| Post/Author/DateTime | Post |
|---|---|
| #1jetstrike3000Mar 24, 2008 16:10:17 |
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| #2ChristopherGrovesMar 24, 2008 16:15:30 | The errata and FAQ go over this in pretty good detail, how it works, etc. |
| #3carnivoreMar 24, 2008 16:37:18 | Official D&D Game Rule FAQQ: The description of the flurry of blows ability says hope it helps :D |
| #4ChristopherGrovesMar 24, 2008 16:39:25 | And before you ask, all secondary natural attacks (bites, etc.) are at the highest normal attack, -5. |
| #522_Over_7Mar 24, 2008 16:40:08 | I love how when we don't like the FAQ ruling we and moan about how "its not official", and when we do like it, we wave it around as if it were "Truth". |
| #6carnivoreMar 24, 2008 16:43:33 | who is "we"? usually many posters dont seem to enjoy Answers from "Customer Service", and tend to discount them as not official or questionable. i havent heard many say that the FAQ is not official, some do complain, but that is moot, since the FAQ is indeed "Official" :D |
| #7archerpwrMar 24, 2008 16:44:01 | I love how when we don't like the FAQ ruling we Any particular ruling? |
| #8sinfire_titanMar 24, 2008 16:52:33 | Any particular ruling? DMM: Persist+Footsteps of the Divine. Monk+Swordsage AC bonuses stacking. The list goes on for a while, but those are the two I can think of off the top of my head. |
| #9the_mad_linguistMar 24, 2008 17:03:59 | DMM: Persist+Footsteps of the Divine. I haven't seen that. Can't find it with the wizards.com site search either. http://search.atomz.com/search/?sp_q=footsteps+of+the&sp_a=sp10025a73&sp_f=ISO-8859-1&sp_k=Dungeons+and+Dragons&sp-advanced=1&sp-p=phrase&sp-w-control=1&sp-date-range=-1&sp-start-month=0&sp-start-day=0&sp-start-year=&sp-end-month=0&sp-end-day=0&sp-end-year=&sp-x=any&sp-c=100&sp-m=1&sp-s=0 |
| #10sinfire_titanMar 24, 2008 17:23:43 | I haven't seen that. Can't find it with the wizards.com site search either. A CustServ ruling was that you couldn't Persist Footsteps. It is what stops chuck from working, and a lot of people said it was bumpkus. |
| #11ChristopherGrovesMar 24, 2008 17:30:24 | CustServ is different than the FAQ. CustServ can contradict itself. Once things go into the FAQ/errata in my opinion it is gospel. |
| #12sinfire_titanMar 24, 2008 17:39:29 | CustServ is different than the FAQ. IIRC, CustServ/Sage rulings are what go into the FAQs. If so, then all of them are likely to have flaws. And big ones. |
| #13deathlessjuanMar 24, 2008 18:12:41 | Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. BOLD = Relavent information Underline = Point of my post Basically, how this reads to me is: While a monk attacks with his unarmed strike (and ONLY unarmed strikes), there is no difference between primary hand and off hand (hence full strength damage). When you introduce a weapon into the mix, there exists an opportunity for an off hand attack since the monk is no longer only 'striking unarmed' (hence 1/2 strength on off hand). The one issue I disagree with the faq on is allowing an unarmed strike to be used as an off hand attack as part of TWF. Pointing back to the SRD, a monk does NOT have an off hand attack while using unarmed strikes. Thus, any monk that chooses to use a weapon in TWF while using unarmed strikes must do so with the weapon being treated as the off hand. Flurry of blows with a monk weapon is the exception, as any additional attacks granted by flurry (ie, not granted by TWF) are treated as a primary weapon, full strength bonus. Thoughts on that second part? Makes sense to me and does not contradict the SRD quote. Examples: Monk using one Kama and one sap, with TWF. Possible combos: (flurry, flurry + offhand) Kama, unarmed + sap unarmed, sap + kama sap, unarmed + kama unarmed, kama + sap unrmed, unarmed +kama unarmed, unarmed + sap Not Possible (due to not having an offhand while striking unarmed): (flurry, flurry + offhand) anything , anything + unarmed EDIT: To sum everything up. TWF + Flurry/unarmed strikes = Perfectly legal, but requires a weapon other than unarmed strikes as the off hand attack |
| #14jetstrike3000Mar 24, 2008 18:46:52 | EDIT: To sum everything up. TWF + Flurry/unarmed strikes = Perfectly legal, but requires a weapon other than unarmed strikes as the off hand attack Thats what I was thinking so I guess it all depends on DM because although the FAQ is "Offical" not everyone accepts it or even knows about it.*sigh* Oh well guess Ill avoid monks and do unarmed sword sage... Kind of contradictory though Unarmed SWORD Sage |
| #15deathlessjuanMar 24, 2008 19:03:32 | Forget monks? Are you serious! They are, like, the best 2 level dip ever. Wis to AC, unarmed strike (its good, seriously), stunning fist/improved grapple, deflect arrows/combat reflexes AND evasion! Oh, did I mention +3 to all saves? Yeah, all good. Unarmed strike can be optimized with Monk's belt + superior unarmed strike + improved natural attack. With that 2 level dip and 2 feats, you will be swinging unarmed strikes like a lvl 16 monk (2d8 damage). Get a few size increases and that damage gets larger. If you have the Sword and Fist book, you can purchase a pair of Ward Cestus (exotic melee weapons) that use your unarmed strike as damage, are treated as an unarmed strike (enter, improved unarmed strike) and can be enchanted with weapon abilities (+1, flaming, etc) Hmm, two level dip with 3 feats and (maybe 1 lvl barbarian if dm allows for pounce) and you have a character that can charge, bust out a flurry and lay total smack down. Sample build maybe? Assume Human Monk 1: Stunning Fist, Versatile unarmed strike, Flying kick, unarmed strike, flurry Monk 2: Combat Reflexes + evasion barbarian 1: Pounce, rage 1/day, ??????? Extra stunning fist, maybe? barbarian 2: Uncanny dodge barbarian 3: Trap sense +1 (or variants, hint hint) Fist of the Forest 1: Feral trance 1/day, improved unarmed damage I (monk damage goes up one step), improved natural attack Fist of the Forest 2: Improved Uncanny Dodge Fist of the Forest 3: Feral Trance 2/day, improved unarmed damage II (monk damage goes up 1 step) ???????? whatever you want lvls 9+: Superior Unarmed strike At level 9, you have the unarmed damage of 3d8 (better than lvl 20 monk), deal extra unarmed damage on a charge and take full attack action at the end of a charge. Not to mention you get wis to ac from monk and CON to ac from fist of the forest Still don't like monk? Who needs TWF? |
