Minions! Attack!

Post/Author/DateTimePost
#1

Hexenwolf

Feb 19, 2014 3:50:56
As the name implies, i`m looking to play a summoner :P I've found quite a few scattered pieces but I do need help! And since I know what I want! it~s better! basically? A summoner :P using my summons as scouts, allies, and trap trippers. I can`t count how many times of death by pitfall. Bah. Anyways, I will mourn my summons, but, that does not mean I won't do my best to actually fight xD Right now we are at level 7, my stat base rolls are 18 18 16 14 12 12 (DM made it so no one would complain... i think it's a bit much... We start out with a +1 weapon, and masterwork armor. but thats the base. as for allowed feats, races, classes, spells,etc, we use anything on dndtools.eu Quite a lot to work with I know, but, a summoner could be great fun. i just wish I knew where to start xD Augment? Ashbound? Greenbound? you get the picture xD I want to stay back and just conjure/buff every round. heal maybe too xD The other people in my party are a sorceror and archery style ranger... please... someone... anyone... help!
#2

Tempest_Stormwind

Feb 19, 2014 10:02:18

Hexenwolf wrote:
#3

StevenO

Feb 19, 2014 13:41:21

Hexenwolf wrote:
#4

Hexenwolf

Feb 19, 2014 15:50:45
Well first I must thank you both tempest and steven. And true, I do know things of this nature are insane. Especially the stats. like I said, they are a lot. My thought is that his reasoning is our lack of equipment. Lack of equipment, and the monsters and traps he throws at us. One roll of my monsters, as much as I hate to say it, will be fodder. Anyways! Here's the type of encounter he throws at us. 3 mummies and a basilisk in a 20 ft by 20 ft room. door sealed shut behind us. lights... none. everything has concealment. the basilisk has true seeing, and reasons the mummies don't need it. it's magic darkness so no darkvision. me running my polearm monk. stoned. killed a mummy though! xD Another time he nuked my char by putting dragon bile on the door xD Maybe you see what I'm dealing with. Hopefully. So while I agree that the rolls are crazy... I dunno. So, aside from that... I want to play my summoner 1) Because it will be fun 2) Because he should survive a lot longer and 3) I`m optimizing so I can Survive xD my level 3 char got slaughtered by a guillotine that did 2d12 + 18 damage xD He is evil! "When the DM smiles, it's already too late." That's him! xD I try to play fun, he tries to play with what he can! Level 9 duskblade with a couple prestige that took out 2 level 14 yuan-ti by himself! I can't do that xD So I'm asking for help! To play fun /and/ survive his campaigns. If this doesn't work, I'll just play a debuff hexblade, stop em til nothing can roll high enough. Anyways. Once again, I beg for help. Someone xD Anyone. Tempest, you were awesome, but I don't know what to do. There are the options, but what to take? When? You know? And, level 7 xD Not level 20 yet. I can't plan that far ahead! And I know the equipment sucks. I can't do anything about it though xD
#5

Tempest_Stormwind

Feb 19, 2014 20:48:54

Hexenwolf wrote:
#6

Krusk

Feb 20, 2014 14:54:44

If you won't be getting gear, VOP is nice. 

 

Two builds for you.

  • Druid whatever. It doesn't even matter. 
  • Wizard / master specialist /Malconvoker / master specialist. Focus in conjuration. As your advanced learning snag heal. This is actually more fun, and you won't be super struggling. If your DM is super lethal as you say, you've got 4th level spells. Dimension door and greater invis are your friends.
#7

Tempest_Stormwind

Feb 20, 2014 18:17:32

Gah, I totally forgot another archetypal "summoner" direction!

 

If you'd rather not get your hippie on with the druid, or work with the flexible mechanics of the psion, nothing stops you from considering the Malconvoker.

 

Basically, it's an arcane dedicated summoning PrC that specializes in summoning - and controlling - evil creatures, using them as tools against evil. It's also shockingly good, as it gives you incredible magical mileage out of your summons and their spell-like abilities when applied properly

#8

NineInchNall

Feb 20, 2014 18:45:04

Um ...

 

You could always go with a Shadowcraft Mage build, since it could be fully online as of 9th level. Nothing says, "I play ," like illusionists or psions, and playing a well-made ScM is like casting Enter the Infinite. That's how I would go, but Malconvokers, Constructors, and Greenbound+Rashemi Druids are pretty harcore, too.

#9

Tempest_Stormwind

Feb 20, 2014 19:20:05

NineInchNall wrote:
#10

NineInchNall

Feb 20, 2014 19:24:57

Well, you use your feats thusly:

  • 1st: Earth Sense
  • 3rd: Spell Focus
  • 5th (Wizard bonus): Heighten Spell
  • 6th: Earth Spell  -- Congratulations, you can heighten a spell to 3rd level, which gets the Earth Spell boost to 4th. A winner is you!

Now you just take Shadowcraft Mage. 6th level can even be Mindbender, too, if'n yer wantin' sum Mindsight.

#11

Tempest_Stormwind

Feb 21, 2014 10:44:18

NineInchNall wrote:
#12

Lashius

Feb 21, 2014 13:38:33

I actually prefer cleric when going into malconvoker. You're not tied down to spell book, and if you take the spontaneous domain variant from players handbook 2 with the summoner domain you can spontaneously cast every summon monster spell save for 4, 6, 8, and 9 (4, 6, and 8 are the planar ally spells, and 9 is gate, so no real loss there) and get a +2 caster level boost when casting conjuration summoning/calling spells.

 

Throw in cloistered cleric for bonus knowledge domain, and take the Divine magician alternative class feature, you get two domains (or just the summoner domain and knowledge devotion as a bonus feat if you plan on going into melee frequently) and a nice selection of wizard spells on top of it all. All of that with 6 Cloistered Cleric/ 9 Malconvoker/ 5 Thaumaturgist, and you're pretty set, with a lot of free feats.

#13

Slagger_the_Chuul

Feb 21, 2014 16:01:41

Lashius wrote: