| Post/Author/DateTime | Post |
|---|---|
| #1blightersbaneJun 13, 2009 11:55:33 | I have a question about many jaws the spell vs. a spellcaster. I know its a reflex save for half, but its still there so long as the caster concentrates so this is continual damage, yes? and as such the victim of this spell would be forced to make another reflex save and half the damage from last rounds many jaws attack will be added to the DC of this rounds concentration ck, yes? 2nd If I cast many jaws it attacks targets I chose this round, what if I wanted to cast another spell or do other action next round, its a concentration spell so does it continue for 1 round after I stop concentrating on it> Do the jaws stop and sit there, or dissapear? Could I on the 2nd round change targets of the jaws as a move action and then cast another spell or do other action? oh and by the way who else thought this was a cool spell? BB |
| #2pithicaJun 13, 2009 12:10:43 | If the spell lists it's duration: Concentration, as soon as you fail to spend a standard (or whatever you've modified it to) action concentrating, the spell goes away. It doesn't linger for an extra round unless it lists it's duration: concentration +1 round (which is how, I think minor image is listed, for reference). You normally cannot cast any other spells as long as you are maintaining concentration. http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration Concentration I like what the spell does. But I generally loathe spells with duration=Concentration for that reason. It has to do something that really kicks ass that first round (worth letting go after a round or two, or insta-end encounters in a round or two), or I have to be done doing anything else that combat (or be out of spells) for me to consider using them. |
| #3pyro_azerJun 13, 2009 12:12:52 | Also duration is not concentration. It is concentration up to three rounds. |
| #4feloniouselaJun 13, 2009 13:15:45 | I really like this spell for when you don't want to burn a lot of spells on an encounter but still want to do SOMETHING. Plus, it's force which means not much at all resists it. |
| #5dr_rocktopusJun 13, 2009 13:40:31 | Sonorous HUMMMMMMMM |
| #6kell_kheraptisJun 13, 2009 14:15:00 | Or the skill trick to make it a swift action if you don't feel like using another spell/are a gish :P EDIT : Save SH for something nice...like Maw of Chaos going at the same time :D and THEN wade in with Wraithestrike if you're a gish, preferably Arcane Striking with your most prevalent dump level of spells. Ooooooh can you Arcane Strike with a martial maneuver? AS + Adamantine Hurricane anyone, with REACH? |
| #7Treantmonklvl20Jun 13, 2009 15:13:57 | Sonorous HUMMMMMMMM Exactly. You can indeed use Sonorous Hum to maintain concentration. However, using Sonorous Hum for a spell with a max 3 round duration seems kinda like a waste to me. Instead, should probably consider either Extraordinary concentration (at lower levels) or swift concentration (at higher levels) to maintain the concentration while you do other stuff. You can't cast, but you can activate spell trigger items. And yes, the spell is cool. Force is also always nice because it works on pretty much everything. Much better vs single foes though. |
| #8blightersbaneJun 13, 2009 22:54:44 | what about the vs spellcaster, does half the damage go against constipation? Blightersbane |
| #9sofawallJun 13, 2009 22:58:50 | what about the vs spellcaster, does half the damage go against constipation? ![]() |
| #10dr_rocktopusJun 13, 2009 23:05:41 | I know sonorous hum is a waste here. But... But... |
| #11BalthanonJun 13, 2009 23:12:29 | what about the vs spellcaster, does half the damage go against constipation? We'll assume that meant concentration-- for that, I would probably say no personally. Ongoing damage is likely doing damage "between" rounds because it's continous. Many Jaws is actually something you direct each round, which makes me think they're essentially just biting the opponent in an attack. They may be in the air around it, but it isn't something where just standing in it does damage. |
| #12Treantmonklvl20Jun 13, 2009 23:54:31 | It is absolutely not continous damage. The jaws attack every round on your action. No more "continous" than a fighter repeatedly stabbing with his pointy stick. oh - and if you stop concentrating - the spell is over. Spells that last another round (or more) after you stop concentrating say so specifically under duration. |
| #13surrealJun 14, 2009 0:24:50 | Not really related, but here's a silly idea I hada few months ago using Manyjaws... http://brilliantgameologists.com/boards/index.php?topic=3081.0 |
| #14risnerJun 14, 2009 1:34:12 | the victim of this spell would be forced to make another reflex save and half the damage from last rounds many jaws attack will be added to the DC of this rounds concentration ck, yes? Each round would be a new Concentration check with that round o damage setting that round DC. Concentration spells require a standard action each round to "maintain" concentration. Or the skill trick to make it a swift action if you don't feel like using another spell/are a gish :P Which sadly is debated. Is it for 1 round only? Or for the duration of the spell you use it with? |
