Mounted Paladin Optimization

Post/Author/DateTimePost
#1

Delandel

Apr 17, 2008 23:55:53
I'm making a 16th level character for a campaign and would like to play a paladin who uses mounted combat.

It seems the two most popular ways of going about that would be to either 1) go pure paladin 16 2) go paladin 8/cavalier8.

It seems like if I go paladin 16, I gain a more powerful lay on hands (nice), more smites (nice), remove disease (meh), and more spells (nice).

As paladin 8 / cavalier 8 I get more damage on mounted charges, and later in the campaign I'd pick up unstoppable charge.

Any advice on which way I should go?
#2

gavinfoxx

Apr 18, 2008 0:07:35
Okay, I play a charging paladin, and one thing I have noticed, is that, while charging, you are generally fairly starved for actions -- you have to move to a good position, set up the charge, do a buff, charge, etc.

Yea, you can do MASSIVE DAMAGE, but the problem is, it is often pretty hard to calculate... I got to the point where I started just adding +1d6 or +2d6 for every thing that doubled the multiplier of charge damage, depending on what it was.