Making Wolverine

Post/Author/DateTimePost
#1

cyrocloud

May 31, 2008 11:16:01
Wolverine
IMAGE(http://raydillon.com/Images/Illustration/Marvel/EbaySketches/Wolverine.jpg)

Human Barb2/Totemist 2/Warblade 4/ Bloodclaw Master 3/warblade +1/Horizon Walker 2
/ Warblade +2

Stats 32 pt buy
Str 18 (includes 2 level) Dex 14 Con 18 (includes 2 level) Int 10 Wis 12 Cha 8

Bab +14
Saves Fort +20 Ref +10 Will +1

flawsulnerable, Weak Will

Feats
Flaw)Imp. Bull Rush
Flaw)Power Attack
B)Toughness
1)Troll-Blooded
3)imp unarmed strike
6)Multiattack
9)Leap Attack
bonus)Endurance
12)Track
15)Shock Trooper


class abilities
Terrain Mastery Desert, Underground
Imp. Uncanny Dodge
Wild Empathy
Illiteracy (assume bought off)
Totem Chakra Bind (+1 capacity)
Claws of the Beast
Shifting 2/day
Superior twf
tiger claw synergy(stance)
pouncing strike
low-light vision
Rage 1/day
Pounce (barb sub level)
#2

xaktsaroth

May 31, 2008 11:43:13
Good job, here's another take if your interested.
#3

cyrocloud

May 31, 2008 13:03:46
That's kinda funny, my first instinct was to make the build almost Identicle to that one, but I'm thinking Elan may be a better bet right now for wolverine than human, it would save a feat in the other build and stil qualify for rapid strike and it would allow this one to also. The increased life span would fit better too, but I'd lose out on a feat, I guess I could drop track and imp unarmed strike(replace with monks belt maybe), and pick up rapidstrike at level 12. Maybe I'll put that in the op then.
#4

Dictum_Mortuum

May 31, 2008 13:26:49
dude, he's a shifter
#5

darksamuari

Jun 01, 2008 17:54:30
Hey, what do you think about this interpretation of the character?

IMAGE(http://www.sense-datum.org/tim/images/wolverine.jpg)
Wolverine
Male Feral RazorClaws Shifter; 11th-Level Non-Spellcasting, Shifter Sub. Ranger/1st-Level Lion Totem, Whirling Frenzy Barbarian/2nd-Level Totemist
Size/Type: Medium Monstrous Humanoid (Shape shifter)
Hit Dice: 14d10+3 (135 hp)
Initiative: +2
Speed: 50 ft. (6 squares),
Armor Class: 18 (+0 Armor, +2 Dex, +6 Natural Armor), touch 12, flat-footed 16
Base Attack/Grapple: +13/+16
Full Attack (Two-Weapon Fighting): 2 Sphinx Claws (Adamantine during shifting) +18/+16/+13/+11/+8/+6 melee (2d6+5 (+8 during shifting)/x2)
Full Attack (Against Humans): 2 Sphinx Claws (Adamantine during shifting) +24/+22/+19/+17/+14/+12 melee (2d6+8 (+11 during shifting)/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Pounce, Improved Grab, Rake, Rend
Special Qualities: Low-Light Vision, Darkvision (120ft.), Shifting (1/day; 7 rounds; +2 Str) Wild Empathy (+12), Favored Enemy (Humanoid: Humans +6, Aberrations +2, Construct +2), Distracting Attack, Woodland Stride, Swift Tracker, Enhanced Shifting, Boost (1/day; +4 to Con, Dex, or Wis for 11 minutes), Scent
Resistances: Evasion, Fast Healing 5, Immune to Bull Rush
Soulmelds Bound (2 Essentia): Sphinx Claws (Hands, Totem Bind, 2 Essentia), Kruthik Claws (Shoulders), Shedu Crown (Crown)
Saves: Fort +15, Ref +12, Will +4
Abilities: Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 6
Skills: Balance +4, Climb +8, Hide +20, Jump +23, Knowledge (Arcana) +8, Listen +16, Move Silently +20, Tumble +16, Survival +15
Feats: Shifter Ferocity [1st], Track [Rng], Two-Weapon Fighting [Rng], Endurance [Rng], Martial Study (Wolf Fang Strike) [3rd], Improved Natural Attack [6th], Improved Two Weapon Fighting [Rng], Martial Stance (Hunter’s Sense) [9th], Improved Favored Enemy (Humanoid: Humans) [12th], Greater Two-Weapon Fighting [Rng]
Alignment: Chaotic Good
Languages: Common
L.A.: +1
Challenge Rating: 15
#6

cyrocloud

Jun 01, 2008 21:04:44
I like it. It definatly is alot more organized and simpler than my build, but how do you get such a large full attack sequence, is it caused by the two weapon fighting or do you gain extra claws when shifting due to being a razor claw?
#7

darksamuari

Jun 02, 2008 2:35:37
Thanks for the complements! The large full attack sequence is just the two weapon fighting added in. Can you think of anyways to improve upon the build?
#8

captain_castle

Jun 02, 2008 3:55:28
I was looking over the Feral and Mineral warrior templates, and I don't see how they are only +1 each. They seem pretty powerful to me.