Need a little advice

Post/Author/DateTimePost
#1

dracoemyrs

Oct 17, 2010 15:43:29
I was looking over various builds on the boards for the new campaign I am going to be playing in and was intrigued with the idea of the nightcrawler build. So I decided to do something similar. The campaign is geared towards psions though. Because of this I decided to build a psion based "nightcrawler". Due to some house rulings I can stack templates and not worry about LA... what is my DM thinking? Also it is a Gestalt campaign. we got a couple house rules for skill points also. We are starting at level 5 so here is the build i have so far

Race: Hellbred, Spirit aspect

Stats are a base of 18 per DM

Templates: 

Shadowwalker(pg71 unapproachable east)


Dark creature (Tome of Magic pg158)


Phantom creature(MM5 pg130)


Shadow creature(LoM pg167)


Psion(psychoportation)1// Rogue 1  Dodge, Mobility, Blind-Fight, Quicken Power


Psion(psychoportation)2// Rogue 2 


Psion(psychoportation)3// Rogue 3  Endurance


Psion(psychoportation)4//Fighter1   Weapon Focus (dagger, punching)


Psion(psychoportation)5//Fighter2   Spring Attack

I was thinking Tefflamar Shadowlord on the non psion side with either jaunter or horizonwalker
I am not sure what to do with the Psion side though, and we can have 2 prestige classes at once.
Any tips that anyone can think of would be great.
#2

lormador

Oct 17, 2010 20:59:03
MOAR TEMPLATZ

But seriously though, psionics is unlike magic in this regard: prestiging like mad doesn't help much. Sure, Thrallherd has its uses, as does Slayer, but at the end of the day there just aren't that many nifty Psion PrCs out there.

Just keep rolling up the psion levels. See if you can get that Mindbender suggested adaptation, perhaps, and nab Mindsight.
#3

Maat_Mons

Oct 18, 2010 7:25:56

If you can't get a mindbender adaptation, maybe you can use the telepathic communication alternate class feature. That's for telepaths though.

#4

carnivore

Oct 19, 2010 8:09:39
what books are allowed?

if Fiendish Codex II is allowed .... use the Hellbred race, Spirit Aspect
Show
HELLBRED RACIAL TRAITS
All hellbred share the following racial traits:
• Humanoid (Hellbred): Hellbred are humanoid creatures,
despite their monstrous appearance.
• Infernal Mien (Ex): Hellbred have a sinister presence. They
gain a +2 racial bonus on Intimidate checks.
• Evil Exception (Ex): Regardless of alignment or class restrictions,
a hellbred can cast spells with the evil descriptor and
never gains negative levels while wielding evil magic items,
such as unholy weapons or demon armor. This ability does
not shield a hellbred from losing access to class features if
he violates a class’s code of conduct. For example, using a
+1 unholy longsword to slay orcs would not violate a hellbred
paladin’s code of conduct, though using the weapon to kill
another paladin would.
• Hellbound (Su): A devil has a claim on a hellbred’s soul. As a
result, a hellbred can be restored to life only by a resurrection
spell or greater magic.
• Devil’s Favor: A hellbred gains Devil’s Favor as a bonus feat
for which it does not need to meet the prerequisite. See
the new feats section later in this chapter for information
on devil-touched feats.
• Infernal Aspect: Upon completing the Scourging, a hellbred
chooses one of the following aspects to manifest.
Once the choice is made, it cannot be changed.

Body (Ex): A hellbred who chooses body as his infernal
aspect gains a +4 bonus on saves against poison. In addition,
he gains a +2 bonus to Constitution and takes a –2 penalty
to Intelligence. The process of the Scourging strengthens
his body but weakens his mind.
At 4 HD, he gains a bonus devil-touched feat.
At 14 HD, he gains another bonus devil-touched feat.

Spirit (Su): A hellbred who selects the spirit aspect
acquires infernal senses, gaining darkvision out to 30 feet
and a +2 racial bonus on Sense Motive checks. In addition,
the process of the Scourging leaves him with a strong mind
but a weak body. The hellbred gains a +2 bonus to Charisma
and takes a –2 penalty to Constitution.
At 6 HD, his darkvision extends to 60 feet.
At 9 HD, his darkvision extends to 120 feet.
At 12 HD, he gains the ability to see in darkness, even
that created by a deeper darkness spell.
At 15 HD, he gains telepathy out to 100 feet. (See MM
316 for details.)
• Automatic Languages: Infernal. Hellbred gain the ability
to speak Infernal upon their transformation, but they do
not lose the ability to speak languages they previously
knew before the Scourging.
• Favored Class: Paladin. A multiclass hellbred’s paladin
class does not count when determining whether he takes
an experience point penalty for multiclassing. Furthermore,
hellbred paladins can leave that class and return to
it without penalty.
#5

dracoemyrs

Oct 22, 2010 11:20:15
I like the hellbred, it will fit in the campaign..and if not that is what background is for Wink
#6

dracoemyrs

Oct 22, 2010 11:55:41
updated race, working on lvl20 build for this character, will post when done. I think if this character works out good I may submit it to the nightcrawler board...of course I will have to adjust the templates for that.
#7

dracoemyrs

Oct 26, 2010 13:31:54
Is there an ACF that gives the ranger sneak attack? it is a prereq for the shadow lord.
#8

The_Crimson_Dawn

Oct 26, 2010 13:42:25
You could take assassins stance from TOB.  It would require two feats.