| Post/Author/DateTime | Post |
|---|---|
| #1Serow_DarkstarAug 14, 2008 22:47:50 | Hi there CO, I've got a question - What's the best way I could optimize a level 3 Artificer, without the help of much down-time? The character is only likely to be active for the one adventure, so I don't have to worry much about item creation and such. I can come in, however, with magic items I would have been able to make. On the other hand, would I be better served as playing another class? There's already a Druid and a Monk - Any suggestions? |
| #2hogarthAug 15, 2008 8:11:55 | Obviously an artificer would be great for a one-off adventure, since you don't have to worry about conserving resources, your craft pool, XP, etc. So don't be afraid of using your Spell-Storing Item infusion, even though it costs XP. That, combined with a huge number of self-crafted scrolls, should get you pretty far. |
| #3iconoplastAug 15, 2008 10:24:59 | At artificer Lv 3, you can craft scrolls and potions of 3rd level arcane or divine spells (since you're fake caster lv 5) - pick ones whose effects aren't that dependent on caster level. As a 3rd level artificer, you've also got access to craft wondrous item; you can arguably have already spent your craft reserve making wondrous stuff, but I'm not sure you're going to be able to justify having spent any more XP than that... |