Mage Killing Gish

Post/Author/DateTimePost
#1

kaville

Jun 10, 2009 11:45:31
I'm looking to play a Gish Character, whose major goal is to defeat other mages. I was thinking more on the lines of an archer, but that is not necessary. He will be starting at 10, and will be going up from there.


Books allowed - Core, Completes, Locations, the monster books (Draconomicon, Lords of Madness, and the like)
#2

lormador

Jun 10, 2009 11:53:07
How about a druid with Aberration Wildshape, Assume Supernatural Ability (to get the Beholder antimagic cone) along with some kind of big, nasty grappling animal companion? A Fleshraker, for example; or a tiger or bear if that's too swiss.

Going toe to toe with your grappler in your antimagic cone will shut down a whole lot of mages. Look ma, no spells!
#3

feloniousela

Jun 10, 2009 12:03:11
I would say make a gish with Mage Slayer, balance it with Practiced Spellcaster, and use a reach weapon while large. It won't be perfect, but it will be effective.

Fighter 1/Martial Focused Transmuter 2/Human Paragon 3/Spellsword 1/Abjurant Champion 3

If you don't need the feat, go Illumian (if races books are allowed I wasn't sure reading your description but I'm guessing no?) and get the aeshkrau word to help yer CL after Practiced Spellcaster and Mage Slayer cancel. Also reduces your need for Int a little.
#4

pithica

Jun 10, 2009 13:43:26
I've used the build Felonius just suggested a number of times to great effect.

One (minor) suggestion, though, take the first level of HP first, for the extra skill points (and to make UMD a class skill for every level, so you can use druid/cleric/etc wands/etc).
#5

phaedrusxy

Jun 10, 2009 13:49:26
If you can use either the Expanded Psionics book (for Metamorphic Transfer), or Savage Species (for Assume Supernatural Ability), there is a monster with Supernatural abitlies that are absolutely astounding for this kind of build in the MM4.
I just found a very interesting resource. A creature called a Balhannoth from MM4. 14 HD. Su Dimensional Lock in a 20-foot radius. Further, any creature grappled by it cannot cast spells, SLAs, or Supernatural abilities. Even more than that, the grappled creature's magic items are suppressed. Someone's got to be able to use that.

From a discussion here.

This would of course be an alternative to the Beholder Antimagic cone + grappling companion type of strategy, as the two don't mesh very well. You can pull that kind of thing off as a psionic character, also.
#6

croxley_dup

Jun 10, 2009 16:02:05
For an Archer I would look at Arcane Archer and then you could implant an Antimagic Field on the caster
#7

xakypshalorn

Jun 10, 2009 18:48:28
More specifically you can shove that anti-magic field right in his caster butt lol.
#8

Endarire

Jun 10, 2009 23:41:04
Hood.

Alternatively, Human OR Dragonborn Nezumi WhirlPounce Barbarian1/Martial Conjurer OR Transmuter5/Ruathar3/Abjurant Champion5/Eldritch Knight6.

1: {Aggressive OR Spellgifted: Transmutation}, Battle Jump, Leap of the Heavens, [Literacy], [Pounce], Practiced Caster: Wizard, {Quick}
2: [Improved Initiative], [Sudden Shift OR Hummingbird Familiar]
3: Travel Devotion
6: Cleave, [Power Attack]
9: Arcane Strike OR Combat Casting**
12: Arcane Strike OR Improved Bull Rush
15: Improved Bull Rush OR Combat Brute
18: Combat Brute OR -=FEAT=-