| Post/Author/DateTime | Post |
|---|---|
| #1necerosOct 20, 2008 17:12:28 | Hey folks, I'm curious if anyone has ideas on ways to keep your gear while appearing, or actually being, naked. For instance, a spell that lets you put your stuff in another plane or demiplane until you retrieve them. Or an item, a feat, an ability, anything that will not be confiscated upon capture that would let one keep some or all of their gear. My character idea revolves around being caught on purpose, then taking out the enemies from the inside. This would be easier if I could retrieve my gear while captured. Thanks. |
| #2muertogOct 20, 2008 17:25:33 | Polymorph/ Alter Self absorbs all items into your body, unless specifically enchanted otherwise as long as the new form is unable to wear or hold the item(s). You could possibly get around it by changing to a different size (halfling/gnome/ogre) and claiming the equipment will no longer fit/use. Wait for duration to end, and you have instant jail-break. This fails if the enemy has some sort of true seeing, however. |
| #3necerosOct 20, 2008 17:30:02 | Good idea. I keep remembering something about a spell that lets you store things in your stomach; Dragon's Gullet, or something similar. Couple that with an item that lets you adorn your gear instantly; I also remember an item that lets you switch out weapons or armor as a swift action. Can't remember. |
| #4muertogOct 20, 2008 17:44:25 | Dragon's gullet only works for tiny or smaller items. Rings of Quick Change would likely be confiscated if you are captured. The enemy isn't necessarily stupid. :P |
| #5thegodheadOct 20, 2008 17:45:12 | http://www.d20srd.org/srd/spells/secretChest.htm |
| #6vangrueOct 20, 2008 17:52:36 | Shadow Cache (SpC) is a level 3 spell, and allows you to store up to 30 cu. ft. or 250 lbs. of small objects on the shadow plane. However, there's a 10% chance for every 24 hours that go by without you casting the spell again (1 min/lvl duration, but the cache stays in the same place, so subsequent castings link to the same place) to retrieve the items that they'll be gone (either shifted in space or picked up by an inhabitant of the Shadow plane). Basically a lower level alternative to that Secret Chest. |
| #7carnivoreOct 20, 2008 18:29:04 | try this ..... Psion(nomad) variant ability found here: http://www.wizards.com/default.asp?x=dnd/psm/20070314a Personal Space also this power: http://www.wizards.com/default.asp?x=dnd/psm/20040723c Dimensional Pocket :D |
| #8pithicaOct 21, 2008 8:13:45 | Armor and shields, specifically, can have the 'called' property added to them for +2000gp. As long as you're on the same plane, they come when summoned. I think the cheapest/safest way, that would technically work for any character, is to have a Called Shield with a Hilt Hollow (dungeonscape) or other container space added, then put a folded up portable hole with all your gear inside said space. Hide the shield, get arrested, summon the shield, and pull out all your gear. If you wear armor, do the same thing with your armor (but summoning it causes it to be donned, bonus). If you really want to be sure that the shield isn't found when you hide it, have invisibility permanencied to it. Cast (or buy a wand/rod of) Nystul's Magic Aura to hide it's dweomer. You could also have 'Shrink Item' permanencied to it before having it enchanted (though, you may want to check how this would effect objects contained within the shrunken container with your DM first, by RAW, the Portable Hole won't shrink, but it is just cloth, so find out if your DM rules that it's flexible enough to be unharmed or that it would tear or whatever). Disguise Self also cover's your gear. But only in so long as it's actually worn. |
| #9squaretangleOct 21, 2008 12:46:28 | Possum Pouch from Complete Adventurer may help, maybe have it lead lined if possible? |
| #10phaedrusxyOct 21, 2008 14:32:46 | Be a demilich? :D |
| #11hogarthOct 21, 2008 15:40:36 | The 3rd party book Hyperconscious has a 1st level psionic power that does just what you want: Mind Vault. When you go to sleep, you can drop an item off or pick an item up from a special dream-realm that only you can access. Mind Vault Mind Vault Metacreativity Level: Psion/Wilder 1 Display: Mental Manifesting Time: One standard action Range: Touch Target: One object of up to 10 lbs./level Duration: For objects, until retrieved; for your dreamself, up to eight hours; see text Saving Throw: None (object) Power Resistance: None Power Points: 1 Manifest this power up to eight hours before you sleep. Prior to sleep, clutch in your hands the item you would like to store elsewhere. When sleep finally comes (normally or induced), your dreamself finds a secure portion of the [dream realm] that only it can access, which is referred to as your dream vault. Any item on your person or grasped by you as you fell asleep is with your dreamself (up to 10 lbs. per level). When you wake, the selected object is no longer with you physically--you safely stored it in your dream where