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| #1cyberakuma13May 21, 2015 17:38:17 | So, the Wand of Magic Missiles in the Basic Rules (as well as the Lost Mines of Phandelver) is slightly different than its counterpart in the DMG. The basic one maxes out at 3 chargers per use, while the DMG one has no limit. Apart from being really confusing to our group, it is really overpowered if you find it as a level 1 in Phandelver, then read the DMG version and start casting Level 7 spells as a level 1 player.
Are there any other discrepancies between the items in the basic rules and the DMG? Is this an error? |
| #2pukunuiMay 21, 2015 18:03:04 |
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| (Reply to #2)cyberakuma13 |
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| #4OoftaMegMay 21, 2015 18:24:49 | Some of the initial adventures were written before the rules were finalized so there will be minor discrepencies.
I don't have an exact list ... |
| #5pukunuiMay 21, 2015 18:27:49 |
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| #6Azzy1974May 21, 2015 18:40:37 |
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| #7cyberakuma13May 21, 2015 18:42:05 |
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| #8cyberakuma13May 21, 2015 18:48:52 |
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| (Reply to #7)OoftaMeg |
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| #10pukunuiMay 21, 2015 19:14:09 |
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| #11cyberakuma13May 21, 2015 21:07:18 |
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| #12pukunuiMay 21, 2015 21:13:05 | Indeed. For the record, I've asked Jeremy Crawford about this via Twitter. I'll let you know what he says when he gets back to me. |
| #13BRJNMay 30, 2015 17:24:41 | tangent: When 4e changed the Magic Missile power's description, I decided to allow the option to take one or the other but not both. I rationalized it by saying the differing features reflected two different schools of magic with different priorities. One wanted a never-miss capability and accepted low damage in consequence. The other wanted to blow away their target and were willing to give up finesse in exchange. I also was of the opinion that Netheril would rather hit but Thay would rather overpower you.
In a similar vein, the differing 5e Wands of Magic Missile might represent some individual Wizard's personal preferences and creation of experimental devices not yet (never will be?) ready for widespread distribution.
If you decide to incorporate the DMG rules for crafting new magic items, the Wand found in Lost Mines might have to be reverse-engineered (or copied) instead of using the 'standard formula' that creates a standard (read: as in DMG) Wand.
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