Lowest PrC enties

Post/Author/DateTimePost
#1

saywaffletime

Mar 30, 2009 18:36:57
This is something that I've noticed.. Some PRCs are super easy to get into.
So here are some rules.
1 any book is good.
2 Flaws are allowed
3 No precarious Apprentice.
4 3.0 or 3.5 works
Must be able to get in PRC at Lvl 4 or under.

Ill go first:D
Master of Chains.
Human Fighter 1 with 3 Flaws gives me 6 Feats.
Requirements for entry is 6 Feats! I know thats It!
well you need a 13 Int OH NO

Ok your Turn!
#2

SIKBUZ

Mar 30, 2009 18:50:26
Flaws make anything easy.. You should ban those too, or else open up Precoscious Apprentice
#3

Pramxnim

Mar 30, 2009 19:05:00
Master Specialist (Complete Mage p70)
Requires specialist Wizard lvl 3

EDIT: No trickery required. Only 1 feat requirement. Easy as pie. Great class too
#4

Weezel

Mar 30, 2009 19:08:32
Master of Chains.
Human Fighter 1 with 3 Flaws gives me 6 Feats.
Requirements for entry is 6 Feats! I know thats It!
well you need a 13 Int OH NO

Ok your Turn!

You can only have 2 flaws.
#5

keithio

Mar 30, 2009 19:29:41
And cloistered cleric gives three feats at first level.
#6

phaedrusxy

Mar 30, 2009 20:25:21
Walker in the Waste: with the right domains, you can get in as a cleric 3/WitW1.

Master of Shrouds: multiclass into two things with good will saves, and get in as X1/Y2/MoS1.

Anima Mage: Sorcerer 2/Binder 1/AM1 with Improved Binding, Versatile Spellcaster and Heighten Spell.
#7

acereraklives

Mar 30, 2009 23:23:18
Damn it Phaedrus, ya beat me to the MoS!!

Let's see...

Human Commoner 1/Survivor 1 (requires a flaw, and why would you ever want to play it?)

Ranger 1/Divine Minion template 1/Master of Many Forms 1 (requires sketchy interaction with wording of wildshape granted by divine minion)

Cleric 3/Church Inquisitor 1 (No special hoops here, actually a decent option)

Human Wiz 3/Beholder Mage 1 (Requires silly abuse of PaO and in-game efforts to get enough gold, etc.)
#8

dr_rocktopus

Mar 31, 2009 5:07:59
http://forums.gleemax.com/showthread.php?t=662842
grep "Early Entry"
#9

carnivore

Mar 31, 2009 5:13:53
Any race

Warmage 1/ Ardent 2/ Cerebremancer

feats required:
Versatile Caster
Practiced manifester


:D
#10

jameswilliamogle

Mar 31, 2009 9:06:10
There's also Kensai trickery w/ Psionic Reformation to rebuild characters to be early entry, though you have to be high level to pull it off (and its a relatively new development from an otherwise very old class). Would this count?
#11

dr_rocktopus

Mar 31, 2009 11:04:04
I've never seen that! Link?
#12

jameswilliamogle

Mar 31, 2009 11:39:41
searching... searching... searching... ding!

http://forums.gleemax.com/showthread.php?t=1159935
#13

dr_rocktopus

Mar 31, 2009 11:42:59
While we're here, I'd like to mention that you can use the Favored and Primary Contact feats from cityscape to do more than what the guide suggests. Done just right, you can use them to get into one PrC so that you can use it as a bounce to get into the one you're really after.
#14

jameswilliamogle

Mar 31, 2009 11:56:39
And Versatile Spellcasting, with Heighten spell, can be used to get into multiple PrCs early as well. For example,
Sorcerer 1 / Druid 1 / anything 1 / Mystic Theurge x

Works with Versatile Spellcasting and Heighten Spell (use it to cross-cast spells from either side to the other)

It also eases entry into Nar Demonbinder builds, as the "cast a 4th level spell" stipulation can be tough in theurgic builds, but with VS / Heighten, this is a legal option:
Sorcerer 1 / Druid 2 / Mystic Theurge 4 / Nar 1 / Mystic Theurge +x

The beauty of it is that first you use VS/Heighten to get into MT early, then later use the same trick to get into Nar early (without VS/Heighten, neither could be entered early).