no one can access it but you. Objects remain stored until such time as you manifest this power again to retrieve them, and you can bring them back one item at a time (but see this power's augmentation). You cannot manifest this power while already in a dream environment. Mind vault doesn't put you to sleep or make you more likely to sleep, but if you manifest it any time prior to sleep, you can access your dream vault. While your dreamself is in the vault, you can access items stored there with previous manifestations of the power, if any. If you have the Lucid Dreaming@ feat, this power can serve you well in another way. Besides acting as a place to store valuables, the dream vault can allow you to catch up on your reading (if you have the tome you wish to read with you in the vault), or, if you have assembled all the requisite physical materials needed (through multiple manifestations of this power), you can accomplish other tasks. For instance, if you brought or stored the proper items, you could repair weaponry or make arrows (though normal skill checks apply). Your lucid dreamself can stay in the dream vault for a maximum of eight hours. Any external force that would normally awaken you also wakes you and ejects you from the dream vault. When your dreamself leaves the dream vault (and you wake up), you may take any one object with you back into the waking world. This object appears in the hands of your physical body as you wake. The down side of using Lucid Dreaming to catch up on tasks in your dream vault is that you do not gain the restful benefits of sleep, including power point recovery. No matter where you are located physically when you sleep, you can always access your dream vault. (Note that you can't fall asleep while physically visiting the [dream realm] or Dream, and a dreamself cannot fall asleep.) Augment: For every additional power point you spend, you can bring one additional object into the dream vault (of up to 10 lbs./level) when you manifest this power. Similarly, you can expend additional power points to remove more than a single item from the dream vault when you wake (1 power point per item, so long as the total expenditure of power points for a visit to the vault, including the manifestation cost of this power, does not exceed your manifester level). This material is licensed under the Open Gaming License. |
| #12Vitarri_WhitemaneOct 21, 2008 20:09:04 | Dragon's gullet only works for tiny or smaller items. But could a dragons gullet be used to store a ring of quick change? |
| #13pithicaOct 21, 2008 20:16:53 | It could, or even better, it could store a portable hole. I guarantee you all your gear fits inside of a portable hole. |
| #14muertogOct 21, 2008 22:15:18 | Ah, it is a Ring of Arming (MIC p.122)... screwed up the name. From how it is described, it sounds like another extradimensional item. Thus, you cannot use Dragon's Gullet in conjuction with the ring (or for that matter a portable hole) as putting an extradimensional item inside another extradimensional item is BAD MOJO. Symptoms include explosions, loss of items, lamentation of women, loss of bladder control, baldness, even death. Please consult your doctor to see if Dragon's Gullet is right for you. |
| #15pithicaOct 21, 2008 22:45:05 | Not true, unless your DM has houseruled it (most 2nd ed DM's seem to, mine all took some convincing)... http://www.wizards.com/default.asp?x=dnd/rg/20051101a Extradimensional spaces are notorious for creating spectacular and dangerous effects when placed inside each other; however, the dangers can be somewhat overrated. One bag of holding can be placed safely inside another (of course, the first bag's weight counts against what the second bag can hold). Likewise, one portable hole can be placed safely inside another. The only two extra dimensional spaces that interact catastrophically, by RAW, are portable holes and bags of holding. Everything else, should be fine. As an old-school 2nd Ed player, I myself had a hard time coming to grips with this flavor being taken out in 3rd/3.5, but then I realized that I sure as hell don't want to have to keep track of every item on every mob, and how they'll interact when the players toss the body in the portable hole, or take the portable hole into the Rope trick for the night. It's just tedium. And noone's going to ever use spells like Mage's Maginificent Mansion if they have to leave thousands of gold in equipment laying outside the door. |
| #16muertogOct 21, 2008 22:48:48 | Heh. I am an old-school 1st ed player... hard to let go of some of those preconceptions learned over the years. |
| #17atomickitkatOct 22, 2008 5:34:05 | Serpent Kingdoms had that Body Pouch Feat where you could stick something 2 sizes smaller than yourself(careful of sharp objects). |
| #18necerosOct 24, 2008 16:33:19 | Not true, unless your DM has houseruled it (most 2nd ed DM's seem to, mine all took some convincing)... Good to know. Our gaming group has these preconceptions also. I'll alleviate them of this burden. ;) |