lvl 5 monk

Post/Author/DateTimePost
#1

zalek

Mar 11, 2009 23:54:46
Alright. my latest character in the session im in died and I decided to roll a monk to later turn into a drunken brawler. Just hoping that you could help me make a good build. currently my character is

Race: Human
Level:5
Str:18(lvl 4 bonus in there)
Dex:16
Con:15
Int:12
Wis:17
Cha:14

Too be honest I rolled EXTREMELY well. If you could give me any ideas or help I would appreciate it very much; thanks.
All 3.5 core and splat books are allowed.
#2

keyes2k4

Mar 12, 2009 9:05:27
well I can help you for the first 10 levels or so.
Feral human monk (+1 LA template)
Trait: quick (-1 hp/level, +10 movement speed)

Monk 1: Stunning Fist (class), Improved Toughness (CWar, +1 Hp/HD), Power Attack (PHB)
Monk 2: Combat Reflexes (class)
Monk 3: Flying Kick (CWar, +1d12 on a Charge)
Monk 4
Monk 5
Monk 6:Improved Trip (Class), Improved Natural Attack [unarmed strike] (MM)
Monk 7
Monk 8
Monk 9: Superior Unarmed Strike (Tome of Battle)
Monk 12: Touch of the Golden Ice (BoED) - RP determined
Notable Items:
Monks Belt- increases monk level by 4 for determining unarmed strike damage
Necklace of natural Attacks (Savage Species) - lets you apply enhancements to your fist, like ghost touch or paralysis (+1, dc 14 or paralyzed for a time) for cheap.


Note that I haven't even factored in feats, its just a nice build overall.
If you get flaws, maybe take versatile unarmed strike (Tome of Battle) and/or Roundabout kick (which will give you bonus attacks when you critically hit)

Strategy - Charge in, start swinging.
#3

pithica

Mar 12, 2009 9:40:53
Move the level 4 bonus to Wisdom.

The following would work at 5...

Cloistered Cleric 1 (with Knowledge Devotion)/Monk 2/Human Paragon 2

Rolling into

Cloistered Cleric 1 (with Knowledge Devotion)/Monk 2/Human Paragon 3/CC +1/Sacred Fist 10/Contemplative 3

That's 17th level Cleric casting (9th level spells), Knowledge Devotion, DMM-Persist for full BAB (base of 15) and other goodies, Effectively 12th level monk (base) abilities (17 with monk's belt), and 3 domains (recommend Planning, Undeath, and Law Devotion). HP gives you a bonus feat, a single skill as 'always class skill' (UMD cheese works), and +2 to a single attribute (recommend Wis). If you go UMD, you don't have to worry about taking a class or template for pounce, as you can just by a wand of Lion's Charge (3rd level Druid spell) to give it to you when you need it (or you could persist it with DMM).
#4

phaedrusxy

Mar 12, 2009 11:07:22
Did you look at the monk handbooks? There are links to a few monk builds in my sig, also.
#5

zalek

Mar 15, 2009 23:17:16
thanks for the help guys. good suggestions that i'll definatly try to use.
Any other suggestions would be welcome!
#6

dr_rocktopus

Mar 15, 2009 23:34:12
I'm not the most knowledgeable around here, but drunken master is literally my favorite PrC. So we should talk about its advantages a little, neh?

Simply put, if this is a low magic game, drink like a demon is ridiculous. Swagger is superb, worth the dip alone.

More crucially, though at fourth level, you get an oddly phrased ability that lets you use long objects like reach weapons appropriate to their length. As it is phrased, RAW and probably RAI, it lets you get as much reach as the length of the improvised weapon would give you, as well as still do your monk's unarmed damage when you hit with it.

This is your one and only chance in DnD to hit a man with a ladder you just pulled out of a handy haversack.
From thirty feet away.
For unarmed damage.
Your one chance.

#7

zalek

Mar 16, 2009 1:33:24
dunkenmaster is definatly a Prestige class that I've been wanting to try. Most people say its horrible, but i have to say its the coolest prestige class i've ever seen :D
#8

dr_rocktopus

Mar 16, 2009 2:54:53
I haven't heard anyone in CO speak particularly ill of it. There are just better options for high fantasy and high optimization. For low fantasy, or vow of poverty characters, the buffs you get really make a huge difference. What I will say though is that there's not a huge call to go above fifth, and you could certainly stop at second. RP-wise, it's a good way to rationalize dropping from non-chaotic to chaotic, and it certainly has easy pre-requisites. Let's see.....

Using Tome Of Battle, Complete Warrior, and Core with partial Base Attack Bonuse stacking.
2 warblade
BAB: 2
2 monk
BAB: 3.5
1 warblade
BAB: 4.5
2 drunken master
BAB: 6
2 Bloodstorm Blade
BAB: 8
If we stop here, we have a drunken lunatic who throws... unarmed.... damage by tossing tankards at people and can wrench ladders around for silly amounts of reach. We have, in short, achieved a ranged monk with a bit of martial power, and a lot of good directions to head off in. This is a little bit wedgy when it comes to RAI, so buyer beware!

You'll want a monk's belt, and other tricks to boost your unarmed damage up from your monk levels. This isn't terribly optimized, I just wanted to come out and say. It is one of the characters I've always wanted to play, and it does do....... odd things.
#9

chibishuffle

Mar 16, 2009 6:41:09
One of my favorite things to do with monk is take the feat Kung fu genius it can be found in either the dragon compendium or dragon 319. What the feat does is shifts all of your Monk abilities so that they are based on INT and not WIS.

In this situation you'd flip your INT and WIS. Basing the monk stuff off INT generally means more skill points and less MAD. It also makes wizard a fun dip for mage armor and shield