| Post/Author/DateTime | Post |
|---|---|
| #1swifthunterApr 03, 2008 22:34:09 | Does anyone know of any builds that are optimized level for level, meaning that at every level the best choice for the character is taken. further than no dead levels, it's always taking something that furthers the character's goal. anyway, i thought it was an interesting concept and wanted to know if anyone had tried anything like that before. The goal is not for an optimal 20 level build per say, although that would be cool too. I feel like it's kind of like working your way through a maze, trying not to get stuck in a dead end. im sure codzilla would take the cake but i think there are more interesting candidates. |
| #2aftercrescentApr 03, 2008 22:38:05 | focused specialist archivist |
| #3x-codesApr 03, 2008 22:40:02 | Actually a lot of builds here are. About the only builds that aren't are builds made to simply accomplish a neat trick. |
| #4archerpwrApr 03, 2008 22:40:42 | I aim for this in my builds. |
| #5swifthunterApr 03, 2008 22:47:17 | I see your guys points, and maybe it's a needless and slight distinction, but i was looking for something a little bit different. an example of what wouldnt work would be really wanting a second level ability of a class that's first level does nothing for you, it could even be phenomenal for your character, but the fact that you have better options for the character than that 1st level in that class makes it no longer applicable. |
| #6x-codesApr 03, 2008 22:59:35 | I see your guys points, and maybe it's a needless and slight distinction, but i was looking for something a little bit different. Wizard 5/Incantatrix 10/Archmage 5. |
| #7blargney_the_secondApr 03, 2008 23:31:22 | It's possible with Bo9S classes - you learn a new maneuver at your highest level one way or the other. I've laid out a roadmap for my warblade's advancement up to level 20 so I don't get stuck in a dead end for maneuver prereqs. -blarg |