Mobility optimization & huge number of attacks

Post/Author/DateTimePost
#1

_rabba_

Dec 17, 2009 11:40:23
Hi everybody, i'm new in this forum but not in the d&d plaing.
I'm searching for a multipouncing build.. i've searched and searched but all the url gives me the same result: the main page of this forum. There's an archive of olden post? Can someone help?
ps: no polymorph or other strange trasformation
#2

houkama

Dec 18, 2009 4:56:26
Multi-pouncing as in multiple pounces in a turn?

One basic pouncing setup is to grab Barbarian 1 with the Lion Totem variant from Complete Champions. It's the most reliable way to get pounce early on.

I don't know of any credible/reliable ways to get more than one pounce per turn.

There are credible but unreliable means, such as a swiftblade 9 build with cometary collision (using your extra standard action you ready a charge against another character, but it only triggers if they charge). I suppose if you added in an anti-magic ray/goad build this could actually be really successful, but that's the best I can come up with.

I could flesh out a build that makes good use of this tactic if you'd like to see it, but that'd be blah blah blah.
#3

_rabba_

Dec 18, 2009 6:24:55
it may involte the ability of the telflammar shadowlord or the blade of orien(full attack after teleport).
I've found a lot of this kind of build maked by DisposableHero but the problem is the same..the link doesn't work! DisposableHero, help me
#4

houkama

Dec 18, 2009 7:47:15
Yes, I remember those builds. If I remember correctly they needed a very lenient DM to pull off. Essentially it uses the fact that Battlejump does not specify the action required to initiate a charge to assume that it requires a non-action.

So you pounce someone, then quicken teleport over somebody elses head, which qualifies as battlejumping and get a second pounce. Most GM's are likely to disallow this tactic if they tend to rule based on intention.

That's why I mentioned that there are builds that aren't that credible.
#5

tt30

Dec 18, 2009 10:05:34
I think easiest way to get multiple full attack is throuh shadow pounce and easiest way to get shadow pounche is crinti shadow marauder from shining south. Only skills and two feats as prerequisite it is lot easier to qualify than teflammar shadowlord. I like psionic teleportation powers, because with psionics it is easy to get teleport effects with swift and move actions.


Half Drow(Crinti)
Ranger1, Ardent2, Half Elf Paragon2, Crinti Shadow Marauder5(shining south), Slayer10
Feats;
Lvl1:Stealthy
Lvl3:Mounted Combat
Half Elf Paragon1:Practised Manifester

Ardent Mantles:Freedom, Conflict

Get Shadow pouce at lvl10

At start can't use it much because low psi poins, but even then it is extra full attack every round with swift action and 1 psi point (Dimension Hop)

Later can use Dimension Slide to get full attacks with standart and move actions too. So at least 3 full attacks per round and more with linked power feat+syncronity or anticipatory strike.
#6

snakeman830

Dec 18, 2009 14:57:45
I think easiest way to get multiple full attack is throuh shadow pounce and easiest way to get shadow pounche is crinti shadow marauder from shining south. Only skills and two feats as prerequisite it is lot easier to qualify than teflammar shadowlord. I like psionic teleportation powers, because with psionics it is easy to get teleport effects with swift and move actions.


Half Drow(Crinti)
Ranger1, Ardent2, Half Elf Paragon2, Crinti Shadow Marauder5(shining south), Slayer10
Feats;
Lvl1:Stealthy
Lvl3:Mounted Combat
Half Elf Paragon1:Practised Manifester

Ardent Mantles:Freedom, Conflict

Get Shadow pouce at lvl10

At start can't use it much because low psi poins, but even then it is extra full attack every round with swift action and 1 psi point (Dimension Hop)

Later can use Dimension Slide to get full attacks with standart and move actions too. So at least 3 full attacks per round and more with linked power feat+syncronity or anticipatory strike.



You can get 4 if you work in tauric Blink Dog.  I would suggest Metamorphic Transfer, but then your full attacks are limited to a Bite, which is a little on the unimpressive side.
#7

waazraath

Dec 19, 2009 4:46:30
I guess some tricks can be pulled with Tome of Battle as well.... take white raven tactics, give your cohort an extra turn, let your cohort give you an extra turn, pounce again... or with the capstone ability from the eternal blade.
#8

_rabba_

Dec 19, 2009 5:06:44
more than 3 full attack.. is that possible?
#9

meigeall

Dec 19, 2009 5:18:16
Taking levels of Tome of Battle martial adept classes (and/or the Martial Study feat) can get you Shadow Jaunt,  Shadow Stride, and Shadow Blink. These allow teleporting as Standard, Move, and Swift actions respectively.  Leaping Flame gives you a reactive teleport.

Taking these options into one of the various classes that have the Shadow Pounce ability allows multiple full attacks all day. I used to have a couple fleshed out builds on the old boards under the name of Kadance...
#10

meigeall

Dec 19, 2009 5:23:24
Found one here:

community.wizards.com/go/thread/view/758...

Ah, I miss that crazy kobold.
#11

snakeman830

Dec 20, 2009 16:10:48
Taking levels of Tome of Battle martial adept classes (and/or the Martial Study feat) can get you Shadow Jaunt,  Shadow Stride, and Shadow Blink. These allow teleporting as Standard, Move, and Swift actions respectively.  Leaping Flame gives you a reactive teleport.

Taking these options into one of the various classes that have the Shadow Pounce ability allows multiple full attacks all day. I used to have a couple fleshed out builds on the old boards under the name of Kadance...


Hmm, let's see here.

Porty
Human Tauric Blink Dog
Swordsage 9/Telflammar Shadowlord 4

Feats:

1) Expeditious Dodge
Blind Fight (Human Bonus)
3) Mobility
6) Spring Attack
9-18: open

Note: must be in Assassin's Stance to benefit.  Otherwise, drop 2 levels of Swordsage for Rogue 1/Ninja 1 (or something similar)

Obviously, the three teleportation manuvers mus be known.

Combat routine:

Free Action: Cease Blink
Free action: Dimension Door (1/round).  Full attack thanks to Shadow Pounce
Swift Action: Shadow Blink.  Full Attack thanks to Shadow Pounce
Move Action: Shadow Stride.  Full Attack.
Standard Action: Shadow Jaunt. Full Attack.
Free Action: Resume Blink

4 full attacks, a good defense, and most likely a nice +2 dodge bonus to AC to boot.