| Post/Author/DateTime | Post |
|---|---|
| #1eviltedziesFeb 12, 2010 23:12:49 | Ok the build goes something like this. This build assumes no flaws and can still be done without taking human or strongheart halfling although it will take a few more levels to get some extra feats. Monk 2/Sorcerer 3/Enlightened Fist 10/Abjurant Champion 5 Feats: Lvl1: Improved Unarmed Strike (Monk),Stunning Fist(Monk),Optional Feat Lvl2: Combat Reflexes (Monk) Lvl3: Combat Casting (Prerequisite) Lvl6: Ascetic Mage Lvl9: Improved Natural Attack:Unarmed Strike Lvl12: Superior Unarmed Strike (If feat retraining is allowed swap out for Optional Feat at level 15) Important Feats Unarmed Damage Compilation: *Our monk unarmed damage should be capped out at 2d10 (20 lvls monk) |
| #2snakeman830Feb 13, 2010 11:06:24 | Unfortunately, doing this stuff rapidly takes you off of published number charts, so you have to break down everything and figure more. |
| #3mouseintheplaygroundFeb 15, 2010 12:48:09 | Remember, the Greater Mighty Wallop spell caps out at Colossal, so be sure to to use this buff first if you're using other buffs to achieve increased effective size levels. Unfortunately, that means that you can only increase your size by 4 as a standard medium monk. (Large-->Huge-->Gargantuan-->Colossal) Additionaly, you could only increase your effective size class by three after taking Improved Natural Attack, since your effective class size will be considered large before casting this spell. However, if you set this buff as a halfling, you could easily achieve Colossal damage. Halflings aslo carry some unique benifits as monks, due to their increase AC and attack rolls. When stacked with levels of rogue due to the ascetic rogue feat, (which probably will eat too many levels for your current build) you can make a killer party scout that can hold if you get in trouble, which seems to happens all the time to the scout. One easy workaround is if you cast Greater Mighty Wallop before an enlarge person spell. This will allow thier effects to stack, easily getting into the realm of Colossal+ damage. So, if you cast this spell and you're dealing 20th level monk unarmed damage, you would do 12d8 damage with an effective size class of Colossal before casting any additional buffs. With enlarge person, you would deal damage at 16d8, nothing to snuff at for at an ECL 12. For more help with playing monks, check these build guides www.dandwiki.com/wiki/Ultimate_Monk www.dandwiki.com/wiki/Yet_Another_Monk_B...(3.5e_Optimized_Character_Build) community.wizards.com/go/thread/view/758... |