| Post/Author/DateTime | Post |
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| #1DarkChipmunkMay 28, 2008 3:27:35 | I've got a game coming up and the possibilities are staggering me. 3rd level, gestalt, any official sourcebook. Practice of arcane magic is limited to those who work with the government (so I'm avoiding it) and any other practitioners tend to either be conscripted or slain. Erp. My plan is to create a psionic-melee gish-type, something new for me I've always wanted to try. I would like to focus on either two-handed weapon style, or unarmed style. Ideas thus far include: Warblade // Psion (Egoist?) Int-synergy for good saves, best hit die, all around solid melee with some nice powers to back me up. Two-handed weapon and Power Attack, leading into Psionic Meditation and Deep Impact later on for increased damage output. Moon-Warded Ranger // Psychic Warrior I fell in love with Moon-Warded Ranger the moment I saw it. Wis-to-AC in light armor at level 2, leading all the way to immunity to mind-affecting effects at level 11? Sing me up! Wis-synergy with Psychic Warrior, more bonus feats, fewer power points, different selection of powers. Again, planning on going Greatsword/Power Attack and Deep Impact later. Better skills and more self-reliance, perhaps. Battle Dancer // Wilder ??? I'm kinda stretching, but this unarmed combination has the benefit of not needing any actual equipment. Wilder power selection is on the stingy side, but they get a good number of power points to play with. Scout/Ranger // Fighter/Soulknife ??? A strange idea I had for combining the power of the Swift Hunter with that of the Soulbow prestige class. Maybe a little too flashy for the setting. My goal in taking the Psionic route was to be able to use a 'magical' effect without actually seeming to, but if something is just too good to pass up and it happens to be 'flashy', I'll live. Multiclassing in any amount is perfectly all right, of course. Primary concerns are: 1) Good synergy between the classes; and 2) Psionics used to improve combat effectiveness, in the form of feats, powers, whatnot. Thank you for your help. ![]() |
| #2keyes2k4May 28, 2008 10:38:12 | Our group is running a gestalt campaign in the dragonlance setting (restrictions are on divine classes, but not magic). One of the characters is a psion/psion ardent who, at lvl 9, has accumulated 186 powerpoints (RARELY runs out, overchannels regularly, super powerful imo). Basically, our DM allowed him to get powerpoints from both classes because psion is an intelligence based power point source and ardent is a wisdom based power point source. Thus he gets points for both. Some examples of his exploits: Lvl 7, we are breaking into a wizard's house to find information about our main quest. The rogue gets spotted (its a pretty small room, getting in was easy, leaving undetected was not), and the wizard starts to question him. Sensing immenant danger, our rogue (me) asks the wizard to let his friends in to talk this over. The wizard sends one of his 2 large troll lackeys to open the door. Meanwhile, the psion has been waiting outside with the rest of the party. DM: "The door opens, and a 10 foot tall troll is standing there" Psion: "I overchannel and energy beam him." DM: ". . . ok, roll the dice" Psion: "186 fire damage, I rolled a 20 on the attack." DM: " . . . He drops, initiative time!" Its crazy.. the guy now spends his time doing a psionic ability that pops heads, does 18d6 damage to anything with a mind lol. |
| #3sinfire_titanMay 28, 2008 15:26:54 | Note that the Psion/Ardent the above poster mentioned is still restricted to his maximum power point/power limit. And that crit on the power is a little nasty. But the Psionics system is supposed to stack the number of points you get. It even mentions so in the book. It doesn't mention Gestalt specifically, but Gestalt characters are supposed to be more resilient than normal. Its no surprise to me that he would have so many power points. Another system that is very effective when Gestalted is Incarnum. I haven't gotten around to the section in the Handbook in my sig, but Totemist/Incarnate or Totemist/Crusader (Warblade), or Warblade/Incarnate are all very potent combos. At 3rd level, a Totemist/Swordsage would be able to put the smackdown on anything that got in its way if built right. Erudite/Psion, though not technically legal (due to the Erudite being a Psion variant last time I checked), is also a potent combo. Wizard/Archivist or Wizard/Beguiler works, as does the every-powerful Cleric/Druid combo. Ranger/Wizard is actually a good build, with 3 good saves, full BAB, and a number of combat options to make it worth-while. Swordsage/Warblade or Swordsage/Crusader is highly potent due to the saves, BAB, HD, and sheer number of maneuvers known. Warlock/Psion is a great way to conserve on powers known and points/day. Binder works too, as it can grant power points through an Online Vestige from the main site. Incarnates/Psychic Warrior is a strong combo. Wis synergy (Incarnate Melds are Wis-based), good saves, and can be effective at whatever you want it to be. CN, NE, and LN are good alignments for an offensive build, and CN/NG for defense. Use either Dissolving Spittle or the Incarnate Weapon and focus on defensive powers (or buffs), while keeping up with your Incarnate side. |