| #15farodinJun 14, 2009 10:15:13 | Each round would be a new Concentration check with that round o damage setting that round DC. Just repeating what was already said here: Manyjaws is not ongoing damage, and as such you do not force any concentration checks upon enemy casters. Each round on your action each pair of jaws automatically hits its target and deals 1d6 points of damage, or half that amount with a succesful reflex save. |
| #16pyro_azerJun 14, 2009 10:58:49 | It is absolutely not continous damage. The jaws attack every round on your action. No more "continous" than a fighter repeatedly stabbing with his pointy stick. ALSO: the spell ENDS AFTER 3 ROUNDS! |
| #17Treantmonklvl20Jun 14, 2009 11:11:05 | Not really related, but here's a silly idea I hada few months ago using Manyjaws... http://brilliantgameologists.com/boards/index.php?topic=3081.0 Ohhh....very creepy ![]() You don't mind if my skin crawls away... ;) |
| #18kurukamiJun 14, 2009 11:12:26 | ALSO: the spell ENDS AFTER 3 ROUNDS! Which makes it, being a 3rd level spell, a prime candidate for use with a lesser rod of extend. 6 rounds of gnashing biting force-jaws, great for taking out mooks while the Big Dumb Fighter hammers away on the BBEG? (Or vice-versa, for that matter.) |
| #19Treantmonklvl20Jun 14, 2009 11:45:56 | Which makes it, being a 3rd level spell, a prime candidate for use with a lesser rod of extend. 6 rounds of gnashing biting force-jaws, great for taking out mooks while the Big Dumb Fighter hammers away on the BBEG? (Or vice-versa, for that matter.) Good call. |
| #20farodinJun 14, 2009 11:54:41 | Which makes it, being a 3rd level spell, a prime candidate for use with a lesser rod of extend. 6 rounds of gnashing biting force-jaws, great for taking out mooks while the Big Dumb Fighter hammers away on the BBEG? (Or vice-versa, for that matter.) Unfortunately, this doesn't work due to extend not being applicable to spells with a duration of concentration. http://www.d20srd.org/srd/feats.htm#extendSpell |
| #21shriekingdrakeJun 14, 2009 11:56:53 | You could also, if you're willing to use a 4th level spell, just use Vortex of Teeth. --ShriekingDrake |
| #22BalthanonJun 14, 2009 13:08:13 | You could also, if you're willing to use a 4th level spell, just use Vortex of Teeth. --ShriekingDrake Vortex of Teeth is nice for very large groups of minor enemies, but 3d8 damage doesn't quite measure up to the 10d6 that Many Jaws does at higher levels. Using Many Jaws with a lesser rod of extend is one of my favorite tricks for my current wizard. If I'm resorting to direct damage on a single enemy it's one of the best damage spells I have. |
| #23risnerJun 14, 2009 14:39:44 | Just repeating what was already said here: Manyjaws is not ongoing damage, and as such you do not force any concentration checks upon enemy casters. You are going to have to articulate your theory on how Manyjaws dealing automatic damage is different from Acid Arrow which also deals automatic damage (continuous damage.) In other words, Manyjaws requires concentration checks each round. Using Many Jaws with a lesser rod of extend As has been pointed out, this is not a valid combo. |
| #24farodinJun 14, 2009 14:56:49 | You are going to have to articulate your theory on how Manyjaws dealing automatic damage is different from Acid Arrow which also deals automatic damage (continuous damage.) Manyjaws I hope it's more clear now. |
| #25Treantmonklvl20Jun 14, 2009 15:30:01 | You are going to have to articulate your theory on how Manyjaws dealing automatic damage is different from Acid Arrow which also deals automatic damage (continuous damage.. After hitting a target with Melf's, they continue to take damage each round automatically. With Manyjaws - each round on your turn you can choose to have them attack the same target again, or choose to have them attack a different target. If you can understand why shooting the same target with magic missiles for 3 rounds in a row isn't continous damage - then, apply the same logic to Manyjaws. |
| #26risnerJun 14, 2009 15:50:46 | I hope it's more clear now. Clear as mud. By this I mean your quote isn't proof of whether or not the 2nd and 3rd rounds should be considered continuous damage. If you wish to go the route of "it takes an action from me to do the damage", then they need to make the initial damage save (instead of the continuous damage save.) If you can understand why shooting the same target with magic missiles for 3 rounds in a row isn't continous damage - then, apply the same logic to Manyjaws. That logic is fine, but it doesn't speak to my point. Either you are dealing targeted damage each round or you are dealing continuous damage each round. Both cases require a different Concentration check. |
| #27Treantmonklvl20Jun 14, 2009 18:29:10 | That logic is fine, but it doesn't speak to my point. Either you are dealing targeted damage each round or you are dealing continuous damage each round. Both cases require a different Concentration check. It is targeted damage. The spell description is pretty clear. Targeted damage will only require a concentration check if it occurs at the same time as casting, as per a readied action (which you could do) |
| #28blightersbaneJun 14, 2009 19:51:31 | the psion has the ability to hold his concentration in his psicrystal does the arcane caster have an equivelant? Something that would cont the damage of many jaws on already selected tarrgets and the caster can then commit to something else? BB |
