magic item question

Post/Author/DateTimePost
#1

centaur13

Jul 23, 2008 16:34:40
anybody know of a magic item that grants a con boost that uses a different body slot other than the neck?
I would also like to thank all the folks that participate in this wonderfull forum
you have made it possible for me to survive some of my dm's/gm's extremely high powered campaigns.
:D
#2

stpetegamer

Jul 23, 2008 21:18:11
anybody know of a magic item that grants a con boost that uses a different body slot other than the neck?
I would also like to thank all the folks that participate in this wonderfull forum
you have made it possible for me to survive some of my dm's/gm's extremely high powered campaigns.
:D

Funny you should ask I was researching this myself
PG 234 MIC (Magic Item Compendium) alternate slots for items
I think it is the belt slot, but I'm not positive
#3

sinfire_titan

Jul 23, 2008 23:09:05
Belt of Magnificence +2/4/6, waist slot. Except it grants it to all six stats, not just one.
#4

stpetegamer

Jul 24, 2008 1:10:22
Belt of Magnificence +2/4/6, waist slot. Except it grants it to all six stats, not just one.

How much does that little gem cost?
#5

sinfire_titan

Jul 24, 2008 11:15:32
How much does that little gem cost?

The +6 is 200,000, but the item is in the Minis Handbook. I can't list the other prices as I don't know them.
#6

cycada

Jul 24, 2008 14:31:06
That's actually an amazing deal, especially if you look at the item creation guidelines and consider the fact that it takes up only one item slot.
#7

stpetegamer

Jul 24, 2008 14:46:10
That's actually an amazing deal, especially if you look at the item creation guidelines and consider the fact that it takes up only one item slot.

Yeah that seems outrageous really I mean one slot for all the stats and it is horribly expensive. I don't think that would ever fly in my group, but good to know lol
#8

carnivore

Jul 24, 2008 15:06:01
Belt of Magnificense:

+2 = 25000gp
+4 = 100000gp
+6 = 200000gp

:D
#9

stpetegamer

Jul 24, 2008 17:06:23
Belt of Magnificense:

+2 = 25000gp
+4 = 100000gp
+6 = 200000gp

:D

That just seems so outrageous I can't believe that is a real item. WoTC is crazy sometimes are they not?

P.S check out my cleric thread before it disappears off the first page I need some help with feats... Thanks
#10

sinfire_titan

Jul 24, 2008 19:47:00
Does your party think a +10 weapon is overpowered? I'd hope not. The Belt is just economical, plus it has a 24-delay. You don't gain the benefits until you've worn it for a day IIRC.
#11

stpetegamer

Jul 24, 2008 20:09:33
Does your party think a +10 weapon is overpowered? I'd hope not. The Belt is just economical, plus it has a 24-delay. You don't gain the benefits until you've worn it for a day IIRC.

Not a high levels maybe if you include special features in the craft as a plus, which since you are a hardcore CO guy I assume you do. I agree the belt rocks it out still, and no I did not do the math, but it seems to me that buying a plus 6 item of each type would be more expensive and take up what like 6 slots? Seems like a super bargain to me that's all I am saying.
#12

sinfire_titan

Jul 24, 2008 20:47:03
Not a high levels maybe if you include special features in the craft as a plus, which since you are a hardcore CO guy I assume you do. I agree the belt rocks it out still, and no I did not do the math, but it seems to me that buying a plus 6 item of each type would be more expensive and take up what like 6 slots? Seems like a super bargain to me that's all I am saying.

One of the best buys you can make is the Belt. But some people prefer the Belt of Battle in the MiC to it.
#13

stpetegamer

Jul 24, 2008 22:09:54
I totally agree sir the character I am playing right now uses a monk belt to generate AC but I tell you what my next character will come with one of these in the starting package assuming I can afford it. What's the Belt of Battle do for ya?
#14

sinfire_titan

Jul 24, 2008 22:19:34
I totally agree sir the character I am playing right now uses a monk belt to generate AC but I tell you what my next character will come with one of these in the starting package assuming I can afford it. What's the Belt of Battle do for ya?

It grants extra actions. The fact that it can grant Standard ones is what makes it under-priced.
#15

stpetegamer

Jul 24, 2008 22:52:29
that is pretty sick extra actions are well worth it I mean can you really put a price on extra actions?
#16

panserbjorn_x

Jul 24, 2008 23:45:55
One of the best buys you can make is the Belt. But some people prefer the Belt of Battle in the MiC to it.

Don't forget the Healing Belt, too.

Though in a high-level campaign, it might be more economical to have a bunch of them that you can change in/out when out of combat.
#17

kilroo

Jul 25, 2008 21:15:21
The Healing Belt of Battling Dwarvenkind is a great one for a rogue.
#18

ookamikiba

Jul 26, 2008 15:58:07
Belt Numbers:

6^2 (Str)x1000 = 36,000gp
(6^2)*1.5 (Dex)x1000 = 54,000gp
(6^2)*1.5 (Con)x1000 = 54,000gp
(6^2)*1.5 (Int)x1000 = 54,000gp
(6^2)*1.5 (Wis)x1000 = 54,000gp
(6^2)*1.5 (Cha)x1000 = 54,000gp
____________________________________
Total Cost: 306,000gp
Item Cost: 200,000gp

Savings: 106,000gp...

That's beyond an awesome deal...
You could move it to, say, the wrists for the exact same cost (because Dex is associated with the Bracer slot) and free the belt slot up for a Belt of Battle.
#19

panserbjorn_x

Jul 27, 2008 19:33:27
Belt Numbers:

6^2 (Str)x1000 = 36,000gp
(6^2)*1.5 (Dex)x1000 = 54,000gp
(6^2)*1.5 (Con)x1000 = 54,000gp
(6^2)*1.5 (Int)x1000 = 54,000gp
(6^2)*1.5 (Wis)x1000 = 54,000gp
(6^2)*1.5 (Cha)x1000 = 54,000gp
____________________________________
Total Cost: 306,000gp
Item Cost: 200,000gp

Savings: 106,000gp...

That's beyond an awesome deal...
You could move it to, say, the wrists for the exact same cost (because Dex is associated with the Bracer slot) and free the belt slot up for a Belt of Battle.

Except that according to the MIC, you don't multiply the base price for Con.

And Dex is associated with the arms/feet/hands, so if you were going to make an item that granted +6 to all abilities in one of those slots, you would use the above formula. Not sure why you would though. You can add any of the properties found on page 234 of the MIC to any slotted item, and not need to waste the slot.

Otherwise, the savings is less (288K vs 306K), but still a good deal.

~P_X~
#20

centaur13

Aug 06, 2008 13:12:41
Thank you !