Necropolitian

Post/Author/DateTimePost
#1

Apollo_Theron

Feb 24, 2011 12:21:10
How does this template affect positive and negative healing? How about undead features? Is it worth taking at level 7? What are the best feats to go along with it. Note the character is going to be a human dread necromancer.
#2

Tempest_Stormwind

Feb 24, 2011 12:42:48
How does this template affect positive and negative healing?


You're undead, so negative energy heals you and positive energy harms you. This can be beneficial in some circumstances or a liability in others.

How about undead features?


Read the template.It's all there.

Is it worth taking at level 7?


Really depends on your character. Some work awesomely with it. Others don't.

What are the best feats to go along with it. Note the character is going to be a human dread necromancer.



I can't think of any particular standouts without more information.

The dread necro's charnel touch can also heal a non-necropolitan human with the Tomb-Tainted Soul feat, just for the record.
#3

Krusk

Feb 24, 2011 12:48:32

As an undead you are wounded by positive energy (healing magic) and healed by negative energy. If you are doing this for the unlimited healing potential, consider tomb tainted soul instead. Its a single feat giving this same benefit in the same book.


You then lose your con score and get d12 hit die. Typically a bad trade off. The difference between d12 HD and d6 is a simple 6.5 average and 3.5 average.  3 HP. A con score of 16 does the same, and is generally not hard to get, especially at level 7.


You gain all undead features as described by the undead type. Which you also gain.



  • Traits.
    Show
    An undead creature possesses the following traits (unless otherwise noted in a creature’s entry). 
  • No Constitution score.

  • Darkvision out to 60 feet.

  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.

  • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.

  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
    Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

  • Uses its Charisma modifier for Concentration checks.

  • Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.

  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.

  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor.

  • Undead are proficient with shields if they are proficient with any form of armor.

  • Undead do not breathe, eat, or sleep.
#4

halfdragonflumph

Feb 24, 2011 12:57:28
Even as early as level 9, the dread necromancer offers features that become redundant with the undead type. Unless you're going to multiclass out of dread necromancer early, I'd say just take tomb-tainted soul. That also becomes redundant if and when you become a lich, but it's awesome in the 20 levels before then.
#5

Maat_Mons

Feb 24, 2011 13:12:04

The best possible feat for a necropolitan dread necromancer is a third-party feat from Tome of Horrors III called death's blessing. The prerequisites are undead and cha 13+. The benefit is bonus hit points equal to your charisma bonus times your level. If you can get that allowed, definitely take it.


If you take the template, try to take it as soon as you can. If you take it at 3rd level (the earliest survivable point), you lose 2,000 xp in total. Remember that you also have to pay a 3,000 gp fee to apply for the ritual. Experience rewards are set up so that lower-level characters catch up to higher-level ones. This mitigates xp loss, in the long run.

#6

bonzai

Feb 28, 2011 17:47:11
It's a decent way to become undead, have no level adjustment, and retain your class levels. Some dirty tricks to include are;

1. Take a 1 level dip into Sandshaper. Cast a scroll of black sand, make it permanent, and then shape it into something you can keep with you at all times. A quarter staff, a chastity belt, whatever. Essentually becomes fast healing for undead, plus an easy darkness spell when you want it.

2. Get a contingent revive undead. Self res, that an arcane caster can cast himself.

3. A spell stitched, stitched flesh familiar. Have your familiar cast negative energy ray as a spell like ability for spot healing.

4. Or of course be a dread Necromancer and touch yourself inappropriately. lol