| Post/Author/DateTime | Post |
|---|---|
| #1AH_schulertaSep 18, 2009 22:05:58 | Books allowed: Core, All completes, PHBII, UA, all of the Races books, if it works with Living Greyhawk it will work here too. Books forbidden: All Forgoten Realms and Eberron books are OUT. Both characters will start at 5th level, the campaign will end at 12th. I would like to see levels 1-4 lined out as well. First is a Dwarf melee. Stats before racial mods: 18, 15, 14, 14, 11, 9 (yes, she rolled that, and wants to do a Female Dwarf melee type). Charger or Controller. Second is a arcane type: 16, 15, 13, 13, 11, 10. Could be Gish, Battlefield control, or generalist MacGuyver type. A third player is planning on a Heavily Armored Cleric. The fourth is probably going to do something like a druid.
I added a little more Bruceleeroy. I would like the two to compliment each other.
Thanks for any suggestions. |
| #2kypriothSep 18, 2009 22:19:49 | Exactly how strong do you want these players? I can assume well enough, but I don't want to suggest and then be put down because I missed the mark. |
| #3AH_schulertaSep 18, 2009 22:23:34 | Go as strong as you like. |
| #4bruceleeroySep 19, 2009 0:39:43 | How about a little more work on your end, rather than some stats and GO!
For instance, dwarf melee how? Charger? Controller? Defender? TWF?
Arcane: Abrupt Jaunt Focused Specialist Conjurer. Done. |
| #5cruSep 19, 2009 6:40:36 | 18 Str, 15 Dex, 16 Con, 14 Int, 11 Wis, 7 Cha Dwarf Tripper/Mage Slayer/Tracker/Skill Monkey/Trap finder: 1 Ranger 1 (6+Int skills), Favored enemy Arcanists (ACF), Trapfinding (ACF?) 2/2/0 feat (combat expertise)
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| #6AH_schulertaSep 19, 2009 7:56:40 |
Fair enough updated original post. |
| #7AH_schulertaSep 19, 2009 11:04:55 |
First off, thanks! What is the source for Strong-Arm Combat Style? |
| #8cruSep 19, 2009 11:57:43 | unfortunately, it's dragon magazine. can be also found on crystal keep somewhere I think. perhaps your DM could be persuaded... |
| #9AH_schulertaSep 21, 2009 10:01:43 | I have this option for the Mage: Human Conjurer (Suel) (Specializing in Sculpted Clouds, Patterns, and Blasts) Forbidden: Enchantment and Necromancy (or Abjuration, can't fully decide) Str: 10 Dex: 15 Con: 13 Int: 16 Wis 13 Cha: 11
* Source: Dragon #357, reduce Metamagic costs by 5 minus the level of the modification per day. So no Abrupt Jaunt, with Impromptu Metamagic and Metamagic Focus (Conjuration) I can sculpt up to 7 Spells per day at 5th level with no level increase. Is the trade-off worth it? I don't like the Focused Specialist option too much, I don't like giving up two schools, let alone three.
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| #10bruceleeroySep 21, 2009 12:14:09 | Not a bad option. Not familiar with that metamagic feat, it reduces the level cost by 5 minus the normal level cost? what? Explain, please.
Otherwise, good idea. Battlefield control FTW. |
| #11AH_schulertaSep 21, 2009 15:12:34 | You can reduce the cost of Metamagic feat by 5-the level modifier/times per day.
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| #12bruceleeroySep 21, 2009 18:30:59 | Well, that is a pretty goddamn nice feat. |