| Post/Author/DateTime | Post |
|---|---|
| #16kenji6May 11, 2008 11:40:58 | I'm gonna start a new D&d campaign And I've dediced to play a MOMF, starting from lvl 1. We've got a 32pts system (http://home.san.rr.com/thegraggs/dnd/Misc/pbcalc.htm )for pg's stats and these core-books: Complete adventurer Complete Arcane Complete Divine Complete Warrior Since our master has specifically asked for a minmaxed Chara, which template would be better for a MOMF? thx a lot:D |
| #2hiqkidMay 11, 2008 18:26:15 | What do you mean by template? As I recall, MOMF's are casters, right? Usually losing caster level to LA is bad for casters. What are you looking for in the template? This might help us make suggestions. Anyhow maybe the Divine Minion template, in connection with something that makes you an outsider (Such as tiefling, fiendish, and so on)? It's here: http://www.wizards.com/default.asp?x=dnd/mb/20050209a. It's pretty nice, and it's shapeshifting based. I know it's not from your book list, but it is easily available, so it may fly... Hopefully I could help. |
| #3bensanMay 11, 2008 19:46:08 | What do you mean by template? As I recall, MOMF's are casters, right? Usually losing caster level to LA is bad for casters. MoMFs aren't really casters; the class doesn't advance casting progression. My favorite entry for it is the Wild Shape Ranger, found here. If Divine Minion's wildshaping ability is allowed in place of a WS class feature, that's also a fine entry for a MoMF/Warshaper. |
| #4andyjamesMay 11, 2008 20:07:06 | Assuming Divine Minion is out (not one of your listed books), then I'd go with: Wildshape Ranger 5 (from SRD)/MoMF 7/Warshaper 5/Nature's Warrior 3 Or Wildshape Ranger 5 (from SRD)/MoMF 10/Warshaper 5 Or Ninja or Monk 1/Wildshape Ranger 5 (from SRD)/MoMF 10/Warshaper 4 |
| #5phoenix00May 11, 2008 21:53:06 | Divine Minion is located free here http://www.wizards.com/default.asp?x=dnd/mb/20050209a |
| #6bergtannMay 12, 2008 6:52:07 | Why would you want a template on a MoMF? |
| #7khatoblepasMay 12, 2008 9:33:36 | Why would you want a template on a MoMF? Divine Minion gives you Wildshape as an 11th level druid, as a free action, at will. You use this to qualify for MOMF early. That, and they might be using LA Buyoff? Divine Minion Human Rogue 1/Master of Many Forms 7/Warshaper 4/Anything X cause you win If your DM is kind, maybe he could allow a Changeling? That would make this so much more powerful. Divine Minion Changeling Ranger 3/Master of Many Forms 2/Warshaper 2/Master of Many Forms +5/Chameleon 8 Chameleon and MOMF is win. So much freaking win. Be anything, with any class. |
| #8bergtannMay 12, 2008 9:37:33 | The Chameleon thing I do get. But a MoMF can't take the form of a templated creature, as far as I know. So presumably the template goes non-operative when you shift. What happens then? Now, if it is ok'ed with the DM beforehand, that is fine. But if the DM thinks the template is a bit over the line, or just wants to be a bastard... |
| #9phoenix00May 12, 2008 9:56:20 | Reread alternate form which wild shape uses, except when wildshape does something that is a contradiction of alternate form.# The creature retains the special qualities of its original form. It does not gain any special qualities of its new form. http://www.d20srd.org/srd/specialAbilities.htm#alternateForm for a simple easy to read wildshape rules I recommend this fficial wildshape rules http://forums.gleemax.com/showthread.php?t=639448 and this http://forums.gleemax.com/showthread.php?t=589497 |
| #10bergtannMay 12, 2008 11:15:19 | Exactly. Now, it could be my lack of facility with english as a foreign language, but this sentence "Your may not take the form of a creature advanced in size through additional racial Hit Dice, or with a template." Would seem to imply that the form you take does not enjoy the benefits of the Divine Minion template. (If the MoMF had the "Half-Celestial" template, would the forms he assumed all be Half-Celestial? Would he have access to the Half-Celestial supernatural abilities in a different form?) Now you could argue that the sentence "retains all supernatural abilities" should allow the wildshaping to remain, even without the template that granted it. Of course, MoMF requires wildshape to enter. In intself, it grants "Improved Wild Shape" you could argue that once you have Improved Wild Shape from MoMF, it is close enough to Wild Shape to allow you to retain the MoMF abilities without the original wild shape. Bit convoluted. But it is a DM call. I am saying that a DM has enough material there to screw a character on RAW if he wants to. |
