| Post/Author/DateTime | Post |
|---|---|
| #1IrvingJan 15, 2009 18:30:23 | So I'm starting a 3.5 game with some touches of 3.75 tossed in; call it 3.67. Krynnish Minotaur for the race (+4 Str, -2 Dex, Int, Cha, natural attack 1d6. 2d6 on the charge). I'm the only fighter in the group. I've already taken a feat that makes me Large for the purposes of special combat maneuvers. I'd like to abuse that power shamelessly by bull rushing, sundering, and generally being a big bully on the battlefield - Combat Brute and Shock Trooper from Complete Warrior are high on my list of things to play with. How can I defend the party best, though? How can I achieve defender "Stickiness"? My thought is to bull rush a good amount as an attack of opportunity; any other thoughts? |
| #2kurukamiJan 15, 2009 19:03:55 | Consider two things. First, find a way to regularly increase your size, be it through enlarge person, righteous might, or whatever. Second, take the Knockback feat from Races of Stone, and wield a two-handed weapon. In that way, you can effectively "bull rush" anyone you hit while power-attacking. You have notable bonuses thanks to size and higher strength and (presumably) Improved Bull Rush, and you can send them flying with ease. |
| #3sjiggieJan 15, 2009 19:05:23 | Combine that with the dungeoncrasher variant fighter to deal massive amounts of damage on a bull rush. The variant figher is in Dungeonscape Get a Combat Reflexes for more AoO per round and crusader 2 for Thicket of Blades stance so that all movement provokes an AoO. Combine it with a reach weapon to cover a large area and you have your battlefield control |
| #4NiteCyperJan 15, 2009 19:14:17 | Up Against the Wall! Bull Rushing Finally Gets Its Day! - (by JanusJones) discussion on the fighter variant (Dungeon Crasher) from Dungeonscape |
| #5jaronkJan 16, 2009 0:50:06 | Dungeoncrasher + Knockback + War Hulk = Joy! Also, consider using these with Shield Charge and Shield Slam. All kinds of amusement. JaronK |
| #6emansdrawkcabJan 16, 2009 1:09:49 | Dungeoncrasher + Knockback + War Hulk ... ... + Barbarian 1 + Berserker 1 + Frenzied Berserker 1 + Warblade 1 (1. Iron Heart Surge, 2. White Raven Tactics, 3. Sudden Leap, 4. Blood in the Water) + +1 Impact Minotaur's Greathammer = JOY |
| #7jaronkJan 16, 2009 2:31:19 | Actually, I don't see the need for Frenzied Berserker (the main boost of that class is the power attack returns, which aren't NEARLY as good with War Hulk). Barbarian is obviously fun here (especially Lion and/or Wolf Totems). Warblade could be amusing too. I was mostly referencing the Bulldozer here: http://brilliantgameologists.com/boards/index.php?topic=1532.0 Definitely fun if bullrushing is your thing, since you bowl people all over the place. JaronK |
| #8emansdrawkcabJan 16, 2009 12:45:20 | Oh, I was just try to boost STR as high as i could with 4 levels. +16 STR, before the +20 from War Hulk, and +8 CON too. EDIT: The link isn't working for me. |
| #9ithamarJan 16, 2009 12:54:31 | Perhaps this question is more TO than CO, but... I was wondering the other day if you could somehow get your bull rush modifier so high that when you hit someone with Knockback, they literally break the sound barrier? By the rules, movement from bull rush ends in your turn (or in your opponents turn if you use it as an AoO). That means all of your enemy's movement takes place in, at the most, 6 seconds. So how far can you bull rush someone in those 6 seconds (assuming no walls or other obstacles)? How high can you get that bull rush modifier? You'd need it in the hundreds, but is it possible? And thanks to Knockback, you don't need to worry about upping your movement speed. So just swing away! |
| #10winternachtJan 16, 2009 13:16:34 | Well, if you assume a "flying" time of three seconds (half round) then your bullrush must win the opposed strenght check by about 3376 to get your opponent to Mach1... Seems pretty impossible. |
| #11jaronkJan 16, 2009 17:55:29 | EDIT: The link isn't working for me. Weird, it works for me. Anyway, here's what I was linking you to: Build 2: The Bulldozer Note that if you wanted you could take Agile Shield Fighter (I think that's the TWF with shields feat) and dual wield shields for even more slamming action, if Lion Totem works. JaronK |
| #12ithamarJan 16, 2009 18:31:21 | Well, if you assume a "flying" time of three seconds (half round) then your bullrush must win the opposed strenght check by about 3376 to get your opponent to Mach1... Seems pretty impossible. Oh. :embarrass That's definitely in the realm of TO then. We'd need Pun Pun for that kind of bull rush modifier... Too bad. |
| #13NiteCyperJan 16, 2009 19:08:26 | Oh, I was just try to boost STR as high as i could with 4 levels. +16 STR, before the +20 from War Hulk, and +8 CON too. Lolth-Touched template. Also, the link doesn't work for me either. |