| #16skydragonknightMar 24, 2008 19:55:42 | A CustServ ruling was that you couldn't Persist Footsteps. It is what stops chuck from working, and a lot of people said it was bumpkus. Their making interpetations that should be left up to the DM, since Footsteps as written fits all of the criteria for Persist(it meets all of the yeas and none of the nays). Footsteps is not a spell that has "until discharged" in it's duration. The spell is not "dischargible" although it has a "reducable duration"-the difference being that discharged spells end the spell entirely while Footsteps still functions for 1 more round. Though the wording does not suggest the spell is discharged, this is similar enough for many DMs that it's a reasonable houserule...but a houserule is a houserule is not a general rule, which is what the CO boards are about. In short, just because something is "unbalanced" doesn't mean it's "against the rules". All it does is make it a candidate for Rule 0. |
| #17sinfire_titanMar 24, 2008 20:33:29 | Their making interpetations that should be left up to the DM, since Footsteps as written fits all of the criteria for Persist(it meets all of the yeas and none of the nays). Footsteps is not a spell that has "until discharged" in it's duration. The spell is not "dischargible" although it has a "reducable duration"-the difference being that discharged spells end the spell entirely while Footsteps still functions for 1 more round. Though the wording does not suggest the spell is discharged, this is similar enough for many DMs that it's a reasonable houserule...but a houserule is a houserule is not a general rule, which is what the CO boards are about. I know. Which is what is complete BS about their rulings. These things are best when left to the DMs. It is their job to clarify muddy wording. It is the DM's job to prevent the game from being broken in half. |
| #18ChristopherGrovesMar 24, 2008 21:01:49 | IIRC, CustServ/Sage rulings are what go into the FAQs. If so, then all of them are likely to have flaws. And big ones. Only a few actually make it into the FAQ / errata. Very few. |
| #19x-codesMar 25, 2008 6:38:48 | I love how when we don't like the FAQ ruling we This is one that just makes sense and isn't particularly overpowered. It also explains what the text means as opposed to what it suggests. Also, there was one that we would have liked, a lot actually, if it weren't for how utterly insane the idea was: polymorphing into templated forms. That was eventually pulled down, however, because it directly contradicted the RAW. Generally speaking, anything that boosts the power of the combat-types and nerfs-without-making-unfun the caster-types is liked. |
| #20jameswilliamogleMar 25, 2008 7:11:08 | Sigh... Despite what the FAQ says, I don't think they can use their natural attacks as off-hand weapons with the TWF feat, RAW. Likewise, I don't think the off-hand weapon of a double weapon gets 1/2 the Str bonus to damage, either: that's nowhere in the PHB or SRD. |
| #21ChristopherGrovesMar 25, 2008 10:17:40 | I'm not sure anyone is saying they can use naturals as off hand weapons unless the natural attack specifies it can be used that way (Shifter's and Bloodclaw Master's claws do, FWIW) |
| #22deathlessjuanMar 25, 2008 11:01:24 | Natural attacks can be used as primary or secondary attacks. Why any one would use them as part of TWF is beyond me. You already get a free attack (@ -5 attack) with a secondary natural attack. TWF + Natural weapon (ie, bite), assume Total Attack Bonus = 10 (BAB 5) Longsword +8 (primary hand) , shortsword +8 (off hand) AND Bite +3 (secondary natural weapon) That is how (and only how) natural weapons should* be used with TWF, otherwise you are simply wasting your time (and a free attack). *=Not saying you CAN NOT, but that you SHOULD NOT. |
| #23risnerMar 25, 2008 11:05:56 | So there is no such thing as an offhand attack... No for a monk, there is no such thing as a monk striking with Flurry and getting 0.5 STR mod. In other words that line only means a monk gets 1x STR on all attacks made as party of a Flurry. It doesn't prohibit or otherwise effect TWF which still does 0.5 STR on off hand attacks. |
| #24risnerMar 25, 2008 11:08:42 | IIRC, CustServ/Sage rulings are what go into the FAQs. If so, then all of them are likely to have flaws. And big ones. Custserv rulings don't go into FAQ. Sage rulings do go into the FAQ. Big difference. Footsteps is not a spell that has "until discharged" in it's duration. It may not have until discharged or (D) in the duration, but it has a discharging effect that last one more round. If they published errata, the intent would likely close off persist on this spell by adding (D) to the duration. If the DM wants to reject Chuck, they can do so using RaI or they can just rule that Persist is 24 hours and not specified in rounds (and as such "the remaining rounds" is zero.) |