Lvl 10 Arena Battle Jumper made of win!

Post/Author/DateTimePost
#1

Cryov

Mar 21, 2011 19:53:42
Posting this char I made for Arena Duels, some people here helped me with some feat choices awhile back and this is the end result. It is about a guaranteed win if I win initiative roll.
Also if you have suggestions for improvements please so say    (ps no magic items or su/sp abilites)



LADICIUS
Race: Lolth Touched Human
Class: Fighter 8/Lion Totem Barbarian 1

HP: 122            Rage: 140 Hp
Str: 26 +8         Rage: 30 +10
Dex: 14   +2
Con: 22 +6       Rage: 26 +8
Int: 8      -1
Wis: 8    -1
Cha: 8    -1

BA: +18/+13  (+9/+4)  Raged: +20/+15     Charge: +2 Hit -2 AC
AC:  19  (Dodge +1)

Fort:  14 (8+6)
Ref:  4 (2+2)
Will:  1 (2-1)

Initiative: +2
Move: 30

General/Fighter Feats:
Power Attack: Trade attack for damage.
Improved Bull Rush: +4 on Bull Rush attempts, no AoO
Battle Jump: Execute 5 ft drop jump to double damage or trip attack at one size larger.
Instantaneous Rage: Rage as instant action
Leap Attack: Cover 10ft with horizontal jump to do double dmg with power attack bonus dmg or triple with two hander
Shock Trooper : Power Attack makes you lose AC instead of Attack
Dodge: +1 AC vs target of choice
Mobility: +4 AC vs AoO when moving in/out threatened squares
Mighty Leaping: +10 Jump checks - DC 15 to fall 20 feet less - Not limited by height on jump
Leap of the Heavens: +5 to jump, no double DC for standing jump

Spirit Lion Totem Barbarian:
Rage 1/Day: +4 Str/Con +2 Will   -2 AC   Rounds: 3+con mod (with rage)    2hp a lvl with rage
Pounce: Full attack on charge

Skills:
Jump: 38  (13)  +2 synergy from tumble/+10 mighty leap /+5 Leap of heavens   (rage 40)
Tumble: 12 (22/cc) +2 synergy from jump
Skill Trick: 2 pts - Extreme Leap: Horizontal jump of 10ft adds additional 10ft move as swift action,

Special:
+4 Move Silent/Hide
Fearless

Special location info:
Battle Jump: Unapproachable East
Leap Attack: Complete Adventurer
Shock Trooper: Complete Warrior
Mighty Leaping: Savage Species
Lolth Touched: Monser Manual IV
Spirit Lion Totem Barbarian: Complete Champion
Leap of the Heavens: Players Handbook 2

Items:
Adamantite Greatsword 2d6/19-20x2   +1 hit        Hp 13 Hardness 20   2050gp
Darkleaf Elven Chainmail: +5 AC  +3 max dex 0 check penalty            6000gp
Adamantite Dastana Bracer +2 AC   25gp
Locked Gauntlets

Great Sword Damage:
94-114 Dmg - Leaping Battle Jump Dmg from 1 attack
188-228 Dmg - Leaping Battle Jump Dmg with both attacks due to Pounce ability

47-57 Dmg from Battle Leap 1 attack
94-114 Dmg from Battle Leap both attacks

27-37 Dmg from 1 normal Swing
54-72 Dmg from both attacks

#2

Apollo_Theron

Mar 22, 2011 8:04:36
For the most part I feel as if this build is extremely powerful. Of course you're going to have a hard time against wizards with celerity. Other than that I feel if you win the initiative roll you will win on round one most likely. Also I know where Dastana is from, however where is the +2 coming from?
#3

Krusk

Mar 22, 2011 19:48:09

Why so many fighter levels without dungeon crasher?


Why mobility? It basically just sucks. (And I am assuming you needed dodge for a prereq?)


How do you plan to win init if you only have a +2 to it?


Round 1 of every combat will be your opponent casting sleep on you because you loose init and your will save is so low. (Steadfast determination will help if you can get that)


Instant rage isn't helpful. You can rage for free on your turn. Take improved init instead. Hopefully you will go first, and then rage for free on your turn.

#4

aelryinth

Mar 22, 2011 22:10:16
Hmm.

You need a DC 44 Jump check to Battle Jump an average size M human...assuming you have 20 feet of run space.  88 if you don't.

You need a DC 60 to do it to pretty much any size L humanoid or tall creature, and size H is a DC 80+ or more. If you can't do a running jump, double the DC.

Standard uber charger build, for the most part.

He's got mobility to up his AC while charging, as an AoO could stop his charge before it completes. You're right, not sure why he'd use it if he's using Shock Trooper to dump AC into Power Attack, however.

===Aelryinth
#5

Cryov

May 11, 2011 9:08:22
Sorry, I've moved recently and haven't had my PC for awhile.
I hope it isn't too late to answer these questions but I will.

So first, this in an Arena char. There is no magic of any sort allowed, that is why I am not worried about casters as the first poster implied. Same reason why he has no magic items, sp/su abilities, alchemy, etc.
Also the +2 dastana bracer comes from it being adamantium. Despite what I read in the books the DM assures me adamantium gives an additional +1 to a/c and tells me to add it on.

Second poster,
This is an arena champ, not a dungeon crasher.
Mobility was a pre-requisite for one of the feats and the extra AC helps if I have to do a standing jump in a threatened square.
Same thing as first poster, no magic, so no sleep.
You do make a great point about Instantaneous Rage, I thought it took a swift action so it is useless for arena combat, improved init would be better.

Third poster,
I can make the DC, not worried about anything larger than normal sized as they are not allowed in this arena battle.
Also my DC isn't doubled for standing jump due to leap of the heavens.
As for shock trooper thing, I don't care much for my AC if I can pump out enough dmg to 1-2 shot most of the chars in my turn of combat. Most of the chars my buddies have made don't have nearly as much HP as this one. (we decided upon 80% of max instead of rolling w/max lvl 1 hp)

Soo, anyone else know anything I could replace Instantaneous Rage with short of improved initiative?
Or got some suggestions?


#6

sleepyshadow

May 12, 2011 12:18:00
Instead of Instantaneous Rage, how about Power Lunge? More damage, more better Laughing
#7

Cryov

May 15, 2011 15:21:44
Instead of Instantaneous Rage, how about Power Lunge? More damage, more better Laughing

I <3 you, never even saw that feat. That is great!
Definately a replacement for Instant Rage..was almost about to choose legendary leaper over it.