| #29Treantmonklvl20Jun 14, 2009 19:57:42 | There are only 2 methods I'm aware of. Sonorous Hum maintains concentration for you - and 10 levels of Spirit Shaman allows you to use your spirit guide to maintain concentration for you. |
| #30lormadorJun 14, 2009 20:41:15 | Familiar Concentration, LEoF, pg 8. Has Improved Familar as a prereq, which can be a good feat though. Manyjaws is a great spell, Disintegrate damage from a 3rd level slot?!? Nice for Spellwarp Sniper, too. |
| #31blightersbaneJun 14, 2009 23:16:06 | I dont think I have ever had a familiar before what are the new things you can do with them? BB |
| #32pithicaJun 15, 2009 11:59:41 | Vortex of Teeth is nice for very large groups of minor enemies, but 3d8 damage doesn't quite measure up to the 10d6 that Many Jaws does at higher levels. Vortex of Teeth is my favorite spell for mixing with Bracers of the Entangling blast. It halves the damage but adds back +4 (which makes average damage only 1 or 2 less, IIRC) and entangles everyone that takes damage. Since it's force, it even entangles incorporeal/ethereal creatures. Entangle is fun. |
| #33Treantmonklvl20Jun 15, 2009 16:05:06 | Vortex of Teeth is my favorite spell for mixing with Bracers of the Entangling blast. It halves the damage but adds back +4 (which makes average damage only 1 or 2 less, IIRC) and entangles everyone that takes damage. Since it's force, it even entangles incorporeal/ethereal creatures. Agreed, double threat beats straight blast even if damage is reduced. Entangle is a very easy status to create (at least with corporeal creatures) and is therefore often underrated - it is more than just hampered movement, there is also a -2 to hit (-4 with ranged weapons or with weapon finesse), -2 AC, -2 Ref save, -2 to all kinds of annoying skills like tumble and escape artist...yep, a solid debuffing. ![]() That said, 1d3 rounds of entanglement isn't so hot (which is my main beef with the bracers). |
| #34pithicaJun 15, 2009 16:43:59 | You failed to mention my two favorite parts. 1. Casting any spell requires a concentration check (not a very big deal, but anything that has a chance to screw casters is tops in my book) 2. Cannot Run or Charge which doesn't seem like a lot until you're playing with someone that throws a lot of uber-charger's at you. The bracers are only 2,000gp, 3,000gp if you add them to another 'better' set of bracers. Which I think is more than worth it. However, you should note, the entangle/dot from the bracers starts every time a target takes damage from the spell, so if they make the mistake of hanging out for more than one round, or try and move through it, it resets every time they take damage. I can see a DM house-ruling otherwise, but even the 1d3 rounds is (potentially) nice for only 3k. |
| #35blightersbaneJun 15, 2009 21:13:53 | where do I find these bracers? |
| #36Treantmonklvl20Jun 15, 2009 21:34:11 | where do I find these bracers? Magic item Compendium. 1. Casting any spell requires a concentration check (not a very big deal, but anything that has a chance to screw casters is tops in my book) I agree at low level that's a decent debuff. Unfortunately, it doesn't level so by mid-level it's no good. 2. Cannot Run or Charge which doesn't seem like a lot until you're playing with someone that throws a lot of uber-charger's at you. In my defence, I did mention hampered movement. Man, if I had a dime for every way my wizard can screw up a charger... ![]() |
| #37xakypshalornJun 15, 2009 21:58:54 | The bracers are only 2,000gp, 3,000gp if you add them to another 'better' set of bracers. Which I think is more than worth it. One problem. Where is the rule that says the cheaper one can be the one with the +50% cost? I've searched up and down the MIC for it. The DMG says you add 50% to the more expensive piece. |
| #38BalthanonJun 15, 2009 23:16:58 | One problem. Where is the rule that says the cheaper one can be the one with the +50% cost? I've searched up and down the MIC for it. The DMG says you add 50% to the more expensive piece. Page 233 of the MIC. Followed up shortly thereafter by the rules for adding common effects to magic items which removes the cost entirely for those. (In the right slot anyway.) |
| #39pithicaJun 16, 2009 8:21:34 | I agree at low level that's a decent debuff. Unfortunately, it doesn't level so by mid-level it's no good. I know it's anecdotal, and it may be contributed by a mistake in the way my group reads the rules, but in a very recent game, I used this exact trick to screw a 15th level cleric out of all of his actions (except the one he took the first round) for an entire 7 round combat. Admittedly, 1-the DM was rolling very poorly the whole night (never rolled higher than a 10 when it mattered), and 2-we've always read that the concentration check from entangle is in addition to any others from condition/damage/etc you have to roll so he had to roll two or more times every round; so your mileage may vary. For me, though, the experience of hosing a caster this way isn't unique, even at mid to high levels, so I can't help but defend the 'trick'. One problem. Where is the rule that says the cheaper one can be the one with the +50% cost? I've searched up and down the MIC for it. The DMG says you add 50% to the more expensive piece. It's in the Errata for the DMG, IIRC, as well as where Balthanon mentioned in the MIC. |