Mordenkainen's Magnificent Emporium

Post/Author/DateTimePost
#1

crazy_monkey

May 01, 2012 17:18:58
If you have any errata suggestions for Mordenkainen's Magnificent Emporium, please add them to this thread.
#2

Plaguescarred1

May 04, 2012 21:13:50
Pg. 16 Platemail of Etherealness's Power should use a Minor action instead of a Standard action.   

Pg. 25 Captain's Weapon's Power should let only up to 3 allies within 3 squares make a basic attack againt the creature instead of every allies.

Pg. 31
Shock Spear's Power should use a Standard action instead of a Minor action. Also the attack should scale. Level 13 or 18: +5 vs Reflex; 2d8 lightning damage and Level 23 or 28: +7 vs Reflex; 2d8 lightning damage.

Pg. 33 Way-Leader Weapon's Power should use a Minor action instead of a Move action.

Pg. 67 Eye of the Eagle Rarity should be changed to Commun.  

Pg. 83 Endless Quiver Level should be changed to 2 and its value set to 520 gp and Sling & Blowgun should be added to the list of weapon that can benefit from it. It would reduce the cost of going around ammo-tracking.
#3

mellored

May 06, 2012 13:36:47
Foe-seeker arrows need a rework. Otherwise five missile dance can be repeated easily.
#4

Undrhil

May 09, 2012 18:29:15

Pg. 83 Endless Quiver Level should be changed to 2 and its value set to 520 gp and Sling & Blowgun should be added to the list of weapon that can benefit from it. It would reduce the cost of going around ammo-tracking.



I know that it's just because this has to do with Ammunition, but one doesn't normally use a Quiver for sling bullets and blowgun darts... I'm not sure *what* you would store blowgun darts in but a Endless Pouch would be great for sling bullets.  :P
#5

Keithric

May 12, 2012 12:45:51
The item most in need of errata in the book:

Elven Chain Shirt is unbalanced, as bonuses to d20 compares (ie, AC) should not scale with tier, and it's worse in this case because it favors light armor wearers only... who already had the best AC in the game.

Pg. 16 Platemail of Etherealness's Power should use a Minor action instead of a Standard action.

Not a bad idea, but if you did should probably only make you phasing for your current turn.    

Pg. 25 Captain's Weapon's Power should let only up to 3 allies within 3 squares make a basic attack againt the creature instead of every allies.

3 is most of a group already, and already pretty extreme. Not sure it's worth the effort.

Pg. 31 Shock Spear's Power should use a Standard action instead of a Minor action. Also the attack should scale. Level 13 or 18: +5 vs Reflex; 2d8 lightning damage and Level 23 or 28: +7 vs Reflex; 2d8 lightning damage.

Disagree, on all counts. It's a daily so minor is fine, whereas standard would make it unnattractive to ever use. Don't try to add in a scaling tier bonus to cover for expertise, Weapon level already covers that.

Pg. 33 Way-Leader Weapon's Power should use a Minor action instead of a Move action.

It could, but it's also fine as a move, so it's not worth the effort.

Foe-seeker arrows need a rework. Otherwise five missile dance can be repeated easily.

 I'm not sure it needs to actually be reworked, but it probably could use clarification at a minimum. 
#6

Plaguescarred1

May 12, 2012 17:49:50

Pg. 31
Shock Spear's Power should use a Standard action instead of a Minor action. Also the attack should scale. Level 13 or 18: +5 vs Reflex; 2d8 lightning damage and Level 23 or 28: +7 vs Reflex; 2d8 lightning damage.

Disagree, on all counts. It's a daily so minor is fine, whereas standard would make it unnattractive to ever use. Don't try to add in a scaling tier bonus to cover for expertise, Weapon level already covers that.


The Shock Spear Power doesn't have the Weapon or Implement keyword, so Expertise Feats won't help.
#7

Keithric

May 19, 2012 17:49:42

Pg. 31
Shock Spear's Power should use a Standard action instead of a Minor action. Also the attack should scale. Level 13 or 18: +5 vs Reflex; 2d8 lightning damage and Level 23 or 28: +7 vs Reflex; 2d8 lightning damage.

Disagree, on all counts. It's a daily so minor is fine, whereas standard would make it unnattractive to ever use. Don't try to add in a scaling tier bonus to cover for expertise, Weapon level already covers that.



The Shock Spear Power doesn't have the Weapon or Implement keyword, so Expertise Feats won't help.
Correct. It doesn't _need_ to, because it being based on the weapon's level already does that.

It's using the monster system for accuracy (level + X), not the PC system (half-level, a stat, other mods) for accuracy. The PC system  is the one that required expertise to patch - the monster one has always worked.