| Post/Author/DateTime | Post |
|---|---|
| #1rogue_likeOct 22, 2008 15:14:30 | Hello guys A dm is planing a very very very evil campaing, and told us what we can use any race, but the pc must be really evil. Too much evilness make me drunk of happyness and hungry of power. Im studing my options and posibles builds. But i dont know how use a monster as race (f.e. a beholder); i know how calculate the abilities modifier (abilitie -10 or -11) but no how to calculate the ecl from a monster entry (how HD and LA). Its a simple question, if any can give me the tip i will be happy. |
| #2eltacolibreOct 22, 2008 15:39:23 | ECL= Racial HD + LA Example: Astra Deva : http://www.dandwiki.com/wiki/SRD:Astral_Deva 12 Hit dices + 8 (LA) = ECL 20 savage species also offer another alternative if you want to play certain monsters which are too powerful and have them made into monster class level only problem of course you will need to finish the monster class lvls before taking class levels. Hope that helped. |
| #3pithicaOct 22, 2008 16:06:31 | Make sure you know how your DM is going to handle them before playing a monster as a PC. Eltacolibre has the RAW right, but I've met a LOT of DM's that either don't understand or don't like the above, and will run it however they feel like running it. Personally, if I were allowed to pick any race/class combos in an evil campaign, I'd probably just play a Spell-stitched Necropolitan (no LA, just xp cost) version of a standard PC race with the class/build I wanted to play. There are very few true monsters that are worth their ECL when compared to PC class builds. |
| #4yawarOct 22, 2008 16:25:21 | If you want to be a beholder, better be a muhorandi divine minion of an evil deity. Take master of many forms at 2nd level and asume supernatural ability(eye-rays). Psd: I don“t recall if master of many forms alouds you to transform into an aberration, but take Aberrant Wild Shape from Lords of Madness. Humbly yours, Yawar |
| #5hogarthOct 22, 2008 17:27:28 | Make sure you know how your DM is going to handle them before playing a monster as a PC. Eltacolibre has the RAW right, but I've met a LOT of DM's that either don't understand or don't like the above, and will run it however they feel like running it. What he said x100. ![]() There have been folks here talking about all-monster campaigns, and one guy ends up with a wimpy bugbear and one guy ends up with a super were-dire-bear storm giant because the DM has a garbled interpretation the ECL rules. |
| #6awaken_D_M_golemOct 22, 2008 18:13:48 | Savage Species is da bomb. The wizards.com site search, with "Savage Species" uncovers a few tricky good things. If you have SS available, playing one of the monster races is fine; and very straightforward. Q 1 : But is it good ?? A 1 : Maybe. Compare an Outsider build, to a Fighter or a Rogue or a Caster. Fighters get feats and more HP. Rogues get Trapfinding and more synergy. Casters get Caelic's Ten Commandments. Outsider shoots the gap on all three, and doesn't do any particularly well. If your DM lets you take just 3 HD and up to +2 LA, of the various classes, you'll keep up with an OK CO-build. If your DM makes you take the whole class ... good luck, and make sure there's no CO-caster in the party. That being said, Air Elemental 1 is pretty good stuff, even if you suck later. |
| #7atomickitkatOct 22, 2008 21:15:05 | Imp/Quasit going into the Fiend of XXX Prestige Classes. |
| #8PlzBreakMyCampaignOct 23, 2008 0:44:00 | Personally, I don't count HD to ECL, though I know its supposed to. Does this completely break everything? No, it just means you won't have a party full of humans (with an occasional LA0 race for racial sub levels)... zzzz I even consider this a fix since higher HD only (and almost always) come with higher LA. I don't count the skill points unless the player wants it to overlap the first level's normal skill points however. Also remove class levels within the monster HD (for instance psionic illithids) when the occasion arises. Suddenly without HD eating up all your pre-epic class levels you can actually play monsters before ECL17 by which point the wizard's ninth level spells would laugh at your measly 1 class level. |
| #9eltacolibreOct 23, 2008 1:16:04 | HD mostly matters for monster because they get some benefits, skills, BaB, various proficiency, and their inherent abilities. The LA is just here to evaluate whatever each specific monster get supernatural attack, ex, etc... But anyway like people said before, it all depends how your dm see it, ask him/her first. |
