Juggernaught + Tomb tainted soul

Post/Author/DateTimePost
#1

loganic1

Apr 17, 2008 18:55:13
I had a friend who was considering being a juggernaught vs becoming an undead warforged.

I was looking at looking juggernaught and healing immunity, "it becomes immune to the effects of spells from the healing subschool."
Since there is no specified healing subschool as far I can, I'm going to assume that means anything that's meant to heal, or in otherwords any positive energy.

I was wondering if taking tomb tainted soul would overcome that? None of the negative energy spells are considered healing subschool, and there's only the alignment prereq for warforged.

This is an easy overcome, but I was wondering being immune to the healing subschool could be an advantage?
#2

shigunaru

Apr 17, 2008 19:15:57
I had a friend who was considering being a juggernaught vs becoming an undead warforged.

I was looking at looking juggernaught and healing immunity, "it becomes immune to the effects of spells from the healing subschool."
Since there is no specified healing subschool as far I can, I'm going to assume that means anything that's meant to heal, or in otherwords any positive energy.

I was wondering if taking tomb tainted soul would overcome that? None of the negative energy spells are considered healing subschool, and there's only the alignment prereq for warforged.

This is an easy overcome, but I was wondering being immune to the healing subschool could be an advantage?

There is indeed a healing sub-school of Conjuration (click me) and the inflict spells are Necromacy instead.

Nice find!
#3

loganic1

Apr 17, 2008 19:24:51
Are you saying that juggernaught's healing immunity does not apply to clerics who cast divine spells?

If that's the case, it's not that big a deal to be immune to arcane healing.

Edit: In my foolishness I assumed clerics are more often primary healers than arcane casters.
I don't know because I haven't seen much comparison, but either way, it's less of a nerf/bonus,
#4

salla

Apr 17, 2008 19:34:20
Are you saying that juggernaught's healing immunity does not apply to clerics who cast divine spells?

If that's the case, it's not that big a deal to be immune to arcane healing.

Edit: In my foolishness I assumed clerics are more often primary healers than arcane casters.
I don't know because I haven't seen much comparison, but either way, it's less of a nerf/bonus,

The Juggernaut's healing immunity applies to all spells of the Healing subschool. The vast majority (if not all) of the cleric's Cure spells are Conjuration (Healing) and do not affect a WF Juggernaut at all. Regardless of whether it's arcane, divine, or something else, if the spell has (Healing) after its school, it cannot affect the WF Juggernaut.
#5

blargney_the_second

Apr 17, 2008 23:26:14
That's a cool find! I might just use that for an NPC sometime.
#6

Wyvernhand

Apr 17, 2008 23:34:22
The only slight problem with this is that you lose all the HUGE con bonuses you get from BEING A LARGE METAL MACHINE OF WHIRLING DOOM! because undead have no con score. Sure, all your HD turn to D12s, but that's not much of an increase over d10s from a Fighter or d12s from a Barbarian. Without con, you'll be a lot more fragile to be killed outright in one battle, rather than through attrition by having little access to healing.

Plus, Wizards get Repair X Damage spells, and I'd rather have a Wiz behind me as a WFJ than a Cleric
#7

tsuyoshikentsu

Apr 18, 2008 1:46:24
Tomb-Tainted Soul + Juggernaught (or Improved Fortification) is a pretty old find, but yeah, it works.
#8

captain_castle

Apr 18, 2008 1:56:03
The only slight problem with this is that you lose all the HUGE con bonuses you get from BEING A LARGE METAL MACHINE OF WHIRLING DOOM! because undead have no con score. Sure, all your HD turn to D12s, but that's not much of an increase over d10s from a Fighter or d12s from a Barbarian. Without con, you'll be a lot more fragile to be killed outright in one battle, rather than through attrition by having little access to healing.

Plus, Wizards get Repair X Damage spells, and I'd rather have a Wiz behind me as a WFJ than a Cleric

Um

Tomb tainted soul doesn't make you undead

You just heal by negative energy instead of positive energy.