| Post/Author/DateTime | Post |
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| #1Andarious-RosethornDec 05, 2013 8:31:05 | So I'm going to be participating in a run of the worlds longest dungeon. The DM has given the party 3 LA to work with and this just got my brain rolling around looking for fun options.
Two criteria I've set are must have dark vision, and must have spell resistance. I'd prefer not to dump any stat to worse than -2.
The character i'm playing is likely to be simple, I'm going to use Spellwarped Strongheart Halfling, it does the job I want of being a really smart and tough controller Wizard.
One option I was looking at for a party melee is this though, Voidmind Assamar Mineral Warrior. All of which was completely wrong as Voidmind is LA 1, oops. The net is pretty impressive Str+6, Dex +2, Con +6, Cha -2. It gets Dark Vision 60' (from three sources, sadly doesn't stack), SR 10+Class levels, DR 8/adamantine and DR 5/magic, a burrow speed of 15', Immunity to Acid, Mind-affecting Effects, Ability Damage, Ability Drain, & Energy Drain, 7 natural armour, Acid, Cold, & Electricity Resistance 5. There are a few fairly neat attacks on top of all that.
Anybody else got some real gem combinations or just straight up solid LA 3 set ups between races and or templates? |
| #2CakerDec 05, 2013 9:51:21 | Voidmind is +3 LA unless i am mistaken.
Dark(Tome of Magic 161) gives darkvision, Superior Low-Light vision, HiP, +10 movement, and Resist Cold 10 for +1 LA.
Feral(Savage Species 115) gives +10 movement, +6 NA, Claw attacks, Imp Grab, Pounce, Darkvision starting at 60 increases to 120 with levels, Fast Healing starting with 2 and increasing, +4 Str, –2 Dex, +2 Con, –4 Int (minimum 2), +2Wis. +1 LA
Lolth Touched(MM4 93) +6 str, +6 Con, immunity to fear +1 LA
Is dragon magazine allowed? If so:
Half-Minotaur(DR313 94) and Half-Ogre(Same issue) can stack for a total of +1 LA and insane stat increases. |
| #3Tempest_StormwindDec 05, 2013 10:01:54 | Dark is one of my all-time favorites if the LA's manageable; it's got something for everybody. (The caster support is harder to see - the bigger thing is that it sets your type to outsider, native to the plane of shadow. You use this with Planar Bubble to bring over the shadow plane's enhanced shadow magic planar trait.)
If you're templating into something that gives you outsider type anyway, use lesser aasimar. It's identical to the normal aasimar except LA+0 and type Humanoid, leaving you more space for templating. Incidentally, since more templates can be applied to humanoids rather than outsiders, this actually broadens your options a lot. (For instance, it leaves open Dragonborn of Bahamut, which is quite badass on a lesser aasimar in terms of raw ability scores.)
Mineral Warrior and Feral are still perennial favorites for melee though. Be advised that Feral, apparently, only advances its powers with racial hit dice, so it isn't quite as appealing as it would be if it advanced with all HD. |
| #4Andarious-RosethornDec 05, 2013 10:14:48 | Wow you're totally right about voidmind LA. I think I read the CR entry multiple times while concocting that monstrosity. Oh well it's good as a standalone. |
| #5Maat_MonsDec 05, 2013 13:21:31 | Something to consider for the wizard is eniko (Secrets of Sarlona, p109) with the promordial giant template (Secrets of Xen'drik, p79). The ability adjustments on that are str -2, dex -2, int +4, and cha +2. It's +1 LA, so you've got some room to work with.
You might want to read this thread, which is either by one of the other players in your upcoming game or a staggering coincidence. |
| #6Andarious-RosethornDec 05, 2013 18:54:20 | Not a bad find at all. Plenty of +1's might be good to add.
My wife and I are in negotiations for her playing. Got to split the difference between a character concept she's got and a min/max build. it's not that she thinks RP and minmax are opposites or any of those silly concepts it's just that in order to enjoy playing she's got to start with a concept she likes. I then have to do my best to make it come to life.
Right now it's looking like she'll be playing a Draconic Githyanki Crusader that will go Master of the Unseen Hand for 4 levels from 10-14. It brings an interesting three dimensionality to the Crusader and helps with stance timing (a tad late, but at least the level 8 stance can come online without a feat). The right feats and skill tricks and this is probably going to be fairly effective.
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| #7CakerDec 05, 2013 19:11:26 | If you can deliver strikes through a weapon controlled by telekenesis that would be neat. |
| #8Andarious-RosethornDec 06, 2013 8:49:18 | I'm going to infer from Telekenetic Wielder's discription of it not working with Power Attack, etc that strikes cannot be used through it. However it's still a really cool ability to provide reach as she needs it, and I like the fact that once she casts TK in a fight (say opening with a thrust or grappling some caster with it) she can maintain it with a move aciton while still dropping a strike each round against an adjacent opponent or one she has to 5' step into. |
| #9Andarious-RosethornDec 06, 2013 21:41:09 | On the Crusader character, anyone got advice for feats that make Intimidate work better? I've got Dreadful Wrath at 1 (cause honestly Draconic Githyanki aught to qualify) and Imperious Command at 6, will also be taking Never Outnumbered skill trick at 5. Got Power Attack at 3 (unrelated but a staple), and for later feats I'm going with a suite of TK boosting feats, Ability Focus at 9, Highten SLA at 12, and Quicken SLA 15 (qualify for both early because of MOTUH levels boosting CL).
Open to suggestions for another feat, or even a couple more (with flaws on the table if need be). Particularly as I say I'd like to get the action cost for Intimidate down to a Move without taking additional class levels outside of Crusader and MotUH.
Before anyone asks I did google this, just not a lot out there, which may be the long and short of it. |
| #10Tempest_StormwindDec 06, 2013 21:40:33 |
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| #11Andarious-RosethornDec 06, 2013 22:17:42 | The real trick is going to be getting specific non-dmg items in WLD without taking feats/spells to ensure one of us can craft them. Might just luck out with a vendor or something though, who knows. Overall it would be a real boon to the character, providing her another effective +2 DC to TK if she were so inclined and potentially allowing the ol' move action, Never Outnumbered, Imperious Command. |