Similar can be done w/ Sublime Chord (though skills are still tough):
Bard 1 / Druid 3 / Mystic Theurge 2 / Arcane Hieromphant 4 / Sublime Chord 1 / Fochlucan Lyricist

Uses 2 2nd level Druid spell slots and Versatile Spellcaster to cast a Heightened Bardic Ghost Sound of 3rd level, which qualifies it for MT, AH, SC, and FL. Also gets evasion via the soulmeld feats.

Now, except for MT, these aren't early entry per se, but they still would be tough to do in these builds w/o it.
#15

volatris

Mar 31, 2009 12:23:50
Any race
Warmage 1/ Ardent 2/ Cerebremancer

feats required:
Versatile Caster
Practiced manifester

How do you finish the last 7 levels of that build?
#16

houkama

Mar 31, 2009 12:45:48
Stoneblessed.

Must speak Terran. 2 ranks Appraise, 5 ranks craft (stoneworking).
#17

zaxter

Mar 31, 2009 12:55:25
How do you finish the last 7 levels of that build?

Legacy Champion?
#18

malkavon

Mar 31, 2009 15:36:27
There's also the level 2 entry into Rainbow Servant.

Human Warmage 1
Feats
1) Heighten Spell
H) Earth Sense
Flaw 1) Earth Spell
Flaw 2) Versatile Spellcaster

This lets you go Warmage 1/Rainbow Servant 10. Thus, at 11th level you'll be casting as an 11th-level Warmage with the entire Cleric spell list added to your Warmage list (because text trumps table). This means that you can spontaneously cast any cleric spell ever printed. Plus, you get access to the Air, Law, and Good domains. Finish out with a level of Sacred Exorcist to get turning and then anything you want. Maybe Incantatrix for some metamagic spell effect cheese with cleric buffs.
#19

toryn

Mar 31, 2009 19:12:06
Anima Mage: Sorcerer 2/Binder 1/AM1 with Improved Binding, Versatile Spellcaster and Heighten Spell.

I believe this will be one of my next characters, as I recently got TOM, and finished reading it the other day. I need to pick up the book with Versatile Spellcaster though, as I have seen more builds using it lately and seems like a cool feat. This sounds fun
#20

jameswilliamogle

Mar 31, 2009 20:08:36
I believe this will be one of my next characters, as I recently got TOM, and finished reading it the other day. I need to pick up the book with Versatile Spellcaster though, as I have seen more builds using it lately and seems like a cool feat. This sounds fun

Precocious Apprentice works for that one too, but the OP said no Precocious Apprentice, so we're using the next best thing.
#21

Balthanon

Mar 31, 2009 22:22:58
You can only have 2 flaws.

One of those "6 feats" is also Weapon Specialization, so you need to be at least 4th level.
#22

smurph

Apr 01, 2009 2:42:43
A Changeling from Eberron can qualify for Warshaper at level 5, unless there's a skill rank requirement that I'm forgetting.
#23

carnivore

Apr 01, 2009 4:19:16
How do you finish the last 7 levels of that build?

as Zaxter said ... Warmage 1/ Ardent 2/ Cerebremancer 10/ Legacy Champion 7


:D
#24

dr_rocktopus

Apr 01, 2009 9:48:48
You are bad but beautiful person, Carnivore, and I am glad you are Onnnneee oooffff usss.... oneeee offff ussssss.
#25

carnivore

Apr 01, 2009 11:27:05
thank you ......... :evillaugh

:D
#26

hsien

Apr 01, 2009 11:45:18
No ones mentioned the obvious, maybe thats why, Church Inquisitor (CoDivine)
iirc, +3 Will; 3 Skills at rank 4, and be able to cast ( edit ) Zone of Truth

(edit) 3 Cleric, 1 Church Inquis.

Thnaks for correction Neox
#27

eldritch_lord

Apr 01, 2009 12:34:46
There's also the level 2 entry into Rainbow Servant.

[...]

