements

  • Gauntlet of the Talon (CDiv): 20,000 gp; +5 levels AC, ki strike, and unarmed damage; must meet requirements

  • Mantle of the Predator: 8,000 gp; +1d6 damage against foe denied dex bonus, +5 hide and move silently

  • Monk's Belt: 13,000 gp; +5 levels for AC and unarmed damage

  • Monk's Tattoo: 80,000 gp; +4 levels AC, speed, and unarmed damage

  • Precision Weapon (MIC): +1 bonus; +1d6 damage on sneak attacks with weapon

  • Precision Weapon (CAdv): +2 bonus; +2d6 damage on sneak attacks with weapon

  • Rogue's Vest (MIC): 18,000 gp; +1d6 sneak attack, +2 hide and move silently, +2 ref saves

  • Rogue's Vest (DMGII): 29,600 gp; +1d6 sneak attack, +2 hide and move silently, +2 ref saves

  • Vest of Legends: 16,000 gp; +5 levels for bardic music effects