| Post/Author/DateTime | Post |
|---|---|
| #1EndarireOct 26, 2008 21:33:34 | Jumping costs movement as normal, but what about falling? How far can I fall in a round? If I instead jump off a very high platform and let gravity drag me down, how far do I fall in a round? |
| #2pithicaOct 27, 2008 7:13:33 | Assuming we're using real life math, 138feet per second/per second, with a terminal velocity of roughly 120mph assuming your 'flat'. It's slightly higher if you stay vertical, but that's hard to maintain over distance. You'll reach Terminal Velocity (mostly) after falling a little less than 1900 feet, which takes about 14 seconds. If you want easy math you can do in your head as a DM, 750 feet in a combat round (roughly 6 seconds) is about right. Now if the air in your campaign world is thicker or thinner, or gravity works differently, all bets are off. I think there was a sage article about this at some point, but I don't have the link. |
| #3rambaldiOct 27, 2008 8:24:42 | Okay that didn't go so well, umm here it is summarised again: you reach maximum velocity in 4.97 seconds according to http://www.geocities.com/operation_rising_star/mis.tve.htm max damage is 20d6 for a fall (not sure where i got this from sorry) therefore max fall speed is reached after 200 ft of falling to make the numbers easy you fall at 200 ft/round |
| #4idontmuchcareforitOct 27, 2008 9:33:14 | 138 ft/second/second? did you just make that up? not even close 32.2 feet/second^2 (9.81m/s^2) that's acceleration due to gravity unless greyhawk is on jupiter let's go with 32.2 also, your math is clearly ridiculous. Acceleration is the time rate change in velocity, not position. You need calculus or the work of someone else's calculus to calculate distance travelled, you can't just divide random numbers by 138 (not even right) which is pretty clearly what you did. You're applying it as though it were a velocity, which it's not. Unless a player is really really high up, we're talking hundreds of feet, you can bet that they'll hit the ground within 6 seconds. |
| #5pithicaOct 27, 2008 9:52:46 | You're correct, it's 32 feet(ish). I don't know where I got 138 feet, other than that I answered that after just waking up. Thank you for correcting me. The rest of the math wasn't mine, I got it from Google Answers... http://answers.google.com/answers/threadview?id=124248 It is estimated that the human body will reach 99% of terminal |
| #6EndarireOct 27, 2008 15:59:23 | If I'm walking along a ceiling via Up the Walls or spider climb then make a Jump check to fall toward the ground, does that movement count against my normal limit? What about if I fall without making the Jump check? |
| #7jaronkOct 27, 2008 23:30:14 | According to the FAQ, after you fall your movement simply ends. JaronK |
| #8EndarireOct 28, 2008 1:03:05 | Can I act after I fall assuming I survive, am conscious, and land on my feet? |
| #9jaronkOct 28, 2008 1:45:28 | According to the FAQ, you just end your turn where you land, but the answer is pretty clearly pulled out of, well, you know where. If you read the entry, the author clearly was saying "damn, I can't think of a rule for this, so I'm going to make one up." JaronK |
| #10reisOct 28, 2008 2:12:43 | what about taking actions while falling? |
| #11muertogOct 28, 2008 14:51:57 | Pretty much the only actions you can take while falling would be immediate ones (such as casting featherfall), assuming you have immediate actions available. |
| #12jaronkOct 28, 2008 14:54:40 | The FAQ doesn't go into what you could do while falling. If you fell long enough, I don't see why you couldn't use longer actions. JaronK |