| #10WyvernhandOct 23, 2008 1:38:31 | If you want to be undead, Gravetouched Ghoul from LM is one of the best. +2 LA and no racial HD means this guy is ECL3 ready. That gives you lots of HD to take class levels to come up to power level with your party, and class levels are USUALLY better than monster HD/LA. Since most of a GTG's special abilities are based around cha, taking strong cha classes gives you lots of synergy. Probably a martial character as well, so you can take advantage of your tasty tasty paralysis. Good classes to take would be Hexblade (CWarrior), Marshall (MiniHandbook), evil pally variant (UA/hypertextSRD), blackguard (DMG), Binder (ToMagic), Crusader(ToBattle), or possibly some kind of Sorcadin Gish (google this, there are THOUSANDS of builds). Hexblade, Blackguard, and Binder all have some synergy with GTG to the tune that they contain some pretty substantial debuffing abilities, that is to say that they dramatically lower the saves of foes that are near them. This is good for you, since it increases the odds that your foe will fail a paralysis save, which means they are pretty much dead at that point. You can get rebuke undead from evil Pally or Blackguard, which in turn grants you access to stuff like Divine Might to add cha to damage on all your hits, or Divine Vigor which increase your movement speed. Also, since you have a pair of attacks (claws) you can take the Rapid Strike and Improved Rapid Strike feats from the Draconomicon to give you a decent number of hits per round, which translate to good damage with Divine Might, and a large number of chances to paralyse your foe with your touch. Its a pretty strong melee character, as far as that goes, provided everyone you fight doesn't have Freedom of Movement up and running, or is a stinky elf. |
| #11pithicaOct 23, 2008 7:31:51 | Suddenly without HD eating up all your pre-epic class levels you can actually play monsters before ECL17 by which point the wizard's ninth level spells would laugh at your measly 1 class level. This is an example of why I say to ask and understand what your DM wants to run first. Another example, I had a friend run a campaign for the first time about a year or so ago. He didn't exactly have a strong grip on the rules, but he really wanted to run something, so I decided to stay neutral and help him out on the DM side of things and therefore not play. The rules for character creation were character level seven, with 1.5x standard treasure, and our normal ability rolls/houserules. Three of the players decided to play standard PC races at level 7. The last, who himself didn't completely understand the rules about playing monsters, played a Stone Giant elder with 1 level of cleric (allowable under PBMC's stated rules above). When I found out about it, I called him on it, and he used the same argument above, "There's no way a stone giant without class levels compares to an 18th level character." (This was after an hour of arguing on the front porch and me finally running inside and opening every book that had the rules and forcing him to read them, aloud, to the group.) And, honestly, he's probably right. However, the converse of that is completely true as well, "There is no way a stone giant elder without class levels compares to a 6th level character, either." His BAB, Hit points, Saves, Damage, Armor Class, and pretty much everything else is twice (or more) that of the other players. The DM (who was throwing CR+1 mobs and them) couldn't hit the cleric, and couldn't understand why the party was beating every encounter so handedly (in one case, an entire army of 1-4th level fighters/barbs). The other players were completely overshadowed (except for one that was abusing an entirely different rule misunderstanding to make a cloak with unlimited quickened Elemental Swarms), and weren't having any fun. Rather than force the one player to build a new character, the DM kept giving the other players 'special power' after special power (along with double XP) to try and make up for the lack and get them having more fun. The campaign died after only 5 game sessions. Seriously, before you ever consider playing a monster, or playing in a group with someone that is, make sure your DM knows the rules, and has at least considered them carefully before making any changes to them. Get an idea of what the other people are playing, before you go picking something heinous or week for the campaign your in. There are mobs out there that are overpowered for their ECL, and there are mobs that are severely underpowered for their ECL. It's certainly a good thing for a DM to try and make adjustments where he or she feels appropriate, but as a player, you need to know what those adjustments are, and why, before play begins. |
