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| #1ObsidianConspiracyApr 08, 2012 3:04:08 | Hello, me again. This time I'm asking on behalf of a player in a game I run. Anyway, he's playing a monk. He doesn't want to take any casting abilities, however he is doing some rather interesting stuff with it, or rather aiming to. I'll show you what he has now, stats don't matter, he's managed to roll 14 as his lowest, which is in INT, and has 3 18's in his stat line. Race: Human Class: Decisive Strike Monk 5 so far Feats: Flaw (Meagre Fortitude): Sacred Vow Human: Vow of Poverty Lvl 1: Weapon Focus (Unarmed Strike) Monk 1: Stunning Fist Monk 2: Combat Reflexes Vow 2: Vow of Nonviolence Level 3: Pharoah's Fist Vow 4: Vow of Peace This player is aiming to basically get Ring the Golden Bell and eventually freezing the lifeblood. His aim is to be ending combat without killing as often as possible, and in combination the two allow him AoE stun/paralysis. However, we've both noticed the DC scaling isn't particularly nice. Anybody able to help out with this? He's fairly new, only ever played once before. And I don't want to dishearten him since the other players are all quite experienced... and this is a really cool build, I've toyed around with it before to no avail. Now he's trying it, and getting better than mine. So ideas? |
| #2Tempest_StormwindApr 08, 2012 13:24:56 | How are you reconciling Vow of Nonviolence (which mentions that pain effects and anything that causes suffering breaches the vow) with things like Freezing the Lifeblood? Or Vow of Peace (which prevents you from dealing any harm at all) with an offensive approach? Honestly, Vow of Poverty is not worth it, particularly on martial characters and especially on monk-types; one of the lesser-discussed problems with it is that there just aren't enough good Exalted feats to fill the innumerable bonus feats you get from it, which leads to characters hog-tied with Vows like this one. I'm not sure what Ring the Golden Bell is either; I've never heard of it. My table's been playing around with Pharaoh's Fist builds for a while; we've got ways of doing the AoE "Stunsplosion" that might help your player out. However, they won't work with your Vows - and they would probably suggest getting out of Monk at or before level 6 (monk 7+ is never worth it). Here's a couple notes that we've found. -Ability Focus (Stunning Fist) appears to apply to anything that references Stunning Fist as well; it MIGHT allow you to simultaneously boost your stun DCs, your Freezing the Lifeblood DCs, and potentially other abilities powered by the same uses. -Pain Touch (CW) is an alarmingly good feat to use, particularly with Pharaoh's Fist. However, it directly conflicts with both of your extra Vows. -Since these feats are NOT actions in and of themselves, you can probably combine them with martial strikes. This works best with maneuvers like Death Mark (Pharaoh's Fist works best against exactly the same enemy formations as Death Mark) and any of the Iron Heart whirlwind strikes. To get the most out of the whirlwind strikes, consider using Serpent Strike (Eberron - use a longspear as a monk weapon; just enchant it with Ki Focus) and Dancing Blade Form (for still more reach). This trick lets you strike everything within reach with the same attack, which you boost as a Stunning Fist, Pain Touch, or Freezing the Lifeblood maneuver. As an example, the following is actually possible at level 8 (Monk 1 / Warblade 7 with flaws): Show As a full-round action, make a single stunning attack at +4 to hit against every target within 25 feet, and any target adjacent to a target within 25 feet. In this radius, foes must save vs stunning once for the initial attack, and once again for each other target adjacent to them who is hit. Failing the save causes 1 round of stun, followed by 1 round of nausea - and that's before you can pick up Freezing the Lifeblood to add a duration of paralysis on there. Forcing them to make multiple saves or lose their action is almost as good as getting an impossibly high single DC for the same effect. |
| #3ObsidianConspiracyApr 08, 2012 20:32:43 | Tempest it's not my character, and his justification for using stunning fist/freezing the lifeblood is actually in the vows themselves. He's not doing damage, and if an enemy becomes stunned, and later on paralyzed, he's not killing them and won't allow anyone to kill them. The fight is still over, and I agree with that. His character fights as a last option, which in the first couple of sessions he's roleplayed really well. I mentioned Unarmed Swordsage to him, and he wanted monk. But now he wants his Stunning fists maximised while still working within the vow confines. I also pointed out how Monk just isn't great. RING THE GOLDEN BELL |
| #4Tempest_StormwindApr 08, 2012 21:46:15 | Interesting feat, and I can see why it would work well under your interpretation. (I don't have as good a knowledge of Dragon as I do of the printed books.) Apart from Ability Focus (Stunning Fist) for another +2 DC (which, as I said, should probably work with all of the derivative feats too), I think he's best off just pumping Wisdom; I don't think the DC can be boosted otherwise. Extra Stunning Attacks might be a worthwhile investment to boot. As I suggested above, the only other way I know of to make it more dangerous is to force more saving throws off of a single stun attack, and make sure that any one of those saves failing is a Very Bad Thing for the target... however, of the three feats that I know of to make that happen (Pharaoh's Fist, Pain Touch, Freezing the Lifeblood), one of them decidedly conflicts with the Vows. The other approach, which is kind of unusual, is to focus on hosing enemy saving throws instead of boosting your own DCs. I'm not sure of a good way of doing this that works within that particular character focus, though - the best examples of these are Intimidators (which can double as action-denial characters with Imperious Command and the Never Outnumbered skill trick), certain bard builds, hexblades (with the Dark Companion ACF), and binders (or those who can spare two feats for Bind Vestige + Improved Binding; you're trying to get Focalor's Aura of Sadness here, and that can be obtained just with the feats). I'm currently playing a character that puts a lot of these together, and he's a lot more fun than I thought he'd be... but it's most certainly not an ideal match. If you've already got everything he needs to keep the DC high, I'd suggest focusing on unarmed attack accuracy; even with those feats, the attack needs to hit or it's wasted, and the monk's medium attack bonus isn't helping. It's boring, but that might be the best way to go. An interesting - and thematically appropriate - way to do this is to pick up Deep Impact, although the wording on Ring the Golden Bell prevents that feat from working with it (the ranged alternative, Fell Shot, will work, but that's very feat-costly for 1+Wis mod / day ranged attacks). There's also Martial Study, to grab appropriate maneuvers - as written, it seems that Ring the Golden Bell might actually work in delivering these attacks at range, although don't ask me to explain how. I'd still suggest the whirlwinds; if targets cluster up enough, that also means the Pharaoh's Fist explosions overlap, and each one forces a separate save. |
| #5Slagger_the_ChuulApr 08, 2012 23:45:02 | One feat the monk will want is Intuitive Attack, since it allows him to focus on Wisdom as his main ability score (giving it the highest bonus from Vow of Poverty, extra ability score points, and so on). It's kind of a shame (unless you allow him to retrain) that he's already at 5th level, since all the official Alternative Class Features are selected at 4th level or lower, and they include some very good choices like Holy Strike and Invisible Fist. |