This lets you go Warmage 1/Rainbow Servant 10. Thus, at 11th level you'll be casting as an 11th-level Warmage with the entire Cleric spell list added to your Warmage list (because text trumps table). This means that you can spontaneously cast any cleric spell ever printed. Plus, you get access to the Air, Law, and Good domains. Finish out with a level of Sacred Exorcist to get turning and then anything you want. Maybe Incantatrix for some metamagic spell effect cheese with cleric buffs.

Minor tangent: I prefer entering with Beguiler, actually, though that's a matter of taste.

The reason? I like to finish it off with Sovereign Speaker, which (in case you're not familiar with it) is an Eberron PrC which gives a granted domain at every level (though chosen only from the Sovereign Host's domains) and an extra slot for domain spells at 3rd, 6th, and 9th. You need the ability to cast divine spells, so take a single level of cleric (picking domains which don't depend on cleric level, like Luck); going Warmage 1/RS 10/CC 1/SS 8 gives you a bunch of domains to play with. A character who casts from the beguiler, cleric, Law, Good, Air, Magic, Weather, Artifice, Fire, Sun, War, Protection, and Luck lists? Sign me up; who needs blasting, anyway?

The Adaptation section suggests that any pantheon could be used for the class, and in that case a warmage is definitely better. Make the Sovereign Speaker into the Voice of the Dark Six and you could pick up casting from, say, the warmage, cleric, Law, Good, Air, Destruction, Madness, Passion, Death, Decay, Shadow, Trickery, and War lists. Now that's a nice offensive selection.

searching... searching... searching... ding!

http://forums.gleemax.com/showthread.php?t=1159935

Glad you like the trick. :D
#28

neox

Apr 01, 2009 13:45:29
No ones mentioned the obvious, maybe thats why, Church Inquisitor (CoDivine)
iirc, +3 Will; 3 Skills at rank 4, and be able to cast Divine Favor

2 Cleric, 1 Church Inquis.

Bold text mine, you need to be able to cast Zone of Truth, which is a second level spell.

Cleric 3/Church Inq 1
#29

phaedrusxy

Apr 01, 2009 16:30:43
I believe this will be one of my next characters, as I recently got TOM, and finished reading it the other day. I need to pick up the book with Versatile Spellcaster though, as I have seen more builds using it lately and seems like a cool feat. This sounds fun

Here is a direction to go with it later. Using Beguiler instead of Sorcerer or Wizard for the intro should be fun and flavorful, as well.
#30

malkavon

Apr 01, 2009 17:11:42
Minor tangent: I prefer entering with Beguiler, actually, though that's a matter of taste.

The reason? I like to finish it off with Sovereign Speaker, which (in case you're not familiar with it) is an Eberron PrC which gives a granted domain at every level (though chosen only from the Sovereign Host's domains) and an extra slot for domain spells at 3rd, 6th, and 9th. You need the ability to cast divine spells, so take a single level of cleric (picking domains which don't depend on cleric level, like Luck); going Warmage 1/RS 10/CC 1/SS 8 gives you a bunch of domains to play with. A character who casts from the beguiler, cleric, Law, Good, Air, Magic, Weather, Artifice, Fire, Sun, War, Protection, and Luck lists? Sign me up; who needs blasting, anyway?

The Adaptation section suggests that any pantheon could be used for the class, and in that case a warmage is definitely better. Make the Sovereign Speaker into the Voice of the Dark Six and you could pick up casting from, say, the warmage, cleric, Law, Good, Air, Destruction, Madness, Passion, Death, Decay, Shadow, Trickery, and War lists. Now that's a nice offensive selection.

The main reason to enter with Warmage instead of Beguiler is Charisma-based casting, which synergizes with turn undead. The other is that Warmage is easy to bail on early, while Beguiler has actual class features later on that would be useful. This makes going X 1/Rainbow Servant 10 easier with a Warmage, because it's all uphill.

And you don't need the level of Cleric to get into Sovereign Speaker. Remember that Rainbow Servant gives access to three Cleric domains, as well as full access to the Cleric spell list, and you cast any spells that don't appear on the Sorcerer/Wizard or Bard spell lists as divine spells.
#31

jameswilliamogle

Apr 01, 2009 17:37:05
Here is a direction to go with it later. Using Beguiler instead of Sorcerer or Wizard for the intro should be fun and flavorful, as well.