| #11phoenix00May 12, 2008 11:34:54 | no, no, no you can not assume a celstial lion form with wildshape, you can assume a lion form though. If you already have the celestial template for your base form, you retain some of the abilities it grants, and you lose some of them, when you wildshape into a different form. What specifically you lose is based off the wildshape rules I listed above. |
| #12khatoblepasMay 12, 2008 11:35:59 | Exactly. That means you can't become, like, a Horrid animal or a creature with another template. It doesn't mean that you lose your race's template. Besides which, Divine Minion would be absolutely useless if it was supressed within a wildshape. It would mean that as soon as you shifted to an animal form it grants, you'd lose the ability to wildshape, ergo, shift back to your regular form. That's not the intention at all! Edit: Damnit, ninja phoenixes. ![]() |
| #13phoenix00May 12, 2008 11:54:52 | Edit: Damnit, ninja phoenixes. We aren't seen or heard until we strike. And if we are strike down we will just be reborn. Surrender now, it is your easiest and best option ![]() |
| #14tshernMay 12, 2008 12:03:56 | Anyhow maybe the Divine Minion template, in connection with something that makes you an outsider (Such as tiefling, fiendish, and so on)? It's here: http://www.wizards.com/default.asp?x=dnd/mb/20050209a. Or just settle with the outsider type given by the Divine minion template. |
| #15streetshamanMay 13, 2008 18:00:24 | If you go Wildshaping Ranger, take MoMF to 7 - 10. At level 7 you get the (Ex) qualities of any form you take. I recommend Warshaper to 5 to get all the juicy stuff this class has to compliment your melee wildshaping build. Also the 5th level of Warshaper allows you more options with each wildshape use. You can drop 8-10 in MoMF for a dip in Ninja and/or Nature's Warrior for skills or utility respectively. If you do not go Ninja, make a Dwarf and consider 2 levels of Deepwarden. If you go Ninja, make a Human and get Able Learner feat for skill progression. Wild Ranger 5/ MoMF 10/ Warshaper 5 or Ninja 1/Wild Ranger 5/ MoMF 7/ Warshaper 5/ Nature's Warrior 2 or Wild Ranger 5/ MoMF 8/ Warshaper 5/ Deepwarden 2 (Dwarf) ----------- If you lead in with Druid, there is less of a need to go past MoMF 3 as there is a great spell in the Spell Compendium called Enhanced Wildshape. This gives you the same effect as level 7 MoMF (altho on a much more limited scale). Take a total of 17 levels of Druid and 3 levels of MoMF for decent Druid caster progression and access to 9th level spells as well as all forms including Humanoid and Monstrous Humanoid (cave trolls, gargoyles, etc.). You could technically lose 4-5 more Druid levels for Warshaper, but I would guess loseing the Druid spells over level 6 would not be worth it. Keep in mind druid 14 gives A Thousand Faces which allows the smart MoMF to shift into a nasty humanoid form and then throw a "normal" humanoid layer on top of it. Like say cave troll form with a gnome skin. Surprise! ---------------- Great feats for any build are: Natural Spell (mandantory) Exalted Wildshape (book of ED) grants unicorn form for extra healing and the best travel form - blink dog Aberrant Wildshape or Draconic Wildshape - Both great if you only go 3 into MoMF and still want lots of form options. Nymph's Kiss (BoED) - +1 to skills per level, +2 to cha skills and +2 to fey saves...good for humanoid forms/infiltration builds. Assume Supernatural Ability (Savage Species) - pick one (Su) ability from a form and keep it. Niiice. DM will probably say "umm no". ---------- Downsides: Shapeshift spell negates the awesome factor at 16 CL Buy -LOTS- of notecards. Color code them for forms (travel, immunity, combat, flight, etc) and fill out all pertinent info (Ex effects and rules, stats, description, etc.). If you are not organized your group will hate you and your DM will kill your character off so he doesn't have to wait while you look up that obscure Ex ability! Have all spell descriptions as well. If the rule will come into play, have it on a card. Potential to "do everything" and this will make your party dislike you. Focus on utility not power. Be the visegrips when things start falling apart, not the sledgehammer unless that is whats needed most at the moment =) /cheers |