| #12brainpiercingOct 23, 2008 8:03:43 | There are a set of web-popular house rules by Frank & K, which manage to balance most monsters vs. at least optimised PCs. I use a variant of this in a campaign I'm running right now: The house-rules can be found here: http://brilliantgameologists.com/boards/index.php?topic=809.0 This, in addition to some individual adjudication, is my rule-set: Take the monster's CR, add 1, or 2 if it's an extraordinarily awesome monster (like an Erinyes, which puts them out of range as starting characters right now): That's your starting monstrous HD and ECL. If this produces a very sub-standard monster because the monster gets really low CR for it's HD, then do the following: Look at HD, CR and BAB and adjust the HD properties to give about the same BAB as the monster entry. Take note that his campaign had variable starting levels and the max ECL was 10. Also, some templates forced me to change my stat point allocation method. For instance the Tauric Template got standard point-buy and racial modifiers for physical stats. The point-buy for this campaign is an all eights + 25 NON-escalating point buy. So an 18 costs only 10 points. On another note, I don't use LA at all in that campaign, unless a player specifically wants it. LA is completely substituted for RHD. Of course that means that PCs should always shoot for Dragon type or Outsider type, but that's just the way it is. Most RHD are changed in some way, too. In addition, all class levels without class features can be exchanged for RHD and additional bonuses basically at will, from some point onwards. The result is that basically non-casters get huge stat mods and special abilities. Of course you can destroy the system by taking caster races that stack with caster class-levels, like Araneas, Arkamoi, etc. There is no real way to stop anyone from doing that, except give them more RHD that don't advance casting. |
| #13atomickitkatOct 23, 2008 10:20:53 | I see a lot of people suggesting Gravetouched Ghoul. It should be stressed that you can't choose to be a Gravetouched Ghoul. D(M)oresain chooses YOU.:P |
| #14muertogOct 23, 2008 11:17:36 | Problem with monster/ECL/LA races is pretty straight-forward (to me). Class levels (supposedly) get better as the levels increase. Casters: yes, Melee: not quite as much. Therefore, taking the monster levels gives you an initial boost, effectively the same as a character of level "X". However, taking class levels from that point results in the equivalent of a character of class level "X", and a class level "Y", unless the two stack in some way. IE: A shadow that takes levels of rogue. Better is taking a monster that can immediately enter a PrC using their in-born traits and feats acquired through monstrous hit dice.. The power level of PrCs is closer to the upper (levels 10-20) range of the PC classes. This does mean that spell-casting tends to suck a bit for the higher-LA monsters, with the exception of accelerated spell-casting classes, such as Ur-Priest. |
| #15WyvernhandOct 23, 2008 22:11:52 | I see a lot of people suggesting Gravetouched Ghoul. It should be stressed that you can't choose to be a Gravetouched Ghoul. D(M)oresain chooses YOU.:P naja, its all up to DM discression, and if he's allowing stuff, he'd probably allow a PC to be a GTG. I wouldn't say its that much of a barrier... |
| #16muertogOct 24, 2008 2:27:27 | I see a lot of people suggesting Gravetouched Ghoul. It should be stressed that you can't choose to be a Gravetouched Ghoul. D(M)oresain chooses YOU.:P Who else heard the Russian accent saying the above quote? Now that I am thinking about it, Shadows with rogue levels would be rather disgusting. Touch-based sneak attacks, able to submerge themselves in the ground, give them spring attack... they are nigh-untouchable. They don't even have a LA, so it is just 3 monstrous hit dice. Just gotta watch out for the pesky clerics. |
| #17atomickitkatOct 24, 2008 10:27:28 | Who else heard the Russian accent saying the above quote? That's what I was aiming for. :P Now that I am thinking about it, Shadows with rogue levels would be rather disgusting. Touch-based sneak attacks, able to submerge themselves in the ground, give them spring attack... they are nigh-untouchable. They don't even have a LA, so it is just 3 monstrous hit dice. Just gotta watch out for the pesky clerics. According to Savage Species, it's got a +7 Level Adjustment. Does have the advantage of not needing to put any ranks in Move Silently though(more points for Speak Language or whatever!). Combining Incorporeal Strength Drain with Crippling Strike(Rogue Level 9 Special Ability) would be devastating to most. Except for the pesky fact that you'd be level 19 by then. For high level Rogue play, I like the Nathzarune Rakshasa. See this discussion here. Overall, I think the sentiment was that it's definitely better for the LA than most "by the book" monsters( |