The problem I have w/ the Beguiler entry is that Binders are already pretty decent faces, and the spellcasting is just too focused for my tastes. For debuffing through several different angles, I like the Dread Necromancer entry, but the persistant buffs can't be abused as well (similar issue w/ Beguilers, but its nowhere near as bad). Ultimately, I like the Sorcerous entry for general purposes, to get whichever spells I want...

...but, in the end, its a caster, and it doesn't really matter which one is used (just tweaking otherwise).
#32

eldritch_lord

Apr 01, 2009 18:21:34
The main reason to enter with Warmage instead of Beguiler is Charisma-based casting, which synergizes with turn undead. The other is that Warmage is easy to bail on early, while Beguiler has actual class features later on that would be useful. This makes going X 1/Rainbow Servant 10 easier with a Warmage, because it's all uphill.

It does synergize with turn undead, but I just prefer the beguiler spell list with that build because there are tons of other ways to get blasting spells (the cleric staples plus some good domains) but not as many ways to get the nice wizard/beguiler utility spells.

And you don't need the level of Cleric to get into Sovereign Speaker. Remember that Rainbow Servant gives access to three Cleric domains, as well as full access to the Cleric spell list, and you cast any spells that don't appear on the Sorcerer/Wizard or Bard spell lists as divine spells.

You're right. I'd forgotten why I had the cleric level there and assumed it was for divine casting; looking back at my notes, it's in there for the turn undead ability. You can probably tell I haven't used this build in a while....
#33

malkavon

Apr 01, 2009 19:50:58
It does synergize with turn undead, but I just prefer the beguiler spell list with that build because there are tons of other ways to get blasting spells (the cleric staples plus some good domains) but not as many ways to get the nice wizard/beguiler utility spells.

I totally understand. There is definitely an argument to be made for going Beguiler. Int isn't a crappy stat to focus on at all, and you're absolutely right about there being some rocking spells on the Beguiler list. Plus, it's awesome when you can cover the divine, arcane, and trapmonkey rolls with one character without losing CLs. That's something shiny.

Consider Beguiler 1/Rainbow Servant 10/Sacred Exorcist 1/Unseen Seer 3/Shadowcraft Mage 5 (adaptation version). You can handle traps, DPS, battlefield control, social interactions, and even tanking via summons. You're a one-man party who can fill in for most of the key roles as needed without losing any power, because you're still casting 9th-level arcane and divine spells. Ideally you'd get Able Learner, but that would require having 5 feats at 1st level, which is outside the scope of this thread. Even without it though, you should be able to make a decent showing with a high starting Int and the human bonus skill points.
#34

PlzBreakMyCampaign

Apr 02, 2009 10:31:01
as Zaxter said ... Warmage 1/ Ardent 2/ Cerebremancer 10/ Legacy Champion 7

Wait legacy champion can continue cerebrancer's continued progressions? I don't see anything stopping that! Mmm so tasty. Wow I love Legacy Champion.
#35

naanomi

Apr 04, 2009 10:40:44
You can get into Paragnostic Apostle at lvl 3 if you are an Aasimar using your 'daylight' spell like ability. Probably a host of other obscure races too.
#36

aje8

Apr 04, 2009 22:11:04
There was a thread about getting into Shadowcraft mage at level 2-3 a while back. Don't remeber where it is though. It was pretty cheesy but pretty awesome.
#37

mcpoyo

Apr 05, 2009 16:18:23
Forsaker (Masters of the Wild, 3.0, but never updated to 3.5), can be entered at level 2. Human with 1 flaw qualifies for entry, iirc, since it only requires the three save boosting feats.
#38

chibishuffle

Apr 05, 2009 16:53:59
technicaly this is an early entry but I feel it falls under the idea why bother. I post it here simply on the off chance someone might find a use for it.

Auspician from the forgotten realms faiths and pantheons can be entered at 4th level with the following.

Dwarf

ranger 1/ fighter1 /cleric 1

You take Iron will at first, as your fighter bonus grab lightning reflexes and cleric one take the dwarf and luck domains to gain the last bonus feat and the luck prereq.

There is a dwarven deity in F&P that has the dwarf and luck domains I think she's called brightaxe.

I consider it bad but who knows greater minds than I could probably find a use for it. It being early entry to Auspician.