| Post/Author/DateTime | Post |
|---|---|
| #1loganic1Apr 17, 2008 18:55:13 | I had a friend who was considering being a juggernaught vs becoming an undead warforged. I was looking at looking juggernaught and healing immunity, "it becomes immune to the effects of spells from the healing subschool." Since there is no specified healing subschool as far I can, I'm going to assume that means anything that's meant to heal, or in otherwords any positive energy. I was wondering if taking tomb tainted soul would overcome that? None of the negative energy spells are considered healing subschool, and there's only the alignment prereq for warforged. This is an easy overcome, but I was wondering being immune to the healing subschool could be an advantage? |
| #2shigunaruApr 17, 2008 19:15:57 | I had a friend who was considering being a juggernaught vs becoming an undead warforged. There is indeed a healing sub-school of Conjuration (click me) and the inflict spells are Necromacy instead. Nice find! |
| #3loganic1Apr 17, 2008 19:24:51 | Are you saying that juggernaught's healing immunity does not apply to clerics who cast divine spells? If that's the case, it's not that big a deal to be immune to arcane healing. Edit: In my foolishness I assumed clerics are more often primary healers than arcane casters. I don't know because I haven't seen much comparison, but either way, it's less of a nerf/bonus, |
| #4sallaApr 17, 2008 19:34:20 | Are you saying that juggernaught's healing immunity does not apply to clerics who cast divine spells? The Juggernaut's healing immunity applies to all spells of the Healing subschool. The vast majority (if not all) of the cleric's Cure spells are Conjuration (Healing) and do not affect a WF Juggernaut at all. Regardless of whether it's arcane, divine, or something else, if the spell has (Healing) after its school, it cannot affect the WF Juggernaut. |
| #5blargney_the_secondApr 17, 2008 23:26:14 | That's a cool find! I might just use that for an NPC sometime. |
| #6WyvernhandApr 17, 2008 23:34:22 | The only slight problem with this is that you lose all the HUGE con bonuses you get from BEING A LARGE METAL MACHINE OF WHIRLING DOOM! because undead have no con score. Sure, all your HD turn to D12s, but that's not much of an increase over d10s from a Fighter or d12s from a Barbarian. Without con, you'll be a lot more fragile to be killed outright in one battle, rather than through attrition by having little access to healing. Plus, Wizards get Repair X Damage spells, and I'd rather have a Wiz behind me as a WFJ than a Cleric |
| #7tsuyoshikentsuApr 18, 2008 1:46:24 | Tomb-Tainted Soul + Juggernaught (or Improved Fortification) is a pretty old find, but yeah, it works. |
| #8captain_castleApr 18, 2008 1:56:03 | The only slight problem with this is that you lose all the HUGE con bonuses you get from BEING A LARGE METAL MACHINE OF WHIRLING DOOM! because undead have no con score. Sure, all your HD turn to D12s, but that's not much of an increase over d10s from a Fighter or d12s from a Barbarian. Without con, you'll be a lot more fragile to be killed outright in one battle, rather than through attrition by having little access to healing. Um Tomb tainted soul doesn't make you undead You just heal by negative energy instead of positive energy. |